babylonjs-materials 8.47.0 → 8.47.2

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Files changed (37) hide show
  1. package/babylon.cellMaterial.js +1 -1
  2. package/babylon.cellMaterial.min.js +1 -1
  3. package/babylon.cellMaterial.min.js.map +1 -1
  4. package/babylon.furMaterial.js +1 -1
  5. package/babylon.furMaterial.min.js +1 -1
  6. package/babylon.furMaterial.min.js.map +1 -1
  7. package/babylon.gradientMaterial.js +1 -1
  8. package/babylon.gradientMaterial.min.js +1 -1
  9. package/babylon.gradientMaterial.min.js.map +1 -1
  10. package/babylon.lavaMaterial.js +1 -1
  11. package/babylon.lavaMaterial.min.js +1 -1
  12. package/babylon.lavaMaterial.min.js.map +1 -1
  13. package/babylon.mixMaterial.js +1 -1
  14. package/babylon.mixMaterial.min.js +1 -1
  15. package/babylon.mixMaterial.min.js.map +1 -1
  16. package/babylon.normalMaterial.js +1 -1
  17. package/babylon.normalMaterial.min.js +1 -1
  18. package/babylon.normalMaterial.min.js.map +1 -1
  19. package/babylon.shadowOnlyMaterial.js +1 -1
  20. package/babylon.shadowOnlyMaterial.min.js +1 -1
  21. package/babylon.shadowOnlyMaterial.min.js.map +1 -1
  22. package/babylon.simpleMaterial.js +1 -1
  23. package/babylon.simpleMaterial.min.js +1 -1
  24. package/babylon.simpleMaterial.min.js.map +1 -1
  25. package/babylon.terrainMaterial.js +1 -1
  26. package/babylon.terrainMaterial.min.js +1 -1
  27. package/babylon.terrainMaterial.min.js.map +1 -1
  28. package/babylon.triPlanarMaterial.js +1 -1
  29. package/babylon.triPlanarMaterial.min.js +1 -1
  30. package/babylon.triPlanarMaterial.min.js.map +1 -1
  31. package/babylon.waterMaterial.js +1 -1
  32. package/babylon.waterMaterial.min.js +1 -1
  33. package/babylon.waterMaterial.min.js.map +1 -1
  34. package/babylonjs.materials.js +1 -1
  35. package/babylonjs.materials.min.js +1 -1
  36. package/babylonjs.materials.min.js.map +1 -1
  37. package/package.json +3 -3
@@ -1,2 +1,2 @@
1
- !function(e,i){"object"==typeof exports&&"object"==typeof module?module.exports=i(require("babylonjs")):"function"==typeof define&&define.amd?define("babylonjs-materials",["babylonjs"],i):"object"==typeof exports?exports["babylonjs-materials"]=i(require("babylonjs")):e.MATERIALS=i(e.BABYLON)}("undefined"!=typeof self?self:"undefined"!=typeof global?global:this,(e=>(()=>{"use strict";var i={597:i=>{i.exports=e}},t={};function n(e){var o=t[e];if(void 0!==o)return o.exports;var r=t[e]={exports:{}};return i[e](r,r.exports,n),r.exports}n.d=(e,i)=>{for(var t in i)n.o(i,t)&&!n.o(e,t)&&Object.defineProperty(e,t,{enumerable:!0,get:i[t]})},n.g=function(){if("object"==typeof globalThis)return globalThis;try{return this||new Function("return this")()}catch(e){if("object"==typeof window)return window}}(),n.o=(e,i)=>Object.prototype.hasOwnProperty.call(e,i),n.r=e=>{"undefined"!=typeof Symbol&&Symbol.toStringTag&&Object.defineProperty(e,Symbol.toStringTag,{value:"Module"}),Object.defineProperty(e,"__esModule",{value:!0})};var o={};n.d(o,{default:()=>m});var r={};n.r(r),n.d(r,{CellMaterial:()=>v});var s={};n.r(s),n.d(s,{CellMaterial:()=>v});var a=function(e,i){return a=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(e,i){e.__proto__=i}||function(e,i){for(var t in i)Object.prototype.hasOwnProperty.call(i,t)&&(e[t]=i[t])},a(e,i)};function f(e,i){if("function"!=typeof i&&null!==i)throw new TypeError("Class extends value "+String(i)+" is not a constructor or null");function t(){this.constructor=e}a(e,i),e.prototype=null===i?Object.create(i):(t.prototype=i.prototype,new t)}function l(e,i,t,n){var o,r=arguments.length,s=r<3?i:null===n?n=Object.getOwnPropertyDescriptor(i,t):n;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)s=Reflect.decorate(e,i,t,n);else for(var a=e.length-1;a>=0;a--)(o=e[a])&&(s=(r<3?o(s):r>3?o(i,t,s):o(i,t))||s);return r>3&&s&&Object.defineProperty(i,t,s),s}Object.create,Object.create,"function"==typeof SuppressedError&&SuppressedError;var u=n(597),d="cellPixelShader";u.ShaderStore.ShadersStore[d]||(u.ShaderStore.ShadersStore[d]="precision highp float;uniform vec4 vEyePosition;uniform vec4 vDiffuseColor;varying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<helperFunctions>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;uniform sampler2D diffuseSampler;uniform vec2 vDiffuseInfos;\n#endif\n#include<clipPlaneFragmentDeclaration>\n#ifdef LOGARITHMICDEPTH\n#extension GL_EXT_frag_depth : enable\n#endif\n#include<logDepthDeclaration>\n#include<fogFragmentDeclaration>\nvec3 computeCustomDiffuseLighting(lightingInfo info,vec3 diffuseBase,float shadow)\n{diffuseBase=info.diffuse*shadow;\n#ifdef CELLBASIC\nfloat level=1.0;if (info.ndl<0.5)\nlevel=0.5;diffuseBase.rgb*vec3(level,level,level);\n#else\nfloat ToonThresholds[4];ToonThresholds[0]=0.95;ToonThresholds[1]=0.5;ToonThresholds[2]=0.2;ToonThresholds[3]=0.03;float ToonBrightnessLevels[5];ToonBrightnessLevels[0]=1.0;ToonBrightnessLevels[1]=0.8;ToonBrightnessLevels[2]=0.6;ToonBrightnessLevels[3]=0.35;ToonBrightnessLevels[4]=0.2;if (info.ndl>ToonThresholds[0])\n{diffuseBase.rgb*=ToonBrightnessLevels[0];}\nelse if (info.ndl>ToonThresholds[1])\n{diffuseBase.rgb*=ToonBrightnessLevels[1];}\nelse if (info.ndl>ToonThresholds[2])\n{diffuseBase.rgb*=ToonBrightnessLevels[2];}\nelse if (info.ndl>ToonThresholds[3])\n{diffuseBase.rgb*=ToonBrightnessLevels[3];}\nelse\n{diffuseBase.rgb*=ToonBrightnessLevels[4];}\n#endif\nreturn max(diffuseBase,vec3(0.2));}\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\n{\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition.xyz-vPositionW);vec4 baseColor=vec4(1.,1.,1.,1.);vec3 diffuseColor=vDiffuseColor.rgb;float alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\nlightingInfo info;vec3 diffuseBase=vec3(0.,0.,0.);float shadow=1.;float glossiness=0.;float aggShadow=0.;float numLights=0.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif \n#include<lightFragment>[0..maxSimultaneousLights]\n#if defined(VERTEXALPHA) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;vec4 color=vec4(finalDiffuse,alpha);\n#include<logDepthFragment>\n#include<fogFragment>\ngl_FragColor=color;\n#include<imageProcessingCompatibility>\n#define CUSTOM_FRAGMENT_MAIN_END\n}");var c="cellVertexShader";u.ShaderStore.ShadersStore[c]||(u.ShaderStore.ShadersStore[c]="precision highp float;attribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n#include<bakedVertexAnimationDeclaration>\n#include<instancesDeclaration>\nuniform mat4 view;uniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;uniform mat4 diffuseMatrix;uniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<logDepthDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\n#ifdef VERTEXCOLOR\nvec4 colorUpdated=color;\n#endif\n#include<instancesVertex>\n#include<bonesVertex>\n#include<bakedVertexAnimation>\nvec4 worldPos=finalWorld*vec4(position,1.0);gl_Position=viewProjection*worldPos;vPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x==0.)\n{vDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));}\nelse\n{vDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));}\n#endif\n#include<clipPlaneVertex>\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n#include<vertexColorMixing>\n#if defined(POINTSIZE) && !defined(WEBGPU)\ngl_PointSize=pointSize;\n#endif\n#include<logDepthVertex>\n#define CUSTOM_VERTEX_MAIN_END\n}\n");var h=function(e){function i(){var i=e.call(this)||this;return i.DIFFUSE=!1,i.CLIPPLANE=!1,i.CLIPPLANE2=!1,i.CLIPPLANE3=!1,i.CLIPPLANE4=!1,i.CLIPPLANE5=!1,i.CLIPPLANE6=!1,i.ALPHATEST=!1,i.POINTSIZE=!1,i.FOG=!1,i.NORMAL=!1,i.UV1=!1,i.UV2=!1,i.VERTEXCOLOR=!1,i.VERTEXALPHA=!1,i.NUM_BONE_INFLUENCERS=0,i.BonesPerMesh=0,i.INSTANCES=!1,i.INSTANCESCOLOR=!1,i.NDOTL=!0,i.CUSTOMUSERLIGHTING=!0,i.CELLBASIC=!0,i.DEPTHPREPASS=!1,i.IMAGEPROCESSINGPOSTPROCESS=!1,i.SKIPFINALCOLORCLAMP=!1,i.LOGARITHMICDEPTH=!1,i.AREALIGHTSUPPORTED=!0,i.AREALIGHTNOROUGHTNESS=!0,i.rebuild(),i}return f(i,e),i}(u.MaterialDefines),v=function(e){function i(i,t){var n=e.call(this,i,t)||this;return n.diffuseColor=new u.Color3(1,1,1),n._computeHighLevel=!1,n._disableLighting=!1,n._maxSimultaneousLights=4,n}return f(i,e),i.prototype.needAlphaBlending=function(){return this.alpha<1},i.prototype.needAlphaTesting=function(){return!1},i.prototype.getAlphaTestTexture=function(){return null},i.prototype.isReadyForSubMesh=function(e,i,t){var n=i._drawWrapper;if(this.isFrozen&&n.effect&&n._wasPreviouslyReady&&n._wasPreviouslyUsingInstances===t)return!0;i.materialDefines||(i.materialDefines=new h);var o=i.materialDefines,r=this.getScene();if(this._isReadyForSubMesh(i))return!0;var s=r.getEngine();if(o._areTexturesDirty&&(o._needUVs=!1,r.texturesEnabled&&this._diffuseTexture&&u.MaterialFlags.DiffuseTextureEnabled)){if(!this._diffuseTexture.isReady())return!1;o._needUVs=!0,o.DIFFUSE=!0}if(o.CELLBASIC=!this.computeHighLevel,(0,u.PrepareDefinesForMisc)(e,r,this._useLogarithmicDepth,this.pointsCloud,this.fogEnabled,this.needAlphaTestingForMesh(e),o,void 0,void 0,void 0,this._isVertexOutputInvariant),o._needNormals=(0,u.PrepareDefinesForLights)(r,e,o,!1,this._maxSimultaneousLights,this._disableLighting),(0,u.PrepareDefinesForFrameBoundValues)(r,s,this,o,!!t),(0,u.PrepareDefinesForAttributes)(e,o,!0,!0),o.isDirty){o.markAsProcessed(),r.resetCachedMaterial();var a=new u.EffectFallbacks;o.FOG&&a.addFallback(1,"FOG"),(0,u.HandleFallbacksForShadows)(o,a,this.maxSimultaneousLights),o.NUM_BONE_INFLUENCERS>0&&a.addCPUSkinningFallback(0,e),o.IMAGEPROCESSINGPOSTPROCESS=r.imageProcessingConfiguration.applyByPostProcess;var f=[u.VertexBuffer.PositionKind];o.NORMAL&&f.push(u.VertexBuffer.NormalKind),o.UV1&&f.push(u.VertexBuffer.UVKind),o.UV2&&f.push(u.VertexBuffer.UV2Kind),o.VERTEXCOLOR&&f.push(u.VertexBuffer.ColorKind),(0,u.PrepareAttributesForBones)(f,e,o,a),(0,u.PrepareAttributesForInstances)(f,o);var l=o.toString(),d=["world","view","viewProjection","vEyePosition","vLightsType","vDiffuseColor","vFogInfos","vFogColor","pointSize","vDiffuseInfos","mBones","diffuseMatrix","logarithmicDepthConstant"],c=["diffuseSampler","areaLightsLTC1Sampler","areaLightsLTC2Sampler"],v=[];(0,u.AddClipPlaneUniforms)(d),(0,u.PrepareUniformsAndSamplersList)({uniformsNames:d,uniformBuffersNames:v,samplers:c,defines:o,maxSimultaneousLights:this.maxSimultaneousLights}),i.setEffect(r.getEngine().createEffect("cell",{attributes:f,uniformsNames:d,uniformBuffersNames:v,samplers:c,defines:l,fallbacks:a,onCompiled:this.onCompiled,onError:this.onError,indexParameters:{maxSimultaneousLights:this.maxSimultaneousLights-1}},s),o,this._materialContext)}if(o.AREALIGHTUSED)for(var p=0;p<e.lightSources.length;p++)if(!e.lightSources[p]._isReady())return!1;return!(!i.effect||!i.effect.isReady()||(o._renderId=r.getRenderId(),n._wasPreviouslyReady=!0,n._wasPreviouslyUsingInstances=!!t,0))},i.prototype.bindForSubMesh=function(e,i,t){var n=this.getScene(),o=t.materialDefines;if(o){var r=t.effect;r&&(this._activeEffect=r,this.bindOnlyWorldMatrix(e),this._activeEffect.setMatrix("viewProjection",n.getTransformMatrix()),(0,u.BindBonesParameters)(i,this._activeEffect),this._mustRebind(n,r,t)&&(this._diffuseTexture&&u.MaterialFlags.DiffuseTextureEnabled&&(this._activeEffect.setTexture("diffuseSampler",this._diffuseTexture),this._activeEffect.setFloat2("vDiffuseInfos",this._diffuseTexture.coordinatesIndex,this._diffuseTexture.level),this._activeEffect.setMatrix("diffuseMatrix",this._diffuseTexture.getTextureMatrix())),(0,u.BindClipPlane)(this._activeEffect,this,n),this.pointsCloud&&this._activeEffect.setFloat("pointSize",this.pointSize),this._useLogarithmicDepth&&(0,u.BindLogDepth)(o,r,n),n.bindEyePosition(r)),this._activeEffect.setColor4("vDiffuseColor",this.diffuseColor,this.alpha*i.visibility),n.lightsEnabled&&!this.disableLighting&&(0,u.BindLights)(n,i,this._activeEffect,o,this._maxSimultaneousLights),n.fogEnabled&&i.applyFog&&n.fogMode!==u.Scene.FOGMODE_NONE&&this._activeEffect.setMatrix("view",n.getViewMatrix()),(0,u.BindFogParameters)(n,i,this._activeEffect),this._afterBind(i,this._activeEffect,t))}},i.prototype.getAnimatables=function(){var e=[];return this._diffuseTexture&&this._diffuseTexture.animations&&this._diffuseTexture.animations.length>0&&e.push(this._diffuseTexture),e},i.prototype.getActiveTextures=function(){var i=e.prototype.getActiveTextures.call(this);return this._diffuseTexture&&i.push(this._diffuseTexture),i},i.prototype.hasTexture=function(i){return!!e.prototype.hasTexture.call(this,i)||this._diffuseTexture===i},i.prototype.dispose=function(i){this._diffuseTexture&&this._diffuseTexture.dispose(),e.prototype.dispose.call(this,i)},i.prototype.getClassName=function(){return"CellMaterial"},i.prototype.clone=function(e){var t=this;return u.SerializationHelper.Clone((function(){return new i(e,t.getScene())}),this)},i.prototype.serialize=function(){var i=e.prototype.serialize.call(this);return i.customType="BABYLON.CellMaterial",i},i.Parse=function(e,t,n){return u.SerializationHelper.Parse((function(){return new i(e.name,t)}),e,t,n)},l([(0,u.serializeAsTexture)("diffuseTexture")],i.prototype,"_diffuseTexture",void 0),l([(0,u.expandToProperty)("_markAllSubMeshesAsTexturesDirty")],i.prototype,"diffuseTexture",void 0),l([(0,u.serializeAsColor3)("diffuse")],i.prototype,"diffuseColor",void 0),l([(0,u.serialize)("computeHighLevel")],i.prototype,"_computeHighLevel",void 0),l([(0,u.expandToProperty)("_markAllSubMeshesAsTexturesDirty")],i.prototype,"computeHighLevel",void 0),l([(0,u.serialize)("disableLighting")],i.prototype,"_disableLighting",void 0),l([(0,u.expandToProperty)("_markAllSubMeshesAsLightsDirty")],i.prototype,"disableLighting",void 0),l([(0,u.serialize)("maxSimultaneousLights")],i.prototype,"_maxSimultaneousLights",void 0),l([(0,u.expandToProperty)("_markAllSubMeshesAsLightsDirty")],i.prototype,"maxSimultaneousLights",void 0),i}(u.PushMaterial);(0,u.RegisterClass)("BABYLON.CellMaterial",v);var p=void 0!==n.g?n.g:"undefined"!=typeof window?window:void 0;if(void 0!==p)for(var g in r)p.BABYLON[g]=r[g];const m=s;return o.default})()));
1
+ !function(e,i){"object"==typeof exports&&"object"==typeof module?module.exports=i(require("babylonjs")):"function"==typeof define&&define.amd?define("babylonjs-materials",["babylonjs"],i):"object"==typeof exports?exports["babylonjs-materials"]=i(require("babylonjs")):e.MATERIALS=i(e.BABYLON)}("undefined"!=typeof self?self:"undefined"!=typeof global?global:this,(e=>(()=>{"use strict";var i={597:i=>{i.exports=e}},n={};function t(e){var o=n[e];if(void 0!==o)return o.exports;var r=n[e]={exports:{}};return i[e](r,r.exports,t),r.exports}t.d=(e,i)=>{for(var n in i)t.o(i,n)&&!t.o(e,n)&&Object.defineProperty(e,n,{enumerable:!0,get:i[n]})},t.g=function(){if("object"==typeof globalThis)return globalThis;try{return this||new Function("return this")()}catch(e){if("object"==typeof window)return window}}(),t.o=(e,i)=>Object.prototype.hasOwnProperty.call(e,i),t.r=e=>{"undefined"!=typeof Symbol&&Symbol.toStringTag&&Object.defineProperty(e,Symbol.toStringTag,{value:"Module"}),Object.defineProperty(e,"__esModule",{value:!0})};var o={};t.d(o,{default:()=>T});var r={};t.r(r),t.d(r,{CellMaterial:()=>v});var s={};t.r(s),t.d(s,{CellMaterial:()=>v});var f=function(e,i){return f=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(e,i){e.__proto__=i}||function(e,i){for(var n in i)Object.prototype.hasOwnProperty.call(i,n)&&(e[n]=i[n])},f(e,i)};function a(e,i){if("function"!=typeof i&&null!==i)throw new TypeError("Class extends value "+String(i)+" is not a constructor or null");function n(){this.constructor=e}f(e,i),e.prototype=null===i?Object.create(i):(n.prototype=i.prototype,new n)}function l(e,i,n,t){var o,r=arguments.length,s=r<3?i:null===t?t=Object.getOwnPropertyDescriptor(i,n):t;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)s=Reflect.decorate(e,i,n,t);else for(var f=e.length-1;f>=0;f--)(o=e[f])&&(s=(r<3?o(s):r>3?o(i,n,s):o(i,n))||s);return r>3&&s&&Object.defineProperty(i,n,s),s}Object.create,Object.create,"function"==typeof SuppressedError&&SuppressedError;var u=t(597),d="cellPixelShader";u.ShaderStore.ShadersStore[d]||(u.ShaderStore.ShadersStore[d]="precision highp float;uniform vec4 vEyePosition;uniform vec4 vDiffuseColor;varying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<helperFunctions>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;uniform sampler2D diffuseSampler;uniform vec2 vDiffuseInfos;\n#endif\n#include<clipPlaneFragmentDeclaration>\n#ifdef LOGARITHMICDEPTH\n#extension GL_EXT_frag_depth : enable\n#endif\n#include<logDepthDeclaration>\n#include<fogFragmentDeclaration>\nvec3 computeCustomDiffuseLighting(lightingInfo info,vec3 diffuseBase,float shadow)\n{diffuseBase=info.diffuse*shadow;\n#ifdef CELLBASIC\nfloat level=1.0;if (info.ndl<0.5)\nlevel=0.5;diffuseBase.rgb*vec3(level,level,level);\n#else\nfloat ToonThresholds[4];ToonThresholds[0]=0.95;ToonThresholds[1]=0.5;ToonThresholds[2]=0.2;ToonThresholds[3]=0.03;float ToonBrightnessLevels[5];ToonBrightnessLevels[0]=1.0;ToonBrightnessLevels[1]=0.8;ToonBrightnessLevels[2]=0.6;ToonBrightnessLevels[3]=0.35;ToonBrightnessLevels[4]=0.2;if (info.ndl>ToonThresholds[0])\n{diffuseBase.rgb*=ToonBrightnessLevels[0];}\nelse if (info.ndl>ToonThresholds[1])\n{diffuseBase.rgb*=ToonBrightnessLevels[1];}\nelse if (info.ndl>ToonThresholds[2])\n{diffuseBase.rgb*=ToonBrightnessLevels[2];}\nelse if (info.ndl>ToonThresholds[3])\n{diffuseBase.rgb*=ToonBrightnessLevels[3];}\nelse\n{diffuseBase.rgb*=ToonBrightnessLevels[4];}\n#endif\nreturn max(diffuseBase,vec3(0.2));}\n#if defined(CLUSTLIGHT_BATCH) && CLUSTLIGHT_BATCH>0\nvarying float vViewDepth;\n#endif\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\n{\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition.xyz-vPositionW);vec4 baseColor=vec4(1.,1.,1.,1.);vec3 diffuseColor=vDiffuseColor.rgb;float alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\nlightingInfo info;vec3 diffuseBase=vec3(0.,0.,0.);float shadow=1.;float glossiness=0.;float aggShadow=0.;float numLights=0.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif \n#include<lightFragment>[0..maxSimultaneousLights]\n#if defined(VERTEXALPHA) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;vec4 color=vec4(finalDiffuse,alpha);\n#include<logDepthFragment>\n#include<fogFragment>\ngl_FragColor=color;\n#include<imageProcessingCompatibility>\n#define CUSTOM_FRAGMENT_MAIN_END\n}");var c="cellVertexShader";u.ShaderStore.ShadersStore[c]||(u.ShaderStore.ShadersStore[c]="precision highp float;attribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n#include<bakedVertexAnimationDeclaration>\n#include<instancesDeclaration>\nuniform mat4 view;uniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;uniform mat4 diffuseMatrix;uniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<logDepthDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#if defined(CLUSTLIGHT_BATCH) && CLUSTLIGHT_BATCH>0\nvarying float vViewDepth;\n#endif\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\n#ifdef VERTEXCOLOR\nvec4 colorUpdated=color;\n#endif\n#include<instancesVertex>\n#include<bonesVertex>\n#include<bakedVertexAnimation>\nvec4 worldPos=finalWorld*vec4(position,1.0);gl_Position=viewProjection*worldPos;vPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x==0.)