babylonjs-materials 9.5.0 → 9.5.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (53) hide show
  1. package/babylon.cellMaterial.min.js +1 -1
  2. package/babylon.cellMaterial.min.js.map +1 -1
  3. package/babylon.customMaterial.min.js +1 -1
  4. package/babylon.customMaterial.min.js.map +1 -1
  5. package/babylon.fireMaterial.min.js +1 -1
  6. package/babylon.fireMaterial.min.js.map +1 -1
  7. package/babylon.furMaterial.min.js +1 -1
  8. package/babylon.furMaterial.min.js.map +1 -1
  9. package/babylon.gradientMaterial.min.js +1 -1
  10. package/babylon.gradientMaterial.min.js.map +1 -1
  11. package/babylon.gridMaterial.min.js +1 -1
  12. package/babylon.gridMaterial.min.js.map +1 -1
  13. package/babylon.lavaMaterial.min.js +1 -1
  14. package/babylon.lavaMaterial.min.js.map +1 -1
  15. package/babylon.mixMaterial.min.js +1 -1
  16. package/babylon.mixMaterial.min.js.map +1 -1
  17. package/babylon.normalMaterial.min.js +1 -1
  18. package/babylon.normalMaterial.min.js.map +1 -1
  19. package/babylon.shadowOnlyMaterial.min.js +1 -1
  20. package/babylon.shadowOnlyMaterial.min.js.map +1 -1
  21. package/babylon.simpleMaterial.min.js +1 -1
  22. package/babylon.simpleMaterial.min.js.map +1 -1
  23. package/babylon.skyMaterial.min.js +1 -1
  24. package/babylon.skyMaterial.min.js.map +1 -1
  25. package/babylon.terrainMaterial.min.js +1 -1
  26. package/babylon.terrainMaterial.min.js.map +1 -1
  27. package/babylon.triPlanarMaterial.min.js +1 -1
  28. package/babylon.triPlanarMaterial.min.js.map +1 -1
  29. package/babylon.waterMaterial.min.js +1 -1
  30. package/babylon.waterMaterial.min.js.map +1 -1
  31. package/babylonjs.materials.js +1 -1
  32. package/babylonjs.materials.js.map +1 -1
  33. package/babylonjs.materials.min.js +1 -1
  34. package/babylonjs.materials.min.js.map +1 -1
  35. package/package.json +3 -2
  36. package/rollup.config.umd.mjs +2 -0
  37. package/src/cell.ts +2 -3
  38. package/src/custom.ts +2 -3
  39. package/src/fire.ts +2 -3
  40. package/src/fur.ts +2 -3
  41. package/src/gradient.ts +2 -3
  42. package/src/grid.ts +2 -3
  43. package/src/index.ts +2 -3
  44. package/src/lava.ts +2 -3
  45. package/src/mix.ts +2 -3
  46. package/src/normal.ts +2 -3
  47. package/src/shadowOnly.ts +2 -3
  48. package/src/simple.ts +2 -3
  49. package/src/sky.ts +2 -3
  50. package/src/terrain.ts +2 -3
  51. package/src/triPlanar.ts +2 -3
  52. package/src/water.ts +2 -3
  53. package/webpack.config.js +0 -35
@@ -1,2 +1,2 @@
1
- !function(e,n){"object"==typeof exports&&"undefined"!=typeof module?n(exports,require("babylonjs")):"function"==typeof define&&define.amd?define(["exports","babylonjs"],n):n((e="undefined"!=typeof globalThis?globalThis:e||self).BABYLON=e.BABYLON||{},e.BABYLON)}(this,function(e,n){"use strict";var i=function(e,n){return i=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(e,n){e.__proto__=n}||function(e,n){for(var i in n)Object.prototype.hasOwnProperty.call(n,i)&&(e[i]=n[i])},i(e,n)};function t(e,n){if("function"!=typeof n&&null!==n)throw new TypeError("Class extends value "+String(n)+" is not a constructor or null");function t(){this.constructor=e}i(e,n),e.prototype=null===n?Object.create(n):(t.prototype=n.prototype,new t)}function r(e,n,i,t){var r,o=arguments.length,f=o<3?n:null===t?t=Object.getOwnPropertyDescriptor(n,i):t;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)f=Reflect.decorate(e,n,i,t);else for(var a=e.length-1;a>=0;a--)(r=e[a])&&(f=(o<3?r(f):o>3?r(n,i,f):r(n,i))||f);return o>3&&f&&Object.defineProperty(n,i,f),f}"function"==typeof SuppressedError&&SuppressedError;var o=function(e){function n(){var n=e.call(this)||this;return n.DIFFUSE=!1,n.CLIPPLANE=!1,n.CLIPPLANE2=!1,n.CLIPPLANE3=!1,n.CLIPPLANE4=!1,n.CLIPPLANE5=!1,n.CLIPPLANE6=!1,n.ALPHATEST=!1,n.DEPTHPREPASS=!1,n.POINTSIZE=!1,n.FOG=!1,n.NORMAL=!1,n.UV1=!1,n.UV2=!1,n.VERTEXCOLOR=!1,n.VERTEXALPHA=!1,n.NUM_BONE_INFLUENCERS=0,n.BonesPerMesh=0,n.INSTANCES=!1,n.INSTANCESCOLOR=!1,n.IMAGEPROCESSINGPOSTPROCESS=!1,n.SKIPFINALCOLORCLAMP=!1,n.LOGARITHMICDEPTH=!1,n.AREALIGHTSUPPORTED=!0,n.AREALIGHTNOROUGHTNESS=!0,n.rebuild(),n}return t(n,e),n}(n.MaterialDefines),f=function(e){function i(i,t,r){void 0===r&&(r=!1);var o=e.call(this,i,t,void 0,r)||this;return o.diffuseColor=new n.Color3(1,1,1),o._disableLighting=!1,o._maxSimultaneousLights=4,o._shadersLoaded=!1,o}return t(i,e),i.prototype.needAlphaBlending=function(){return this.alpha<1},i.prototype.needAlphaTesting=function(){return!1},i.prototype.getAlphaTestTexture=function(){return null},i.prototype.isReadyForSubMesh=function(e,i,t){var r=this,f=i._drawWrapper;if(this.isFrozen&&f.effect&&f._wasPreviouslyReady&&f._wasPreviouslyUsingInstances===t)return!0;i.materialDefines||(i.materialDefines=new o);var a=i.materialDefines,s=this.getScene();if(this._isReadyForSubMesh(i))return!0;var l=s.getEngine();if(a._areTexturesDirty&&(a._needUVs=!1,s.texturesEnabled&&this._diffuseTexture&&n.MaterialFlags.DiffuseTextureEnabled)){if(!this._diffuseTexture.isReady())return!1;a._needUVs=!0,a.DIFFUSE=!0}if(n.PrepareDefinesForMisc(e,s,this._useLogarithmicDepth,this.pointsCloud,this.fogEnabled,this.needAlphaTestingForMesh(e),a,void 0,void 0,void 0,this._isVertexOutputInvariant),a._needNormals=n.PrepareDefinesForLights(s,e,a,!1,this._maxSimultaneousLights,this._disableLighting),n.PrepareDefinesForFrameBoundValues(s,l,this,a,!!t),n.PrepareDefinesForAttributes(e,a,!0,!0),a.isDirty){a.markAsProcessed(),s.resetCachedMaterial();var u=new n.EffectFallbacks;a.FOG&&u.addFallback(1,"FOG"),n.HandleFallbacksForShadows(a,u,this.maxSimultaneousLights),a.NUM_BONE_INFLUENCERS>0&&u.addCPUSkinningFallback(0,e),a.IMAGEPROCESSINGPOSTPROCESS=s.imageProcessingConfiguration.applyByPostProcess;var d=[n.VertexBuffer.PositionKind];a.NORMAL&&d.push(n.VertexBuffer.NormalKind),a.UV1&&d.push(n.VertexBuffer.UVKind),a.UV2&&d.push(n.VertexBuffer.UV2Kind),a.VERTEXCOLOR&&d.push(n.VertexBuffer.ColorKind),n.PrepareAttributesForBones(d,e,a,u),n.PrepareAttributesForInstances(d,a);var c=a.toString(),p=["world","view","viewProjection","vEyePosition","vLightsType","vDiffuseColor","vFogInfos","vFogColor","pointSize","vDiffuseInfos","mBones","diffuseMatrix","logarithmicDepthConstant"],h=["diffuseSampler","areaLightsLTC1Sampler","areaLightsLTC2Sampler"],g=[];n.AddClipPlaneUniforms(p),n.PrepareUniformsAndSamplersList({uniformsNames:p,uniformBuffersNames:g,samplers:h,defines:a,maxSimultaneousLights:this.maxSimultaneousLights}),i.setEffect(s.getEngine().createEffect("simple",{attributes:d,uniformsNames:p,uniformBuffersNames:g,samplers:h,defines:c,fallbacks:u,onCompiled:this.onCompiled,onError:this.onError,indexParameters:{maxSimultaneousLights:this._maxSimultaneousLights-1},shaderLanguage:this._shaderLanguage,extraInitializationsAsync:this._shadersLoaded?void 0:function(){return e=r,n=void 0,t=function(){return function(e,n){var i,t,r,o={label:0,sent:function(){if(1&r[0])throw r[1];return r[1]},trys:[],ops:[]},f=Object.create(("function"==typeof Iterator?Iterator:Object).prototype);return f.next=a(0),f.throw=a(1),f.return=a(2),"function"==typeof Symbol&&(f[Symbol.iterator]=function(){return this}),f;function a(a){return function(s){return function(a){if(i)throw new TypeError("Generator is already executing.");for(;f&&(f=0,a[0]&&(o=0)),o;)try{if(i=1,t&&(r=2&a[0]?t.return:a[0]?t.throw||((r=t.return)&&r.call(t),0):t.next)&&!(r=r.call(t,a[1])).done)return r;switch(t=0,r&&(a=[2&a[0],r.value]),a[0]){case 0:case 1:r=a;break;case 4:return o.label++,{value:a[1],done:!1};case 5:o.label++,t=a[1],a=[0];continue;case 7:a=o.ops.pop(),o.trys.pop();continue;default:if(!((r=(r=o.trys).length>0&&r[r.length-1])||6!==a[0]&&2!==a[0])){o=0;continue}if(3===a[0]&&(!r||a[1]>r[0]&&a[1]<r[3])){o.label=a[1];break}if(6===a[0]&&o.label<r[1]){o.label=r[1],r=a;break}if(r&&o.label<r[2]){o.label=r[2],o.ops.push(a);break}r[2]&&o.ops.pop(),o.trys.pop();continue}a=n.call(e,o)}catch(e){a=[6,e],t=0}finally{i=r=0}if(5&a[0])throw a[1];return{value:a[0]?a[1]:void 0,done:!0}}([a,s])}}}(this,function(e){switch(e.label){case 0:return 1!==this.shaderLanguage?[3,2]:[4,Promise.all([Promise.resolve().then(function(){return v}),Promise.resolve().then(function(){return m})])];case 1:return e.sent(),[3,4];case 2:return[4,Promise.all([Promise.resolve().then(function(){return E}),Promise.resolve().then(function(){return x})])];case 3:e.sent(),e.label=4;case 4:return this._shadersLoaded=!0,[2]}})},new((i=void 0)||(i=Promise))(function(r,o){function f(e){try{s(t.next(e))}catch(e){o(e)}}function a(e){try{s(t.throw(e))}catch(e){o(e)}}function s(e){var n;e.done?r(e.value):(n=e.value,n instanceof i?n:new i(function(e){e(n)})).then(f,a)}s((t=t.apply(e,n||[])).next())});var e,n,i,t}},l),a,this._materialContext)}if(a.AREALIGHTUSED)for(var S=0;S<e.lightSources.length;S++)if(!e.lightSources[S]._isReady())return!1;return!(!i.effect||!i.effect.isReady()||(a._renderId=s.getRenderId(),f._wasPreviouslyReady=!0,f._wasPreviouslyUsingInstances=!!t,0))},i.prototype.bindForSubMesh=function(e,i,t){var r=this.getScene(),o=t.materialDefines;if(o){var f=t.effect;f&&(this._activeEffect=f,this.bindOnlyWorldMatrix(e),this._activeEffect.setMatrix("viewProjection",r.getTransformMatrix()),n.BindBonesParameters(i,this._activeEffect),this._mustRebind(r,f,t)&&(this._diffuseTexture&&n.MaterialFlags.DiffuseTextureEnabled&&(this._activeEffect.setTexture("diffuseSampler",this._diffuseTexture),this._activeEffect.setFloat2("vDiffuseInfos",this._diffuseTexture.coordinatesIndex,this._diffuseTexture.level),this._activeEffect.setMatrix("diffuseMatrix",this._diffuseTexture.getTextureMatrix())),n.BindClipPlane(f,this,r),this.pointsCloud&&this._activeEffect.setFloat("pointSize",this.pointSize),this._useLogarithmicDepth&&n.BindLogDepth(o,f,r),r.bindEyePosition(f)),this._activeEffect.setColor4("vDiffuseColor",this.diffuseColor,this.alpha*i.visibility),r.lightsEnabled&&!this.disableLighting&&n.BindLights(r,i,this._activeEffect,o,this.maxSimultaneousLights),r.fogEnabled&&i.applyFog&&r.fogMode!==n.Scene.FOGMODE_NONE&&this._activeEffect.setMatrix("view",r.getViewMatrix()),n.BindFogParameters(r,i,this._activeEffect),this._afterBind(i,this._activeEffect,t))}},i.prototype.getAnimatables=function(){var e=[];return this._diffuseTexture&&this._diffuseTexture.animations&&this._diffuseTexture.animations.length>0&&e.push(this._diffuseTexture),e},i.prototype.getActiveTextures=function(){var n=e.prototype.getActiveTextures.call(this);return this._diffuseTexture&&n.push(this._diffuseTexture),n},i.prototype.hasTexture=function(n){return!!e.prototype.hasTexture.call(this,n)||this.diffuseTexture===n},i.prototype.dispose=function(n){this._diffuseTexture&&this._diffuseTexture.dispose(),e.prototype.dispose.call(this,n)},i.prototype.clone=function(e){var t=this;return n.SerializationHelper.Clone(function(){return new i(e,t.getScene())},this)},i.prototype.serialize=function(){var n=e.prototype.serialize.call(this);return n.customType="BABYLON.SimpleMaterial",n},i.prototype.getClassName=function(){return"SimpleMaterial"},i.Parse=function(e,t,r){return n.SerializationHelper.Parse(function(){return new i(e.name,t)},e,t,r)},r([n.serializeAsTexture("diffuseTexture")],i.prototype,"_diffuseTexture",void 0),r([n.expandToProperty("_markAllSubMeshesAsTexturesDirty")],i.prototype,"diffuseTexture",void 0),r([n.serializeAsColor3("diffuse")],i.prototype,"diffuseColor",void 0),r([n.serialize("disableLighting")],i.prototype,"_disableLighting",void 0),r([n.expandToProperty("_markAllSubMeshesAsLightsDirty")],i.prototype,"disableLighting",void 0),r([n.serialize("maxSimultaneousLights")],i.prototype,"_maxSimultaneousLights",void 0),r([n.expandToProperty("_markAllSubMeshesAsLightsDirty")],i.prototype,"maxSimultaneousLights",void 0),i}(n.PushMaterial);n.RegisterClass("BABYLON.SimpleMaterial",f);var a={__proto__:null,SimpleMaterial:f},s="undefined"!=typeof global?global:"undefined"!=typeof window?window:void 0;if(void 0!==s)for(var l in a)s.BABYLON[l]=a[l];var u={__proto__:null,SimpleMaterial:f},d="simpleVertexShader",c="attribute position: vec3f;\n#ifdef NORMAL\nattribute normal: vec3f;\n#endif\n#ifdef UV1\nattribute uv: vec2f;\n#endif\n#ifdef UV2\nattribute uv2: vec2f;\n#endif\n#ifdef VERTEXCOLOR\nattribute color: vec4f;\n#endif\n#include<bonesDeclaration>\n#include<bakedVertexAnimationDeclaration>\n#include<instancesDeclaration>\nuniform view: mat4x4f;uniform viewProjection: mat4x4f;\n#ifdef DIFFUSE\nvarying vDiffuseUV: vec2f;uniform diffuseMatrix: mat4x4f;uniform vDiffuseInfos: vec2f;\n#endif\n#ifdef POINTSIZE\nuniform pointSize: f32;\n#endif\nvarying vPositionW: vec3f;\n#ifdef NORMAL\nvarying vNormalW: vec3f;\n#endif\n#ifdef VERTEXCOLOR\nvarying vColor: vec4f;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<logDepthDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightVxFragment>[0..maxSimultaneousLights]\n#if defined(CLUSTLIGHT_BATCH) && CLUSTLIGHT_BATCH>0\nvarying vViewDepth: f32;\n#endif\n#define CUSTOM_VERTEX_DEFINITIONS\n@vertex\nfn main(input : VertexInputs)->FragmentInputs {\n#define CUSTOM_VERTEX_MAIN_BEGIN\n#ifdef VERTEXCOLOR\nvar colorUpdated: vec4f=vertexInputs.color;\n#endif\n#include<instancesVertex>\n#include<bonesVertex>\n#include<bakedVertexAnimation>\nvar worldPos: vec4f=finalWorld* vec4f(vertexInputs.position,1.0);vertexOutputs.position=uniforms.viewProjection*worldPos;vertexOutputs.vPositionW= worldPos.xyz;\n#ifdef NORMAL\nvertexOutputs.vNormalW=normalize(( finalWorld* vec4f(vertexInputs.normal,0.0)).xyz);\n#endif\n#ifndef UV1\nvar uv: vec2f= vec2f(0.,0.);\n#else\nvar uv: vec2f=vertexInputs.uv;\n#endif\n#ifndef UV2\nvar uv2: vec2f= vec2f(0.,0.);\n#else\nvar uv2: vec2f=vertexInputs.uv2;\n#endif\n#ifdef DIFFUSE\nif (uniforms.vDiffuseInfos.x==0.)\n{vertexOutputs.vDiffuseUV=(uniforms.diffuseMatrix* vec4f(uv,1.0,0.0)).xy;}\nelse\n{vertexOutputs.vDiffuseUV=(uniforms.diffuseMatrix* vec4f(uv2,1.0,0.0)).xy;}\n#endif\n#include<clipPlaneVertex>\n#include<logDepthVertex>\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n#include<vertexColorMixing>\n#define CUSTOM_VERTEX_MAIN_END\n}\n";n.ShaderStore.ShadersStoreWGSL[d]||(n.ShaderStore.ShadersStoreWGSL[d]=c);var v={__proto__:null,simpleVertexShaderWGSL:{name:d,shader:c}},p="simplePixelShader",h="uniform vEyePosition: vec4f;uniform vDiffuseColor: vec4f;varying vPositionW: vec3f;\n#ifdef NORMAL\nvarying vNormalW: vec3f;\n#endif\n#ifdef VERTEXCOLOR\nvarying vColor: vec4f;\n#endif\n#include<helperFunctions>\n#include<lightUboDeclaration>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#ifdef DIFFUSE\nvarying vDiffuseUV: vec2f;var diffuseSamplerSampler: sampler;var diffuseSampler: texture_2d<f32>;uniform vDiffuseInfos: vec2f;\n#endif\n#include<clipPlaneFragmentDeclaration>\n#include<logDepthDeclaration>\n#include<fogFragmentDeclaration>\n#if defined(CLUSTLIGHT_BATCH) && CLUSTLIGHT_BATCH>0\nvarying vViewDepth: f32;\n#endif\n#define CUSTOM_FRAGMENT_DEFINITIONS\n@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\n#include<clipPlaneFragment>\nvar viewDirectionW: vec3f=normalize(uniforms.vEyePosition.xyz-fragmentInputs.vPositionW);var baseColor: vec4f= vec4f(1.,1.,1.,1.);var diffuseColor: vec3f=uniforms.vDiffuseColor.rgb;var alpha: f32=uniforms.vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor=textureSample(diffuseSampler,diffuseSamplerSampler,fragmentInputs.vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4) {discard;}\n#endif\n#include<depthPrePass>\nbaseColor=vec4f(baseColor.rgb*uniforms.vDiffuseInfos.y,baseColor.a);\n#endif\n#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nbaseColor=vec4f(baseColor.rgb*fragmentInputs.vColor.rgb,baseColor.a);\n#endif\n#ifdef NORMAL\nvar normalW: vec3f=normalize(fragmentInputs.vNormalW);\n#else\nvar normalW: vec3f= vec3f(1.0,1.0,1.0);\n#endif\nvar diffuseBase: vec3f= vec3f(0.,0.,0.);var info: lightingInfo;var shadow: f32=1.;var glossiness: f32=0.;var aggShadow: f32=0.;var numLights: f32=0.;\n#ifdef SPECULARTERM\nvar specularBase: vec3f= vec3f(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#if defined(VERTEXALPHA) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nalpha*=fragmentInputs.vColor.a;\n#endif\nvar finalDiffuse: vec3f=clamp(diffuseBase*diffuseColor,vec3f(0.0),vec3f(1.0))*baseColor.rgb;var color: vec4f= vec4f(finalDiffuse,alpha);\n#include<logDepthFragment>\n#include<fogFragment>\nfragmentOutputs.color=color;\n#include<imageProcessingCompatibility>\n#define CUSTOM_FRAGMENT_MAIN_END\n}\n";n.ShaderStore.ShadersStoreWGSL[p]||(n.ShaderStore.ShadersStoreWGSL[p]=h);var m={__proto__:null,simplePixelShaderWGSL:{name:p,shader:h}},g="simpleVertexShader",S="precision highp float;attribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n#include<bakedVertexAnimationDeclaration>\n#include<instancesDeclaration>\nuniform mat4 view;uniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;uniform mat4 diffuseMatrix;uniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<logDepthDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#if defined(CLUSTLIGHT_BATCH) && CLUSTLIGHT_BATCH>0\nvarying float vViewDepth;\n#endif\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\n#ifdef VERTEXCOLOR\nvec4 colorUpdated=color;\n#endif\n#include<instancesVertex>\n#include<bonesVertex>\n#include<bakedVertexAnimation>\nvec4 worldPos=finalWorld*vec4(position,1.0);gl_Position=viewProjection*worldPos;vPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x==0.)\n{vDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));}\nelse\n{vDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));}\n#endif\n#include<clipPlaneVertex>\n#include<logDepthVertex>\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n#include<vertexColorMixing>\n#if defined(POINTSIZE) && !defined(WEBGPU)\ngl_PointSize=pointSize;\n#endif\n#define CUSTOM_VERTEX_MAIN_END\n}\n";n.ShaderStore.ShadersStore[g]||(n.ShaderStore.ShadersStore[g]=S);var E={__proto__:null,simpleVertexShader:{name:g,shader:S}},_="simplePixelShader",T="precision highp float;uniform vec4 vEyePosition;uniform vec4 vDiffuseColor;varying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nvarying vec4 vColor;\n#endif\n#include<helperFunctions>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;uniform sampler2D diffuseSampler;uniform vec2 vDiffuseInfos;\n#endif\n#include<clipPlaneFragmentDeclaration>\n#ifdef LOGARITHMICDEPTH\n#extension GL_EXT_frag_depth : enable\n#endif\n#include<logDepthDeclaration>\n#include<fogFragmentDeclaration>\n#if defined(CLUSTLIGHT_BATCH) && CLUSTLIGHT_BATCH>0\nvarying float vViewDepth;\n#endif\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition.xyz-vPositionW);vec4 baseColor=vec4(1.,1.,1.,1.);vec3 diffuseColor=vDiffuseColor.rgb;float alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nbaseColor.rgb*=vColor.rgb;\n#endif\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\nvec3 diffuseBase=vec3(0.,0.,0.);lightingInfo info;float shadow=1.;float glossiness=0.;float aggShadow=0.;float numLights=0.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif \n#include<lightFragment>[0..maxSimultaneousLights]\n#if defined(VERTEXALPHA) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;vec4 color=vec4(finalDiffuse,alpha);\n#include<logDepthFragment>\n#include<fogFragment>\ngl_FragColor=color;\n#include<imageProcessingCompatibility>\n#define CUSTOM_FRAGMENT_MAIN_END\n}";n.ShaderStore.ShadersStore[_]||(n.ShaderStore.ShadersStore[_]=T);var x={__proto__:null,simplePixelShader:{name:_,shader:T}};e.default=u,e.materials=u,Object.defineProperty(e,"__esModule",{value:!0})});
1
