babylonjs-node-editor 7.10.3 → 7.11.1

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@@ -316,6 +316,7 @@ declare module BABYLON.NodeEditor {
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  backgroundHDR: boolean;
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  controlCamera: boolean;
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  _mode: BABYLON.NodeMaterialModes;
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+ _engine: number;
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  pointerOverCanvas: boolean;
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  filesInput: BABYLON.FilesInput;
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  onRefreshPreviewMeshControlComponentRequiredObservable: BABYLON.Observable<void>;
@@ -323,6 +324,10 @@ declare module BABYLON.NodeEditor {
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  get mode(): BABYLON.NodeMaterialModes;
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  /** Sets the mode */
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  set mode(m: BABYLON.NodeMaterialModes);
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+ /** Gets the engine */
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+ get engine(): number;
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+ /** Sets the engine */
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+ set engine(e: number);
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  customSave?: {
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  label: string;
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  action: (data: string) => Promise<void>;