babylonjs-node-editor 7.11.0 → 7.11.2
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package/babylon.nodeEditor.d.ts
CHANGED
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@@ -316,6 +316,7 @@ declare module BABYLON.NodeEditor {
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backgroundHDR: boolean;
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317
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controlCamera: boolean;
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_mode: BABYLON.NodeMaterialModes;
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319
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+
_engine: number;
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pointerOverCanvas: boolean;
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filesInput: BABYLON.FilesInput;
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onRefreshPreviewMeshControlComponentRequiredObservable: BABYLON.Observable<void>;
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@@ -323,6 +324,10 @@ declare module BABYLON.NodeEditor {
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get mode(): BABYLON.NodeMaterialModes;
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/** Sets the mode */
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set mode(m: BABYLON.NodeMaterialModes);
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327
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/** Gets the engine */
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get engine(): number;
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329
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/** Sets the engine */
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set engine(e: number);
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customSave?: {
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label: string;
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action: (data: string) => Promise<void>;
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