babylonjs-materials 9.7.0 → 9.8.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (62) hide show
  1. package/babylon.cellMaterial.js +1 -1
  2. package/babylon.cellMaterial.js.map +1 -1
  3. package/babylon.cellMaterial.min.js +1 -1
  4. package/babylon.cellMaterial.min.js.map +1 -1
  5. package/babylon.fireMaterial.js +1 -1
  6. package/babylon.fireMaterial.js.map +1 -1
  7. package/babylon.fireMaterial.min.js +1 -1
  8. package/babylon.fireMaterial.min.js.map +1 -1
  9. package/babylon.furMaterial.js +1 -1
  10. package/babylon.furMaterial.js.map +1 -1
  11. package/babylon.furMaterial.min.js +1 -1
  12. package/babylon.furMaterial.min.js.map +1 -1
  13. package/babylon.gradientMaterial.js +1 -1
  14. package/babylon.gradientMaterial.js.map +1 -1
  15. package/babylon.gradientMaterial.min.js +1 -1
  16. package/babylon.gradientMaterial.min.js.map +1 -1
  17. package/babylon.gridMaterial.js +1 -1
  18. package/babylon.gridMaterial.js.map +1 -1
  19. package/babylon.gridMaterial.min.js +1 -1
  20. package/babylon.gridMaterial.min.js.map +1 -1
  21. package/babylon.lavaMaterial.js +1 -1
  22. package/babylon.lavaMaterial.js.map +1 -1
  23. package/babylon.lavaMaterial.min.js +1 -1
  24. package/babylon.lavaMaterial.min.js.map +1 -1
  25. package/babylon.mixMaterial.js +1 -1
  26. package/babylon.mixMaterial.js.map +1 -1
  27. package/babylon.mixMaterial.min.js +1 -1
  28. package/babylon.mixMaterial.min.js.map +1 -1
  29. package/babylon.normalMaterial.js +1 -1
  30. package/babylon.normalMaterial.js.map +1 -1
  31. package/babylon.normalMaterial.min.js +1 -1
  32. package/babylon.normalMaterial.min.js.map +1 -1
  33. package/babylon.shadowOnlyMaterial.js +1 -1
  34. package/babylon.shadowOnlyMaterial.js.map +1 -1
  35. package/babylon.shadowOnlyMaterial.min.js +1 -1
  36. package/babylon.shadowOnlyMaterial.min.js.map +1 -1
  37. package/babylon.simpleMaterial.js +1 -1
  38. package/babylon.simpleMaterial.js.map +1 -1
  39. package/babylon.simpleMaterial.min.js +1 -1
  40. package/babylon.simpleMaterial.min.js.map +1 -1
  41. package/babylon.skyMaterial.js +1 -1
  42. package/babylon.skyMaterial.js.map +1 -1
  43. package/babylon.skyMaterial.min.js +1 -1
  44. package/babylon.skyMaterial.min.js.map +1 -1
  45. package/babylon.terrainMaterial.js +1 -1
  46. package/babylon.terrainMaterial.js.map +1 -1
  47. package/babylon.terrainMaterial.min.js +1 -1
  48. package/babylon.terrainMaterial.min.js.map +1 -1
  49. package/babylon.triPlanarMaterial.js +1 -1
  50. package/babylon.triPlanarMaterial.js.map +1 -1
  51. package/babylon.triPlanarMaterial.min.js +1 -1
  52. package/babylon.triPlanarMaterial.min.js.map +1 -1
  53. package/babylon.waterMaterial.js +1 -1
  54. package/babylon.waterMaterial.js.map +1 -1
  55. package/babylon.waterMaterial.min.js +1 -1
  56. package/babylon.waterMaterial.min.js.map +1 -1
  57. package/babylonjs.materials.js +1 -1
  58. package/babylonjs.materials.js.map +1 -1
  59. package/babylonjs.materials.min.js +1 -1
  60. package/babylonjs.materials.min.js.map +1 -1
  61. package/babylonjs.materials.module.d.ts +0 -753
  62. package/package.json +2 -2
@@ -164,22 +164,6 @@ export class WaterMaterial extends PushMaterial {
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164
 
165
165
  }
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  declare module "babylonjs-materials/water/water.vertex" {
167
- import "babylonjs/Shaders/ShadersInclude/bonesDeclaration";
168
- import "babylonjs/Shaders/ShadersInclude/bakedVertexAnimationDeclaration";
169
- import "babylonjs/Shaders/ShadersInclude/instancesDeclaration";
170
- import "babylonjs/Shaders/ShadersInclude/clipPlaneVertexDeclaration";
171
- import "babylonjs/Shaders/ShadersInclude/fogVertexDeclaration";
172
- import "babylonjs/Shaders/ShadersInclude/lightFragmentDeclaration";
173
- import "babylonjs/Shaders/ShadersInclude/lightUboDeclaration";
174
- import "babylonjs/Shaders/ShadersInclude/logDepthDeclaration";
175
- import "babylonjs/Shaders/ShadersInclude/instancesVertex";
176
- import "babylonjs/Shaders/ShadersInclude/bonesVertex";
177
- import "babylonjs/Shaders/ShadersInclude/bakedVertexAnimation";
178
- import "babylonjs/Shaders/ShadersInclude/clipPlaneVertex";
179
- import "babylonjs/Shaders/ShadersInclude/fogVertex";
180
- import "babylonjs/Shaders/ShadersInclude/shadowsVertex";
181
- import "babylonjs/Shaders/ShadersInclude/vertexColorMixing";
182
- import "babylonjs/Shaders/ShadersInclude/logDepthVertex";
183
167
  /** @internal */
184
168
  export const waterVertexShader: {
185
169
  name: string;
@@ -188,20 +172,6 @@ export const waterVertexShader: {
188
172
 
189
173
  }
190
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  declare module "babylonjs-materials/water/water.fragment" {
191
- import "babylonjs/Shaders/ShadersInclude/helperFunctions";
192
- import "babylonjs/Shaders/ShadersInclude/imageProcessingDeclaration";
193
- import "babylonjs/Shaders/ShadersInclude/imageProcessingFunctions";
194
- import "babylonjs/Shaders/ShadersInclude/lightFragmentDeclaration";
195
- import "babylonjs/Shaders/ShadersInclude/lightUboDeclaration";
196
- import "babylonjs/Shaders/ShadersInclude/lightsFragmentFunctions";
197
- import "babylonjs/Shaders/ShadersInclude/shadowsFragmentFunctions";
198
- import "babylonjs/Shaders/ShadersInclude/clipPlaneFragmentDeclaration";
199
- import "babylonjs/Shaders/ShadersInclude/logDepthDeclaration";
200
- import "babylonjs/Shaders/ShadersInclude/fogFragmentDeclaration";
201
- import "babylonjs/Shaders/ShadersInclude/clipPlaneFragment";
202
- import "babylonjs/Shaders/ShadersInclude/lightFragment";
203
- import "babylonjs/Shaders/ShadersInclude/logDepthFragment";
204
- import "babylonjs/Shaders/ShadersInclude/fogFragment";
205
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  /** @internal */
206
176
  export const waterPixelShader: {
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  name: string;
@@ -214,22 +184,6 @@ export * from "babylonjs-materials/water/waterMaterial";
214
184
 
215
185
  }
216
186
  declare module "babylonjs-materials/water/wgsl/water.vertex" {
217
- import "babylonjs/ShadersWGSL/ShadersInclude/bonesDeclaration";
218
- import "babylonjs/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration";
219
- import "babylonjs/ShadersWGSL/ShadersInclude/instancesDeclaration";
220
- import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration";
221
- import "babylonjs/ShadersWGSL/ShadersInclude/fogVertexDeclaration";
222
- import "babylonjs/ShadersWGSL/ShadersInclude/lightVxFragmentDeclaration";
223
- import "babylonjs/ShadersWGSL/ShadersInclude/lightVxUboDeclaration";
224
- import "babylonjs/ShadersWGSL/ShadersInclude/logDepthDeclaration";
225
- import "babylonjs/ShadersWGSL/ShadersInclude/instancesVertex";
226
- import "babylonjs/ShadersWGSL/ShadersInclude/bonesVertex";
227
- import "babylonjs/ShadersWGSL/ShadersInclude/bakedVertexAnimation";
228
- import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneVertex";
229
- import "babylonjs/ShadersWGSL/ShadersInclude/fogVertex";
230
- import "babylonjs/ShadersWGSL/ShadersInclude/shadowsVertex";
231
- import "babylonjs/ShadersWGSL/ShadersInclude/vertexColorMixing";
232
- import "babylonjs/ShadersWGSL/ShadersInclude/logDepthVertex";
233
187
  /** @internal */
234
188
  export const waterVertexShaderWGSL: {
235
189
  name: string;
@@ -238,19 +192,6 @@ export const waterVertexShaderWGSL: {
238
192
 
239
193
  }
240
194
  declare module "babylonjs-materials/water/wgsl/water.fragment" {
241
- import "babylonjs/ShadersWGSL/ShadersInclude/helperFunctions";
242
- import "babylonjs/ShadersWGSL/ShadersInclude/imageProcessingDeclaration";
243
- import "babylonjs/ShadersWGSL/ShadersInclude/imageProcessingFunctions";
244
- import "babylonjs/ShadersWGSL/ShadersInclude/lightUboDeclaration";
245
- import "babylonjs/ShadersWGSL/ShadersInclude/lightsFragmentFunctions";
246
- import "babylonjs/ShadersWGSL/ShadersInclude/shadowsFragmentFunctions";
247
- import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration";
248
- import "babylonjs/ShadersWGSL/ShadersInclude/logDepthDeclaration";
249
- import "babylonjs/ShadersWGSL/ShadersInclude/fogFragmentDeclaration";
250
- import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneFragment";
251
- import "babylonjs/ShadersWGSL/ShadersInclude/lightFragment";
252
- import "babylonjs/ShadersWGSL/ShadersInclude/logDepthFragment";
253
- import "babylonjs/ShadersWGSL/ShadersInclude/fogFragment";
254
195
  /** @internal */
255
196
  export const waterPixelShaderWGSL: {
256
197
  name: string;
@@ -259,23 +200,6 @@ export const waterPixelShaderWGSL: {
259
200
 
