babylonjs-materials 9.6.2 → 9.8.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/babylon.cellMaterial.js +2 -0
- package/babylon.cellMaterial.js.map +1 -0
- package/babylon.cellMaterial.min.js +1 -1
- package/babylon.cellMaterial.min.js.map +1 -1
- package/babylon.customMaterial.js +2 -0
- package/babylon.customMaterial.js.map +1 -0
- package/babylon.customMaterial.min.js +1 -1
- package/babylon.customMaterial.min.js.map +1 -1
- package/babylon.fireMaterial.js +2 -0
- package/babylon.fireMaterial.js.map +1 -0
- package/babylon.fireMaterial.min.js +1 -1
- package/babylon.fireMaterial.min.js.map +1 -1
- package/babylon.furMaterial.js +2 -0
- package/babylon.furMaterial.js.map +1 -0
- package/babylon.furMaterial.min.js +1 -1
- package/babylon.furMaterial.min.js.map +1 -1
- package/babylon.gradientMaterial.js +2 -0
- package/babylon.gradientMaterial.js.map +1 -0
- package/babylon.gradientMaterial.min.js +1 -1
- package/babylon.gradientMaterial.min.js.map +1 -1
- package/babylon.gridMaterial.js +2 -0
- package/babylon.gridMaterial.js.map +1 -0
- package/babylon.gridMaterial.min.js +1 -1
- package/babylon.gridMaterial.min.js.map +1 -1
- package/babylon.lavaMaterial.js +2 -0
- package/babylon.lavaMaterial.js.map +1 -0
- package/babylon.lavaMaterial.min.js +1 -1
- package/babylon.lavaMaterial.min.js.map +1 -1
- package/babylon.mixMaterial.js +2 -0
- package/babylon.mixMaterial.js.map +1 -0
- package/babylon.mixMaterial.min.js +1 -1
- package/babylon.mixMaterial.min.js.map +1 -1
- package/babylon.normalMaterial.js +2 -0
- package/babylon.normalMaterial.js.map +1 -0
- package/babylon.normalMaterial.min.js +1 -1
- package/babylon.normalMaterial.min.js.map +1 -1
- package/babylon.shadowOnlyMaterial.js +2 -0
- package/babylon.shadowOnlyMaterial.js.map +1 -0
- package/babylon.shadowOnlyMaterial.min.js +1 -1
- package/babylon.shadowOnlyMaterial.min.js.map +1 -1
- package/babylon.simpleMaterial.js +2 -0
- package/babylon.simpleMaterial.js.map +1 -0
- package/babylon.simpleMaterial.min.js +1 -1
- package/babylon.simpleMaterial.min.js.map +1 -1
- package/babylon.skyMaterial.js +2 -0
- package/babylon.skyMaterial.js.map +1 -0
- package/babylon.skyMaterial.min.js +1 -1
- package/babylon.skyMaterial.min.js.map +1 -1
- package/babylon.terrainMaterial.js +2 -0
- package/babylon.terrainMaterial.js.map +1 -0
- package/babylon.terrainMaterial.min.js +1 -1
- package/babylon.terrainMaterial.min.js.map +1 -1
- package/babylon.triPlanarMaterial.js +2 -0
- package/babylon.triPlanarMaterial.js.map +1 -0
- package/babylon.triPlanarMaterial.min.js +1 -1
- package/babylon.triPlanarMaterial.min.js.map +1 -1
- package/babylon.waterMaterial.js +2 -0
- package/babylon.waterMaterial.js.map +1 -0
- package/babylon.waterMaterial.min.js +1 -1
- package/babylon.waterMaterial.min.js.map +1 -1
- package/babylonjs.materials.d.ts +6 -0
- package/babylonjs.materials.js +1 -1
- package/babylonjs.materials.js.map +1 -1
- package/babylonjs.materials.min.js +1 -1
- package/babylonjs.materials.min.js.map +1 -1
- package/babylonjs.materials.module.d.ts +12 -753
- package/package.json +2 -2
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@@ -164,22 +164,6 @@ export class WaterMaterial extends PushMaterial {
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}
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declare module "babylonjs-materials/water/water.vertex" {
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import "babylonjs/Shaders/ShadersInclude/bonesDeclaration";
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import "babylonjs/Shaders/ShadersInclude/bakedVertexAnimationDeclaration";
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import "babylonjs/Shaders/ShadersInclude/instancesDeclaration";
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import "babylonjs/Shaders/ShadersInclude/clipPlaneVertexDeclaration";
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import "babylonjs/Shaders/ShadersInclude/fogVertexDeclaration";
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import "babylonjs/Shaders/ShadersInclude/lightFragmentDeclaration";
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import "babylonjs/Shaders/ShadersInclude/lightUboDeclaration";
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import "babylonjs/Shaders/ShadersInclude/logDepthDeclaration";
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import "babylonjs/Shaders/ShadersInclude/instancesVertex";
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import "babylonjs/Shaders/ShadersInclude/bonesVertex";
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import "babylonjs/Shaders/ShadersInclude/bakedVertexAnimation";
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import "babylonjs/Shaders/ShadersInclude/clipPlaneVertex";
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import "babylonjs/Shaders/ShadersInclude/fogVertex";
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import "babylonjs/Shaders/ShadersInclude/shadowsVertex";
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import "babylonjs/Shaders/ShadersInclude/vertexColorMixing";
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import "babylonjs/Shaders/ShadersInclude/logDepthVertex";
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/** @internal */
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export const waterVertexShader: {
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name: string;
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}
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declare module "babylonjs-materials/water/water.fragment" {
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import "babylonjs/Shaders/ShadersInclude/helperFunctions";
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import "babylonjs/Shaders/ShadersInclude/imageProcessingDeclaration";
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import "babylonjs/Shaders/ShadersInclude/imageProcessingFunctions";
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import "babylonjs/Shaders/ShadersInclude/lightFragmentDeclaration";
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import "babylonjs/Shaders/ShadersInclude/lightUboDeclaration";
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import "babylonjs/Shaders/ShadersInclude/lightsFragmentFunctions";
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import "babylonjs/Shaders/ShadersInclude/shadowsFragmentFunctions";
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import "babylonjs/Shaders/ShadersInclude/clipPlaneFragmentDeclaration";
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import "babylonjs/Shaders/ShadersInclude/logDepthDeclaration";
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import "babylonjs/Shaders/ShadersInclude/fogFragmentDeclaration";
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import "babylonjs/Shaders/ShadersInclude/clipPlaneFragment";
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import "babylonjs/Shaders/ShadersInclude/lightFragment";
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import "babylonjs/Shaders/ShadersInclude/logDepthFragment";
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import "babylonjs/Shaders/ShadersInclude/fogFragment";
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/** @internal */
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export const waterPixelShader: {
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name: string;
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}
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declare module "babylonjs-materials/water/wgsl/water.vertex" {
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import "babylonjs/ShadersWGSL/ShadersInclude/bonesDeclaration";
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import "babylonjs/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration";
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import "babylonjs/ShadersWGSL/ShadersInclude/instancesDeclaration";
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import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration";
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import "babylonjs/ShadersWGSL/ShadersInclude/fogVertexDeclaration";
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import "babylonjs/ShadersWGSL/ShadersInclude/lightVxFragmentDeclaration";
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import "babylonjs/ShadersWGSL/ShadersInclude/lightVxUboDeclaration";
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import "babylonjs/ShadersWGSL/ShadersInclude/logDepthDeclaration";
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import "babylonjs/ShadersWGSL/ShadersInclude/instancesVertex";
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import "babylonjs/ShadersWGSL/ShadersInclude/bonesVertex";
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import "babylonjs/ShadersWGSL/ShadersInclude/bakedVertexAnimation";
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import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneVertex";
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import "babylonjs/ShadersWGSL/ShadersInclude/fogVertex";
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import "babylonjs/ShadersWGSL/ShadersInclude/shadowsVertex";
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import "babylonjs/ShadersWGSL/ShadersInclude/vertexColorMixing";
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import "babylonjs/ShadersWGSL/ShadersInclude/logDepthVertex";