+ !function(e,n){"object"==typeof exports&&"undefined"!=typeof module?n(exports,require("babylonjs")):"function"==typeof define&&define.amd?define(["exports","babylonjs"],n):n((e="undefined"!=typeof globalThis?globalThis:e||self).BABYLON=e.BABYLON||{},e.BABYLON)}(this,function(e,n){"use strict";var i=function(e,n){return i=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(e,n){e.__proto__=n}||function(e,n){for(var i in n)Object.prototype.hasOwnProperty.call(n,i)&&(e[i]=n[i])},i(e,n)};function t(e,n){if("function"!=typeof n&&null!==n)throw new TypeError("Class extends value "+String(n)+" is not a constructor or null");function t(){this.constructor=e}i(e,n),e.prototype=null===n?Object.create(n):(t.prototype=n.prototype,new t)}function r(e,n,i,t){var r,o=arguments.length,a=o<3?n:null===t?t=Object.getOwnPropertyDescriptor(n,i):t;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)a=Reflect.decorate(e,n,i,t);else for(var f=e.length-1;f>=0;f--)(r=e[f])&&(a=(o<3?r(a):o>3?r(n,i,a):r(n,i))||a);return o>3&&a&&Object.defineProperty(n,i,a),a}Object.create,Object.create,"function"==typeof SuppressedError&&SuppressedError;var o=function(e){function n(){var n=e.call(this)||this;return n.DIFFUSE=!1,n.CLIPPLANE=!1,n.CLIPPLANE2=!1,n.CLIPPLANE3=!1,n.CLIPPLANE4=!1,n.CLIPPLANE5=!1,n.CLIPPLANE6=!1,n.ALPHATEST=!1,n.DEPTHPREPASS=!1,n.POINTSIZE=!1,n.FOG=!1,n.NORMAL=!1,n.UV1=!1,n.UV2=!1,n.VERTEXCOLOR=!1,n.VERTEXALPHA=!1,n.NUM_BONE_INFLUENCERS=0,n.BonesPerMesh=0,n.INSTANCES=!1,n.INSTANCESCOLOR=!1,n.IMAGEPROCESSINGPOSTPROCESS=!1,n.SKIPFINALCOLORCLAMP=!1,n.LOGARITHMICDEPTH=!1,n.AREALIGHTSUPPORTED=!0,n.AREALIGHTNOROUGHTNESS=!0,n.rebuild(),n}return t(n,e),n}(n.MaterialDefines),a=function(e){function i(i,t,r){void 0===r&&(r=!1);var o=e.call(this,i,t,void 0,r)||this;return o.diffuseColor=new n.Color3(1,1,1),o._disableLighting=!1,o._maxSimultaneousLights=4,o._shadersLoaded=!1,o}return t(i,e),i.prototype.needAlphaBlending=function(){return this.alpha<1},i.prototype.needAlphaTesting=function(){return!1},i.prototype.getAlphaTestTexture=function(){return null},i.prototype.isReadyForSubMesh=function(e,i,t){var r=this,a=i._drawWrapper;if(this.isFrozen&&a.effect&&a._wasPreviouslyReady&&a._wasPreviouslyUsingInstances===t)return!0;i.materialDefines||(i.materialDefines=new o);var f=i.materialDefines,s=this.getScene();if(this._isReadyForSubMesh(i))return!0;var l=s.getEngine();if(f._areTexturesDirty&&(f._needUVs=!1,s.texturesEnabled&&this._diffuseTexture&&n.MaterialFlags.DiffuseTextureEnabled)){if(!this._diffuseTexture.isReady())return!1;f._needUVs=!0,f.DIFFUSE=!0}if(n.PrepareDefinesForMisc(e,s,this._useLogarithmicDepth,this.pointsCloud,this.fogEnabled,this.needAlphaTestingForMesh(e),f,void 0,void 0,void 0,this._isVertexOutputInvariant),f._needNormals=n.PrepareDefinesForLights(s,e,f,!1,this._maxSimultaneousLights,this._disableLighting),n.PrepareDefinesForFrameBoundValues(s,l,this,f,!!t),n.PrepareDefinesForAttributes(e,f,!0,!0),f.isDirty){f.markAsProcessed(),s.resetCachedMaterial();var u=new n.EffectFallbacks;f.FOG&&u.addFallback(1,"FOG"),n.HandleFallbacksForShadows(f,u,this.maxSimultaneousLights),f.NUM_BONE_INFLUENCERS>0&&u.addCPUSkinningFallback(0,e),f.IMAGEPROCESSINGPOSTPROCESS=s.imageProcessingConfiguration.applyByPostProcess;var d=[n.VertexBuffer.PositionKind];f.NORMAL&&d.push(n.VertexBuffer.NormalKind),f.UV1&&d.push(n.VertexBuffer.UVKind),f.UV2&&d.push(n.VertexBuffer.UV2Kind),f.VERTEXCOLOR&&d.push(n.VertexBuffer.ColorKind),n.PrepareAttributesForBones(d,e,f,u),n.PrepareAttributesForInstances(d,f);var v=f.toString(),p=["world","view","viewProjection","vEyePosition","vLightsType","vDiffuseColor","vFogInfos","vFogColor","pointSize","vDiffuseInfos","mBones","diffuseMatrix","logarithmicDepthConstant"],m=["diffuseSampler","areaLightsLTC1Sampler","areaLightsLTC2Sampler"],g=[];n.AddClipPlaneUniforms(p),n.PrepareUniformsAndSamplersList({uniformsNames:p,uniformBuffersNames:g,samplers:m,defines:f,maxSimultaneousLights:this.maxSimultaneousLights,shaderLanguage:this._shaderLanguage}),i.setEffect(s.getEngine().createEffect("simple",{attributes:d,uniformsNames:p,uniformBuffersNames:g,samplers:m,defines:v,fallbacks:u,onCompiled:this.onCompiled,onError:this.onError,indexParameters:{maxSimultaneousLights:this._maxSimultaneousLights-1},shaderLanguage:this._shaderLanguage,extraInitializationsAsync:this._shadersLoaded?void 0:function(){return e=r,n=void 0,t=function(){return function(e,n){var i,t,r,o={label:0,sent:function(){if(1&r[0])throw r[1];return r[1]},trys:[],ops:[]},a=Object.create(("function"==typeof Iterator?Iterator:Object).prototype);return a.next=f(0),a.throw=f(1),a.return=f(2),"function"==typeof Symbol&&(a[Symbol.iterator]=function(){return this}),a;function f(f){return function(s){return function(f){if(i)throw new TypeError("Generator is already executing.");for(;a&&(a=0,f[0]&&(o=0)),o;)try{if(i=1,t&&(r=2&f[0]?t.return:f[0]?t.throw||((r=t.return)&&r.call(t),0):t.next)&&!(r=r.call(t,f[1])).done)return r;switch(t=0,r&&(f=[2&f[0],r.value]),f[0]){case 0:case 1:r=f;break;case 4:return o.label++,{value:f[1],done:!1};case 5:o.label++,t=f[1],f=[0];continue;case 7:f=o.ops.pop(),o.trys.pop();continue;default:if(!((r=(r=o.trys).length>0&&r[r.length-1])||6!==f[0]&&2!==f[0])){o=0;continue}if(3===f[0]&&(!r||f[1]>r[0]&&f[1]<r[3])){o.label=f[1];break}if(6===f[0]&&o.label<r[1]){o.label=r[1],r=f;break}if(r&&o.label<r[2]){o.label=r[2],o.ops.push(f);break}r[2]&&o.ops.pop(),o.trys.pop();continue}f=n.call(e,o)}catch(e){f=[6,e],t=0}finally{i=r=0}if(5&f[0])throw f[1];return{value:f[0]?f[1]:void 0,done:!0}}([f,s])}}}(this,function(e){switch(e.label){case 0:return 1!==this.shaderLanguage?[3,2]:[4,Promise.all([Promise.resolve().then(function(){return c}),Promise.resolve().then(function(){return h})])];case 1:return e.sent(),[3,4];case 2:return[4,Promise.all([Promise.resolve().then(function(){return S}),Promise.resolve().then(function(){return T})])];case 3:e.sent(),e.label=4;case 4:return this._shadersLoaded=!0,[2]}})},new((i=void 0)||(i=Promise))(function(r,o){function a(e){try{s(t.next(e))}catch(e){o(e)}}function f(e){try{s(t.throw(e))}catch(e){o(e)}}function s(e){var n;e.done?r(e.value):(n=e.value,n instanceof i?n:new i(function(e){e(n)})).then(a,f)}s((t=t.apply(e,n||[])).next())});var e,n,i,t}},l),f,this._materialContext)}if(f.AREALIGHTUSED)for(var E=0;E<e.lightSources.length;E++)if(!e.lightSources[E]._isReady())return!1;return!(!i.effect||!i.effect.isReady()||(f._renderId=s.getRenderId(),a._wasPreviouslyReady=!0,a._wasPreviouslyUsingInstances=!!t,0))},i.prototype.bindForSubMesh=function(e,i,t){var r=this.getScene(),o=t.materialDefines;if(o){var a=t.effect;a&&(this._activeEffect=a,this.bindOnlyWorldMatrix(e),this._activeEffect.setMatrix("viewProjection",r.getTransformMatrix()),n.BindBonesParameters(i,this._activeEffect),this._mustRebind(r,a,t)&&(this._diffuseTexture&&n.MaterialFlags.DiffuseTextureEnabled&&(this._activeEffect.setTexture("diffuseSampler",this._diffuseTexture),this._activeEffect.setFloat2("vDiffuseInfos",this._diffuseTexture.coordinatesIndex,this._diffuseTexture.level),this._activeEffect.setMatrix("diffuseMatrix",this._diffuseTexture.getTextureMatrix())),n.BindClipPlane(a,this,r),this.pointsCloud&&this._activeEffect.setFloat("pointSize",this.pointSize),this._useLogarithmicDepth&&n.BindLogDepth(o,a,r),r.bindEyePosition(a)),this._activeEffect.setColor4("vDiffuseColor",this.diffuseColor,this.alpha*i.visibility),r.lightsEnabled&&!this.disableLighting&&n.BindLights(r,i,this._activeEffect,o,this.maxSimultaneousLights),r.fogEnabled&&i.applyFog&&r.fogMode!==n.Scene.FOGMODE_NONE&&this._activeEffect.setMatrix("view",r.getViewMatrix()),n.BindFogParameters(r,i,this._activeEffect),this._afterBind(i,this._activeEffect,t))}},i.prototype.getAnimatables=function(){var e=[];return this._diffuseTexture&&this._diffuseTexture.animations&&this._diffuseTexture.animations.length>0&&e.push(this._diffuseTexture),e},i.prototype.getActiveTextures=function(){var n=e.prototype.getActiveTextures.call(this);return this._diffuseTexture&&n.push(this._diffuseTexture),n},i.prototype.hasTexture=function(n){return!!e.prototype.hasTexture.call(this,n)||this.diffuseTexture===n},i.prototype.dispose=function(n){this._diffuseTexture&&this._diffuseTexture.dispose(),e.prototype.dispose.call(this,n)},i.prototype.clone=function(e){var t=this;return n.SerializationHelper.Clone(function(){return new i(e,t.getScene())},this)},i.prototype.serialize=function(){var n=e.prototype.serialize.call(this);return n.customType="BABYLON.SimpleMaterial",n},i.prototype.getClassName=function(){return"SimpleMaterial"},i.Parse=function(e,t,r){return n.SerializationHelper.Parse(function(){return new i(e.name,t)},e,t,r)},r([n.serializeAsTexture("diffuseTexture")],i.prototype,"_diffuseTexture",void 0),r([n.expandToProperty("_markAllSubMeshesAsTexturesDirty")],i.prototype,"diffuseTexture",void 0),r([n.serializeAsColor3("diffuse")],i.prototype,"diffuseColor",void 0),r([n.serialize("disableLighting")],i.prototype,"_disableLighting",void 0),r([n.expandToProperty("_markAllSubMeshesAsLightsDirty")],i.prototype,"disableLighting",void 0),r([n.serialize("maxSimultaneousLights")],i.prototype,"_maxSimultaneousLights",void 0),r([n.expandToProperty("_markAllSubMeshesAsLightsDirty")],i.prototype,"maxSimultaneousLights",void 0),i}(n.PushMaterial);n.RegisterClass("BABYLON.SimpleMaterial",a);var f={__proto__:null,SimpleMaterial:a},s="undefined"!=typeof global?global:"undefined"!=typeof window?window:void 0;if(void 0!==s)for(var l in f)s.BABYLON[l]=f[l];var u="simpleVertexShader",d="attribute position: vec3f;\n#ifdef NORMAL\nattribute normal: vec3f;\n#endif\n#ifdef UV1\nattribute uv: vec2f;\n#endif\n#ifdef UV2\nattribute uv2: vec2f;\n#endif\n#ifdef VERTEXCOLOR\nattribute color: vec4f;\n#endif\n#include<bonesDeclaration>\n#include<bakedVertexAnimationDeclaration>\n#include<instancesDeclaration>\nuniform view: mat4x4f;uniform viewProjection: mat4x4f;\n#ifdef DIFFUSE\nvarying vDiffuseUV: vec2f;uniform diffuseMatrix: mat4x4f;uniform vDiffuseInfos: vec2f;\n#endif\n#ifdef POINTSIZE\nuniform pointSize: f32;\n#endif\nvarying vPositionW: vec3f;\n#ifdef NORMAL\nvarying vNormalW: vec3f;\n#endif\n#ifdef VERTEXCOLOR\nvarying vColor: vec4f;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<logDepthDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightVxFragment>[0..maxSimultaneousLights]\n#if defined(CLUSTLIGHT_BATCH) && CLUSTLIGHT_BATCH>0\nvarying vViewDepth: f32;\n#endif\n#define CUSTOM_VERTEX_DEFINITIONS\n@vertex\nfn main(input : VertexInputs)->FragmentInputs {\n#define CUSTOM_VERTEX_MAIN_BEGIN\n#ifdef VERTEXCOLOR\nvar colorUpdated: vec4f=vertexInputs.color;\n#endif\n#include<instancesVertex>\n#include<bonesVertex>\n#include<bakedVertexAnimation>\nvar worldPos: vec4f=finalWorld* vec4f(vertexInputs.position,1.0);vertexOutputs.position=uniforms.viewProjection*worldPos;vertexOutputs.vPositionW= worldPos.xyz;\n#ifdef NORMAL\nvertexOutputs.vNormalW=normalize(( finalWorld* vec4f(vertexInputs.normal,0.0)).xyz);\n#endif\n#ifndef UV1\nvar uv: vec2f= vec2f(0.,0.);\n#else\nvar uv: vec2f=vertexInputs.uv;\n#endif\n#ifndef UV2\nvar uv2: vec2f= vec2f(0.,0.);\n#else\nvar uv2: vec2f=vertexInputs.uv2;\n#endif\n#ifdef DIFFUSE\nif (uniforms.vDiffuseInfos.x==0.)\n{vertexOutputs.vDiffuseUV=(uniforms.diffuseMatrix* vec4f(uv,1.0,0.0)).xy;}\nelse\n{vertexOutputs.vDiffuseUV=(uniforms.diffuseMatrix* vec4f(uv2,1.0,0.0)).xy;}\n#endif\n#include<clipPlaneVertex>\n#include<logDepthVertex>\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n#include<vertexColorMixing>\n#define CUSTOM_VERTEX_MAIN_END\n}\n";n.ShaderStore.ShadersStoreWGSL[u]||(n.ShaderStore.ShadersStoreWGSL[u]=d);var c={__proto__:null,simpleVertexShaderWGSL:{name:u,shader:d}},v="simplePixelShader",p="uniform vEyePosition: vec4f;uniform vDiffuseColor: vec4f;varying vPositionW: vec3f;\n#ifdef NORMAL\nvarying vNormalW: vec3f;\n#endif\n#ifdef VERTEXCOLOR\nvarying vColor: vec4f;\n#endif\n#include<helperFunctions>\n#include<lightUboDeclaration>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#ifdef DIFFUSE\nvarying vDiffuseUV: vec2f;var diffuseSamplerSampler: sampler;var diffuseSampler: texture_2d<f32>;uniform vDiffuseInfos: vec2f;\n#endif\n#include<clipPlaneFragmentDeclaration>\n#include<logDepthDeclaration>\n#include<fogFragmentDeclaration>\n#if defined(CLUSTLIGHT_BATCH) && CLUSTLIGHT_BATCH>0\nvarying vViewDepth: f32;\n#endif\n#define CUSTOM_FRAGMENT_DEFINITIONS\n@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\n#include<clipPlaneFragment>\nvar viewDirectionW: vec3f=normalize(uniforms.vEyePosition.xyz-fragmentInputs.vPositionW);var baseColor: vec4f= vec4f(1.,1.,1.,1.);var diffuseColor: vec3f=uniforms.vDiffuseColor.rgb;var alpha: f32=uniforms.vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor=textureSample(diffuseSampler,diffuseSamplerSampler,fragmentInputs.vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4) {discard;}\n#endif\n#include<depthPrePass>\nbaseColor=vec4f(baseColor.rgb*uniforms.vDiffuseInfos.y,baseColor.a);\n#endif\n#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nbaseColor=vec4f(baseColor.rgb*fragmentInputs.vColor.rgb,baseColor.a);\n#endif\n#ifdef NORMAL\nvar normalW: vec3f=normalize(fragmentInputs.vNormalW);\n#else\nvar normalW: vec3f= vec3f(1.0,1.0,1.0);\n#endif\nvar diffuseBase: vec3f= vec3f(0.,0.,0.);var info: lightingInfo;var shadow: f32=1.;var glossiness: f32=0.;var aggShadow: f32=0.;var numLights: f32=0.;\n#ifdef SPECULARTERM\nvar specularBase: vec3f= vec3f(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#if defined(VERTEXALPHA) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nalpha*=fragmentInputs.vColor.a;\n#endif\nvar finalDiffuse: vec3f=clamp(diffuseBase*diffuseColor,vec3f(0.0),vec3f(1.0))*baseColor.rgb;var color: vec4f= vec4f(finalDiffuse,alpha);\n#include<logDepthFragment>\n#include<fogFragment>\nfragmentOutputs.color=color;\n#include<imageProcessingCompatibility>\n#define CUSTOM_FRAGMENT_MAIN_END\n}\n";n.ShaderStore.ShadersStoreWGSL[v]||(n.ShaderStore.ShadersStoreWGSL[v]=p);var h={__proto__:null,simplePixelShaderWGSL:{name:v,shader:p}},m="simpleVertexShader",g="precision highp float;attribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n#include<bakedVertexAnimationDeclaration>\n#include<instancesDeclaration>\nuniform mat4 view;uniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;uniform mat4 diffuseMatrix;uniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<logDepthDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#if defined(CLUSTLIGHT_BATCH) && CLUSTLIGHT_BATCH>0\nvarying float vViewDepth;\n#endif\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\n#ifdef VERTEXCOLOR\nvec4 colorUpdated=color;\n#endif\n#include<instancesVertex>\n#include<bonesVertex>\n#include<bakedVertexAnimation>\nvec4 worldPos=finalWorld*vec4(position,1.0);gl_Position=viewProjection*worldPos;vPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x==0.)\n{vDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));}\nelse\n{vDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));}\n#endif\n#include<clipPlaneVertex>\n#include<logDepthVertex>\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n#include<vertexColorMixing>\n#if defined(POINTSIZE) && !defined(WEBGPU)\ngl_PointSize=pointSize;\n#endif\n#define CUSTOM_VERTEX_MAIN_END\n}\n";n.ShaderStore.ShadersStore[m]||(n.ShaderStore.ShadersStore[m]=g);var S={__proto__:null,simpleVertexShader:{name:m,shader:g}},E="simplePixelShader",_="precision highp float;uniform vec4 vEyePosition;uniform vec4 vDiffuseColor;varying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nvarying vec4 vColor;\n#endif\n#include<helperFunctions>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;uniform sampler2D diffuseSampler;uniform vec2 vDiffuseInfos;\n#endif\n#include<clipPlaneFragmentDeclaration>\n#ifdef LOGARITHMICDEPTH\n#extension GL_EXT_frag_depth : enable\n#endif\n#include<logDepthDeclaration>\n#include<fogFragmentDeclaration>\n#if defined(CLUSTLIGHT_BATCH) && CLUSTLIGHT_BATCH>0\nvarying float vViewDepth;\n#endif\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition.xyz-vPositionW);vec4 baseColor=vec4(1.,1.,1.,1.);vec3 diffuseColor=vDiffuseColor.rgb;float alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nbaseColor.rgb*=vColor.rgb;\n#endif\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\nvec3 diffuseBase=vec3(0.,0.,0.);lightingInfo info;float shadow=1.;float glossiness=0.;float aggShadow=0.;float numLights=0.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif \n#include<lightFragment>[0..maxSimultaneousLights]\n#if defined(VERTEXALPHA) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;vec4 color=vec4(finalDiffuse,alpha);\n#include<logDepthFragment>\n#include<fogFragment>\ngl_FragColor=color;\n#include<imageProcessingCompatibility>\n#define CUSTOM_FRAGMENT_MAIN_END\n}";n.ShaderStore.ShadersStore[E]||(n.ShaderStore.ShadersStore[E]=_);var T={__proto__:null,simplePixelShader:{name:E,shader:_}};e.SimpleMaterial=a});
2
2
  //# sourceMappingURL=babylon.simpleMaterial.min.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"babylon.simpleMaterial.min.js","sources":["../../../../node_modules/tslib/tslib.es6.js","../../../../../../../dev/materials/src/simple/simpleMaterial.ts","../../../../../../../dev/materials/src/legacy/legacy-simple.ts","../../../../../../../dev/materials/src/simple/wgsl/simple.vertex.ts","../../../../../../../dev/materials/src/simple/wgsl/simple.fragment.ts","../../../../../../../dev/materials/src/simple/simple.vertex.ts","../../../../../../../dev/materials/src/simple/simple.fragment.ts"],"sourcesContent":["/******************************************************************************\r\nCopyright (c) Microsoft Corporation.\r\n\r\nPermission to use, copy, modify, and/or distribute this software for any\r\npurpose with or without fee is hereby granted.\r\n\r\nTHE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\r\nREGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY\r\nAND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\r\nINDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM\r\nLOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR\r\nOTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR\r\nPERFORMANCE OF THIS SOFTWARE.\r\n***************************************************************************** */\r\n/* global Reflect, Promise, SuppressedError, Symbol, Iterator */\r\n\r\nvar extendStatics = function(d, b) {\r\n extendStatics = Object.setPrototypeOf ||\r\n ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\r\n function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\r\n return extendStatics(d, b);\r\n};\r\n\r\nexport function __extends(d, b) {\r\n if (typeof b !== \"function\" && b !== null)\r\n throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\r\n extendStatics(d, b);\r\n function __() { this.constructor = d; }\r\n d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\r\n}\r\n\r\nexport var __assign = function() {\r\n __assign = Object.assign || function __assign(t) {\r\n for (var s, i = 1, n = arguments.length; i < n; i++) {\r\n s = arguments[i];\r\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];\r\n }\r\n return t;\r\n }\r\n return __assign.apply(this, arguments);\r\n}\r\n\r\nexport function __rest(s, e) {\r\n var t = {};\r\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)\r\n t[p] = s[p];\r\n if (s != null && typeof Object.getOwnPropertySymbols === \"function\")\r\n for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {\r\n if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]))\r\n t[p[i]] = s[p[i]];\r\n }\r\n return t;\r\n}\r\n\r\nexport function __decorate(decorators, target, key, desc) {\r\n var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;\r\n if (typeof Reflect === \"object\" && typeof Reflect.decorate === \"function\") r = Reflect.decorate(decorators, target, key, desc);\r\n else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;\r\n return c > 3 && r && Object.defineProperty(target, key, r), r;\r\n}\r\n\r\nexport function __param(paramIndex, decorator) {\r\n return function (target, key) { decorator(target, key, paramIndex); }\r\n}\r\n\r\nexport function __esDecorate(ctor, descriptorIn, decorators, contextIn, initializers, extraInitializers) {\r\n function accept(f) { if (f !== void 0 && typeof f !== \"function\") throw new TypeError(\"Function expected\"); return f; }\r\n var kind = contextIn.kind, key = kind === \"getter\" ? \"get\" : kind === \"setter\" ? \"set\" : \"value\";\r\n var target = !descriptorIn && ctor ? contextIn[\"static\"] ? ctor : ctor.prototype : null;\r\n var descriptor = descriptorIn || (target ? Object.getOwnPropertyDescriptor(target, contextIn.name) : {});\r\n var _, done = false;\r\n for (var i = decorators.length - 1; i >= 0; i--) {\r\n var context = {};\r\n for (var p in contextIn) context[p] = p === \"access\" ? {} : contextIn[p];\r\n for (var p in contextIn.access) context.access[p] = contextIn.access[p];\r\n context.addInitializer = function (f) { if (done) throw new TypeError(\"Cannot add initializers after decoration has completed\"); extraInitializers.push(accept(f || null)); };\r\n var result = (0, decorators[i])(kind === \"accessor\" ? { get: descriptor.get, set: descriptor.set } : descriptor[key], context);\r\n if (kind === \"accessor\") {\r\n if (result === void 0) continue;\r\n if (result === null || typeof result !