\n{vDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));}\nelse\n{vDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));}\n#endif\n#include<clipPlaneVertex>\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n#include<vertexColorMixing>\n#if defined(POINTSIZE) && !defined(WEBGPU)\ngl_PointSize=pointSize;\n#endif\n#include<logDepthVertex>\n#define CUSTOM_VERTEX_MAIN_END\n}\n");var h=function(e){function i(){var i=e.call(this)||this;return i.DIFFUSE=!1,i.CLIPPLANE=!1,i.CLIPPLANE2=!1,i.CLIPPLANE3=!1,i.CLIPPLANE4=!1,i.CLIPPLANE5=!1,i.CLIPPLANE6=!1,i.ALPHATEST=!1,i.POINTSIZE=!1,i.FOG=!1,i.NORMAL=!1,i.UV1=!1,i.UV2=!1,i.VERTEXCOLOR=!1,i.VERTEXALPHA=!1,i.NUM_BONE_INFLUENCERS=0,i.BonesPerMesh=0,i.INSTANCES=!1,i.INSTANCESCOLOR=!1,i.NDOTL=!0,i.CUSTOMUSERLIGHTING=!0,i.CELLBASIC=!0,i.DEPTHPREPASS=!1,i.IMAGEPROCESSINGPOSTPROCESS=!1,i.SKIPFINALCOLORCLAMP=!1,i.LOGARITHMICDEPTH=!1,i.AREALIGHTSUPPORTED=!0,i.AREALIGHTNOROUGHTNESS=!0,i.rebuild(),i}return a(i,e),i}(u.MaterialDefines),v=function(e){function i(i,n){var t=e.call(this,i,n)||this;return t.diffuseColor=new u.Color3(1,1,1),t._computeHighLevel=!1,t._disableLighting=!1,t._maxSimultaneousLights=4,t}return a(i,e),i.prototype.needAlphaBlending=function(){return this.alpha<1},i.prototype.needAlphaTesting=function(){return!1},i.prototype.getAlphaTestTexture=function(){return null},i.prototype.isReadyForSubMesh=function(e,i,n){var t=i._drawWrapper;if(this.isFrozen&&t.effect&&t._wasPreviouslyReady&&t._wasPreviouslyUsingInstances===n)return!0;i.materialDefines||(i.materialDefines=new h);var o=i.materialDefines,r=this.getScene();if(this._isReadyForSubMesh(i))return!0;var s=r.getEngine();if(o._areTexturesDirty&&(o._needUVs=!1,r.texturesEnabled&&this._diffuseTexture&&u.MaterialFlags.DiffuseTextureEnabled)){if(!this._diffuseTexture.isReady())return!1;o._needUVs=!0,o.DIFFUSE=!0}if(o.CELLBASIC=!this.computeHighLevel,(0,u.PrepareDefinesForMisc)(e,r,this._useLogarithmicDepth,this.pointsCloud,this.fogEnabled,this.needAlphaTestingForMesh(e),o,void 0,void 0,void 0,this._isVertexOutputInvariant),o._needNormals=(0,u.PrepareDefinesForLights)(r,e,o,!1,this._maxSimultaneousLights,this._disableLighting),(0,u.PrepareDefinesForFrameBoundValues)(r,s,this,o,!!n),(0,u.PrepareDefinesForAttributes)(e,o,!0,!0),o.isDirty){o.markAsProcessed(),r.resetCachedMaterial();var f=new u.EffectFallbacks;o.FOG&&f.addFallback(1,"FOG"),(0,u.HandleFallbacksForShadows)(o,f,this.maxSimultaneousLights),o.NUM_BONE_INFLUENCERS>0&&f.addCPUSkinningFallback(0,e),o.IMAGEPROCESSINGPOSTPROCESS=r.imageProcessingConfiguration.applyByPostProcess;var a=[u.VertexBuffer.PositionKind];o.NORMAL&&a.push(u.VertexBuffer.NormalKind),o.UV1&&a.push(u.VertexBuffer.UVKind),o.UV2&&a.push(u.VertexBuffer.UV2Kind),o.VERTEXCOLOR&&a.push(u.VertexBuffer.ColorKind),(0,u.PrepareAttributesForBones)(a,e,o,f),(0,u.PrepareAttributesForInstances)(a,o);var l=o.toString(),d=["world","view","viewProjection","vEyePosition","vLightsType","vDiffuseColor","vFogInfos","vFogColor","pointSize","vDiffuseInfos","mBones","diffuseMatrix","logarithmicDepthConstant"],c=["diffuseSampler","areaLightsLTC1Sampler","areaLightsLTC2Sampler"],v=[];(0,u.AddClipPlaneUniforms)(d),(0,u.PrepareUniformsAndSamplersList)({uniformsNames:d,uniformBuffersNames:v,samplers:c,defines:o,maxSimultaneousLights:this.maxSimultaneousLights}),i.setEffect(r.getEngine().createEffect("cell",{attributes:a,uniformsNames:d,uniformBuffersNames:v,samplers:c,defines:l,fallbacks:f,onCompiled:this.onCompiled,onError:this.onError,indexParameters:{maxSimultaneousLights:this.maxSimultaneousLights-1}},s),o,this._materialContext)}if(o.AREALIGHTUSED)for(var p=0;p<e.lightSources.length;p++)if(!e.lightSources[p]._isReady())return!1;return!(!i.effect||!i.effect.isReady()||(o._renderId=r.getRenderId(),t._wasPreviouslyReady=!0,t._wasPreviouslyUsingInstances=!!n,0))},i.prototype.bindForSubMesh=function(e,i,n){var t=this.getScene(),o=n.materialDefines;if(o){var r=n.effect;r&&(this._activeEffect=r,this.bindOnlyWorldMatrix(e),this._activeEffect.setMatrix("viewProjection",t.getTransformMatrix()),(0,u.BindBonesParameters)(i,this._activeEffect),this._mustRebind(t,r,n)&&(this._diffuseTexture&&u.MaterialFlags.DiffuseTextureEnabled&&(this._activeEffect.setTexture("diffuseSampler",this._diffuseTexture),this._activeEffect.setFloat2("vDiffuseInfos",this._diffuseTexture.coordinatesIndex,this._diffuseTexture.level),this._activeEffect.setMatrix("diffuseMatrix",this._diffuseTexture.getTextureMatrix())),(0,u.BindClipPlane)(this._activeEffect,this,t),this.pointsCloud&&this._activeEffect.setFloat("pointSize",this.pointSize),this._useLogarithmicDepth&&(0,u.BindLogDepth)(o,r,t),t.bindEyePosition(r)),this._activeEffect.setColor4("vDiffuseColor",this.diffuseColor,this.alpha*i.visibility),t.lightsEnabled&&!this.disableLighting&&(0,u.BindLights)(t,i,this._activeEffect,o,this._maxSimultaneousLights),t.fogEnabled&&i.applyFog&&t.fogMode!==u.Scene.FOGMODE_NONE&&this._activeEffect.setMatrix("view",t.getViewMatrix()),(0,u.BindFogParameters)(t,i,this._activeEffect),this._afterBind(i,this._activeEffect,n))}},i.prototype.getAnimatables=function(){var e=[];return this._diffuseTexture&&this._diffuseTexture.animations&&this._diffuseTexture.animations.length>0&&e.push(this._diffuseTexture),e},i.prototype.getActiveTextures=function(){var i=e.prototype.getActiveTextures.call(this);return this._diffuseTexture&&i.push(this._diffuseTexture),i},i.prototype.hasTexture=function(i){return!!e.prototype.hasTexture.call(this,i)||this._diffuseTexture===i},i.prototype.dispose=function(i){this._diffuseTexture&&this._diffuseTexture.dispose(),e.prototype.dispose.call(this,i)},i.prototype.getClassName=function(){return"CellMaterial"},i.prototype.clone=function(e){var n=this;return u.SerializationHelper.Clone((function(){return new i(e,n.getScene())}),this)},i.prototype.serialize=function(){var i=e.prototype.serialize.call(this);return i.customType="BABYLON.CellMaterial",i},i.Parse=function(e,n,t){return u.SerializationHelper.Parse((function(){return new i(e.name,n)}),e,n,t)},l([(0,u.serializeAsTexture)("diffuseTexture")],i.prototype,"_diffuseTexture",void 0),l([(0,u.expandToProperty)("_markAllSubMeshesAsTexturesDirty")],i.prototype,"diffuseTexture",void 0),l([(0,u.serializeAsColor3)("diffuse")],i.prototype,"diffuseColor",void 0),l([(0,u.serialize)("computeHighLevel")],i.prototype,"_computeHighLevel",void 0),l([(0,u.expandToProperty)("_markAllSubMeshesAsTexturesDirty")],i.prototype,"computeHighLevel",void 0),l([(0,u.serialize)("disableLighting")],i.prototype,"_disableLighting",void 0),l([(0,u.expandToProperty)("_markAllSubMeshesAsLightsDirty")],i.prototype,"disableLighting",void 0),l([(0,u.serialize)("maxSimultaneousLights")],i.prototype,"_maxSimultaneousLights",void 0),l([(0,u.expandToProperty)("_markAllSubMeshesAsLightsDirty")],i.prototype,"maxSimultaneousLights",void 0),i}(u.PushMaterial);(0,u.RegisterClass)("BABYLON.CellMaterial",v);var p=void 0!==t.g?t.g:"undefined"!=typeof window?window:void 0;if(void 0!==p)for(var g in r)p.BABYLON[g]=r[g];const T=s;return o.default})()));
2
2
  //# sourceMappingURL=babylon.cellMaterial.min.js.map
@@ -1,2 +1,2 @@
1
- !function(e,i){"object"==typeof exports&&"object"==typeof module?module.exports=i(require("babylonjs")):"function"==typeof define&&define.amd?define("babylonjs-materials",["babylonjs"],i):"object"==typeof exports?exports["babylonjs-materials"]=i(require("babylonjs")):e.MATERIALS=i(e.BABYLON)}("undefined"!=typeof self?self:"undefined"!=typeof global?global:this,(e=>(()=>{"use strict";var i={597:i=>{i.exports=e}},t={};function n(e){var o=t[e];if(void 0!==o)return o.exports;var r=t[e]={exports:{}};return i[e](r,r.exports,n),r.exports}n.d=(e,i)=>{for(var t in i)n.o(i,t)&&!n.o(e,t)&&Object.defineProperty(e,t,{enumerable:!0,get:i[t]})},n.g=function(){if("object"==typeof globalThis)return globalThis;try{return this||new Function("return this")()}catch(e){if("object"==typeof window)return window}}(),n.o=(e,i)=>Object.prototype.hasOwnProperty.call(e,i),n.r=e=>{"undefined"!=typeof Symbol&&Symbol.toStringTag&&Object.defineProperty(e,Symbol.toStringTag,{value:"Module"}),Object.defineProperty(e,"__esModule",{value:!0})};var o={};n.d(o,{default:()=>m});var r={};n.r(r),n.d(r,{CellMaterial:()=>v});var s={};n.r(s),n.d(s,{CellMaterial:()=>v});var a=function(e,i){return a=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(e,i){e.__proto__=i}||function(e,i){for(var t in i)Object.prototype.hasOwnProperty.call(i,t)&&(e[t]=i[t])},a(e,i)};function f(e,i){if("function"!=typeof i&&null!==i)throw new TypeError("Class extends value "+String(i)+" is not a constructor or null");function t(){this.constructor=e}a(e,i),e.prototype=null===i?Object.create(i):(t.prototype=i.prototype,new t)}function l(e,i,t,n){var o,r=arguments.length,s=r<3?i:null===n?n=Object.getOwnPropertyDescriptor(i,t):n;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)s=Reflect.decorate(e,i,t,n);else for(var a=e.length-1;a>=0;a--)(o=e[a])&&(s=(r<3?o(s):r>3?o(i,t,s):o(i,t))||s);return r>3&&s&&Object.defineProperty(i,t,s),s}Object.create,Object.create,"function"==typeof SuppressedError&&SuppressedError;var u=n(597),d="cellPixelShader";u.ShaderStore.ShadersStore[d]||(u.ShaderStore.ShadersStore[d]="precision highp float;uniform vec4 vEyePosition;uniform vec4 vDiffuseColor;varying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<helperFunctions>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;uniform sampler2D diffuseSampler;uniform vec2 vDiffuseInfos;\n#endif\n#include<clipPlaneFragmentDeclaration>\n#ifdef LOGARITHMICDEPTH\n#extension GL_EXT_frag_depth : enable\n#endif\n#include<logDepthDeclaration>\n#include<fogFragmentDeclaration>\nvec3 computeCustomDiffuseLighting(lightingInfo info,vec3 diffuseBase,float shadow)\n{diffuseBase=info.diffuse*shadow;\n#ifdef CELLBASIC\nfloat level=1.0;if (info.ndl<0.5)\nlevel=0.5;diffuseBase.rgb*vec3(level,level,level);\n#else\nfloat ToonThresholds[4];ToonThresholds[0]=0.95;ToonThresholds[1]=0.5;ToonThresholds[2]=0.2;ToonThresholds[3]=0.03;float ToonBrightnessLevels[5];ToonBrightnessLevels[0]=1.0;ToonBrightnessLevels[1]=0.8;ToonBrightnessLevels[2]=0.6;ToonBrightnessLevels[3]=0.35;ToonBrightnessLevels[4]=0.2;if (info.ndl>ToonThresholds[0])\n{diffuseBase.rgb*=ToonBrightnessLevels[0];}\nelse if (info.ndl>ToonThresholds[1])\n{diffuseBase.rgb*=ToonBrightnessLevels[1];}\nelse if (info.ndl>ToonThresholds[2])\n{diffuseBase.rgb*=ToonBrightnessLevels[2];}\nelse if (info.ndl>ToonThresholds[3])\n{diffuseBase.rgb*=ToonBrightnessLevels[3];}\nelse\n{diffuseBase.rgb*=ToonBrightnessLevels[4];}\n#endif\nreturn max(diffuseBase,vec3(0.2));}\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\n{\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition.xyz-vPositionW);vec4 baseColor=vec4(1.,1.,1.,1.);vec3 diffuseColor=vDiffuseColor.rgb;float alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\nlightingInfo info;vec3 diffuseBase=vec3(0.,0.,0.);float shadow=1.;float glossiness=0.;float aggShadow=0.;float numLights=0.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif \n#include<lightFragment>[0..maxSimultaneousLights]\n#if defined(VERTEXALPHA) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;vec4 color=vec4(finalDiffuse,alpha);\n#include<logDepthFragment>\n#include<fogFragment>\ngl_FragColor=color;\n#include<imageProcessingCompatibility>\n#define CUSTOM_FRAGMENT_MAIN_END\n}");var c="cellVertexShader";u.ShaderStore.ShadersStore[c]||(u.ShaderStore.ShadersStore[c]="precision highp float;attribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n#include<bakedVertexAnimationDeclaration>\n#include<instancesDeclaration>\nuniform mat4 view;uniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;uniform mat4 diffuseMatrix;uniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<logDepthDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\n#ifdef VERTEXCOLOR\nvec4 colorUpdated=color;\n#endif\n#include<instancesVertex>\n#include<bonesVertex>\n#include<bakedVertexAnimation>\nvec4 worldPos=finalWorld*vec4(position,1.0);gl_Position=viewProjection*worldPos;vPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x==0.)\n{vDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));}\nelse\n{vDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));}\n#endif\n#include<clipPlaneVertex>\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n#include<vertexColorMixing>\n#if defined(POINTSIZE) && !defined(WEBGPU)\ngl_PointSize=pointSize;\n#endif\n#include<logDepthVertex>\n#define CUSTOM_VERTEX_MAIN_END\n}\n");var h=function(e){function i(){var i=e.call(this)||this;return i.DIFFUSE=!1,i.CLIPPLANE=!1,i.CLIPPLANE2=!1,i.CLIPPLANE3=!1,i.CLIPPLANE4=!1,i.CLIPPLANE5=!1,i.CLIPPLANE6=!1,i.ALPHATEST=!1,i.POINTSIZE=!1,i.FOG=!1,i.NORMAL=!1,i.UV1=!1,i.UV2=!1,i.VERTEXCOLOR=!1,i.VERTEXALPHA=!1,i.NUM_BONE_INFLUENCERS=0,i.BonesPerMesh=0,i.INSTANCES=!1,i.INSTANCESCOLOR=!1,i.NDOTL=!0,i.CUSTOMUSERLIGHTING=!0,i.CELLBASIC=!0,i.DEPTHPREPASS=!1,i.IMAGEPROCESSINGPOSTPROCESS=!1,i.SKIPFINALCOLORCLAMP=!1,i.LOGARITHMICDEPTH=!1,i.AREALIGHTSUPPORTED=!0,i.AREALIGHTNOROUGHTNESS=!0,i.rebuild(),i}return f(i,e),i}(u.MaterialDefines),v=function(e){function i(i,t){var n=e.call(this,i,t)||this;return n.diffuseColor=new u.Color3(1,1,1),n._computeHighLevel=!1,n._disableLighting=!1,n._maxSimultaneousLights=4,n}return f(i,e),i.prototype.needAlphaBlending=function(){return this.alpha<1},i.prototype.needAlphaTesting=function(){return!1},i.prototype.getAlphaTestTexture=function(){return null},i.prototype.isReadyForSubMesh=function(e,i,t){var n=i._drawWrapper;if(this.isFrozen&&n.effect&&n._wasPreviouslyReady&&n._wasPreviouslyUsingInstances===t)return!0;i.materialDefines||(i.materialDefines=new h);var o=i.materialDefines,r=this.getScene();if(this._isReadyForSubMesh(i))return!0;var s=r.getEngine();if(o._areTexturesDirty&&(o._needUVs=!1,r.texturesEnabled&&this._diffuseTexture&&u.MaterialFlags.DiffuseTextureEnabled)){if(!this._diffuseTexture.isReady())return!1;o._needUVs=!0,o.DIFFUSE=!0}if(o.CELLBASIC=!this.computeHighLevel,(0,u.PrepareDefinesForMisc)(e,r,this._useLogarithmicDepth,this.pointsCloud,this.fogEnabled,this.needAlphaTestingForMesh(e),o,void 0,void 0,void 0,this._isVertexOutputInvariant),o._needNormals=(0,u.PrepareDefinesForLights)(r,e,o,!1,this._maxSimultaneousLights,this._disableLighting),(0,u.PrepareDefinesForFrameBoundValues)(r,s,this,o,!!t),(0,u.PrepareDefinesForAttributes)(e,o,!0,!0),o.isDirty){o.markAsProcessed(),r.resetCachedMaterial();var a=new u.EffectFallbacks;o.FOG&&a.addFallback(1,"FOG"),(0,u.HandleFallbacksForShadows)(o,a,this.maxSimultaneousLights),o.NUM_BONE_INFLUENCERS>0&&a.addCPUSkinningFallback(0,e),o.IMAGEPROCESSINGPOSTPROCESS=r.imageProcessingConfiguration.applyByPostProcess;var f=[u.VertexBuffer.PositionKind];o.NORMAL&&f.push(u.VertexBuffer.NormalKind),o.UV1&&f.push(u.VertexBuffer.UVKind),o.UV2&&f.push(u.VertexBuffer.UV2Kind),o.VERTEXCOLOR&&f.push(u.VertexBuffer.ColorKind),(0,u.PrepareAttributesForBones)(f,e,o,a),(0,u.PrepareAttributesForInstances)(f,o);var l=o.toString(),d=["world","view","viewProjection","vEyePosition","vLightsType","vDiffuseColor","vFogInfos","vFogColor","pointSize","vDiffuseInfos","mBones","diffuseMatrix","logarithmicDepthConstant"],c=["diffuseSampler","areaLightsLTC1Sampler","areaLightsLTC2Sampler"],v=[];(0,u.AddClipPlaneUniforms)(d),(0,u.PrepareUniformsAndSamplersList)({uniformsNames:d,uniformBuffersNames:v,samplers:c,defines:o,maxSimultaneousLights:this.maxSimultaneousLights}),i.setEffect(r.getEngine().createEffect("cell",{attributes:f,uniformsNames:d,uniformBuffersNames:v,samplers:c,defines:l,fallbacks:a,onCompiled:this.onCompiled,onError:this.onError,indexParameters:{maxSimultaneousLights:this.maxSimultaneousLights-1}},s),o,this._materialContext)}if(o.AREALIGHTUSED)for(var p=0;p<e.lightSources.length;p++)if(!e.lightSources[p]._isReady())return!1;return!(!i.effect||!i.effect.isReady()||(o._renderId=r.getRenderId(),n._wasPreviouslyReady=!0,n._wasPreviouslyUsingInstances=!!t,0))},i.prototype.bindForSubMesh=function(e,i,t){var n=this.getScene(),o=t.materialDefines;if(o){var r=t.effect;r&&(this._activeEffect=r,this.bindOnlyWorldMatrix(e),this._activeEffect.setMatrix("viewProjection",n.getTransformMatrix()),(0,u.BindBonesParameters)(i,this._activeEffect),this._mustRebind(n,r,t)&&(this._diffuseTexture&&u.MaterialFlags.DiffuseTextureEnabled&&(this._activeEffect.setTexture("diffuseSampler",this._diffuseTexture),this._activeEffect.setFloat2("vDiffuseInfos",this._diffuseTexture.coordinatesIndex,this._diffuseTexture.level),this._activeEffect.setMatrix("diffuseMatrix",this._diffuseTexture.getTextureMatrix())),(0,u.BindClipPlane)(this._activeEffect,this,n),this.pointsCloud&&this._activeEffect.setFloat("pointSize",this.pointSize),this._useLogarithmicDepth&&(0,u.BindLogDepth)(o,r,n),n.bindEyePosition(r)),this._activeEffect.setColor4("vDiffuseColor",this.diffuseColor,this.alpha*i.visibility),n.lightsEnabled&&!this.disableLighting&&(0,u.BindLights)(n,i,this._activeEffect,o,this._maxSimultaneousLights),n.fogEnabled&&i.applyFog&&n.fogMode!==u.Scene.FOGMODE_NONE&&this._activeEffect.setMatrix("view",n.getViewMatrix()),(0,u.BindFogParameters)(n,i,this._activeEffect),this._afterBind(i,this._activeEffect,t))}},i.prototype.getAnimatables=function(){var e=[];return this._diffuseTexture&&this._diffuseTexture.animations&&this._diffuseTexture.animations.length>0&&e.push(this._diffuseTexture),e},i.prototype.getActiveTextures=function(){var i=e.prototype.getActiveTextures.call(this);return this._diffuseTexture&&i.push(this._diffuseTexture),i},i.prototype.hasTexture=function(i){return!!e.prototype.hasTexture.call(this,i)||this._diffuseTexture===i},i.prototype.dispose=function(i){this._diffuseTexture&&this._diffuseTexture.dispose(),e.prototype.dispose.call(this,i)},i.prototype.getClassName=function(){return"CellMaterial"},i.prototype.clone=function(e){var t=this;return u.SerializationHelper.Clone((function(){return new i(e,t.getScene())}),this)},i.prototype.serialize=function(){var i=e.prototype.serialize.call(this);return i.customType="BABYLON.CellMaterial",i},i.Parse=function(e,t,n){return u.SerializationHelper.Parse((function(){return new i(e.name,t)}),e,t,n)},l([(0,u.serializeAsTexture)("diffuseTexture")],i.prototype,"_diffuseTexture",void 0),l([(0,u.expandToProperty)("_markAllSubMeshesAsTexturesDirty")],i.prototype,"diffuseTexture",void 0),l([(0,u.serializeAsColor3)("diffuse")],i.prototype,"diffuseColor",void 0),l([(0,u.serialize)("computeHighLevel")],i.prototype,"_computeHighLevel",void 0),l([(0,u.expandToProperty)("_markAllSubMeshesAsTexturesDirty")],i.prototype,"computeHighLevel",void 0),l([(0,u.serialize)("disableLighting")],i.prototype,"_disableLighting",void 0),l([(0,u.expandToProperty)("_markAllSubMeshesAsLightsDirty")],i.prototype,"disableLighting",void 0),l([(0,u.serialize)("maxSimultaneousLights")],i.prototype,"_maxSimultaneousLights",void 0),l([(0,u.expandToProperty)("_markAllSubMeshesAsLightsDirty")],i.prototype,"maxSimultaneousLights",void 0),i}(u.PushMaterial);(0,u.RegisterClass)("BABYLON.CellMaterial",v);var p=void 0!==n.g?n.g:"undefined"!=typeof window?window:void 0;if(void 0!==p)for(var g in r)p.BABYLON[g]=r[g];const m=s;return o.default})()));
1