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/** @internal */
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export const waterVertexShaderWGSL: {
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name: string;
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}
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declare module "babylonjs-materials/water/wgsl/water.fragment" {
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import "babylonjs/ShadersWGSL/ShadersInclude/helperFunctions";
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import "babylonjs/ShadersWGSL/ShadersInclude/imageProcessingDeclaration";
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import "babylonjs/ShadersWGSL/ShadersInclude/imageProcessingFunctions";
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import "babylonjs/ShadersWGSL/ShadersInclude/lightUboDeclaration";
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import "babylonjs/ShadersWGSL/ShadersInclude/lightsFragmentFunctions";
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import "babylonjs/ShadersWGSL/ShadersInclude/shadowsFragmentFunctions";
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import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration";
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import "babylonjs/ShadersWGSL/ShadersInclude/logDepthDeclaration";
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import "babylonjs/ShadersWGSL/ShadersInclude/fogFragmentDeclaration";
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import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneFragment";
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import "babylonjs/ShadersWGSL/ShadersInclude/lightFragment";
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import "babylonjs/ShadersWGSL/ShadersInclude/logDepthFragment";
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import "babylonjs/ShadersWGSL/ShadersInclude/fogFragment";
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/** @internal */
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export const waterPixelShaderWGSL: {
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name: string;
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}
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declare module "babylonjs-materials/triPlanar/triplanar.vertex" {
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import "babylonjs/Shaders/ShadersInclude/bonesDeclaration";
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import "babylonjs/Shaders/ShadersInclude/bakedVertexAnimationDeclaration";
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import "babylonjs/Shaders/ShadersInclude/instancesDeclaration";
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import "babylonjs/Shaders/ShadersInclude/clipPlaneVertexDeclaration";
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import "babylonjs/Shaders/ShadersInclude/logDepthDeclaration";
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import "babylonjs/Shaders/ShadersInclude/fogVertexDeclaration";
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import "babylonjs/Shaders/ShadersInclude/lightFragmentDeclaration";
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import "babylonjs/Shaders/ShadersInclude/lightUboDeclaration";
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import "babylonjs/Shaders/ShadersInclude/instancesVertex";
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import "babylonjs/Shaders/ShadersInclude/shadowsVertex";
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import "babylonjs/Shaders/ShadersInclude/vertexColorMixing";
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export const triplanarVertexShader: {
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}
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declare module "babylonjs-materials/triPlanar/triplanar.fragment" {
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export const triplanarPixelShader: {
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declare module "babylonjs-materials/triPlanar/wgsl/triplanar.vertex" {
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declare module "babylonjs-materials/triPlanar/wgsl/triplanar.fragment" {
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declare module "babylonjs-materials/terrain/terrain.vertex" {
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510
|
-
import "babylonjs/Shaders/ShadersInclude/fogFragment";
|
|
511
|
-
import "babylonjs/Shaders/ShadersInclude/imageProcessingCompatibility";
|
|
512
362
|
/** @internal */
|
|
513
363
|
export const terrainPixelShader: {
|
|
514
364
|
name: string;
|
|
@@ -521,22 +371,6 @@ export * from "babylonjs-materials/terrain/terrainMaterial";
|
|
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521
371
|
|
|
522
372
|
}
|
|
523
373
|
declare module "babylonjs-materials/terrain/wgsl/terrain.vertex" {
|
|
524
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/bonesDeclaration";
|
|
525
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration";
|
|
526
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/instancesDeclaration";
|
|
527
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/logDepthDeclaration";
|
|
528
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration";
|
|
529
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/fogVertexDeclaration";
|
|
530
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/lightVxFragmentDeclaration";
|
|
531
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/lightVxUboDeclaration";
|
|
532
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/instancesVertex";
|
|
533
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/bonesVertex";
|
|
534
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/bakedVertexAnimation";
|
|
535
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneVertex";
|
|
536
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/logDepthVertex";
|
|
537
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/fogVertex";
|
|
538
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/shadowsVertex";
|
|
539
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/vertexColorMixing";
|
|
540
374
|
/** @internal */
|
|
541
375
|
export const terrainVertexShaderWGSL: {
|
|
542
376
|
name: string;
|
|
@@ -545,19 +379,6 @@ export const terrainVertexShaderWGSL: {
|
|
|
545
379
|
|
|
546
380
|
}
|
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547
381
|
declare module "babylonjs-materials/terrain/wgsl/terrain.fragment" {
|
|
548
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/helperFunctions";
|
|
549
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/lightUboDeclaration";
|
|
550
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/lightsFragmentFunctions";
|
|
551
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/shadowsFragmentFunctions";
|
|
552
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration";
|
|
553
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/logDepthDeclaration";
|
|
554
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/fogFragmentDeclaration";
|
|
555
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneFragment";
|
|
556
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/depthPrePass";
|
|
557
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/lightFragment";
|
|
558
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/logDepthFragment";
|
|
559
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/fogFragment";
|
|
560
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/imageProcessingCompatibility";
|
|
561
382
|
/** @internal */
|
|
562
383
|
export const terrainPixelShaderWGSL: {
|
|
563
384
|
name: string;
|
|
@@ -719,12 +540,6 @@ export class SkyMaterial extends PushMaterial {
|
|
|
719
540
|
|
|
720
541
|
}
|
|
721
542
|
declare module "babylonjs-materials/sky/sky.vertex" {
|
|
722
|
-
import "babylonjs/Shaders/ShadersInclude/logDepthDeclaration";
|
|
723
|
-
import "babylonjs/Shaders/ShadersInclude/clipPlaneVertexDeclaration";
|
|
724
|
-
import "babylonjs/Shaders/ShadersInclude/fogVertexDeclaration";
|
|
725
|
-
import "babylonjs/Shaders/ShadersInclude/clipPlaneVertex";
|
|
726
|
-
import "babylonjs/Shaders/ShadersInclude/logDepthVertex";
|
|
727
|
-
import "babylonjs/Shaders/ShadersInclude/fogVertex";
|
|
728
543
|
/** @internal */
|
|
729
544
|
export const skyVertexShader: {
|
|
730
545
|
name: string;
|
|
@@ -733,14 +548,6 @@ export const skyVertexShader: {
|
|
|
733
548
|
|
|
734
549
|
}
|
|
735
550
|
declare module "babylonjs-materials/sky/sky.fragment" {
|
|
736
|
-
import "babylonjs/Shaders/ShadersInclude/clipPlaneFragmentDeclaration";
|
|
737
|
-
import "babylonjs/Shaders/ShadersInclude/logDepthDeclaration";
|
|
738
|
-
import "babylonjs/Shaders/ShadersInclude/fogFragmentDeclaration";
|
|
739
|
-
import "babylonjs/Shaders/ShadersInclude/helperFunctions";
|
|
740
|
-
import "babylonjs/Shaders/ShadersInclude/clipPlaneFragment";
|
|
741
|
-
import "babylonjs/Shaders/ShadersInclude/logDepthFragment";
|
|
742
|
-
import "babylonjs/Shaders/ShadersInclude/fogFragment";
|
|
743
|
-
import "babylonjs/Shaders/ShadersInclude/imageProcessingCompatibility";
|
|
744
551
|
/** @internal */
|
|
745
552
|
export const skyPixelShader: {
|
|
746
553
|
name: string;
|
|
@@ -753,12 +560,6 @@ export * from "babylonjs-materials/sky/skyMaterial";
|
|
|
753
560
|
|
|
754
561
|
}
|
|
755
562
|
declare module "babylonjs-materials/sky/wgsl/sky.vertex" {
|
|
756
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/logDepthDeclaration";