260
201
  }
261
202
  declare module "babylonjs-materials/triPlanar/triplanar.vertex" {
262
- import "babylonjs/Shaders/ShadersInclude/helperFunctions";
263
- import "babylonjs/Shaders/ShadersInclude/bonesDeclaration";
264
- import "babylonjs/Shaders/ShadersInclude/bakedVertexAnimationDeclaration";
265
- import "babylonjs/Shaders/ShadersInclude/instancesDeclaration";
266
- import "babylonjs/Shaders/ShadersInclude/clipPlaneVertexDeclaration";
267
- import "babylonjs/Shaders/ShadersInclude/logDepthDeclaration";
268
- import "babylonjs/Shaders/ShadersInclude/fogVertexDeclaration";
269
- import "babylonjs/Shaders/ShadersInclude/lightFragmentDeclaration";
270
- import "babylonjs/Shaders/ShadersInclude/lightUboDeclaration";
271
- import "babylonjs/Shaders/ShadersInclude/instancesVertex";
272
- import "babylonjs/Shaders/ShadersInclude/bonesVertex";
273
- import "babylonjs/Shaders/ShadersInclude/bakedVertexAnimation";
274
- import "babylonjs/Shaders/ShadersInclude/clipPlaneVertex";
275
- import "babylonjs/Shaders/ShadersInclude/logDepthVertex";
276
- import "babylonjs/Shaders/ShadersInclude/fogVertex";
277
- import "babylonjs/Shaders/ShadersInclude/shadowsVertex";
278
- import "babylonjs/Shaders/ShadersInclude/vertexColorMixing";
279
203
  /** @internal */
280
204
  export const triplanarVertexShader: {
281
205
  name: string;
@@ -284,20 +208,6 @@ export const triplanarVertexShader: {
284
208
 
285
209
  }
286
210
  declare module "babylonjs-materials/triPlanar/triplanar.fragment" {
287
- import "babylonjs/Shaders/ShadersInclude/helperFunctions";
288
- import "babylonjs/Shaders/ShadersInclude/lightFragmentDeclaration";
289
- import "babylonjs/Shaders/ShadersInclude/lightUboDeclaration";
290
- import "babylonjs/Shaders/ShadersInclude/logDepthDeclaration";
291
- import "babylonjs/Shaders/ShadersInclude/lightsFragmentFunctions";
292
- import "babylonjs/Shaders/ShadersInclude/shadowsFragmentFunctions";
293
- import "babylonjs/Shaders/ShadersInclude/clipPlaneFragmentDeclaration";
294
- import "babylonjs/Shaders/ShadersInclude/fogFragmentDeclaration";
295
- import "babylonjs/Shaders/ShadersInclude/clipPlaneFragment";
296
- import "babylonjs/Shaders/ShadersInclude/depthPrePass";
297
- import "babylonjs/Shaders/ShadersInclude/lightFragment";
298
- import "babylonjs/Shaders/ShadersInclude/logDepthFragment";
299
- import "babylonjs/Shaders/ShadersInclude/fogFragment";
300
- import "babylonjs/Shaders/ShadersInclude/imageProcessingCompatibility";
301
211
  /** @internal */
302
212
  export const triplanarPixelShader: {
303
213
  name: string;
@@ -367,23 +277,6 @@ export * from "babylonjs-materials/triPlanar/triPlanarMaterial";
367
277
 
368
278
  }
369
279
  declare module "babylonjs-materials/triPlanar/wgsl/triplanar.vertex" {
370
- import "babylonjs/ShadersWGSL/ShadersInclude/helperFunctions";
371
- import "babylonjs/ShadersWGSL/ShadersInclude/bonesDeclaration";
372
- import "babylonjs/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration";
373
- import "babylonjs/ShadersWGSL/ShadersInclude/instancesDeclaration";
374
- import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration";
375
- import "babylonjs/ShadersWGSL/ShadersInclude/logDepthDeclaration";
376
- import "babylonjs/ShadersWGSL/ShadersInclude/fogVertexDeclaration";
377
- import "babylonjs/ShadersWGSL/ShadersInclude/lightVxFragmentDeclaration";
378
- import "babylonjs/ShadersWGSL/ShadersInclude/lightVxUboDeclaration";
379
- import "babylonjs/ShadersWGSL/ShadersInclude/instancesVertex";
380
- import "babylonjs/ShadersWGSL/ShadersInclude/bonesVertex";
381
- import "babylonjs/ShadersWGSL/ShadersInclude/bakedVertexAnimation";
382
- import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneVertex";
383
- import "babylonjs/ShadersWGSL/ShadersInclude/logDepthVertex";
384
- import "babylonjs/ShadersWGSL/ShadersInclude/fogVertex";
385
- import "babylonjs/ShadersWGSL/ShadersInclude/shadowsVertex";
386
- import "babylonjs/ShadersWGSL/ShadersInclude/vertexColorMixing";
387
280
  /** @internal */
388
281
  export const triplanarVertexShaderWGSL: {
389
282
  name: string;
@@ -392,19 +285,6 @@ export const triplanarVertexShaderWGSL: {
392
285
 
393
286
  }
394
287
  declare module "babylonjs-materials/triPlanar/wgsl/triplanar.fragment" {
395
- import "babylonjs/ShadersWGSL/ShadersInclude/helperFunctions";
396
- import "babylonjs/ShadersWGSL/ShadersInclude/lightUboDeclaration";
397
- import "babylonjs/ShadersWGSL/ShadersInclude/logDepthDeclaration";
398
- import "babylonjs/ShadersWGSL/ShadersInclude/lightsFragmentFunctions";
399
- import "babylonjs/ShadersWGSL/ShadersInclude/shadowsFragmentFunctions";
400
- import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration";
401
- import "babylonjs/ShadersWGSL/ShadersInclude/fogFragmentDeclaration";
402
- import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneFragment";
403
- import "babylonjs/ShadersWGSL/ShadersInclude/depthPrePass";
404
- import "babylonjs/ShadersWGSL/ShadersInclude/lightFragment";
405
- import "babylonjs/ShadersWGSL/ShadersInclude/logDepthFragment";
406
- import "babylonjs/ShadersWGSL/ShadersInclude/fogFragment";
407
- import "babylonjs/ShadersWGSL/ShadersInclude/imageProcessingCompatibility";
408
288
  /** @internal */
409
289
  export const triplanarPixelShaderWGSL: {
410
290
  name: string;
@@ -471,22 +351,6 @@ export class TerrainMaterial extends PushMaterial {
471
351
 
472
352
  }
473
353
  declare module "babylonjs-materials/terrain/terrain.vertex" {
474
- import "babylonjs/Shaders/ShadersInclude/bonesDeclaration";
475
- import "babylonjs/Shaders/ShadersInclude/bakedVertexAnimationDeclaration";
476
- import "babylonjs/Shaders/ShadersInclude/instancesDeclaration";
477
- import "babylonjs/Shaders/ShadersInclude/logDepthDeclaration";
478
- import "babylonjs/Shaders/ShadersInclude/clipPlaneVertexDeclaration";
479
- import "babylonjs/Shaders/ShadersInclude/fogVertexDeclaration";
480
- import "babylonjs/Shaders/ShadersInclude/lightFragmentDeclaration";
481
- import "babylonjs/Shaders/ShadersInclude/lightUboDeclaration";
482
- import "babylonjs/Shaders/ShadersInclude/instancesVertex";
483
- import "babylonjs/Shaders/ShadersInclude/bonesVertex";
484
- import "babylonjs/Shaders/ShadersInclude/bakedVertexAnimation";
485
- import "babylonjs/Shaders/ShadersInclude/clipPlaneVertex";
486
- import "babylonjs/Shaders/ShadersInclude/logDepthVertex";
487
- import "babylonjs/Shaders/ShadersInclude/fogVertex";
488
- import "babylonjs/Shaders/ShadersInclude/shadowsVertex";
489
- import "babylonjs/Shaders/ShadersInclude/vertexColorMixing";
490
354
  /** @internal */
491
355
  export const terrainVertexShader: {
492
356
  name: string;
@@ -495,20 +359,6 @@ export const terrainVertexShader: {
495
359
 
496
360
  }
497
361
  declare module "babylonjs-materials/terrain/terrain.fragment" {
498
- import "babylonjs/Shaders/ShadersInclude/helperFunctions";
499
- import "babylonjs/Shaders/ShadersInclude/lightFragmentDeclaration";
500
- import "babylonjs/Shaders/ShadersInclude/lightUboDeclaration";
501
- import "babylonjs/Shaders/ShadersInclude/lightsFragmentFunctions";
502
- import "babylonjs/Shaders/ShadersInclude/shadowsFragmentFunctions";
503
- import "babylonjs/Shaders/ShadersInclude/clipPlaneFragmentDeclaration";
504
- import "babylonjs/Shaders/ShadersInclude/logDepthDeclaration";
505
- import "babylonjs/Shaders/ShadersInclude/fogFragmentDeclaration";
506
- import "babylonjs/Shaders/ShadersInclude/clipPlaneFragment";
507
- import "babylonjs/Shaders/ShadersInclude/depthPrePass";
508
- import "babylonjs/Shaders/ShadersInclude/lightFragment";
509
- import "babylonjs/Shaders/ShadersInclude/logDepthFragment";
510
- import "babylonjs/Shaders/ShadersInclude/fogFragment";
511
- import "babylonjs/Shaders/ShadersInclude/imageProcessingCompatibility";
512
362
  /** @internal */
513
363
  export const terrainPixelShader: {
514
364
  name: string;
@@ -521,22 +371,6 @@ export * from "babylonjs-materials/terrain/terrainMaterial";
521
371
 
522
372
  }
523
373
  declare module "babylonjs-materials/terrain/wgsl/terrain.vertex" {
524
- import "babylonjs/ShadersWGSL/ShadersInclude/bonesDeclaration";
525
- import "babylonjs/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration";
526
- import "babylonjs/ShadersWGSL/ShadersInclude/instancesDeclaration";
527
- import "babylonjs/ShadersWGSL/ShadersInclude/logDepthDeclaration";
528
- import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration";
529
- import "babylonjs/ShadersWGSL/ShadersInclude/fogVertexDeclaration";
530
- import "babylonjs/ShadersWGSL/ShadersInclude/lightVxFragmentDeclaration";
531
- import "babylonjs/ShadersWGSL/ShadersInclude/lightVxUboDeclaration";
532
- import "babylonjs/ShadersWGSL/ShadersInclude/instancesVertex";
533
- import "babylonjs/ShadersWGSL/ShadersInclude/bonesVertex";
534
- import "babylonjs/ShadersWGSL/ShadersInclude/bakedVertexAnimation";
535
- import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneVertex";
536
- import "babylonjs/ShadersWGSL/ShadersInclude/logDepthVertex";
537
- import "babylonjs/ShadersWGSL/ShadersInclude/fogVertex";
538
- import "babylonjs/ShadersWGSL/ShadersInclude/shadowsVertex";
539
- import "babylonjs/ShadersWGSL/ShadersInclude/vertexColorMixing";
540
374
  /** @internal */
541
375
  export const terrainVertexShaderWGSL: {
542
376
  name: string;
@@ -545,19 +379,6 @@ export const terrainVertexShaderWGSL: {
545
379
 