== \"object\") throw new TypeError(\"Object expected\");\r\n if (_ = accept(result.get)) descriptor.get = _;\r\n if (_ = accept(result.set)) descriptor.set = _;\r\n if (_ = accept(result.init)) initializers.unshift(_);\r\n }\r\n else if (_ = accept(result)) {\r\n if (kind === \"field\") initializers.unshift(_);\r\n else descriptor[key] = _;\r\n }\r\n }\r\n if (target) Object.defineProperty(target, contextIn.name, descriptor);\r\n done = true;\r\n};\r\n\r\nexport function __runInitializers(thisArg, initializers, value) {\r\n var useValue = arguments.length > 2;\r\n for (var i = 0; i < initializers.length; i++) {\r\n value = useValue ? initializers[i].call(thisArg, value) : initializers[i].call(thisArg);\r\n }\r\n return useValue ? value : void 0;\r\n};\r\n\r\nexport function __propKey(x) {\r\n return typeof x === \"symbol\" ? x : \"\".concat(x);\r\n};\r\n\r\nexport function __setFunctionName(f, name, prefix) {\r\n if (typeof name === \"symbol\") name = name.description ? \"[\".concat(name.description, \"]\") : \"\";\r\n return Object.defineProperty(f, \"name\", { configurable: true, value: prefix ? \"\".concat(prefix, \" \", name) : name });\r\n};\r\n\r\nexport function __metadata(metadataKey, metadataValue) {\r\n if (typeof Reflect === \"object\" && typeof Reflect.metadata === \"function\") return Reflect.metadata(metadataKey, metadataValue);\r\n}\r\n\r\nexport function __awaiter(thisArg, _arguments, P, generator) {\r\n function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }\r\n return new (P || (P = Promise))(function (resolve, reject) {\r\n function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }\r\n function rejected(value) { try { step(generator[\"throw\"](value)); } catch (e) { reject(e); } }\r\n function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }\r\n step((generator = generator.apply(thisArg, _arguments || [])).next());\r\n });\r\n}\r\n\r\nexport function __generator(thisArg, body) {\r\n var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g = Object.create((typeof Iterator === \"function\" ? Iterator : Object).prototype);\r\n return g.next = verb(0), g[\"throw\"] = verb(1), g[\"return\"] = verb(2), typeof Symbol === \"function\" && (g[Symbol.iterator] = function() { return this; }), g;\r\n function verb(n) { return function (v) { return step([n, v]); }; }\r\n function step(op) {\r\n if (f) throw new TypeError(\"Generator is already executing.\");\r\n while (g && (g = 0, op[0] && (_ = 0)), _) try {\r\n if (f = 1, y && (t = op[0] & 2 ? y[\"return\"] : op[0] ? y[\"throw\"] || ((t = y[\"return\"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;\r\n if (y = 0, t) op = [op[0] & 2, t.value];\r\n switch (op[0]) {\r\n case 0: case 1: t = op; break;\r\n case 4: _.label++; return { value: op[1], done: false };\r\n case 5: _.label++; y = op[1]; op = [0]; continue;\r\n case 7: op = _.ops.pop(); _.trys.pop(); continue;\r\n default:\r\n if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }\r\n if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }\r\n if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }\r\n if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }\r\n if (t[2]) _.ops.pop();\r\n _.trys.pop(); continue;\r\n }\r\n op = body.call(thisArg, _);\r\n } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }\r\n if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };\r\n }\r\n}\r\n\r\nexport var __createBinding = Object.create ? (function(o, m, k, k2) {\r\n if (k2 === undefined) k2 = k;\r\n var desc = Object.getOwnPropertyDescriptor(m, k);\r\n if (!desc || (\"get\" in desc ? !m.__esModule : desc.writable || desc.configurable)) {\r\n desc = { enumerable: true, get: function() { return m[k]; } };\r\n }\r\n Object.defineProperty(o, k2, desc);\r\n}) : (function(o, m, k, k2) {\r\n if (k2 === undefined) k2 = k;\r\n o[k2] = m[k];\r\n});\r\n\r\nexport function __exportStar(m, o) {\r\n for (var p in m) if (p !== \"default\" && !Object.prototype.hasOwnProperty.call(o, p)) __createBinding(o, m, p);\r\n}\r\n\r\nexport function __values(o) {\r\n var s = typeof Symbol === \"function\" && Symbol.iterator, m = s && o[s], i = 0;\r\n if (m) return m.call(o);\r\n if (o && typeof o.length === \"number\") return {\r\n next: function () {\r\n if (o && i >= o.length) o = void 0;\r\n return { value: o && o[i++], done: !o };\r\n }\r\n };\r\n throw new TypeError(s ? \"Object is not iterable.\" : \"Symbol.iterator is not defined.\");\r\n}\r\n\r\nexport function __read(o, n) {\r\n var m = typeof Symbol === \"function\" && o[Symbol.iterator];\r\n if (!m) return o;\r\n var i = m.call(o), r, ar = [], e;\r\n try {\r\n while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);\r\n }\r\n catch (error) { e = { error: error }; }\r\n finally {\r\n try {\r\n if (r && !r.done && (m = i[\"return\"])) m.call(i);\r\n }\r\n finally { if (e) throw e.error; }\r\n }\r\n return ar;\r\n}\r\n\r\n/** @deprecated */\r\nexport function __spread() {\r\n for (var ar = [], i = 0; i < arguments.length; i++)\r\n ar = ar.concat(__read(arguments[i]));\r\n return ar;\r\n}\r\n\r\n/** @deprecated */\r\nexport function __spreadArrays() {\r\n for (var s = 0, i = 0, il = arguments.length; i < il; i++) s += arguments[i].length;\r\n for (var r = Array(s), k = 0, i = 0; i < il; i++)\r\n for (var a = arguments[i], j = 0, jl = a.length; j < jl; j++, k++)\r\n r[k] = a[j];\r\n return r;\r\n}\r\n\r\nexport function __spreadArray(to, from, pack) {\r\n if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) {\r\n if (ar || !(i in from)) {\r\n if (!ar) ar = Array.prototype.slice.call(from, 0, i);\r\n ar[i] = from[i];\r\n }\r\n }\r\n return to.concat(ar || Array.prototype.slice.call(from));\r\n}\r\n\r\nexport function __await(v) {\r\n return this instanceof __await ? (this.v = v, this) : new __await(v);\r\n}\r\n\r\nexport function __asyncGenerator(thisArg, _arguments, generator) {\r\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\r\n var g = generator.apply(thisArg, _arguments || []), i, q = [];\r\n return i = Object.create((typeof AsyncIterator === \"function\" ? AsyncIterator : Object).prototype), verb(\"next\"), verb(\"throw\"), verb(\"return\", awaitReturn), i[Symbol.asyncIterator] = function () { return this; }, i;\r\n function awaitReturn(f) { return function (v) { return Promise.resolve(v).then(f, reject); }; }\r\n function verb(n, f) { if (g[n]) { i[n] = function (v) { return new Promise(function (a, b) { q.push([n, v, a, b]) > 1 || resume(n, v); }); }; if (f) i[n] = f(i[n]); } }\r\n function resume(n, v) { try { step(g[n](v)); } catch (e) { settle(q[0][3], e); } }\r\n function step(r) { r.value instanceof __await ? Promise.resolve(r.value.v).then(fulfill, reject) : settle(q[0][2], r); }\r\n function fulfill(value) { resume(\"next\", value); }\r\n function reject(value) { resume(\"throw\", value); }\r\n function settle(f, v) { if (f(v), q.shift(), q.length) resume(q[0][0], q[0][1]); }\r\n}\r\n\r\nexport function __asyncDelegator(o) {\r\n var i, p;\r\n return i = {}, verb(\"next\"), verb(\"throw\", function (e) { throw e; }), verb(\"return\"), i[Symbol.iterator] = function () { return this; }, i;\r\n function verb(n, f) { i[n] = o[n] ? function (v) { return (p = !p) ? { value: __await(o[n](v)), done: false } : f ? f(v) : v; } : f; }\r\n}\r\n\r\nexport function __asyncValues(o) {\r\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\r\n var m = o[Symbol.asyncIterator], i;\r\n return m ? m.call(o) : (o = typeof __values === \"function\" ? __values(o) : o[Symbol.iterator](), i = {}, verb(\"next\"), verb(\"throw\"), verb(\"return\"), i[Symbol.asyncIterator] = function () { return this; }, i);\r\n function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; }\r\n function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); }\r\n}\r\n\r\nexport function __makeTemplateObject(cooked, raw) {\r\n if (Object.defineProperty) { Object.defineProperty(cooked, \"raw\", { value: raw }); } else { cooked.raw = raw; }\r\n return cooked;\r\n};\r\n\r\nvar __setModuleDefault = Object.create ? (function(o, v) {\r\n Object.defineProperty(o, \"default\", { enumerable: true, value: v });\r\n}) : function(o, v) {\r\n o[\"default\"] = v;\r\n};\r\n\r\nvar ownKeys = function(o) {\r\n ownKeys = Object.getOwnPropertyNames || function (o) {\r\n var ar = [];\r\n for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k;\r\n return ar;\r\n };\r\n return ownKeys(o);\r\n};\r\n\r\nexport function __importStar(mod) {\r\n if (mod && mod.__esModule) return mod;\r\n var result = {};\r\n if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== \"default\") __createBinding(result, mod, k[i]);\r\n __setModuleDefault(result, mod);\r\n return result;\r\n}\r\n\r\nexport function __importDefault(mod) {\r\n return (mod && mod.__esModule) ? mod : { default: mod };\r\n}\r\n\r\nexport function __classPrivateFieldGet(receiver, state, kind, f) {\r\n if (kind === \"a\" && !f) throw new TypeError(\"Private accessor was defined without a getter\");\r\n if (typeof state === \"function\" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError(\"Cannot read private member from an object whose class did not declare it\");\r\n return kind === \"m\" ? f : kind === \"a\" ? f.call(receiver) : f ? f.value : state.get(receiver);\r\n}\r\n\r\nexport function __classPrivateFieldSet(receiver, state, value, kind, f) {\r\n if (kind === \"m\") throw new TypeError(\"Private method is not writable\");\r\n if (kind === \"a\" && !f) throw new TypeError(\"Private accessor was defined without a setter\");\r\n if (typeof state === \"function\" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError(\"Cannot write private member to an object whose class did not declare it\");\r\n return (kind === \"a\" ? f.call(receiver, value) : f ? f.value = value : state.set(receiver, value)), value;\r\n}\r\n\r\nexport function __classPrivateFieldIn(state, receiver) {\r\n if (receiver === null || (typeof receiver !== \"object\" && typeof receiver !== \"function\")) throw new TypeError(\"Cannot use 'in' operator on non-object\");\r\n return typeof state === \"function\" ? receiver === state : state.has(receiver);\r\n}\r\n\r\nexport function __addDisposableResource(env, value, async) {\r\n if (value !== null && value !== void 0) {\r\n if (typeof value !== \"object\" && typeof value !== \"function\") throw new TypeError(\"Object expected.\");\r\n var dispose, inner;\r\n if (async) {\r\n if (!Symbol.asyncDispose) throw new TypeError(\"Symbol.asyncDispose is not defined.\");\r\n dispose = value[Symbol.asyncDispose];\r\n }\r\n if (dispose === void 0) {\r\n if (!Symbol.dispose) throw new TypeError(\"Symbol.dispose is not defined.\");\r\n dispose = value[Symbol.dispose];\r\n if (async) inner = dispose;\r\n }\r\n if (typeof dispose !== \"function\") throw new TypeError(\"Object not disposable.\");\r\n if (inner) dispose = function() { try { inner.call(this); } catch (e) { return Promise.reject(e); } };\r\n env.stack.push({ value: value, dispose: dispose, async: async });\r\n }\r\n else if (async) {\r\n env.stack.push({ async: true });\r\n }\r\n return value;\r\n\r\n}\r\n\r\nvar _SuppressedError = typeof SuppressedError === \"function\" ? SuppressedError : function (error, suppressed, message) {\r\n var e = new Error(message);\r\n return e.name = \"SuppressedError\", e.error = error, e.suppressed = suppressed, e;\r\n};\r\n\r\nexport function __disposeResources(env) {\r\n function fail(e) {\r\n env.error = env.hasError ? new _SuppressedError(e, env.error, \"An error was suppressed during disposal.\") : e;\r\n env.hasError = true;\r\n }\r\n var r, s = 0;\r\n function next() {\r\n while (r = env.stack.pop()) {\r\n try {\r\n if (!r.async && s === 1) return s = 0, env.stack.push(r), Promise.resolve().then(next);\r\n if (r.dispose) {\r\n var result = r.dispose.call(r.value);\r\n if (r.async) return s |= 2, Promise.resolve(result).then(next, function(e) { fail(e); return next(); });\r\n }\r\n else s |= 1;\r\n }\r\n catch (e) {\r\n fail(e);\r\n }\r\n }\r\n if (s === 1) return env.hasError ? Promise.reject(env.error) : Promise.resolve();\r\n if (env.hasError) throw env.error;\r\n }\r\n return next();\r\n}\r\n\r\nexport function __rewriteRelativeImportExtension(path, preserveJsx) {\r\n if (typeof path === \"string\" && /^\\.\\.?\\//.test(path)) {\r\n return path.replace(/\\.(tsx)$|((?:\\.d)?)((?:\\.[^./]+?)?)\\.([cm]?)ts$/i, function (m, tsx, d, ext, cm) {\r\n return tsx ? preserveJsx ? \".jsx\" : \".js\" : d && (!ext || !cm) ? m : (d + ext + \".\" + cm.toLowerCase() + \"js\");\r\n });\r\n }\r\n return path;\r\n}\r\n\r\nexport default {\r\n __extends: __extends,\r\n __assign: __assign,\r\n __rest: __rest,\r\n __decorate: __decorate,\r\n __param: __param,\r\n __esDecorate: __esDecorate,\r\n __runInitializers: __runInitializers,\r\n __propKey: __propKey,\r\n __setFunctionName: __setFunctionName,\r\n __metadata: __metadata,\r\n __awaiter: __awaiter,\r\n __generator: __generator,\r\n __createBinding: __createBinding,\r\n __exportStar: __exportStar,\r\n __values: __values,\r\n __read: __read,\r\n __spread: __spread,\r\n __spreadArrays: __spreadArrays,\r\n __spreadArray: __spreadArray,\r\n __await: __await,\r\n __asyncGenerator: __asyncGenerator,\r\n __asyncDelegator: __asyncDelegator,\r\n __asyncValues: __asyncValues,\r\n __makeTemplateObject: __makeTemplateObject,\r\n __importStar: __importStar,\r\n __importDefault: __importDefault,\r\n __classPrivateFieldGet: __classPrivateFieldGet,\r\n __classPrivateFieldSet: __classPrivateFieldSet,\r\n __classPrivateFieldIn: __classPrivateFieldIn,\r\n __addDisposableResource: __addDisposableResource,\r\n __disposeResources: __disposeResources,\r\n __rewriteRelativeImportExtension: __rewriteRelativeImportExtension,\r\n};\r\n",null,null,null,null,null,null],"names":["extendStatics","d","b","Object","setPrototypeOf","__proto__","Array","p","prototype","hasOwnProperty","call","__extends","TypeError","String","__","this","constructor","create","__decorate","decorators","target","key","desc","c","arguments","length","r","getOwnPropertyDescriptor","Reflect","decorate","i","defineProperty","SuppressedError","SimpleMaterialDefines","_super","_this","DIFFUSE","CLIPPLANE","CLIPPLANE2","CLIPPLANE3","CLIPPLANE4","CLIPPLANE5","CLIPPLANE6","ALPHATEST","DEPTHPREPASS","POINTSIZE","FOG","NORMAL","UV1","UV2","VERTEXCOLOR","VERTEXALPHA","NUM_BONE_INFLUENCERS","BonesPerMesh","INSTANCES","INSTANCESCOLOR","IMAGEPROCESSINGPOSTPROCESS","SKIPFINALCOLORCLAMP","LOGARITHMICDEPTH","AREALIGHTSUPPORTED","AREALIGHTNOROUGHTNESS","rebuild","MaterialDefines","SimpleMaterial","name","scene","forceGLSL","undefined","diffuseColor","Color3","_disableLighting","_shadersLoaded","needAlphaBlending","alpha","needAlphaTesting","getAlphaTestTexture","isReadyForSubMesh","mesh","subMesh","useInstances","drawWrapper","_drawWrapper","isFrozen","effect","_wasPreviouslyReady","_wasPreviouslyUsingInstances","materialDefines","defines","getScene","_isReadyForSubMesh","engine","getEngine","_areTexturesDirty","_needUVs","texturesEnabled","_diffuseTexture","MaterialFlags","DiffuseTextureEnabled","isReady","PrepareDefinesForMisc","_useLogarithmicDepth","pointsCloud","fogEnabled","needAlphaTestingForMesh","_isVertexOutputInvariant","_needNormals","PrepareDefinesForLights","_maxSimultaneousLights","PrepareDefinesForFrameBoundValues","PrepareDefinesForAttributes","isDirty","markAsProcessed","resetCachedMaterial","fallbacks","EffectFallbacks","addFallback","HandleFallbacksForShadows","maxSimultaneousLights","imageProcessingConfiguration","applyByPostProcess","attribs","VertexBuffer","push","NormalKind","UVKind","UV2Kind","PrepareAttributesForBones","PrepareAttributesForInstances","join","toString","uniforms","samplers","uniformBuffers","AddClipPlaneUniforms","PrepareUniformsAndSamplersList","uniformsNames","uniformBuffersNames","setEffect","createEffect","attributes","onCompiled","onError","indexParameters","shaderLanguage","_shaderLanguage","extraInitializationsAsync","thisArg","_arguments","generator","body","f","y","t","_","label","sent","trys","ops","g","Iterator","next","verb","Symbol","iterator","n","v","op","done","value","pop","e","step","__generator","_a","Promise","all","resolve","then","simple_vertex$1","P","reject","fulfilled","rejected","result","apply","_materialContext","index","lightSources","_isReady","_renderId","getRenderId","bindForSubMesh","world","_activeEffect","bindOnlyWorldMatrix","setMatrix","getTransformMatrix","BindBonesParameters","_mustRebind","setFloat2","coordinatesIndex","level","getTextureMatrix","BindClipPlane","setFloat","pointSize","BindLogDepth","bindEyePosition","setColor4","visibility","lightsEnabled","disableLighting","BindLights","applyFog","fogMode","Scene","FOGMODE_NONE","getViewMatrix","BindFogParameters","_afterBind","getAnimatables","results","animations","getActiveTextures","activeTextures","hasTexture","texture","diffuseTexture","dispose","forceDisposeEffect","SerializationHelper","Clone","serialize","serializationObject","customType","getClassName","Parse","source","rootUrl","serializeAsTexture","expandToProperty","serializeAsColor3","GlobalObject","global","window","MatLib","BABYLON","shader","ShaderStore","ShadersStoreWGSL","ShadersStore"],"mappings":"sSAgBA,IAAIA,EAAgB,SAASC,EAAGC,GAI5B,OAHAF,EAAgBG,OAAOC,gBAClB,CAAEC,UAAW,cAAgBC,OAAS,SAAUL,EAAGC,GAAKD,EAAEI,UAAYH,CAAG,GAC1E,SAAUD,EAAGC,GAAK,IAAK,IAAIK,KAAKL,EAAOC,OAAOK,UAAUC,eAAeC,KAAKR,EAAGK,KAAIN,EAAEM,GAAKL,EAAEK,GAAI,EAC7FP,EAAcC,EAAGC,EAC5B,EAEO,SAASS,EAAUV,EAAGC,GACzB,GAAiB,mBAANA,GAA0B,OAANA,EAC3B,MAAM,IAAIU,UAAU,uBAAyBC,OAAOX,GAAK,iCAE7D,SAASY,IAAOC,KAAKC,YAAcf,CAAG,CADtCD,EAAcC,EAAGC,GAEjBD,EAAEO,UAAkB,OAANN,EAAaC,OAAOc,OAAOf,IAAMY,EAAGN,UAAYN,EAAEM,UAAW,IAAIM,EACnF,CAyBO,SAASI,EAAWC,EAAYC,EAAQC,EAAKC,GAChD,IAA2HrB,EAAvHsB,EAAIC,UAAUC,OAAQC,EAAIH,EAAI,EAAIH,EAAkB,OAATE,EAAgBA,EAAOnB,OAAOwB,yBAAyBP,EAAQC,GAAOC,EACrH,GAAuB,iBAAZM,SAAoD,mBAArBA,QAAQC,SAAyBH,EAAIE,QAAQC,SAASV,EAAYC,EAAQC,EAAKC,QACpH,IAAK,IAAIQ,EAAIX,EAAWM,OAAS,EAAGK,GAAK,EAAGA,KAAS7B,EAAIkB,EAAWW,MAAIJ,GAAKH,EAAI,EAAItB,EAAEyB,GAAKH,EAAI,EAAItB,EAAEmB,EAAQC,EAAKK,GAAKzB,EAAEmB,EAAQC,KAASK,GAChJ,OAAOH,EAAI,GAAKG,GAAKvB,OAAO4B,eAAeX,EAAQC,EAAKK,GAAIA,CAChE,CA6QkD,mBAApBM,iBAAiCA,gBCnS/D,IAAAC,EAAA,SAAAC,GA2BI,SAAAD,IACI,IAAAE,EAAAD,cAAOnB,YA3BJoB,EAAAC,SAAU,EACVD,EAAAE,WAAY,EACZF,EAAAG,YAAa,EACbH,EAAAI,YAAa,EACbJ,EAAAK,YAAa,EACbL,EAAAM,YAAa,EACbN,EAAAO,YAAa,EACbP,EAAAQ,WAAY,EACZR,EAAAS,cAAe,EACfT,EAAAU,WAAY,EACZV,EAAAW,KAAM,EACNX,EAAAY,QAAS,EACTZ,EAAAa,KAAM,EACNb,EAAAc,KAAM,EACNd,EAAAe,aAAc,EACdf,EAAAgB,aAAc,EACdhB,EAAAiB,qBAAuB,EACvBjB,EAAAkB,aAAe,EACflB,EAAAmB,WAAY,EACZnB,EAAAoB,gBAAiB,EACjBpB,EAAAqB,4BAA6B,EAC7BrB,EAAAsB,qBAAsB,EACtBtB,EAAAuB,kBAAmB,EACnBvB,EAAAwB,oBAAqB,EACrBxB,EAAAyB,uBAAwB,EAI3BzB,EAAK0B,WACT,CACJ,OA/BoClD,EAAAsB,EAAAC,GA+BpCD,CAAA,CA/BA,CAAoC6B,EAAAA,iBAiCpCC,EAAA,SAAA7B,GA2BI,SAAA6B,EAAYC,EAAcC,EAAeC,QAAA,IAAAA,IACrCA,GAAA,GAlBI,IAAA/B,EAAAD,EAAAxB,KAAgBK,KAAQiD,EAACC,OAAAE,EAAAD,IAAAnD,KAqBjB,OAhBRoB,EAAAiC,aAAA,IAAAC,EAAAA,OAA0B,EAAC,EAAA,GAI3BlC,EAAAmC,+CAUPnC,EAAAoC,gBAAA,EAEepC,CACZ,QAhC4BxB,EAAAoD,EAAA7B,GAiChC6B,EAACvD,UAAAgE,kBAAA,WAEe,OAAAzD,KAAA0D,MAAA,CACZ,EACJV,EAACvD,UAAAkE,iBAAA,WAEe,OAAA,CACZ,EACJX,EAACvD,UAAAmE,oBAAA,WAED,OAAU,IACM,EACZZ,EAAMvD,UAAcoE,kBAAqB,SAAAC,EAAAC,EAAAC,GAEzC,IAAI5C,EAAKpB,KACLiE,EAAIF,EAAkBG,aAClB,GAAAlE,KAAAmE,UACHF,EAAAG,QAAAH,EAAAI,qBAAAJ,EAAAK,+BAAAN,EACJ,OAAA,EAIAD,EAAAQ,kBAEKR,EAAOQ,uBAGb,IAAIC,EAAKT,EAAAQ,gBACLrB,OAAYuB,WAChB,GAACzE,KAAA0E,mBAAAX,GAEK,OAAM,EAGZ,IAAIY,EAAQzB,EAAA0B,YAER,GAAAJ,EAAIK,sBACIC,UAAK,IACLC,iBACI/E,KAAAgF,iBAAaC,EAAAA,cAAAC,uBAAA,CACjB,IAAClF,KAAAgF,gBAAAG,iBAAO,EAGPX,EAAAM,UAAA,EACJN,EAAAnD,SAAA,CAER,IAkBD+D,wBAAoBtB,EAAGZ,EAAAlD,KAAAqF,qBAAqCrF,KAAOsF,YAAatF,KAACuF,WAAAvF,KAAAwF,wBAA6C1B,GAAEU,OAAApB,OAAAA,OAAAA,EAAApD,KAAAyF,0BAGhIjB,EAAAkB,aAAAC,0BAA+CzC,IAAQsB,KAAqBxE,KAAG4F,uBAAc5F,KAAAuD,kBAG7FsC,EAAAA,kCAAkC3C,EAAOyB,EAAQ3E,KAAMwE,IAAAR,GAGvD8B,EAAAA,4BAAsBhC,EAAAU,GAAA,GAAA,GAElBA,EAAMuB,QAAA,CAENvB,EAAAwB,kBACA9C,EAAM+C,sBAEF,IAAAC,EAAU,IAAAC,kBACb3B,EAAAzC,KAEDmE,EAAAE,YAA0B,SAGtBC,EAAAA,0BAAU7B,EAAA0B,EAAgClG,KAAAsG,uBAC7C9B,EAAAnC,qBAAA,GAED6D,yBAAqC,EAAApC,GAGrCU,6BAA8BtB,EAAcqD,6BAAAC,mBAGxC,IAAAC,EAAQ,CAAAC,EAAAA,2BACXlC,EAAAxC,QAEGyE,EAAQE,KAAKD,EAAAA,aAACE,YAEjBpC,EAAAvC,KAEGwE,EAAQE,KAAKD,EAAAA,aAACG,QAEjBrC,EAAAtC,KAEGuE,EAAQE,KAAAD,EAAAA,aAAcI,SAEzBtC,EAAArC,aAEDsE,EAAAE,KAAAD,EAAAA,wBAGAK,EAAAA,0BAA4BN,EAAA3C,EAAAU,EAAA0B,GAC5Bc,EAAAA,8BAAgCP,EAAAjC,GAChC,IACIyC,EAAOzC,EAAA0C,WACPC,EAAM,CACN,QACA,OACA,iBACA,eACA,cACA,gBACA,YACA,YACA,YACA,gBACA,SACF,gBACI,4BAGNC,EAAA,CAAA,iBAA+B,wBAAA,yBAC/BC,EAAA,GACIC,EAAAA,qBAAeH,GACfI,iCAAqB,CACrBC,cAAUL,EACVM,oBAAgBJ,EAChBD,SAAAA,EACD5C,QAAAA,EACH8B,sBACUtG,KAAAsG,wBAIEvC,EAAA2D,YAAe9C,YAAQ+C,aA/BlB,SA+BkB,CACvBC,WAAAnB,EACAe,cAAUL,EACVM,oBAAaJ,EACbD,WACA5C,QAAAyC,EACAf,UAASA,EACT2B,WAAA7H