|
|
757
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration";
|
|
758
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/fogVertexDeclaration";
|
|
759
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneVertex";
|
|
760
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/logDepthVertex";
|
|
761
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/fogVertex";
|
|
762
563
|
/** @internal */
|
|
763
564
|
export const skyVertexShaderWGSL: {
|
|
764
565
|
name: string;
|
|
@@ -767,14 +568,6 @@ export const skyVertexShaderWGSL: {
|
|
|
767
568
|
|
|
768
569
|
}
|
|
769
570
|
declare module "babylonjs-materials/sky/wgsl/sky.fragment" {
|
|
770
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration";
|
|
771
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/logDepthDeclaration";
|
|
772
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/fogFragmentDeclaration";
|
|
773
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/helperFunctions";
|
|
774
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneFragment";
|
|
775
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/logDepthFragment";
|
|
776
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/fogFragment";
|
|
777
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/imageProcessingCompatibility";
|
|
778
571
|
/** @internal */
|
|
779
572
|
export const skyPixelShaderWGSL: {
|
|
780
573
|
name: string;
|
|
@@ -826,22 +619,6 @@ export class SimpleMaterial extends PushMaterial {
|
|
|
826
619
|
|
|
827
620
|
}
|
|
828
621
|
declare module "babylonjs-materials/simple/simple.vertex" {
|
|
829
|
-
import "babylonjs/Shaders/ShadersInclude/bonesDeclaration";
|
|
830
|
-
import "babylonjs/Shaders/ShadersInclude/bakedVertexAnimationDeclaration";
|
|
831
|
-
import "babylonjs/Shaders/ShadersInclude/instancesDeclaration";
|
|
832
|
-
import "babylonjs/Shaders/ShadersInclude/clipPlaneVertexDeclaration";
|
|
833
|
-
import "babylonjs/Shaders/ShadersInclude/logDepthDeclaration";
|
|
834
|
-
import "babylonjs/Shaders/ShadersInclude/fogVertexDeclaration";
|
|
835
|
-
import "babylonjs/Shaders/ShadersInclude/lightFragmentDeclaration";
|
|
836
|
-
import "babylonjs/Shaders/ShadersInclude/lightUboDeclaration";
|
|
837
|
-
import "babylonjs/Shaders/ShadersInclude/instancesVertex";
|
|
838
|
-
import "babylonjs/Shaders/ShadersInclude/bonesVertex";
|
|
839
|
-
import "babylonjs/Shaders/ShadersInclude/bakedVertexAnimation";
|
|
840
|
-
import "babylonjs/Shaders/ShadersInclude/clipPlaneVertex";
|
|
841
|
-
import "babylonjs/Shaders/ShadersInclude/logDepthVertex";
|
|
842
|
-
import "babylonjs/Shaders/ShadersInclude/fogVertex";
|
|
843
|
-
import "babylonjs/Shaders/ShadersInclude/shadowsVertex";
|
|
844
|
-
import "babylonjs/Shaders/ShadersInclude/vertexColorMixing";
|
|
845
622
|
/** @internal */
|
|
846
623
|
export const simpleVertexShader: {
|
|
847
624
|
name: string;
|
|
@@ -850,20 +627,6 @@ export const simpleVertexShader: {
|
|
|
850
627
|
|
|
851
628
|
}
|
|
852
629
|
declare module "babylonjs-materials/simple/simple.fragment" {
|
|
853
|
-
import "babylonjs/Shaders/ShadersInclude/helperFunctions";
|
|
854
|
-
import "babylonjs/Shaders/ShadersInclude/lightFragmentDeclaration";
|
|
855
|
-
import "babylonjs/Shaders/ShadersInclude/lightUboDeclaration";
|
|
856
|
-
import "babylonjs/Shaders/ShadersInclude/lightsFragmentFunctions";
|
|
857
|
-
import "babylonjs/Shaders/ShadersInclude/shadowsFragmentFunctions";
|
|
858
|
-
import "babylonjs/Shaders/ShadersInclude/clipPlaneFragmentDeclaration";
|
|
859
|
-
import "babylonjs/Shaders/ShadersInclude/logDepthDeclaration";
|
|
860
|
-
import "babylonjs/Shaders/ShadersInclude/fogFragmentDeclaration";
|
|
861
|
-
import "babylonjs/Shaders/ShadersInclude/clipPlaneFragment";
|
|
862
|
-
import "babylonjs/Shaders/ShadersInclude/depthPrePass";
|
|
863
|
-
import "babylonjs/Shaders/ShadersInclude/lightFragment";
|
|
864
|
-
import "babylonjs/Shaders/ShadersInclude/logDepthFragment";
|
|
865
|
-
import "babylonjs/Shaders/ShadersInclude/fogFragment";
|
|
866
|
-
import "babylonjs/Shaders/ShadersInclude/imageProcessingCompatibility";
|
|
867
630
|
/** @internal */
|
|
868
631
|
export const simplePixelShader: {
|
|
869
632
|
name: string;
|
|
@@ -876,22 +639,6 @@ export * from "babylonjs-materials/simple/simpleMaterial";
|
|
|
876
639
|
|
|
877
640
|
}
|
|
878
641
|
declare module "babylonjs-materials/simple/wgsl/simple.vertex" {
|
|
879
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/bonesDeclaration";
|
|
880
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration";
|
|
881
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/instancesDeclaration";
|
|
882
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration";
|
|
883
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/logDepthDeclaration";
|
|
884
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/fogVertexDeclaration";
|
|
885
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/lightVxFragmentDeclaration";
|
|
886
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/lightVxUboDeclaration";
|
|
887
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/instancesVertex";
|
|
888
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/bonesVertex";
|
|
889
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/bakedVertexAnimation";
|
|
890
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneVertex";
|
|
891
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/logDepthVertex";
|
|
892
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/fogVertex";
|
|
893
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/shadowsVertex";
|
|
894
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/vertexColorMixing";
|
|
895
642
|
/** @internal */
|
|
896
643
|
export const simpleVertexShaderWGSL: {
|
|
897
644
|
name: string;
|
|
@@ -900,19 +647,6 @@ export const simpleVertexShaderWGSL: {
|
|
|
900
647
|
|
|
901
648
|
}
|
|
902
649
|
declare module "babylonjs-materials/simple/wgsl/simple.fragment" {
|
|
903
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/helperFunctions";
|
|
904
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/lightUboDeclaration";
|
|
905
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/lightsFragmentFunctions";
|
|
906
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/shadowsFragmentFunctions";
|
|
907
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration";
|
|
908
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/logDepthDeclaration";
|
|
909
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/fogFragmentDeclaration";
|
|
910
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneFragment";
|
|
911
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/depthPrePass";
|
|
912
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/lightFragment";
|
|
913
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/logDepthFragment";
|
|
914
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/fogFragment";
|
|
915
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/imageProcessingCompatibility";
|
|
916
650
|
/** @internal */
|
|
917
651
|
export const simplePixelShaderWGSL: {
|
|
918
652
|
name: string;
|
|
@@ -959,23 +693,6 @@ export class ShadowOnlyMaterial extends PushMaterial {
|
|
|
959
693
|
|
|
960
694
|
}
|
|
961
695
|
declare module "babylonjs-materials/shadowOnly/shadowOnly.vertex" {
|
|
962
|
-
import "babylonjs/Shaders/ShadersInclude/bonesDeclaration";
|
|
963
|
-
import "babylonjs/Shaders/ShadersInclude/bakedVertexAnimationDeclaration";
|
|
964
|
-
import "babylonjs/Shaders/ShadersInclude/instancesDeclaration";
|
|
965
|
-
import "babylonjs/Shaders/ShadersInclude/sceneVertexDeclaration";
|
|
966
|
-
import "babylonjs/Shaders/ShadersInclude/sceneUboDeclaration";
|
|
967
|
-
import "babylonjs/Shaders/ShadersInclude/clipPlaneVertexDeclaration";
|
|
968
|
-
import "babylonjs/Shaders/ShadersInclude/logDepthDeclaration";
|
|
969
|
-
import "babylonjs/Shaders/ShadersInclude/fogVertexDeclaration";
|
|
970
|
-
import "babylonjs/Shaders/ShadersInclude/lightFragmentDeclaration";
|
|
971
|
-
import "babylonjs/Shaders/ShadersInclude/lightUboDeclaration";
|
|
972
|
-
import "babylonjs/Shaders/ShadersInclude/instancesVertex";
|
|
973
|
-
import "babylonjs/Shaders/ShadersInclude/bonesVertex";
|
|
974
|
-
import "babylonjs/Shaders/ShadersInclude/bakedVertexAnimation";
|
|
975
|
-
import "babylonjs/Shaders/ShadersInclude/clipPlaneVertex";
|
|
976
|
-
import "babylonjs/Shaders/ShadersInclude/logDepthVertex";
|
|
977
|
-
import "babylonjs/Shaders/ShadersInclude/fogVertex";
|
|
978
|
-
import "babylonjs/Shaders/ShadersInclude/shadowsVertex";
|
|
979
696
|
/** @internal */
|
|
980
697
|
export const shadowOnlyVertexShader: {
|
|
981
698
|
name: string;
|
|
@@ -984,21 +701,6 @@ export const shadowOnlyVertexShader: {
|
|
|
984
701
|
|
|
985
702
|
}
|
|
986
703
|
declare module "babylonjs-materials/shadowOnly/shadowOnly.fragment" {
|
|
987
|
-
import "babylonjs/Shaders/ShadersInclude/sceneFragmentDeclaration";
|
|
988
|
-
import "babylonjs/Shaders/ShadersInclude/sceneUboDeclaration";
|
|
989
|
-
import "babylonjs/Shaders/ShadersInclude/helperFunctions";
|
|
990
|
-
import "babylonjs/Shaders/ShadersInclude/lightFragmentDeclaration";
|
|
991
|
-
import "babylonjs/Shaders/ShadersInclude/lightUboDeclaration";
|
|
992
|
-
import "babylonjs/Shaders/ShadersInclude/lightsFragmentFunctions";
|
|
993
|
-
import "babylonjs/Shaders/ShadersInclude/shadowsFragmentFunctions";
|
|
994
|
-
import "babylonjs/Shaders/ShadersInclude/clipPlaneFragmentDeclaration";
|
|
995
|
-
import "babylonjs/Shaders/ShadersInclude/logDepthDeclaration";
