babylonjs-materials 8.32.2 → 8.32.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (43) hide show
  1. package/babylon.cellMaterial.js +1 -1
  2. package/babylon.cellMaterial.min.js +1 -1
  3. package/babylon.cellMaterial.min.js.map +1 -1
  4. package/babylon.furMaterial.js +1 -1
  5. package/babylon.furMaterial.min.js +1 -1
  6. package/babylon.furMaterial.min.js.map +1 -1
  7. package/babylon.gradientMaterial.js +1 -1
  8. package/babylon.gradientMaterial.min.js +1 -1
  9. package/babylon.gradientMaterial.min.js.map +1 -1
  10. package/babylon.gridMaterial.js +1 -1
  11. package/babylon.gridMaterial.min.js +1 -1
  12. package/babylon.gridMaterial.min.js.map +1 -1
  13. package/babylon.lavaMaterial.js +1 -1
  14. package/babylon.lavaMaterial.min.js +1 -1
  15. package/babylon.lavaMaterial.min.js.map +1 -1
  16. package/babylon.mixMaterial.js +1 -1
  17. package/babylon.mixMaterial.min.js +1 -1
  18. package/babylon.mixMaterial.min.js.map +1 -1
  19. package/babylon.normalMaterial.js +1 -1
  20. package/babylon.normalMaterial.min.js +1 -1
  21. package/babylon.normalMaterial.min.js.map +1 -1
  22. package/babylon.shadowOnlyMaterial.js +1 -1
  23. package/babylon.shadowOnlyMaterial.min.js +1 -1
  24. package/babylon.shadowOnlyMaterial.min.js.map +1 -1
  25. package/babylon.simpleMaterial.js +1 -1
  26. package/babylon.simpleMaterial.min.js +1 -1
  27. package/babylon.simpleMaterial.min.js.map +1 -1
  28. package/babylon.skyMaterial.js +1 -1
  29. package/babylon.skyMaterial.min.js +1 -1
  30. package/babylon.skyMaterial.min.js.map +1 -1
  31. package/babylon.terrainMaterial.js +1 -1
  32. package/babylon.terrainMaterial.min.js +1 -1
  33. package/babylon.terrainMaterial.min.js.map +1 -1
  34. package/babylon.triPlanarMaterial.js +1 -1
  35. package/babylon.triPlanarMaterial.min.js +1 -1
  36. package/babylon.triPlanarMaterial.min.js.map +1 -1
  37. package/babylon.waterMaterial.js +1 -1
  38. package/babylon.waterMaterial.min.js +1 -1
  39. package/babylon.waterMaterial.min.js.map +1 -1
  40. package/babylonjs.materials.js +1 -1
  41. package/babylonjs.materials.min.js +1 -1
  42. package/babylonjs.materials.min.js.map +1 -1
  43. package/package.json +2 -2
@@ -1 +1 @@
1
- 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IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\nINDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM\nLOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR\nOTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR\nPERFORMANCE OF THIS SOFTWARE.\n***************************************************************************** */\n/* global Reflect, Promise, SuppressedError, Symbol, Iterator */\n\nvar extendStatics = function(d, b) {\n extendStatics = Object.setPrototypeOf ||\n ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\n function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\n return extendStatics(d, b);\n};\n\nexport function __extends(d, b) {\n if (typeof b !== \"function\" && b !== null)\n throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\n extendStatics(d, b);\n function __() { this.constructor = d; }\n d.prototype = b === null ? 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Promise.reject(env.error) : Promise.resolve();\n if (env.hasError) throw env.error;\n }\n return next();\n}\n\nexport function __rewriteRelativeImportExtension(path, preserveJsx) {\n if (typeof path === \"string\" && /^\\.\\.?\\//.test(path)) {\n return path.replace(/\\.(tsx)$|((?:\\.d)?)((?:\\.[^./]+?)?)\\.([cm]?)ts$/i, function (m, tsx, d, ext, cm) {\n return tsx ? preserveJsx ? \".jsx\" : \".js\" : d && (!ext || !cm) ? m : (d + ext + \".