,KAAiB6H,WACjBC,QAAA9H,KAAc8H,QACdC,gBAAA,CAAAzB,sBAAgCtG,KAAc4F,uBAAA,GAC1CoC,eAAWhI,KAAAiI,gBACXC,0BAAElI,KAAAwD,wCDlJJ2E,IAASC,SAAeC,aCmJZ,ODzI/B,SAAqBF,EAASG,GACjC,IAAsGC,EAAGC,EAAGC,EAAxGC,EAAI,CAAEC,MAAO,EAAGC,KAAM,WAAa,GAAW,EAAPH,EAAE,GAAQ,MAAMA,EAAE,GAAI,OAAOA,EAAE,EAAI,EAAGI,KAAM,GAAIC,IAAK,IAAeC,EAAI3J,OAAOc,QAA4B,mBAAb8I,SAA0BA,SAAW5J,QAAQK,WACtL,OAAOsJ,EAAEE,KAAOC,EAAK,GAAIH,EAAS,MAAIG,EAAK,GAAIH,EAAU,OAAIG,EAAK,GAAsB,mBAAXC,SAA0BJ,EAAEI,OAAOC,UAAY,WAAa,OAAOpJ,IAAM,GAAI+I,EAC1J,SAASG,EAAKG,GAAK,OAAO,SAAUC,GAAK,OACzC,SAAcC,GACV,GAAIhB,EAAG,MAAM,IAAI1I,UAAU,mCAC3B,KAAOkJ,IAAMA,EAAI,EAAGQ,EAAG,KAAOb,EAAI,IAAKA,OACnC,GAAIH,EAAI,EAAGC,IAAMC,EAAY,EAARc,EAAG,GAASf,EAAU,OAAIe,EAAG,GAAKf,EAAS,SAAOC,EAAID,EAAU,SAAMC,EAAE9I,KAAK6I,GAAI,GAAKA,EAAES,SAAWR,EAAIA,EAAE9I,KAAK6I,EAAGe,EAAG,KAAKC,KAAM,OAAOf,EAE3J,OADID,EAAI,EAAGC,IAAGc,EAAK,CAAS,EAARA,EAAG,GAAQd,EAAEgB,QACzBF,EAAG,IACP,KAAK,EAAG,KAAK,EAAGd,EAAIc,EAAI,MACxB,KAAK,EAAc,OAAXb,EAAEC,QAAgB,CAAEc,MAAOF,EAAG,GAAIC,MAAM,GAChD,KAAK,EAAGd,EAAEC,QAASH,EAAIe,EAAG,GAAIA,EAAK,CAAC,GAAI,SACxC,KAAK,EAAGA,EAAKb,EAAEI,IAAIY,MAAOhB,EAAEG,KAAKa,MAAO,SACxC,QACI,MAAkBjB,GAAZA,EAAIC,EAAEG,MAAYnI,OAAS,GAAK+H,EAAEA,EAAE/H,OAAS,KAAkB,IAAV6I,EAAG,IAAsB,IAAVA,EAAG,IAAW,CAAEb,EAAI,EAAG,QAAU,CAC3G,GAAc,IAAVa,EAAG,MAAcd,GAAMc,EAAG,GAAKd,EAAE,IAAMc,EAAG,GAAKd,EAAE,IAAM,CAAEC,EAAEC,MAAQY,EAAG,GAAI,KAAO,CACrF,GAAc,IAAVA,EAAG,IAAYb,EAAEC,MAAQF,EAAE,GAAI,CAAEC,EAAEC,MAAQF,EAAE,GAAIA,EAAIc,EAAI,KAAO,CACpE,GAAId,GAAKC,EAAEC,MAAQF,EAAE,GAAI,CAAEC,EAAEC,MAAQF,EAAE,GAAIC,EAAEI,IAAInC,KAAK4C,GAAK,KAAO,CAC9Dd,EAAE,IAAIC,EAAEI,IAAIY,MAChBhB,EAAEG,KAAKa,MAAO,SAEtBH,EAAKjB,EAAK3I,KAAKwI,EAASO,EAC5B,CAAE,MAAOiB,GAAKJ,EAAK,CAAC,EAAGI,GAAInB,EAAI,CAAG,CAAC,QAAWD,EAAIE,EAAI,CAAG,CACzD,GAAY,EAARc,EAAG,GAAQ,MAAMA,EAAG,GAAI,MAAO,CAAEE,MAAOF,EAAG,GAAKA,EAAG,UAAaC,MAAM,EAC9E,CAtBgDI,CAAK,CAACP,EAAGC,GAAK,CAAG,CAuBrE,CC+GsCO,CAAK7J,KAAA,SAAc8J,GACnB,OAAAA,EAAAnB,cAAA,OAAsF,IAAA3I,KAAAgI,qBAEtF,CAAA,EAAM+B,QAAQC,IAAI,CAACD,QAAAE,UAAAC,KAAA,WAAA,OAAAC,CAAA,iEAAnBL,EAAAlB,uIAGJ,KAAK,4BAMlB,OALU5I,KAAAwD,gBAAA,EAKV,CAAA,GAIb,EACY,EDlKT,KAFoC4G,YAEzBA,EAAIL,UAAU,SAAUE,EAASI,GAC/C,SAASC,EAAUb,GAAS,IAAMG,EAAKvB,EAAUY,KAAKQ,GAAS,CAAE,MAAOE,GAAKU,EAAOV,EAAI,CAAE,CAC1F,SAASY,EAASd,GAAS,IAAMG,EAAKvB,EAAiB,MAAEoB,GAAS,CAAE,MAAOE,GAAKU,EAAOV,EAAI,CAAE,CAC7F,SAASC,EAAKY,GAJlB,IAAef,EAIae,EAAOhB,KAAOS,EAAQO,EAAOf,QAJ1CA,EAIyDe,EAAOf,MAJhDA,aAAiBW,EAAIX,EAAQ,IAAIW,EAAE,SAAUH,GAAWA,EAAQR,EAAQ,IAIjBS,KAAKI,EAAWC,EAAW,CAC7GX,GAAMvB,EAAYA,EAAUoC,MAAMtC,EAASC,GAAc,KAAKa,OAClE,GAPG,IAAmBd,EAASC,EAAYgC,EAAG/B,OCsK7B7D,EAAKxE,KAAY0K,iBAClB,IAERlG,EAAC,cACJ,IAAA,IAAAmG,EAAA,EAAAA,EAAA7G,EAAA8G,aAAAlK,OAAAiK,IAEI,IAAQ7G,EAAA8G,aAAkBD,GAAOE,kBACrB,EAKjB,SAAA9G,EAAYK,SAAAL,EAAAK,OAAAe,YAKAX,EAAAsG,UAAA5H,EAAA6H,cACZ9G,EAAcI,qBAAgB,EAE9BJ,EAAaK,+BAAkDN,EAC1D,OAEJvE,UAAAuL,eAAA,SAAAC,EAAAnH,EAAAC,GAED,IAAMb,EAAMlD,KAAGyE,WACXD,EAAUT,EAAAQ,mBACVC,GAIJ,IAAAJ,EAAWL,EAAAK,OACNA,IAILpE,KAAAkL,cAAoB9G,OAGhB+G,oBAAWF,QACXC,cAASE,UAAe,iBAAkBlI,EAAAmI,sBAGtCC,sBAAKxH,EAAa9D,oBAClBA,KAAAuL,YAAKrI,EAAckB,EAASL,KAGhC/D,KAAAgF,iBAAaC,EAAAA,cAAAC,wBACblF,KAAAkL,yBAAkC,iBAAClL,KAAAgF,iBAEnChF,KAAAkL,cAAaM,UAAA,gBAAAxL,KAAAgF,gBAAAyG,iBAAAzL,KAAAgF,gBAAA0G,OACT1L,KAAKkL,cAAcE,UAAA,gBAAApL,KAAAgF,gBAAA2G,qBAIvBC,gBAAaxH,EAAApE,KAAAkD,GAETlD,KAAAsF,aACHtF,KAAAkL,cAAAW,SAAA,YAAA7L,KAAA8L,WAKA9L,KAAAqF,sBAEL0G,eAASvH,EAAAJ,EAAAlB,GAELA,EAAA8I,gBAAsB5H,IAG1BpE,KAAAkL,cAAOe,UAAA,gBAAAjM,KAAAqD,aAAArD,KAAA0D,MAAAI,EAAAoI,YAEHhJ,EAAKiJ,gBAAcnM,KAAUoM,iBAChCC,EAAAA,WAAAnJ,EAAAY,EAAA9D,KAAAkL,cAAA1G,EAAAxE,KAAAsG,uBAKGpD,EAACqC,YAAiBzB,EAAKwI,UAAapJ,EAAEqJ,UAASC,EAAAA,MAAAC,cACtDzM,KAAAkL,cAAAE,UAAA,OAAAlI,EAAAwJ,iBAKGC,EAAAA,kBAASzJ,EAAeY,OAASoH,eAC7BlL,KAAA4M,WAAY9I,EAAM9D,KAAAkL,cAAiBnH,GAxDvC,GA2DAf,YAAe6J,eAAA,WAClB,IAAAC,EAAA,GAMO,OAJQ9M,KAAAgF,iBAAAhF,KAAAgF,gBAAhB+H,YAAA/M,KAAAgF,gBAAA+H,WAAArM,OAAA,GACUoM,YAAiB9H,iBAGnB8H,GAGJ9J,YAAqBgK,kBAAC,WACzB,IAAAC,EAAA9L,EAAA1B,UAAAuN,kBAAArN,KAAAK,MAKG,OAHYA,KAAAgF,iBACRiI,OAAMjN,KAAAgF,iBAETiI,CAED,EACIjK,EAAOvD,UAAKyN,WAAA,SAAAC,GAChB,QAAChM,EAAA1B,UAAAyN,WAAAvN,KAAAK,KAAAmN,IAKWnN,KAAAoN,iBAAOD,CAKnB,EACJnK,EAACvD,UAAA4N,QAAA,SAAAC,GAEetN,KAAAgF,iBAAhBhF,KAAAgF,gBAECqI,UAAAlM,EAAA1B,UAAA4N,QAAA1N,KAAAK,KAAAsN,EAEe,EACZtK,kBAA4B,SAAAC,GAC5B,IAAA7B,EAAApB,KACA,OAAOuN,sBAAoBC,MAAA,WAAA,OAAA,IAAAxK,EAAAC,EAAA7B,EAAAqD,WAAA,EAAAzE,KAC/B,EAEgBgD,EAAAvD,UAAAgO,UAAY,WACxB,IAAAC,EAAwBvM,EAAA1B,UAAAgO,UAAA9N,KAAAK,MAG5B,OAFC0N,EAAAC,WAAA,yBAESD,CACa,IACZjO,UAAAmO,aAA0B,WACpC,MAAA,gBA1VO,EAA6B5K,EAAA6K,MAAA,SAAAC,EAAA5K,EAAA6K,GAE9B,OAAAR,EAAAA,oBAAAM,MAAA,WAAA,OAAA,IAAA7K,EAAA8K,EAAA7K,KAAAC,EAAA,EAAA4K,EAAA5K,EAAA6K,IAA4B5N,EAAA,CAG5B6N,EAAAA,mBAAA,qBADNvO,oCACyCU,EAAA,CAGlC8N,EAAAA,iBAAA,0EAAyB9N,EAAA,CAE1B+N,EAAAA,kBAAA,cADNzO,iCAC+BU,EAAA,CAGxBsN,EAAAA,UAAA,2DAA2BtN,EAAA,CAE5B8N,EAAAA,iBAAA,qCADNxO,oCACoCU,EAAA,CA4UzCsN,EAAAA,UAAA,4BAAChO,UAAA,mCA7VY,CA+VbwO,EAAAA,iBAAc,iFA/Vd,qGC/DME,EAAiC,oBAAXC,OAAyBA,OAA2B,oBAAXC,OAAyBA,YAASjL,EACvG,QAA4B,IAAjB+K,EACP,IAAK,IAAM7N,KAAOgO,EACRH,EAAcI,QAAQjO,GAAagO,EAAQhO,2CCSnD2C,EAAO,qBACPuL,EAAS,6gEA4EVC,EAAAA,YAAYC,iBAAiBzL,KAC9BwL,cAAYC,iBAAiBzL,GAAQuL,GAGlC,6CAA+B,CAAEvL,KAAIA,EAAEuL,OAAMA,ICpF9CvL,EAAO,oBACPuL,EAAS,qwEA2DVC,EAAAA,YAAYC,iBAAiBzL,KAC9BwL,cAAYC,iBAAiBzL,GAAQuL,GAGlC,4CAA8B,CAAEvL,KAAIA,EAAEuL,OAAMA,IC7D7CvL,EAAO,qBACPuL,EAAS,g2DA0EVC,EAAAA,YAAYE,aAAa1L,KAC1BwL,cAAYE,aAAa1L,GAAQuL,GAG9B,yCAA2B,CAAEvL,KAAIA,EAAEuL,OAAMA,ICjF1CvL,EAAO,oBACPuL,EAAS,ghEA6DVC,EAAAA,YAAYE,aAAa1L,KAC1BwL,cAAYE,aAAa1L,GAAQuL,GAG9B,wCAA0B,CAAEvL,KAAIA,EAAEuL,OAAMA","x_google_ignoreList":[0]}
1
+ {"version":3,"file":"babylon.simpleMaterial.min.js","sources":["file:///home/vsts/work/1/s/node_modules/tslib/tslib.es6.js","file:///home/vsts/work/1/s/packages/dev/materials/src/simple/simpleMaterial.ts","file:///home/vsts/work/1/s/packages/dev/materials/src/legacy/legacy-simple.ts","file:///home/vsts/work/1/s/packages/dev/materials/src/simple/wgsl/simple.vertex.ts","file:///home/vsts/work/1/s/packages/dev/materials/src/simple/wgsl/simple.fragment.ts","file:///home/vsts/work/1/s/packages/dev/materials/src/simple/simple.vertex.ts","file:///home/vsts/work/1/s/packages/dev/materials/src/simple/simple.fragment.ts"],"sourcesContent":["/******************************************************************************\r\nCopyright (c) Microsoft Corporation.\r\n\r\nPermission to use, copy, modify, and/or distribute this software for any\r\npurpose with or without fee is hereby granted.\r\n\r\nTHE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\r\nREGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY\r\nAND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\r\nINDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM\r\nLOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR\r\nOTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR\r\nPERFORMANCE OF THIS SOFTWARE.\r\n***************************************************************************** */\r\n/* global Reflect, Promise, SuppressedError, Symbol, Iterator */\r\n\r\nvar extendStatics = function(d, b) {\r\n extendStatics = Object.setPrototypeOf ||\r\n ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\r\n function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\r\n return extendStatics(d, b);\r\n};\r\n\r\nexport function __extends(d, b) {\r\n if (typeof b !== \"function\" && b !== null)\r\n throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\r\n extendStatics(d, b);\r\n function __() { this.constructor = d; }\r\n d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\r\n}\r\n\r\nexport var __assign = function() {\r\n __assign = Object.assign || function __assign(t) {\r\n for (var s, i = 1, n = arguments.length; i < n; i++) {\r\n s = arguments[i];\r\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];\r\n }\r\n return t;\r\n }\r\n return __assign.apply(this, arguments);\r\n}\r\n\r\nexport function __rest(s, e) {\r\n var t = {};\r\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)\r\n t[p] = s[p];\r\n if (s != null && typeof Object.getOwnPropertySymbols === \"function\")\r\n for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {\r\n if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]))\r\n t[p[i]] = s[p[i]];\r\n }\r\n return t;\r\n}\r\n\r\nexport function __decorate(decorators, target, key, desc) {\r\n var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;\r\n if (typeof Reflect === \"object\" && typeof Reflect.decorate === \"function\") r = Reflect.decorate(decorators, target, key, desc);\r\n else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;\r\n return c > 3 && r && Object.defineProperty(target, key, r), r;\r\n}\r\n\r\nexport function __param(paramIndex, decorator) {\r\n return function (target, key) { decorator(target, key, paramIndex); }\r\n}\r\n\r\nexport function __esDecorate(ctor, descriptorIn, decorators, contextIn, initializers, extraInitializers) {\r\n function accept(f) { if (f !== void 0 && typeof f !== \"function\") throw new TypeError(\"Function expected\"); return f; }\r\n var kind = contextIn.kind, key = kind === \"getter\" ? \"get\" : kind === \"setter\" ? \"set\" : \"value\";\r\n var target = !descriptorIn && ctor ? contextIn[\"static\"] ? ctor : ctor.prototype : null;\r\n var descriptor = descriptorIn || (target ? Object.getOwnPropertyDescriptor(target, contextIn.name) : {});\r\n var _, done = false;\r\n for (var i = decorators.length - 1; i >= 0; i--) {\r\n var context = {};\r\n for (var p in contextIn) context[p] = p === \"access\" ? {} : contextIn[p];\r\n for (var p in contextIn.access) context.access[p] = contextIn.access[p];\r\n context.addInitializer = function (f) { if (done) throw new TypeError(\"Cannot add initializers after decoration has completed\"); extraInitializers.push(accept(f || null)); };\r\n var result = (0, decorators[i])(kind === \"accessor\" ? { get: descriptor.get, set: descriptor.set } : descriptor[key], context);\r\n if (kind === \"accessor\") {\r\n if (result === void 0) continue;\r\n if (result === null || typeof result !== \"object\") throw new TypeError(\"Object expected\");\r\n if (_ = accept(result.get)) descriptor.get = _;\r\n if (_ = accept(result.set)) descriptor.set = _;\r\n if (_ = accept(result.init)) initializers.unshift(_);\r\n }\r\n else if (_ = accept(result)) {\r\n if (kind === \"field\") initializers.unshift(_);\r\n else descriptor[key] = _;\r\n }\r\n }\r\n if (target) Object.defineProperty(target, contextIn.name, descriptor);\r\n done = true;\r\n};\r\n\r\nexport function __runInitializers(thisArg, initializers, value) {\r\n var useValue = arguments.length > 2;\r\n for (var i = 0; i < initializers.length; i++) {\r\n value = useValue ? initializers[i].call(thisArg, value) : initializers[i].call(thisArg);\r\n }\r\n return useValue ? value : void 0;\r\n};\r\n\r\nexport function __propKey(x) {\r\n return typeof x === \"symbol\" ? x : \"\".concat(x);\r\n};\r\n\r\nexport function __setFunctionName(f, name, prefix) {\r\n if (typeof name === \"symbol\") name = name.description ? \"[\".concat(name.description, \"]\") : \"\";\r\n return Object.defineProperty(f, \"name\", { configurable: true, value: prefix ? \"\".concat(prefix, \" \", name) : name });\r\n};\r\n\r\nexport function __metadata(metadataKey, metadataValue) {\r\n if (typeof Reflect === \"object\" && typeof Reflect.metadata === \"function\") return Reflect.metadata(metadataKey, metadataValue);\r\n}\r\n\r\nexport function __awaiter(thisArg, _arguments, P, generator) {\r\n function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }\r\n return new (P || (P = Promise))(function (resolve, reject) {\r\n function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }\r\n function rejected(value) { try { step(generator[\"throw\"](value)); } catch (e) { reject(e); } }\r\n function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }\r\n step((generator = generator.apply(thisArg, _arguments || [])).next());\r\n });\r\n}\r\n\r\nexport function __generator(thisArg, body) {\r\n var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g = Object.create((typeof Iterator === \"function\" ? Iterator : Object).prototype);\r\n return g.next = verb(0), g[\"throw\"] = verb(1), g[\"return\"] = verb(2), typeof Symbol === \"function\" && (g[Symbol.iterator] = function() { return this; }), g;\r\n function verb(n) { return function (v) { return step([n, v]); }; }\r\n function step(op) {\r\n if (f) throw new TypeError(\"Generator is already executing.\");\r\n while (g && (g = 0, op[0] && (_ = 0)), _) try {\r\n if (f = 1, y && (t = op[0] & 2 ? y[\"return\"] : op[0] ? y[\"throw\"] || ((t = y[\"return\"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;\r\n if (y = 0, t) op = [op[0] & 2, t.value];\r\n switch (op[0]) {\r\n case 0: case 1: t = op; break;\r\n case 4: _.label++; return { value: op[1], done: false };\r\n case 5: _.label++; y = op[1]; op = [0]; continue;\r\n case 7: op = _.ops.pop(); _.trys.pop(); continue;\r\n default:\r\n if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }\r\n if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }\r\n if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }\r\n if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }\r\n if (t[2]) _.ops.pop();\r\n _.trys.pop(); continue;\r\n }\r\n op = body.call(thisArg, _);\r\n } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }\r\n if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };\r\n }\r\n}\r\n\r\nexport var __createBinding = Object.create ? (function(o, m, k, k2) {\r\n if (k2 === undefined) k2 = k;\r\n var desc = Object.getOwnPropertyDescriptor(m, k);\r\n if (!desc || (\"get\" in desc ? !m.__esModule : desc.writable || desc.configurable)) {\r\n desc = { enumerable: true, get: function() { return m[k]; } };\r\n }\r\n Object.defineProperty(o, k2, desc);\r\n}) : (function(o, m, k, k2) {\r\n if (k2 === undefined) k2 = k;\r\n o[k2] = m[k];\r\n});\r\n\r\nexport function __exportStar(m, o) {\r\n for (var p in m) if (p !== \"default\" && !Object.prototype.hasOwnProperty.call(o, p)) __createBinding(o, m, p);\r\n}\r\n\r\nexport function __values(o) {\r\n var s = typeof Symbol === \"function\" && Symbol.iterator, m = s && o[s], i = 0;\r\n if (m) return m.call(o);\r\n if (o && typeof o.length === \"number\") return {\r\n next: function () {\r\n if (o && i >= o.length) o = void 0;\r\n return { value: o && o[i++], done: !o };\r\n }\r\n };\r\n throw new TypeError(s ? \"Object is not iterable.\" : \"Symbol.iterator is not defined.\");\r\n}\r\n\r\nexport function __read(o, n) {\r\n var m = typeof Symbol === \"function\" && o[Symbol.iterator];\r\n if (!m) return o;\r\n var i = m.call(o), r, ar = [], e;\r\n try {\r\n while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);\r\n }\r\n catch (error) { e = { error: error }; }\r\n finally {\r\n try {\r\n if (r && !r.done && (m = i[\"return\"])) m.call(i);\r\n }\r\n finally { if (e) throw e.error; }\r\n }\r\n return ar;\r\n}\r\n\r\n/** @deprecated */\r\nexport function __spread() {\r\n for (var ar = [], i = 0; i < arguments.length; i++)\r\n ar = ar.concat(__read(arguments[i]));\r\n return ar;\r\n}\r\n\r\n/** @deprecated */\r\nexport function __spreadArrays() {\r\n for (var s = 0, i = 0, il = arguments.length; i < il; i++) s += arguments[i].length;\r\n for (var r = Array(s), k = 0, i = 0; i < il; i++)\r\n for (var a = arguments[i], j = 0, jl = a.length; j < jl; j++, k++)\r\n r[k] = a[j];\r\n return r;\r\n}\r\n\r\nexport function __spreadArray(to, from, pack) {\r\n if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) {\r\n if (ar || !(i in from)) {\r\n if (!ar) ar = Array.prototype.slice.call(from, 0, i);\r\n ar[i] = from[i];\r\n }\r\n }\r\n return to.concat(ar || Array.prototype.slice.call(from));\r\n}\r\n\r\nexport function __await(v) {\r\n return this instanceof __await ? (this.v = v, this) : new __await(v);\r\n}\r\n\r\nexport function __asyncGenerator(thisArg, _arguments, generator) {\r\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\r\n var g = generator.apply(thisArg, _arguments || []), i, q = [];\r\n return i = Object.create((typeof AsyncIterator === \"function\" ? AsyncIterator : Object).prototype), verb(\"next\"), verb(\"throw\"), verb(\"return\", awaitReturn), i[Symbol.asyncIterator] = function () { return this; }, i;\r\n function awaitReturn(f) { return function (v) { return Promise.resolve(v).then(f, reject); }; }\r\n function verb(n, f) { if (g[n]) { i[n] = function (v) { return new Promise(function (a, b) { q.push([n, v, a, b]) > 1 || resume(n, v); }); }; if (f) i[n] = f(i[n]); } }\r\n function resume(n, v) { try { step(g[n](v)); } catch (e) { settle(q[0][3], e); } }\r\n function step(r) { r.value instanceof __await ? Promise.resolve(r.value.v).then(fulfill, reject) : settle(q[0][2], r); }\r\n function fulfill(value) { resume(\"next\", value); }\r\n function reject(value) { resume(\"throw\", value); }\r\n function settle(f, v) { if (f(v), q.shift(), q.length) resume(q[0][0], q[0][1]); }\r\n}\r\n\r\nexport function __asyncDelegator(o) {\r\n var i, p;\r\n return i = {}, verb(\"next\"), verb(\"throw\", function (e) { throw e; }), verb(\"return\"), i[Symbol.iterator] = function () { return this; }, i;\r\n function verb(n, f) { i[n] = o[n] ? function (v) { return (p = !p) ? { value: __await(o[n](v)), done: false } : f ? f(v) : v; } : f; }\r\n}\r\n\r\nexport function __asyncValues(o) {\r\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\r\n var m = o[Symbol.asyncIterator], i;\r\n return m ? m.call(o) : (o = typeof __values === \"function\" ? __values(o) : o[Symbol.iterator](), i = {}, verb(\"next\"), verb(\"throw\"), verb(\"return\"), i[Symbol.asyncIterator] = function () { return this; }, i);\r\n function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; }\r\n function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); }\r\n}\r\n\r\nexport function __makeTemplateObject(cooked, raw) {\r\n if (Object.defineProperty) { Object.defineProperty(cooked, \"raw\", { value: raw }); } else { cooked.raw = raw; }\r\n return cooked;\r\n};\r\n\r\nvar __setModuleDefault = Object.create ? (function(o, v) {\r\n Object.defineProperty(o, \"default\", { enumerable: true, value: v });\r\n}) : function(o, v) {\r\n o[\"default\"] = v;\r\n};\r\n\r\nvar ownKeys = function(o) {\r\n ownKeys = Object.getOwnPropertyNames || function (o) {\r\n var ar = [];\r\n for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k;\r\n return ar;\r\n };\r\n return ownKeys(o);\r\n};\r\n\r\nexport function __importStar(mod) {\r\n if (mod && mod.__esModule) return mod;\r\n var result = {};\r\n if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== \"default\") __createBinding(result, mod, k[i]);\r\n __setModuleDefault(result, mod);\r\n return result;\r\n}\r\n\r\nexport function __importDefault(mod) {\r\n return (mod && mod.__esModule) ? mod : { default: mod };\r\n}\r\n\r\nexport function __classPrivateFieldGet(receiver, state, kind, f) {\r\n if (kind === \"a\" && !f) throw new TypeError(\"Private accessor was defined without a getter\");\r\n if (typeof state === \"function\" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError(\"Cannot read private member from an object whose class did not declare it\");\r\n return kind === \"m\" ? f : kind === \"a\" ? f.call(receiver) : f ? f.value : state.get(receiver);\r\n}\r\n\r\nexport function __classPrivateFieldSet(receiver, state, value, kind, f) {\r\n if (kind === \"m\") throw new TypeError(\"Private method is not writable\");\r\n if (kind === \"a\" && !f) throw new TypeError(\"Private accessor was defined without a setter\");\r\n if (typeof state === \"function\" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError(\"Cannot write private member to an object whose class did not declare it\");\r\n return (kind === \"a\" ? f.call(receiver, value) : f ? f.value = value : state.set(receiver, value)), value;\r\n}\r\n\r\nexport function __classPrivateFieldIn(state, receiver) {\r\n if (receiver === null || (typeof receiver !== \"object\" && typeof receiver !== \"function\")) throw new TypeError(\"Cannot use 'in' operator on non-object\");\r\n return typeof state === \"function\" ? receiver === state : state.has(receiver);\r\n}\r\n\r\nexport function __addDisposableResource(env, value, async) {\r\n if (value !== null && value !== void 0) {\r\n if (typeof value !== \"object\" && typeof value !== \"function\") throw new TypeError(\"Object expected.\");\r\n var dispose, inner;\r\n if (async) {\r\n if (!Symbol.asyncDispose) throw new TypeError(\"Symbol.asyncDispose is not defined.\");\r\n dispose = value[Symbol.asyncDispose];\r\n }\r\n if (dispose === void 0) {\r\n if (!Symbol.dispose) throw new TypeError(\"Symbol.dispose is not defined.