546
380
  }
547
381
  declare module "babylonjs-materials/terrain/wgsl/terrain.fragment" {
548
- import "babylonjs/ShadersWGSL/ShadersInclude/helperFunctions";
549
- import "babylonjs/ShadersWGSL/ShadersInclude/lightUboDeclaration";
550
- import "babylonjs/ShadersWGSL/ShadersInclude/lightsFragmentFunctions";
551
- import "babylonjs/ShadersWGSL/ShadersInclude/shadowsFragmentFunctions";
552
- import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration";
553
- import "babylonjs/ShadersWGSL/ShadersInclude/logDepthDeclaration";
554
- import "babylonjs/ShadersWGSL/ShadersInclude/fogFragmentDeclaration";
555
- import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneFragment";
556
- import "babylonjs/ShadersWGSL/ShadersInclude/depthPrePass";
557
- import "babylonjs/ShadersWGSL/ShadersInclude/lightFragment";
558
- import "babylonjs/ShadersWGSL/ShadersInclude/logDepthFragment";
559
- import "babylonjs/ShadersWGSL/ShadersInclude/fogFragment";
560
- import "babylonjs/ShadersWGSL/ShadersInclude/imageProcessingCompatibility";
561
382
  /** @internal */
562
383
  export const terrainPixelShaderWGSL: {
563
384
  name: string;
@@ -719,12 +540,6 @@ export class SkyMaterial extends PushMaterial {
719
540
 
720
541
  }
721
542
  declare module "babylonjs-materials/sky/sky.vertex" {
722
- import "babylonjs/Shaders/ShadersInclude/logDepthDeclaration";
723
- import "babylonjs/Shaders/ShadersInclude/clipPlaneVertexDeclaration";
724
- import "babylonjs/Shaders/ShadersInclude/fogVertexDeclaration";
725
- import "babylonjs/Shaders/ShadersInclude/clipPlaneVertex";
726
- import "babylonjs/Shaders/ShadersInclude/logDepthVertex";
727
- import "babylonjs/Shaders/ShadersInclude/fogVertex";
728
543
  /** @internal */
729
544
  export const skyVertexShader: {
730
545
  name: string;
@@ -733,14 +548,6 @@ export const skyVertexShader: {
733
548
 
734
549
  }
735
550
  declare module "babylonjs-materials/sky/sky.fragment" {
736
- import "babylonjs/Shaders/ShadersInclude/clipPlaneFragmentDeclaration";
737
- import "babylonjs/Shaders/ShadersInclude/logDepthDeclaration";
738
- import "babylonjs/Shaders/ShadersInclude/fogFragmentDeclaration";
739
- import "babylonjs/Shaders/ShadersInclude/helperFunctions";
740
- import "babylonjs/Shaders/ShadersInclude/clipPlaneFragment";
741
- import "babylonjs/Shaders/ShadersInclude/logDepthFragment";
742
- import "babylonjs/Shaders/ShadersInclude/fogFragment";
743
- import "babylonjs/Shaders/ShadersInclude/imageProcessingCompatibility";
744
551
  /** @internal */
745
552
  export const skyPixelShader: {
746
553
  name: string;
@@ -753,12 +560,6 @@ export * from "babylonjs-materials/sky/skyMaterial";
753
560
 
754
561
  }
755
562
  declare module "babylonjs-materials/sky/wgsl/sky.vertex" {
756
- import "babylonjs/ShadersWGSL/ShadersInclude/logDepthDeclaration";
757
- import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration";
758
- import "babylonjs/ShadersWGSL/ShadersInclude/fogVertexDeclaration";
759
- import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneVertex";
760
- import "babylonjs/ShadersWGSL/ShadersInclude/logDepthVertex";
761
- import "babylonjs/ShadersWGSL/ShadersInclude/fogVertex";
762
563
  /** @internal */
763
564
  export const skyVertexShaderWGSL: {
764
565
  name: string;
@@ -767,14 +568,6 @@ export const skyVertexShaderWGSL: {
767
568
 
768
569
  }
769
570
  declare module "babylonjs-materials/sky/wgsl/sky.fragment" {
770
- import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration";
771
- import "babylonjs/ShadersWGSL/ShadersInclude/logDepthDeclaration";
772
- import "babylonjs/ShadersWGSL/ShadersInclude/fogFragmentDeclaration";
773
- import "babylonjs/ShadersWGSL/ShadersInclude/helperFunctions";
774
- import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneFragment";
775
- import "babylonjs/ShadersWGSL/ShadersInclude/logDepthFragment";
776
- import "babylonjs/ShadersWGSL/ShadersInclude/fogFragment";
777
- import "babylonjs/ShadersWGSL/ShadersInclude/imageProcessingCompatibility";
778
571
  /** @internal */
779
572
  export const skyPixelShaderWGSL: {
780
573
  name: string;
@@ -826,22 +619,6 @@ export class SimpleMaterial extends PushMaterial {
826
619
 
827
620
  }
828
621
  declare module "babylonjs-materials/simple/simple.vertex" {
829
- import "babylonjs/Shaders/ShadersInclude/bonesDeclaration";
830
- import "babylonjs/Shaders/ShadersInclude/bakedVertexAnimationDeclaration";
831
- import "babylonjs/Shaders/ShadersInclude/instancesDeclaration";
832
- import "babylonjs/Shaders/ShadersInclude/clipPlaneVertexDeclaration";
833
- import "babylonjs/Shaders/ShadersInclude/logDepthDeclaration";
834
- import "babylonjs/Shaders/ShadersInclude/fogVertexDeclaration";
835
- import "babylonjs/Shaders/ShadersInclude/lightFragmentDeclaration";
836
- import "babylonjs/Shaders/ShadersInclude/lightUboDeclaration";
837
- import "babylonjs/Shaders/ShadersInclude/instancesVertex";
838
- import "babylonjs/Shaders/ShadersInclude/bonesVertex";
839
- import "babylonjs/Shaders/ShadersInclude/bakedVertexAnimation";
840
- import "babylonjs/Shaders/ShadersInclude/clipPlaneVertex";
841
- import "babylonjs/Shaders/ShadersInclude/logDepthVertex";
842
- import "babylonjs/Shaders/ShadersInclude/fogVertex";
843
- import "babylonjs/Shaders/ShadersInclude/shadowsVertex";
844
- import "babylonjs/Shaders/ShadersInclude/vertexColorMixing";
845
622
  /** @internal */
846
623
  export const simpleVertexShader: {
847
624
  name: string;
@@ -850,20 +627,6 @@ export const simpleVertexShader: {
850
627
 
851
628
  }
852
629
  declare module "babylonjs-materials/simple/simple.fragment" {
853
- import "babylonjs/Shaders/ShadersInclude/helperFunctions";
854
- import "babylonjs/Shaders/ShadersInclude/lightFragmentDeclaration";
855
- import "babylonjs/Shaders/ShadersInclude/lightUboDeclaration";
856
- import "babylonjs/Shaders/ShadersInclude/lightsFragmentFunctions";
857
- import "babylonjs/Shaders/ShadersInclude/shadowsFragmentFunctions";
858
- import "babylonjs/Shaders/ShadersInclude/clipPlaneFragmentDeclaration";
859
- import "babylonjs/Shaders/ShadersInclude/logDepthDeclaration";
860
- import "babylonjs/Shaders/ShadersInclude/fogFragmentDeclaration";
861
- import "babylonjs/Shaders/ShadersInclude/clipPlaneFragment";
862
- import "babylonjs/Shaders/ShadersInclude/depthPrePass";
863
- import "babylonjs/Shaders/ShadersInclude/lightFragment";
864
- import "babylonjs/Shaders/ShadersInclude/logDepthFragment";
865
- import "babylonjs/Shaders/ShadersInclude/fogFragment";
866
- import "babylonjs/Shaders/ShadersInclude/imageProcessingCompatibility";
867
630
  /** @internal */
868
631
  export const simplePixelShader: {
869
632
  name: string;
@@ -876,22 +639,6 @@ export * from "babylonjs-materials/simple/simpleMaterial";
876
639
 
877
640
  }
878
641
  declare module "babylonjs-materials/simple/wgsl/simple.vertex" {
879
- import "babylonjs/ShadersWGSL/ShadersInclude/bonesDeclaration";
880
- import "babylonjs/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration";
881
- import "babylonjs/ShadersWGSL/ShadersInclude/instancesDeclaration";
882
- import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration";
883
- import "babylonjs/ShadersWGSL/ShadersInclude/logDepthDeclaration";
884
- import "babylonjs/ShadersWGSL/ShadersInclude/fogVertexDeclaration";
885
- import "babylonjs/ShadersWGSL/ShadersInclude/lightVxFragmentDeclaration";
886
- import "babylonjs/ShadersWGSL/ShadersInclude/lightVxUboDeclaration";
887
- import "babylonjs/ShadersWGSL/ShadersInclude/instancesVertex";
888
- import "babylonjs/ShadersWGSL/ShadersInclude/bonesVertex";
889
- import "babylonjs/ShadersWGSL/ShadersInclude/bakedVertexAnimation";
890
- import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneVertex";
891
- import "babylonjs/ShadersWGSL/ShadersInclude/logDepthVertex";
892
- import "babylonjs/ShadersWGSL/ShadersInclude/fogVertex";
893
- import "babylonjs/ShadersWGSL/ShadersInclude/shadowsVertex";
894
- import "babylonjs/ShadersWGSL/ShadersInclude/vertexColorMixing";
895
642
  /** @internal */
896
643
  export const simpleVertexShaderWGSL: {
897
644
  name: string;
@@ -900,19 +647,6 @@ export const simpleVertexShaderWGSL: {
900
647
 
901
648
  }
902
649
  declare module "babylonjs-materials/simple/wgsl/simple.fragment" {
903
- import "babylonjs/ShadersWGSL/ShadersInclude/helperFunctions";
904
- import "babylonjs/ShadersWGSL/ShadersInclude/lightUboDeclaration";
905
- import "babylonjs/ShadersWGSL/ShadersInclude/lightsFragmentFunctions";
906
- import "babylonjs/ShadersWGSL/ShadersInclude/shadowsFragmentFunctions";
907
- import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration";
908
- import "babylonjs/ShadersWGSL/ShadersInclude/logDepthDeclaration";
909
- import "babylonjs/ShadersWGSL/ShadersInclude/fogFragmentDeclaration";
910
- import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneFragment";
911
- import "babylonjs/ShadersWGSL/ShadersInclude/depthPrePass";
912
- import "babylonjs/ShadersWGSL/ShadersInclude/lightFragment";
913
- import "babylonjs/ShadersWGSL/ShadersInclude/logDepthFragment";
914
- import "babylonjs/ShadersWGSL/ShadersInclude/fogFragment";
915
- import "babylonjs/ShadersWGSL/ShadersInclude/imageProcessingCompatibility";
916
650
  /** @internal */
917
651
  export const simplePixelShaderWGSL: {
918
652
  name: string;
@@ -959,23 +693,6 @@ export class ShadowOnlyMaterial extends PushMaterial {
959
693
 
