babylonjs-node-editor 6.3.0 → 6.4.0
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package/babylon.nodeEditor.d.ts
CHANGED
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@@ -92,6 +92,7 @@ declare module BABYLON.NodeEditor {
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92
92
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private _layer;
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93
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private _serializeMaterial;
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constructor(targetCanvas: HTMLCanvasElement, globalState: GlobalState);
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95
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+
private _reset;
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private _handleAnimations;
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private _prepareLights;
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private _prepareScene;
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@@ -111,6 +112,8 @@ declare module BABYLON.NodeEditor {
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private _colorInputRef;
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private _filePickerRef;
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private _onResetRequiredObserver;
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115
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+
private _onDropEventObserver;
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116
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private _onRefreshPreviewMeshControlComponentRequiredObserver;
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constructor(props: IPreviewMeshControlComponent);
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componentWillUnmount(): void;
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changeMeshType(newOne: PreviewType): void;
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@@ -272,6 +275,7 @@ declare module BABYLON.NodeEditor {
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onAnimationCommandActivated: BABYLON.Observable<void>;
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onImportFrameObservable: BABYLON.Observable<any>;
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onPopupClosedObservable: BABYLON.Observable<void>;
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278
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+
onDropEventReceivedObservable: BABYLON.Observable<DragEvent>;
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onGetNodeFromBlock: (block: BABYLON.NodeMaterialBlock) => BABYLON.NodeEditor.SharedUIComponents.GraphNode;
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previewType: PreviewType;
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previewFile: File;
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@@ -288,6 +292,8 @@ declare module BABYLON.NodeEditor {
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controlCamera: boolean;
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_mode: BABYLON.NodeMaterialModes;
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pointerOverCanvas: boolean;
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295
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+
filesInput: BABYLON.FilesInput;
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296
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onRefreshPreviewMeshControlComponentRequiredObservable: BABYLON.Observable<void>;
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/** Gets the mode */
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get mode(): BABYLON.NodeMaterialModes;
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/** Sets the mode */
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