\");\r\n dispose = value[Symbol.dispose];\r\n if (async) inner = dispose;\r\n }\r\n if (typeof dispose !== \"function\") throw new TypeError(\"Object not disposable.\");\r\n if (inner) dispose = function() { try { inner.call(this); } catch (e) { return Promise.reject(e); } };\r\n env.stack.push({ value: value, dispose: dispose, async: async });\r\n }\r\n else if (async) {\r\n env.stack.push({ async: true });\r\n }\r\n return value;\r\n\r\n}\r\n\r\nvar _SuppressedError = typeof SuppressedError === \"function\" ? SuppressedError : function (error, suppressed, message) {\r\n var e = new Error(message);\r\n return e.name = \"SuppressedError\", e.error = error, e.suppressed = suppressed, e;\r\n};\r\n\r\nexport function __disposeResources(env) {\r\n function fail(e) {\r\n env.error = env.hasError ? new _SuppressedError(e, env.error, \"An error was suppressed during disposal.\") : e;\r\n env.hasError = true;\r\n }\r\n var r, s = 0;\r\n function next() {\r\n while (r = env.stack.pop()) {\r\n try {\r\n if (!r.async && s === 1) return s = 0, env.stack.push(r), Promise.resolve().then(next);\r\n if (r.dispose) {\r\n var result = r.dispose.call(r.value);\r\n if (r.async) return s |= 2, Promise.resolve(result).then(next, function(e) { fail(e); return next(); });\r\n }\r\n else s |= 1;\r\n }\r\n catch (e) {\r\n fail(e);\r\n }\r\n }\r\n if (s === 1) return env.hasError ? Promise.reject(env.error) : Promise.resolve();\r\n if (env.hasError) throw env.error;\r\n }\r\n return next();\r\n}\r\n\r\nexport function __rewriteRelativeImportExtension(path, preserveJsx) {\r\n if (typeof path === \"string\" && /^\\.\\.?\\//.test(path)) {\r\n return path.replace(/\\.(tsx)$|((?:\\.d)?)((?:\\.[^./]+?)?)\\.([cm]?)ts$/i, function (m, tsx, d, ext, cm) {\r\n return tsx ? preserveJsx ? \".jsx\" : \".js\" : d && (!ext || !cm) ? m : (d + ext + \".\" + cm.toLowerCase() + \"js\");\r\n });\r\n }\r\n return path;\r\n}\r\n\r\nexport default {\r\n __extends: __extends,\r\n __assign: __assign,\r\n __rest: __rest,\r\n __decorate: __decorate,\r\n __param: __param,\r\n __esDecorate: __esDecorate,\r\n __runInitializers: __runInitializers,\r\n __propKey: __propKey,\r\n __setFunctionName: __setFunctionName,\r\n __metadata: __metadata,\r\n __awaiter: __awaiter,\r\n __generator: __generator,\r\n __createBinding: __createBinding,\r\n __exportStar: __exportStar,\r\n __values: __values,\r\n __read: __read,\r\n __spread: __spread,\r\n __spreadArrays: __spreadArrays,\r\n __spreadArray: __spreadArray,\r\n __await: __await,\r\n __asyncGenerator: __asyncGenerator,\r\n __asyncDelegator: __asyncDelegator,\r\n __asyncValues: __asyncValues,\r\n __makeTemplateObject: __makeTemplateObject,\r\n __importStar: __importStar,\r\n __importDefault: __importDefault,\r\n __classPrivateFieldGet: __classPrivateFieldGet,\r\n __classPrivateFieldSet: __classPrivateFieldSet,\r\n __classPrivateFieldIn: __classPrivateFieldIn,\r\n __addDisposableResource: __addDisposableResource,\r\n __disposeResources: __disposeResources,\r\n __rewriteRelativeImportExtension: __rewriteRelativeImportExtension,\r\n};\r\n","/* eslint-disable @typescript-eslint/naming-convention */\r\nimport { type Nullable } from \"core/types\";\r\nimport { serializeAsTexture, serialize, expandToProperty, serializeAsColor3 } from \"core/Misc/decorators\";\r\nimport { SerializationHelper } from \"core/Misc/decorators.serialization\";\r\nimport { type Matrix } from \"core/Maths/math.vector\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport { type IAnimatable } from \"core/Animations/animatable.interface\";\r\nimport { type BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport { type IEffectCreationOptions } from \"core/Materials/effect\";\r\nimport { MaterialDefines } from \"core/Materials/materialDefines\";\r\nimport { PushMaterial } from \"core/Materials/pushMaterial\";\r\nimport { MaterialFlags } from \"core/Materials/materialFlags\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer\";\r\nimport { type AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport { type SubMesh } from \"core/Meshes/subMesh\";\r\nimport { type Mesh } from \"core/Meshes/mesh\";\r\nimport { Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n\r\nimport { EffectFallbacks } from \"core/Materials/effectFallbacks\";\r\nimport { AddClipPlaneUniforms, BindClipPlane } from \"core/Materials/clipPlaneMaterialHelper\";\r\nimport {\r\n BindBonesParameters,\r\n BindFogParameters,\r\n BindLights,\r\n BindLogDepth,\r\n HandleFallbacksForShadows,\r\n PrepareAttributesForBones,\r\n PrepareAttributesForInstances,\r\n PrepareDefinesForAttributes,\r\n PrepareDefinesForFrameBoundValues,\r\n PrepareDefinesForLights,\r\n PrepareDefinesForMisc,\r\n PrepareUniformsAndSamplersList,\r\n} from \"core/Materials/materialHelper.functions\";\r\n\r\nclass SimpleMaterialDefines extends MaterialDefines {\r\n public DIFFUSE = false;\r\n public CLIPPLANE = false;\r\n public CLIPPLANE2 = false;\r\n public CLIPPLANE3 = false;\r\n public CLIPPLANE4 = false;\r\n public CLIPPLANE5 = false;\r\n public CLIPPLANE6 = false;\r\n public ALPHATEST = false;\r\n public DEPTHPREPASS = false;\r\n public POINTSIZE = false;\r\n public FOG = false;\r\n public NORMAL = false;\r\n public UV1 = false;\r\n public UV2 = false;\r\n public VERTEXCOLOR = false;\r\n public VERTEXALPHA = false;\r\n public NUM_BONE_INFLUENCERS = 0;\r\n public BonesPerMesh = 0;\r\n public INSTANCES = false;\r\n public INSTANCESCOLOR = false;\r\n public IMAGEPROCESSINGPOSTPROCESS = false;\r\n public SKIPFINALCOLORCLAMP = false;\r\n public LOGARITHMICDEPTH = false;\r\n public AREALIGHTSUPPORTED = true;\r\n public AREALIGHTNOROUGHTNESS = true;\r\n\r\n constructor() {\r\n super();\r\n this.rebuild();\r\n }\r\n}\r\n\r\nexport class SimpleMaterial extends PushMaterial {\r\n @serializeAsTexture(\"diffuseTexture\")\r\n private _diffuseTexture: BaseTexture;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public diffuseTexture: BaseTexture;\r\n\r\n @serializeAsColor3(\"diffuse\")\r\n public diffuseColor = new Color3(1, 1, 1);\r\n\r\n @serialize(\"disableLighting\")\r\n private _disableLighting = false;\r\n @expandToProperty(\"_markAllSubMeshesAsLightsDirty\")\r\n public disableLighting: boolean;\r\n\r\n @serialize(\"maxSimultaneousLights\")\r\n private _maxSimultaneousLights = 4;\r\n @expandToProperty(\"_markAllSubMeshesAsLightsDirty\")\r\n public maxSimultaneousLights: number;\r\n\r\n private _shadersLoaded = false;\r\n\r\n /**\r\n * Instantiates a Simple Material in the given scene\r\n * @param name The friendly name of the material\r\n * @param scene The scene to add the material to\r\n * @param forceGLSL Use the GLSL code generation for the shader (even on WebGPU). Default is false\r\n */\r\n constructor(name: string, scene?: Scene, forceGLSL = false) {\r\n super(name, scene, undefined, forceGLSL);\r\n }\r\n\r\n public override needAlphaBlending(): boolean {\r\n return this.alpha < 1.0;\r\n }\r\n\r\n public override needAlphaTesting(): boolean {\r\n return false;\r\n }\r\n\r\n public override getAlphaTestTexture(): Nullable<BaseTexture> {\r\n return null;\r\n }\r\n\r\n // Methods\r\n public override isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean {\r\n const drawWrapper = subMesh._drawWrapper;\r\n\r\n if (this.isFrozen) {\r\n if (drawWrapper.effect && drawWrapper._wasPreviouslyReady && drawWrapper._wasPreviouslyUsingInstances === useInstances) {\r\n return true;\r\n }\r\n }\r\n\r\n if (!subMesh.materialDefines) {\r\n subMesh.materialDefines = new SimpleMaterialDefines();\r\n }\r\n\r\n const defines = <SimpleMaterialDefines>subMesh.materialDefines;\r\n const scene = this.getScene();\r\n\r\n if (this._isReadyForSubMesh(subMesh)) {\r\n return true;\r\n }\r\n\r\n const engine = scene.getEngine();\r\n\r\n // Textures\r\n if (defines._areTexturesDirty) {\r\n defines._needUVs = false;\r\n if (scene.texturesEnabled) {\r\n if (this._diffuseTexture && MaterialFlags.DiffuseTextureEnabled) {\r\n if (!this._diffuseTexture.isReady()) {\r\n return false;\r\n } else {\r\n defines._needUVs = true;\r\n defines.DIFFUSE = true;\r\n }\r\n }\r\n }\r\n }\r\n\r\n // Misc.\r\n PrepareDefinesForMisc(\r\n mesh,\r\n scene,\r\n this._useLogarithmicDepth,\r\n this.pointsCloud,\r\n this.fogEnabled,\r\n this.needAlphaTestingForMesh(mesh),\r\n defines,\r\n undefined,\r\n undefined,\r\n undefined,\r\n this._isVertexOutputInvariant\r\n );\r\n\r\n // Lights\r\n defines._needNormals = PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);\r\n\r\n // Values that need to be evaluated on every frame\r\n PrepareDefinesForFrameBoundValues(scene, engine, this, defines, useInstances ? true : false);\r\n\r\n // Attribs\r\n PrepareDefinesForAttributes(mesh, defines, true, true);\r\n\r\n // Get correct effect\r\n if (defines.isDirty) {\r\n defines.markAsProcessed();\r\n scene.resetCachedMaterial();\r\n\r\n // Fallbacks\r\n const fallbacks = new EffectFallbacks();\r\n if (defines.FOG) {\r\n fallbacks.addFallback(1, \"FOG\");\r\n }\r\n\r\n HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);\r\n\r\n if (defines.NUM_BONE_INFLUENCERS > 0) {\r\n fallbacks.addCPUSkinningFallback(0, mesh);\r\n }\r\n\r\n defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;\r\n\r\n //Attributes\r\n const attribs = [VertexBuffer.PositionKind];\r\n\r\n if (defines.NORMAL) {\r\n attribs.push(VertexBuffer.NormalKind);\r\n }\r\n\r\n if (defines.UV1) {\r\n attribs.push(VertexBuffer.UVKind);\r\n }\r\n\r\n if (defines.UV2) {\r\n attribs.push(VertexBuffer.UV2Kind);\r\n }\r\n\r\n if (defines.VERTEXCOLOR) {\r\n attribs.push(VertexBuffer.ColorKind);\r\n }\r\n\r\n PrepareAttributesForBones(attribs, mesh, defines, fallbacks);\r\n PrepareAttributesForInstances(attribs, defines);\r\n\r\n const shaderName = \"simple\";\r\n const join = defines.toString();\r\n const uniforms = [\r\n \"world\",\r\n \"view\",\r\n \"viewProjection\",\r\n \"vEyePosition\",\r\n \"vLightsType\",\r\n \"vDiffuseColor\",\r\n \"vFogInfos\",\r\n \"vFogColor\",\r\n \"pointSize\",\r\n \"vDiffuseInfos\",\r\n \"mBones\",\r\n \"diffuseMatrix\",\r\n \"logarithmicDepthConstant\",\r\n ];\r\n const samplers = [\"diffuseSampler\", \"areaLightsLTC1Sampler\", \"areaLightsLTC2Sampler\"];\r\n const uniformBuffers: string[] = [];\r\n\r\n AddClipPlaneUniforms(uniforms);\r\n PrepareUniformsAndSamplersList(<IEffectCreationOptions>{\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: defines,\r\n maxSimultaneousLights: this.maxSimultaneousLights,\r\n shaderLanguage: this._shaderLanguage,\r\n });\r\n subMesh.setEffect(\r\n scene.getEngine().createEffect(\r\n shaderName,\r\n <IEffectCreationOptions>{\r\n attributes: attribs,\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: join,\r\n fallbacks: fallbacks,\r\n onCompiled: this.onCompiled,\r\n onError: this.onError,\r\n indexParameters: { maxSimultaneousLights: this._maxSimultaneousLights - 1 },\r\n shaderLanguage: this._shaderLanguage,\r\n extraInitializationsAsync: this._shadersLoaded\r\n ? undefined\r\n : async () => {\r\n if (this.shaderLanguage === ShaderLanguage.WGSL) {\r\n await Promise.all([import(\"./wgsl/simple.vertex\"), import(\"./wgsl/simple.fragment\")]);\r\n } else {\r\n await Promise.all([import(\"./simple.vertex\"), import(\"./simple.fragment\")]);\r\n }\r\n\r\n this._shadersLoaded = true;\r\n },\r\n },\r\n engine\r\n ),\r\n defines,\r\n this._materialContext\r\n );\r\n }\r\n\r\n // Check if Area Lights have LTC texture.\r\n if (defines[\"AREALIGHTUSED\"]) {\r\n for (let index = 0; index < mesh.lightSources.length; index++) {\r\n if (!mesh.lightSources[index]._isReady()) {\r\n return false;\r\n }\r\n }\r\n }\r\n\r\n if (!subMesh.effect || !subMesh.effect.isReady()) {\r\n return false;\r\n }\r\n\r\n defines._renderId = scene.getRenderId();\r\n drawWrapper._wasPreviouslyReady = true;\r\n drawWrapper._wasPreviouslyUsingInstances = !!useInstances;\r\n\r\n return true;\r\n }\r\n\r\n public override bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void {\r\n const scene = this.getScene();\r\n\r\n const defines = <SimpleMaterialDefines>subMesh.materialDefines;\r\n if (!defines) {\r\n return;\r\n }\r\n\r\n const effect = subMesh.effect;\r\n if (!effect) {\r\n return;\r\n }\r\n this._activeEffect = effect;\r\n\r\n // Matrices\r\n this.bindOnlyWorldMatrix(world);\r\n this._activeEffect.setMatrix(\"viewProjection\", scene.getTransformMatrix());\r\n\r\n // Bones\r\n BindBonesParameters(mesh, this._activeEffect);\r\n\r\n if (this._mustRebind(scene, effect, subMesh)) {\r\n // Textures\r\n if (this._diffuseTexture && MaterialFlags.DiffuseTextureEnabled) {\r\n this._activeEffect.setTexture(\"diffuseSampler\", this._diffuseTexture);\r\n\r\n this._activeEffect.setFloat2(\"vDiffuseInfos\", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);\r\n this._activeEffect.setMatrix(\"diffuseMatrix\", this._diffuseTexture.getTextureMatrix());\r\n }\r\n\r\n // Clip plane\r\n BindClipPlane(effect, this, scene);\r\n\r\n // Point size\r\n if (this.pointsCloud) {\r\n this._activeEffect.setFloat(\"pointSize\", this.pointSize);\r\n }\r\n\r\n // Log. depth\r\n if (this._useLogarithmicDepth) {\r\n BindLogDepth(defines, effect, scene);\r\n }\r\n\r\n scene.bindEyePosition(effect);\r\n }\r\n\r\n this._activeEffect.setColor4(\"vDiffuseColor\", this.diffuseColor, this.alpha * mesh.visibility);\r\n\r\n // Lights\r\n if (scene.lightsEnabled && !this.disableLighting) {\r\n BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);\r\n }\r\n\r\n // View\r\n if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) {\r\n this._activeEffect.setMatrix(\"view\", scene.getViewMatrix());\r\n }\r\n\r\n // Fog\r\n BindFogParameters(scene, mesh, this._activeEffect);\r\n\r\n this._afterBind(mesh, this._activeEffect, subMesh);\r\n }\r\n\r\n public override getAnimatables(): IAnimatable[] {\r\n const results = [];\r\n\r\n if (this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0) {\r\n results.push(this._diffuseTexture);\r\n }\r\n\r\n return results;\r\n }\r\n\r\n public override getActiveTextures(): BaseTexture[] {\r\n const activeTextures = super.getActiveTextures();\r\n\r\n if (this._diffuseTexture) {\r\n activeTextures.push(this._diffuseTexture);\r\n }\r\n\r\n return activeTextures;\r\n }\r\n\r\n public override hasTexture(texture: BaseTexture): boolean {\r\n if (super.hasTexture(texture)) {\r\n return true;\r\n }\r\n\r\n if (this.diffuseTexture === texture) {\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n public override dispose(forceDisposeEffect?: boolean): void {\r\n if (this._diffuseTexture) {\r\n this._diffuseTexture.dispose();\r\n }\r\n\r\n super.dispose(forceDisposeEffect);\r\n }\r\n\r\n public override clone(name: string): SimpleMaterial {\r\n return SerializationHelper.Clone<SimpleMaterial>(() => new SimpleMaterial(name, this.getScene()), this);\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.customType = \"BABYLON.SimpleMaterial\";\r\n return serializationObject;\r\n }\r\n\r\n public override getClassName(): string {\r\n return \"SimpleMaterial\";\r\n }\r\n\r\n // Statics\r\n public static override Parse(source: any, scene: Scene, rootUrl: string): SimpleMaterial {\r\n return SerializationHelper.Parse(() => new SimpleMaterial(source.name, scene), source, scene, rootUrl);\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.SimpleMaterial\", SimpleMaterial);\r\n","/* eslint-disable @typescript-eslint/no-restricted-imports */\r\nimport * as MatLib from \"materials/simple/index\";\r\n\r\n/**\r\n * This is the entry point for the UMD module.\r\n * The entry point for a future ESM package should be index.ts\r\n */\r\nconst GlobalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\r\nif (typeof GlobalObject !== \"undefined\") {\r\n for (const key in MatLib) {\r\n (<any>GlobalObject).BABYLON[key] = (<any>MatLib)[key];\r\n }\r\n}\r\n\r\nexport * from \"materials/simple/index\";\r\n","// Do not edit.\nimport { ShaderStore } from \"core/Engines/shaderStore\";\nimport \"core/ShadersWGSL/ShadersInclude/bonesDeclaration\";\nimport \"core/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration\";\nimport \"core/ShadersWGSL/ShadersInclude/instancesDeclaration\";\nimport \"core/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration\";\nimport \"core/ShadersWGSL/ShadersInclude/logDepthDeclaration\";\nimport \"core/ShadersWGSL/ShadersInclude/fogVertexDeclaration\";\nimport \"core/ShadersWGSL/ShadersInclude/lightVxFragmentDeclaration\";\nimport \"core/ShadersWGSL/ShadersInclude/lightVxUboDeclaration\";\nimport \"core/ShadersWGSL/ShadersInclude/instancesVertex\";\nimport \"core/ShadersWGSL/ShadersInclude/bonesVertex\";\nimport \"core/ShadersWGSL/ShadersInclude/bakedVertexAnimation\";\nimport \"core/ShadersWGSL/ShadersInclude/clipPlaneVertex\";\nimport \"core/ShadersWGSL/ShadersInclude/logDepthVertex\";\nimport \"core/ShadersWGSL/ShadersInclude/fogVertex\";\nimport \"core/ShadersWGSL/ShadersInclude/shadowsVertex\";\nimport \"core/ShadersWGSL/ShadersInclude/vertexColorMixing\";\n\nconst name = \"simpleVertexShader\";\nconst shader = `attribute position: vec3f;\n#ifdef NORMAL\nattribute normal: vec3f;\n#endif\n#ifdef UV1\nattribute uv: vec2f;\n#endif\n#ifdef UV2\nattribute uv2: vec2f;\n#endif\n#ifdef VERTEXCOLOR\nattribute color: vec4f;\n#endif\n#include<bonesDeclaration>\n#include<bakedVertexAnimationDeclaration>\n#include<instancesDeclaration>\nuniform view: mat4x4f;uniform viewProjection: mat4x4f;\n#ifdef DIFFUSE\nvarying vDiffuseUV: vec2f;uniform diffuseMatrix: mat4x4f;uniform vDiffuseInfos: vec2f;\n#endif\n#ifdef POINTSIZE\nuniform pointSize: f32;\n#endif\nvarying vPositionW: vec3f;\n#ifdef NORMAL\nvarying vNormalW: vec3f;\n#endif\n#ifdef VERTEXCOLOR\nvarying vColor: vec4f;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<logDepthDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightVxFragment>[0..maxSimultaneousLights]\n#if defined(CLUSTLIGHT_BATCH) && CLUSTLIGHT_BATCH>0\nvarying vViewDepth: f32;\n#endif\n#define CUSTOM_VERTEX_DEFINITIONS\n@vertex\nfn main(input : VertexInputs)->FragmentInputs {\n#define CUSTOM_VERTEX_MAIN_BEGIN\n#ifdef VERTEXCOLOR\nvar colorUpdated: vec4f=vertexInputs.color;\n#endif\n#include<instancesVertex>\n#include<bonesVertex>\n#include<bakedVertexAnimation>\nvar worldPos: vec4f=finalWorld* vec4f(vertexInputs.position,1.0);vertexOutputs.position=uniforms.viewProjection*worldPos;vertexOutputs.vPositionW= worldPos.xyz;\n#ifdef NORMAL\nvertexOutputs.vNormalW=normalize(( finalWorld* vec4f(vertexInputs.normal,0.0)).xyz);\n#endif\n#ifndef UV1\nvar uv: vec2f= vec2f(0.,0.);\n#else\nvar uv: vec2f=vertexInputs.uv;\n#endif\n#ifndef UV2\nvar uv2: vec2f= vec2f(0.,0.);\n#else\nvar uv2: vec2f=vertexInputs.uv2;\n#endif\n#ifdef DIFFUSE\nif (uniforms.vDiffuseInfos.x==0.)\n{vertexOutputs.vDiffuseUV=(uniforms.diffuseMatrix* vec4f(uv,1.0,0.0)).xy;}\nelse\n{vertexOutputs.vDiffuseUV=(uniforms.diffuseMatrix* vec4f(uv2,1.0,0.0)).xy;}\n#endif\n#include<clipPlaneVertex>\n#include<logDepthVertex>\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n#include<vertexColorMixing>\n#define CUSTOM_VERTEX_MAIN_END\n}\n`;\n// Sideeffect\nif (!ShaderStore.ShadersStoreWGSL[name]) {\n ShaderStore.ShadersStoreWGSL[name] = shader;\n}\n/** @internal */\nexport const simpleVertexShaderWGSL = { name, shader };\n","// Do not edit.