960
694
  }
961
695
  declare module "babylonjs-materials/shadowOnly/shadowOnly.vertex" {
962
- import "babylonjs/Shaders/ShadersInclude/bonesDeclaration";
963
- import "babylonjs/Shaders/ShadersInclude/bakedVertexAnimationDeclaration";
964
- import "babylonjs/Shaders/ShadersInclude/instancesDeclaration";
965
- import "babylonjs/Shaders/ShadersInclude/sceneVertexDeclaration";
966
- import "babylonjs/Shaders/ShadersInclude/sceneUboDeclaration";
967
- import "babylonjs/Shaders/ShadersInclude/clipPlaneVertexDeclaration";
968
- import "babylonjs/Shaders/ShadersInclude/logDepthDeclaration";
969
- import "babylonjs/Shaders/ShadersInclude/fogVertexDeclaration";
970
- import "babylonjs/Shaders/ShadersInclude/lightFragmentDeclaration";
971
- import "babylonjs/Shaders/ShadersInclude/lightUboDeclaration";
972
- import "babylonjs/Shaders/ShadersInclude/instancesVertex";
973
- import "babylonjs/Shaders/ShadersInclude/bonesVertex";
974
- import "babylonjs/Shaders/ShadersInclude/bakedVertexAnimation";
975
- import "babylonjs/Shaders/ShadersInclude/clipPlaneVertex";
976
- import "babylonjs/Shaders/ShadersInclude/logDepthVertex";
977
- import "babylonjs/Shaders/ShadersInclude/fogVertex";
978
- import "babylonjs/Shaders/ShadersInclude/shadowsVertex";
979
696
  /** @internal */
980
697
  export const shadowOnlyVertexShader: {
981
698
  name: string;
@@ -984,21 +701,6 @@ export const shadowOnlyVertexShader: {
984
701
 
985
702
  }
986
703
  declare module "babylonjs-materials/shadowOnly/shadowOnly.fragment" {
987
- import "babylonjs/Shaders/ShadersInclude/sceneFragmentDeclaration";
988
- import "babylonjs/Shaders/ShadersInclude/sceneUboDeclaration";
989
- import "babylonjs/Shaders/ShadersInclude/helperFunctions";
990
- import "babylonjs/Shaders/ShadersInclude/lightFragmentDeclaration";
991
- import "babylonjs/Shaders/ShadersInclude/lightUboDeclaration";
992
- import "babylonjs/Shaders/ShadersInclude/lightsFragmentFunctions";
993
- import "babylonjs/Shaders/ShadersInclude/shadowsFragmentFunctions";
994
- import "babylonjs/Shaders/ShadersInclude/clipPlaneFragmentDeclaration";
995
- import "babylonjs/Shaders/ShadersInclude/logDepthDeclaration";
996
- import "babylonjs/Shaders/ShadersInclude/fogFragmentDeclaration";
997
- import "babylonjs/Shaders/ShadersInclude/clipPlaneFragment";
998
- import "babylonjs/Shaders/ShadersInclude/lightFragment";
999
- import "babylonjs/Shaders/ShadersInclude/logDepthFragment";
1000
- import "babylonjs/Shaders/ShadersInclude/fogFragment";
1001
- import "babylonjs/Shaders/ShadersInclude/imageProcessingCompatibility";
1002
704
  /** @internal */
1003
705
  export const shadowOnlyPixelShader: {
1004
706
  name: string;
@@ -1011,22 +713,6 @@ export * from "babylonjs-materials/shadowOnly/shadowOnlyMaterial";
1011
713
 
1012
714
  }
1013
715
  declare module "babylonjs-materials/shadowOnly/wgsl/shadowOnly.vertex" {
1014
- import "babylonjs/ShadersWGSL/ShadersInclude/bonesDeclaration";
1015
- import "babylonjs/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration";
1016
- import "babylonjs/ShadersWGSL/ShadersInclude/instancesDeclaration";
1017
- import "babylonjs/ShadersWGSL/ShadersInclude/sceneUboDeclaration";
1018
- import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration";
1019
- import "babylonjs/ShadersWGSL/ShadersInclude/logDepthDeclaration";
1020
- import "babylonjs/ShadersWGSL/ShadersInclude/fogVertexDeclaration";
1021
- import "babylonjs/ShadersWGSL/ShadersInclude/lightVxFragmentDeclaration";
1022
- import "babylonjs/ShadersWGSL/ShadersInclude/lightVxUboDeclaration";
1023
- import "babylonjs/ShadersWGSL/ShadersInclude/instancesVertex";
1024
- import "babylonjs/ShadersWGSL/ShadersInclude/bonesVertex";
1025
- import "babylonjs/ShadersWGSL/ShadersInclude/bakedVertexAnimation";
1026
- import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneVertex";
1027
- import "babylonjs/ShadersWGSL/ShadersInclude/logDepthVertex";
1028
- import "babylonjs/ShadersWGSL/ShadersInclude/fogVertex";
1029
- import "babylonjs/ShadersWGSL/ShadersInclude/shadowsVertex";
1030
716
  /** @internal */
1031
717
  export const shadowOnlyVertexShaderWGSL: {
1032
718
  name: string;
@@ -1035,18 +721,6 @@ export const shadowOnlyVertexShaderWGSL: {
1035
721
 
1036
722
  }
1037
723
  declare module "babylonjs-materials/shadowOnly/wgsl/shadowOnly.fragment" {
1038
- import "babylonjs/ShadersWGSL/ShadersInclude/sceneUboDeclaration";
1039
- import "babylonjs/ShadersWGSL/ShadersInclude/helperFunctions";
1040
- import "babylonjs/ShadersWGSL/ShadersInclude/lightUboDeclaration";
1041
- import "babylonjs/ShadersWGSL/ShadersInclude/lightsFragmentFunctions";
1042
- import "babylonjs/ShadersWGSL/ShadersInclude/shadowsFragmentFunctions";
1043
- import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration";
1044
- import "babylonjs/ShadersWGSL/ShadersInclude/logDepthDeclaration";
1045
- import "babylonjs/ShadersWGSL/ShadersInclude/fogFragmentDeclaration";
1046
- import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneFragment";
1047
- import "babylonjs/ShadersWGSL/ShadersInclude/lightFragment";
1048
- import "babylonjs/ShadersWGSL/ShadersInclude/logDepthFragment";
1049
- import "babylonjs/ShadersWGSL/ShadersInclude/fogFragment";
1050
724
  /** @internal */
1051
725
  export const shadowOnlyPixelShaderWGSL: {
1052
726
  name: string;
@@ -1099,21 +773,6 @@ export class NormalMaterial extends PushMaterial {
1099
773
 
1100
774
  }
1101
775
  declare module "babylonjs-materials/normal/normal.vertex" {
1102
- import "babylonjs/Shaders/ShadersInclude/bonesDeclaration";
1103
- import "babylonjs/Shaders/ShadersInclude/bakedVertexAnimationDeclaration";
1104
- import "babylonjs/Shaders/ShadersInclude/instancesDeclaration";
1105
- import "babylonjs/Shaders/ShadersInclude/clipPlaneVertexDeclaration";
1106
- import "babylonjs/Shaders/ShadersInclude/logDepthDeclaration";
1107
- import "babylonjs/Shaders/ShadersInclude/fogVertexDeclaration";
1108
- import "babylonjs/Shaders/ShadersInclude/lightFragmentDeclaration";
1109
- import "babylonjs/Shaders/ShadersInclude/lightUboDeclaration";
1110
- import "babylonjs/Shaders/ShadersInclude/instancesVertex";
1111
- import "babylonjs/Shaders/ShadersInclude/bonesVertex";
1112
- import "babylonjs/Shaders/ShadersInclude/bakedVertexAnimation";
1113
- import "babylonjs/Shaders/ShadersInclude/clipPlaneVertex";
1114
- import "babylonjs/Shaders/ShadersInclude/logDepthVertex";
1115
- import "babylonjs/Shaders/ShadersInclude/fogVertex";
1116
- import "babylonjs/Shaders/ShadersInclude/shadowsVertex";
1117
776
  /** @internal */
1118
777
  export const normalVertexShader: {
1119
778
  name: string;
@@ -1122,20 +781,6 @@ export const normalVertexShader: {
1122
781
 
1123
782
  }
1124
783
  declare module "babylonjs-materials/normal/normal.fragment" {
1125
- import "babylonjs/Shaders/ShadersInclude/helperFunctions";
1126
- import "babylonjs/Shaders/ShadersInclude/lightFragmentDeclaration";
1127
- import "babylonjs/Shaders/ShadersInclude/lightUboDeclaration";
1128
- import "babylonjs/Shaders/ShadersInclude/lightsFragmentFunctions";
1129
- import "babylonjs/Shaders/ShadersInclude/shadowsFragmentFunctions";
1130
- import "babylonjs/Shaders/ShadersInclude/clipPlaneFragmentDeclaration";
1131
- import "babylonjs/Shaders/ShadersInclude/logDepthDeclaration";
1132
- import "babylonjs/Shaders/ShadersInclude/fogFragmentDeclaration";
1133
- import "babylonjs/Shaders/ShadersInclude/clipPlaneFragment";
1134
- import "babylonjs/Shaders/ShadersInclude/depthPrePass";
1135
- import "babylonjs/Shaders/ShadersInclude/lightFragment";
1136
- import "babylonjs/Shaders/ShadersInclude/logDepthFragment";
1137
- import "babylonjs/Shaders/ShadersInclude/fogFragment";
1138
- import "babylonjs/Shaders/ShadersInclude/imageProcessingCompatibility";
1139
784
  /** @internal */
1140
785
  export const normalPixelShader: {
1141
786
  name: string;
@@ -1148,21 +793,6 @@ export * from "babylonjs-materials/normal/normalMaterial";
1148
793
 
1149
794
  }
1150
795
  declare module "babylonjs-materials/normal/wgsl/normal.vertex" {
1151
- import "babylonjs/ShadersWGSL/ShadersInclude/bonesDeclaration";
1152
- import "babylonjs/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration";
1153
- import "babylonjs/ShadersWGSL/ShadersInclude/instancesDeclaration";
1154
- import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration";
1155
- import "babylonjs/ShadersWGSL/ShadersInclude/logDepthDeclaration";
1156
- import "babylonjs/ShadersWGSL/ShadersInclude/fogVertexDeclaration";
1157
- import "babylonjs/ShadersWGSL/ShadersInclude/lightVxFragmentDeclaration";
1158
- import "babylonjs/ShadersWGSL/ShadersInclude/lightVxUboDeclaration";
1159
- import "babylonjs/ShadersWGSL/ShadersInclude/instancesVertex";
1160
- import "babylonjs/ShadersWGSL/ShadersInclude/bonesVertex";
1161
- import "babylonjs/ShadersWGSL/ShadersInclude/bakedVertexAnimation";
1162
- import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneVertex";
1163
- import "babylonjs/ShadersWGSL/ShadersInclude/logDepthVertex";
1164
- import "babylonjs/ShadersWGSL/ShadersInclude/fogVertex";
1165
- import "babylonjs/ShadersWGSL/ShadersInclude/shadowsVertex";
1166
796
  /** @internal */
1167
797
  export const normalVertexShaderWGSL: {
1168
798
  name: string;
@@ -1171,19 +801,6 @@ export const normalVertexShaderWGSL: {
1171
801
 