+ !function(e,i){"object"==typeof exports&&"object"==typeof module?module.exports=i(require("babylonjs")):"function"==typeof define&&define.amd?define("babylonjs-materials",["babylonjs"],i):"object"==typeof exports?exports["babylonjs-materials"]=i(require("babylonjs")):e.MATERIALS=i(e.BABYLON)}("undefined"!=typeof self?self:"undefined"!=typeof global?global:this,(e=>(()=>{"use strict";var i={597:i=>{i.exports=e}},n={};function t(e){var o=n[e];if(void 0!==o)return o.exports;var r=n[e]={exports:{}};return i[e](r,r.exports,t),r.exports}t.d=(e,i)=>{for(var n in i)t.o(i,n)&&!t.o(e,n)&&Object.defineProperty(e,n,{enumerable:!0,get:i[n]})},t.g=function(){if("object"==typeof globalThis)return globalThis;try{return this||new Function("return this")()}catch(e){if("object"==typeof window)return window}}(),t.o=(e,i)=>Object.prototype.hasOwnProperty.call(e,i),t.r=e=>{"undefined"!=typeof Symbol&&Symbol.toStringTag&&Object.defineProperty(e,Symbol.toStringTag,{value:"Module"}),Object.defineProperty(e,"__esModule",{value:!0})};var o={};t.d(o,{default:()=>T});var r={};t.r(r),t.d(r,{CellMaterial:()=>v});var s={};t.r(s),t.d(s,{CellMaterial:()=>v});var f=function(e,i){return f=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(e,i){e.__proto__=i}||function(e,i){for(var n in i)Object.prototype.hasOwnProperty.call(i,n)&&(e[n]=i[n])},f(e,i)};function a(e,i){if("function"!=typeof i&&null!==i)throw new TypeError("Class extends value "+String(i)+" is not a constructor or null");function n(){this.constructor=e}f(e,i),e.prototype=null===i?Object.create(i):(n.prototype=i.prototype,new n)}function l(e,i,n,t){var o,r=arguments.length,s=r<3?i:null===t?t=Object.getOwnPropertyDescriptor(i,n):t;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)s=Reflect.decorate(e,i,n,t);else for(var f=e.length-1;f>=0;f--)(o=e[f])&&(s=(r<3?o(s):r>3?o(i,n,s):o(i,n))||s);return r>3&&s&&Object.defineProperty(i,n,s),s}Object.create,Object.create,"function"==typeof SuppressedError&&SuppressedError;var u=t(597),d="cellPixelShader";u.ShaderStore.ShadersStore[d]||(u.ShaderStore.ShadersStore[d]="precision highp float;uniform vec4 vEyePosition;uniform vec4 vDiffuseColor;varying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<helperFunctions>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;uniform sampler2D diffuseSampler;uniform vec2 vDiffuseInfos;\n#endif\n#include<clipPlaneFragmentDeclaration>\n#ifdef LOGARITHMICDEPTH\n#extension GL_EXT_frag_depth : enable\n#endif\n#include<logDepthDeclaration>\n#include<fogFragmentDeclaration>\nvec3 computeCustomDiffuseLighting(lightingInfo info,vec3 diffuseBase,float shadow)\n{diffuseBase=info.diffuse*shadow;\n#ifdef CELLBASIC\nfloat level=1.0;if (info.ndl<0.5)\nlevel=0.5;diffuseBase.rgb*vec3(level,level,level);\n#else\nfloat ToonThresholds[4];ToonThresholds[0]=0.95;ToonThresholds[1]=0.5;ToonThresholds[2]=0.2;ToonThresholds[3]=0.03;float ToonBrightnessLevels[5];ToonBrightnessLevels[0]=1.0;ToonBrightnessLevels[1]=0.8;ToonBrightnessLevels[2]=0.6;ToonBrightnessLevels[3]=0.35;ToonBrightnessLevels[4]=0.2;if (info.ndl>ToonThresholds[0])\n{diffuseBase.rgb*=ToonBrightnessLevels[0];}\nelse if (info.ndl>ToonThresholds[1])\n{diffuseBase.rgb*=ToonBrightnessLevels[1];}\nelse if (info.ndl>ToonThresholds[2])\n{diffuseBase.rgb*=ToonBrightnessLevels[2];}\nelse if (info.ndl>ToonThresholds[3])\n{diffuseBase.rgb*=ToonBrightnessLevels[3];}\nelse\n{diffuseBase.rgb*=ToonBrightnessLevels[4];}\n#endif\nreturn max(diffuseBase,vec3(0.2));}\n#if defined(CLUSTLIGHT_BATCH) && CLUSTLIGHT_BATCH>0\nvarying float vViewDepth;\n#endif\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\n{\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition.xyz-vPositionW);vec4 baseColor=vec4(1.,1.,1.,1.);vec3 diffuseColor=vDiffuseColor.rgb;float alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\nlightingInfo info;vec3 diffuseBase=vec3(0.,0.,0.);float shadow=1.;float glossiness=0.;float aggShadow=0.;float numLights=0.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif \n#include<lightFragment>[0..maxSimultaneousLights]\n#if defined(VERTEXALPHA) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;vec4 color=vec4(finalDiffuse,alpha);\n#include<logDepthFragment>\n#include<fogFragment>\ngl_FragColor=color;\n#include<imageProcessingCompatibility>\n#define CUSTOM_FRAGMENT_MAIN_END\n}");var c="cellVertexShader";u.ShaderStore.ShadersStore[c]||(u.ShaderStore.ShadersStore[c]="precision highp float;attribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n#include<bakedVertexAnimationDeclaration>\n#include<instancesDeclaration>\nuniform mat4 view;uniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;uniform mat4 diffuseMatrix;uniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<logDepthDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#if defined(CLUSTLIGHT_BATCH) && CLUSTLIGHT_BATCH>0\nvarying float vViewDepth;\n#endif\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\n#ifdef VERTEXCOLOR\nvec4 colorUpdated=color;\n#endif\n#include<instancesVertex>\n#include<bonesVertex>\n#include<bakedVertexAnimation>\nvec4 worldPos=finalWorld*vec4(position,1.0);gl_Position=viewProjection*worldPos;vPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x==0.)\n{vDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));}\nelse\n{vDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));}\n#endif\n#include<clipPlaneVertex>\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n#include<vertexColorMixing>\n#if defined(POINTSIZE) && !defined(WEBGPU)\ngl_PointSize=pointSize;\n#endif\n#include<logDepthVertex>\n#define CUSTOM_VERTEX_MAIN_END\n}\n");var h=function(e){function i(){var i=e.call(this)||this;return i.DIFFUSE=!1,i.CLIPPLANE=!1,i.CLIPPLANE2=!1,i.CLIPPLANE3=!1,i.CLIPPLANE4=!1,i.CLIPPLANE5=!1,i.CLIPPLANE6=!1,i.ALPHATEST=!1,i.POINTSIZE=!1,i.FOG=!1,i.NORMAL=!1,i.UV1=!1,i.UV2=!1,i.VERTEXCOLOR=!1,i.VERTEXALPHA=!1,i.NUM_BONE_INFLUENCERS=0,i.BonesPerMesh=0,i.INSTANCES=!1,i.INSTANCESCOLOR=!1,i.NDOTL=!0,i.CUSTOMUSERLIGHTING=!0,i.CELLBASIC=!0,i.DEPTHPREPASS=!1,i.IMAGEPROCESSINGPOSTPROCESS=!1,i.SKIPFINALCOLORCLAMP=!1,i.LOGARITHMICDEPTH=!1,i.AREALIGHTSUPPORTED=!0,i.AREALIGHTNOROUGHTNESS=!0,i.rebuild(),i}return a(i,e),i}(u.MaterialDefines),v=function(e){function i(i,n){var t=e.call(this,i,n)||this;return t.diffuseColor=new u.Color3(1,1,1),t._computeHighLevel=!1,t._disableLighting=!1,t._maxSimultaneousLights=4,t}return a(i,e),i.prototype.needAlphaBlending=function(){return this.alpha<1},i.prototype.needAlphaTesting=function(){return!1},i.prototype.getAlphaTestTexture=function(){return null},i.prototype.isReadyForSubMesh=function(e,i,n){var t=i._drawWrapper;if(this.isFrozen&&t.effect&&t._wasPreviouslyReady&&t._wasPreviouslyUsingInstances===n)return!0;i.materialDefines||(i.materialDefines=new h);var o=i.materialDefines,r=this.getScene();if(this._isReadyForSubMesh(i))return!0;var s=r.getEngine();if(o._areTexturesDirty&&(o._needUVs=!1,r.texturesEnabled&&this._diffuseTexture&&u.MaterialFlags.DiffuseTextureEnabled)){if(!this._diffuseTexture.isReady())return!1;o._needUVs=!0,o.DIFFUSE=!0}if(o.CELLBASIC=!this.computeHighLevel,(0,u.PrepareDefinesForMisc)(e,r,this._useLogarithmicDepth,this.pointsCloud,this.fogEnabled,this.needAlphaTestingForMesh(e),o,void 0,void 0,void 0,this._isVertexOutputInvariant),o._needNormals=(0,u.PrepareDefinesForLights)(r,e,o,!1,this._maxSimultaneousLights,this._disableLighting),(0,u.PrepareDefinesForFrameBoundValues)(r,s,this,o,!!n),(0,u.PrepareDefinesForAttributes)(e,o,!0,!0),o.isDirty){o.markAsProcessed(),r.resetCachedMaterial();var f=new u.EffectFallbacks;o.FOG&&f.addFallback(1,"FOG"),(0,u.HandleFallbacksForShadows)(o,f,this.maxSimultaneousLights),o.NUM_BONE_INFLUENCERS>0&&f.addCPUSkinningFallback(0,e),o.IMAGEPROCESSINGPOSTPROCESS=r.imageProcessingConfiguration.applyByPostProcess;var a=[u.VertexBuffer.PositionKind];o.NORMAL&&a.push(u.VertexBuffer.NormalKind),o.UV1&&a.push(u.VertexBuffer.UVKind),o.UV2&&a.push(u.VertexBuffer.UV2Kind),o.VERTEXCOLOR&&a.push(u.VertexBuffer.ColorKind),(0,u.PrepareAttributesForBones)(a,e,o,f),(0,u.PrepareAttributesForInstances)(a,o);var l=o.toString(),d=["world","view","viewProjection","vEyePosition","vLightsType","vDiffuseColor","vFogInfos","vFogColor","pointSize","vDiffuseInfos","mBones","diffuseMatrix","logarithmicDepthConstant"],c=["diffuseSampler","areaLightsLTC1Sampler","areaLightsLTC2Sampler"],v=[];(0,u.AddClipPlaneUniforms)(d),(0,u.PrepareUniformsAndSamplersList)({uniformsNames:d,uniformBuffersNames:v,samplers:c,defines:o,maxSimultaneousLights:this.maxSimultaneousLights}),i.setEffect(r.getEngine().createEffect("cell",{attributes:a,uniformsNames:d,uniformBuffersNames:v,samplers:c,defines:l,fallbacks:f,onCompiled:this.onCompiled,onError:this.onError,indexParameters:{maxSimultaneousLights:this.maxSimultaneousLights-1}},s),o,this._materialContext)}if(o.AREALIGHTUSED)for(var p=0;p<e.lightSources.length;p++)if(!e.lightSources[p]._isReady())return!1;return!(!i.effect||!i.effect.isReady()||(o._renderId=r.getRenderId(),t._wasPreviouslyReady=!0,t._wasPreviouslyUsingInstances=!!n,0))},i.prototype.bindForSubMesh=function(e,i,n){var t=this.getScene(),o=n.materialDefines;if(o){var r=n.effect;r&&(this._activeEffect=r,this.bindOnlyWorldMatrix(e),this._activeEffect.setMatrix("viewProjection",t.getTransformMatrix()),(0,u.BindBonesParameters)(i,this._activeEffect),this._mustRebind(t,r,n)&&(this._diffuseTexture&&u.MaterialFlags.DiffuseTextureEnabled&&(this._activeEffect.setTexture("diffuseSampler",this._diffuseTexture),this._activeEffect.setFloat2("vDiffuseInfos",this._diffuseTexture.coordinatesIndex,this._diffuseTexture.level),this._activeEffect.setMatrix("diffuseMatrix",this._diffuseTexture.getTextureMatrix())),(0,u.BindClipPlane)(this._activeEffect,this,t),this.pointsCloud&&this._activeEffect.setFloat("pointSize",this.pointSize),this._useLogarithmicDepth&&(0,u.BindLogDepth)(o,r,t),t.bindEyePosition(r)),this._activeEffect.setColor4("vDiffuseColor",this.diffuseColor,this.alpha*i.visibility),t.lightsEnabled&&!this.disableLighting&&(0,u.BindLights)(t,i,this._activeEffect,o,this._maxSimultaneousLights),t.fogEnabled&&i.applyFog&&t.fogMode!==u.Scene.FOGMODE_NONE&&this._activeEffect.setMatrix("view",t.getViewMatrix()),(0,u.BindFogParameters)(t,i,this._activeEffect),this._afterBind(i,this._activeEffect,n))}},i.prototype.getAnimatables=function(){var e=[];return this._diffuseTexture&&this._diffuseTexture.animations&&this._diffuseTexture.animations.length>0&&e.push(this._diffuseTexture),e},i.prototype.getActiveTextures=function(){var i=e.prototype.getActiveTextures.call(this);return this._diffuseTexture&&i.push(this._diffuseTexture),i},i.prototype.hasTexture=function(i){return!!e.prototype.hasTexture.call(this,i)||this._diffuseTexture===i},i.prototype.dispose=function(i){this._diffuseTexture&&this._diffuseTexture.dispose(),e.prototype.dispose.call(this,i)},i.prototype.getClassName=function(){return"CellMaterial"},i.prototype.clone=function(e){var n=this;return u.SerializationHelper.Clone((function(){return new i(e,n.getScene())}),this)},i.prototype.serialize=function(){var i=e.prototype.serialize.call(this);return i.customType="BABYLON.CellMaterial",i},i.Parse=function(e,n,t){return u.SerializationHelper.Parse((function(){return new i(e.name,n)}),e,n,t)},l([(0,u.serializeAsTexture)("diffuseTexture")],i.prototype,"_diffuseTexture",void 0),l([(0,u.expandToProperty)("_markAllSubMeshesAsTexturesDirty")],i.prototype,"diffuseTexture",void 0),l([(0,u.serializeAsColor3)("diffuse")],i.prototype,"diffuseColor",void 0),l([(0,u.serialize)("computeHighLevel")],i.prototype,"_computeHighLevel",void 0),l([(0,u.expandToProperty)("_markAllSubMeshesAsTexturesDirty")],i.prototype,"computeHighLevel",void 0),l([(0,u.serialize)("disableLighting")],i.prototype,"_disableLighting",void 0),l([(0,u.expandToProperty)("_markAllSubMeshesAsLightsDirty")],i.prototype,"disableLighting",void 0),l([(0,u.serialize)("maxSimultaneousLights")],i.prototype,"_maxSimultaneousLights",void 0),l([(0,u.expandToProperty)("_markAllSubMeshesAsLightsDirty")],i.prototype,"maxSimultaneousLights",void 0),i}(u.PushMaterial);(0,u.RegisterClass)("BABYLON.CellMaterial",v);var p=void 0!==t.g?t.g:"undefined"!=typeof window?window:void 0;if(void 0!==p)for(var g in r)p.BABYLON[g]=r[g];const T=s;return o.default})()));
2
2
  //# sourceMappingURL=babylon.cellMaterial.min.js.map
@@ -1 +1 @@
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IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\nINDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM\nLOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR\nOTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR\nPERFORMANCE OF THIS SOFTWARE.\n***************************************************************************** */\n/* global Reflect, Promise, SuppressedError, Symbol, Iterator */\n\nvar extendStatics = function(d, b) {\n extendStatics = Object.setPrototypeOf ||\n ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n return extendStatics(d, b);\n};\n\nexport function __extends(d, b) {\n if (typeof b !== \"function\" && b !== null)\n throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n extendStatics(d, b);\n function __() { this.constructor = d; }\n d.prototype = b === null ? 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Object.getOwnPropertyDescriptor(target, contextIn.name) : {});\n var _, done = false;\n for (var i = decorators.length - 1; i >= 0; i--) {\n var context = {};\n for (var p in contextIn) context[p] = p === \"access\" ? {} : contextIn[p];\n for (var p in contextIn.access) context.access[p] = contextIn.access[p];\n context.addInitializer = function (f) { if (done) throw new TypeError(\"Cannot add initializers after decoration has completed\"); extraInitializers.push(accept(f || null)); };\n var result = (0, decorators[i])(kind === \"accessor\" ? { get: descriptor.get, set: descriptor.set } : descriptor[key], context);\n if (kind === \"accessor\") {\n if (result === void 0) continue;\n if (result === null || typeof result !== \"object\") throw new TypeError(\"Object expected\");\n if (_ = accept(result.get)) descriptor.get = _;\n if (_ = accept(result.set)) descriptor.set = _;\n if (_ = accept(result.init)) initializers.unshift(_);\n }\n else if (_ = accept(result)) {\n if (kind === \"field\") initializers.unshift(_);\n else descriptor[key] = _;\n }\n }\n if (target) Object.defineProperty(target, contextIn.name, descriptor);\n done = true;\n};\n\nexport function __runInitializers(thisArg, initializers, value) {\n var useValue = arguments.length > 2;\n for (var i = 0; i < initializers.length; i++) {\n value = useValue ? initializers[i].call(thisArg, value) : initializers[i].call(thisArg);\n }\n return useValue ? value : void 0;\n};\n\nexport function __propKey(x) {\n return typeof x === \"symbol\" ? x : \"\".concat(x);\n};\n\nexport function __setFunctionName(f, name, prefix) {\n if (typeof name === \"symbol\") name = name.description ? \"[\".concat(name.description, \"]\") : \"\";\n return Object.defineProperty(f, \"name\", { configurable: true, value: prefix ? \"\".concat(prefix, \" \", name) : name });\n};\n\nexport function __metadata(metadataKey, metadataValue) {\n if (typeof Reflect === \"object\" && typeof Reflect.metadata === \"function\") return Reflect.metadata(metadataKey, metadataValue);\n}\n\nexport function __awaiter(thisArg, _arguments, P, generator) {\n function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }\n return new (P || (P = Promise))(function (resolve, reject) {\n function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }\n function rejected(value) { try { step(generator[\"throw\"](value)); } catch (e) { reject(e); } }\n function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }\n step((generator = generator.apply(thisArg, _arguments || [])).next());\n });\n}\n\nexport function __generator(thisArg, body) {\n var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g = Object.create((typeof Iterator === \"function\" ? 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(function(o, m, k, k2) {\n if (k2 === undefined) k2 = k;\n var desc = Object.getOwnPropertyDescriptor(m, k);\n if (!desc || (\"get\" in desc ? !m.__esModule : desc.writable || desc.configurable)) {\n desc = { enumerable: true, get: function() { return m[k]; } };\n }\n Object.defineProperty(o, k2, desc);\n}) : (function(o, m, k, k2) {\n if (k2 === undefined) k2 = k;\n o[k2] = m[k];\n});\n\nexport function __exportStar(m, o) {\n for (var p in m) if (p !== \"default\" && !Object.prototype.hasOwnProperty.call(o, p)) __createBinding(o, m, p);\n}\n\nexport function __values(o) {\n var s = typeof Symbol === \"function\" && Symbol.iterator, m = s && o[s], i = 0;\n if (m) return m.call(o);\n if (o && typeof o.length === \"number\") return {\n next: function () {\n if (o && i >= o.length) o = void 0;\n return { value: o && o[i++], done: !o };\n }\n };\n throw new TypeError(s ? \"Object is not iterable.\" : \"Symbol.iterator is not defined.\");\n}\n\nexport function __read(o, n) {\n var m = typeof Symbol === \"function\" && o[Symbol.iterator];\n if (!m) return o;\n var i = m.call(o), r, ar = [], e;\n try {\n while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);\n }\n catch (error) { e = { error: error }; }\n finally {\n try {\n if (r && !r.done && (m = i[\"return\"])) m.call(i);\n }\n finally { if (e) throw e.error; }\n }\n return ar;\n}\n\n/** @deprecated */\nexport function __spread() {\n for (var ar = [], i = 0; i < arguments.length; i++)\n ar = ar.concat(__read(arguments[i]));\n return ar;\n}\n\n/** @deprecated */\nexport function __spreadArrays() {\n for (var s = 0, i = 0, il = arguments.length; i < il; i++) s += arguments[i].length;\n for (var r = Array(s), k = 0, i = 0; i < il; i++)\n for (var a = arguments[i], j = 0, jl = a.length; j < jl; j++, k++)\n r[k] = a[j];\n return r;\n}\n\nexport function __spreadArray(to, from, pack) {\n if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) {\n if (ar || !(i in from)) {\n if (!ar) ar = Array.prototype.slice.call(from, 0, i);\n ar[i] = from[i];\n }\n }\n return to.concat(ar || Array.prototype.slice.call(from));\n}\n\nexport function __await(v) {\n return this instanceof __await ? (this.v = v, this) : new __await(v);\n}\n\nexport function __asyncGenerator(thisArg, _arguments, generator) {\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\n var g = generator.apply(thisArg, _arguments || []), i, q = [];\n return i = Object.create((typeof AsyncIterator === \"function\" ? AsyncIterator : Object).prototype), verb(\"next\"), verb(\"throw\"), verb(\"return\", awaitReturn), i[Symbol.asyncIterator] = function () { return this; }, i;\n function awaitReturn(f) { return function (v) { return Promise.resolve(v).then(f, reject); }; }\n function verb(n, f) { if (g[n]) { i[n] = function (v) { return new Promise(function (a, b) { q.push([n, v, a, b]) > 1 || resume(n, v); }); }; if (f) i[n] = f(i[n]); } }\n function resume(n, v) { try { step(g[n](v)); } catch (e) { settle(q[0][3], e); } }\n function step(r) { r.value instanceof __await ? Promise.resolve(r.value.v).then(fulfill, reject) : settle(q[0][2], r); }\n function fulfill(value) { resume(\"next\", value); }\n function reject(value) { resume(\"throw\", value); }\n function settle(f, v) { if (f(v), q.shift(), q.length) resume(q[0][0], q[0][1]); }\n}\n\nexport function __asyncDelegator(o) {\n var i, p;\n return i = {}, verb(\"next\"), verb(\"throw\", function (e) { throw e; }), verb(\"return\"), i[Symbol.iterator] = function () { return this; }, i;\n function verb(n, f) { i[n] = o[n] ? function (v) { return (p = !p) ? { value: __await(o[n](v)), done: false } : f ? f(v) : v; } : f; }\n}\n\nexport function __asyncValues(o) {\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\n var m = o[Symbol.asyncIterator], i;\n return m ? m.call(o) : (o = typeof __values === \"function\" ? __values(o) : o[Symbol.iterator](), i = {}, verb(\"next\"), verb(\"throw\"), verb(\"return\"), i[Symbol.asyncIterator] = function () { return this; }, i);\n function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; }\n function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); }\n}\n\nexport function __makeTemplateObject(cooked, raw) {\n if (Object.defineProperty) { Object.defineProperty(cooked, \"raw\", { value: raw }); } else { cooked.raw = raw; }\n return cooked;\n};\n\nvar __setModuleDefault = Object.create ? (function(o, v) {\n Object.defineProperty(o, \"default\", { enumerable: true, value: v });\n}) : function(o, v) {\n o[\"default\"] = v;\n};\n\nvar ownKeys = function(o) {\n ownKeys = Object.getOwnPropertyNames || function (o) {\n var ar = [];\n for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k;\n return ar;\n };\n return ownKeys(o);\n};\n\nexport function __importStar(mod) {\n if (mod && mod.