|
|
996
|
-
import "babylonjs/Shaders/ShadersInclude/fogFragmentDeclaration";
|
|
997
|
-
import "babylonjs/Shaders/ShadersInclude/clipPlaneFragment";
|
|
998
|
-
import "babylonjs/Shaders/ShadersInclude/lightFragment";
|
|
999
|
-
import "babylonjs/Shaders/ShadersInclude/logDepthFragment";
|
|
1000
|
-
import "babylonjs/Shaders/ShadersInclude/fogFragment";
|
|
1001
|
-
import "babylonjs/Shaders/ShadersInclude/imageProcessingCompatibility";
|
|
1002
704
|
/** @internal */
|
|
1003
705
|
export const shadowOnlyPixelShader: {
|
|
1004
706
|
name: string;
|
|
@@ -1011,22 +713,6 @@ export * from "babylonjs-materials/shadowOnly/shadowOnlyMaterial";
|
|
|
1011
713
|
|
|
1012
714
|
}
|
|
1013
715
|
declare module "babylonjs-materials/shadowOnly/wgsl/shadowOnly.vertex" {
|
|
1014
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/bonesDeclaration";
|
|
1015
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration";
|
|
1016
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/instancesDeclaration";
|
|
1017
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/sceneUboDeclaration";
|
|
1018
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration";
|
|
1019
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/logDepthDeclaration";
|
|
1020
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/fogVertexDeclaration";
|
|
1021
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/lightVxFragmentDeclaration";
|
|
1022
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/lightVxUboDeclaration";
|
|
1023
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/instancesVertex";
|
|
1024
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/bonesVertex";
|
|
1025
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/bakedVertexAnimation";
|
|
1026
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneVertex";
|
|
1027
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/logDepthVertex";
|
|
1028
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/fogVertex";
|
|
1029
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/shadowsVertex";
|
|
1030
716
|
/** @internal */
|
|
1031
717
|
export const shadowOnlyVertexShaderWGSL: {
|
|
1032
718
|
name: string;
|
|
@@ -1035,18 +721,6 @@ export const shadowOnlyVertexShaderWGSL: {
|
|
|
1035
721
|
|
|
1036
722
|
}
|
|
1037
723
|
declare module "babylonjs-materials/shadowOnly/wgsl/shadowOnly.fragment" {
|
|
1038
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/sceneUboDeclaration";
|
|
1039
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/helperFunctions";
|
|
1040
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/lightUboDeclaration";
|
|
1041
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/lightsFragmentFunctions";
|
|
1042
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/shadowsFragmentFunctions";
|
|
1043
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration";
|
|
1044
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/logDepthDeclaration";
|
|
1045
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/fogFragmentDeclaration";
|
|
1046
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneFragment";
|
|
1047
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/lightFragment";
|
|
1048
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/logDepthFragment";
|
|
1049
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/fogFragment";
|
|
1050
724
|
/** @internal */
|
|
1051
725
|
export const shadowOnlyPixelShaderWGSL: {
|
|
1052
726
|
name: string;
|
|
@@ -1099,21 +773,6 @@ export class NormalMaterial extends PushMaterial {
|
|
|
1099
773
|
|
|
1100
774
|
}
|
|
1101
775
|
declare module "babylonjs-materials/normal/normal.vertex" {
|
|
1102
|
-
import "babylonjs/Shaders/ShadersInclude/bonesDeclaration";
|
|
1103
|
-
import "babylonjs/Shaders/ShadersInclude/bakedVertexAnimationDeclaration";
|
|
1104
|
-
import "babylonjs/Shaders/ShadersInclude/instancesDeclaration";
|
|
1105
|
-
import "babylonjs/Shaders/ShadersInclude/clipPlaneVertexDeclaration";
|
|
1106
|
-
import "babylonjs/Shaders/ShadersInclude/logDepthDeclaration";
|
|
1107
|
-
import "babylonjs/Shaders/ShadersInclude/fogVertexDeclaration";
|
|
1108
|
-
import "babylonjs/Shaders/ShadersInclude/lightFragmentDeclaration";
|
|
1109
|
-
import "babylonjs/Shaders/ShadersInclude/lightUboDeclaration";
|
|
1110
|
-
import "babylonjs/Shaders/ShadersInclude/instancesVertex";
|
|
1111
|
-
import "babylonjs/Shaders/ShadersInclude/bonesVertex";
|
|
1112
|
-
import "babylonjs/Shaders/ShadersInclude/bakedVertexAnimation";
|
|
1113
|
-
import "babylonjs/Shaders/ShadersInclude/clipPlaneVertex";
|
|
1114
|
-
import "babylonjs/Shaders/ShadersInclude/logDepthVertex";
|
|
1115
|
-
import "babylonjs/Shaders/ShadersInclude/fogVertex";
|
|
1116
|
-
import "babylonjs/Shaders/ShadersInclude/shadowsVertex";
|
|
1117
776
|
/** @internal */
|
|
1118
777
|
export const normalVertexShader: {
|
|
1119
778
|
name: string;
|
|
@@ -1122,20 +781,6 @@ export const normalVertexShader: {
|
|
|
1122
781
|
|
|
1123
782
|
}
|
|
1124
783
|
declare module "babylonjs-materials/normal/normal.fragment" {
|
|
1125
|
-
import "babylonjs/Shaders/ShadersInclude/helperFunctions";
|
|
1126
|
-
import "babylonjs/Shaders/ShadersInclude/lightFragmentDeclaration";
|
|
1127
|
-
import "babylonjs/Shaders/ShadersInclude/lightUboDeclaration";
|
|
1128
|
-
import "babylonjs/Shaders/ShadersInclude/lightsFragmentFunctions";
|
|
1129
|
-
import "babylonjs/Shaders/ShadersInclude/shadowsFragmentFunctions";
|
|
1130
|
-
import "babylonjs/Shaders/ShadersInclude/clipPlaneFragmentDeclaration";
|
|
1131
|
-
import "babylonjs/Shaders/ShadersInclude/logDepthDeclaration";
|
|
1132
|
-
import "babylonjs/Shaders/ShadersInclude/fogFragmentDeclaration";
|
|
1133
|
-
import "babylonjs/Shaders/ShadersInclude/clipPlaneFragment";
|
|
1134
|
-
import "babylonjs/Shaders/ShadersInclude/depthPrePass";
|
|
1135
|
-
import "babylonjs/Shaders/ShadersInclude/lightFragment";
|
|
1136
|
-
import "babylonjs/Shaders/ShadersInclude/logDepthFragment";
|
|
1137
|
-
import "babylonjs/Shaders/ShadersInclude/fogFragment";
|
|
1138
|
-
import "babylonjs/Shaders/ShadersInclude/imageProcessingCompatibility";
|
|
1139
784
|
/** @internal */
|
|
1140
785
|
export const normalPixelShader: {
|
|
1141
786
|
name: string;
|
|
@@ -1148,21 +793,6 @@ export * from "babylonjs-materials/normal/normalMaterial";
|
|
|
1148
793
|
|
|
1149
794
|
}
|
|
1150
795
|
declare module "babylonjs-materials/normal/wgsl/normal.vertex" {
|
|
1151
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/bonesDeclaration";
|
|
1152
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration";
|
|
1153
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/instancesDeclaration";
|
|
1154
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration";
|
|
1155
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/logDepthDeclaration";
|
|
1156
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/fogVertexDeclaration";
|
|
1157
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/lightVxFragmentDeclaration";
|
|
1158
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/lightVxUboDeclaration";
|
|
1159
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/instancesVertex";
|
|
1160
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/bonesVertex";
|
|
1161
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/bakedVertexAnimation";
|
|
1162
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneVertex";
|
|
1163
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/logDepthVertex";
|
|
1164
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/fogVertex";
|
|
1165
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/shadowsVertex";
|
|
1166
796
|
/** @internal */
|
|
1167
797
|
export const normalVertexShaderWGSL: {
|
|
1168
798
|
name: string;
|
|
@@ -1171,19 +801,6 @@ export const normalVertexShaderWGSL: {
|
|
|
1171
801
|
|
|
1172
802
|
}
|
|
1173
803
|
declare module "babylonjs-materials/normal/wgsl/normal.fragment" {
|
|
1174
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/helperFunctions";
|
|
1175
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/lightUboDeclaration";
|
|
1176
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/lightsFragmentFunctions";
|
|
1177
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/shadowsFragmentFunctions";
|
|
1178
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration";
|
|
1179
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/logDepthDeclaration";
|
|
1180
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/fogFragmentDeclaration";
|
|
1181
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneFragment";
|
|
1182
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/depthPrePass";
|
|
1183
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/lightFragment";
|
|
1184
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/logDepthFragment";
|
|
1185
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/fogFragment";
|
|
1186
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/imageProcessingCompatibility";
|
|
1187
804
|
/** @internal */
|
|
1188
805
|
export const normalPixelShaderWGSL: {
|
|
1189
806
|
name: string;
|
|
@@ -1265,22 +882,6 @@ export class MixMaterial extends PushMaterial {
|
|
|
1265
882
|
|
|
1266
883
|
}
|
|
1267
884
|
declare module "babylonjs-materials/mix/mix.vertex" {
|
|
1268
|
-
import "babylonjs/Shaders/ShadersInclude/bonesDeclaration";
|
|
1269
|
-
import "babylonjs/Shaders/ShadersInclude/bakedVertexAnimationDeclaration";
|
|
1270
|
-
import "babylonjs/Shaders/ShadersInclude/instancesDeclaration";