1172
802
  }
1173
803
  declare module "babylonjs-materials/normal/wgsl/normal.fragment" {
1174
- import "babylonjs/ShadersWGSL/ShadersInclude/helperFunctions";
1175
- import "babylonjs/ShadersWGSL/ShadersInclude/lightUboDeclaration";
1176
- import "babylonjs/ShadersWGSL/ShadersInclude/lightsFragmentFunctions";
1177
- import "babylonjs/ShadersWGSL/ShadersInclude/shadowsFragmentFunctions";
1178
- import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration";
1179
- import "babylonjs/ShadersWGSL/ShadersInclude/logDepthDeclaration";
1180
- import "babylonjs/ShadersWGSL/ShadersInclude/fogFragmentDeclaration";
1181
- import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneFragment";
1182
- import "babylonjs/ShadersWGSL/ShadersInclude/depthPrePass";
1183
- import "babylonjs/ShadersWGSL/ShadersInclude/lightFragment";
1184
- import "babylonjs/ShadersWGSL/ShadersInclude/logDepthFragment";
1185
- import "babylonjs/ShadersWGSL/ShadersInclude/fogFragment";
1186
- import "babylonjs/ShadersWGSL/ShadersInclude/imageProcessingCompatibility";
1187
804
  /** @internal */
1188
805
  export const normalPixelShaderWGSL: {
1189
806
  name: string;
@@ -1265,22 +882,6 @@ export class MixMaterial extends PushMaterial {
1265
882
 
1266
883
  }
1267
884
  declare module "babylonjs-materials/mix/mix.vertex" {
1268
- import "babylonjs/Shaders/ShadersInclude/bonesDeclaration";
1269
- import "babylonjs/Shaders/ShadersInclude/bakedVertexAnimationDeclaration";
1270
- import "babylonjs/Shaders/ShadersInclude/instancesDeclaration";
1271
- import "babylonjs/Shaders/ShadersInclude/clipPlaneVertexDeclaration";
1272
- import "babylonjs/Shaders/ShadersInclude/logDepthDeclaration";
1273
- import "babylonjs/Shaders/ShadersInclude/fogVertexDeclaration";
1274
- import "babylonjs/Shaders/ShadersInclude/lightFragmentDeclaration";
1275
- import "babylonjs/Shaders/ShadersInclude/lightUboDeclaration";
1276
- import "babylonjs/Shaders/ShadersInclude/instancesVertex";
1277
- import "babylonjs/Shaders/ShadersInclude/bonesVertex";
1278
- import "babylonjs/Shaders/ShadersInclude/bakedVertexAnimation";
1279
- import "babylonjs/Shaders/ShadersInclude/clipPlaneVertex";
1280
- import "babylonjs/Shaders/ShadersInclude/fogVertex";
1281
- import "babylonjs/Shaders/ShadersInclude/shadowsVertex";
1282
- import "babylonjs/Shaders/ShadersInclude/vertexColorMixing";
1283
- import "babylonjs/Shaders/ShadersInclude/logDepthVertex";
1284
885
  /** @internal */
1285
886
  export const mixVertexShader: {
1286
887
  name: string;
@@ -1289,20 +890,6 @@ export const mixVertexShader: {
1289
890
 
1290
891
  }
1291
892
  declare module "babylonjs-materials/mix/mix.fragment" {
1292
- import "babylonjs/Shaders/ShadersInclude/helperFunctions";
1293
- import "babylonjs/Shaders/ShadersInclude/lightFragmentDeclaration";
1294
- import "babylonjs/Shaders/ShadersInclude/lightUboDeclaration";
1295
- import "babylonjs/Shaders/ShadersInclude/lightsFragmentFunctions";
1296
- import "babylonjs/Shaders/ShadersInclude/shadowsFragmentFunctions";
1297
- import "babylonjs/Shaders/ShadersInclude/clipPlaneFragmentDeclaration";
1298
- import "babylonjs/Shaders/ShadersInclude/logDepthDeclaration";
1299
- import "babylonjs/Shaders/ShadersInclude/fogFragmentDeclaration";
1300
- import "babylonjs/Shaders/ShadersInclude/clipPlaneFragment";
1301
- import "babylonjs/Shaders/ShadersInclude/depthPrePass";
1302
- import "babylonjs/Shaders/ShadersInclude/lightFragment";
1303
- import "babylonjs/Shaders/ShadersInclude/logDepthFragment";
1304
- import "babylonjs/Shaders/ShadersInclude/fogFragment";
1305
- import "babylonjs/Shaders/ShadersInclude/imageProcessingCompatibility";
1306
893
  /** @internal */
1307
894
  export const mixPixelShader: {
1308
895
  name: string;
@@ -1315,22 +902,6 @@ export * from "babylonjs-materials/mix/mixMaterial";
1315
902
 
1316
903
  }
1317
904
  declare module "babylonjs-materials/mix/wgsl/mix.vertex" {
1318
- import "babylonjs/ShadersWGSL/ShadersInclude/bonesDeclaration";
1319
- import "babylonjs/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration";
1320
- import "babylonjs/ShadersWGSL/ShadersInclude/instancesDeclaration";
1321
- import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration";
1322
- import "babylonjs/ShadersWGSL/ShadersInclude/logDepthDeclaration";
1323
- import "babylonjs/ShadersWGSL/ShadersInclude/fogVertexDeclaration";
1324
- import "babylonjs/ShadersWGSL/ShadersInclude/lightVxFragmentDeclaration";
1325
- import "babylonjs/ShadersWGSL/ShadersInclude/lightVxUboDeclaration";
1326
- import "babylonjs/ShadersWGSL/ShadersInclude/instancesVertex";
1327
- import "babylonjs/ShadersWGSL/ShadersInclude/bonesVertex";
1328
- import "babylonjs/ShadersWGSL/ShadersInclude/bakedVertexAnimation";
1329
- import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneVertex";
1330
- import "babylonjs/ShadersWGSL/ShadersInclude/fogVertex";
1331
- import "babylonjs/ShadersWGSL/ShadersInclude/shadowsVertex";
1332
- import "babylonjs/ShadersWGSL/ShadersInclude/vertexColorMixing";
1333
- import "babylonjs/ShadersWGSL/ShadersInclude/logDepthVertex";
1334
905
  /** @internal */
1335
906
  export const mixVertexShaderWGSL: {
1336
907
  name: string;
@@ -1339,19 +910,6 @@ export const mixVertexShaderWGSL: {
1339
910
 
1340
911
  }
1341
912
  declare module "babylonjs-materials/mix/wgsl/mix.fragment" {
1342
- import "babylonjs/ShadersWGSL/ShadersInclude/helperFunctions";
1343
- import "babylonjs/ShadersWGSL/ShadersInclude/lightUboDeclaration";
1344
- import "babylonjs/ShadersWGSL/ShadersInclude/lightsFragmentFunctions";
1345
- import "babylonjs/ShadersWGSL/ShadersInclude/shadowsFragmentFunctions";
1346
- import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration";
1347
- import "babylonjs/ShadersWGSL/ShadersInclude/logDepthDeclaration";
1348
- import "babylonjs/ShadersWGSL/ShadersInclude/fogFragmentDeclaration";
1349
- import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneFragment";
1350
- import "babylonjs/ShadersWGSL/ShadersInclude/depthPrePass";
1351
- import "babylonjs/ShadersWGSL/ShadersInclude/lightFragment";
1352
- import "babylonjs/ShadersWGSL/ShadersInclude/logDepthFragment";
1353
- import "babylonjs/ShadersWGSL/ShadersInclude/fogFragment";
1354
- import "babylonjs/ShadersWGSL/ShadersInclude/imageProcessingCompatibility";
1355
913
  /** @internal */
1356
914
  export const mixPixelShaderWGSL: {
1357
915
  name: string;
@@ -1477,22 +1035,6 @@ export class LavaMaterial extends PushMaterial {
1477
1035
 
1478
1036
  }
1479
1037
  declare module "babylonjs-materials/lava/lava.vertex" {
1480
- import "babylonjs/Shaders/ShadersInclude/bonesDeclaration";
1481
- import "babylonjs/Shaders/ShadersInclude/bakedVertexAnimationDeclaration";
1482
- import "babylonjs/Shaders/ShadersInclude/instancesDeclaration";
1483
- import "babylonjs/Shaders/ShadersInclude/clipPlaneVertexDeclaration";
1484
- import "babylonjs/Shaders/ShadersInclude/logDepthDeclaration";
1485
- import "babylonjs/Shaders/ShadersInclude/fogVertexDeclaration";
1486
- import "babylonjs/Shaders/ShadersInclude/lightFragmentDeclaration";
1487
- import "babylonjs/Shaders/ShadersInclude/lightUboDeclaration";
1488
- import "babylonjs/Shaders/ShadersInclude/instancesVertex";
1489
- import "babylonjs/Shaders/ShadersInclude/bonesVertex";
1490
- import "babylonjs/Shaders/ShadersInclude/bakedVertexAnimation";
1491
- import "babylonjs/Shaders/ShadersInclude/clipPlaneVertex";
1492
- import "babylonjs/Shaders/ShadersInclude/fogVertex";
1493
- import "babylonjs/Shaders/ShadersInclude/shadowsVertex";
1494
- import "babylonjs/Shaders/ShadersInclude/vertexColorMixing";
1495
- import "babylonjs/Shaders/ShadersInclude/logDepthVertex";
1496
1038
  /** @internal */
1497
1039
  export const lavaVertexShader: {
1498
1040
  name: string;
@@ -1501,20 +1043,6 @@ export const lavaVertexShader: {
1501
1043
 