\nimport { ShaderStore } from \"core/Engines/shaderStore\";\nimport \"core/ShadersWGSL/ShadersInclude/helperFunctions\";\nimport \"core/ShadersWGSL/ShadersInclude/lightUboDeclaration\";\nimport \"core/ShadersWGSL/ShadersInclude/lightsFragmentFunctions\";\nimport \"core/ShadersWGSL/ShadersInclude/shadowsFragmentFunctions\";\nimport \"core/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration\";\nimport \"core/ShadersWGSL/ShadersInclude/logDepthDeclaration\";\nimport \"core/ShadersWGSL/ShadersInclude/fogFragmentDeclaration\";\nimport \"core/ShadersWGSL/ShadersInclude/clipPlaneFragment\";\nimport \"core/ShadersWGSL/ShadersInclude/depthPrePass\";\nimport \"core/ShadersWGSL/ShadersInclude/lightFragment\";\nimport \"core/ShadersWGSL/ShadersInclude/logDepthFragment\";\nimport \"core/ShadersWGSL/ShadersInclude/fogFragment\";\nimport \"core/ShadersWGSL/ShadersInclude/imageProcessingCompatibility\";\n\nconst name = \"simplePixelShader\";\nconst shader = `uniform vEyePosition: vec4f;uniform vDiffuseColor: vec4f;varying vPositionW: vec3f;\n#ifdef NORMAL\nvarying vNormalW: vec3f;\n#endif\n#ifdef VERTEXCOLOR\nvarying vColor: vec4f;\n#endif\n#include<helperFunctions>\n#include<lightUboDeclaration>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#ifdef DIFFUSE\nvarying vDiffuseUV: vec2f;var diffuseSamplerSampler: sampler;var diffuseSampler: texture_2d<f32>;uniform vDiffuseInfos: vec2f;\n#endif\n#include<clipPlaneFragmentDeclaration>\n#include<logDepthDeclaration>\n#include<fogFragmentDeclaration>\n#if defined(CLUSTLIGHT_BATCH) && CLUSTLIGHT_BATCH>0\nvarying vViewDepth: f32;\n#endif\n#define CUSTOM_FRAGMENT_DEFINITIONS\n@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\n#include<clipPlaneFragment>\nvar viewDirectionW: vec3f=normalize(uniforms.vEyePosition.xyz-fragmentInputs.vPositionW);var baseColor: vec4f= vec4f(1.,1.,1.,1.);var diffuseColor: vec3f=uniforms.vDiffuseColor.rgb;var alpha: f32=uniforms.vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor=textureSample(diffuseSampler,diffuseSamplerSampler,fragmentInputs.vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4) {discard;}\n#endif\n#include<depthPrePass>\nbaseColor=vec4f(baseColor.rgb*uniforms.vDiffuseInfos.y,baseColor.a);\n#endif\n#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nbaseColor=vec4f(baseColor.rgb*fragmentInputs.vColor.rgb,baseColor.a);\n#endif\n#ifdef NORMAL\nvar normalW: vec3f=normalize(fragmentInputs.vNormalW);\n#else\nvar normalW: vec3f= vec3f(1.0,1.0,1.0);\n#endif\nvar diffuseBase: vec3f= vec3f(0.,0.,0.);var info: lightingInfo;var shadow: f32=1.;var glossiness: f32=0.;var aggShadow: f32=0.;var numLights: f32=0.;\n#ifdef SPECULARTERM\nvar specularBase: vec3f= vec3f(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#if defined(VERTEXALPHA) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nalpha*=fragmentInputs.vColor.a;\n#endif\nvar finalDiffuse: vec3f=clamp(diffuseBase*diffuseColor,vec3f(0.0),vec3f(1.0))*baseColor.rgb;var color: vec4f= vec4f(finalDiffuse,alpha);\n#include<logDepthFragment>\n#include<fogFragment>\nfragmentOutputs.color=color;\n#include<imageProcessingCompatibility>\n#define CUSTOM_FRAGMENT_MAIN_END\n}\n`;\n// Sideeffect\nif (!ShaderStore.ShadersStoreWGSL[name]) {\n ShaderStore.ShadersStoreWGSL[name] = shader;\n}\n/** @internal */\nexport const simplePixelShaderWGSL = { name, shader };\n","// Do not edit.\nimport { ShaderStore } from \"core/Engines/shaderStore\";\nimport \"core/Shaders/ShadersInclude/bonesDeclaration\";\nimport \"core/Shaders/ShadersInclude/bakedVertexAnimationDeclaration\";\nimport \"core/Shaders/ShadersInclude/instancesDeclaration\";\nimport \"core/Shaders/ShadersInclude/clipPlaneVertexDeclaration\";\nimport \"core/Shaders/ShadersInclude/logDepthDeclaration\";\nimport \"core/Shaders/ShadersInclude/fogVertexDeclaration\";\nimport \"core/Shaders/ShadersInclude/lightFragmentDeclaration\";\nimport \"core/Shaders/ShadersInclude/lightUboDeclaration\";\nimport \"core/Shaders/ShadersInclude/instancesVertex\";\nimport \"core/Shaders/ShadersInclude/bonesVertex\";\nimport \"core/Shaders/ShadersInclude/bakedVertexAnimation\";\nimport \"core/Shaders/ShadersInclude/clipPlaneVertex\";\nimport \"core/Shaders/ShadersInclude/logDepthVertex\";\nimport \"core/Shaders/ShadersInclude/fogVertex\";\nimport \"core/Shaders/ShadersInclude/shadowsVertex\";\nimport \"core/Shaders/ShadersInclude/vertexColorMixing\";\n\nconst name = \"simpleVertexShader\";\nconst shader = `precision highp float;attribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n#include<bakedVertexAnimationDeclaration>\n#include<instancesDeclaration>\nuniform mat4 view;uniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;uniform mat4 diffuseMatrix;uniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<logDepthDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#if defined(CLUSTLIGHT_BATCH) && CLUSTLIGHT_BATCH>0\nvarying float vViewDepth;\n#endif\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\n#ifdef VERTEXCOLOR\nvec4 colorUpdated=color;\n#endif\n#include<instancesVertex>\n#include<bonesVertex>\n#include<bakedVertexAnimation>\nvec4 worldPos=finalWorld*vec4(position,1.0);gl_Position=viewProjection*worldPos;vPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x==0.)\n{vDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));}\nelse\n{vDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));}\n#endif\n#include<clipPlaneVertex>\n#include<logDepthVertex>\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n#include<vertexColorMixing>\n#if defined(POINTSIZE) && !defined(WEBGPU)\ngl_PointSize=pointSize;\n#endif\n#define CUSTOM_VERTEX_MAIN_END\n}\n`;\n// Sideeffect\nif (!ShaderStore.ShadersStore[name]) {\n ShaderStore.ShadersStore[name] = shader;\n}\n/** @internal */\nexport const simpleVertexShader = { name, shader };\n","// Do not edit.\nimport { ShaderStore } from \"core/Engines/shaderStore\";\nimport \"core/Shaders/ShadersInclude/helperFunctions\";\nimport \"core/Shaders/ShadersInclude/lightFragmentDeclaration\";\nimport \"core/Shaders/ShadersInclude/lightUboDeclaration\";\nimport \"core/Shaders/ShadersInclude/lightsFragmentFunctions\";\nimport \"core/Shaders/ShadersInclude/shadowsFragmentFunctions\";\nimport \"core/Shaders/ShadersInclude/clipPlaneFragmentDeclaration\";\nimport \"core/Shaders/ShadersInclude/logDepthDeclaration\";\nimport \"core/Shaders/ShadersInclude/fogFragmentDeclaration\";\nimport \"core/Shaders/ShadersInclude/clipPlaneFragment\";\nimport \"core/Shaders/ShadersInclude/depthPrePass\";\nimport \"core/Shaders/ShadersInclude/lightFragment\";\nimport \"core/Shaders/ShadersInclude/logDepthFragment\";\nimport \"core/Shaders/ShadersInclude/fogFragment\";\nimport \"core/Shaders/ShadersInclude/imageProcessingCompatibility\";\n\nconst name = \"simplePixelShader\";\nconst shader = `precision highp float;uniform vec4 vEyePosition;uniform vec4 vDiffuseColor;varying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nvarying vec4 vColor;\n#endif\n#include<helperFunctions>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;uniform sampler2D diffuseSampler;uniform vec2 vDiffuseInfos;\n#endif\n#include<clipPlaneFragmentDeclaration>\n#ifdef LOGARITHMICDEPTH\n#extension GL_EXT_frag_depth : enable\n#endif\n#include<logDepthDeclaration>\n#include<fogFragmentDeclaration>\n#if defined(CLUSTLIGHT_BATCH) && CLUSTLIGHT_BATCH>0\nvarying float vViewDepth;\n#endif\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition.xyz-vPositionW);vec4 baseColor=vec4(1.,1.,1.,1.);vec3 diffuseColor=vDiffuseColor.rgb;float alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nbaseColor.rgb*=vColor.rgb;\n#endif\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\nvec3 diffuseBase=vec3(0.,0.,0.);lightingInfo info;float shadow=1.;float glossiness=0.;float aggShadow=0.;float numLights=0.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif \n#include<lightFragment>[0..maxSimultaneousLights]\n#if defined(VERTEXALPHA) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;vec4 color=vec4(finalDiffuse,alpha);\n#include<logDepthFragment>\n#include<fogFragment>\ngl_FragColor=color;\n#include<imageProcessingCompatibility>\n#define CUSTOM_FRAGMENT_MAIN_END\n}`;\n// Sideeffect\nif (!ShaderStore.ShadersStore[name]) {\n ShaderStore.ShadersStore[name] = shader;\n}\n/** @internal */\nexport const simplePixelShader = { name, shader };\n"],"names":["extendStatics","d","b","Object","setPrototypeOf","__proto__","Array","p","prototype","hasOwnProperty","call","__extends","TypeError","String","__","this","constructor","create","__decorate","decorators","target","key","desc","c","arguments","length","r","getOwnPropertyDescriptor","Reflect","decorate","i","defineProperty","SuppressedError","SimpleMaterialDefines","_super","_this","DIFFUSE","CLIPPLANE","CLIPPLANE2","CLIPPLANE3","CLIPPLANE4","CLIPPLANE5","CLIPPLANE6","ALPHATEST","DEPTHPREPASS","POINTSIZE","FOG","NORMAL","UV1","UV2","VERTEXCOLOR","VERTEXALPHA","NUM_BONE_INFLUENCERS","BonesPerMesh","INSTANCES","INSTANCESCOLOR","IMAGEPROCESSINGPOSTPROCESS","SKIPFINALCOLORCLAMP","LOGARITHMICDEPTH","AREALIGHTSUPPORTED","AREALIGHTNOROUGHTNESS","rebuild","MaterialDefines","SimpleMaterial","name","scene","forceGLSL","undefined","diffuseColor","Color3","_disableLighting","_maxSimultaneousLights","_shadersLoaded","needAlphaBlending","alpha","needAlphaTesting","getAlphaTestTexture","isReadyForSubMesh","mesh","subMesh","useInstances","drawWrapper","_drawWrapper","isFrozen","effect","_wasPreviouslyReady","_wasPreviouslyUsingInstances","materialDefines","defines","getScene","_isReadyForSubMesh","engine","getEngine","_areTexturesDirty","_needUVs","texturesEnabled","_diffuseTexture","MaterialFlags","DiffuseTextureEnabled","isReady","PrepareDefinesForMisc","_useLogarithmicDepth","pointsCloud","fogEnabled","needAlphaTestingForMesh","_isVertexOutputInvariant","_needNormals","PrepareDefinesForLights","PrepareDefinesForFrameBoundValues","PrepareDefinesForAttributes","isDirty","markAsProcessed","resetCachedMaterial","fallbacks","EffectFallbacks","addFallback","HandleFallbacksForShadows","maxSimultaneousLights","addCPUSkinningFallback","imageProcessingConfiguration","applyByPostProcess","attribs","VertexBuffer","PositionKind","push","NormalKind","UVKind","UV2Kind","ColorKind","PrepareAttributesForBones","PrepareAttributesForInstances","join","toString","uniforms","samplers","uniformBuffers","AddClipPlaneUniforms","PrepareUniformsAndSamplersList","uniformsNames","uniformBuffersNames","shaderLanguage","_shaderLanguage","setEffect","createEffect","attributes","onCompiled","onError","indexParameters","extraInitializationsAsync","thisArg","_arguments","generator","body","f","y","t","_","label","sent","trys","ops","g","Iterator","next","verb","Symbol","iterator","n","v","op","done","value","pop","e","step","Promise","all","resolve","then","simple_vertex$1","simple_fragment$1","_a","simple_vertex","simple_fragment","P","reject","fulfilled","rejected","result","apply","_materialContext","index","lightSources","_isReady","_renderId","getRenderId","bindForSubMesh","world","_activeEffect","bindOnlyWorldMatrix","setMatrix","getTransformMatrix","BindBonesParameters","_mustRebind","setTexture","setFloat2","coordinatesIndex","level","getTextureMatrix","BindClipPlane","setFloat","pointSize","BindLogDepth","bindEyePosition","setColor4","visibility","lightsEnabled","disableLighting","BindLights","applyFog","fogMode","Scene","FOGMODE_NONE","getViewMatrix","BindFogParameters","_afterBind","getAnimatables","results","animations","getActiveTextures","activeTextures","hasTexture","texture","diffuseTexture","dispose","forceDisposeEffect","clone","SerializationHelper","Clone","serialize","serializationObject","customType","getClassName","Parse","source","rootUrl","serializeAsTexture","expandToProperty","serializeAsColor3","PushMaterial","RegisterClass","GlobalObject","global","window","MatLib","BABYLON","shader","ShaderStore","ShadersStoreWGSL","ShadersStore"],"mappings":"sSAgBA,IAAIA,EAAgB,SAASC,EAAGC,GAI5B,OAHAF,EAAgBG,OAAOC,gBAClB,CAAEC,UAAW,cAAgBC,OAAS,SAAUL,EAAGC,GAAKD,EAAEI,UAAYH,CAAG,GAC1E,SAAUD,EAAGC,GAAK,IAAK,IAAIK,KAAKL,EAAOC,OAAOK,UAAUC,eAAeC,KAAKR,EAAGK,KAAIN,EAAEM,GAAKL,EAAEK,GAAI,EAC7FP,EAAcC,EAAGC,EAC5B,EAEO,SAASS,EAAUV,EAAGC,GACzB,GAAiB,mBAANA,GAA0B,OAANA,EAC3B,MAAM,IAAIU,UAAU,uBAAyBC,OAAOX,GAAK,iCAE7D,SAASY,IAAOC,KAAKC,YAAcf,CAAG,CADtCD,EAAcC,EAAGC,GAEjBD,EAAEO,UAAkB,OAANN,EAAaC,OAAOc,OAAOf,IAAMY,EAAGN,UAAYN,EAAEM,UAAW,IAAIM,EACnF,CAyBO,SAASI,EAAWC,EAAYC,EAAQC,EAAKC,GAChD,IAA2HrB,EAAvHsB,EAAIC,UAAUC,OAAQC,EAAIH,EAAI,EAAIH,EAAkB,OAATE,EAAgBA,EAAOnB,OAAOwB,yBAAyBP,EAAQC,GAAOC,EACrH,GAAuB,iBAAZM,SAAoD,mBAArBA,QAAQC,SAAyBH,EAAIE,QAAQC,SAASV,EAAYC,EAAQC,EAAKC,QACpH,IAAK,IAAIQ,EAAIX,EAAWM,OAAS,EAAGK,GAAK,EAAGA,KAAS7B,EAAIkB,EAAWW,MAAIJ,GAAKH,EAAI,EAAItB,EAAEyB,GAAKH,EAAI,EAAItB,EAAEmB,EAAQC,EAAKK,GAAKzB,EAAEmB,EAAQC,KAASK,GAChJ,OAAOH,EAAI,GAAKG,GAAKvB,OAAO4B,eAAeX,EAAQC,EAAKK,GAAIA,CAChE,CA6F6BvB,OAAOc,OA2GXd,OAAOc,OAqEkB,mBAApBe,iBAAiCA,gBAwC/D,IC3UAC,EAAA,SAAAC,GA2BI,SAAAD,IACI,IAAAE,EAAAD,cAAOnB,YA3BJoB,EAAAC,SAAU,EACVD,EAAAE,WAAY,EACZF,EAAAG,YAAa,EACbH,EAAAI,YAAa,EACbJ,EAAAK,YAAa,EACbL,EAAAM,YAAa,EACbN,EAAAO,YAAa,EACbP,EAAAQ,WAAY,EACZR,EAAAS,cAAe,EACfT,EAAAU,WAAY,EACZV,EAAAW,KAAM,EACNX,EAAAY,QAAS,EACTZ,EAAAa,KAAM,EACNb,EAAAc,KAAM,EACNd,EAAAe,aAAc,EACdf,EAAAgB,aAAc,EACdhB,EAAAiB,qBAAuB,EACvBjB,EAAAkB,aAAe,EACflB,EAAAmB,WAAY,EACZnB,EAAAoB,gBAAiB,EACjBpB,EAAAqB,4BAA6B,EAC7BrB,EAAAsB,qBAAsB,EACtBtB,EAAAuB,kBAAmB,EACnBvB,EAAAwB,oBAAqB,EACrBxB,EAAAyB,uBAAwB,EAI3BzB,EAAK0B,WACT,CACJ,OA/BoClD,EAAAsB,EAAAC,GA+BpCD,CAAA,CA/BA,CAAoC6B,EAAAA,iBAiCpCC,EAAA,SAAA7B,GA2BI,SAAA6B,EAAYC,EAAcC,EAAeC,QAAA,IAAAA,IAAAA,GAAA,GACrC,IAAA/B,EAAAD,EAAKxB,KAAAK,KAACiD,EAAMC,OAAOE,EAAWD,IAAUnD,YArBrCoB,EAAAiC,aAAe,IAAIC,EAAAA,OAAO,EAAG,EAAG,GAG/BlC,EAAAmC,kBAAmB,EAKnBnC,EAAAoC,uBAAyB,EAIzBpC,EAAAqC,gBAAiB,GAUzB,CAiUJ,OA9VoC7D,EAAAoD,EAAA7B,GA+BhB6B,EAAAvD,UAAAiE,kBAAhB,WACI,OAAO1D,KAAK2D,MAAQ,CACxB,EAEgBX,EAAAvD,UAAAmE,iBAAhB,WACI,OAAO,CACX,EAEgBZ,EAAAvD,UAAAoE,oBAAhB,WACI,OAAO,IACX,EAGgBb,EAAAvD,UAAAqE,kBAAhB,SAAkCC,EAAoBC,EAAkBC,GAAxE,IAAA7C,EAAApB,KACUkE,EAAcF,EAAQG,aAE5B,GAAInE,KAAKoE,UACDF,EAAYG,QAAUH,EAAYI,qBAAuBJ,EAAYK,+BAAiCN,EACtG,OAAO,EAIVD,EAAQQ,kBACTR,EAAQQ,gBAAkB,IAAItD,GAGlC,IAAMuD,EAAiCT,EAAQQ,gBACzCtB,EAAQlD,KAAK0E,WAEnB,GAAI1E,KAAK2E,mBAAmBX,GACxB,OAAO,EAGX,IAAMY,EAAS1B,EAAM2B,YAGrB,GAAIJ,EAAQK,oBACRL,EAAQM,UAAW,EACf7B,EAAM8B,iBACFhF,KAAKiF,iBAAmBC,EAAAA,cAAcC,uBAAuB,CAC7D,IAAKnF,KAAKiF,gBAAgBG,UACtB,OAAO,EAEPX,EAAQM,UAAW,EACnBN,EAAQpD,SAAU,CAE1B,CA6BR,GAxBAgE,wBACItB,EACAb,EACAlD,KAAKsF,qBACLtF,KAAKuF,YACLvF,KAAKwF,WACLxF,KAAKyF,wBAAwB1B,GAC7BU,OACArB,OACAA,OACAA,EACApD,KAAK0F,0BAITjB,EAAQkB,aAAeC,0BAAwB1C,EAAOa,EAAMU,GAAS,EAAOzE,KAAKwD,uBAAwBxD,KAAKuD,kBAG9GsC,EAAAA,kCAAkC3C,EAAO0B,EAAQ5E,KAAMyE,IAASR,GAGhE6B,EAAAA,4BAA4B/B,EAAMU,GAAS,GAAM,GAG7CA,EAAQsB,QAAS,CACjBtB,EAAQuB,kBACR9C,EAAM+C,sBAGN,IAAMC,EAAY,IAAIC,kBAClB1B,EAAQ1C,KACRmE,EAAUE,YAAY,EAAG,OAG7BC,EAAAA,0BAA0B5B,EAASyB,EAAWlG,KAAKsG,uBAE/C7B,EAAQpC,qBAAuB,GAC/B6D,EAAUK,uBAAuB,EAAGxC,GAGxCU,EAAQhC,2BAA6BS,EAAMsD,6BAA6BC,mBAGxE,IAAMC,EAAU,CAACC,EAAAA,aAAaC,cAE1BnC,EAAQzC,QACR0E,EAAQG,KAAKF,EAAAA,aAAaG,YAG1BrC,EAAQxC,KACRyE,EAAQG,KAAKF,EAAAA,aAAaI,QAG1BtC,EAAQvC,KACRwE,EAAQG,KAAKF,EAAAA,aAAaK,SAG1BvC,EAAQtC,aACRuE,EAAQG,KAAKF,EAAAA,aAAaM,WAG9BC,EAAAA,0BAA0BR,EAAS3C,EAAMU,EAASyB,GAClDiB,EAAAA,8BAA8BT,EAASjC,GAEvC,IACM2C,EAAO3C,EAAQ4C,WACfC,EAAW,CACb,QACA,OACA,iBACA,eACA,cACA,gBACA,YACA,YACA,YACA,gBACA,SACA,gBACA,4BAEEC,EAAW,CAAC,iBAAkB,wBAAyB,yBACvDC,EAA2B,GAEjCC,EAAAA,qBAAqBH,GACrBI,iCAAuD,CACnDC,cAAeL,EACfM,oBAAqBJ,EACrBD,SAAUA,EACV9C,QAASA,EACT6B,sBAAuBtG,KAAKsG,sBAC5BuB,eAAgB7H,KAAK8H,kBAEzB9D,EAAQ+D,UACJ7E,EAAM2B,YAAYmD,aA9BH,SAgCa,CACpBC,WAAYvB,EACZiB,cAAeL,EACfM,oBAAqBJ,EACrBD,SAAUA,EACV9C,QAAS2C,EACTlB,UAAWA,EACXgC,WAAYlI,KAAKkI,WACjBC,QAASnI,KAAKmI,QACdC,gBAAiB,CAAE9B,sBAAuBtG,KAAKwD,uBAAyB,GACxEqE,eAAgB7H,KAAK8H,gBACrBO,0BAA2BrI,KAAKyD,oBAC1BL,EACA,WAAA,ODnJJkF,ECmJIlH,EDnJKmH,OCmJL,EDnJoBC,ECmJpB,kBDzIvB,SAAqBF,EAASG,GACjC,IAAsGC,EAAGC,EAAGC,EAAxGC,EAAI,CAAEC,MAAO,EAAGC,KAAM,WAAa,GAAW,EAAPH,EAAE,GAAQ,MAAMA,EAAE,GAAI,OAAOA,EAAE,EAAI,EAAGI,KAAM,GAAIC,IAAK,IAAeC,EAAI9J,OAAOc,QAA4B,mBAAbiJ,SAA0BA,SAAW/J,QAAQK,WACtL,OAAOyJ,EAAEE,KAAOC,EAAK,GAAIH,EAAS,MAAIG,EAAK,GAAIH,EAAU,OAAIG,EAAK,GAAsB,mBAAXC,SAA0BJ,EAAEI,OAAOC,UAAY,WAAa,OAAOvJ,IAAM,GAAIkJ,EAC1J,SAASG,EAAKG,GAAK,OAAO,SAAUC,GAAK,OACzC,SAAcC,GACV,GAAIhB,EAAG,MAAM,IAAI7I,UAAU,mCAC3B,KAAOqJ,IAAMA,EAAI,EAAGQ,EAAG,KAAOb,EAAI,IAAKA,OACnC,GAAIH,EAAI,EAAGC,IAAMC,EAAY,EAARc,EAAG,GAASf,EAAU,OAAIe,EAAG,GAAKf,EAAS,SAAOC,EAAID,EAAU,SAAMC,EAAEjJ,KAAKgJ,GAAI,GAAKA,EAAES,SAAWR,EAAIA,EAAEjJ,KAAKgJ,EAAGe,EAAG,KAAKC,KAAM,OAAOf,EAE3J,OADID,EAAI,EAAGC,IAAGc,EAAK,CAAS,EAARA,EAAG,GAAQd,EAAEgB,QACzBF,EAAG,IACP,KAAK,EAAG,KAAK,EAAGd,EAAIc,EAAI,MACxB,KAAK,EAAc,OAAXb,EAAEC,QAAgB,CAAEc,MAAOF,EAAG,GAAIC,MAAM,GAChD,KAAK,EAAGd,EAAEC,QAASH,EAAIe,EAAG,GAAIA,EAAK,CAAC,GAAI,SACxC,KAAK,EAAGA,EAAKb,EAAEI,IAAIY,MAAOhB,EAAEG,KAAKa,MAAO,SACxC,QACI,MAAkBjB,GAAZA,EAAIC,EAAEG,MAAYtI,OAAS,GAAKkI,EAAEA,EAAElI,OAAS,KAAkB,IAAVgJ,EAAG,IAAsB,IAAVA,EAAG,IAAW,CAAEb,EAAI,EAAG,QAAU,CAC3G,GAAc,IAAVa,EAAG,MAAcd,GAAMc,EAAG,GAAKd,EAAE,IAAMc,EAAG,GAAKd,EAAE,IAAM,CAAEC,EAAEC,MAAQY,EAAG,GAAI,KAAO,CACrF,GAAc,IAAVA,EAAG,IAAYb,EAAEC,MAAQF,EAAE,GAAI,CAAEC,EAAEC,MAAQF,EAAE,GAAIA,EAAIc,EAAI,KAAO,CACpE,GAAId,GAAKC,EAAEC,MAAQF,EAAE,GAAI,CAAEC,EAAEC,MAAQF,EAAE,GAAIC,EAAEI,IAAIpC,KAAK6C,GAAK,KAAO,CAC9Dd,EAAE,IAAIC,EAAEI,IAAIY,MAChBhB,EAAEG,KAAKa,MAAO,SAEtBH,EAAKjB,EAAK9I,KAAK2I,EAASO,EAC5B,CAAE,MAAOiB,GAAKJ,EAAK,CAAC,EAAGI,GAAInB,EAAI,CAAG,CAAC,QAAWD,EAAIE,EAAI,CAAG,CACzD,GAAY,EAARc,EAAG,GAAQ,MAAMA,EAAG,GAAI,MAAO,CAAEE,MAAOF,EAAG,GAAKA,EAAG,QAAU,EAAGC,MAAM,EAC9E,CAtBgDI,CAAK,CAACP,EAAGC,GAAK,CAAG,CAuBrE,0CCgHsC,OAAmB,IAAnBzJ,KAAK6H,eAAL,CAAA,EAAA,GACA,CAAA,EAAMmC,QAAQC,IAAI,CAACD,QAAAE,UAAAC,KAAA,WAAA,OAAAC,CAAA,GAAgCJ,QAAAE,UAAAC,KAAA,WAAA,OAAAE,CAAA,oBAAnDC,EAAAvB,aAEA,KAAA,EAAA,MAAA,CAAA,EAAMiB,QAAQC,IAAI,CAACD,QAAAE,UAAAC,KAAA,WAAA,OAAAI,CAAA,GAA2BP,QAAAE,UAAAC,KAAA,WAAA,OAAAK,CAAA,aAA9CF,EAAAvB,+BAGJ/I,KAAKyD,gBAAiB,QACzB,EDzJpB,KAFoCgH,OCmJjB,KDjJRA,EAAIT,UAAU,SAAUE,EAASQ,GAC/C,SAASC,EAAUf,GAAS,IAAMG,EAAKvB,EAAUY,KAAKQ,GAAS,CAAE,MAAOE,GAAKY,EAAOZ,EAAI,CAAE,CAC1F,SAASc,EAAShB,GAAS,IAAMG,EAAKvB,EAAiB,MAAEoB,GAAS,CAAE,MAAOE,GAAKY,EAAOZ,EAAI,CAAE,CAC7F,SAASC,EAAKc,GAJlB,IAAejB,EAIaiB,EAAOlB,KAAOO,EAAQW,EAAOjB,QAJ1CA,EAIyDiB,EAAOjB,MAJhDA,aAAiBa,EAAIb,EAAQ,IAAIa,EAAE,SAAUP,GAAWA,EAAQN,EAAQ,IAIjBO,KAAKQ,EAAWC,EAAW,CAC7Gb,GAAMvB,EAAYA,EAAUsC,MAAMxC,EAASC,GAAc,KAAKa,OAClE,GAPG,IAAmBd,EAASC,EAAYkC,EAAGjC,CC2JnB,GAEX5D,GAEJH,EACAzE,KAAK+K,iBAEb,CAGA,GAAItG,EAAuB,cACvB,IAAK,IAAIuG,EAAQ,EAAGA,EAAQjH,EAAKkH,aAAavK,OAAQsK,IAClD,IAAKjH,EAAKkH,aAAaD,GAAOE,WAC1B,OAAO,EAKnB,SAAKlH,EAAQK,SAAWL,EAAQK,OAAOe,YAIvCX,EAAQ0G,UAAYjI,EAAMkI,cAC1BlH,EAAYI,qBAAsB,EAClCJ,EAAYK,+BAAiCN,EAEtC,GACX,EAEgBjB,EAAAvD,UAAA4L,eAAhB,SAA+BC,EAAevH,EAAYC,GACtD,IAAMd,EAAQlD,KAAK0E,WAEbD,EAAiCT,EAAQQ,gBAC/C,GAAKC,EAAL,CAIA,IAAMJ,EAASL,EAAQK,OAClBA,IAGLrE,KAAKuL,cAAgBlH,EAGrBrE,KAAKwL,oBAAoBF,GACzBtL,KAAKuL,cAAcE,UAAU,iBAAkBvI,EAAMwI,sBAGrDC,sBAAoB5H,EAAM/D,KAAKuL,eAE3BvL,KAAK4L,YAAY1I,EAAOmB,EAAQL,KAE5BhE,KAAKiF,iBAAmBC,EAAAA,cAAcC,wBACtCnF,KAAKuL,cAAcM,WAAW,iBAAkB7L,KAAKiF,iBAErDjF,KAAKuL,cAAcO,UAAU,gBAAiB9L,KAAKiF,gBAAgB8G,iBAAkB/L,KAAKiF,gBAAgB+G,OAC1GhM,KAAKuL,cAAcE,UAAU,gBAAiBzL,KAAKiF,gBAAgBgH,qBAIvEC,gBAAc7H,EAAQrE,KAAMkD,GAGxBlD,KAAKuF,aACLvF,KAAKuL,cAAcY,SAAS,YAAanM,KAAKoM,WAI9CpM,KAAKsF,sBACL+G,eAAa5H,EAASJ,EAAQnB,GAGlCA,EAAMoJ,gBAAgBjI,IAG1BrE,KAAKuL,cAAcgB,UAAU,gBAAiBvM,KAAKqD,aAAcrD,KAAK2D,MAAQI,EAAKyI,YAG/EtJ,EAAMuJ,gBAAkBzM,KAAK0M,iBAC7BC,EAAAA,WAAWzJ,EAAOa,EAAM/D,KAAKuL,cAAe9G,EAASzE,KAAKsG,uBAI1DpD,EAAMsC,YAAczB,EAAK6I,UAAY1J,EAAM2J,UAAYC,EAAAA,MAAMC,cAC7D/M,KAAKuL,cAAcE,UAAU,OAAQvI,EAAM8J,iBAI/CC,EAAAA,kBAAkB/J,EAAOa,EAAM/D,KAAKuL,eAEpCvL,KAAKkN,WAAWnJ,EAAM/D,KAAKuL,cAAevH,GAvD1C,CAwDJ,EAEgBhB,EAAAvD,UAAA0N,eAAhB,WACI,IAAMC,EAAU,GAMhB,OAJIpN,KAAKiF,iBAAmBjF,KAAKiF,gBAAgBoI,YAAcrN,KAAKiF,gBAAgBoI,WAAW3M,OAAS,GACpG0M,EAAQvG,KAAK7G,KAAKiF,iBAGfmI,CACX,EAEgBpK,EAAAvD,UAAA6N,kBAAhB,WACI,IAAMC,EAAiBpM,EAAA1B,UAAM6N,6BAM7B,OAJItN,KAAKiF,iBACLsI,EAAe1G,KAAK7G,KAAKiF,iBAGtBsI,CACX,EAEgBvK,EAAAvD,UAAA+N,WAAhB,SAA2BC,GACvB,QAAItM,YAAMqM,qBAAWC,IAIjBzN,KAAK0N,iBAAmBD,CAKhC,EAEgBzK,EAAAvD,UAAAkO,QAAhB,SAAwBC,GAChB5N,KAAKiF,iBACLjF,KAAKiF,gBAAgB0I,UAGzBxM,EAAA1B,UAAMkO,QAAOhO,KAAAK,KAAC4N,EAClB,EAEgB5K,EAAAvD,UAAAoO,MAAhB,SAAsB5K,GAAtB,IAAA7B,EAAApB,KACI,OAAO8N,sBAAoBC,MAAsB,WAAM,OAAA,IAAI/K,EAAeC,EAAM7B,EAAKsD,WAA9B,EAA2C1E,KACtG,EAEgBgD,EAAAvD,UAAAuO,UAAhB,WACI,IAAMC,EAAsB9M,EAAA1B,UAAMuO,qBAElC,OADAC,EAAoBC,WAAa,yBAC1BD,CACX,EAEgBjL,EAAAvD,UAAA0O,aAAhB,WACI,MAAO,gBACX,EAGuBnL,EAAAoL,MAAvB,SAA6BC,EAAanL,EAAcoL,GACpD,OAAOR,EAAAA,oBAAoBM,MAAM,WAAM,OAAA,IAAIpL,EAAeqL,EAAOpL,KAAMC,EAAhC,EAAwCmL,EAAQnL,EAAOoL,EAClG,EA3VQnO,EAAA,CADPoO,EAAAA,mBAAmB,mBACiBvL,EAAAvD,UAAA,uBAAA,GAE9BU,EAAA,CADNqO,EAAAA,iBAAiB,qCACiBxL,EAAAvD,UAAA,sBAAA,GAG5BU,EAAA,CADNsO,EAAAA,kBAAkB,YACuBzL,EAAAvD,UAAA,oBAAA,GAGlCU,EAAA,CADP6N,EAAAA,UAAU,oBACsBhL,EAAAvD,UAAA,wBAAA,GAE1BU,EAAA,CADNqO,EAAAA,iBAAiB,mCACcxL,EAAAvD,UAAA,uBAAA,GAGxBU,EAAA,CADP6N,EAAAA,UAAU,0BACwBhL,EAAAvD,UAAA,8BAAA,GAE5BU,EAAA,CADNqO,EAAAA,iBAAiB,mCACmBxL,EAAAvD,UAAA,6BAAA,GA6UzCuD,EA9VA,CAAoC0L,gBAgWpCC,EAAAA,cAAc,yBAA0B3L,2CC/ZlC4L,EAAiC,oBAAXC,OAAyBA,OAA2B,oBAAXC,OAAyBA,YAAS1L,EACvG,QAA4B,IAAjBwL,EACP,IAAK,IAAMtO,KAAOyO,EACRH,EAAcI,QAAQ1O,GAAayO,EAAQzO,GCSzD,IAAM2C,EAAO,qBACPgM,EAAS,6gEA4EVC,EAAAA,YAAYC,iBAAiBlM,KAC9BiM,cAAYC,iBAAiBlM,GAAQgM,GAGlC,6CAA+B,CAAEhM,KAAIA,EAAEgM,OAAMA,ICpF9ChM,EAAO,oBACPgM,EAAS,qwEA2DVC,EAAAA,YAAYC,iBAAiBlM,KAC9BiM,cAAYC,iBAAiBlM,GAAQgM,GAGlC,4CAA8B,CAAEhM,KAAIA,EAAEgM,OAAMA,IC7D7ChM,EAAO,qBACPgM,EAAS,g2DA0EVC,EAAAA,YAAYE,aAAanM,KAC1BiM,cAAYE,aAAanM,GAAQgM,GAG9B,yCAA2B,CAAEhM,KAAIA,EAAEgM,OAAMA,ICjF1ChM,EAAO,oBACPgM,EAAS,ghEA6DVC,EAAAA,YAAYE,aAAanM,KAC1BiM,cAAYE,aAAanM,GAAQgM,GAG9B,wCAA0B,CAAEhM,KAAIA,EAAEgM,OAAMA","x_google_ignoreList":[0]}