__esModule) return mod;\n var result = {};\n if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== \"default\") __createBinding(result, mod, k[i]);\n __setModuleDefault(result, mod);\n return result;\n}\n\nexport function __importDefault(mod) {\n return (mod && mod.__esModule) ? mod : { default: mod };\n}\n\nexport function __classPrivateFieldGet(receiver, state, kind, f) {\n if (kind === \"a\" && !f) throw new TypeError(\"Private accessor was defined without a getter\");\n if (typeof state === \"function\" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError(\"Cannot read private member from an object whose class did not declare it\");\n return kind === \"m\" ? f : kind === \"a\" ? f.call(receiver) : f ? f.value : state.get(receiver);\n}\n\nexport function __classPrivateFieldSet(receiver, state, value, kind, f) {\n if (kind === \"m\") throw new TypeError(\"Private method is not writable\");\n if (kind === \"a\" && !f) throw new TypeError(\"Private accessor was defined without a setter\");\n if (typeof state === \"function\" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError(\"Cannot write private member to an object whose class did not declare it\");\n return (kind === \"a\" ? f.call(receiver, value) : f ? f.value = value : state.set(receiver, value)), value;\n}\n\nexport function __classPrivateFieldIn(state, receiver) {\n if (receiver === null || (typeof receiver !== \"object\" && typeof receiver !== \"function\")) throw new TypeError(\"Cannot use 'in' operator on non-object\");\n return typeof state === \"function\" ? receiver === state : state.has(receiver);\n}\n\nexport function __addDisposableResource(env, value, async) {\n if (value !== null && value !== void 0) {\n if (typeof value !== \"object\" && typeof value !== \"function\") throw new TypeError(\"Object expected.\");\n var dispose, inner;\n if (async) {\n if (!Symbol.asyncDispose) throw new TypeError(\"Symbol.asyncDispose is not defined.\");\n dispose = value[Symbol.asyncDispose];\n }\n if (dispose === void 0) {\n if (!Symbol.dispose) throw new TypeError(\"Symbol.dispose is not defined.\");\n dispose = value[Symbol.dispose];\n if (async) inner = dispose;\n }\n if (typeof dispose !== \"function\") throw new TypeError(\"Object not disposable.\");\n if (inner) dispose = function() { try { inner.call(this); } catch (e) { return Promise.reject(e); } };\n env.stack.push({ value: value, dispose: dispose, async: async });\n }\n else if (async) {\n env.stack.push({ async: true });\n }\n return value;\n}\n\nvar _SuppressedError = typeof SuppressedError === \"function\" ? SuppressedError : function (error, suppressed, message) {\n var e = new Error(message);\n return e.name = \"SuppressedError\", e.error = error, e.suppressed = suppressed, e;\n};\n\nexport function __disposeResources(env) {\n function fail(e) {\n env.error = env.hasError ? new _SuppressedError(e, env.error, \"An error was suppressed during disposal.\") : e;\n env.hasError = true;\n }\n var r, s = 0;\n function next() {\n while (r = env.stack.pop()) {\n try {\n if (!r.async && s === 1) return s = 0, env.stack.push(r), Promise.resolve().then(next);\n if (r.dispose) {\n var result = r.dispose.call(r.value);\n if (r.async) return s |= 2, Promise.resolve(result).then(next, function(e) { fail(e); return next(); });\n }\n else s |= 1;\n }\n catch (e) {\n fail(e);\n }\n }\n if (s === 1) return env.hasError ? Promise.reject(env.error) : Promise.resolve();\n if (env.hasError) throw env.error;\n }\n return next();\n}\n\nexport function __rewriteRelativeImportExtension(path, preserveJsx) {\n if (typeof path === \"string\" && /^\\.\\.?\\//.test(path)) {\n return path.replace(/\\.(tsx)$|((?:\\.d)?)((?:\\.[^./]+?)?)\\.([cm]?)ts$/i, function (m, tsx, d, ext, cm) {\n return tsx ? preserveJsx ? \".jsx\" : \".js\" : d && (!ext || !cm) ? m : (d + ext + \".\" + cm.toLowerCase() + \"js\");\n });\n }\n return path;\n}\n\nexport default {\n __extends,\n __assign,\n __rest,\n __decorate,\n __param,\n __esDecorate,\n __runInitializers,\n __propKey,\n __setFunctionName,\n __metadata,\n __awaiter,\n __generator,\n __createBinding,\n __exportStar,\n __values,\n __read,\n __spread,\n __spreadArrays,\n __spreadArray,\n __await,\n __asyncGenerator,\n __asyncDelegator,\n __asyncValues,\n __makeTemplateObject,\n __importStar,\n __importDefault,\n __classPrivateFieldGet,\n __classPrivateFieldSet,\n __classPrivateFieldIn,\n __addDisposableResource,\n __disposeResources,\n __rewriteRelativeImportExtension,\n};\n","// Do not edit.\nimport { ShaderStore } from \"core/Engines/shaderStore\";\nimport \"core/Shaders/ShadersInclude/helperFunctions\";\nimport \"core/Shaders/ShadersInclude/lightFragmentDeclaration\";\nimport \"core/Shaders/ShadersInclude/lightUboDeclaration\";\nimport \"core/Shaders/ShadersInclude/lightsFragmentFunctions\";\nimport \"core/Shaders/ShadersInclude/shadowsFragmentFunctions\";\nimport \"core/Shaders/ShadersInclude/clipPlaneFragmentDeclaration\";\nimport \"core/Shaders/ShadersInclude/logDepthDeclaration\";\nimport \"core/Shaders/ShadersInclude/fogFragmentDeclaration\";\nimport \"core/Shaders/ShadersInclude/clipPlaneFragment\";\nimport \"core/Shaders/ShadersInclude/depthPrePass\";\nimport \"core/Shaders/ShadersInclude/lightFragment\";\nimport \"core/Shaders/ShadersInclude/logDepthFragment\";\nimport \"core/Shaders/ShadersInclude/fogFragment\";\nimport \"core/Shaders/ShadersInclude/imageProcessingCompatibility\";\n\nconst name = \"cellPixelShader\";\nconst shader = `precision highp float;uniform vec4 vEyePosition;uniform vec4 vDiffuseColor;varying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<helperFunctions>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;uniform sampler2D diffuseSampler;uniform vec2 vDiffuseInfos;\n#endif\n#include<clipPlaneFragmentDeclaration>\n#ifdef LOGARITHMICDEPTH\n#extension GL_EXT_frag_depth : enable\n#endif\n#include<logDepthDeclaration>\n#include<fogFragmentDeclaration>\nvec3 computeCustomDiffuseLighting(lightingInfo info,vec3 diffuseBase,float shadow)\n{diffuseBase=info.diffuse*shadow;\n#ifdef CELLBASIC\nfloat level=1.0;if (info.ndl<0.5)\nlevel=0.5;diffuseBase.rgb*vec3(level,level,level);\n#else\nfloat ToonThresholds[4];ToonThresholds[0]=0.95;ToonThresholds[1]=0.5;ToonThresholds[2]=0.2;ToonThresholds[3]=0.03;float ToonBrightnessLevels[5];ToonBrightnessLevels[0]=1.0;ToonBrightnessLevels[1]=0.8;ToonBrightnessLevels[2]=0.6;ToonBrightnessLevels[3]=0.35;ToonBrightnessLevels[4]=0.2;if (info.ndl>ToonThresholds[0])\n{diffuseBase.rgb*=ToonBrightnessLevels[0];}\nelse if (info.ndl>ToonThresholds[1])\n{diffuseBase.rgb*=ToonBrightnessLevels[1];}\nelse if (info.ndl>ToonThresholds[2])\n{diffuseBase.rgb*=ToonBrightnessLevels[2];}\nelse if (info.ndl>ToonThresholds[3])\n{diffuseBase.rgb*=ToonBrightnessLevels[3];}\nelse\n{diffuseBase.rgb*=ToonBrightnessLevels[4];}\n#endif\nreturn max(diffuseBase,vec3(0.2));}\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\n{\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition.xyz-vPositionW);vec4 baseColor=vec4(1.,1.,1.,1.);vec3 diffuseColor=vDiffuseColor.rgb;float alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\nlightingInfo info;vec3 diffuseBase=vec3(0.,0.,0.);float shadow=1.;float glossiness=0.;float aggShadow=0.;float numLights=0.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif \n#include<lightFragment>[0..maxSimultaneousLights]\n#if defined(VERTEXALPHA) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;vec4 color=vec4(finalDiffuse,alpha);\n#include<logDepthFragment>\n#include<fogFragment>\ngl_FragColor=color;\n#include<imageProcessingCompatibility>\n#define CUSTOM_FRAGMENT_MAIN_END\n}`;\n// Sideeffect\nif (!ShaderStore.ShadersStore[name]) {\n ShaderStore.ShadersStore[name] = shader;\n}\n/** @internal */\nexport const cellPixelShader = { name, shader };\n","// Do not edit.\nimport { ShaderStore } from \"core/Engines/shaderStore\";\nimport \"core/Shaders/ShadersInclude/bonesDeclaration\";\nimport \"core/Shaders/ShadersInclude/bakedVertexAnimationDeclaration\";\nimport \"core/Shaders/ShadersInclude/instancesDeclaration\";\nimport \"core/Shaders/ShadersInclude/clipPlaneVertexDeclaration\";\nimport \"core/Shaders/ShadersInclude/logDepthDeclaration\";\nimport \"core/Shaders/ShadersInclude/fogVertexDeclaration\";\nimport \"core/Shaders/ShadersInclude/lightFragmentDeclaration\";\nimport \"core/Shaders/ShadersInclude/lightUboDeclaration\";\nimport \"core/Shaders/ShadersInclude/instancesVertex\";\nimport \"core/Shaders/ShadersInclude/bonesVertex\";\nimport \"core/Shaders/ShadersInclude/bakedVertexAnimation\";\nimport \"core/Shaders/ShadersInclude/clipPlaneVertex\";\nimport \"core/Shaders/ShadersInclude/fogVertex\";\nimport \"core/Shaders/ShadersInclude/shadowsVertex\";\nimport \"core/Shaders/ShadersInclude/vertexColorMixing\";\nimport \"core/Shaders/ShadersInclude/logDepthVertex\";\n\nconst name = \"cellVertexShader\";\nconst shader = `precision highp float;attribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n#include<bakedVertexAnimationDeclaration>\n#include<instancesDeclaration>\nuniform mat4 view;uniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;uniform mat4 diffuseMatrix;uniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<logDepthDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\n#ifdef VERTEXCOLOR\nvec4 colorUpdated=color;\n#endif\n#include<instancesVertex>\n#include<bonesVertex>\n#include<bakedVertexAnimation>\nvec4 worldPos=finalWorld*vec4(position,1.0);gl_Position=viewProjection*worldPos;vPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x==0.)\n{vDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));}\nelse\n{vDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));}\n#endif\n#include<clipPlaneVertex>\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n#include<vertexColorMixing>\n#if defined(POINTSIZE) && !defined(WEBGPU)\ngl_PointSize=pointSize;\n#endif\n#include<logDepthVertex>\n#define CUSTOM_VERTEX_MAIN_END\n}\n`;\n// Sideeffect\nif (!ShaderStore.ShadersStore[name]) {\n ShaderStore.ShadersStore[name] = shader;\n}\n/** @internal */\nexport const cellVertexShader = { name, shader };\n","/* eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"core/types\";\r\nimport { serializeAsTexture, serialize, expandToProperty, serializeAsColor3 } from \"core/Misc/decorators\";\r\nimport { SerializationHelper } from \"core/Misc/decorators.serialization\";\r\nimport type { Matrix } from \"core/Maths/math.vector\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport type { IEffectCreationOptions } from \"core/Materials/effect\";\r\nimport { MaterialDefines } from \"core/Materials/materialDefines\";\r\nimport { PushMaterial } from \"core/Materials/pushMaterial\";\r\nimport { MaterialFlags } from \"core/Materials/materialFlags\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport type { SubMesh } from \"core/Meshes/subMesh\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport { Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport type { IAnimatable } from \"core/Animations/animatable.interface\";\r\n\r\nimport \"./cell.fragment\";\r\nimport \"./cell.vertex\";\r\nimport { EffectFallbacks } from \"core/Materials/effectFallbacks\";\r\nimport { AddClipPlaneUniforms, BindClipPlane } from \"core/Materials/clipPlaneMaterialHelper\";\r\nimport {\r\n BindBonesParameters,\r\n BindFogParameters,\r\n BindLights,\r\n BindLogDepth,\r\n HandleFallbacksForShadows,\r\n PrepareAttributesForBones,\r\n PrepareAttributesForInstances,\r\n PrepareDefinesForAttributes,\r\n PrepareDefinesForFrameBoundValues,\r\n PrepareDefinesForLights,\r\n PrepareDefinesForMisc,\r\n PrepareUniformsAndSamplersList,\r\n} from \"core/Materials/materialHelper.functions\";\r\n\r\nclass CellMaterialDefines extends MaterialDefines {\r\n public DIFFUSE = false;\r\n public CLIPPLANE = false;\r\n public CLIPPLANE2 = false;\r\n public CLIPPLANE3 = false;\r\n public CLIPPLANE4 = false;\r\n public CLIPPLANE5 = false;\r\n public CLIPPLANE6 = false;\r\n public ALPHATEST = false;\r\n public POINTSIZE = false;\r\n public FOG = false;\r\n public NORMAL = false;\r\n public UV1 = false;\r\n public UV2 = false;\r\n public VERTEXCOLOR = false;\r\n public VERTEXALPHA = false;\r\n public NUM_BONE_INFLUENCERS = 0;\r\n public BonesPerMesh = 0;\r\n public INSTANCES = false;\r\n public INSTANCESCOLOR = false;\r\n public NDOTL = true;\r\n public CUSTOMUSERLIGHTING = true;\r\n public CELLBASIC = true;\r\n public DEPTHPREPASS = false;\r\n public IMAGEPROCESSINGPOSTPROCESS = false;\r\n public SKIPFINALCOLORCLAMP = false;\r\n public LOGARITHMICDEPTH = false;\r\n public AREALIGHTSUPPORTED = true;\r\n public AREALIGHTNOROUGHTNESS = true;\r\n\r\n constructor() {\r\n super();\r\n this.rebuild();\r\n }\r\n}\r\n\r\nexport class CellMaterial extends PushMaterial {\r\n @serializeAsTexture(\"diffuseTexture\")\r\n private _diffuseTexture: BaseTexture;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public diffuseTexture: BaseTexture;\r\n\r\n @serializeAsColor3(\"diffuse\")\r\n public diffuseColor = new Color3(1, 1, 1);\r\n\r\n @serialize(\"computeHighLevel\")\r\n public _computeHighLevel: boolean = false;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public computeHighLevel: boolean;\r\n\r\n @serialize(\"disableLighting\")\r\n private _disableLighting = false;\r\n @expandToProperty(\"_markAllSubMeshesAsLightsDirty\")\r\n public disableLighting: boolean;\r\n\r\n @serialize(\"maxSimultaneousLights\")\r\n private _maxSimultaneousLights = 4;\r\n @expandToProperty(\"_markAllSubMeshesAsLightsDirty\")\r\n public maxSimultaneousLights: number;\r\n\r\n constructor(name: string, scene?: Scene) {\r\n super(name, scene);\r\n }\r\n\r\n public override needAlphaBlending(): boolean {\r\n return this.alpha < 1.0;\r\n }\r\n\r\n public override needAlphaTesting(): boolean {\r\n return false;\r\n }\r\n\r\n public override getAlphaTestTexture(): Nullable<BaseTexture> {\r\n return null;\r\n }\r\n\r\n // Methods\r\n public override isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean {\r\n const drawWrapper = subMesh._drawWrapper;\r\n\r\n if (this.isFrozen) {\r\n if (drawWrapper.effect && drawWrapper._wasPreviouslyReady && drawWrapper._wasPreviouslyUsingInstances === useInstances) {\r\n return true;\r\n }\r\n }\r\n\r\n if (!subMesh.materialDefines) {\r\n subMesh.materialDefines = new CellMaterialDefines();\r\n }\r\n\r\n const defines = <CellMaterialDefines>subMesh.materialDefines;\r\n const scene = this.getScene();\r\n\r\n if (this._isReadyForSubMesh(subMesh)) {\r\n return true;\r\n }\r\n\r\n const engine = scene.getEngine();\r\n\r\n // Textures\r\n if (defines._areTexturesDirty) {\r\n defines._needUVs = false;\r\n if (scene.texturesEnabled) {\r\n if (this._diffuseTexture && MaterialFlags.DiffuseTextureEnabled) {\r\n if (!this._diffuseTexture.isReady()) {\r\n return false;\r\n } else {\r\n defines._needUVs = true;\r\n defines.DIFFUSE = true;\r\n }\r\n }\r\n }\r\n }\r\n\r\n // High level\r\n defines.CELLBASIC = !this.computeHighLevel;\r\n\r\n // Misc.\r\n PrepareDefinesForMisc(\r\n mesh,\r\n scene,\r\n this._useLogarithmicDepth,\r\n this.pointsCloud,\r\n this.fogEnabled,\r\n this.needAlphaTestingForMesh(mesh),\r\n defines,\r\n undefined,\r\n undefined,\r\n undefined,\r\n this._isVertexOutputInvariant\r\n );\r\n\r\n // Lights\r\n defines._needNormals = PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);\r\n\r\n // Values that need to be evaluated on every frame\r\n PrepareDefinesForFrameBoundValues(scene, engine, this, defines, useInstances ? true : false);\r\n\r\n // Attribs\r\n PrepareDefinesForAttributes(mesh, defines, true, true);\r\n\r\n // Get correct effect\r\n if (defines.isDirty) {\r\n defines.markAsProcessed();\r\n scene.resetCachedMaterial();\r\n\r\n // Fallbacks\r\n const fallbacks = new EffectFallbacks();\r\n if (defines.FOG) {\r\n fallbacks.addFallback(1, \"FOG\");\r\n }\r\n\r\n HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);\r\n\r\n if (defines.NUM_BONE_INFLUENCERS > 0) {\r\n fallbacks.addCPUSkinningFallback(0, mesh);\r\n }\r\n\r\n defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;\r\n\r\n //Attributes\r\n const attribs = [VertexBuffer.PositionKind];\r\n\r\n if (defines.NORMAL) {\r\n attribs.push(VertexBuffer.NormalKind);\r\n }\r\n\r\n if (defines.UV1) {\r\n attribs.push(VertexBuffer.UVKind);\r\n }\r\n\r\n if (defines.UV2) {\r\n attribs.push(VertexBuffer.UV2Kind);\r\n }\r\n\r\n if (defines.VERTEXCOLOR) {\r\n attribs.push(VertexBuffer.ColorKind);\r\n }\r\n\r\n PrepareAttributesForBones(attribs, mesh, defines, fallbacks);\r\n PrepareAttributesForInstances(attribs, defines);\r\n\r\n const shaderName = \"cell\";\r\n const join = defines.toString();\r\n const uniforms = [\r\n \"world\",\r\n \"view\",\r\n \"viewProjection\",\r\n \"vEyePosition\",\r\n \"vLightsType\",\r\n \"vDiffuseColor\",\r\n \"vFogInfos\",\r\n \"vFogColor\",\r\n \"pointSize\",\r\n \"vDiffuseInfos\",\r\n \"mBones\",\r\n \"diffuseMatrix\",\r\n \"logarithmicDepthConstant\",\r\n ];\r\n const samplers = [\"diffuseSampler\", \"areaLightsLTC1Sampler\", \"areaLightsLTC2Sampler\"];\r\n const uniformBuffers: string[] = [];\r\n\r\n AddClipPlaneUniforms(uniforms);\r\n PrepareUniformsAndSamplersList(<IEffectCreationOptions>{\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: defines,\r\n maxSimultaneousLights: this.maxSimultaneousLights,\r\n });\r\n subMesh.setEffect(\r\n scene.getEngine().createEffect(\r\n shaderName,\r\n <IEffectCreationOptions>{\r\n attributes: attribs,\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: join,\r\n fallbacks: fallbacks,\r\n onCompiled: this.onCompiled,\r\n onError: this.onError,\r\n indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights - 1 },\r\n },\r\n engine\r\n ),\r\n defines,\r\n this._materialContext\r\n );\r\n }\r\n\r\n // Check if Area Lights have LTC texture.