\" + cm.toLowerCase() + \"js\");\n });\n }\n return path;\n}\n\nexport default {\n __extends,\n __assign,\n __rest,\n __decorate,\n __param,\n __esDecorate,\n __runInitializers,\n __propKey,\n __setFunctionName,\n __metadata,\n __awaiter,\n __generator,\n __createBinding,\n __exportStar,\n __values,\n __read,\n __spread,\n __spreadArrays,\n __spreadArray,\n __await,\n __asyncGenerator,\n __asyncDelegator,\n __asyncValues,\n __makeTemplateObject,\n __importStar,\n __importDefault,\n __classPrivateFieldGet,\n __classPrivateFieldSet,\n __classPrivateFieldIn,\n __addDisposableResource,\n __disposeResources,\n __rewriteRelativeImportExtension,\n};\n","// Do not edit.\nimport { ShaderStore } from \"core/Engines/shaderStore\";\nimport \"core/Shaders/ShadersInclude/helperFunctions\";\nimport \"core/Shaders/ShadersInclude/lightFragmentDeclaration\";\nimport \"core/Shaders/ShadersInclude/lightUboDeclaration\";\nimport \"core/Shaders/ShadersInclude/logDepthDeclaration\";\nimport \"core/Shaders/ShadersInclude/lightsFragmentFunctions\";\nimport \"core/Shaders/ShadersInclude/shadowsFragmentFunctions\";\nimport \"core/Shaders/ShadersInclude/clipPlaneFragmentDeclaration\";\nimport \"core/Shaders/ShadersInclude/fogFragmentDeclaration\";\nimport \"core/Shaders/ShadersInclude/clipPlaneFragment\";\nimport \"core/Shaders/ShadersInclude/depthPrePass\";\nimport \"core/Shaders/ShadersInclude/lightFragment\";\nimport \"core/Shaders/ShadersInclude/logDepthFragment\";\nimport \"core/Shaders/ShadersInclude/fogFragment\";\nimport \"core/Shaders/ShadersInclude/imageProcessingCompatibility\";\n\nconst name = \"triplanarPixelShader\";\nconst shader = `precision highp float;uniform vec4 vEyePosition;uniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\nvarying vec3 vPositionW;\n#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nvarying vec4 vColor;\n#endif\n#include<helperFunctions>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#ifdef DIFFUSEX\nvarying vec2 vTextureUVX;uniform sampler2D diffuseSamplerX;\n#ifdef BUMPX\nuniform sampler2D normalSamplerX;\n#endif\n#endif\n#ifdef DIFFUSEY\nvarying vec2 vTextureUVY;uniform sampler2D diffuseSamplerY;\n#ifdef BUMPY\nuniform sampler2D normalSamplerY;\n#endif\n#endif\n#ifdef DIFFUSEZ\nvarying vec2 vTextureUVZ;uniform sampler2D diffuseSamplerZ;\n#ifdef BUMPZ\nuniform sampler2D normalSamplerZ;\n#endif\n#endif\n#ifdef NORMAL\nvarying mat3 tangentSpace;\n#endif\n#ifdef LOGARITHMICDEPTH\n#extension GL_EXT_frag_depth : enable\n#endif\n#include<logDepthDeclaration>\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n#include<fogFragmentDeclaration>\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition.xyz-vPositionW);vec4 baseColor=vec4(0.,0.,0.,1.);vec3 diffuseColor=vDiffuseColor.rgb;float alpha=vDiffuseColor.a;\n#ifdef NORMAL\nvec3 normalW=tangentSpace[2];\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\nvec4 baseNormal=vec4(0.0,0.0,0.0,1.0);normalW*=normalW;\n#ifdef DIFFUSEX\nbaseColor+=texture2D(diffuseSamplerX,vTextureUVX)*normalW.x;\n#ifdef BUMPX\nbaseNormal+=texture2D(normalSamplerX,vTextureUVX)*normalW.x;\n#endif\n#endif\n#ifdef DIFFUSEY\nbaseColor+=texture2D(diffuseSamplerY,vTextureUVY)*normalW.y;\n#ifdef BUMPY\nbaseNormal+=texture2D(normalSamplerY,vTextureUVY)*normalW.y;\n#endif\n#endif\n#ifdef DIFFUSEZ\nbaseColor+=texture2D(diffuseSamplerZ,vTextureUVZ)*normalW.z;\n#ifdef BUMPZ\nbaseNormal+=texture2D(normalSamplerZ,vTextureUVZ)*normalW.z;\n#endif\n#endif\n#ifdef NORMAL\nnormalW=normalize((2.0*baseNormal.xyz-1.0)*tangentSpace);\n#endif\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\n#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nbaseColor.rgb*=vColor.rgb;\n#endif\nvec3 diffuseBase=vec3(0.,0.,0.);lightingInfo info;float shadow=1.;float aggShadow=0.;float numLights=0.;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;vec3 specularBase=vec3(0.,0.,0.);vec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#if defined(VERTEXALPHA) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;vec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include<logDepthFragment>\n#include<fogFragment>\ngl_FragColor=color;\n#include<imageProcessingCompatibility>\n#define CUSTOM_FRAGMENT_MAIN_END\n}\n`;\n// Sideeffect\nif (!ShaderStore.ShadersStore[name]) {\n ShaderStore.ShadersStore[name] = shader;\n}\n/** @internal */\nexport const triplanarPixelShader = { name, shader };\n","// Do not edit.