|
|
1271
|
-
import "babylonjs/Shaders/ShadersInclude/clipPlaneVertexDeclaration";
|
|
1272
|
-
import "babylonjs/Shaders/ShadersInclude/logDepthDeclaration";
|
|
1273
|
-
import "babylonjs/Shaders/ShadersInclude/fogVertexDeclaration";
|
|
1274
|
-
import "babylonjs/Shaders/ShadersInclude/lightFragmentDeclaration";
|
|
1275
|
-
import "babylonjs/Shaders/ShadersInclude/lightUboDeclaration";
|
|
1276
|
-
import "babylonjs/Shaders/ShadersInclude/instancesVertex";
|
|
1277
|
-
import "babylonjs/Shaders/ShadersInclude/bonesVertex";
|
|
1278
|
-
import "babylonjs/Shaders/ShadersInclude/bakedVertexAnimation";
|
|
1279
|
-
import "babylonjs/Shaders/ShadersInclude/clipPlaneVertex";
|
|
1280
|
-
import "babylonjs/Shaders/ShadersInclude/fogVertex";
|
|
1281
|
-
import "babylonjs/Shaders/ShadersInclude/shadowsVertex";
|
|
1282
|
-
import "babylonjs/Shaders/ShadersInclude/vertexColorMixing";
|
|
1283
|
-
import "babylonjs/Shaders/ShadersInclude/logDepthVertex";
|
|
1284
885
|
/** @internal */
|
|
1285
886
|
export const mixVertexShader: {
|
|
1286
887
|
name: string;
|
|
@@ -1289,20 +890,6 @@ export const mixVertexShader: {
|
|
|
1289
890
|
|
|
1290
891
|
}
|
|
1291
892
|
declare module "babylonjs-materials/mix/mix.fragment" {
|
|
1292
|
-
import "babylonjs/Shaders/ShadersInclude/helperFunctions";
|
|
1293
|
-
import "babylonjs/Shaders/ShadersInclude/lightFragmentDeclaration";
|
|
1294
|
-
import "babylonjs/Shaders/ShadersInclude/lightUboDeclaration";
|
|
1295
|
-
import "babylonjs/Shaders/ShadersInclude/lightsFragmentFunctions";
|
|
1296
|
-
import "babylonjs/Shaders/ShadersInclude/shadowsFragmentFunctions";
|
|
1297
|
-
import "babylonjs/Shaders/ShadersInclude/clipPlaneFragmentDeclaration";
|
|
1298
|
-
import "babylonjs/Shaders/ShadersInclude/logDepthDeclaration";
|
|
1299
|
-
import "babylonjs/Shaders/ShadersInclude/fogFragmentDeclaration";
|
|
1300
|
-
import "babylonjs/Shaders/ShadersInclude/clipPlaneFragment";
|
|
1301
|
-
import "babylonjs/Shaders/ShadersInclude/depthPrePass";
|
|
1302
|
-
import "babylonjs/Shaders/ShadersInclude/lightFragment";
|
|
1303
|
-
import "babylonjs/Shaders/ShadersInclude/logDepthFragment";
|
|
1304
|
-
import "babylonjs/Shaders/ShadersInclude/fogFragment";
|
|
1305
|
-
import "babylonjs/Shaders/ShadersInclude/imageProcessingCompatibility";
|
|
1306
893
|
/** @internal */
|
|
1307
894
|
export const mixPixelShader: {
|
|
1308
895
|
name: string;
|
|
@@ -1315,22 +902,6 @@ export * from "babylonjs-materials/mix/mixMaterial";
|
|
|
1315
902
|
|
|
1316
903
|
}
|
|
1317
904
|
declare module "babylonjs-materials/mix/wgsl/mix.vertex" {
|
|
1318
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/bonesDeclaration";
|
|
1319
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration";
|
|
1320
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/instancesDeclaration";
|
|
1321
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration";
|
|
1322
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/logDepthDeclaration";
|
|
1323
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/fogVertexDeclaration";
|
|
1324
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/lightVxFragmentDeclaration";
|
|
1325
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/lightVxUboDeclaration";
|
|
1326
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/instancesVertex";
|
|
1327
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/bonesVertex";
|
|
1328
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/bakedVertexAnimation";
|
|
1329
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneVertex";
|
|
1330
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/fogVertex";
|
|
1331
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/shadowsVertex";
|
|
1332
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/vertexColorMixing";
|
|
1333
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/logDepthVertex";
|
|
1334
905
|
/** @internal */
|
|
1335
906
|
export const mixVertexShaderWGSL: {
|
|
1336
907
|
name: string;
|
|
@@ -1339,19 +910,6 @@ export const mixVertexShaderWGSL: {
|
|
|
1339
910
|
|
|
1340
911
|
}
|
|
1341
912
|
declare module "babylonjs-materials/mix/wgsl/mix.fragment" {
|
|
1342
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/helperFunctions";
|
|
1343
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/lightUboDeclaration";
|
|
1344
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/lightsFragmentFunctions";
|
|
1345
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/shadowsFragmentFunctions";
|
|
1346
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration";
|
|
1347
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/logDepthDeclaration";
|
|
1348
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/fogFragmentDeclaration";
|
|
1349
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneFragment";
|
|
1350
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/depthPrePass";
|
|
1351
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/lightFragment";
|
|
1352
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/logDepthFragment";
|
|
1353
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/fogFragment";
|
|
1354
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/imageProcessingCompatibility";
|
|
1355
913
|
/** @internal */
|
|
1356
914
|
export const mixPixelShaderWGSL: {
|
|
1357
915
|
name: string;
|
|
@@ -1477,22 +1035,6 @@ export class LavaMaterial extends PushMaterial {
|
|
|
1477
1035
|
|
|
1478
1036
|
}
|
|
1479
1037
|
declare module "babylonjs-materials/lava/lava.vertex" {
|
|
1480
|
-
import "babylonjs/Shaders/ShadersInclude/bonesDeclaration";
|
|
1481
|
-
import "babylonjs/Shaders/ShadersInclude/bakedVertexAnimationDeclaration";
|
|
1482
|
-
import "babylonjs/Shaders/ShadersInclude/instancesDeclaration";
|
|
1483
|
-
import "babylonjs/Shaders/ShadersInclude/clipPlaneVertexDeclaration";
|
|
1484
|
-
import "babylonjs/Shaders/ShadersInclude/logDepthDeclaration";
|
|
1485
|
-
import "babylonjs/Shaders/ShadersInclude/fogVertexDeclaration";
|
|
1486
|
-
import "babylonjs/Shaders/ShadersInclude/lightFragmentDeclaration";
|
|
1487
|
-
import "babylonjs/Shaders/ShadersInclude/lightUboDeclaration";
|
|
1488
|
-
import "babylonjs/Shaders/ShadersInclude/instancesVertex";
|
|
1489
|
-
import "babylonjs/Shaders/ShadersInclude/bonesVertex";
|
|
1490
|
-
import "babylonjs/Shaders/ShadersInclude/bakedVertexAnimation";
|
|
1491
|
-
import "babylonjs/Shaders/ShadersInclude/clipPlaneVertex";
|
|
1492
|
-
import "babylonjs/Shaders/ShadersInclude/fogVertex";
|
|
1493
|
-
import "babylonjs/Shaders/ShadersInclude/shadowsVertex";
|
|
1494
|
-
import "babylonjs/Shaders/ShadersInclude/vertexColorMixing";
|
|
1495
|
-
import "babylonjs/Shaders/ShadersInclude/logDepthVertex";
|
|
1496
1038
|
/** @internal */
|
|
1497
1039
|
export const lavaVertexShader: {
|
|
1498
1040
|
name: string;
|
|
@@ -1501,20 +1043,6 @@ export const lavaVertexShader: {
|
|
|
1501
1043
|
|
|
1502
1044
|
}
|
|
1503
1045
|
declare module "babylonjs-materials/lava/lava.fragment" {
|
|
1504
|
-
import "babylonjs/Shaders/ShadersInclude/helperFunctions";
|
|
1505
|
-
import "babylonjs/Shaders/ShadersInclude/lightFragmentDeclaration";
|
|
1506
|
-
import "babylonjs/Shaders/ShadersInclude/lightUboDeclaration";
|
|
1507
|
-
import "babylonjs/Shaders/ShadersInclude/lightsFragmentFunctions";
|
|
1508
|
-
import "babylonjs/Shaders/ShadersInclude/shadowsFragmentFunctions";
|
|
1509
|
-
import "babylonjs/Shaders/ShadersInclude/clipPlaneFragmentDeclaration";
|
|
1510
|
-
import "babylonjs/Shaders/ShadersInclude/logDepthDeclaration";
|
|
1511
|
-
import "babylonjs/Shaders/ShadersInclude/fogFragmentDeclaration";
|
|
1512
|
-
import "babylonjs/Shaders/ShadersInclude/clipPlaneFragment";
|
|
1513
|
-
import "babylonjs/Shaders/ShadersInclude/depthPrePass";
|
|
1514
|
-
import "babylonjs/Shaders/ShadersInclude/lightFragment";
|
|
1515
|
-
import "babylonjs/Shaders/ShadersInclude/logDepthFragment";
|
|
1516
|
-
import "babylonjs/Shaders/ShadersInclude/fogFragment";
|
|
1517
|
-
import "babylonjs/Shaders/ShadersInclude/imageProcessingCompatibility";
|
|
1518
1046
|
/** @internal */
|
|
1519
1047
|
export const lavaPixelShader: {
|
|
1520
1048
|
name: string;
|
|
@@ -1527,22 +1055,6 @@ export * from "babylonjs-materials/lava/lavaMaterial";
|
|
|
1527
1055
|
|
|
1528
1056
|
}
|
|
1529
1057
|
declare module "babylonjs-materials/lava/wgsl/lava.vertex" {
|
|
1530
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/bonesDeclaration";
|
|
1531
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration";
|
|
1532
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/instancesDeclaration";
|
|
1533
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration";
|
|
1534
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/logDepthDeclaration";
|
|
1535
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/fogVertexDeclaration";
|
|
1536
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/lightVxFragmentDeclaration";
|
|
1537
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/lightVxUboDeclaration";
|
|
1538
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/instancesVertex";
|
|
1539
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/bonesVertex";
|
|
1540
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/bakedVertexAnimation";
|
|
1541
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneVertex";
|
|
1542
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/fogVertex";
|
|
1543
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/shadowsVertex";
|
|
1544