\r\n if (defines[\"AREALIGHTUSED\"]) {\r\n for (let index = 0; index < mesh.lightSources.length; index++) {\r\n if (!mesh.lightSources[index]._isReady()) {\r\n return false;\r\n }\r\n }\r\n }\r\n\r\n if (!subMesh.effect || !subMesh.effect.isReady()) {\r\n return false;\r\n }\r\n\r\n defines._renderId = scene.getRenderId();\r\n drawWrapper._wasPreviouslyReady = true;\r\n drawWrapper._wasPreviouslyUsingInstances = !!useInstances;\r\n\r\n return true;\r\n }\r\n\r\n public override bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void {\r\n const scene = this.getScene();\r\n\r\n const defines = <CellMaterialDefines>subMesh.materialDefines;\r\n if (!defines) {\r\n return;\r\n }\r\n\r\n const effect = subMesh.effect;\r\n if (!effect) {\r\n return;\r\n }\r\n this._activeEffect = effect;\r\n\r\n // Matrices\r\n this.bindOnlyWorldMatrix(world);\r\n this._activeEffect.setMatrix(\"viewProjection\", scene.getTransformMatrix());\r\n\r\n // Bones\r\n BindBonesParameters(mesh, this._activeEffect);\r\n\r\n if (this._mustRebind(scene, effect, subMesh)) {\r\n // Textures\r\n if (this._diffuseTexture && MaterialFlags.DiffuseTextureEnabled) {\r\n this._activeEffect.setTexture(\"diffuseSampler\", this._diffuseTexture);\r\n\r\n this._activeEffect.setFloat2(\"vDiffuseInfos\", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);\r\n this._activeEffect.setMatrix(\"diffuseMatrix\", this._diffuseTexture.getTextureMatrix());\r\n }\r\n\r\n // Clip plane\r\n BindClipPlane(this._activeEffect, this, scene);\r\n\r\n // Point size\r\n if (this.pointsCloud) {\r\n this._activeEffect.setFloat(\"pointSize\", this.pointSize);\r\n }\r\n\r\n // Log. depth\r\n if (this._useLogarithmicDepth) {\r\n BindLogDepth(defines, effect, scene);\r\n }\r\n\r\n scene.bindEyePosition(effect);\r\n }\r\n\r\n this._activeEffect.setColor4(\"vDiffuseColor\", this.diffuseColor, this.alpha * mesh.visibility);\r\n\r\n // Lights\r\n if (scene.lightsEnabled && !this.disableLighting) {\r\n BindLights(scene, mesh, this._activeEffect, defines, this._maxSimultaneousLights);\r\n }\r\n\r\n // View\r\n if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) {\r\n this._activeEffect.setMatrix(\"view\", scene.getViewMatrix());\r\n }\r\n\r\n // Fog\r\n BindFogParameters(scene, mesh, this._activeEffect);\r\n\r\n this._afterBind(mesh, this._activeEffect, subMesh);\r\n }\r\n\r\n public override getAnimatables(): IAnimatable[] {\r\n const results = [];\r\n\r\n if (this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0) {\r\n results.push(this._diffuseTexture);\r\n }\r\n\r\n return results;\r\n }\r\n\r\n public override getActiveTextures(): BaseTexture[] {\r\n const activeTextures = super.getActiveTextures();\r\n\r\n if (this._diffuseTexture) {\r\n activeTextures.push(this._diffuseTexture);\r\n }\r\n\r\n return activeTextures;\r\n }\r\n\r\n public override hasTexture(texture: BaseTexture): boolean {\r\n if (super.hasTexture(texture)) {\r\n return true;\r\n }\r\n\r\n return this._diffuseTexture === texture;\r\n }\r\n\r\n public override dispose(forceDisposeEffect?: boolean): void {\r\n if (this._diffuseTexture) {\r\n this._diffuseTexture.dispose();\r\n }\r\n\r\n super.dispose(forceDisposeEffect);\r\n }\r\n\r\n public override getClassName(): string {\r\n return \"CellMaterial\";\r\n }\r\n\r\n public override clone(name: string): CellMaterial {\r\n return SerializationHelper.Clone<CellMaterial>(() => new CellMaterial(name, this.getScene()), this);\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.customType = \"BABYLON.CellMaterial\";\r\n return serializationObject;\r\n }\r\n\r\n // Statics\r\n public static override Parse(source: any, scene: Scene, rootUrl: string): CellMaterial {\r\n return SerializationHelper.Parse(() => new CellMaterial(source.name, scene), source, scene, rootUrl);\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.CellMaterial\", CellMaterial);\r\n","/* eslint-disable @typescript-eslint/no-restricted-imports */\r\nimport * as MatLib from \"materials/cell/index\";\r\n\r\n/**\r\n * This is the entry point for the UMD module.\r\n * The entry point for a future ESM package should be index.ts\r\n */\r\nconst GlobalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\r\nif (typeof GlobalObject !== \"undefined\") {\r\n for (const key in MatLib) {\r\n (<any>GlobalObject).BABYLON[key] = (<any>MatLib)[key];\r\n }\r\n}\r\n\r\nexport * from \"materials/cell/index\";\r\n","import * as materials from \"@lts/materials/legacy/legacy-cell\";\r\nexport { materials };\r\nexport default materials;\r\n"],"names":["root","factory","exports","module","require","define","amd","self","global","this","__WEBPACK_EXTERNAL_MODULE__597__","__webpack_module_cache__","__webpack_require__","moduleId","cachedModule","undefined","__webpack_modules__","d","definition","key","o","Object","defineProperty","enumerable","get","g","globalThis","Function","e","window","obj","prop","prototype","hasOwnProperty","call","r","Symbol","toStringTag","value","extendStatics","b","setPrototypeOf","__proto__","Array","p","__extends","TypeError","String","__","constructor","create","__decorate","decorators","target","desc","c","arguments","length","getOwnPropertyDescriptor","Reflect","decorate","i","SuppressedError","ShaderStore","ShadersStore","DIFFUSE","CLIPPLANE","CLIPPLANE2","CLIPPLANE3","CLIPPLANE4","CLIPPLANE5","CLIPPLANE6","ALPHATEST","POINTSIZE","FOG","NORMAL","UV1","UV2","VERTEXCOLOR","VERTEXALPHA","NUM_BONE_INFLUENCERS","BonesPerMesh","INSTANCES","INSTANCESCOLOR","NDOTL","CUSTOMUSERLIGHTING","CELLBASIC","DEPTHPREPASS","IMAGEPROCESSINGPOSTPROCESS","SKIPFINALCOLORCLAMP","LOGARITHMICDEPTH","AREALIGHTSUPPORTED","AREALIGHTNOROUGHTNESS","rebuild","MaterialDefines","name","scene","diffuseColor","Color3","_computeHighLevel","_disableLighting","_maxSimultaneousLights","needAlphaBlending","alpha","needAlphaTesting","getAlphaTestTexture","isReadyForSubMesh","mesh","subMesh","useInstances","drawWrapper","_drawWrapper","isFrozen","effect","_wasPreviouslyReady","_wasPreviouslyUsingInstances","materialDefines","CellMaterialDefines","defines","getScene","_isReadyForSubMesh","engine","getEngine","_areTexturesDirty","_needUVs","texturesEnabled","_diffuseTexture","MaterialFlags","DiffuseTextureEnabled","isReady","computeHighLevel","PrepareDefinesForMisc","_useLogarithmicDepth","pointsCloud","fogEnabled","needAlphaTestingForMesh","_isVertexOutputInvariant","_needNormals","PrepareDefinesForLights","PrepareDefinesForFrameBoundValues","PrepareDefinesForAttributes","isDirty","markAsProcessed","resetCachedMaterial","fallbacks","EffectFallbacks","addFallback","HandleFallbacksForShadows","maxSimultaneousLights","addCPUSkinningFallback","imageProcessingConfiguration","applyByPostProcess","attribs","VertexBuffer","PositionKind","push","NormalKind","UVKind","UV2Kind","ColorKind","PrepareAttributesForBones","PrepareAttributesForInstances","join","toString","uniforms","samplers","uniformBuffers","AddClipPlaneUniforms","PrepareUniformsAndSamplersList","uniformsNames","uniformBuffersNames","setEffect","createEffect","attributes","onCompiled","onError","indexParameters","_materialContext","index","lightSources","_isReady","_renderId","getRenderId","bindForSubMesh","world","_activeEffect","bindOnlyWorldMatrix","setMatrix","getTransformMatrix","BindBonesParameters","_mustRebind","setTexture","setFloat2","coordinatesIndex","level","getTextureMatrix","BindClipPlane","setFloat","pointSize","BindLogDepth","bindEyePosition","setColor4","visibility","lightsEnabled","disableLighting","BindLights","applyFog","fogMode","Scene","FOGMODE_NONE","getViewMatrix","BindFogParameters","_afterBind","getAnimatables","results","animations","getActiveTextures","activeTextures","hasTexture","texture","dispose","forceDisposeEffect","getClassName","clone","SerializationHelper","Clone","CellMaterial","serialize","serializationObject","customType","Parse","source","rootUrl","serializeAsTexture","expandToProperty","serializeAsColor3","PushMaterial","RegisterClass","GlobalObject","BABYLON"],"ignoreList":[],"sourceRoot":""}
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IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\nINDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM\nLOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR\nOTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR\nPERFORMANCE OF THIS SOFTWARE.\n***************************************************************************** */\n/* global Reflect, Promise, SuppressedError, Symbol, Iterator */\n\nvar extendStatics = function(d, b) {\n extendStatics = Object.setPrototypeOf ||\n ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n return extendStatics(d, b);\n};\n\nexport function __extends(d, b) {\n if (typeof b !== \"function\" && b !== null)\n throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n extendStatics(d, b);\n function __() { this.constructor = d; }\n d.prototype = b === null ? 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Object.getOwnPropertyDescriptor(target, contextIn.name) : {});\n var _, done = false;\n for (var i = decorators.length - 1; i >= 0; i--) {\n var context = {};\n for (var p in contextIn) context[p] = p === \"access\" ? {} : contextIn[p];\n for (var p in contextIn.access) context.access[p] = contextIn.access[p];\n context.addInitializer = function (f) { if (done) throw new TypeError(\"Cannot add initializers after decoration has completed\"); extraInitializers.push(accept(f || null)); };\n var result = (0, decorators[i])(kind === \"accessor\" ? { get: descriptor.get, set: descriptor.set } : descriptor[key], context);\n if (kind === \"accessor\") {\n if (result === void 0) continue;\n if (result === null || typeof result !== \"object\") throw new TypeError(\"Object expected\");\n if (_ = accept(result.get)) descriptor.get = _;\n if (_ = accept(result.set)) descriptor.set = _;\n if (_ = accept(result.init)) initializers.unshift(_);\n }\n else if (_ = accept(result)) {\n if (kind === \"field\") initializers.unshift(_);\n else descriptor[key] = _;\n }\n }\n if (target) Object.defineProperty(target, contextIn.name, descriptor);\n done = true;\n};\n\nexport function __runInitializers(thisArg, initializers, value) {\n var useValue = arguments.length > 2;\n for (var i = 0; i < initializers.length; i++) {\n value = useValue ? initializers[i].call(thisArg, value) : initializers[i].call(thisArg);\n }\n return useValue ? value : void 0;\n};\n\nexport function __propKey(x) {\n return typeof x === \"symbol\" ? x : \"\".concat(x);\n};\n\nexport function __setFunctionName(f, name, prefix) {\n if (typeof name === \"symbol\") name = name.description ? \"[\".concat(name.description, \"]\") : \"\";\n return Object.defineProperty(f, \"name\", { configurable: true, value: prefix ? \"\".concat(prefix, \" \", name) : name });\n};\n\nexport function __metadata(metadataKey, metadataValue) {\n if (typeof Reflect === \"object\" && typeof Reflect.metadata === \"function\") return Reflect.metadata(metadataKey, metadataValue);\n}\n\nexport function __awaiter(thisArg, _arguments, P, generator) {\n function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }\n return new (P || (P = Promise))(function (resolve, reject) {\n function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }\n function rejected(value) { try { step(generator[\"throw\"](value)); } catch (e) { reject(e); } }\n function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }\n step((generator = generator.apply(thisArg, _arguments || [])).next());\n });\n}\n\nexport function __generator(thisArg, body) {\n var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g = Object.create((typeof Iterator === \"function\" ? 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(function(o, m, k, k2) {\n if (k2 === undefined) k2 = k;\n var desc = Object.getOwnPropertyDescriptor(m, k);\n if (!desc || (\"get\" in desc ? !m.__esModule : desc.writable || desc.configurable)) {\n desc = { enumerable: true, get: function() { return m[k]; } };\n }\n Object.defineProperty(o, k2, desc);\n}) : (function(o, m, k, k2) {\n if (k2 === undefined) k2 = k;\n o[k2] = m[k];\n});\n\nexport function __exportStar(m, o) {\n for (var p in m) if (p !== \"default\" && !Object.prototype.hasOwnProperty.call(o, p)) __createBinding(o, m, p);\n}\n\nexport function __values(o) {\n var s = typeof Symbol === \"function\" && Symbol.iterator, m = s && o[s], i = 0;\n if (m) return m.call(o);\n if (o && typeof o.length === \"number\") return {\n next: function () {\n if (o && i >= o.length) o = void 0;\n return { value: o && o[i++], done: !o };\n }\n };\n throw new TypeError(s ? \"Object is not iterable.\" : \"Symbol.iterator is not defined.\");\n}\n\nexport function __read(o, n) {\n var m = typeof Symbol === \"function\" && o[Symbol.iterator];\n if (!m) return o;\n var i = m.call(o), r, ar = [], e;\n try {\n while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);\n }\n catch (error) { e = { error: error }; }\n finally {\n try {\n if (r && !r.done && (m = i[\"return\"])) m.call(i);\n }\n finally { if (e) throw e.error; }\n }\n return ar;\n}\n\n/** @deprecated */\nexport function __spread() {\n for (var ar = [], i = 0; i < arguments.length; i++)\n ar = ar.concat(__read(arguments[i]));\n return ar;\n}\n\n/** @deprecated */\nexport function __spreadArrays() {\n for (var s = 0, i = 0, il = arguments.length; i < il; i++) s += arguments[i].length;\n for (var r = Array(s), k = 0, i = 0; i < il; i++)\n for (var a = arguments[i], j = 0, jl = a.length; j < jl; j++, k++)\n r[k] = a[j];\n return r;\n}\n\nexport function __spreadArray(to, from, pack) {\n if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) {\n if (ar || !(i in from)) {\n if (!ar) ar = Array.prototype.slice.call(from, 0, i);\n ar[i] = from[i];\n }\n }\n return to.concat(ar || Array.prototype.slice.call(from));\n}\n\nexport function __await(v) {\n return this instanceof __await ? (this.v = v, this) : new __await(v);\n}\n\nexport function __asyncGenerator(thisArg, _arguments, generator) {\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\n var g = generator.apply(thisArg, _arguments || []), i, q = [];\n return i = Object.create((typeof AsyncIterator === \"function\" ? AsyncIterator : Object).prototype), verb(\"next\"), verb(\"throw\"), verb(\"return\", awaitReturn), i[Symbol.asyncIterator] = function () { return this; }, i;\n function awaitReturn(f) { return function (v) { return Promise.resolve(v).then(f, reject); }; }\n function verb(n, f) { if (g[n]) { i[n] = function (v) { return new Promise(function (a, b) { q.push([n, v, a, b]) > 1 || resume(n, v); }); }; if (f) i[n] = f(i[n]); } }\n function resume(n, v) { try { step(g[n](v)); } catch (e) { settle(q[0][3], e); } }\n function step(r) { r.value instanceof __await ? Promise.resolve(r.value.v).then(fulfill, reject) : settle(q[0][2], r); }\n function fulfill(value) { resume(\"next\", value); }\n function reject(value) { resume(\"throw\", value); }\n function settle(f, v) { if (f(v), q.shift(), q.length) resume(q[0][0], q[0][1]); }\n}\n\nexport function __asyncDelegator(o) {\n var i, p;\n return i = {}, verb(\"next\"), verb(\"throw\", function (e) { throw e; }), verb(\"return\"), i[Symbol.iterator] = function () { return this; }, i;\n function verb(n, f) { i[n] = o[n] ? function (v) { return (p = !p) ? { value: __await(o[n](v)), done: false } : f ? f(v) : v; } : f; }\n}\n\nexport function __asyncValues(o) {\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\n var m = o[Symbol.asyncIterator], i;\n return m ? m.call(o) : (o = typeof __values === \"function\" ? __values(o) : o[Symbol.iterator](), i = {}, verb(\"next\"), verb(\"throw\"), verb(\"return\"), i[Symbol.asyncIterator] = function () { return this; }, i);\n function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; }\n function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); }\n}\n\nexport function __makeTemplateObject(cooked, raw) {\n if (Object.defineProperty) { Object.defineProperty(cooked, \"raw\", { value: raw }); } else { cooked.raw = raw; }\n return cooked;\n};\n\nvar __setModuleDefault = Object.create ? (function(o, v) {\n Object.defineProperty(o, \"default\", { enumerable: true, value: v });\n}) : function(o, v) {\n o[\"default\"] = v;\n};\n\nvar ownKeys = function(o) {\n ownKeys = Object.getOwnPropertyNames || function (o) {\n var ar = [];\n for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k;\n return ar;\n };\n return ownKeys(o);\n};\n\nexport function __importStar(mod) {\n if (mod && mod.__esModule) return mod;\n var result = {};\n if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== \"default\") __createBinding(result, mod, k[i]);\n __setModuleDefault(result, mod);\n return result;\n}\n\nexport function __importDefault(mod) {\n return (mod && mod.__esModule) ? mod : { default: mod };\n}\n\nexport function __classPrivateFieldGet(receiver, state, kind, f) {\n if (kind === \"a\" && !f) throw new TypeError(\"Private accessor was defined without a getter\");\n if (typeof state === \"function\" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError(\"Cannot read private member from an object whose class did not declare it\");\n return kind === \"m\" ? f : kind === \"a\" ? f.call(receiver) : f ? f.value : state.get(receiver);\n}\n\nexport function __classPrivateFieldSet(receiver, state, value, kind, f) {\n if (kind === \"m\") throw new TypeError(\"Private method is not writable\");\n if (kind === \"a\" && !f) throw new TypeError(\"Private accessor was defined without a setter\");\n if (typeof state === \"function\" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError(\"Cannot write private member to an object whose class did not declare it\");\n return (kind === \"a\" ? f.call(receiver, value) : f ? f.value = value : state.set(receiver, value)), value;\n}\n\nexport function __classPrivateFieldIn(state, receiver) {\n if (receiver === null || (typeof receiver !== \"object\" && typeof receiver !== \"function\")) throw new TypeError(\"Cannot use 'in' operator on non-object\");\n return typeof state === \"function\" ? receiver === state : state.has(receiver);\n}\n\nexport function __addDisposableResource(env, value, async) {\n if (value !== null && value !== void 0) {\n if (typeof value !== \"object\" && typeof value !== \"function\") throw new TypeError(\"Object expected.\");\n var dispose, inner;\n if (async) {\n if (!Symbol.asyncDispose) throw new TypeError(\"Symbol.asyncDispose is not defined.\");\n dispose = value[Symbol.asyncDispose];\n }\n if (dispose === void 0) {\n if (!Symbol.dispose) throw new TypeError(\"Symbol.dispose is not defined.\");\n dispose = value[Symbol.dispose];\n if (async) inner = dispose;\n }\n if (typeof dispose !== \"function\") throw new TypeError(\"Object not disposable.\");\n if (inner) dispose = function() { try { inner.call(this); } catch (e) { return Promise.reject(e); } };\n env.stack.push({ value: value, dispose: dispose, async: async });\n }\n else if (async) {\n env.stack.push({ async: true });\n }\n return value;\n}\n\nvar _SuppressedError = typeof SuppressedError === \"function\" ? SuppressedError : function (error, suppressed, message) {\n var e = new Error(message);\n return e.name = \"SuppressedError\", e.error = error, e.suppressed = suppressed, e;\n};\n\nexport function __disposeResources(env) {\n function fail(e) {\n env.error = env.hasError ? new _SuppressedError(e, env.error, \"An error was suppressed during disposal.\") : e;\n env.hasError = true;\n }\n var r, s = 0;\n function next() {\n while (r = env.stack.pop()) {\n try {\n if (!r.async && s === 1) return s = 0, env.stack.push(r), Promise.resolve().then(next);\n if (r.dispose) {\n var result = r.dispose.call(r.value);\n if (r.async) return s |= 2, Promise.resolve(result).then(next, function(e) { fail(e); return next(); });\n }\n else s |= 1;\n }\n catch (e) {\n fail(e);\n }\n }\n if (s === 1) return env.hasError ? Promise.reject(env.error) : Promise.resolve();\n if (env.hasError) throw env.error;\n }\n return next();\n}\n\nexport function __rewriteRelativeImportExtension(path, preserveJsx) {\n if (typeof path === \"string\" && /^\\.\\.?