babylonjs-materials 9.10.0 → 9.10.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/babylon.gridMaterial.js +1 -1
- package/babylon.gridMaterial.js.map +1 -1
- package/babylon.gridMaterial.min.js +1 -1
- package/babylon.gridMaterial.min.js.map +1 -1
- package/babylonjs.materials.d.ts +49 -1
- package/babylonjs.materials.js +1 -1
- package/babylonjs.materials.js.map +1 -1
- package/babylonjs.materials.min.js +1 -1
- package/babylonjs.materials.min.js.map +1 -1
- package/babylonjs.materials.module.d.ts +99 -2
- package/package.json +2 -2
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@@ -1077,6 +1077,7 @@ export * from "babylonjs-materials/grid/gridMaterial";
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declare module "babylonjs-materials/grid/gridMaterial" {
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import { Matrix, Vector3 } from "babylonjs/Maths/math.vector";
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import { Color3 } from "babylonjs/Maths/math.color";
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import { Nullable } from "babylonjs/types";
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import { BaseTexture } from "babylonjs/Materials/Textures/baseTexture";
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import { PushMaterial } from "babylonjs/Materials/pushMaterial";
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import { AbstractMesh } from "babylonjs/Meshes/abstractMesh";
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@@ -1113,13 +1114,53 @@ export class GridMaterial extends PushMaterial {
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*/
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minorUnitVisibility: number;
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/**
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*
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* Overall mesh opacity. In linesOnly mode this also scales the maximum line alpha.
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*/
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opacity: number;
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/**
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* Whether to antialias the grid
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*/
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antialias: boolean;
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/**
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* Color of grid lines when the camera is below the surface.
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* When set, lineColor acts as the above-surface color.
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*/
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get belowLineColor(): Nullable<Color3>;
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set belowLineColor(value: Nullable<Color3>);
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private _belowLineColor;
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/**
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* Enable multi-scale logarithmic grid LOD. Number of octaves is controlled by gridOctaves.
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*/
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useMultiScale: boolean;
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/**
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* World-unit spacing of the finest octave. Default 0.001.
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*/
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minGridSpacing: number;
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/**
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* Number of logarithmic octaves rendered (1–8). Default 4.
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*/
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gridOctaves: number;
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/**
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* Enable camera-distance-aware horizon (grazing-angle) fade.
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*/
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useHorizonFade: boolean;
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/**
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* Render an ultra-fine crosshair at the world origin.
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*/
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useOriginMarker: boolean;
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/**
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* When true, only grid lines are visible — non-grid pixels are discarded.
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* Puts the material in the alpha-blend queue and enables a depth pre-pass so grid lines
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* correctly occlude translucent objects (e.g. Gaussian splats). Set mesh.alphaIndex to a
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* value lower than other transparent objects so the depth pre-pass fires first.
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*/
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get linesOnly(): boolean;
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set linesOnly(value: boolean);
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private _linesOnly;
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/**
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* Scales grid line width. Values \> 1 produce thicker lines. Default 1.0.
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*/
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gridThicknessModifier: number;
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/**
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* Determine RBG output is premultiplied by alpha value.
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*/
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@@ -1134,6 +1175,7 @@ export class GridMaterial extends PushMaterial {
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*/
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opacityTexture: BaseTexture;
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private _gridControl;
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private _viewportSize;
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/**
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* constructor
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* @param name The name given to the material in order to identify it afterwards.
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@@ -1157,6 +1199,13 @@ export class GridMaterial extends PushMaterial {
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clone(name: string): GridMaterial;
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serialize(): any;
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getClassName(): string;
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/**
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* Parse a JSON input to create back a grid material.
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* @param source the JSON data to parse
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* @param scene defines the hosting scene
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* @param rootUrl defines the root URL to use to load textures and relative dependencies
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* @returns a new grid material
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*/
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static Parse(source: any, scene: Scene, rootUrl: string): GridMaterial;
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}
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@@ -3038,13 +3087,53 @@ declare namespace BABYLON {
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*/
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minorUnitVisibility: number;
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/**
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*
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* Overall mesh opacity. In linesOnly mode this also scales the maximum line alpha.
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*/
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opacity: number;
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/**
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* Whether to antialias the grid
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*/
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antialias: boolean;
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/**
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* Color of grid lines when the camera is below the surface.
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* When set, lineColor acts as the above-surface color.
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*/
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get belowLineColor(): Nullable<Color3>;
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set belowLineColor(value: Nullable<Color3>);
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private _belowLineColor;
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/**
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* Enable multi-scale logarithmic grid LOD. Number of octaves is controlled by gridOctaves.
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*/
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useMultiScale: boolean;
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/**
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* World-unit spacing of the finest octave. Default 0.001.
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*/
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minGridSpacing: number;
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/**
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* Number of logarithmic octaves rendered (1–8). Default 4.
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*/
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gridOctaves: number;
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/**
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* Enable camera-distance-aware horizon (grazing-angle) fade.
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*/
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useHorizonFade: boolean;
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/**
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* Render an ultra-fine crosshair at the world origin.
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*/
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useOriginMarker: boolean;
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/**
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* When true, only grid lines are visible — non-grid pixels are discarded.
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* Puts the material in the alpha-blend queue and enables a depth pre-pass so grid lines
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* correctly occlude translucent objects (e.g. Gaussian splats). Set mesh.alphaIndex to a
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* value lower than other transparent objects so the depth pre-pass fires first.
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*/
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get linesOnly(): boolean;
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set linesOnly(value: boolean);
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private _linesOnly;
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/**
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* Scales grid line width. Values \> 1 produce thicker lines. Default 1.0.
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*/
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gridThicknessModifier: number;
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/**
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* Determine RBG output is premultiplied by alpha value.
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*/
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@@ -3059,6 +3148,7 @@ declare namespace BABYLON {
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*/
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opacityTexture: BaseTexture;
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private _gridControl;
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private _viewportSize;
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/**
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* constructor
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* @param name The name given to the material in order to identify it afterwards.
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clone(name: string): GridMaterial;
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serialize(): any;
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getClassName(): string;
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/**
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* Parse a JSON input to create back a grid material.
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* @param source the JSON data to parse
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* @param scene defines the hosting scene
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* @param rootUrl defines the root URL to use to load textures and relative dependencies
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* @returns a new grid material
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*/
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static Parse(source: any, scene: Scene, rootUrl: string): GridMaterial;
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}
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package/package.json
CHANGED
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{
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"name": "babylonjs-materials",
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"version": "9.10.
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"version": "9.10.1",
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"main": "babylonjs.materials.min.js",
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"types": "babylonjs.materials.module.d.ts",
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"files": [
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"test:escheck": "es-check es6 ./babylonjs.materials.js"
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},
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"dependencies": {
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"babylonjs": "9.10.
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"babylonjs": "9.10.1"
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},
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"devDependencies": {
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"@dev/build-tools": "1.0.0",
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