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/vertexColorMixing";
|
|
1545
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/logDepthVertex";
|
|
1546
1058
|
/** @internal */
|
|
1547
1059
|
export const lavaVertexShaderWGSL: {
|
|
1548
1060
|
name: string;
|
|
@@ -1551,19 +1063,6 @@ export const lavaVertexShaderWGSL: {
|
|
|
1551
1063
|
|
|
1552
1064
|
}
|
|
1553
1065
|
declare module "babylonjs-materials/lava/wgsl/lava.fragment" {
|
|
1554
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/helperFunctions";
|
|
1555
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/lightUboDeclaration";
|
|
1556
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/lightsFragmentFunctions";
|
|
1557
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/shadowsFragmentFunctions";
|
|
1558
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration";
|
|
1559
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/logDepthDeclaration";
|
|
1560
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/fogFragmentDeclaration";
|
|
1561
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneFragment";
|
|
1562
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/depthPrePass";
|
|
1563
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/lightFragment";
|
|
1564
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/logDepthFragment";
|
|
1565
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/fogFragment";
|
|
1566
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/imageProcessingCompatibility";
|
|
1567
1066
|
/** @internal */
|
|
1568
1067
|
export const lavaPixelShaderWGSL: {
|
|
1569
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|
name: string;
|
|
@@ -1663,16 +1162,6 @@ export class GridMaterial extends PushMaterial {
|
|
|
1663
1162
|
|
|
1664
1163
|
}
|
|
1665
1164
|
declare module "babylonjs-materials/grid/grid.vertex" {
|
|
1666
|
-
import "babylonjs/Shaders/ShadersInclude/instancesDeclaration";
|
|
1667
|
-
import "babylonjs/Shaders/ShadersInclude/sceneVertexDeclaration";
|
|
1668
|
-
import "babylonjs/Shaders/ShadersInclude/sceneUboDeclaration";
|
|
1669
|
-
import "babylonjs/Shaders/ShadersInclude/logDepthDeclaration";
|
|
1670
|
-
import "babylonjs/Shaders/ShadersInclude/fogVertexDeclaration";
|
|
1671
|
-
import "babylonjs/Shaders/ShadersInclude/clipPlaneVertexDeclaration";
|
|
1672
|
-
import "babylonjs/Shaders/ShadersInclude/instancesVertex";
|
|
1673
|
-
import "babylonjs/Shaders/ShadersInclude/fogVertex";
|
|
1674
|
-
import "babylonjs/Shaders/ShadersInclude/clipPlaneVertex";
|
|
1675
|
-
import "babylonjs/Shaders/ShadersInclude/logDepthVertex";
|
|
1676
1165
|
/** @internal */
|
|
1677
1166
|
export const gridVertexShader: {
|
|
1678
1167
|
name: string;
|
|
@@ -1681,13 +1170,6 @@ export const gridVertexShader: {
|
|
|
1681
1170
|
|
|
1682
1171
|
}
|
|
1683
1172
|
declare module "babylonjs-materials/grid/grid.fragment" {
|
|
1684
|
-
import "babylonjs/Shaders/ShadersInclude/clipPlaneFragmentDeclaration";
|
|
1685
|
-
import "babylonjs/Shaders/ShadersInclude/logDepthDeclaration";
|
|
1686
|
-
import "babylonjs/Shaders/ShadersInclude/fogFragmentDeclaration";
|
|
1687
|
-
import "babylonjs/Shaders/ShadersInclude/clipPlaneFragment";
|
|
1688
|
-
import "babylonjs/Shaders/ShadersInclude/fogFragment";
|
|
1689
|
-
import "babylonjs/Shaders/ShadersInclude/logDepthFragment";
|
|
1690
|
-
import "babylonjs/Shaders/ShadersInclude/imageProcessingCompatibility";
|
|
1691
1173
|
/** @internal */
|
|
1692
1174
|
export const gridPixelShader: {
|
|
1693
1175
|
name: string;
|
|
@@ -1696,15 +1178,6 @@ export const gridPixelShader: {
|
|
|
1696
1178
|
|
|
1697
1179
|
}
|
|
1698
1180
|
declare module "babylonjs-materials/grid/wgsl/grid.vertex" {
|
|
1699
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/instancesDeclaration";
|
|
1700
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/sceneUboDeclaration";
|
|
1701
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/logDepthDeclaration";
|
|
1702
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/fogVertexDeclaration";
|
|
1703
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration";
|
|
1704
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/instancesVertex";
|
|
1705
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/fogVertex";
|
|
1706
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneVertex";
|
|
1707
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/logDepthVertex";
|
|
1708
1181
|
/** @internal */
|
|
1709
1182
|
export const gridVertexShaderWGSL: {
|
|
1710
1183
|
name: string;
|
|
@@ -1713,13 +1186,6 @@ export const gridVertexShaderWGSL: {
|
|
|
1713
1186
|
|
|
1714
1187
|
}
|
|
1715
1188
|
declare module "babylonjs-materials/grid/wgsl/grid.fragment" {
|
|
1716
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration";
|
|
1717
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/logDepthDeclaration";
|
|
1718
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/fogFragmentDeclaration";
|
|
1719
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneFragment";
|
|
1720
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/fogFragment";
|
|
1721
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/logDepthFragment";
|
|
1722
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/imageProcessingCompatibility";
|
|
1723
1189
|
/** @internal */
|
|
1724
1190
|
export const gridPixelShaderWGSL: {
|
|
1725
1191
|
name: string;
|
|
@@ -1777,22 +1243,6 @@ export class GradientMaterial extends PushMaterial {
|
|
|
1777
1243
|
|
|
1778
1244
|
}
|
|
1779
1245
|
declare module "babylonjs-materials/gradient/gradient.vertex" {
|
|
1780
|
-
import "babylonjs/Shaders/ShadersInclude/bonesDeclaration";
|
|
1781
|
-
import "babylonjs/Shaders/ShadersInclude/bakedVertexAnimationDeclaration";
|
|
1782
|
-
import "babylonjs/Shaders/ShadersInclude/instancesDeclaration";
|
|
1783
|
-
import "babylonjs/Shaders/ShadersInclude/clipPlaneVertexDeclaration";
|
|
1784
|
-
import "babylonjs/Shaders/ShadersInclude/logDepthDeclaration";
|
|
1785
|
-
import "babylonjs/Shaders/ShadersInclude/fogVertexDeclaration";
|
|
1786
|
-
import "babylonjs/Shaders/ShadersInclude/lightFragmentDeclaration";
|
|
1787
|
-
import "babylonjs/Shaders/ShadersInclude/lightUboDeclaration";
|
|
1788
|
-
import "babylonjs/Shaders/ShadersInclude/instancesVertex";
|
|
1789
|
-
import "babylonjs/Shaders/ShadersInclude/bonesVertex";
|
|
1790
|
-
import "babylonjs/Shaders/ShadersInclude/bakedVertexAnimation";
|
|
1791
|
-
import "babylonjs/Shaders/ShadersInclude/clipPlaneVertex";
|
|
1792
|
-
import "babylonjs/Shaders/ShadersInclude/logDepthVertex";
|
|
1793
|
-
import "babylonjs/Shaders/ShadersInclude/fogVertex";
|
|
1794
|
-
import "babylonjs/Shaders/ShadersInclude/shadowsVertex";
|
|
1795
|
-
import "babylonjs/Shaders/ShadersInclude/vertexColorMixing";
|
|
1796
1246
|
/** @internal */
|
|
1797
1247
|
export const gradientVertexShader: {
|
|
1798
1248
|
name: string;
|
|
@@ -1801,20 +1251,6 @@ export const gradientVertexShader: {
|
|
|
1801
1251
|
|
|
1802
1252
|
}
|
|
1803
1253
|
declare module "babylonjs-materials/gradient/gradient.fragment" {
|
|
1804
|
-
import "babylonjs/Shaders/ShadersInclude/helperFunctions";
|
|
1805
|
-
import "babylonjs/Shaders/ShadersInclude/lightFragmentDeclaration";
|
|
1806
|
-
import "babylonjs/Shaders/ShadersInclude/lightUboDeclaration";
|
|
1807
|
-
import "babylonjs/Shaders/ShadersInclude/lightsFragmentFunctions";
|
|
1808
|
-
import "babylonjs/Shaders/ShadersInclude/shadowsFragmentFunctions";
|
|
1809
|
-
import "babylonjs/Shaders/ShadersInclude/clipPlaneFragmentDeclaration";
|
|
1810
|
-
import "babylonjs/Shaders/ShadersInclude/logDepthDeclaration";
|
|
1811
|
-
import "babylonjs/Shaders/ShadersInclude/fogFragmentDeclaration";
|
|
1812
|
-
import "babylonjs/Shaders/ShadersInclude/clipPlaneFragment";
|
|
1813
|
-
import "babylonjs/Shaders/ShadersInclude/depthPrePass";
|
|
1814
|
-
import "babylonjs/Shaders/ShadersInclude/lightFragment";
|
|
1815
|
-
import "babylonjs/Shaders/ShadersInclude/logDepthFragment";
|
|
1816
|
-
import "babylonjs/Shaders/ShadersInclude/fogFragment";
|
|
1817
|
-
import "babylonjs/Shaders/ShadersInclude/imageProcessingCompatibility";
|
|
1818
1254
|
/** @internal */
|
|
1819
1255
|
export const gradientPixelShader: {
|
|
1820
1256
|
name: string;
|
|
@@ -1823,22 +1259,6 @@ export const gradientPixelShader: {
|
|
|
1823
1259
|
|
|
1824
1260
|
}
|
|
1825
1261
|
declare module "babylonjs-materials/gradient/wgsl/gradient.vertex" {
|
|
1826
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/bonesDeclaration";
|
|
1827
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration";
|
|
1828
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/instancesDeclaration";
|
|
1829
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration";
|
|
1830
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/logDepthDeclaration";
|
|
1831
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/fogVertexDeclaration";
|
|
1832
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/lightVxFragmentDeclaration";
|
|
1833
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/lightVxUboDeclaration";
|
|
1834
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/instancesVertex";
|
|
1835
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/bonesVertex";
|
|
1836
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/bakedVertexAnimation";
|
|
1837
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneVertex";
|
|
1838
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/logDepthVertex";
|
|
1839