\\//.test(path)) {\n return path.replace(/\\.(tsx)$|((?:\\.d)?)((?:\\.[^./]+?)?)\\.([cm]?)ts$/i, function (m, tsx, d, ext, cm) {\n return tsx ? preserveJsx ? \".jsx\" : \".js\" : d && (!ext || !cm) ? m : (d + ext + \".\" + cm.toLowerCase() + \"js\");\n });\n }\n return path;\n}\n\nexport default {\n __extends,\n __assign,\n __rest,\n __decorate,\n __param,\n __esDecorate,\n __runInitializers,\n __propKey,\n __setFunctionName,\n __metadata,\n __awaiter,\n __generator,\n __createBinding,\n __exportStar,\n __values,\n __read,\n __spread,\n __spreadArrays,\n __spreadArray,\n __await,\n __asyncGenerator,\n __asyncDelegator,\n __asyncValues,\n __makeTemplateObject,\n __importStar,\n __importDefault,\n __classPrivateFieldGet,\n __classPrivateFieldSet,\n __classPrivateFieldIn,\n __addDisposableResource,\n __disposeResources,\n __rewriteRelativeImportExtension,\n};\n","// Do not edit.\nimport { ShaderStore } from \"core/Engines/shaderStore\";\nimport \"core/Shaders/ShadersInclude/helperFunctions\";\nimport \"core/Shaders/ShadersInclude/lightFragmentDeclaration\";\nimport \"core/Shaders/ShadersInclude/lightUboDeclaration\";\nimport \"core/Shaders/ShadersInclude/lightsFragmentFunctions\";\nimport \"core/Shaders/ShadersInclude/shadowsFragmentFunctions\";\nimport \"core/Shaders/ShadersInclude/clipPlaneFragmentDeclaration\";\nimport \"core/Shaders/ShadersInclude/logDepthDeclaration\";\nimport \"core/Shaders/ShadersInclude/fogFragmentDeclaration\";\nimport \"core/Shaders/ShadersInclude/clipPlaneFragment\";\nimport \"core/Shaders/ShadersInclude/depthPrePass\";\nimport \"core/Shaders/ShadersInclude/lightFragment\";\nimport \"core/Shaders/ShadersInclude/logDepthFragment\";\nimport \"core/Shaders/ShadersInclude/fogFragment\";\nimport \"core/Shaders/ShadersInclude/imageProcessingCompatibility\";\n\nconst name = \"cellPixelShader\";\nconst shader = `precision highp float;uniform vec4 vEyePosition;uniform vec4 vDiffuseColor;varying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<helperFunctions>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;uniform sampler2D diffuseSampler;uniform vec2 vDiffuseInfos;\n#endif\n#include<clipPlaneFragmentDeclaration>\n#ifdef LOGARITHMICDEPTH\n#extension GL_EXT_frag_depth : enable\n#endif\n#include<logDepthDeclaration>\n#include<fogFragmentDeclaration>\nvec3 computeCustomDiffuseLighting(lightingInfo info,vec3 diffuseBase,float shadow)\n{diffuseBase=info.diffuse*shadow;\n#ifdef CELLBASIC\nfloat level=1.0;if (info.ndl<0.5)\nlevel=0.5;diffuseBase.rgb*vec3(level,level,level);\n#else\nfloat ToonThresholds[4];ToonThresholds[0]=0.95;ToonThresholds[1]=0.5;ToonThresholds[2]=0.2;ToonThresholds[3]=0.03;float ToonBrightnessLevels[5];ToonBrightnessLevels[0]=1.0;ToonBrightnessLevels[1]=0.8;ToonBrightnessLevels[2]=0.6;ToonBrightnessLevels[3]=0.35;ToonBrightnessLevels[4]=0.2;if (info.ndl>ToonThresholds[0])\n{diffuseBase.rgb*=ToonBrightnessLevels[0];}\nelse if (info.ndl>ToonThresholds[1])\n{diffuseBase.rgb*=ToonBrightnessLevels[1];}\nelse if (info.ndl>ToonThresholds[2])\n{diffuseBase.rgb*=ToonBrightnessLevels[2];}\nelse if (info.ndl>ToonThresholds[3])\n{diffuseBase.rgb*=ToonBrightnessLevels[3];}\nelse\n{diffuseBase.rgb*=ToonBrightnessLevels[4];}\n#endif\nreturn max(diffuseBase,vec3(0.2));}\n#if defined(CLUSTLIGHT_BATCH) && CLUSTLIGHT_BATCH>0\nvarying float vViewDepth;\n#endif\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\n{\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition.xyz-vPositionW);vec4 baseColor=vec4(1.,1.,1.,1.);vec3 diffuseColor=vDiffuseColor.rgb;float alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\nlightingInfo info;vec3 diffuseBase=vec3(0.,0.,0.);float shadow=1.;float glossiness=0.;float aggShadow=0.;float numLights=0.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif \n#include<lightFragment>[0..maxSimultaneousLights]\n#if defined(VERTEXALPHA) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;vec4 color=vec4(finalDiffuse,alpha);\n#include<logDepthFragment>\n#include<fogFragment>\ngl_FragColor=color;\n#include<imageProcessingCompatibility>\n#define CUSTOM_FRAGMENT_MAIN_END\n}`;\n// Sideeffect\nif (!ShaderStore.ShadersStore[name]) {\n ShaderStore.ShadersStore[name] = shader;\n}\n/** @internal */\nexport const cellPixelShader = { name, shader };\n","// Do not edit.\nimport { ShaderStore } from \"core/Engines/shaderStore\";\nimport \"core/Shaders/ShadersInclude/bonesDeclaration\";\nimport \"core/Shaders/ShadersInclude/bakedVertexAnimationDeclaration\";\nimport \"core/Shaders/ShadersInclude/instancesDeclaration\";\nimport \"core/Shaders/ShadersInclude/clipPlaneVertexDeclaration\";\nimport \"core/Shaders/ShadersInclude/logDepthDeclaration\";\nimport \"core/Shaders/ShadersInclude/fogVertexDeclaration\";\nimport \"core/Shaders/ShadersInclude/lightFragmentDeclaration\";\nimport \"core/Shaders/ShadersInclude/lightUboDeclaration\";\nimport \"core/Shaders/ShadersInclude/instancesVertex\";\nimport \"core/Shaders/ShadersInclude/bonesVertex\";\nimport \"core/Shaders/ShadersInclude/bakedVertexAnimation\";\nimport \"core/Shaders/ShadersInclude/clipPlaneVertex\";\nimport \"core/Shaders/ShadersInclude/fogVertex\";\nimport \"core/Shaders/ShadersInclude/shadowsVertex\";\nimport \"core/Shaders/ShadersInclude/vertexColorMixing\";\nimport \"core/Shaders/ShadersInclude/logDepthVertex\";\n\nconst name = \"cellVertexShader\";\nconst shader = `precision highp float;attribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n#include<bakedVertexAnimationDeclaration>\n#include<instancesDeclaration>\nuniform mat4 view;uniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;uniform mat4 diffuseMatrix;uniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<logDepthDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#if defined(CLUSTLIGHT_BATCH) && CLUSTLIGHT_BATCH>0\nvarying float vViewDepth;\n#endif\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\n#ifdef VERTEXCOLOR\nvec4 colorUpdated=color;\n#endif\n#include<instancesVertex>\n#include<bonesVertex>\n#include<bakedVertexAnimation>\nvec4 worldPos=finalWorld*vec4(position,1.0);gl_Position=viewProjection*worldPos;vPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x==0.)\n{vDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));}\nelse\n{vDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));}\n#endif\n#include<clipPlaneVertex>\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n#include<vertexColorMixing>\n#if defined(POINTSIZE) && !defined(WEBGPU)\ngl_PointSize=pointSize;\n#endif\n#include<logDepthVertex>\n#define CUSTOM_VERTEX_MAIN_END\n}\n`;\n// Sideeffect\nif (!ShaderStore.ShadersStore[name]) {\n ShaderStore.ShadersStore[name] = shader;\n}\n/** @internal */\nexport const cellVertexShader = { name, shader };\n","/* eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"core/types\";\r\nimport { serializeAsTexture, serialize, expandToProperty, serializeAsColor3 } from \"core/Misc/decorators\";\r\nimport { SerializationHelper } from \"core/Misc/decorators.serialization\";\r\nimport type { Matrix } from \"core/Maths/math.vector\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport type { IEffectCreationOptions } from \"core/Materials/effect\";\r\nimport { MaterialDefines } from \"core/Materials/materialDefines\";\r\nimport { PushMaterial } from \"core/Materials/pushMaterial\";\r\nimport { MaterialFlags } from \"core/Materials/materialFlags\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport type { SubMesh } from \"core/Meshes/subMesh\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport { Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport type { IAnimatable } from \"core/Animations/animatable.interface\";\r\n\r\nimport \"./cell.fragment\";\r\nimport \"./cell.vertex\";\r\nimport { EffectFallbacks } from \"core/Materials/effectFallbacks\";\r\nimport { AddClipPlaneUniforms, BindClipPlane } from \"core/Materials/clipPlaneMaterialHelper\";\r\nimport {\r\n BindBonesParameters,\r\n BindFogParameters,\r\n BindLights,\r\n BindLogDepth,\r\n HandleFallbacksForShadows,\r\n PrepareAttributesForBones,\r\n PrepareAttributesForInstances,\r\n PrepareDefinesForAttributes,\r\n PrepareDefinesForFrameBoundValues,\r\n PrepareDefinesForLights,\r\n PrepareDefinesForMisc,\r\n PrepareUniformsAndSamplersList,\r\n} from \"core/Materials/materialHelper.functions\";\r\n\r\nclass CellMaterialDefines extends MaterialDefines {\r\n public DIFFUSE = false;\r\n public CLIPPLANE = false;\r\n public CLIPPLANE2 = false;\r\n public CLIPPLANE3 = false;\r\n public CLIPPLANE4 = false;\r\n public CLIPPLANE5 = false;\r\n public CLIPPLANE6 = false;\r\n public ALPHATEST = false;\r\n public POINTSIZE = false;\r\n public FOG = false;\r\n public NORMAL = false;\r\n public UV1 = false;\r\n public UV2 = false;\r\n public VERTEXCOLOR = false;\r\n public VERTEXALPHA = false;\r\n public NUM_BONE_INFLUENCERS = 0;\r\n public BonesPerMesh = 0;\r\n public INSTANCES = false;\r\n public INSTANCESCOLOR = false;\r\n public NDOTL = true;\r\n public CUSTOMUSERLIGHTING = true;\r\n public CELLBASIC = true;\r\n public DEPTHPREPASS = false;\r\n public IMAGEPROCESSINGPOSTPROCESS = false;\r\n public SKIPFINALCOLORCLAMP = false;\r\n public LOGARITHMICDEPTH = false;\r\n public AREALIGHTSUPPORTED = true;\r\n public AREALIGHTNOROUGHTNESS = true;\r\n\r\n constructor() {\r\n super();\r\n this.rebuild();\r\n }\r\n}\r\n\r\nexport class CellMaterial extends PushMaterial {\r\n @serializeAsTexture(\"diffuseTexture\")\r\n private _diffuseTexture: BaseTexture;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public diffuseTexture: BaseTexture;\r\n\r\n @serializeAsColor3(\"diffuse\")\r\n public diffuseColor = new Color3(1, 1, 1);\r\n\r\n @serialize(\"computeHighLevel\")\r\n public _computeHighLevel: boolean = false;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public computeHighLevel: boolean;\r\n\r\n @serialize(\"disableLighting\")\r\n private _disableLighting = false;\r\n @expandToProperty(\"_markAllSubMeshesAsLightsDirty\")\r\n public disableLighting: boolean;\r\n\r\n @serialize(\"maxSimultaneousLights\")\r\n private _maxSimultaneousLights = 4;\r\n @expandToProperty(\"_markAllSubMeshesAsLightsDirty\")\r\n public maxSimultaneousLights: number;\r\n\r\n constructor(name: string, scene?: Scene) {\r\n super(name, scene);\r\n }\r\n\r\n public override needAlphaBlending(): boolean {\r\n return this.alpha < 1.0;\r\n }\r\n\r\n public override needAlphaTesting(): boolean {\r\n return false;\r\n }\r\n\r\n public override getAlphaTestTexture(): Nullable<BaseTexture> {\r\n return null;\r\n }\r\n\r\n // Methods\r\n public override isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean {\r\n const drawWrapper = subMesh._drawWrapper;\r\n\r\n if (this.isFrozen) {\r\n if (drawWrapper.effect && drawWrapper._wasPreviouslyReady && drawWrapper._wasPreviouslyUsingInstances === useInstances) {\r\n return true;\r\n }\r\n }\r\n\r\n if (!subMesh.materialDefines) {\r\n subMesh.materialDefines = new CellMaterialDefines();\r\n }\r\n\r\n const defines = <CellMaterialDefines>subMesh.materialDefines;\r\n const scene = this.getScene();\r\n\r\n if (this._isReadyForSubMesh(subMesh)) {\r\n return true;\r\n }\r\n\r\n const engine = scene.getEngine();\r\n\r\n // Textures\r\n if (defines._areTexturesDirty) {\r\n defines._needUVs = false;\r\n if (scene.texturesEnabled) {\r\n if (this._diffuseTexture && MaterialFlags.DiffuseTextureEnabled) {\r\n if (!this._diffuseTexture.isReady()) {\r\n return false;\r\n } else {\r\n defines._needUVs = true;\r\n defines.DIFFUSE = true;\r\n }\r\n }\r\n }\r\n }\r\n\r\n // High level\r\n defines.CELLBASIC = !this.computeHighLevel;\r\n\r\n // Misc.\r\n PrepareDefinesForMisc(\r\n mesh,\r\n scene,\r\n this._useLogarithmicDepth,\r\n this.pointsCloud,\r\n this.fogEnabled,\r\n this.needAlphaTestingForMesh(mesh),\r\n defines,\r\n undefined,\r\n undefined,\r\n undefined,\r\n this._isVertexOutputInvariant\r\n );\r\n\r\n // Lights\r\n defines._needNormals = PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);\r\n\r\n // Values that need to be evaluated on every frame\r\n PrepareDefinesForFrameBoundValues(scene, engine, this, defines, useInstances ? true : false);\r\n\r\n // Attribs\r\n PrepareDefinesForAttributes(mesh, defines, true, true);\r\n\r\n // Get correct effect\r\n if (defines.isDirty) {\r\n defines.markAsProcessed();\r\n scene.resetCachedMaterial();\r\n\r\n // Fallbacks\r\n const fallbacks = new EffectFallbacks();\r\n if (defines.FOG) {\r\n fallbacks.addFallback(1, \"FOG\");\r\n }\r\n\r\n HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);\r\n\r\n if (defines.NUM_BONE_INFLUENCERS > 0) {\r\n fallbacks.addCPUSkinningFallback(0, mesh);\r\n }\r\n\r\n defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;\r\n\r\n //Attributes\r\n const attribs = [VertexBuffer.PositionKind];\r\n\r\n if (defines.NORMAL) {\r\n attribs.push(VertexBuffer.NormalKind);\r\n }\r\n\r\n if (defines.UV1) {\r\n attribs.push(VertexBuffer.UVKind);\r\n }\r\n\r\n if (defines.UV2) {\r\n attribs.push(VertexBuffer.UV2Kind);\r\n }\r\n\r\n if (defines.VERTEXCOLOR) {\r\n attribs.push(VertexBuffer.ColorKind);\r\n }\r\n\r\n PrepareAttributesForBones(attribs, mesh, defines, fallbacks);\r\n PrepareAttributesForInstances(attribs, defines);\r\n\r\n const shaderName = \"cell\";\r\n const join = defines.toString();\r\n const uniforms = [\r\n \"world\",\r\n \"view\",\r\n \"viewProjection\",\r\n \"vEyePosition\",\r\n \"vLightsType\",\r\n \"vDiffuseColor\",\r\n \"vFogInfos\",\r\n \"vFogColor\",\r\n \"pointSize\",\r\n \"vDiffuseInfos\",\r\n \"mBones\",\r\n \"diffuseMatrix\",\r\n \"logarithmicDepthConstant\",\r\n ];\r\n const samplers = [\"diffuseSampler\", \"areaLightsLTC1Sampler\", \"areaLightsLTC2Sampler\"];\r\n const uniformBuffers: string[] = [];\r\n\r\n AddClipPlaneUniforms(uniforms);\r\n PrepareUniformsAndSamplersList(<IEffectCreationOptions>{\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: defines,\r\n maxSimultaneousLights: this.maxSimultaneousLights,\r\n });\r\n subMesh.setEffect(\r\n scene.getEngine().createEffect(\r\n shaderName,\r\n <IEffectCreationOptions>{\r\n attributes: attribs,\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: join,\r\n fallbacks: fallbacks,\r\n onCompiled: this.onCompiled,\r\n onError: this.onError,\r\n indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights - 1 },\r\n },\r\n engine\r\n ),\r\n defines,\r\n this._materialContext\r\n );\r\n }\r\n\r\n // Check if Area Lights have LTC texture.\r\n if (defines[\"AREALIGHTUSED\"]) {\r\n for (let index = 0; index < mesh.lightSources.length; index++) {\r\n if (!mesh.lightSources[index]._isReady()) {\r\n return false;\r\n }\r\n }\r\n }\r\n\r\n if (!subMesh.effect || !subMesh.effect.isReady()) {\r\n return false;\r\n }\r\n\r\n defines._renderId = scene.getRenderId();\r\n drawWrapper._wasPreviouslyReady = true;\r\n drawWrapper._wasPreviouslyUsingInstances = !!useInstances;\r\n\r\n return true;\r\n }\r\n\r\n public override bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void {\r\n const scene = this.getScene();\r\n\r\n const defines = <CellMaterialDefines>subMesh.materialDefines;\r\n if (!defines) {\r\n return;\r\n }\r\n\r\n const effect = subMesh.effect;\r\n if (!effect) {\r\n return;\r\n }\r\n this._activeEffect = effect;\r\n\r\n // Matrices\r\n this.bindOnlyWorldMatrix(world);\r\n this._activeEffect.setMatrix(\"viewProjection\", scene.getTransformMatrix());\r\n\r\n // Bones\r\n BindBonesParameters(mesh, this._activeEffect);\r\n\r\n if (this._mustRebind(scene, effect, subMesh)) {\r\n // Textures\r\n if (this._diffuseTexture && MaterialFlags.DiffuseTextureEnabled) {\r\n this._activeEffect.setTexture(\"diffuseSampler\", this._diffuseTexture);\r\n\r\n this._activeEffect.setFloat2(\"vDiffuseInfos\", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);\r\n this._activeEffect.setMatrix(\"diffuseMatrix\", this._diffuseTexture.getTextureMatrix());\r\n }\r\n\r\n // Clip plane\r\n BindClipPlane(this._activeEffect, this, scene);\r\n\r\n // Point size\r\n if (this.pointsCloud) {\r\n this._activeEffect.setFloat(\"pointSize\", this.pointSize);\r\n }\r\n\r\n // Log. depth\r\n if (this._useLogarithmicDepth) {\r\n BindLogDepth(defines, effect, scene);\r\n }\r\n\r\n scene.bindEyePosition(effect);\r\n }\r\n\r\n this._activeEffect.setColor4(\"vDiffuseColor\", this.diffuseColor, this.alpha * mesh.visibility);\r\n\r\n // Lights\r\n if (scene.lightsEnabled && !this.disableLighting) {\r\n BindLights(scene, mesh, this._activeEffect, defines, this._maxSimultaneousLights);\r\n }\r\n\r\n // View\r\n if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) {\r\n this._activeEffect.setMatrix(\"view\", scene.getViewMatrix());\r\n }\r\n\r\n // Fog\r\n BindFogParameters(scene, mesh, this._activeEffect);\r\n\r\n this._afterBind(mesh, this._activeEffect, subMesh);\r\n }\r\n\r\n public override getAnimatables(): IAnimatable[] {\r\n const results = [];\r\n\r\n if (this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0) {\r\n results.push(this._diffuseTexture);\r\n }\r\n\r\n return results;\r\n }\r\n\r\n public override getActiveTextures(): BaseTexture[] {\r\n const activeTextures = super.getActiveTextures();\r\n\r\n if (this._diffuseTexture) {\r\n activeTextures.push(this._diffuseTexture);\r\n }\r\n\r\n return activeTextures;\r\n }\r\n\r\n public override hasTexture(texture: BaseTexture): boolean {\r\n if (super.hasTexture(texture)) {\r\n return true;\r\n }\r\n\r\n return this._diffuseTexture === texture;\r\n }\r\n\r\n public override dispose(forceDisposeEffect?: boolean): void {\r\n if (this._diffuseTexture) {\r\n this._diffuseTexture.dispose();\r\n }\r\n\r\n super.dispose(forceDisposeEffect);\r\n }\r\n\r\n public override getClassName(): string {\r\n return \"CellMaterial\";\r\n }\r\n\r\n public override clone(name: string): CellMaterial {\r\n return SerializationHelper.Clone<CellMaterial>(() => new CellMaterial(name, this.getScene()), this);\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.customType = \"BABYLON.CellMaterial\";\r\n return serializationObject;\r\n }\r\n\r\n // Statics\r\n public static override Parse(source: any, scene: Scene, rootUrl: string): CellMaterial {\r\n return SerializationHelper.Parse(() => new CellMaterial(source.name, scene), source, scene, rootUrl);\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.CellMaterial\", CellMaterial);\r\n","/* eslint-disable @typescript-eslint/no-restricted-imports */\r\nimport * as MatLib from \"materials/cell/index\";\r\n\r\n/**\r\n * This is the entry point for the UMD module.\r\n * The entry point for a future ESM package should be index.ts\r\n */\r\nconst GlobalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\r\nif (typeof GlobalObject !