babylonjs-node-editor 6.3.1 → 6.4.1

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@@ -92,6 +92,7 @@ declare module BABYLON.NodeEditor {
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  private _layer;
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  private _serializeMaterial;
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  constructor(targetCanvas: HTMLCanvasElement, globalState: GlobalState);
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+ private _reset;
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  private _handleAnimations;
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  private _prepareLights;
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  private _prepareScene;
@@ -111,6 +112,8 @@ declare module BABYLON.NodeEditor {
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  private _colorInputRef;
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  private _filePickerRef;
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  private _onResetRequiredObserver;
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+ private _onDropEventObserver;
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+ private _onRefreshPreviewMeshControlComponentRequiredObserver;
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  constructor(props: IPreviewMeshControlComponent);
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  componentWillUnmount(): void;
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  changeMeshType(newOne: PreviewType): void;
@@ -272,6 +275,7 @@ declare module BABYLON.NodeEditor {
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  onAnimationCommandActivated: BABYLON.Observable<void>;
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  onImportFrameObservable: BABYLON.Observable<any>;
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  onPopupClosedObservable: BABYLON.Observable<void>;
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+ onDropEventReceivedObservable: BABYLON.Observable<DragEvent>;
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  onGetNodeFromBlock: (block: BABYLON.NodeMaterialBlock) => BABYLON.NodeEditor.SharedUIComponents.GraphNode;
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  previewType: PreviewType;
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  previewFile: File;
@@ -288,6 +292,8 @@ declare module BABYLON.NodeEditor {
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  controlCamera: boolean;
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  _mode: BABYLON.NodeMaterialModes;
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  pointerOverCanvas: boolean;
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+ filesInput: BABYLON.FilesInput;
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+ onRefreshPreviewMeshControlComponentRequiredObservable: BABYLON.Observable<void>;
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  /** Gets the mode */
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  get mode(): BABYLON.NodeMaterialModes;
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  /** Sets the mode */