1502
1044
  }
1503
1045
  declare module "babylonjs-materials/lava/lava.fragment" {
1504
- import "babylonjs/Shaders/ShadersInclude/helperFunctions";
1505
- import "babylonjs/Shaders/ShadersInclude/lightFragmentDeclaration";
1506
- import "babylonjs/Shaders/ShadersInclude/lightUboDeclaration";
1507
- import "babylonjs/Shaders/ShadersInclude/lightsFragmentFunctions";
1508
- import "babylonjs/Shaders/ShadersInclude/shadowsFragmentFunctions";
1509
- import "babylonjs/Shaders/ShadersInclude/clipPlaneFragmentDeclaration";
1510
- import "babylonjs/Shaders/ShadersInclude/logDepthDeclaration";
1511
- import "babylonjs/Shaders/ShadersInclude/fogFragmentDeclaration";
1512
- import "babylonjs/Shaders/ShadersInclude/clipPlaneFragment";
1513
- import "babylonjs/Shaders/ShadersInclude/depthPrePass";
1514
- import "babylonjs/Shaders/ShadersInclude/lightFragment";
1515
- import "babylonjs/Shaders/ShadersInclude/logDepthFragment";
1516
- import "babylonjs/Shaders/ShadersInclude/fogFragment";
1517
- import "babylonjs/Shaders/ShadersInclude/imageProcessingCompatibility";
1518
1046
  /** @internal */
1519
1047
  export const lavaPixelShader: {
1520
1048
  name: string;
@@ -1527,22 +1055,6 @@ export * from "babylonjs-materials/lava/lavaMaterial";
1527
1055
 
1528
1056
  }
1529
1057
  declare module "babylonjs-materials/lava/wgsl/lava.vertex" {
1530
- import "babylonjs/ShadersWGSL/ShadersInclude/bonesDeclaration";
1531
- import "babylonjs/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration";
1532
- import "babylonjs/ShadersWGSL/ShadersInclude/instancesDeclaration";
1533
- import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration";
1534
- import "babylonjs/ShadersWGSL/ShadersInclude/logDepthDeclaration";
1535
- import "babylonjs/ShadersWGSL/ShadersInclude/fogVertexDeclaration";
1536
- import "babylonjs/ShadersWGSL/ShadersInclude/lightVxFragmentDeclaration";
1537
- import "babylonjs/ShadersWGSL/ShadersInclude/lightVxUboDeclaration";
1538
- import "babylonjs/ShadersWGSL/ShadersInclude/instancesVertex";
1539
- import "babylonjs/ShadersWGSL/ShadersInclude/bonesVertex";
1540
- import "babylonjs/ShadersWGSL/ShadersInclude/bakedVertexAnimation";
1541
- import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneVertex";
1542
- import "babylonjs/ShadersWGSL/ShadersInclude/fogVertex";
1543
- import "babylonjs/ShadersWGSL/ShadersInclude/shadowsVertex";
1544
- import "babylonjs/ShadersWGSL/ShadersInclude/vertexColorMixing";
1545
- import "babylonjs/ShadersWGSL/ShadersInclude/logDepthVertex";
1546
1058
  /** @internal */
1547
1059
  export const lavaVertexShaderWGSL: {
1548
1060
  name: string;
@@ -1551,19 +1063,6 @@ export const lavaVertexShaderWGSL: {
1551
1063
 
1552
1064
  }
1553
1065
  declare module "babylonjs-materials/lava/wgsl/lava.fragment" {
1554
- import "babylonjs/ShadersWGSL/ShadersInclude/helperFunctions";
1555
- import "babylonjs/ShadersWGSL/ShadersInclude/lightUboDeclaration";
1556
- import "babylonjs/ShadersWGSL/ShadersInclude/lightsFragmentFunctions";
1557
- import "babylonjs/ShadersWGSL/ShadersInclude/shadowsFragmentFunctions";
1558
- import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration";
1559
- import "babylonjs/ShadersWGSL/ShadersInclude/logDepthDeclaration";
1560
- import "babylonjs/ShadersWGSL/ShadersInclude/fogFragmentDeclaration";
1561
- import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneFragment";
1562
- import "babylonjs/ShadersWGSL/ShadersInclude/depthPrePass";
1563
- import "babylonjs/ShadersWGSL/ShadersInclude/lightFragment";
1564
- import "babylonjs/ShadersWGSL/ShadersInclude/logDepthFragment";
1565
- import "babylonjs/ShadersWGSL/ShadersInclude/fogFragment";
1566
- import "babylonjs/ShadersWGSL/ShadersInclude/imageProcessingCompatibility";
1567
1066
  /** @internal */
1568
1067
  export const lavaPixelShaderWGSL: {
1569
1068
  name: string;
@@ -1663,16 +1162,6 @@ export class GridMaterial extends PushMaterial {
1663
1162
 
1664
1163
  }
1665
1164
  declare module "babylonjs-materials/grid/grid.vertex" {
1666
- import "babylonjs/Shaders/ShadersInclude/instancesDeclaration";
1667
- import "babylonjs/Shaders/ShadersInclude/sceneVertexDeclaration";
1668
- import "babylonjs/Shaders/ShadersInclude/sceneUboDeclaration";
1669
- import "babylonjs/Shaders/ShadersInclude/logDepthDeclaration";
1670
- import "babylonjs/Shaders/ShadersInclude/fogVertexDeclaration";
1671
- import "babylonjs/Shaders/ShadersInclude/clipPlaneVertexDeclaration";
1672
- import "babylonjs/Shaders/ShadersInclude/instancesVertex";
1673
- import "babylonjs/Shaders/ShadersInclude/fogVertex";
1674
- import "babylonjs/Shaders/ShadersInclude/clipPlaneVertex";
1675
- import "babylonjs/Shaders/ShadersInclude/logDepthVertex";
1676
1165
  /** @internal */
1677
1166
  export const gridVertexShader: {
1678
1167
  name: string;
@@ -1681,13 +1170,6 @@ export const gridVertexShader: {
1681
1170
 
1682
1171
  }
1683
1172
  declare module "babylonjs-materials/grid/grid.fragment" {
1684
- import "babylonjs/Shaders/ShadersInclude/clipPlaneFragmentDeclaration";
1685
- import "babylonjs/Shaders/ShadersInclude/logDepthDeclaration";
1686
- import "babylonjs/Shaders/ShadersInclude/fogFragmentDeclaration";
1687
- import "babylonjs/Shaders/ShadersInclude/clipPlaneFragment";
1688
- import "babylonjs/Shaders/ShadersInclude/fogFragment";
1689
- import "babylonjs/Shaders/ShadersInclude/logDepthFragment";
1690
- import "babylonjs/Shaders/ShadersInclude/imageProcessingCompatibility";
1691
1173
  /** @internal */
1692
1174
  export const gridPixelShader: {
1693
1175
  name: string;
@@ -1696,15 +1178,6 @@ export const gridPixelShader: {
1696
1178
 
1697
1179
  }
1698
1180
  declare module "babylonjs-materials/grid/wgsl/grid.vertex" {
1699
- import "babylonjs/ShadersWGSL/ShadersInclude/instancesDeclaration";
1700
- import "babylonjs/ShadersWGSL/ShadersInclude/sceneUboDeclaration";
1701
- import "babylonjs/ShadersWGSL/ShadersInclude/logDepthDeclaration";
1702
- import "babylonjs/ShadersWGSL/ShadersInclude/fogVertexDeclaration";
1703
- import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration";
1704
- import "babylonjs/ShadersWGSL/ShadersInclude/instancesVertex";
1705
- import "babylonjs/ShadersWGSL/ShadersInclude/fogVertex";
1706
- import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneVertex";
1707
- import "babylonjs/ShadersWGSL/ShadersInclude/logDepthVertex";
1708
1181
  /** @internal */
1709
1182
  export const gridVertexShaderWGSL: {
1710
1183
  name: string;
@@ -1713,13 +1186,6 @@ export const gridVertexShaderWGSL: {
1713
1186
 
1714
1187
  }
1715
1188
  declare module "babylonjs-materials/grid/wgsl/grid.fragment" {
1716
- import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration";
1717
- import "babylonjs/ShadersWGSL/ShadersInclude/logDepthDeclaration";
1718
- import "babylonjs/ShadersWGSL/ShadersInclude/fogFragmentDeclaration";
1719
- import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneFragment";
1720
- import "babylonjs/ShadersWGSL/ShadersInclude/fogFragment";
1721
- import "babylonjs/ShadersWGSL/ShadersInclude/logDepthFragment";
1722
- import "babylonjs/ShadersWGSL/ShadersInclude/imageProcessingCompatibility";
1723
1189
  /** @internal */
1724
1190
  export const gridPixelShaderWGSL: {
1725
1191
  name: string;
@@ -1777,22 +1243,6 @@ export class GradientMaterial extends PushMaterial {
1777
1243
 
1778
1244
  }
1779
1245
  declare module "babylonjs-materials/gradient/gradient.vertex" {
1780
- import "babylonjs/Shaders/ShadersInclude/bonesDeclaration";
1781
- import "babylonjs/Shaders/ShadersInclude/bakedVertexAnimationDeclaration";
1782
- import "babylonjs/Shaders/ShadersInclude/instancesDeclaration";
1783
- import "babylonjs/Shaders/ShadersInclude/clipPlaneVertexDeclaration";
1784
- import "babylonjs/Shaders/ShadersInclude/logDepthDeclaration";
1785
- import "babylonjs/Shaders/ShadersInclude/fogVertexDeclaration";
1786
- import "babylonjs/Shaders/ShadersInclude/lightFragmentDeclaration";
1787
- import "babylonjs/Shaders/ShadersInclude/lightUboDeclaration";
1788
- import "babylonjs/Shaders/ShadersInclude/instancesVertex";
1789
- import "babylonjs/Shaders/ShadersInclude/bonesVertex";
1790
- import "babylonjs/Shaders/ShadersInclude/bakedVertexAnimation";
1791
- import "babylonjs/Shaders/ShadersInclude/clipPlaneVertex";
1792
- import "babylonjs/Shaders/ShadersInclude/logDepthVertex";
1793
- import "babylonjs/Shaders/ShadersInclude/fogVertex";
1794
- import "babylonjs/Shaders/ShadersInclude/shadowsVertex";
1795
- import "babylonjs/Shaders/ShadersInclude/vertexColorMixing";
1796
1246
  /** @internal */
1797
1247
  export const gradientVertexShader: {
1798
1248
  name: string;
@@ -1801,20 +1251,6 @@ export const gradientVertexShader: {
1801
1251
 