@@ -1,2 +1,2 @@
1
- !function(e,t){"object"==typeof exports&&"undefined"!=typeof module?t(exports,require("babylonjs")):"function"==typeof define&&define.amd?define(["exports","babylonjs"],t):t((e="undefined"!=typeof globalThis?globalThis:e||self).BABYLON=e.BABYLON||{},e.BABYLON)}(this,function(e,t){"use strict";var n=function(e,t){return n=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(e,t){e.__proto__=t}||function(e,t){for(var n in t)Object.prototype.hasOwnProperty.call(t,n)&&(e[n]=t[n])},n(e,t)};function i(e,t){if("function"!=typeof t&&null!==t)throw new TypeError("Class extends value "+String(t)+" is not a constructor or null");function i(){this.constructor=e}n(e,t),e.prototype=null===t?Object.create(t):(i.prototype=t.prototype,new i)}function o(e,t,n,i){var o,r=arguments.length,a=r<3?t:null===i?i=Object.getOwnPropertyDescriptor(t,n):i;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)a=Reflect.decorate(e,t,n,i);else for(var s=e.length-1;s>=0;s--)(o=e[s])&&(a=(r<3?o(a):r>3?o(t,n,a):o(t,n))||a);return r>3&&a&&Object.defineProperty(t,n,a),a}"function"==typeof SuppressedError&&SuppressedError;var r=function(e){function t(){var t=e.call(this)||this;return t.CLIPPLANE=!1,t.CLIPPLANE2=!1,t.CLIPPLANE3=!1,t.CLIPPLANE4=!1,t.CLIPPLANE5=!1,t.CLIPPLANE6=!1,t.POINTSIZE=!1,t.FOG=!1,t.VERTEXCOLOR=!1,t.VERTEXALPHA=!1,t.IMAGEPROCESSINGPOSTPROCESS=!1,t.SKIPFINALCOLORCLAMP=!1,t.DITHER=!1,t.LOGARITHMICDEPTH=!1,t.rebuild(),t}return i(t,e),t}(t.MaterialDefines),a=function(e){function n(n,i,o){void 0===o&&(o=!1);var r=e.call(this,n,i,void 0,o)||this;return r.luminance=1,r.turbidity=10,r.rayleigh=2,r.mieCoefficient=.005,r.mieDirectionalG=.8,r.distance=500,r.inclination=.49,r.azimuth=.25,r.sunPosition=new t.Vector3(0,100,0),r.useSunPosition=!1,r.cameraOffset=t.Vector3.Zero(),r.up=t.Vector3.Up(),r.dithering=!1,r._cameraPosition=t.Vector3.Zero(),r._skyOrientation=new t.Quaternion,r._shadersLoaded=!1,r}return i(n,e),n.prototype.needAlphaBlending=function(){return this.alpha<1},n.prototype.needAlphaTesting=function(){return!1},n.prototype.getAlphaTestTexture=function(){return null},n.prototype.isReadyForSubMesh=function(e,n){var i=this,o=n._drawWrapper;if(this.isFrozen&&o.effect&&o._wasPreviouslyReady)return!0;n.materialDefines||(n.materialDefines=new r);var a=n.materialDefines,s=this.getScene();if(this._isReadyForSubMesh(n))return!0;if(t.PrepareDefinesForMisc(e,s,this._useLogarithmicDepth,this.pointsCloud,this.fogEnabled,!1,a,void 0,void 0,void 0,this._isVertexOutputInvariant),t.PrepareDefinesForAttributes(e,a,!0,!1),a.IMAGEPROCESSINGPOSTPROCESS!==s.imageProcessingConfiguration.applyByPostProcess&&a.markAsMiscDirty(),a.DITHER!==this.dithering&&a.markAsMiscDirty(),a.isDirty){a.markAsProcessed(),s.resetCachedMaterial();var f=new t.EffectFallbacks;a.FOG&&f.addFallback(1,"FOG"),a.IMAGEPROCESSINGPOSTPROCESS=s.imageProcessingConfiguration.applyByPostProcess,a.DITHER=this.dithering;var c=[t.VertexBuffer.PositionKind];a.VERTEXCOLOR&&c.push(t.VertexBuffer.ColorKind);var l=["world","viewProjection","view","vFogInfos","vFogColor","logarithmicDepthConstant","pointSize","luminance","turbidity","rayleigh","mieCoefficient","mieDirectionalG","sunPosition","cameraPosition","cameraOffset","up"];t.AddClipPlaneUniforms(l);var u=a.toString();n.setEffect(s.getEngine().createEffect("sky",{attributes:c,uniformsNames:l,uniformBuffersNames:[],samplers:[],defines:u,fallbacks:f,onCompiled:this.onCompiled,onError:this.onError,shaderLanguage:this._shaderLanguage,extraInitializationsAsync:this._shadersLoaded?void 0:function(){return e=i,t=void 0,o=function(){return function(e,t){var n,i,o,r={label:0,sent:function(){if(1&o[0])throw o[1];return o[1]},trys:[],ops:[]},a=Object.create(("function"==typeof Iterator?Iterator:Object).prototype);return a.next=s(0),a.throw=s(1),a.return=s(2),"function"==typeof Symbol&&(a[Symbol.iterator]=function(){return this}),a;function s(s){return function(f){return function(s){if(n)throw new TypeError("Generator is already executing.");for(;a&&(a=0,s[0]&&(r=0)),r;)try{if(n=1,i&&(o=2&s[0]?i.return:s[0]?i.throw||((o=i.return)&&o.call(i),0):i.next)&&!(o=o.call(i,s[1])).done)return o;switch(i=0,o&&(s=[2&s[0],o.value]),s[0]){case 0:case 1:o=s;break;case 4:return r.label++,{value:s[1],done:!1};case 5:r.label++,i=s[1],s=[0];continue;case 7:s=r.ops.pop(),r.trys.pop();continue;default:if(!((o=(o=r.trys).length>0&&o[o.length-1])||6!==s[0]&&2!==s[0])){r=0;continue}if(3===s[0]&&(!o||s[1]>o[0]&&s[1]<o[3])){r.label=s[1];break}if(6===s[0]&&r.label<o[1]){r.label=o[1],o=s;break}if(o&&r.label<o[2]){r.label=o[2],r.ops.push(s);break}o[2]&&r.ops.pop(),r.trys.pop();continue}s=t.call(e,r)}catch(e){s=[6,e],i=0}finally{n=o=0}if(5&s[0])throw s[1];return{value:s[0]?s[1]:void 0,done:!0}}([s,f])}}}(this,function(e){switch(e.label){case 0:return 1!==this.shaderLanguage?[3,2]:[4,Promise.all([Promise.resolve().then(function(){return p}),Promise.resolve().then(function(){return m})])];case 1:return e.sent(),[3,4];case 2:return[4,Promise.all([Promise.resolve().then(function(){return y}),Promise.resolve().then(function(){return C})])];case 3:e.sent(),e.label=4;case 4:return this._shadersLoaded=!0,[2]}})},new((n=void 0)||(n=Promise))(function(i,r){function a(e){try{f(o.next(e))}catch(e){r(e)}}function s(e){try{f(o.throw(e))}catch(e){r(e)}}function f(e){var t;e.done?i(e.value):(t=e.value,t instanceof n?t:new n(function(e){e(t)})).then(a,s)}f((o=o.apply(e,t||[])).next())});var e,t,n,o}},s.getEngine()),a,this._materialContext)}return!(!n.effect||!n.effect.isReady()||(a._renderId=s.getRenderId(),o._wasPreviouslyReady=!0,0))},n.prototype.bindForSubMesh=function(e,n,i){var o=this.getScene(),r=i.materialDefines;if(r){var a=i.effect;if(a){this._activeEffect=a,this.bindOnlyWorldMatrix(e),this._activeEffect.setMatrix("viewProjection",o.getTransformMatrix()),this._mustRebind(o,a,i)&&(t.BindClipPlane(a,this,o),this.pointsCloud&&this._activeEffect.setFloat("pointSize",this.pointSize),this._useLogarithmicDepth&&t.BindLogDepth(r,a,o)),o.fogEnabled&&n.applyFog&&o.fogMode!==t.Scene.FOGMODE_NONE&&this._activeEffect.setMatrix("view",o.getViewMatrix()),t.BindFogParameters(o,n,this._activeEffect);var s=o.activeCamera;if(s){var f=s.getWorldMatrix();this._cameraPosition.x=f.m[12],this._cameraPosition.y=f.m[13],this._cameraPosition.z=f.m[14],this._activeEffect.setVector3("cameraPosition",t.TmpVectors.Vector3[0].copyFrom(this._cameraPosition).subtractInPlace(o.floatingOriginOffset))}if(this._activeEffect.setVector3("cameraOffset",this.cameraOffset),this._activeEffect.setVector3("up",this.up),this.luminance>0&&this._activeEffect.setFloat("luminance",this.luminance),this._activeEffect.setFloat("turbidity",this.turbidity),this._activeEffect.setFloat("rayleigh",this.rayleigh),this._activeEffect.setFloat("mieCoefficient",this.mieCoefficient),this._activeEffect.setFloat("mieDirectionalG",this.mieDirectionalG),!this.useSunPosition){var c=Math.PI*(this.inclination-.5),l=2*Math.PI*(this.azimuth-.5);this.sunPosition.x=this.distance*Math.cos(l)*Math.cos(c),this.sunPosition.y=this.distance*Math.sin(-c),this.sunPosition.z=this.distance*Math.sin(l)*Math.cos(c),t.Quaternion.FromUnitVectorsToRef(t.Vector3.UpReadOnly,this.up,this._skyOrientation),this.sunPosition.rotateByQuaternionToRef(this._skyOrientation,this.sunPosition)}this._activeEffect.setVector3("sunPosition",this.sunPosition),this._afterBind(n,this._activeEffect,i)}}},n.prototype.getAnimatables=function(){return[]},n.prototype.dispose=function(t){e.prototype.dispose.call(this,t)},n.prototype.clone=function(e){var i=this;return t.SerializationHelper.Clone(function(){return new n(e,i.getScene())},this)},n.prototype.serialize=function(){var t=e.prototype.serialize.call(this);return t.customType="BABYLON.SkyMaterial",t},n.prototype.getClassName=function(){return"SkyMaterial"},n.Parse=function(e,i,o){return t.SerializationHelper.Parse(function(){return new n(e.name,i)},e,i,o)},o([t.serialize()],n.prototype,"luminance",void 0),o([t.serialize()],n.prototype,"turbidity",void 0),o([t.serialize()],n.prototype,"rayleigh",void 0),o([t.serialize()],n.prototype,"mieCoefficient",void 0),o([t.serialize()],n.prototype,"mieDirectionalG",void 0),o([t.serialize()],n.prototype,"distance",void 0),o([t.serialize()],n.prototype,"inclination",void 0),o([t.serialize()],n.prototype,"azimuth",void 0),o([t.serializeAsVector3()],n.prototype,"sunPosition",void 0),o([t.serialize()],n.prototype,"useSunPosition",void 0),o([t.serializeAsVector3()],n.prototype,"cameraOffset",void 0),o([t.serializeAsVector3()],n.prototype,"up",void 0),o([t.serialize()],n.prototype,"dithering",void 0),n}(t.PushMaterial);t.RegisterClass("BABYLON.SkyMaterial",a);var s={__proto__:null,SkyMaterial:a},f="undefined"!=typeof global?global:"undefined"!=typeof window?window:void 0;if(void 0!==f)for(var c in s)f.BABYLON[c]=s[c];var l={__proto__:null,SkyMaterial:a},u="skyVertexShader",d="attribute position: vec3f;\n#ifdef VERTEXCOLOR\nattribute color: vec4f;\n#endif\nuniform world: mat4x4f;uniform view: mat4x4f;uniform viewProjection: mat4x4f;\n#ifdef POINTSIZE\nuniform pointSize: f32;\n#endif\nvarying vPositionW: vec3f;\n#ifdef VERTEXCOLOR\nvarying vColor: vec4f;\n#endif\n#include<logDepthDeclaration>\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#define CUSTOM_VERTEX_DEFINITIONS\n@vertex\nfn main(input : VertexInputs)->FragmentInputs {\n#define CUSTOM_VERTEX_MAIN_BEGIN\nvertexOutputs.position=uniforms.viewProjection*uniforms.world* vec4f(vertexInputs.position,1.0);var worldPos: vec4f=uniforms.world* vec4f(vertexInputs.position,1.0);vertexOutputs.vPositionW= worldPos.xyz;\n#include<clipPlaneVertex>\n#include<logDepthVertex>\n#include<fogVertex>\n#ifdef VERTEXCOLOR\nvertexOutputs.vColor=vertexInputs.color;\n#endif\n#define CUSTOM_VERTEX_MAIN_END\n}\n";t.ShaderStore.ShadersStoreWGSL[u]||(t.ShaderStore.ShadersStoreWGSL[u]=d);var p={__proto__:null,skyVertexShaderWGSL:{name:u,shader:d}},h="skyPixelShader",v="varying vPositionW: vec3f;\n#ifdef VERTEXCOLOR\nvarying vColor: vec4f;\n#endif\n#include<clipPlaneFragmentDeclaration>\nuniform cameraPosition: vec3f;uniform cameraOffset: vec3f;uniform up: vec3f;uniform luminance: f32;uniform turbidity: f32;uniform rayleigh: f32;uniform mieCoefficient: f32;uniform mieDirectionalG: f32;uniform sunPosition: vec3f;\n#include<logDepthDeclaration>\n#include<fogFragmentDeclaration>\nconst ce: f32=2.71828182845904523536028747135266249775724709369995957;const pi: f32=3.141592653589793238462643383279502884197169;const cn: f32=1.0003;const cN: f32=2.545E25;const pn: f32=0.035;const lambda: vec3f= vec3f(680E-9,550E-9,450E-9);const cK: vec3f= vec3f(0.686,0.678,0.666);const cv: f32=4.0;const rayleighZenithLength: f32=8.4E3;const mieZenithLength: f32=1.25E3;const EE: f32=1000.0;const sunAngularDiameterCos: f32=0.999956676946448443553574619906976478926848692873900859324;const cutoffAngle: f32=pi/1.95;const steepness: f32=1.5;fn totalRayleigh(lambdaIn: vec3f)->vec3f\n{return (8.0*pow(pi,3.0)*pow(pow(cn,2.0)-1.0,2.0)*(6.0+3.0*pn))/(3.0*cN*pow(lambdaIn, vec3f(4.0))*(6.0-7.0*pn));}\nfn simplifiedRayleigh()->vec3f\n{return vec3f(0.0005)/ vec3f(94,40,18);}\nfn rayleighPhase(cosTheta: f32)->f32\n{return (3.0/(16.0*pi))*(1.0+pow(cosTheta,2.0));}\nfn totalMie(lambdaIn: vec3f,KIn: vec3f,T: f32)->vec3f\n{var c: f32=(0.2*T)*10E-18;return 0.434*c*pi*pow((2.0*pi)/lambdaIn, vec3f(cv-2.0))*KIn;}\nfn hgPhase(cosTheta: f32,g: f32)->f32\n{return (1.0/(4.0*pi))*((1.0-pow(g,2.0))/pow(1.0-2.0*g*cosTheta+pow(g,2.0),1.5));}\nfn sunIntensity(zenithAngleCos: f32)->f32\n{return EE*max(0.0,1.0-exp((-(cutoffAngle-acos(zenithAngleCos))/steepness)));}\nconst A: f32=0.15;const B: f32=0.50;const C: f32=0.10;const D: f32=0.20;const EEE: f32=0.02;const F: f32=0.30;const W: f32=1000.0;fn Uncharted2Tonemap(x: vec3f)->vec3f\n{return ((x*(A*x+C*B)+D*EEE)/(x*(A*x+B)+D*F))-EEE/F;}\n#if DITHER\n#include<helperFunctions>\n#endif\n#define CUSTOM_FRAGMENT_DEFINITIONS\n@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\n#include<clipPlaneFragment>\n/**\n* Sky Color\n*/\nvar sunfade: f32=1.0-clamp(1.0-exp((uniforms.sunPosition.y/450000.0)),0.0,1.0);var rayleighCoefficient: f32=uniforms.rayleigh-(1.0*(1.0-sunfade));var sunDirection: vec3f=normalize(uniforms.sunPosition);var sunE: f32=sunIntensity(dot(sunDirection,uniforms.up));var betaR: vec3f=simplifiedRayleigh()*rayleighCoefficient;var betaM: vec3f=totalMie(lambda,cK,uniforms.turbidity)*uniforms.mieCoefficient;var zenithAngle: f32=acos(max(0.0,dot(uniforms.up,normalize(fragmentInputs.vPositionW-uniforms.cameraPosition+uniforms.cameraOffset))));var sR: f32=rayleighZenithLength/(cos(zenithAngle)+0.15*pow(93.885-((zenithAngle*180.0)/pi),-1.253));var sM: f32=mieZenithLength/(cos(zenithAngle)+0.15*pow(93.885-((zenithAngle*180.0)/pi),-1.253));var Fex: vec3f=exp(-(betaR*sR+betaM*sM));var cosTheta: f32=dot(normalize(fragmentInputs.vPositionW-uniforms.cameraPosition),sunDirection);var rPhase: f32=rayleighPhase(cosTheta*0.5+0.5);var betaRTheta: vec3f=betaR*rPhase;var mPhase: f32=hgPhase(cosTheta,uniforms.mieDirectionalG);var betaMTheta: vec3f=betaM*mPhase;var Lin: vec3f=pow(sunE*((betaRTheta+betaMTheta)/(betaR+betaM))*(1.0-Fex), vec3f(1.5));Lin=Lin*mix( vec3f(1.0),pow(sunE*((betaRTheta+betaMTheta)/(betaR+betaM))*Fex, vec3f(1.0/2.0)), vec3f(clamp(pow(1.0-dot(uniforms.up,sunDirection),5.0),0.0,1.0)));var direction: vec3f=normalize(fragmentInputs.vPositionW-uniforms.cameraPosition);var theta: f32=acos(direction.y);var phi: f32=atan2(direction.z,direction.x);var uv: vec2f= vec2f(phi,theta)/ vec2f(2.0*pi,pi)+ vec2f(0.5,0.0);var L0: vec3f= vec3f(0.1)*Fex;var sundisk: f32=smoothstep(sunAngularDiameterCos,sunAngularDiameterCos+0.00002,cosTheta);L0=L0+(sunE*19000.0*Fex)*sundisk;var whiteScale: vec3f=1.0/Uncharted2Tonemap( vec3f(W));var texColor: vec3f=(Lin+L0);texColor=texColor*0.04;texColor=texColor+ vec3f(0.0,0.001,0.0025)*0.3;var g_fMaxLuminance: f32=1.0;var fLumScaled: f32=0.1/uniforms.luminance;var fLumCompressed: f32=(fLumScaled*(1.0+(fLumScaled/(g_fMaxLuminance*g_fMaxLuminance))))/(1.0+fLumScaled);var ExposureBias: f32=fLumCompressed;var curr: vec3f=Uncharted2Tonemap((log2(2.0/pow(uniforms.luminance,4.0)))*texColor);var retColor: vec3f=curr*whiteScale;var alpha: f32=1.0;\n#ifdef VERTEXCOLOR\nretColor=retColor.rgb*fragmentInputs.vColor.rgb;\n#endif\n#if defined(VERTEXALPHA) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nalpha*=fragmentInputs.vColor.a;\n#endif\n#if DITHER\nretColor=retColor.rgb+dither(fragmentInputs.position.xy,0.5);\n#endif\nvar color: vec4f=clamp( vec4f(retColor.rgb,alpha), vec4f(0.0), vec4f(1.0));\n#include<logDepthFragment>\n#include<fogFragment>\nfragmentOutputs.color=color;\n#include<imageProcessingCompatibility>\n#define CUSTOM_FRAGMENT_MAIN_END\n}\n";t.ShaderStore.ShadersStoreWGSL[h]||(t.ShaderStore.ShadersStoreWGSL[h]=v);var m={__proto__:null,skyPixelShaderWGSL:{name:h,shader:v}},g="skyVertexShader",E="precision highp float;attribute vec3 position;\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\nuniform mat4 world;uniform mat4 view;uniform mat4 viewProjection;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<logDepthDeclaration>\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\ngl_Position=viewProjection*world*vec4(position,1.0);vec4 worldPos=world*vec4(position,1.0);vPositionW=vec3(worldPos);\n#include<clipPlaneVertex>\n#include<logDepthVertex>\n#include<fogVertex>\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n#if defined(POINTSIZE) && !defined(WEBGPU)\ngl_PointSize=pointSize;\n#endif\n#define CUSTOM_VERTEX_MAIN_END\n}\n";t.ShaderStore.ShadersStore[g]||(t.ShaderStore.ShadersStore[g]=E);var y={__proto__:null,skyVertexShader:{name:g,shader:E}},P="skyPixelShader",S="precision highp float;varying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneFragmentDeclaration>\nuniform vec3 cameraPosition;uniform vec3 cameraOffset;uniform vec3 up;uniform float luminance;uniform float turbidity;uniform float rayleigh;uniform float mieCoefficient;uniform float mieDirectionalG;uniform vec3 sunPosition;\n#ifdef LOGARITHMICDEPTH\n#extension GL_EXT_frag_depth : enable\n#endif\n#include<logDepthDeclaration>\n#include<fogFragmentDeclaration>\nconst float e=2.71828182845904523536028747135266249775724709369995957;const float pi=3.141592653589793238462643383279502884197169;const float n=1.0003;const float N=2.545E25;const float pn=0.035;const vec3 lambda=vec3(680E-9,550E-9,450E-9);const vec3 K=vec3(0.686,0.678,0.666);const float v=4.0;const float rayleighZenithLength=8.4E3;const float mieZenithLength=1.25E3;const float EE=1000.0;const float sunAngularDiameterCos=0.999956676946448443553574619906976478926848692873900859324;const float cutoffAngle=pi/1.95;const float steepness=1.5;vec3 totalRayleigh(vec3 lambda)\n{return (8.0*pow(pi,3.0)*pow(pow(n,2.0)-1.0,2.0)*(6.0+3.0*pn))/(3.0*N*pow(lambda,vec3(4.0))*(6.0-7.0*pn));}\nvec3 simplifiedRayleigh()\n{return 0.0005/vec3(94,40,18);}\nfloat rayleighPhase(float cosTheta)\n{ \nreturn (3.0/(16.0*pi))*(1.0+pow(cosTheta,2.0));}\nvec3 totalMie(vec3 lambda,vec3 K,float T)\n{float c=(0.2*T )*10E-18;return 0.434*c*pi*pow((2.0*pi)/lambda,vec3(v-2.0))*K;}\nfloat hgPhase(float cosTheta,float g)\n{return (1.0/(4.0*pi))*((1.0-pow(g,2.0))/pow(1.0-2.0*g*cosTheta+pow(g,2.0),1.5));}\nfloat sunIntensity(float zenithAngleCos)\n{return EE*max(0.0,1.0-exp((-(cutoffAngle-acos(zenithAngleCos))/steepness)));}\nfloat A=0.15;float B=0.50;float C=0.10;float D=0.20;float EEE=0.02;float F=0.30;float W=1000.0;vec3 Uncharted2Tonemap(vec3 x)\n{return ((x*(A*x+C*B)+D*EEE)/(x*(A*x+B)+D*F))-EEE/F;}\n#if DITHER\n#include<helperFunctions>\n#endif\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\n#include<clipPlaneFragment>\n/**\n*--------------------------------------------------------------------------------------------------\n* Sky Color\n*--------------------------------------------------------------------------------------------------\n*/\nfloat sunfade=1.0-clamp(1.0-exp((sunPosition.y/450000.0)),0.0,1.0);float rayleighCoefficient=rayleigh-(1.0*(1.0-sunfade));vec3 sunDirection=normalize(sunPosition);float sunE=sunIntensity(dot(sunDirection,up));vec3 betaR=simplifiedRayleigh()*rayleighCoefficient;vec3 betaM=totalMie(lambda,K,turbidity)*mieCoefficient;float zenithAngle=acos(max(0.0,dot(up,normalize(vPositionW-cameraPosition+cameraOffset))));float sR=rayleighZenithLength/(cos(zenithAngle)+0.15*pow(93.885-((zenithAngle*180.0)/pi),-1.253));float sM=mieZenithLength/(cos(zenithAngle)+0.15*pow(93.885-((zenithAngle*180.0)/pi),-1.253));vec3 Fex=exp(-(betaR*sR+betaM*sM));float cosTheta=dot(normalize(vPositionW-cameraPosition),sunDirection);float rPhase=rayleighPhase(cosTheta*0.5+0.5);vec3 betaRTheta=betaR*rPhase;float mPhase=hgPhase(cosTheta,mieDirectionalG);vec3 betaMTheta=betaM*mPhase;vec3 Lin=pow(sunE*((betaRTheta+betaMTheta)/(betaR+betaM))*(1.0-Fex),vec3(1.5));Lin*=mix(vec3(1.0),pow(sunE*((betaRTheta+betaMTheta)/(betaR+betaM))*Fex,vec3(1.0/2.0)),clamp(pow(1.0-dot(up,sunDirection),5.0),0.0,1.0));vec3 direction=normalize(vPositionW-cameraPosition);float theta=acos(direction.y);float phi=atan(direction.z,direction.x);vec2 uv=vec2(phi,theta)/vec2(2.0*pi,pi)+vec2(0.5,0.0);vec3 L0=vec3(0.1)*Fex;float sundisk=smoothstep(sunAngularDiameterCos,sunAngularDiameterCos+0.00002,cosTheta);L0+=(sunE*19000.0*Fex)*sundisk;vec3 whiteScale=1.0/Uncharted2Tonemap(vec3(W));vec3 texColor=(Lin+L0);texColor*=0.04 ;texColor+=vec3(0.0,0.001,0.0025)*0.3;float g_fMaxLuminance=1.0;float fLumScaled=0.1/luminance; \nfloat fLumCompressed=(fLumScaled*(1.0+(fLumScaled/(g_fMaxLuminance*g_fMaxLuminance))))/(1.0+fLumScaled); \nfloat ExposureBias=fLumCompressed;vec3 curr=Uncharted2Tonemap((log2(2.0/pow(luminance,4.0)))*texColor);vec3 retColor=curr*whiteScale;/**\n*--------------------------------------------------------------------------------------------------\n* Sky Color\n*--------------------------------------------------------------------------------------------------\n*/\nfloat alpha=1.0;\n#ifdef VERTEXCOLOR\nretColor.rgb*=vColor.rgb;\n#endif\n#if defined(VERTEXALPHA) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nalpha*=vColor.a;\n#endif\n#if DITHER\nretColor.rgb+=dither(gl_FragCoord.xy,0.5);\n#endif\nvec4 color=clamp(vec4(retColor.rgb,alpha),0.0,1.0);\n#include<logDepthFragment>\n#include<fogFragment>\ngl_FragColor=color;\n#include<imageProcessingCompatibility>\n#define CUSTOM_FRAGMENT_MAIN_END\n}\n";t.ShaderStore.ShadersStore[P]||(t.ShaderStore.ShadersStore[P]=S);var C={__proto__:null,skyPixelShader:{name:P,shader:S}};e.default=l,e.materials=l,Object.defineProperty(e,"__esModule",{value:!0})});