== \"undefined\") {\r\n for (const key in MatLib) {\r\n (<any>GlobalObject).BABYLON[key] = (<any>MatLib)[key];\r\n }\r\n}\r\n\r\nexport * from \"materials/cell/index\";\r\n","import * as materials from \"@lts/materials/legacy/legacy-cell\";\r\nexport { materials };\r\nexport default materials;\r\n"],"names":["root","factory","exports","module","require","define","amd","self","global","this","__WEBPACK_EXTERNAL_MODULE__597__","__webpack_module_cache__","__webpack_require__","moduleId","cachedModule","undefined","__webpack_modules__","d","definition","key","o","Object","defineProperty","enumerable","get","g","globalThis","Function","e","window","obj","prop","prototype","hasOwnProperty","call","r","Symbol","toStringTag","value","extendStatics","b","setPrototypeOf","__proto__","Array","p","__extends","TypeError","String","__","constructor","create","__decorate","decorators","target","desc","c","arguments","length","getOwnPropertyDescriptor","Reflect","decorate","i","SuppressedError","ShaderStore","ShadersStore","DIFFUSE","CLIPPLANE","CLIPPLANE2","CLIPPLANE3","CLIPPLANE4","CLIPPLANE5","CLIPPLANE6","ALPHATEST","POINTSIZE","FOG","NORMAL","UV1","UV2","VERTEXCOLOR","VERTEXALPHA","NUM_BONE_INFLUENCERS","BonesPerMesh","INSTANCES","INSTANCESCOLOR","NDOTL","CUSTOMUSERLIGHTING","CELLBASIC","DEPTHPREPASS","IMAGEPROCESSINGPOSTPROCESS","SKIPFINALCOLORCLAMP","LOGARITHMICDEPTH","AREALIGHTSUPPORTED","AREALIGHTNOROUGHTNESS","rebuild","MaterialDefines","name","scene","diffuseColor","Color3","_computeHighLevel","_disableLighting","_maxSimultaneousLights","needAlphaBlending","alpha","needAlphaTesting","getAlphaTestTexture","isReadyForSubMesh","mesh","subMesh","useInstances","drawWrapper","_drawWrapper","isFrozen","effect","_wasPreviouslyReady","_wasPreviouslyUsingInstances","materialDefines","CellMaterialDefines","defines","getScene","_isReadyForSubMesh","engine","getEngine","_areTexturesDirty","_needUVs","texturesEnabled","_diffuseTexture","MaterialFlags","DiffuseTextureEnabled","isReady","computeHighLevel","PrepareDefinesForMisc","_useLogarithmicDepth","pointsCloud","fogEnabled","needAlphaTestingForMesh","_isVertexOutputInvariant","_needNormals","PrepareDefinesForLights","PrepareDefinesForFrameBoundValues","PrepareDefinesForAttributes","isDirty","markAsProcessed","resetCachedMaterial","fallbacks","EffectFallbacks","addFallback","HandleFallbacksForShadows","maxSimultaneousLights","addCPUSkinningFallback","imageProcessingConfiguration","applyByPostProcess","attribs","VertexBuffer","PositionKind","push","NormalKind","UVKind","UV2Kind","ColorKind","PrepareAttributesForBones","PrepareAttributesForInstances","join","toString","uniforms","samplers","uniformBuffers","AddClipPlaneUniforms","PrepareUniformsAndSamplersList","uniformsNames","uniformBuffersNames","setEffect","createEffect","attributes","onCompiled","onError","indexParameters","_materialContext","index","lightSources","_isReady","_renderId","getRenderId","bindForSubMesh","world","_activeEffect","bindOnlyWorldMatrix","setMatrix","getTransformMatrix","BindBonesParameters","_mustRebind","setTexture","setFloat2","coordinatesIndex","level","getTextureMatrix","BindClipPlane","setFloat","pointSize","BindLogDepth","bindEyePosition","setColor4","visibility","lightsEnabled","disableLighting","BindLights","applyFog","fogMode","Scene","FOGMODE_NONE","getViewMatrix","BindFogParameters","_afterBind","getAnimatables","results","animations","getActiveTextures","activeTextures","hasTexture","texture","dispose","forceDisposeEffect","getClassName","clone","SerializationHelper","Clone","CellMaterial","serialize","serializationObject","customType","Parse","source","rootUrl","serializeAsTexture","expandToProperty","serializeAsColor3","PushMaterial","RegisterClass","GlobalObject","BABYLON"],"ignoreList":[],"sourceRoot":""}
@@ -1,2 +1,2 @@
1
- !function(e,t){"object"==typeof exports&&"object"==typeof module?module.exports=t(require("babylonjs")):"function"==typeof define&&define.amd?define("babylonjs-materials",["babylonjs"],t):"object"==typeof exports?exports["babylonjs-materials"]=t(require("babylonjs")):e.MATERIALS=t(e.BABYLON)}("undefined"!=typeof self?self:"undefined"!=typeof global?global:this,(e=>(()=>{"use strict";var t={597:t=>{t.exports=e}},i={};function r(e){var n=i[e];if(void 0!==n)return n.exports;var o=i[e]={exports:{}};return t[e](o,o.exports,r),o.exports}r.d=(e,t)=>{for(var i in t)r.o(t,i)&&!r.o(e,i)&&Object.defineProperty(e,i,{enumerable:!0,get:t[i]})},r.g=function(){if("object"==typeof globalThis)return globalThis;try{return this||new Function("return this")()}catch(e){if("object"==typeof window)return window}}(),r.o=(e,t)=>Object.prototype.hasOwnProperty.call(e,t),r.r=e=>{"undefined"!=typeof Symbol&&Symbol.toStringTag&&Object.defineProperty(e,Symbol.toStringTag,{value:"Module"}),Object.defineProperty(e,"__esModule",{value:!0})};var n={};r.d(n,{default:()=>m});var o={};r.r(o),r.d(o,{FurMaterial:()=>v});var f={};r.r(f),r.d(f,{FurMaterial:()=>v});var s=function(e,t){return s=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(e,t){e.__proto__=t}||function(e,t){for(var i in t)Object.prototype.hasOwnProperty.call(t,i)&&(e[i]=t[i])},s(e,t)};function a(e,t){if("function"!=typeof t&&null!==t)throw new TypeError("Class extends value "+String(t)+" is not a constructor or null");function i(){this.constructor=e}s(e,t),e.prototype=null===t?Object.create(t):(i.prototype=t.prototype,new i)}function u(e,t,i,r){var n,o=arguments.length,f=o<3?t:null===r?r=Object.getOwnPropertyDescriptor(t,i):r;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)f=Reflect.decorate(e,t,i,r);else for(var s=e.length-1;s>=0;s--)(n=e[s])&&(f=(o<3?n(f):o>3?n(t,i,f):n(t,i))||f);return o>3&&f&&Object.defineProperty(t,i,f),f}Object.create,Object.create,"function"==typeof SuppressedError&&SuppressedError;var l=r(597),c="furPixelShader";l.ShaderStore.ShadersStore[c]||(l.ShaderStore.ShadersStore[c]="precision highp float;uniform vec4 vEyePosition;uniform vec4 vDiffuseColor;uniform vec4 furColor;uniform float furLength;varying vec3 vPositionW;varying float vfur_length;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<helperFunctions>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;uniform sampler2D diffuseSampler;uniform vec2 vDiffuseInfos;\n#endif\n#ifdef HIGHLEVEL\nuniform float furOffset;uniform float furOcclusion;uniform sampler2D furTexture;varying vec2 vFurUV;\n#endif\n#ifdef LOGARITHMICDEPTH\n#extension GL_EXT_frag_depth : enable\n#endif\n#include<logDepthDeclaration>\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<fogFragmentDeclaration>\n#include<clipPlaneFragmentDeclaration>\nfloat Rand(vec3 rv) {float x=dot(rv,vec3(12.9898,78.233,24.65487));return fract(sin(x)*43758.5453);}\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition.xyz-vPositionW);vec4 baseColor=furColor;vec3 diffuseColor=vDiffuseColor.rgb;float alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor*=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef HIGHLEVEL\nvec4 furTextureColor=texture2D(furTexture,vec2(vFurUV.x,vFurUV.y));if (furTextureColor.a<=0.0 || furTextureColor.g<furOffset) {discard;}\nfloat occlusion=mix(0.0,furTextureColor.b*1.2,furOffset);baseColor=vec4(baseColor.xyz*max(occlusion,furOcclusion),1.1-furOffset);\n#endif\nvec3 diffuseBase=vec3(0.,0.,0.);lightingInfo info;float shadow=1.;float glossiness=0.;float aggShadow=0.;float numLights=0.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#if defined(VERTEXALPHA) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase.rgb*baseColor.rgb,0.0,1.0);\n#ifdef HIGHLEVEL\nvec4 color=vec4(finalDiffuse,alpha);\n#else\nfloat r=vfur_length/furLength*0.5;vec4 color=vec4(finalDiffuse*(0.5+r),alpha);\n#endif\n#include<logDepthFragment>\n#include<fogFragment>\ngl_FragColor=color;\n#include<imageProcessingCompatibility>\n#define CUSTOM_FRAGMENT_MAIN_END\n}");var h="furVertexShader";l.ShaderStore.ShadersStore[h]||(l.ShaderStore.ShadersStore[h]="precision highp float;attribute vec3 position;attribute vec3 normal;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n#include<bakedVertexAnimationDeclaration>\nuniform float furLength;uniform float furAngle;\n#ifdef HIGHLEVEL\nuniform float furOffset;uniform vec3 furGravity;uniform float furTime;uniform float furSpacing;uniform float furDensity;\n#endif\n#ifdef HEIGHTMAP\nuniform sampler2D heightTexture;\n#endif\n#ifdef HIGHLEVEL\nvarying vec2 vFurUV;\n#endif\n#include<instancesDeclaration>\nuniform mat4 view;uniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;uniform mat4 diffuseMatrix;uniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\nvarying float vfur_length;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<logDepthDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nfloat Rand(vec3 rv) {float x=dot(rv,vec3(12.9898,78.233,24.65487));return fract(sin(x)*43758.5453);}\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\n#ifdef VERTEXCOLOR\nvec4 colorUpdated=color;\n#endif\n#include<instancesVertex>\n#include<bonesVertex>\n#include<bakedVertexAnimation>\nfloat r=Rand(position);\n#ifdef HEIGHTMAP\n#if __VERSION__>100\nvfur_length=furLength*texture(heightTexture,uv).x;\n#else\nvfur_length=furLength*texture2D(heightTexture,uv).r;\n#endif\n#else \nvfur_length=(furLength*r);\n#endif\nvec3 tangent1=vec3(normal.y,-normal.x,0);vec3 tangent2=vec3(-normal.z,0,normal.x);r=Rand(tangent1*r);float J=(2.0+4.0*r);r=Rand(tangent2*r);float K=(2.0+2.0*r);tangent1=tangent1*J+tangent2*K;tangent1=normalize(tangent1);vec3 newPosition=position+normal*vfur_length*cos(furAngle)+tangent1*vfur_length*sin(furAngle);\n#ifdef HIGHLEVEL\nvec3 forceDirection=vec3(0.0,0.0,0.0);forceDirection.x=sin(furTime+position.x*0.05)*0.2;forceDirection.y=cos(furTime*0.7+position.y*0.04)*0.2;forceDirection.z=sin(furTime*0.7+position.z*0.04)*0.2;vec3 displacement=vec3(0.0,0.0,0.0);displacement=furGravity+forceDirection;float displacementFactor=pow(furOffset,3.0);vec3 aNormal=normal;aNormal.xyz+=displacement*displacementFactor;newPosition=vec3(newPosition.x,newPosition.y,newPosition.z)+(normalize(aNormal)*furOffset*furSpacing);\n#endif\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\ngl_Position=viewProjection*finalWorld*vec4(newPosition,1.0);vec4 worldPos=finalWorld*vec4(newPosition,1.0);vPositionW=vec3(worldPos);\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x==0.)\n{vDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));}\nelse\n{vDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));}\n#ifdef HIGHLEVEL\nvFurUV=vDiffuseUV*furDensity;\n#endif\n#else\n#ifdef HIGHLEVEL\nvFurUV=uv*furDensity;\n#endif\n#endif\n#include<clipPlaneVertex>\n#include<logDepthVertex>\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n#include<vertexColorMixing>\n#if defined(POINTSIZE) && !defined(WEBGPU)\ngl_PointSize=pointSize;\n#endif\n#define CUSTOM_VERTEX_MAIN_END\n}\n");var d=function(e){function t(){var t=e.call(this)||this;return t.DIFFUSE=!1,t.HEIGHTMAP=!1,t.CLIPPLANE=!1,t.CLIPPLANE2=!1,t.CLIPPLANE3=!1,t.CLIPPLANE4=!1,t.CLIPPLANE5=!1,t.CLIPPLANE6=!1,t.ALPHATEST=!1,t.DEPTHPREPASS=!1,t.POINTSIZE=!1,t.FOG=!1,t.NORMAL=!1,t.UV1=!1,t.UV2=!1,t.VERTEXCOLOR=!1,t.VERTEXALPHA=!1,t.NUM_BONE_INFLUENCERS=0,t.BonesPerMesh=0,t.INSTANCES=!1,t.INSTANCESCOLOR=!1,t.HIGHLEVEL=!1,t.IMAGEPROCESSINGPOSTPROCESS=!1,t.SKIPFINALCOLORCLAMP=!1,t.LOGARITHMICDEPTH=!1,t.AREALIGHTSUPPORTED=!0,t.AREALIGHTNOROUGHTNESS=!0,t.rebuild(),t}return a(t,e),t}(l.MaterialDefines),v=function(e){function t(t,i){var r=e.call(this,t,i)||this;return r.diffuseColor=new l.Color3(1,1,1),r.furLength=1,r.furAngle=0,r.furColor=new l.Color3(.44,.21,.02),r.furOffset=0,r.furSpacing=12,r.furGravity=new l.Vector3(0,0,0),r.furSpeed=100,r.furDensity=20,r.furOcclusion=0,r._disableLighting=!1,r._maxSimultaneousLights=4,r.highLevelFur=!0,r._furTime=0,r}return a(t,e),Object.defineProperty(t.prototype,"furTime",{get:function(){return this._furTime},set:function(e){this._furTime=e},enumerable:!1,configurable:!0}),t.prototype.needAlphaBlending=function(){return this.alpha<1},t.prototype.needAlphaTesting=function(){return!1},t.prototype.getAlphaTestTexture=function(){return null},t.prototype.updateFur=function(){for(var e=1;e<this._meshes.length;e++){var t=this._meshes[e].material;t.furLength=this.furLength,t.furAngle=this.furAngle,t.furGravity=this.furGravity,t.furSpacing=this.furSpacing,t.furSpeed=this.furSpeed,t.furColor=this.furColor,t.diffuseTexture=this.diffuseTexture,t.furTexture=this.furTexture,t.highLevelFur=this.highLevelFur,t.furTime=this.furTime,t.furDensity=this.furDensity}},t.prototype.isReadyForSubMesh=function(e,t,i){var r=t._drawWrapper;if(this.isFrozen&&r.effect&&r._wasPreviouslyReady&&r._wasPreviouslyUsingInstances===i)return!0;t.materialDefines||(t.materialDefines=new d);var n=t.materialDefines,o=this.getScene();if(this._isReadyForSubMesh(t))return!0;var f=o.getEngine();if(n._areTexturesDirty&&o.texturesEnabled){if(this.diffuseTexture&&l.MaterialFlags.DiffuseTextureEnabled){if(!this.diffuseTexture.isReady())return!1;n._needUVs=!0,n.DIFFUSE=!0}if(this.heightTexture&&f.getCaps().maxVertexTextureImageUnits){if(!this.heightTexture.isReady())return!1;n._needUVs=!0,n.HEIGHTMAP=!0}}if(this.highLevelFur!==n.HIGHLEVEL&&(n.HIGHLEVEL=!0,n.markAsUnprocessed()),(0,l.PrepareDefinesForMisc)(e,o,this._useLogarithmicDepth,this.pointsCloud,this.fogEnabled,this.needAlphaTestingForMesh(e),n,void 0,void 0,void 0,this._isVertexOutputInvariant),n._needNormals=(0,l.PrepareDefinesForLights)(o,e,n,!1,this._maxSimultaneousLights,this._disableLighting),(0,l.PrepareDefinesForFrameBoundValues)(o,f,this,n,!!i),(0,l.PrepareDefinesForAttributes)(e,n,!0,!0),n.isDirty){n.markAsProcessed(),o.resetCachedMaterial();var s=new l.EffectFallbacks;n.FOG&&s.addFallback(1,"FOG"),(0,l.HandleFallbacksForShadows)(n,s,this.maxSimultaneousLights),n.NUM_BONE_INFLUENCERS>0&&s.addCPUSkinningFallback(0,e),n.IMAGEPROCESSINGPOSTPROCESS=o.imageProcessingConfiguration.applyByPostProcess;var a=[l.VertexBuffer.PositionKind];n.NORMAL&&a.push(l.VertexBuffer.NormalKind),n.UV1&&a.push(l.VertexBuffer.UVKind),n.UV2&&a.push(l.VertexBuffer.UV2Kind),n.VERTEXCOLOR&&a.push(l.VertexBuffer.ColorKind),(0,l.PrepareAttributesForBones)(a,e,n,s),(0,l.PrepareAttributesForInstances)(a,n);var u=n.toString(),c=["world","view","viewProjection","vEyePosition","vLightsType","vDiffuseColor","vFogInfos","vFogColor","pointSize","vDiffuseInfos","mBones","diffuseMatrix","logarithmicDepthConstant","furLength","furAngle","furColor","furOffset","furGravity","furTime","furSpacing","furDensity","furOcclusion"];(0,l.AddClipPlaneUniforms)(c);var h=["diffuseSampler","heightTexture","furTexture","areaLightsLTC1Sampler","areaLightsLTC2Sampler"],v=[];(0,l.PrepareUniformsAndSamplersList)({uniformsNames:c,uniformBuffersNames:v,samplers:h,defines:n,maxSimultaneousLights:this.maxSimultaneousLights}),t.setEffect(o.getEngine().createEffect("fur",{attributes:a,uniformsNames:c,uniformBuffersNames:v,samplers:h,defines:u,fallbacks:s,onCompiled:this.onCompiled,onError:this.onError,indexParameters:{maxSimultaneousLights:this.maxSimultaneousLights}},f),n,this._materialContext)}if(n.AREALIGHTUSED)for(var p=0;p<e.lightSources.length;p++)if(!e.lightSources[p]._isReady())return!1;return!(!t.effect||!t.effect.isReady()||(n._renderId=o.getRenderId(),r._wasPreviouslyReady=!0,r._wasPreviouslyUsingInstances=!!i,0))},t.prototype.bindForSubMesh=function(e,t,i){var r=this.getScene(),n=i.materialDefines;if(n){var o=i.effect;o&&(this._activeEffect=o,this.bindOnlyWorldMatrix(e),this._activeEffect.setMatrix("viewProjection",r.getTransformMatrix()),(0,l.BindBonesParameters)(t,this._activeEffect),this._mustRebind(r,o,i)&&(this._diffuseTexture&&l.MaterialFlags.DiffuseTextureEnabled&&(this._activeEffect.setTexture("diffuseSampler",this._diffuseTexture),this._activeEffect.setFloat2("vDiffuseInfos",this._diffuseTexture.coordinatesIndex,this._diffuseTexture.level),this._activeEffect.setMatrix("diffuseMatrix",this._diffuseTexture.getTextureMatrix())),this._heightTexture&&this._activeEffect.setTexture("heightTexture",this._heightTexture),(0,l.BindClipPlane)(this._activeEffect,this,r),this.pointsCloud&&this._activeEffect.setFloat("pointSize",this.pointSize),this._useLogarithmicDepth&&(0,l.BindLogDepth)(n,o,r),r.bindEyePosition(o)),this._activeEffect.setColor4("vDiffuseColor",this.diffuseColor,this.alpha*t.visibility),r.lightsEnabled&&!this.disableLighting&&(0,l.BindLights)(r,t,this._activeEffect,n,this.maxSimultaneousLights),r.fogEnabled&&t.applyFog&&r.fogMode!==l.Scene.FOGMODE_NONE&&this._activeEffect.setMatrix("view",r.getViewMatrix()),(0,l.BindFogParameters)(r,t,this._activeEffect),this._activeEffect.setFloat("furLength",this.furLength),this._activeEffect.setFloat("furAngle",this.furAngle),this._activeEffect.setColor4("furColor",this.furColor,1),this.highLevelFur&&(this._activeEffect.setVector3("furGravity",this.furGravity),this._activeEffect.setFloat("furOffset",this.furOffset),this._activeEffect.setFloat("furSpacing",this.furSpacing),this._activeEffect.setFloat("furDensity",this.furDensity),this._activeEffect.setFloat("furOcclusion",this.furOcclusion),this._furTime+=this.getScene().getEngine().getDeltaTime()/this.furSpeed,this._activeEffect.setFloat("furTime",this._furTime),this._activeEffect.setTexture("furTexture",this.furTexture)),this._afterBind(t,this._activeEffect,i))}},t.prototype.getAnimatables=function(){var e=[];return this.diffuseTexture&&this.diffuseTexture.animations&&this.diffuseTexture.animations.length>0&&e.push(this.diffuseTexture),this.heightTexture&&this.heightTexture.animations&&this.heightTexture.animations.length>0&&e.push(this.heightTexture),e},t.prototype.getActiveTextures=function(){var t=e.prototype.getActiveTextures.call(this);return this._diffuseTexture&&t.push(this._diffuseTexture),this._heightTexture&&t.push(this._heightTexture),t},t.prototype.hasTexture=function(t){return!!e.prototype.hasTexture.call(this,t)||this.diffuseTexture===t||this._heightTexture===t},t.prototype.dispose=function(t){if(this.diffuseTexture&&this.diffuseTexture.dispose(),this._meshes)for(var i=1;i<this._meshes.length;i++){var r=this._meshes[i].material;r&&r.dispose(t),this._meshes[i].dispose()}e.prototype.dispose.call(this,t)},t.prototype.clone=function(e){var i=this;return l.SerializationHelper.Clone((function(){return new t(e,i.getScene())}),this)},t.prototype.serialize=function(){var t=e.prototype.serialize.call(this);return t.customType="BABYLON.FurMaterial",this._meshes&&(t.sourceMeshName=this._meshes[0].name,t.quality=this._meshes.length),t},t.prototype.getClassName=function(){return"FurMaterial"},t.Parse=function(e,i,r){var n=l.SerializationHelper.Parse((function(){return new t(e.name,i)}),e,i,r);return e.sourceMeshName&&n.highLevelFur&&i.executeWhenReady((function(){var r=i.getMeshByName(e.sourceMeshName);if(r){var o=t.GenerateTexture("Fur Texture",i);n.furTexture=o,t.FurifyMesh(r,e.quality)}})),n},t.GenerateTexture=function(e,t){for(var i=new l.DynamicTexture("FurTexture "+e,256,t,!0),r=i.getContext(),n=0;n<2e4;++n)r.fillStyle="rgba(255, "+Math.floor(255*Math.random())+", "+Math.floor(255*Math.random())+", 1)",r.fillRect(Math.random()*i.getSize().width,Math.random()*i.getSize().height,2,2);return i.update(!1),i.wrapU=l.Texture.WRAP_ADDRESSMODE,i.wrapV=l.Texture.WRAP_ADDRESSMODE,i},t.FurifyMesh=function(e,i){var r,n=[e],o=e.material;if(!(o instanceof t))throw"The material of the source mesh must be a Fur Material";for(r=1;r<i;r++){var f=new t(o.name+r,e.getScene());e.getScene().materials.pop(),l.Tags.EnableFor(f),l.Tags.AddTagsTo(f,"furShellMaterial"),f.furLength=o.furLength,f.furAngle=o.furAngle,f.furGravity=o.furGravity,f.furSpacing=o.furSpacing,f.furSpeed=o.furSpeed,f.furColor=o.furColor,f.diffuseTexture=o.diffuseTexture,f.furOffset=r/i,f.furTexture=o.furTexture,f.highLevelFur=o.highLevelFur,f.furTime=o.furTime,f.furDensity=o.furDensity;var s=e.clone(e.name+r);s.material=f,s.skeleton=e.skeleton,s.position=l.Vector3.Zero(),n.push(s)}for(r=1;r<n.length;r++)n[r].parent=e;return e.material._meshes=n,n},u([(0,l.serializeAsTexture)("diffuseTexture")],t.prototype,"_diffuseTexture",void 0),u([(0,l.expandToProperty)("_markAllSubMeshesAsTexturesDirty")],t.prototype,"diffuseTexture",void 0),u([(0,l.serializeAsTexture)("heightTexture")],t.prototype,"_heightTexture",void 0),u([(0,l.expandToProperty)("_markAllSubMeshesAsTexturesDirty")],t.prototype,"heightTexture",void 0),u([(0,l.serializeAsColor3)()],t.prototype,"diffuseColor",void 0),u([(0,l.serialize)()],t.prototype,"furLength",void 0),u([(0,l.serialize)()],t.prototype,"furAngle",void 0),u([(0,l.serializeAsColor3)()],t.prototype,"furColor",void 0),u([(0,l.serialize)()],t.prototype,"furOffset",void 0),u([(0,l.serialize)()],t.prototype,"furSpacing",void 0),u([(0,l.serializeAsVector3)()],t.prototype,"furGravity",void 0),u([(0,l.serialize)()],t.prototype,"furSpeed",void 0),u([(0,l.serialize)()],t.prototype,"furDensity",void 0),u([(0,l.serialize)()],t.prototype,"furOcclusion",void 0),u([(0,l.serialize)("disableLighting")],t.prototype,"_disableLighting",void 0),u([(0,l.expandToProperty)("_markAllSubMeshesAsLightsDirty")],t.prototype,"disableLighting",void 0),u([(0,l.serialize)("maxSimultaneousLights")],t.prototype,"_maxSimultaneousLights",void 0),u([(0,l.expandToProperty)("_markAllSubMeshesAsLightsDirty")],t.prototype,"maxSimultaneousLights",void 0),u([(0,l.serialize)()],t.prototype,"highLevelFur",void 0),u([(0,l.serialize)()],t.prototype,"furTime",null),t}(l.PushMaterial);(0,l.RegisterClass)("BABYLON.FurMaterial",v);var p=void 0!==r.g?r.g:"undefined"!=typeof window?window:void 0;if(void 0!==p)for(var g in o)p.BABYLON[g]=o[g];const m=f;return n.default})()));
