babylonjs-node-editor 7.33.0 → 7.34.0

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@@ -291,7 +291,7 @@ declare module BABYLON.NodeEditor {
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  canConnectTo(port: BABYLON.NodeEditor.SharedUIComponents.IPortData): boolean;
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  disconnectFrom(port: BABYLON.NodeEditor.SharedUIComponents.IPortData): void;
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  checkCompatibilityState(port: BABYLON.NodeEditor.SharedUIComponents.IPortData): 0 | BABYLON.NodeMaterialConnectionPointCompatibilityStates.TypeIncompatible | BABYLON.NodeMaterialConnectionPointCompatibilityStates.TargetIncompatible | BABYLON.NodeMaterialConnectionPointCompatibilityStates.HierarchyIssue;
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- getCompatibilityIssueMessage(issue: number, targetNode: BABYLON.NodeEditor.SharedUIComponents.GraphNode, targetPort: BABYLON.NodeEditor.SharedUIComponents.IPortData): "" | "Cannot connect two different connection types" | "Source block can only work in fragment shader whereas destination block is currently aimed for the vertex shader" | "Source block cannot be connected with one of its ancestors";
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+ getCompatibilityIssueMessage(issue: number, targetNode: BABYLON.NodeEditor.SharedUIComponents.GraphNode, targetPort: BABYLON.NodeEditor.SharedUIComponents.IPortData): string;
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  }
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@@ -791,11 +791,11 @@ declare module BABYLON.NodeEditor {
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  Rain = 9,
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  Explosion = 10,
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  Fire = 11,
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- Custom = 12,
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- Room = 13,
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- Parrot = 14,
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- BricksSkull = 15,
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- Plants = 16
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+ Parrot = 12,
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+ BricksSkull = 13,
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+ Plants = 14,
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+ Custom = 15,
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+ Room = 16
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  }
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