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/fogVertex";
|
|
1840
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/shadowsVertex";
|
|
1841
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/vertexColorMixing";
|
|
1842
1262
|
/** @internal */
|
|
1843
1263
|
export const gradientVertexShaderWGSL: {
|
|
1844
1264
|
name: string;
|
|
@@ -1847,19 +1267,6 @@ export const gradientVertexShaderWGSL: {
|
|
|
1847
1267
|
|
|
1848
1268
|
}
|
|
1849
1269
|
declare module "babylonjs-materials/gradient/wgsl/gradient.fragment" {
|
|
1850
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/helperFunctions";
|
|
1851
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/lightUboDeclaration";
|
|
1852
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/lightsFragmentFunctions";
|
|
1853
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/shadowsFragmentFunctions";
|
|
1854
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration";
|
|
1855
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/logDepthDeclaration";
|
|
1856
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/fogFragmentDeclaration";
|
|
1857
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneFragment";
|
|
1858
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/depthPrePass";
|
|
1859
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/lightFragment";
|
|
1860
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/logDepthFragment";
|
|
1861
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/fogFragment";
|
|
1862
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/imageProcessingCompatibility";
|
|
1863
1270
|
/** @internal */
|
|
1864
1271
|
export const gradientPixelShaderWGSL: {
|
|
1865
1272
|
name: string;
|
|
@@ -1936,22 +1343,6 @@ export class FurMaterial extends PushMaterial {
|
|
|
1936
1343
|
|
|
1937
1344
|
}
|
|
1938
1345
|
declare module "babylonjs-materials/fur/fur.vertex" {
|
|
1939
|
-
import "babylonjs/Shaders/ShadersInclude/bonesDeclaration";
|
|
1940
|
-
import "babylonjs/Shaders/ShadersInclude/bakedVertexAnimationDeclaration";
|
|
1941
|
-
import "babylonjs/Shaders/ShadersInclude/instancesDeclaration";
|
|
1942
|
-
import "babylonjs/Shaders/ShadersInclude/clipPlaneVertexDeclaration";
|
|
1943
|
-
import "babylonjs/Shaders/ShadersInclude/logDepthDeclaration";
|
|
1944
|
-
import "babylonjs/Shaders/ShadersInclude/fogVertexDeclaration";
|
|
1945
|
-
import "babylonjs/Shaders/ShadersInclude/lightFragmentDeclaration";
|
|
1946
|
-
import "babylonjs/Shaders/ShadersInclude/lightUboDeclaration";
|
|
1947
|
-
import "babylonjs/Shaders/ShadersInclude/instancesVertex";
|
|
1948
|
-
import "babylonjs/Shaders/ShadersInclude/bonesVertex";
|
|
1949
|
-
import "babylonjs/Shaders/ShadersInclude/bakedVertexAnimation";
|
|
1950
|
-
import "babylonjs/Shaders/ShadersInclude/clipPlaneVertex";
|
|
1951
|
-
import "babylonjs/Shaders/ShadersInclude/logDepthVertex";
|
|
1952
|
-
import "babylonjs/Shaders/ShadersInclude/fogVertex";
|
|
1953
|
-
import "babylonjs/Shaders/ShadersInclude/shadowsVertex";
|
|
1954
|
-
import "babylonjs/Shaders/ShadersInclude/vertexColorMixing";
|
|
1955
1346
|
/** @internal */
|
|
1956
1347
|
export const furVertexShader: {
|
|
1957
1348
|
name: string;
|
|
@@ -1960,20 +1351,6 @@ export const furVertexShader: {
|
|
|
1960
1351
|
|
|
1961
1352
|
}
|
|
1962
1353
|
declare module "babylonjs-materials/fur/fur.fragment" {
|
|
1963
|
-
import "babylonjs/Shaders/ShadersInclude/helperFunctions";
|
|
1964
|
-
import "babylonjs/Shaders/ShadersInclude/lightFragmentDeclaration";
|
|
1965
|
-
import "babylonjs/Shaders/ShadersInclude/lightUboDeclaration";
|
|
1966
|
-
import "babylonjs/Shaders/ShadersInclude/logDepthDeclaration";
|
|
1967
|
-
import "babylonjs/Shaders/ShadersInclude/lightsFragmentFunctions";
|
|
1968
|
-
import "babylonjs/Shaders/ShadersInclude/shadowsFragmentFunctions";
|
|
1969
|
-
import "babylonjs/Shaders/ShadersInclude/fogFragmentDeclaration";
|
|
1970
|
-
import "babylonjs/Shaders/ShadersInclude/clipPlaneFragmentDeclaration";
|
|
1971
|
-
import "babylonjs/Shaders/ShadersInclude/clipPlaneFragment";
|
|
1972
|
-
import "babylonjs/Shaders/ShadersInclude/depthPrePass";
|
|
1973
|
-
import "babylonjs/Shaders/ShadersInclude/lightFragment";
|
|
1974
|
-
import "babylonjs/Shaders/ShadersInclude/logDepthFragment";
|
|
1975
|
-
import "babylonjs/Shaders/ShadersInclude/fogFragment";
|
|
1976
|
-
import "babylonjs/Shaders/ShadersInclude/imageProcessingCompatibility";
|
|
1977
1354
|
/** @internal */
|
|
1978
1355
|
export const furPixelShader: {
|
|
1979
1356
|
name: string;
|
|
@@ -1982,22 +1359,6 @@ export const furPixelShader: {
|
|
|
1982
1359
|
|
|
1983
1360
|
}
|
|
1984
1361
|
declare module "babylonjs-materials/fur/wgsl/fur.vertex" {
|
|
1985
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/bonesDeclaration";
|
|
1986
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration";
|
|
1987
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/instancesDeclaration";
|
|
1988
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration";
|
|
1989
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/logDepthDeclaration";
|
|
1990
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/fogVertexDeclaration";
|
|
1991
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/lightVxFragmentDeclaration";
|
|
1992
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/lightVxUboDeclaration";
|
|
1993
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/instancesVertex";
|
|
1994
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/bonesVertex";
|
|
1995
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/bakedVertexAnimation";
|
|
1996
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneVertex";
|
|
1997
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/logDepthVertex";
|
|
1998
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/fogVertex";
|
|
1999
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/shadowsVertex";
|
|
2000
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/vertexColorMixing";
|
|
2001
1362
|
/** @internal */
|
|
2002
1363
|
export const furVertexShaderWGSL: {
|
|
2003
1364
|
name: string;
|
|
@@ -2006,19 +1367,6 @@ export const furVertexShaderWGSL: {
|
|
|
2006
1367
|
|
|
2007
1368
|
}
|
|
2008
1369
|
declare module "babylonjs-materials/fur/wgsl/fur.fragment" {
|
|
2009
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/helperFunctions";
|
|
2010
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/lightUboDeclaration";
|
|
2011
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/logDepthDeclaration";
|
|
2012
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/lightsFragmentFunctions";
|
|
2013
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/shadowsFragmentFunctions";
|
|
2014
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/fogFragmentDeclaration";
|
|
2015
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration";
|
|
2016
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneFragment";
|
|
2017
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/depthPrePass";
|
|
2018
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/lightFragment";
|
|
2019
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/logDepthFragment";
|
|
2020
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/fogFragment";
|
|
2021
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/imageProcessingCompatibility";
|
|
2022
1370
|
/** @internal */
|
|
2023
1371
|
export const furPixelShaderWGSL: {
|
|
2024
1372
|
name: string;
|
|
@@ -2077,19 +1425,6 @@ export class FireMaterial extends PushMaterial {
|
|
|
2077
1425
|
|
|
2078
1426
|
}
|
|
2079
1427
|
declare module "babylonjs-materials/fire/fire.vertex" {
|
|
2080
|
-
import "babylonjs/Shaders/ShadersInclude/bonesDeclaration";
|
|
2081
|
-
import "babylonjs/Shaders/ShadersInclude/bakedVertexAnimationDeclaration";
|
|
2082
|
-
import "babylonjs/Shaders/ShadersInclude/instancesDeclaration";
|
|
2083
|
-
import "babylonjs/Shaders/ShadersInclude/clipPlaneVertexDeclaration";
|
|
2084
|
-
import "babylonjs/Shaders/ShadersInclude/logDepthDeclaration";
|
|
2085
|
-
import "babylonjs/Shaders/ShadersInclude/fogVertexDeclaration";
|
|
2086
|
-
import "babylonjs/Shaders/ShadersInclude/instancesVertex";
|
|
2087
|
-
import "babylonjs/Shaders/ShadersInclude/bonesVertex";
|
|
2088
|
-
import "babylonjs/Shaders/ShadersInclude/bakedVertexAnimation";
|
|
2089
|
-
import "babylonjs/Shaders/ShadersInclude/clipPlaneVertex";
|
|
2090
|
-
import "babylonjs/Shaders/ShadersInclude/logDepthVertex";
|
|
2091
|
-
import "babylonjs/Shaders/ShadersInclude/fogVertex";
|
|
2092
|
-
import "babylonjs/Shaders/ShadersInclude/vertexColorMixing";
|
|
2093
1428
|
/** @internal */
|
|
2094
1429
|
export const fireVertexShader: {
|
|
2095
1430
|
name: string;
|
|
@@ -2098,14 +1433,6 @@ export const fireVertexShader: {
|
|
|
2098
1433
|
|
|
2099
1434
|
}
|
|
2100
1435
|
declare module "babylonjs-materials/fire/fire.fragment" {
|
|
2101
|
-
import "babylonjs/Shaders/ShadersInclude/clipPlaneFragmentDeclaration";
|
|
2102
|
-
import "babylonjs/Shaders/ShadersInclude/logDepthDeclaration";
|
|
2103
|
-
import "babylonjs/Shaders/ShadersInclude/fogFragmentDeclaration";
|
|
2104
|
-
import "babylonjs/Shaders/ShadersInclude/clipPlaneFragment";
|
|
2105
|
-
import "babylonjs/Shaders/ShadersInclude/depthPrePass";
|
|
2106
|
-
import "babylonjs/Shaders/ShadersInclude/logDepthFragment";
|
|
2107
|
-
import "babylonjs/Shaders/ShadersInclude/fogFragment";
|
|
2108
|
-
import "babylonjs/Shaders/ShadersInclude/imageProcessingCompatibility";
|
|
2109
1436
|
/** @internal */