1
+ !function(e,t){"object"==typeof exports&&"object"==typeof module?module.exports=t(require("babylonjs")):"function"==typeof define&&define.amd?define("babylonjs-materials",["babylonjs"],t):"object"==typeof exports?exports["babylonjs-materials"]=t(require("babylonjs")):e.MATERIALS=t(e.BABYLON)}("undefined"!=typeof self?self:"undefined"!=typeof global?global:this,(e=>(()=>{"use strict";var t={597:t=>{t.exports=e}},i={};function r(e){var n=i[e];if(void 0!==n)return n.exports;var o=i[e]={exports:{}};return t[e](o,o.exports,r),o.exports}r.d=(e,t)=>{for(var i in t)r.o(t,i)&&!r.o(e,i)&&Object.defineProperty(e,i,{enumerable:!0,get:t[i]})},r.g=function(){if("object"==typeof globalThis)return globalThis;try{return this||new Function("return this")()}catch(e){if("object"==typeof window)return window}}(),r.o=(e,t)=>Object.prototype.hasOwnProperty.call(e,t),r.r=e=>{"undefined"!=typeof Symbol&&Symbol.toStringTag&&Object.defineProperty(e,Symbol.toStringTag,{value:"Module"}),Object.defineProperty(e,"__esModule",{value:!0})};var n={};r.d(n,{default:()=>m});var o={};r.r(o),r.d(o,{FurMaterial:()=>v});var f={};r.r(f),r.d(f,{FurMaterial:()=>v});var s=function(e,t){return s=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(e,t){e.__proto__=t}||function(e,t){for(var i in t)Object.prototype.hasOwnProperty.call(t,i)&&(e[i]=t[i])},s(e,t)};function a(e,t){if("function"!=typeof t&&null!==t)throw new TypeError("Class extends value "+String(t)+" is not a constructor or null");function i(){this.constructor=e}s(e,t),e.prototype=null===t?Object.create(t):(i.prototype=t.prototype,new i)}function u(e,t,i,r){var n,o=arguments.length,f=o<3?t:null===r?r=Object.getOwnPropertyDescriptor(t,i):r;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)f=Reflect.decorate(e,t,i,r);else for(var s=e.length-1;s>=0;s--)(n=e[s])&&(f=(o<3?n(f):o>3?n(t,i,f):n(t,i))||f);return o>3&&f&&Object.defineProperty(t,i,f),f}Object.create,Object.create,"function"==typeof SuppressedError&&SuppressedError;var l=r(597),c="furPixelShader";l.ShaderStore.ShadersStore[c]||(l.ShaderStore.ShadersStore[c]="precision highp float;uniform vec4 vEyePosition;uniform vec4 vDiffuseColor;uniform vec4 furColor;uniform float furLength;varying vec3 vPositionW;varying float vfur_length;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<helperFunctions>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;uniform sampler2D diffuseSampler;uniform vec2 vDiffuseInfos;\n#endif\n#ifdef HIGHLEVEL\nuniform float furOffset;uniform float furOcclusion;uniform sampler2D furTexture;varying vec2 vFurUV;\n#endif\n#ifdef LOGARITHMICDEPTH\n#extension GL_EXT_frag_depth : enable\n#endif\n#include<logDepthDeclaration>\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<fogFragmentDeclaration>\n#include<clipPlaneFragmentDeclaration>\nfloat Rand(vec3 rv) {float x=dot(rv,vec3(12.9898,78.233,24.65487));return fract(sin(x)*43758.5453);}\n#if defined(CLUSTLIGHT_BATCH) && CLUSTLIGHT_BATCH>0\nvarying float vViewDepth;\n#endif\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition.xyz-vPositionW);vec4 baseColor=furColor;vec3 diffuseColor=vDiffuseColor.rgb;float alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor*=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef HIGHLEVEL\nvec4 furTextureColor=texture2D(furTexture,vec2(vFurUV.x,vFurUV.y));if (furTextureColor.a<=0.0 || furTextureColor.g<furOffset) {discard;}\nfloat occlusion=mix(0.0,furTextureColor.b*1.2,furOffset);baseColor=vec4(baseColor.xyz*max(occlusion,furOcclusion),1.1-furOffset);\n#endif\nvec3 diffuseBase=vec3(0.,0.,0.);lightingInfo info;float shadow=1.;float glossiness=0.;float aggShadow=0.;float numLights=0.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#if defined(VERTEXALPHA) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase.rgb*baseColor.rgb,0.0,1.0);\n#ifdef HIGHLEVEL\nvec4 color=vec4(finalDiffuse,alpha);\n#else\nfloat r=vfur_length/furLength*0.5;vec4 color=vec4(finalDiffuse*(0.5+r),alpha);\n#endif\n#include<logDepthFragment>\n#include<fogFragment>\ngl_FragColor=color;\n#include<imageProcessingCompatibility>\n#define CUSTOM_FRAGMENT_MAIN_END\n}");var d="furVertexShader";l.ShaderStore.ShadersStore[d]||(l.ShaderStore.ShadersStore[d]="precision highp float;attribute vec3 position;attribute vec3 normal;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n#include<bakedVertexAnimationDeclaration>\nuniform float furLength;uniform float furAngle;\n#ifdef HIGHLEVEL\nuniform float furOffset;uniform vec3 furGravity;uniform float furTime;uniform float furSpacing;uniform float furDensity;\n#endif\n#ifdef HEIGHTMAP\nuniform sampler2D heightTexture;\n#endif\n#ifdef HIGHLEVEL\nvarying vec2 vFurUV;\n#endif\n#include<instancesDeclaration>\nuniform mat4 view;uniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;uniform mat4 diffuseMatrix;uniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\nvarying float vfur_length;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<logDepthDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nfloat Rand(vec3 rv) {float x=dot(rv,vec3(12.9898,78.233,24.65487));return fract(sin(x)*43758.5453);}\n#if defined(CLUSTLIGHT_BATCH) && CLUSTLIGHT_BATCH>0\nvarying float vViewDepth;\n#endif\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\n#ifdef VERTEXCOLOR\nvec4 colorUpdated=color;\n#endif\n#include<instancesVertex>\n#include<bonesVertex>\n#include<bakedVertexAnimation>\nfloat r=Rand(position);\n#ifdef HEIGHTMAP\n#if __VERSION__>100\nvfur_length=furLength*texture(heightTexture,uv).x;\n#else\nvfur_length=furLength*texture2D(heightTexture,uv).r;\n#endif\n#else \nvfur_length=(furLength*r);\n#endif\nvec3 tangent1=vec3(normal.y,-normal.x,0);vec3 tangent2=vec3(-normal.z,0,normal.x);r=Rand(tangent1*r);float J=(2.0+4.0*r);r=Rand(tangent2*r);float K=(2.0+2.0*r);tangent1=tangent1*J+tangent2*K;tangent1=normalize(tangent1);vec3 newPosition=position+normal*vfur_length*cos(furAngle)+tangent1*vfur_length*sin(furAngle);\n#ifdef HIGHLEVEL\nvec3 forceDirection=vec3(0.0,0.0,0.0);forceDirection.x=sin(furTime+position.x*0.05)*0.2;forceDirection.y=cos(furTime*0.7+position.y*0.04)*0.2;forceDirection.z=sin(furTime*0.7+position.z*0.04)*0.2;vec3 displacement=vec3(0.0,0.0,0.0);displacement=furGravity+forceDirection;float displacementFactor=pow(furOffset,3.0);vec3 aNormal=normal;aNormal.xyz+=displacement*displacementFactor;newPosition=vec3(newPosition.x,newPosition.y,newPosition.z)+(normalize(aNormal)*furOffset*furSpacing);\n#endif\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\ngl_Position=viewProjection*finalWorld*vec4(newPosition,1.0);vec4 worldPos=finalWorld*vec4(newPosition,1.0);vPositionW=vec3(worldPos);\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x==0.)\n{vDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));}\nelse\n{vDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));}\n#ifdef HIGHLEVEL\nvFurUV=vDiffuseUV*furDensity;\n#endif\n#else\n#ifdef HIGHLEVEL\nvFurUV=uv*furDensity;\n#endif\n#endif\n#include<clipPlaneVertex>\n#include<logDepthVertex>\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n#include<vertexColorMixing>\n#if defined(POINTSIZE) && !defined(WEBGPU)\ngl_PointSize=pointSize;\n#endif\n#define CUSTOM_VERTEX_MAIN_END\n}\n");var h=function(e){function t(){var t=e.call(this)||this;return t.DIFFUSE=!1,t.HEIGHTMAP=!1,t.CLIPPLANE=!1,t.CLIPPLANE2=!1,t.CLIPPLANE3=!1,t.CLIPPLANE4=!1,t.CLIPPLANE5=!1,t.CLIPPLANE6=!1,t.ALPHATEST=!1,t.DEPTHPREPASS=!1,t.POINTSIZE=!1,t.FOG=!1,t.NORMAL=!1,t.UV1=!1,t.UV2=!1,t.VERTEXCOLOR=!1,t.VERTEXALPHA=!1,t.NUM_BONE_INFLUENCERS=0,t.BonesPerMesh=0,t.INSTANCES=!1,t.INSTANCESCOLOR=!1,t.HIGHLEVEL=!1,t.IMAGEPROCESSINGPOSTPROCESS=!1,t.SKIPFINALCOLORCLAMP=!1,t.LOGARITHMICDEPTH=!1,t.AREALIGHTSUPPORTED=!0,t.AREALIGHTNOROUGHTNESS=!0,t.rebuild(),t}return a(t,e),t}(l.MaterialDefines),v=function(e){function t(t,i){var r=e.call(this,t,i)||this;return r.diffuseColor=new l.Color3(1,1,1),r.furLength=1,r.furAngle=0,r.furColor=new l.Color3(.44,.21,.02),r.furOffset=0,r.furSpacing=12,r.furGravity=new l.Vector3(0,0,0),r.furSpeed=100,r.furDensity=20,r.furOcclusion=0,r._disableLighting=!1,r._maxSimultaneousLights=4,r.highLevelFur=!0,r._furTime=0,r}return a(t,e),Object.defineProperty(t.prototype,"furTime",{get:function(){return this._furTime},set:function(e){this._furTime=e},enumerable:!1,configurable:!0}),t.prototype.needAlphaBlending=function(){return this.alpha<1},t.prototype.needAlphaTesting=function(){return!1},t.prototype.getAlphaTestTexture=function(){return null},t.prototype.updateFur=function(){for(var e=1;e<this._meshes.length;e++){var t=this._meshes[e].material;t.furLength=this.furLength,t.furAngle=this.furAngle,t.furGravity=this.furGravity,t.furSpacing=this.furSpacing,t.furSpeed=this.furSpeed,t.furColor=this.furColor,t.diffuseTexture=this.diffuseTexture,t.furTexture=this.furTexture,t.highLevelFur=this.highLevelFur,t.furTime=this.furTime,t.furDensity=this.furDensity}},t.prototype.isReadyForSubMesh=function(e,t,i){var r=t._drawWrapper;if(this.isFrozen&&r.effect&&r._wasPreviouslyReady&&r._wasPreviouslyUsingInstances===i)return!0;t.materialDefines||(t.materialDefines=new h);var n=t.materialDefines,o=this.getScene();if(this._isReadyForSubMesh(t))return!0;var f=o.getEngine();if(n._areTexturesDirty&&o.texturesEnabled){if(this.diffuseTexture&&l.MaterialFlags.DiffuseTextureEnabled){if(!this.diffuseTexture.isReady())return!1;n._needUVs=!0,n.DIFFUSE=!0}if(this.heightTexture&&f.getCaps().maxVertexTextureImageUnits){if(!this.heightTexture.isReady())return!1;n._needUVs=!0,n.HEIGHTMAP=!0}}if(this.highLevelFur!==n.HIGHLEVEL&&(n.HIGHLEVEL=!0,n.markAsUnprocessed()),(0,l.PrepareDefinesForMisc)(e,o,this._useLogarithmicDepth,this.pointsCloud,this.fogEnabled,this.needAlphaTestingForMesh(e),n,void 0,void 0,void 0,this._isVertexOutputInvariant),n._needNormals=(0,l.PrepareDefinesForLights)(o,e,n,!1,this._maxSimultaneousLights,this._disableLighting),(0,l.PrepareDefinesForFrameBoundValues)(o,f,this,n,!!i),(0,l.PrepareDefinesForAttributes)(e,n,!0,!0),n.isDirty){n.markAsProcessed(),o.resetCachedMaterial();var s=new l.EffectFallbacks;n.FOG&&s.addFallback(1,"FOG"),(0,l.HandleFallbacksForShadows)(n,s,this.maxSimultaneousLights),n.NUM_BONE_INFLUENCERS>0&&s.addCPUSkinningFallback(0,e),n.IMAGEPROCESSINGPOSTPROCESS=o.imageProcessingConfiguration.applyByPostProcess;var a=[l.VertexBuffer.PositionKind];n.NORMAL&&a.push(l.VertexBuffer.NormalKind),n.UV1&&a.push(l.VertexBuffer.UVKind),n.UV2&&a.push(l.VertexBuffer.UV2Kind),n.VERTEXCOLOR&&a.push(l.VertexBuffer.ColorKind),(0,l.PrepareAttributesForBones)(a,e,n,s),(0,l.PrepareAttributesForInstances)(a,n);var u=n.toString(),c=["world","view","viewProjection","vEyePosition","vLightsType","vDiffuseColor","vFogInfos","vFogColor","pointSize","vDiffuseInfos","mBones","diffuseMatrix","logarithmicDepthConstant","furLength","furAngle","furColor","furOffset","furGravity","furTime","furSpacing","furDensity","furOcclusion"];(0,l.AddClipPlaneUniforms)(c);var d=["diffuseSampler","heightTexture","furTexture","areaLightsLTC1Sampler","areaLightsLTC2Sampler"],v=[];(0,l.PrepareUniformsAndSamplersList)({uniformsNames:c,uniformBuffersNames:v,samplers:d,defines:n,maxSimultaneousLights:this.maxSimultaneousLights}),t.setEffect(o.getEngine().createEffect("fur",{attributes:a,uniformsNames:c,uniformBuffersNames:v,samplers:d,defines:u,fallbacks:s,onCompiled:this.onCompiled,onError:this.onError,indexParameters:{maxSimultaneousLights:this.maxSimultaneousLights}},f),n,this._materialContext)}if(n.AREALIGHTUSED)for(var p=0;p<e.lightSources.length;p++)if(!e.lightSources[p]._isReady())return!1;return!(!t.effect||!t.effect.isReady()||(n._renderId=o.getRenderId(),r._wasPreviouslyReady=!0,r._wasPreviouslyUsingInstances=!!i,0))},t.prototype.bindForSubMesh=function(e,t,i){var r=this.getScene(),n=i.materialDefines;if(n){var o=i.effect;o&&(this._activeEffect=o,this.bindOnlyWorldMatrix(e),this._activeEffect.setMatrix("viewProjection",r.getTransformMatrix()),(0,l.BindBonesParameters)(t,this._activeEffect),this._mustRebind(r,o,i)&&(this._diffuseTexture&&l.MaterialFlags.DiffuseTextureEnabled&&(this._activeEffect.setTexture("diffuseSampler",this._diffuseTexture),this._activeEffect.setFloat2("vDiffuseInfos",this._diffuseTexture.coordinatesIndex,this._diffuseTexture.level),this._activeEffect.setMatrix("diffuseMatrix",this._diffuseTexture.getTextureMatrix())),this._heightTexture&&this._activeEffect.setTexture("heightTexture",this._heightTexture),(0,l.BindClipPlane)(this._activeEffect,this,r),this.pointsCloud&&this._activeEffect.setFloat("pointSize",this.pointSize),this._useLogarithmicDepth&&(0,l.BindLogDepth)(n,o,r),r.bindEyePosition(o)),this._activeEffect.setColor4("vDiffuseColor",this.diffuseColor,this.alpha*t.visibility),r.lightsEnabled&&!this.disableLighting&&(0,l.BindLights)(r,t,this._activeEffect,n,this.maxSimultaneousLights),r.fogEnabled&&t.applyFog&&r.fogMode!==l.Scene.FOGMODE_NONE&&this._activeEffect.setMatrix("view",r.getViewMatrix()),(0,l.BindFogParameters)(r,t,this._activeEffect),this._activeEffect.setFloat("furLength",this.furLength),this._activeEffect.setFloat("furAngle",this.furAngle),this._activeEffect.setColor4("furColor",this.furColor,1),this.highLevelFur&&(this._activeEffect.setVector3("furGravity",this.furGravity),this._activeEffect.setFloat("furOffset",this.furOffset),this._activeEffect.setFloat("furSpacing",this.furSpacing),this._activeEffect.setFloat("furDensity",this.furDensity),this._activeEffect.setFloat("furOcclusion",this.furOcclusion),this._furTime+=this.getScene().getEngine().getDeltaTime()/this.furSpeed,this._activeEffect.setFloat("furTime",this._furTime),this._activeEffect.setTexture("furTexture",this.furTexture)),this._afterBind(t,this._activeEffect,i))}},t.prototype.getAnimatables=function(){var e=[];return this.diffuseTexture&&this.diffuseTexture.animations&&this.diffuseTexture.animations.length>0&&e.push(this.diffuseTexture),this.heightTexture&&this.heightTexture.animations&&this.heightTexture.animations.length>0&&e.push(this.heightTexture),e},t.prototype.getActiveTextures=function(){var t=e.prototype.getActiveTextures.call(this);return this._diffuseTexture&&t.push(this._diffuseTexture),this._heightTexture&&t.push(this._heightTexture),t},t.prototype.hasTexture=function(t){return!!e.prototype.hasTexture.call(this,t)||this.diffuseTexture===t||this._heightTexture===t},t.prototype.dispose=function(t){if(this.diffuseTexture&&this.diffuseTexture.dispose(),this._meshes)for(var i=1;i<this._meshes.length;i++){var r=this._meshes[i].material;r&&r.dispose(t),this._meshes[i].dispose()}e.prototype.dispose.call(this,t)},t.prototype.clone=function(e){var i=this;return l.SerializationHelper.Clone((function(){return new t(e,i.getScene())}),this)},t.prototype.serialize=function(){var t=e.prototype.serialize.call(this);return t.customType="BABYLON.FurMaterial",this._meshes&&(t.sourceMeshName=this._meshes[0].name,t.quality=this._meshes.length),t},t.prototype.getClassName=function(){return"FurMaterial"},t.Parse=function(e,i,r){var n=l.SerializationHelper.Parse((function(){return new t(e.name,i)}),e,i,r);return e.sourceMeshName&&n.highLevelFur&&i.executeWhenReady((function(){var r=i.getMeshByName(e.sourceMeshName);if(r){var o=t.GenerateTexture("Fur Texture",i);n.furTexture=o,t.FurifyMesh(r,e.quality)}})),n},t.GenerateTexture=function(e,t){for(var i=new l.DynamicTexture("FurTexture "+e,256,t,!0),r=i.getContext(),n=0;n<2e4;++n)r.fillStyle="rgba(255, "+Math.floor(255*Math.random())+", "+Math.floor(255*Math.random())+", 1)",r.fillRect(Math.random()*i.getSize().width,Math.random()*i.getSize().height,2,2);return i.update(!1),i.wrapU=l.Texture.WRAP_ADDRESSMODE,i.wrapV=l.Texture.WRAP_ADDRESSMODE,i},t.FurifyMesh=function(e,i){var r,n=[e],o=e.material;if(!(o instanceof t))throw"The material of the source mesh must be a Fur Material";for(r=1;r<i;r++){var f=new t(o.name+r,e.getScene());e.getScene().materials.pop(),l.Tags.EnableFor(f),l.Tags.AddTagsTo(f,"furShellMaterial"),f.furLength=o.furLength,f.furAngle=o.furAngle,f.furGravity=o.furGravity,f.furSpacing=o.furSpacing,f.furSpeed=o.furSpeed,f.furColor=o.furColor,f.diffuseTexture=o.diffuseTexture,f.furOffset=r/i,f.furTexture=o.furTexture,f.highLevelFur=o.highLevelFur,f.furTime=o.furTime,f.furDensity=o.furDensity;var s=e.clone(e.name+r);s.material=f,s.skeleton=e.skeleton,s.position=l.Vector3.Zero(),n.push(s)}for(r=1;r<n.length;r++)n[r].parent=e;return e.material._meshes=n,n},u([(0,l.serializeAsTexture)("diffuseTexture")],t.prototype,"_diffuseTexture",void 0),u([(0,l.expandToProperty)("_markAllSubMeshesAsTexturesDirty")],t.prototype,"diffuseTexture",void 0),u([(0,l.serializeAsTexture)("heightTexture")],t.prototype,"_heightTexture",void 0),u([(0,l.expandToProperty)("_markAllSubMeshesAsTexturesDirty")],t.prototype,"heightTexture",void 0),u([(0,l.serializeAsColor3)()],t.prototype,"diffuseColor",void 0),u([(0,l.serialize)()],t.prototype,"furLength",void 0),u([(0,l.serialize)()],t.prototype,"furAngle",void 0),u([(0,l.serializeAsColor3)()],t.prototype,"furColor",void 0),u([(0,l.serialize)()],t.prototype,"furOffset",void 0),u([(0,l.serialize)()],t.prototype,"furSpacing",void 0),u([(0,l.serializeAsVector3)()],t.prototype,"furGravity",void 0),u([(0,l.serialize)()],t.prototype,"furSpeed",void 0),u([(0,l.serialize)()],t.prototype,"furDensity",void 0),u([(0,l.serialize)()],t.prototype,"furOcclusion",void 0),u([(0,l.serialize)("disableLighting")],t.prototype,"_disableLighting",void 0),u([(0,l.expandToProperty)("_markAllSubMeshesAsLightsDirty")],t.prototype,"disableLighting",void 0),u([(0,l.serialize)("maxSimultaneousLights")],t.prototype,"_maxSimultaneousLights",void 0),u([(0,l.expandToProperty)("_markAllSubMeshesAsLightsDirty")],t.prototype,"maxSimultaneousLights",void 0),u([(0,l.serialize)()],t.prototype,"highLevelFur",void 0),u([(0,l.serialize)()],t.prototype,"furTime",null),t}(l.PushMaterial);(0,l.RegisterClass)("BABYLON.FurMaterial",v);var p=void 0!==r.g?r.g:"undefined"!=typeof window?window:void 0;if(void 0!==p)for(var g in o)p.BABYLON[g]=o[g];const m=f;return n.default})()));
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