babylonjs-materials 9.6.1 → 9.7.0

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Files changed (39) hide show
  1. package/babylon.cellMaterial.js +2 -0
  2. package/babylon.cellMaterial.js.map +1 -0
  3. package/babylon.customMaterial.js +2 -0
  4. package/babylon.customMaterial.js.map +1 -0
  5. package/babylon.customMaterial.min.js +1 -1
  6. package/babylon.customMaterial.min.js.map +1 -1
  7. package/babylon.fireMaterial.js +2 -0
  8. package/babylon.fireMaterial.js.map +1 -0
  9. package/babylon.furMaterial.js +2 -0
  10. package/babylon.furMaterial.js.map +1 -0
  11. package/babylon.gradientMaterial.js +2 -0
  12. package/babylon.gradientMaterial.js.map +1 -0
  13. package/babylon.gridMaterial.js +2 -0
  14. package/babylon.gridMaterial.js.map +1 -0
  15. package/babylon.lavaMaterial.js +2 -0
  16. package/babylon.lavaMaterial.js.map +1 -0
  17. package/babylon.mixMaterial.js +2 -0
  18. package/babylon.mixMaterial.js.map +1 -0
  19. package/babylon.normalMaterial.js +2 -0
  20. package/babylon.normalMaterial.js.map +1 -0
  21. package/babylon.shadowOnlyMaterial.js +2 -0
  22. package/babylon.shadowOnlyMaterial.js.map +1 -0
  23. package/babylon.simpleMaterial.js +2 -0
  24. package/babylon.simpleMaterial.js.map +1 -0
  25. package/babylon.skyMaterial.js +2 -0
  26. package/babylon.skyMaterial.js.map +1 -0
  27. package/babylon.terrainMaterial.js +2 -0
  28. package/babylon.terrainMaterial.js.map +1 -0
  29. package/babylon.triPlanarMaterial.js +2 -0
  30. package/babylon.triPlanarMaterial.js.map +1 -0
  31. package/babylon.waterMaterial.js +2 -0
  32. package/babylon.waterMaterial.js.map +1 -0
  33. package/babylonjs.materials.d.ts +6 -0
  34. package/babylonjs.materials.js +1 -1
  35. package/babylonjs.materials.js.map +1 -1
  36. package/babylonjs.materials.min.js +1 -1
  37. package/babylonjs.materials.min.js.map +1 -1
  38. package/babylonjs.materials.module.d.ts +12 -0
  39. package/package.json +2 -2
@@ -2320,6 +2320,12 @@ export class PBRCustomMaterial extends PBRMaterial {
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  [pointName: string]: string;
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  };
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  constructor(name: string, scene?: Scene);
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+ /**
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+ * Disposes the material
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+ * @param forceDisposeEffect specifies if effects should be forcefully disposed
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+ * @param forceDisposeTextures specifies if textures should be forcefully disposed
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+ */
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+ dispose(forceDisposeEffect?: boolean, forceDisposeTextures?: boolean): void;
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  protected _afterBind(mesh?: Mesh, effect?: Nullable<Effect>, subMesh?: SubMesh): void;
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  /**
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  * Adds a new uniform to the shader
@@ -4228,6 +4234,12 @@ declare namespace BABYLON {
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  [pointName: string]: string;
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  };
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  constructor(name: string, scene?: Scene);
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+ /**
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+ * Disposes the material
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+ * @param forceDisposeEffect specifies if effects should be forcefully disposed
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+ * @param forceDisposeTextures specifies if textures should be forcefully disposed
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+ */
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+ dispose(forceDisposeEffect?: boolean, forceDisposeTextures?: boolean): void;
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  protected _afterBind(mesh?: Mesh, effect?: Nullable<Effect>, subMesh?: SubMesh): void;
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  /**
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  * Adds a new uniform to the shader
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "babylonjs-materials",
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- "version": "9.6.1",
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+ "version": "9.7.0",
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  "main": "babylonjs.materials.min.js",
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  "types": "babylonjs.materials.module.d.ts",
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  "files": [
@@ -16,7 +16,7 @@
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  "test:escheck": "es-check es6 ./babylonjs.materials.js"
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  },
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  "dependencies": {
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- "babylonjs": "9.6.1"
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+ "babylonjs": "9.7.0"
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  },
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  "devDependencies": {
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  "@dev/build-tools": "1.0.0",