|
|
2110
1437
|
export const firePixelShader: {
|
|
2111
1438
|
name: string;
|
|
@@ -2114,19 +1441,6 @@ export const firePixelShader: {
|
|
|
2114
1441
|
|
|
2115
1442
|
}
|
|
2116
1443
|
declare module "babylonjs-materials/fire/wgsl/fire.vertex" {
|
|
2117
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/bonesDeclaration";
|
|
2118
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration";
|
|
2119
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/instancesDeclaration";
|
|
2120
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration";
|
|
2121
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/logDepthDeclaration";
|
|
2122
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/fogVertexDeclaration";
|
|
2123
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/instancesVertex";
|
|
2124
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/bonesVertex";
|
|
2125
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/bakedVertexAnimation";
|
|
2126
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneVertex";
|
|
2127
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/logDepthVertex";
|
|
2128
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/fogVertex";
|
|
2129
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/vertexColorMixing";
|
|
2130
1444
|
/** @internal */
|
|
2131
1445
|
export const fireVertexShaderWGSL: {
|
|
2132
1446
|
name: string;
|
|
@@ -2135,14 +1449,6 @@ export const fireVertexShaderWGSL: {
|
|
|
2135
1449
|
|
|
2136
1450
|
}
|
|
2137
1451
|
declare module "babylonjs-materials/fire/wgsl/fire.fragment" {
|
|
2138
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration";
|
|
2139
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/logDepthDeclaration";
|
|
2140
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/fogFragmentDeclaration";
|
|
2141
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneFragment";
|
|
2142
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/depthPrePass";
|
|
2143
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/logDepthFragment";
|
|
2144
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/fogFragment";
|
|
2145
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/imageProcessingCompatibility";
|
|
2146
1452
|
/** @internal */
|
|
2147
1453
|
export const firePixelShaderWGSL: {
|
|
2148
1454
|
name: string;
|
|
@@ -2320,6 +1626,12 @@ export class PBRCustomMaterial extends PBRMaterial {
|
|
|
2320
1626
|
[pointName: string]: string;
|
|
2321
1627
|
};
|
|
2322
1628
|
constructor(name: string, scene?: Scene);
|
|
1629
|
+
/**
|
|
1630
|
+
* Disposes the material
|
|
1631
|
+
* @param forceDisposeEffect specifies if effects should be forcefully disposed
|
|
1632
|
+
* @param forceDisposeTextures specifies if textures should be forcefully disposed
|
|
1633
|
+
*/
|
|
1634
|
+
dispose(forceDisposeEffect?: boolean, forceDisposeTextures?: boolean): void;
|
|
2323
1635
|
protected _afterBind(mesh?: Mesh, effect?: Nullable<Effect>, subMesh?: SubMesh): void;
|
|
2324
1636
|
/**
|
|
2325
1637
|
* Adds a new uniform to the shader
|
|
@@ -2790,22 +2102,6 @@ export class CellMaterial extends PushMaterial {
|
|
|
2790
2102
|
|
|
2791
2103
|
}
|
|
2792
2104
|
declare module "babylonjs-materials/cell/cell.vertex" {
|
|
2793
|
-
import "babylonjs/Shaders/ShadersInclude/bonesDeclaration";
|
|
2794
|
-
import "babylonjs/Shaders/ShadersInclude/bakedVertexAnimationDeclaration";
|
|
2795
|
-
import "babylonjs/Shaders/ShadersInclude/instancesDeclaration";
|
|
2796
|
-
import "babylonjs/Shaders/ShadersInclude/clipPlaneVertexDeclaration";
|
|
2797
|
-
import "babylonjs/Shaders/ShadersInclude/logDepthDeclaration";
|
|
2798
|
-
import "babylonjs/Shaders/ShadersInclude/fogVertexDeclaration";
|
|
2799
|
-
import "babylonjs/Shaders/ShadersInclude/lightFragmentDeclaration";
|
|
2800
|
-
import "babylonjs/Shaders/ShadersInclude/lightUboDeclaration";
|
|
2801
|
-
import "babylonjs/Shaders/ShadersInclude/instancesVertex";
|
|
2802
|
-
import "babylonjs/Shaders/ShadersInclude/bonesVertex";
|
|
2803
|
-
import "babylonjs/Shaders/ShadersInclude/bakedVertexAnimation";
|
|
2804
|
-
import "babylonjs/Shaders/ShadersInclude/clipPlaneVertex";
|
|
2805
|
-
import "babylonjs/Shaders/ShadersInclude/fogVertex";
|
|
2806
|
-
import "babylonjs/Shaders/ShadersInclude/shadowsVertex";
|
|
2807
|
-
import "babylonjs/Shaders/ShadersInclude/vertexColorMixing";
|
|
2808
|
-
import "babylonjs/Shaders/ShadersInclude/logDepthVertex";
|
|
2809
2105
|
/** @internal */
|
|
2810
2106
|
export const cellVertexShader: {
|
|
2811
2107
|
name: string;
|
|
@@ -2814,20 +2110,6 @@ export const cellVertexShader: {
|
|
|
2814
2110
|
|
|
2815
2111
|
}
|
|
2816
2112
|
declare module "babylonjs-materials/cell/cell.fragment" {
|
|
2817
|
-
import "babylonjs/Shaders/ShadersInclude/helperFunctions";
|
|
2818
|
-
import "babylonjs/Shaders/ShadersInclude/lightFragmentDeclaration";
|
|
2819
|
-
import "babylonjs/Shaders/ShadersInclude/lightUboDeclaration";
|
|
2820
|
-
import "babylonjs/Shaders/ShadersInclude/lightsFragmentFunctions";
|
|
2821
|
-
import "babylonjs/Shaders/ShadersInclude/shadowsFragmentFunctions";
|
|
2822
|
-
import "babylonjs/Shaders/ShadersInclude/clipPlaneFragmentDeclaration";
|
|
2823
|
-
import "babylonjs/Shaders/ShadersInclude/logDepthDeclaration";
|
|
2824
|
-
import "babylonjs/Shaders/ShadersInclude/fogFragmentDeclaration";
|
|
2825
|
-
import "babylonjs/Shaders/ShadersInclude/clipPlaneFragment";
|
|
2826
|
-
import "babylonjs/Shaders/ShadersInclude/depthPrePass";
|
|
2827
|
-
import "babylonjs/Shaders/ShadersInclude/lightFragment";
|
|
2828
|
-
import "babylonjs/Shaders/ShadersInclude/logDepthFragment";
|
|
2829
|
-
import "babylonjs/Shaders/ShadersInclude/fogFragment";
|
|
2830
|
-
import "babylonjs/Shaders/ShadersInclude/imageProcessingCompatibility";
|
|
2831
2113
|
/** @internal */
|
|
2832
2114
|
export const cellPixelShader: {
|
|
2833
2115
|
name: string;
|
|
@@ -2836,22 +2118,6 @@ export const cellPixelShader: {
|
|
|
2836
2118
|
|
|
2837
2119
|
}
|
|
2838
2120
|
declare module "babylonjs-materials/cell/wgsl/cell.vertex" {
|
|
2839
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/bonesDeclaration";
|
|
2840
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration";
|
|
2841
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/instancesDeclaration";
|
|
2842
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration";
|
|
2843
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/logDepthDeclaration";
|
|
2844
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/fogVertexDeclaration";
|
|
2845
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/lightVxFragmentDeclaration";
|
|
2846
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/lightVxUboDeclaration";
|
|
2847
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/instancesVertex";
|
|
2848
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/bonesVertex";
|
|
2849
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/bakedVertexAnimation";
|
|
2850
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneVertex";
|
|
2851
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/fogVertex";
|
|
2852
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/shadowsVertex";
|
|
2853
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/vertexColorMixing";
|
|
2854
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/logDepthVertex";
|
|
2855
2121
|
/** @internal */
|
|
2856
2122
|
export const cellVertexShaderWGSL: {
|
|
2857
2123
|
name: string;
|
|
@@ -2860,19 +2126,6 @@ export const cellVertexShaderWGSL: {
|
|
|
2860
2126
|
|
|
2861
2127
|
}
|
|
2862
2128
|
declare module "babylonjs-materials/cell/wgsl/cell.fragment" {
|
|
2863
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/helperFunctions";
|
|
2864
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/lightUboDeclaration";
|
|
2865
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/lightsFragmentFunctions";
|
|
2866
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/shadowsFragmentFunctions";
|
|
2867
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration";
|
|
2868
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/logDepthDeclaration";
|
|
2869
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/fogFragmentDeclaration";
|
|
2870
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/clipPlaneFragment";
|
|
2871
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/depthPrePass";
|
|
2872
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/lightFragment";
|
|
2873
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/logDepthFragment";
|
|
2874
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/fogFragment";
|
|
2875
|
-
import "babylonjs/ShadersWGSL/ShadersInclude/imageProcessingCompatibility";
|
|
2876
2129
|
/** @internal */
|
|
2877
2130
|
export const cellPixelShaderWGSL: {
|
|
2878
2131
|
name: string;
|
|
@@ -4228,6 +3481,12 @@ declare namespace BABYLON {
|
|
|
4228
3481
|
[pointName: string]: string;
|
|
4229
3482
|
};
|
|
4230
3483
|
constructor(name: string, scene?: Scene);
|
|
3484
|
+
/**
|
|
3485
|
+
* Disposes the material
|
|
3486
|
+
* @param forceDisposeEffect specifies if effects should be forcefully disposed
|
|
3487
|
+
* @param forceDisposeTextures specifies if textures should be forcefully disposed
|
|
3488
|
+
*/
|
|
3489
|
+
dispose(forceDisposeEffect?: boolean, forceDisposeTextures?: boolean): void;
|
|
4231
3490
|
protected _afterBind(mesh?: Mesh, effect?: Nullable<Effect>, subMesh?: SubMesh): void;
|
|
4232
3491
|
/**
|
|
4233
3492
|
* Adds a new uniform to the shader
|