1802
1252
  }
1803
1253
  declare module "babylonjs-materials/gradient/gradient.fragment" {
1804
- import "babylonjs/Shaders/ShadersInclude/helperFunctions";
1805
- import "babylonjs/Shaders/ShadersInclude/lightFragmentDeclaration";
1806
- import "babylonjs/Shaders/ShadersInclude/lightUboDeclaration";
1807
- import "babylonjs/Shaders/ShadersInclude/lightsFragmentFunctions";
1808
- import "babylonjs/Shaders/ShadersInclude/shadowsFragmentFunctions";
1809
- import "babylonjs/Shaders/ShadersInclude/clipPlaneFragmentDeclaration";
1810
- import "babylonjs/Shaders/ShadersInclude/logDepthDeclaration";
1811
- import "babylonjs/Shaders/ShadersInclude/fogFragmentDeclaration";
1812
- import "babylonjs/Shaders/ShadersInclude/clipPlaneFragment";
1813
- import "babylonjs/Shaders/ShadersInclude/depthPrePass";
1814
- import "babylonjs/Shaders/ShadersInclude/lightFragment";
1815
- import "babylonjs/Shaders/ShadersInclude/logDepthFragment";
1816
- import "babylonjs/Shaders/ShadersInclude/fogFragment";
1817
- import "babylonjs/Shaders/ShadersInclude/imageProcessingCompatibility";
1818
1254
  /** @internal */
1819
1255
  export const gradientPixelShader: {
1820
1256
  name: string;
@@ -1823,22 +1259,6 @@ export const gradientPixelShader: {
1823
1259
 
1824
1260
  }
1825
1261
  declare module "babylonjs-materials/gradient/wgsl/gradient.vertex" {
1826
- import "babylonjs/ShadersWGSL/ShadersInclude/bonesDeclaration";
1827
- import "babylonjs/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration";
1828
- import "babylonjs/ShadersWGSL/ShadersInclude/instancesDeclaration";
1829
- import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration";
1830
- import "babylonjs/ShadersWGSL/ShadersInclude/logDepthDeclaration";
1831
- import "babylonjs/ShadersWGSL/ShadersInclude/fogVertexDeclaration";
1832
- import "babylonjs/ShadersWGSL/ShadersInclude/lightVxFragmentDeclaration";
1833
- import "babylonjs/ShadersWGSL/ShadersInclude/lightVxUboDeclaration";
1834
- import "babylonjs/ShadersWGSL/ShadersInclude/instancesVertex";
1835
- import "babylonjs/ShadersWGSL/ShadersInclude/bonesVertex";
1836
- import "babylonjs/ShadersWGSL/ShadersInclude/bakedVertexAnimation";
1837
- import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneVertex";
1838
- import "babylonjs/ShadersWGSL/ShadersInclude/logDepthVertex";
1839
- import "babylonjs/ShadersWGSL/ShadersInclude/fogVertex";
1840
- import "babylonjs/ShadersWGSL/ShadersInclude/shadowsVertex";
1841
- import "babylonjs/ShadersWGSL/ShadersInclude/vertexColorMixing";
1842
1262
  /** @internal */
1843
1263
  export const gradientVertexShaderWGSL: {
1844
1264
  name: string;
@@ -1847,19 +1267,6 @@ export const gradientVertexShaderWGSL: {
1847
1267
 
1848
1268
  }
1849
1269
  declare module "babylonjs-materials/gradient/wgsl/gradient.fragment" {
1850
- import "babylonjs/ShadersWGSL/ShadersInclude/helperFunctions";
1851
- import "babylonjs/ShadersWGSL/ShadersInclude/lightUboDeclaration";
1852
- import "babylonjs/ShadersWGSL/ShadersInclude/lightsFragmentFunctions";
1853
- import "babylonjs/ShadersWGSL/ShadersInclude/shadowsFragmentFunctions";
1854
- import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration";
1855
- import "babylonjs/ShadersWGSL/ShadersInclude/logDepthDeclaration";
1856
- import "babylonjs/ShadersWGSL/ShadersInclude/fogFragmentDeclaration";
1857
- import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneFragment";
1858
- import "babylonjs/ShadersWGSL/ShadersInclude/depthPrePass";
1859
- import "babylonjs/ShadersWGSL/ShadersInclude/lightFragment";
1860
- import "babylonjs/ShadersWGSL/ShadersInclude/logDepthFragment";
1861
- import "babylonjs/ShadersWGSL/ShadersInclude/fogFragment";
1862
- import "babylonjs/ShadersWGSL/ShadersInclude/imageProcessingCompatibility";
1863
1270
  /** @internal */
1864
1271
  export const gradientPixelShaderWGSL: {
1865
1272
  name: string;
@@ -1936,22 +1343,6 @@ export class FurMaterial extends PushMaterial {
1936
1343
 
1937
1344
  }
1938
1345
  declare module "babylonjs-materials/fur/fur.vertex" {
1939
- import "babylonjs/Shaders/ShadersInclude/bonesDeclaration";
1940
- import "babylonjs/Shaders/ShadersInclude/bakedVertexAnimationDeclaration";
1941
- import "babylonjs/Shaders/ShadersInclude/instancesDeclaration";
1942
- import "babylonjs/Shaders/ShadersInclude/clipPlaneVertexDeclaration";
1943
- import "babylonjs/Shaders/ShadersInclude/logDepthDeclaration";
1944
- import "babylonjs/Shaders/ShadersInclude/fogVertexDeclaration";
1945
- import "babylonjs/Shaders/ShadersInclude/lightFragmentDeclaration";
1946
- import "babylonjs/Shaders/ShadersInclude/lightUboDeclaration";
1947
- import "babylonjs/Shaders/ShadersInclude/instancesVertex";
1948
- import "babylonjs/Shaders/ShadersInclude/bonesVertex";
1949
- import "babylonjs/Shaders/ShadersInclude/bakedVertexAnimation";
1950
- import "babylonjs/Shaders/ShadersInclude/clipPlaneVertex";
1951
- import "babylonjs/Shaders/ShadersInclude/logDepthVertex";
1952
- import "babylonjs/Shaders/ShadersInclude/fogVertex";
1953
- import "babylonjs/Shaders/ShadersInclude/shadowsVertex";
1954
- import "babylonjs/Shaders/ShadersInclude/vertexColorMixing";
1955
1346
  /** @internal */
1956
1347
  export const furVertexShader: {
1957
1348
  name: string;
@@ -1960,20 +1351,6 @@ export const furVertexShader: {
1960
1351
 
1961
1352
  }
1962
1353
  declare module "babylonjs-materials/fur/fur.fragment" {
1963
- import "babylonjs/Shaders/ShadersInclude/helperFunctions";
1964
- import "babylonjs/Shaders/ShadersInclude/lightFragmentDeclaration";
1965
- import "babylonjs/Shaders/ShadersInclude/lightUboDeclaration";
1966
- import "babylonjs/Shaders/ShadersInclude/logDepthDeclaration";
1967
- import "babylonjs/Shaders/ShadersInclude/lightsFragmentFunctions";
1968
- import "babylonjs/Shaders/ShadersInclude/shadowsFragmentFunctions";
1969
- import "babylonjs/Shaders/ShadersInclude/fogFragmentDeclaration";
1970
- import "babylonjs/Shaders/ShadersInclude/clipPlaneFragmentDeclaration";
1971
- import "babylonjs/Shaders/ShadersInclude/clipPlaneFragment";
1972
- import "babylonjs/Shaders/ShadersInclude/depthPrePass";
1973
- import "babylonjs/Shaders/ShadersInclude/lightFragment";
1974
- import "babylonjs/Shaders/ShadersInclude/logDepthFragment";
1975
- import "babylonjs/Shaders/ShadersInclude/fogFragment";
1976
- import "babylonjs/Shaders/ShadersInclude/imageProcessingCompatibility";
1977
1354
  /** @internal */
1978
1355
  export const furPixelShader: {
1979
1356
  name: string;
@@ -1982,22 +1359,6 @@ export const furPixelShader: {
1982
1359
 
1983
1360
  }
1984
1361
  declare module "babylonjs-materials/fur/wgsl/fur.vertex" {
1985
- import "babylonjs/ShadersWGSL/ShadersInclude/bonesDeclaration";
1986
- import "babylonjs/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration";
1987
- import "babylonjs/ShadersWGSL/ShadersInclude/instancesDeclaration";
1988
- import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration";
1989
- import "babylonjs/ShadersWGSL/ShadersInclude/logDepthDeclaration";
1990
- import "babylonjs/ShadersWGSL/ShadersInclude/fogVertexDeclaration";
1991
- import "babylonjs/ShadersWGSL/ShadersInclude/lightVxFragmentDeclaration";
1992
- import "babylonjs/ShadersWGSL/ShadersInclude/lightVxUboDeclaration";
1993
- import "babylonjs/ShadersWGSL/ShadersInclude/instancesVertex";
1994
- import "babylonjs/ShadersWGSL/ShadersInclude/bonesVertex";
1995
- import "babylonjs/ShadersWGSL/ShadersInclude/bakedVertexAnimation";
1996
- import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneVertex";
1997
- import "babylonjs/ShadersWGSL/ShadersInclude/logDepthVertex";
1998
- import "babylonjs/ShadersWGSL/ShadersInclude/fogVertex";
1999
- import "babylonjs/ShadersWGSL/ShadersInclude/shadowsVertex";
2000
- import "babylonjs/ShadersWGSL/ShadersInclude/vertexColorMixing";
2001
1362
  /** @internal */
2002
1363
  export const furVertexShaderWGSL: {
2003
1364
  name: string;
@@ -2006,19 +1367,6 @@ export const furVertexShaderWGSL: {
2006
1367
 
2007
1368
  }
2008
1369
  declare module "babylonjs-materials/fur/wgsl/fur.fragment" {
2009
- import "babylonjs/ShadersWGSL/ShadersInclude/helperFunctions";
2010
- import "babylonjs/ShadersWGSL/ShadersInclude/lightUboDeclaration";
2011
- import "babylonjs/ShadersWGSL/ShadersInclude/logDepthDeclaration";
2012
- import "babylonjs/ShadersWGSL/ShadersInclude/lightsFragmentFunctions";
2013
- import "babylonjs/ShadersWGSL/ShadersInclude/shadowsFragmentFunctions";
2014
- import "babylonjs/ShadersWGSL/ShadersInclude/fogFragmentDeclaration";
2015
- import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration";
2016
- import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneFragment";
2017
- import "babylonjs/ShadersWGSL/ShadersInclude/depthPrePass";
2018
- import "babylonjs/ShadersWGSL/ShadersInclude/lightFragment";
2019
- import "babylonjs/ShadersWGSL/ShadersInclude/logDepthFragment";
2020
- import "babylonjs/ShadersWGSL/ShadersInclude/fogFragment";
2021
- import "babylonjs/ShadersWGSL/ShadersInclude/imageProcessingCompatibility";
2022
1370
  /** @internal */
2023
1371
  export const furPixelShaderWGSL: {
2024
1372
  name: string;
@@ -2077,19 +1425,6 @@ export class FireMaterial extends PushMaterial {
2077
1425
 