1
+ !function(e,t){"object"==typeof exports&&"undefined"!=typeof module?t(exports,require("babylonjs")):"function"==typeof define&&define.amd?define(["exports","babylonjs"],t):t((e="undefined"!=typeof globalThis?globalThis:e||self).BABYLON=e.BABYLON||{},e.BABYLON)}(this,function(e,t){"use strict";var n=function(e,t){return n=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(e,t){e.__proto__=t}||function(e,t){for(var n in t)Object.prototype.hasOwnProperty.call(t,n)&&(e[n]=t[n])},n(e,t)};function i(e,t){if("function"!=typeof t&&null!==t)throw new TypeError("Class extends value "+String(t)+" is not a constructor or null");function i(){this.constructor=e}n(e,t),e.prototype=null===t?Object.create(t):(i.prototype=t.prototype,new i)}function o(e,t,n,i){var o,r=arguments.length,a=r<3?t:null===i?i=Object.getOwnPropertyDescriptor(t,n):i;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)a=Reflect.decorate(e,t,n,i);else for(var s=e.length-1;s>=0;s--)(o=e[s])&&(a=(r<3?o(a):r>3?o(t,n,a):o(t,n))||a);return r>3&&a&&Object.defineProperty(t,n,a),a}Object.create,Object.create,"function"==typeof SuppressedError&&SuppressedError;var r=function(e){function t(){var t=e.call(this)||this;return t.CLIPPLANE=!1,t.CLIPPLANE2=!1,t.CLIPPLANE3=!1,t.CLIPPLANE4=!1,t.CLIPPLANE5=!1,t.CLIPPLANE6=!1,t.POINTSIZE=!1,t.FOG=!1,t.VERTEXCOLOR=!1,t.VERTEXALPHA=!1,t.IMAGEPROCESSINGPOSTPROCESS=!1,t.SKIPFINALCOLORCLAMP=!1,t.DITHER=!1,t.LOGARITHMICDEPTH=!1,t.rebuild(),t}return i(t,e),t}(t.MaterialDefines),a=function(e){function n(n,i,o){void 0===o&&(o=!1);var r=e.call(this,n,i,void 0,o)||this;return r.luminance=1,r.turbidity=10,r.rayleigh=2,r.mieCoefficient=.005,r.mieDirectionalG=.8,r.distance=500,r.inclination=.49,r.azimuth=.25,r.sunPosition=new t.Vector3(0,100,0),r.useSunPosition=!1,r.cameraOffset=t.Vector3.Zero(),r.up=t.Vector3.Up(),r.dithering=!1,r._cameraPosition=t.Vector3.Zero(),r._skyOrientation=new t.Quaternion,r._shadersLoaded=!1,r}return i(n,e),n.prototype.needAlphaBlending=function(){return this.alpha<1},n.prototype.needAlphaTesting=function(){return!1},n.prototype.getAlphaTestTexture=function(){return null},n.prototype.isReadyForSubMesh=function(e,n){var i=this,o=n._drawWrapper;if(this.isFrozen&&o.effect&&o._wasPreviouslyReady)return!0;n.materialDefines||(n.materialDefines=new r);var a=n.materialDefines,s=this.getScene();if(this._isReadyForSubMesh(n))return!0;if(t.PrepareDefinesForMisc(e,s,this._useLogarithmicDepth,this.pointsCloud,this.fogEnabled,!1,a,void 0,void 0,void 0,this._isVertexOutputInvariant),t.PrepareDefinesForAttributes(e,a,!0,!1),a.IMAGEPROCESSINGPOSTPROCESS!==s.imageProcessingConfiguration.applyByPostProcess&&a.markAsMiscDirty(),a.DITHER!==this.dithering&&a.markAsMiscDirty(),a.isDirty){a.markAsProcessed(),s.resetCachedMaterial();var c=new t.EffectFallbacks;a.FOG&&c.addFallback(1,"FOG"),a.IMAGEPROCESSINGPOSTPROCESS=s.imageProcessingConfiguration.applyByPostProcess,a.DITHER=this.dithering;var f=[t.VertexBuffer.PositionKind];a.VERTEXCOLOR&&f.push(t.VertexBuffer.ColorKind);var l=["world","viewProjection","view","vFogInfos","vFogColor","logarithmicDepthConstant","pointSize","luminance","turbidity","rayleigh","mieCoefficient","mieDirectionalG","sunPosition","cameraPosition","cameraOffset","up"];t.AddClipPlaneUniforms(l);var u=a.toString();n.setEffect(s.getEngine().createEffect("sky",{attributes:f,uniformsNames:l,uniformBuffersNames:[],samplers:[],defines:u,fallbacks:c,onCompiled:this.onCompiled,onError:this.onError,shaderLanguage:this._shaderLanguage,extraInitializationsAsync:this._shadersLoaded?void 0:function(){return e=i,t=void 0,o=function(){return function(e,t){var n,i,o,r={label:0,sent:function(){if(1&o[0])throw o[1];return o[1]},trys:[],ops:[]},a=Object.create(("function"==typeof Iterator?Iterator:Object).prototype);return a.next=s(0),a.throw=s(1),a.return=s(2),"function"==typeof Symbol&&(a[Symbol.iterator]=function(){return this}),a;function s(s){return function(c){return function(s){if(n)throw new TypeError("Generator is already executing.");for(;a&&(a=0,s[0]&&(r=0)),r;)try{if(n=1,i&&(o=2&s[0]?i.return:s[0]?i.throw||((o=i.return)&&o.call(i),0):i.next)&&!(o=o.call(i,s[1])).done)return o;switch(i=0,o&&(s=[2&s[0],o.value]),s[0]){case 0:case 1:o=s;break;case 4:return r.label++,{value:s[1],done:!1};case 5:r.label++,i=s[1],s=[0];continue;case 7:s=r.ops.pop(),r.trys.pop();continue;default:if(!((o=(o=r.trys).length>0&&o[o.length-1])||6!==s[0]&&2!==s[0])){r=0;continue}if(3===s[0]&&(!o||s[1]>o[0]&&s[1]<o[3])){r.label=s[1];break}if(6===s[0]&&r.label<o[1]){r.label=o[1],o=s;break}if(o&&r.label<o[2]){r.label=o[2],r.ops.push(s);break}o[2]&&r.ops.pop(),r.trys.pop();continue}s=t.call(e,r)}catch(e){s=[6,e],i=0}finally{n=o=0}if(5&s[0])throw s[1];return{value:s[0]?s[1]:void 0,done:!0}}([s,c])}}}(this,function(e){switch(e.label){case 0:return 1!==this.shaderLanguage?[3,2]:[4,Promise.all([Promise.resolve().then(function(){return h}),Promise.resolve().then(function(){return v})])];case 1:return e.sent(),[3,4];case 2:return[4,Promise.all([Promise.resolve().then(function(){return E}),Promise.resolve().then(function(){return S})])];case 3:e.sent(),e.label=4;case 4:return this._shadersLoaded=!0,[2]}})},new((n=void 0)||(n=Promise))(function(i,r){function a(e){try{c(o.next(e))}catch(e){r(e)}}function s(e){try{c(o.throw(e))}catch(e){r(e)}}function c(e){var t;e.done?i(e.value):(t=e.value,t instanceof n?t:new n(function(e){e(t)})).then(a,s)}c((o=o.apply(e,t||[])).next())});var e,t,n,o}},s.getEngine()),a,this._materialContext)}return!(!n.effect||!n.effect.isReady()||(a._renderId=s.getRenderId(),o._wasPreviouslyReady=!0,0))},n.prototype.bindForSubMesh=function(e,n,i){var o=this.getScene(),r=i.materialDefines;if(r){var a=i.effect;if(a){this._activeEffect=a,this.bindOnlyWorldMatrix(e),this._activeEffect.setMatrix("viewProjection",o.getTransformMatrix()),this._mustRebind(o,a,i)&&(t.BindClipPlane(a,this,o),this.pointsCloud&&this._activeEffect.setFloat("pointSize",this.pointSize),this._useLogarithmicDepth&&t.BindLogDepth(r,a,o)),o.fogEnabled&&n.applyFog&&o.fogMode!==t.Scene.FOGMODE_NONE&&this._activeEffect.setMatrix("view",o.getViewMatrix()),t.BindFogParameters(o,n,this._activeEffect);var s=o.activeCamera;if(s){var c=s.getWorldMatrix();this._cameraPosition.x=c.m[12],this._cameraPosition.y=c.m[13],this._cameraPosition.z=c.m[14],this._activeEffect.setVector3("cameraPosition",t.TmpVectors.Vector3[0].copyFrom(this._cameraPosition).subtractInPlace(o.floatingOriginOffset))}if(this._activeEffect.setVector3("cameraOffset",this.cameraOffset),this._activeEffect.setVector3("up",this.up),this.luminance>0&&this._activeEffect.setFloat("luminance",this.luminance),this._activeEffect.setFloat("turbidity",this.turbidity),this._activeEffect.setFloat("rayleigh",this.rayleigh),this._activeEffect.setFloat("mieCoefficient",this.mieCoefficient),this._activeEffect.setFloat("mieDirectionalG",this.mieDirectionalG),!this.useSunPosition){var f=Math.PI*(this.inclination-.5),l=2*Math.PI*(this.azimuth-.5);this.sunPosition.x=this.distance*Math.cos(l)*Math.cos(f),this.sunPosition.y=this.distance*Math.sin(-f),this.sunPosition.z=this.distance*Math.sin(l)*Math.cos(f),t.Quaternion.FromUnitVectorsToRef(t.Vector3.UpReadOnly,this.up,this._skyOrientation),this.sunPosition.rotateByQuaternionToRef(this._skyOrientation,this.sunPosition)}this._activeEffect.setVector3("sunPosition",this.sunPosition),this._afterBind(n,this._activeEffect,i)}}},n.prototype.getAnimatables=function(){return[]},n.prototype.dispose=function(t){e.prototype.dispose.call(this,t)},n.prototype.clone=function(e){var i=this;return t.SerializationHelper.Clone(function(){return new n(e,i.getScene())},this)},n.prototype.serialize=function(){var t=e.prototype.serialize.call(this);return t.customType="BABYLON.SkyMaterial",t},n.prototype.getClassName=function(){return"SkyMaterial"},n.Parse=function(e,i,o){return t.SerializationHelper.Parse(function(){return new n(e.name,i)},e,i,o)},o([t.serialize()],n.prototype,"luminance",void 0),o([t.serialize()],n.prototype,"turbidity",void 0),o([t.serialize()],n.prototype,"rayleigh",void 0),o([t.serialize()],n.prototype,"mieCoefficient",void 0),o([t.serialize()],n.prototype,"mieDirectionalG",void 0),o([t.serialize()],n.prototype,"distance",void 0),o([t.serialize()],n.prototype,"inclination",void 0),o([t.serialize()],n.prototype,"azimuth",void 0),o([t.serializeAsVector3()],n.prototype,"sunPosition",void 0),o([t.serialize()],n.prototype,"useSunPosition",void 0),o([t.serializeAsVector3()],n.prototype,"cameraOffset",void 0),o([t.serializeAsVector3()],n.prototype,"up",void 0),o([t.serialize()],n.prototype,"dithering",void 0),n}(t.PushMaterial);t.RegisterClass("BABYLON.SkyMaterial",a);var s={__proto__:null,SkyMaterial:a},c="undefined"!=typeof global?global:"undefined"!=typeof window?window:void 0;if(void 0!==c)for(var f in s)c.BABYLON[f]=s[f];var l="skyVertexShader",u="attribute position: vec3f;\n#ifdef VERTEXCOLOR\nattribute color: vec4f;\n#endif\nuniform world: mat4x4f;uniform view: mat4x4f;uniform viewProjection: mat4x4f;\n#ifdef POINTSIZE\nuniform pointSize: f32;\n#endif\nvarying vPositionW: vec3f;\n#ifdef VERTEXCOLOR\nvarying vColor: vec4f;\n#endif\n#include<logDepthDeclaration>\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#define CUSTOM_VERTEX_DEFINITIONS\n@vertex\nfn main(input : VertexInputs)->FragmentInputs {\n#define CUSTOM_VERTEX_MAIN_BEGIN\nvertexOutputs.position=uniforms.viewProjection*uniforms.world* vec4f(vertexInputs.position,1.0);var worldPos: vec4f=uniforms.world* vec4f(vertexInputs.position,1.0);vertexOutputs.vPositionW= worldPos.xyz;\n#include<clipPlaneVertex>\n#include<logDepthVertex>\n#include<fogVertex>\n#ifdef VERTEXCOLOR\nvertexOutputs.vColor=vertexInputs.color;\n#endif\n#define CUSTOM_VERTEX_MAIN_END\n}\n";t.ShaderStore.ShadersStoreWGSL[l]||(t.ShaderStore.ShadersStoreWGSL[l]=u);var h={__proto__:null,skyVertexShaderWGSL:{name:l,shader:u}},p="skyPixelShader",d="varying vPositionW: vec3f;\n#ifdef VERTEXCOLOR\nvarying vColor: vec4f;\n#endif\n#include<clipPlaneFragmentDeclaration>\nuniform cameraPosition: vec3f;uniform cameraOffset: vec3f;uniform up: vec3f;uniform luminance: f32;uniform turbidity: f32;uniform rayleigh: f32;uniform mieCoefficient: f32;uniform mieDirectionalG: f32;uniform sunPosition: vec3f;\n#include<logDepthDeclaration>\n#include<fogFragmentDeclaration>\nconst ce: f32=2.71828182845904523536028747135266249775724709369995957;const pi: f32=3.141592653589793238462643383279502884197169;const cn: f32=1.0003;const cN: f32=2.545E25;const pn: f32=0.035;const lambda: vec3f= vec3f(680E-9,550E-9,450E-9);const cK: vec3f= vec3f(0.686,0.678,0.666);const cv: f32=4.0;const rayleighZenithLength: f32=8.4E3;const mieZenithLength: f32=1.25E3;const EE: f32=1000.0;const sunAngularDiameterCos: f32=0.999956676946448443553574619906976478926848692873900859324;const cutoffAngle: f32=pi/1.95;const steepness: f32=1.5;fn totalRayleigh(lambdaIn: vec3f)->vec3f\n{return (8.0*pow(pi,3.0)*pow(pow(cn,2.0)-1.0,2.0)*(6.0+3.0*pn))/(3.0*cN*pow(lambdaIn, vec3f(4.0))*(6.0-7.0*pn));}\nfn simplifiedRayleigh()->vec3f\n{return vec3f(0.0005)/ vec3f(94,40,18);}\nfn rayleighPhase(cosTheta: f32)->f32\n{return (3.0/(16.0*pi))*(1.0+pow(cosTheta,2.0));}\nfn totalMie(lambdaIn: vec3f,KIn: vec3f,T: f32)->vec3f\n{var c: f32=(0.2*T)*10E-18;return 0.434*c*pi*pow((2.0*pi)/lambdaIn, vec3f(cv-2.0))*KIn;}\nfn hgPhase(cosTheta: f32,g: f32)->f32\n{return (1.0/(4.0*pi))*((1.0-pow(g,2.0))/pow(1.0-2.0*g*cosTheta+pow(g,2.0),1.5));}\nfn sunIntensity(zenithAngleCos: f32)->f32\n{return EE*max(0.0,1.0-exp((-(cutoffAngle-acos(zenithAngleCos))/steepness)));}\nconst A: f32=0.15;const B: f32=0.50;const C: f32=0.10;const D: f32=0.20;const EEE: f32=0.02;const F: f32=0.30;const W: f32=1000.0;fn Uncharted2Tonemap(x: vec3f)->vec3f\n{return ((x*(A*x+C*B)+D*EEE)/(x*(A*x+B)+D*F))-EEE/F;}\n#if DITHER\n#include<helperFunctions>\n#endif\n#define CUSTOM_FRAGMENT_DEFINITIONS\n@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\n#include<clipPlaneFragment>\n/**\n* Sky Color\n*/\nvar sunfade: f32=1.0-clamp(1.0-exp((uniforms.sunPosition.y/450000.0)),0.0,1.0);var rayleighCoefficient: f32=uniforms.rayleigh-(1.0*(1.0-sunfade));var sunDirection: vec3f=normalize(uniforms.sunPosition);var sunE: f32=sunIntensity(dot(sunDirection,uniforms.up));var betaR: vec3f=simplifiedRayleigh()*rayleighCoefficient;var betaM: vec3f=totalMie(lambda,cK,uniforms.turbidity)*uniforms.mieCoefficient;var zenithAngle: f32=acos(max(0.0,dot(uniforms.up,normalize(fragmentInputs.vPositionW-uniforms.cameraPosition+uniforms.cameraOffset))));var sR: f32=rayleighZenithLength/(cos(zenithAngle)+0.15*pow(93.885-((zenithAngle*180.0)/pi),-1.253));var sM: f32=mieZenithLength/(cos(zenithAngle)+0.15*pow(93.885-((zenithAngle*180.0)/pi),-1.253));var Fex: vec3f=exp(-(betaR*sR+betaM*sM));var cosTheta: f32=dot(normalize(fragmentInputs.vPositionW-uniforms.cameraPosition),sunDirection);var rPhase: f32=rayleighPhase(cosTheta*0.5+0.5);var betaRTheta: vec3f=betaR*rPhase;var mPhase: f32=hgPhase(cosTheta,uniforms.mieDirectionalG);var betaMTheta: vec3f=betaM*mPhase;var Lin: vec3f=pow(sunE*((betaRTheta+betaMTheta)/(betaR+betaM))*(1.0-Fex), vec3f(1.5));Lin=Lin*mix( vec3f(1.0),pow(sunE*((betaRTheta+betaMTheta)/(betaR+betaM))*Fex, vec3f(1.0/2.0)), vec3f(clamp(pow(1.0-dot(uniforms.up,sunDirection),5.0),0.0,1.0)));var direction: vec3f=normalize(fragmentInputs.vPositionW-uniforms.cameraPosition);var theta: f32=acos(direction.y);var phi: f32=atan2(direction.z,direction.x);var uv: vec2f= vec2f(phi,theta)/ vec2f(2.0*pi,pi)+ vec2f(0.5,0.0);var L0: vec3f= vec3f(0.1)*Fex;var sundisk: f32=smoothstep(sunAngularDiameterCos,sunAngularDiameterCos+0.00002,cosTheta);L0=L0+(sunE*19000.0*Fex)*sundisk;var whiteScale: vec3f=1.0/Uncharted2Tonemap( vec3f(W));var texColor: vec3f=(Lin+L0);texColor=texColor*0.04;texColor=texColor+ vec3f(0.0,0.001,0.0025)*0.3;var g_fMaxLuminance: f32=1.0;var fLumScaled: f32=0.1/uniforms.luminance;var fLumCompressed: f32=(fLumScaled*(1.0+(fLumScaled/(g_fMaxLuminance*g_fMaxLuminance))))/(1.0+fLumScaled);var ExposureBias: f32=fLumCompressed;var curr: vec3f=Uncharted2Tonemap((log2(2.0/pow(uniforms.luminance,4.0)))*texColor);var retColor: vec3f=curr*whiteScale;var alpha: f32=1.0;\n#ifdef VERTEXCOLOR\nretColor=retColor.rgb*fragmentInputs.vColor.rgb;\n#endif\n#if defined(VERTEXALPHA) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nalpha*=fragmentInputs.vColor.a;\n#endif\n#if DITHER\nretColor=retColor.rgb+dither(fragmentInputs.position.xy,0.5);\n#endif\nvar color: vec4f=clamp( vec4f(retColor.rgb,alpha), vec4f(0.0), vec4f(1.0));\n#include<logDepthFragment>\n#include<fogFragment>\nfragmentOutputs.color=color;\n#include<imageProcessingCompatibility>\n#define CUSTOM_FRAGMENT_MAIN_END\n}\n";t.ShaderStore.ShadersStoreWGSL[p]||(t.ShaderStore.ShadersStoreWGSL[p]=d);var v={__proto__:null,skyPixelShaderWGSL:{name:p,shader:d}},m="skyVertexShader",g="precision highp float;attribute vec3 position;\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\nuniform mat4 world;uniform mat4 view;uniform mat4 viewProjection;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<logDepthDeclaration>\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\ngl_Position=viewProjection*world*vec4(position,1.0);vec4 worldPos=world*vec4(position,1.0);vPositionW=vec3(worldPos);\n#include<clipPlaneVertex>\n#include<logDepthVertex>\n#include<fogVertex>\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n#if defined(POINTSIZE) && !defined(WEBGPU)\ngl_PointSize=pointSize;\n#endif\n#define CUSTOM_VERTEX_MAIN_END\n}\n";t.ShaderStore.ShadersStore[m]||(t.ShaderStore.ShadersStore[m]=g);var E={__proto__:null,skyVertexShader:{name:m,shader:g}},y="skyPixelShader",P="precision highp float;varying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneFragmentDeclaration>\nuniform vec3 cameraPosition;uniform vec3 cameraOffset;uniform vec3 up;uniform float luminance;uniform float turbidity;uniform float rayleigh;uniform float mieCoefficient;uniform float mieDirectionalG;uniform vec3 sunPosition;\n#ifdef LOGARITHMICDEPTH\n#extension GL_EXT_frag_depth : enable\n#endif\n#include<logDepthDeclaration>\n#include<fogFragmentDeclaration>\nconst float e=2.71828182845904523536028747135266249775724709369995957;const float pi=3.141592653589793238462643383279502884197169;const float n=1.0003;const float N=2.545E25;const float pn=0.035;const vec3 lambda=vec3(680E-9,550E-9,450E-9);const vec3 K=vec3(0.686,0.678,0.666);const float v=4.0;const float rayleighZenithLength=8.4E3;const float mieZenithLength=1.25E3;const float EE=1000.0;const float sunAngularDiameterCos=0.999956676946448443553574619906976478926848692873900859324;const float cutoffAngle=pi/1.95;const float steepness=1.5;vec3 totalRayleigh(vec3 lambda)\n{return (8.0*pow(pi,3.0)*pow(pow(n,2.0)-1.0,2.0)*(6.0+3.0*pn))/(3.0*N*pow(lambda,vec3(4.0))*(6.0-7.0*pn));}\nvec3 simplifiedRayleigh()\n{return 0.0005/vec3(94,40,18);}\nfloat rayleighPhase(float cosTheta)\n{ \nreturn (3.0/(16.0*pi))*(1.0+pow(cosTheta,2.0));}\nvec3 totalMie(vec3 lambda,vec3 K,float T)\n{float c=(0.2*T )*10E-18;return 0.434*c*pi*pow((2.0*pi)/lambda,vec3(v-2.0))*K;}\nfloat hgPhase(float cosTheta,float g)\n{return (1.0/(4.0*pi))*((1.0-pow(g,2.0))/pow(1.0-2.0*g*cosTheta+pow(g,2.0),1.5));}\nfloat sunIntensity(float zenithAngleCos)\n{return EE*max(0.0,1.0-exp((-(cutoffAngle-acos(zenithAngleCos))/steepness)));}\nfloat A=0.15;float B=0.50;float C=0.10;float D=0.20;float EEE=0.02;float F=0.30;float W=1000.0;vec3 Uncharted2Tonemap(vec3 x)\n{return ((x*(A*x+C*B)+D*EEE)/(x*(A*x+B)+D*F))-EEE/F;}\n#if DITHER\n#include<helperFunctions>\n#endif\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\n#include<clipPlaneFragment>\n/**\n*--------------------------------------------------------------------------------------------------\n* Sky Color\n*--------------------------------------------------------------------------------------------------\n*/\nfloat sunfade=1.0-clamp(1.0-exp((sunPosition.y/450000.0)),0.0,1.0);float rayleighCoefficient=rayleigh-(1.0*(1.0-sunfade));vec3 sunDirection=normalize(sunPosition);float sunE=sunIntensity(dot(sunDirection,up));vec3 betaR=simplifiedRayleigh()*rayleighCoefficient;vec3 betaM=totalMie(lambda,K,turbidity)*mieCoefficient;float zenithAngle=acos(max(0.0,dot(up,normalize(vPositionW-cameraPosition+cameraOffset))));float sR=rayleighZenithLength/(cos(zenithAngle)+0.15*pow(93.885-((zenithAngle*180.0)/pi),-1.253));float sM=mieZenithLength/(cos(zenithAngle)+0.15*pow(93.885-((zenithAngle*180.0)/pi),-1.253));vec3 Fex=exp(-(betaR*sR+betaM*sM));float cosTheta=dot(normalize(vPositionW-cameraPosition),sunDirection);float rPhase=rayleighPhase(cosTheta*0.5+0.5);vec3 betaRTheta=betaR*rPhase;float mPhase=hgPhase(cosTheta,mieDirectionalG);vec3 betaMTheta=betaM*mPhase;vec3 Lin=pow(sunE*((betaRTheta+betaMTheta)/(betaR+betaM))*(1.0-Fex),vec3(1.5));Lin*=mix(vec3(1.0),pow(sunE*((betaRTheta+betaMTheta)/(betaR+betaM))*Fex,vec3(1.0/2.0)),clamp(pow(1.0-dot(up,sunDirection),5.0),0.0,1.0));vec3 direction=normalize(vPositionW-cameraPosition);float theta=acos(direction.y);float phi=atan(direction.z,direction.x);vec2 uv=vec2(phi,theta)/vec2(2.0*pi,pi)+vec2(0.5,0.0);vec3 L0=vec3(0.1)*Fex;float sundisk=smoothstep(sunAngularDiameterCos,sunAngularDiameterCos+0.00002,cosTheta);L0+=(sunE*19000.0*Fex)*sundisk;vec3 whiteScale=1.0/Uncharted2Tonemap(vec3(W));vec3 texColor=(Lin+L0);texColor*=0.04 ;texColor+=vec3(0.0,0.001,0.0025)*0.3;float g_fMaxLuminance=1.0;float fLumScaled=0.1/luminance; \nfloat fLumCompressed=(fLumScaled*(1.0+(fLumScaled/(g_fMaxLuminance*g_fMaxLuminance))))/(1.0+fLumScaled); \nfloat ExposureBias=fLumCompressed;vec3 curr=Uncharted2Tonemap((log2(2.0/pow(luminance,4.0)))*texColor);vec3 retColor=curr*whiteScale;/**\n*--------------------------------------------------------------------------------------------------\n* Sky Color\n*--------------------------------------------------------------------------------------------------\n*/\nfloat alpha=1.0;\n#ifdef VERTEXCOLOR\nretColor.rgb*=vColor.rgb;\n#endif\n#if defined(VERTEXALPHA) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nalpha*=vColor.a;\n#endif\n#if DITHER\nretColor.rgb+=dither(gl_FragCoord.xy,0.5);\n#endif\nvec4 color=clamp(vec4(retColor.rgb,alpha),0.0,1.0);\n#include<logDepthFragment>\n#include<fogFragment>\ngl_FragColor=color;\n#include<imageProcessingCompatibility>\n#define CUSTOM_FRAGMENT_MAIN_END\n}\n";t.ShaderStore.ShadersStore[y]||(t.ShaderStore.ShadersStore[y]=P);var S={__proto__:null,skyPixelShader:{name:y,shader:P}};e.SkyMaterial=a});
2
2
  //# sourceMappingURL=babylon.skyMaterial.min.js.map