2078
1426
  }
2079
1427
  declare module "babylonjs-materials/fire/fire.vertex" {
2080
- import "babylonjs/Shaders/ShadersInclude/bonesDeclaration";
2081
- import "babylonjs/Shaders/ShadersInclude/bakedVertexAnimationDeclaration";
2082
- import "babylonjs/Shaders/ShadersInclude/instancesDeclaration";
2083
- import "babylonjs/Shaders/ShadersInclude/clipPlaneVertexDeclaration";
2084
- import "babylonjs/Shaders/ShadersInclude/logDepthDeclaration";
2085
- import "babylonjs/Shaders/ShadersInclude/fogVertexDeclaration";
2086
- import "babylonjs/Shaders/ShadersInclude/instancesVertex";
2087
- import "babylonjs/Shaders/ShadersInclude/bonesVertex";
2088
- import "babylonjs/Shaders/ShadersInclude/bakedVertexAnimation";
2089
- import "babylonjs/Shaders/ShadersInclude/clipPlaneVertex";
2090
- import "babylonjs/Shaders/ShadersInclude/logDepthVertex";
2091
- import "babylonjs/Shaders/ShadersInclude/fogVertex";
2092
- import "babylonjs/Shaders/ShadersInclude/vertexColorMixing";
2093
1428
  /** @internal */
2094
1429
  export const fireVertexShader: {
2095
1430
  name: string;
@@ -2098,14 +1433,6 @@ export const fireVertexShader: {
2098
1433
 
2099
1434
  }
2100
1435
  declare module "babylonjs-materials/fire/fire.fragment" {
2101
- import "babylonjs/Shaders/ShadersInclude/clipPlaneFragmentDeclaration";
2102
- import "babylonjs/Shaders/ShadersInclude/logDepthDeclaration";
2103
- import "babylonjs/Shaders/ShadersInclude/fogFragmentDeclaration";
2104
- import "babylonjs/Shaders/ShadersInclude/clipPlaneFragment";
2105
- import "babylonjs/Shaders/ShadersInclude/depthPrePass";
2106
- import "babylonjs/Shaders/ShadersInclude/logDepthFragment";
2107
- import "babylonjs/Shaders/ShadersInclude/fogFragment";
2108
- import "babylonjs/Shaders/ShadersInclude/imageProcessingCompatibility";
2109
1436
  /** @internal */
2110
1437
  export const firePixelShader: {
2111
1438
  name: string;
@@ -2114,19 +1441,6 @@ export const firePixelShader: {
2114
1441
 
2115
1442
  }
2116
1443
  declare module "babylonjs-materials/fire/wgsl/fire.vertex" {
2117
- import "babylonjs/ShadersWGSL/ShadersInclude/bonesDeclaration";
2118
- import "babylonjs/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration";
2119
- import "babylonjs/ShadersWGSL/ShadersInclude/instancesDeclaration";
2120
- import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration";
2121
- import "babylonjs/ShadersWGSL/ShadersInclude/logDepthDeclaration";
2122
- import "babylonjs/ShadersWGSL/ShadersInclude/fogVertexDeclaration";
2123
- import "babylonjs/ShadersWGSL/ShadersInclude/instancesVertex";
2124
- import "babylonjs/ShadersWGSL/ShadersInclude/bonesVertex";
2125
- import "babylonjs/ShadersWGSL/ShadersInclude/bakedVertexAnimation";
2126
- import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneVertex";
2127
- import "babylonjs/ShadersWGSL/ShadersInclude/logDepthVertex";
2128
- import "babylonjs/ShadersWGSL/ShadersInclude/fogVertex";
2129
- import "babylonjs/ShadersWGSL/ShadersInclude/vertexColorMixing";
2130
1444
  /** @internal */
2131
1445
  export const fireVertexShaderWGSL: {
2132
1446
  name: string;
@@ -2135,14 +1449,6 @@ export const fireVertexShaderWGSL: {
2135
1449
 
2136
1450
  }
2137
1451
  declare module "babylonjs-materials/fire/wgsl/fire.fragment" {
2138
- import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration";
2139
- import "babylonjs/ShadersWGSL/ShadersInclude/logDepthDeclaration";
2140
- import "babylonjs/ShadersWGSL/ShadersInclude/fogFragmentDeclaration";
2141
- import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneFragment";
2142
- import "babylonjs/ShadersWGSL/ShadersInclude/depthPrePass";
2143
- import "babylonjs/ShadersWGSL/ShadersInclude/logDepthFragment";
2144
- import "babylonjs/ShadersWGSL/ShadersInclude/fogFragment";
2145
- import "babylonjs/ShadersWGSL/ShadersInclude/imageProcessingCompatibility";
2146
1452
  /** @internal */
2147
1453
  export const firePixelShaderWGSL: {
2148
1454
  name: string;
@@ -2796,22 +2102,6 @@ export class CellMaterial extends PushMaterial {
2796
2102
 
2797
2103
  }
2798
2104
  declare module "babylonjs-materials/cell/cell.vertex" {
2799
- import "babylonjs/Shaders/ShadersInclude/bonesDeclaration";
2800
- import "babylonjs/Shaders/ShadersInclude/bakedVertexAnimationDeclaration";
2801
- import "babylonjs/Shaders/ShadersInclude/instancesDeclaration";
2802
- import "babylonjs/Shaders/ShadersInclude/clipPlaneVertexDeclaration";
2803
- import "babylonjs/Shaders/ShadersInclude/logDepthDeclaration";
2804
- import "babylonjs/Shaders/ShadersInclude/fogVertexDeclaration";
2805
- import "babylonjs/Shaders/ShadersInclude/lightFragmentDeclaration";
2806
- import "babylonjs/Shaders/ShadersInclude/lightUboDeclaration";
2807
- import "babylonjs/Shaders/ShadersInclude/instancesVertex";
2808
- import "babylonjs/Shaders/ShadersInclude/bonesVertex";
2809
- import "babylonjs/Shaders/ShadersInclude/bakedVertexAnimation";
2810
- import "babylonjs/Shaders/ShadersInclude/clipPlaneVertex";
2811
- import "babylonjs/Shaders/ShadersInclude/fogVertex";
2812
- import "babylonjs/Shaders/ShadersInclude/shadowsVertex";
2813
- import "babylonjs/Shaders/ShadersInclude/vertexColorMixing";
2814
- import "babylonjs/Shaders/ShadersInclude/logDepthVertex";
2815
2105
  /** @internal */
2816
2106
  export const cellVertexShader: {
2817
2107
  name: string;
@@ -2820,20 +2110,6 @@ export const cellVertexShader: {
2820
2110
 
2821
2111
  }
2822
2112
  declare module "babylonjs-materials/cell/cell.fragment" {
2823
- import "babylonjs/Shaders/ShadersInclude/helperFunctions";
2824
- import "babylonjs/Shaders/ShadersInclude/lightFragmentDeclaration";
2825
- import "babylonjs/Shaders/ShadersInclude/lightUboDeclaration";
2826
- import "babylonjs/Shaders/ShadersInclude/lightsFragmentFunctions";
2827
- import "babylonjs/Shaders/ShadersInclude/shadowsFragmentFunctions";
2828
- import "babylonjs/Shaders/ShadersInclude/clipPlaneFragmentDeclaration";
2829
- import "babylonjs/Shaders/ShadersInclude/logDepthDeclaration";
2830
- import "babylonjs/Shaders/ShadersInclude/fogFragmentDeclaration";
2831
- import "babylonjs/Shaders/ShadersInclude/clipPlaneFragment";
2832
- import "babylonjs/Shaders/ShadersInclude/depthPrePass";
2833
- import "babylonjs/Shaders/ShadersInclude/lightFragment";
2834
- import "babylonjs/Shaders/ShadersInclude/logDepthFragment";
2835
- import "babylonjs/Shaders/ShadersInclude/fogFragment";
2836
- import "babylonjs/Shaders/ShadersInclude/imageProcessingCompatibility";
2837
2113
  /** @internal */
2838
2114
  export const cellPixelShader: {
2839
2115
  name: string;
@@ -2842,22 +2118,6 @@ export const cellPixelShader: {
2842
2118
 
2843
2119
  }
2844
2120
  declare module "babylonjs-materials/cell/wgsl/cell.vertex" {
2845
- import "babylonjs/ShadersWGSL/ShadersInclude/bonesDeclaration";
2846
- import "babylonjs/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration";
2847
- import "babylonjs/ShadersWGSL/ShadersInclude/instancesDeclaration";
2848
- import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration";
2849
- import "babylonjs/ShadersWGSL/ShadersInclude/logDepthDeclaration";
2850
- import "babylonjs/ShadersWGSL/ShadersInclude/fogVertexDeclaration";
2851
- import "babylonjs/ShadersWGSL/ShadersInclude/lightVxFragmentDeclaration";
2852
- import "babylonjs/ShadersWGSL/ShadersInclude/lightVxUboDeclaration";
2853
- import "babylonjs/ShadersWGSL/ShadersInclude/instancesVertex";
2854
- import "babylonjs/ShadersWGSL/ShadersInclude/bonesVertex";
2855
- import "babylonjs/ShadersWGSL/ShadersInclude/bakedVertexAnimation";
2856
- import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneVertex";
2857
- import "babylonjs/ShadersWGSL/ShadersInclude/fogVertex";
2858
- import "babylonjs/ShadersWGSL/ShadersInclude/shadowsVertex";
2859
- import "babylonjs/ShadersWGSL/ShadersInclude/vertexColorMixing";
2860
- import "babylonjs/ShadersWGSL/ShadersInclude/logDepthVertex";
2861
2121
  /** @internal */
2862
2122
  export const cellVertexShaderWGSL: {
2863
2123
  name: string;
@@ -2866,19 +2126,6 @@ export const cellVertexShaderWGSL: {
2866
2126
 
2867
2127
  }
2868
2128
  declare module "babylonjs-materials/cell/wgsl/cell.fragment" {
2869
- import "babylonjs/ShadersWGSL/ShadersInclude/helperFunctions";
2870
- import "babylonjs/ShadersWGSL/ShadersInclude/lightUboDeclaration";
2871
- import "babylonjs/ShadersWGSL/ShadersInclude/lightsFragmentFunctions";
2872
- import "babylonjs/ShadersWGSL/ShadersInclude/shadowsFragmentFunctions";
2873
- import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration";
2874
- import "babylonjs/ShadersWGSL/ShadersInclude/logDepthDeclaration";
2875
- import "babylonjs/ShadersWGSL/ShadersInclude/fogFragmentDeclaration";
2876
- import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneFragment";
2877
- import "babylonjs/ShadersWGSL/ShadersInclude/depthPrePass";
2878
- import "babylonjs/ShadersWGSL/ShadersInclude/lightFragment";
2879
- import "babylonjs/ShadersWGSL/ShadersInclude/logDepthFragment";
2880
- import "babylonjs/ShadersWGSL/ShadersInclude/fogFragment";
2881
- import "babylonjs/ShadersWGSL/ShadersInclude/imageProcessingCompatibility";
2882
2129
  /** @internal */
2883
2130
  export const cellPixelShaderWGSL: {
2884
2131
  name: string;