\nimport { ShaderStore } from \"core/Engines/shaderStore\";\nimport \"core/Shaders/ShadersInclude/helperFunctions\";\nimport \"core/Shaders/ShadersInclude/bonesDeclaration\";\nimport \"core/Shaders/ShadersInclude/bakedVertexAnimationDeclaration\";\nimport \"core/Shaders/ShadersInclude/instancesDeclaration\";\nimport \"core/Shaders/ShadersInclude/clipPlaneVertexDeclaration\";\nimport \"core/Shaders/ShadersInclude/logDepthDeclaration\";\nimport \"core/Shaders/ShadersInclude/fogVertexDeclaration\";\nimport \"core/Shaders/ShadersInclude/lightFragmentDeclaration\";\nimport \"core/Shaders/ShadersInclude/lightUboDeclaration\";\nimport \"core/Shaders/ShadersInclude/instancesVertex\";\nimport \"core/Shaders/ShadersInclude/bonesVertex\";\nimport \"core/Shaders/ShadersInclude/bakedVertexAnimation\";\nimport \"core/Shaders/ShadersInclude/clipPlaneVertex\";\nimport \"core/Shaders/ShadersInclude/logDepthVertex\";\nimport \"core/Shaders/ShadersInclude/fogVertex\";\nimport \"core/Shaders/ShadersInclude/shadowsVertex\";\nimport \"core/Shaders/ShadersInclude/vertexColorMixing\";\n\nconst name = \"triplanarVertexShader\";\nconst shader = `precision highp float;attribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<helperFunctions>\n#include<bonesDeclaration>\n#include<bakedVertexAnimationDeclaration>\n#include<instancesDeclaration>\nuniform mat4 view;uniform mat4 viewProjection;\n#ifdef DIFFUSEX\nvarying vec2 vTextureUVX;\n#endif\n#ifdef DIFFUSEY\nvarying vec2 vTextureUVY;\n#endif\n#ifdef DIFFUSEZ\nvarying vec2 vTextureUVZ;\n#endif\nuniform float tileSize;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying mat3 tangentSpace;\n#endif\n#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<logDepthDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void)\n{\n#define CUSTOM_VERTEX_MAIN_BEGIN\n#ifdef VERTEXCOLOR\nvec4 colorUpdated=color;\n#endif\n#include<instancesVertex>\n#include<bonesVertex>\n#include<bakedVertexAnimation>\nvec4 worldPos=finalWorld*vec4(position,1.0);gl_Position=viewProjection*worldPos;vPositionW=vec3(worldPos);\n#ifdef DIFFUSEX\nvTextureUVX=worldPos.zy/tileSize;\n#endif\n#ifdef DIFFUSEY\nvTextureUVY=worldPos.xz/tileSize;\n#endif\n#ifdef DIFFUSEZ\nvTextureUVZ=worldPos.xy/tileSize;\n#endif\n#ifdef NORMAL\nvec3 xtan=vec3(0,0,1);vec3 xbin=vec3(0,1,0);vec3 ytan=vec3(1,0,0);vec3 ybin=vec3(0,0,1);vec3 ztan=vec3(1,0,0);vec3 zbin=vec3(0,1,0);vec3 normalizedNormal=normalize(normal);normalizedNormal*=normalizedNormal;vec3 worldBinormal=normalize(xbin*normalizedNormal.x+ybin*normalizedNormal.y+zbin*normalizedNormal.z);vec3 worldTangent=normalize(xtan*normalizedNormal.x+ytan*normalizedNormal.y+ztan*normalizedNormal.z);mat3 normalWorld=mat3(finalWorld);\n#ifdef NONUNIFORMSCALING\nnormalWorld=transposeMat3(inverseMat3(normalWorld));\n#endif\nworldTangent=normalize((normalWorld*worldTangent).xyz);worldBinormal=normalize((normalWorld*worldBinormal).xyz);vec3 worldNormal=normalize((normalWorld*normalize(normal)).xyz);tangentSpace[0]=worldTangent;tangentSpace[1]=worldBinormal;tangentSpace[2]=worldNormal;\n#endif\n#include<clipPlaneVertex>\n#include<logDepthVertex>\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n#include<vertexColorMixing>\n#if defined(POINTSIZE) && !defined(WEBGPU)\ngl_PointSize=pointSize;\n#endif\n#define CUSTOM_VERTEX_MAIN_END\n}\n`;\n// Sideeffect\nif (!ShaderStore.ShadersStore[name]) {\n ShaderStore.ShadersStore[name] = shader;\n}\n/** @internal */\nexport const triplanarVertexShader = { name, shader };\n","/* eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"core/types\";\r\nimport { serializeAsTexture, serialize, expandToProperty, serializeAsColor3 } from \"core/Misc/decorators\";\r\nimport { SerializationHelper } from \"core/Misc/decorators.serialization\";\r\nimport type { Matrix } from \"core/Maths/math.vector\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\n\r\nimport type { IAnimatable } from \"core/Animations/animatable.interface\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport type { IEffectCreationOptions } from \"core/Materials/effect\";\r\nimport { MaterialDefines } from \"core/Materials/materialDefines\";\r\nimport { PushMaterial } from \"core/Materials/pushMaterial\";\r\nimport { MaterialFlags } from \"core/Materials/materialFlags\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport type { SubMesh } from \"core/Meshes/subMesh\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport { Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\n\r\nimport \"./triplanar.fragment\";\r\nimport \"./triplanar.vertex\";\r\nimport { EffectFallbacks } from \"core/Materials/effectFallbacks\";\r\nimport { AddClipPlaneUniforms, BindClipPlane } from \"core/Materials/clipPlaneMaterialHelper\";\r\nimport {\r\n BindBonesParameters,\r\n BindFogParameters,\r\n BindLights,\r\n BindLogDepth,\r\n HandleFallbacksForShadows,\r\n PrepareAttributesForBones,\r\n PrepareAttributesForInstances,\r\n PrepareDefinesForAttributes,\r\n PrepareDefinesForFrameBoundValues,\r\n PrepareDefinesForLights,\r\n PrepareDefinesForMisc,\r\n PrepareUniformsAndSamplersList,\r\n} from \"core/Materials/materialHelper.functions\";\r\n\r\nclass TriPlanarMaterialDefines extends MaterialDefines {\r\n public DIFFUSEX = false;\r\n public DIFFUSEY = false;\r\n public DIFFUSEZ = false;\r\n\r\n public BUMPX = false;\r\n public BUMPY = false;\r\n public BUMPZ = false;\r\n\r\n public CLIPPLANE = false;\r\n public CLIPPLANE2 = false;\r\n public CLIPPLANE3 = false;\r\n public CLIPPLANE4 = false;\r\n public CLIPPLANE5 = false;\r\n public CLIPPLANE6 = false;\r\n public ALPHATEST = false;\r\n public DEPTHPREPASS = false;\r\n public POINTSIZE = false;\r\n public FOG = false;\r\n public SPECULARTERM = false;\r\n public NORMAL = false;\r\n public VERTEXCOLOR = false;\r\n public VERTEXALPHA = false;\r\n public NUM_BONE_INFLUENCERS = 0;\r\n public BonesPerMesh = 0;\r\n public INSTANCES = false;\r\n public INSTANCESCOLOR = false;\r\n public IMAGEPROCESSINGPOSTPROCESS = false;\r\n public SKIPFINALCOLORCLAMP = false;\r\n public NONUNIFORMSCALING = false;\r\n public LOGARITHMICDEPTH = false;\r\n public AREALIGHTSUPPORTED = true;\r\n public AREALIGHTNOROUGHTNESS = true;\r\n\r\n constructor() {\r\n super();\r\n this.rebuild();\r\n }\r\n}\r\n\r\nexport class TriPlanarMaterial extends PushMaterial {\r\n @serializeAsTexture()\r\n public mixTexture: BaseTexture;\r\n\r\n @serializeAsTexture(\"diffuseTextureX\")\r\n private _diffuseTextureX: BaseTexture;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public diffuseTextureX: BaseTexture;\r\n\r\n @serializeAsTexture(\"diffuseTexturY\")\r\n private _diffuseTextureY: BaseTexture;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public diffuseTextureY: BaseTexture;\r\n\r\n @serializeAsTexture(\"diffuseTextureZ\")\r\n private _diffuseTextureZ: BaseTexture;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public diffuseTextureZ: BaseTexture;\r\n\r\n @serializeAsTexture(\"normalTextureX\")\r\n private _normalTextureX: BaseTexture;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public normalTextureX: BaseTexture;\r\n\r\n @serializeAsTexture(\"normalTextureY\")\r\n private _normalTextureY: BaseTexture;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public normalTextureY: BaseTexture;\r\n\r\n @serializeAsTexture(\"normalTextureZ\")\r\n private _normalTextureZ: BaseTexture;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public normalTextureZ: BaseTexture;\r\n\r\n @serialize()\r\n public tileSize: number = 1;\r\n\r\n @serializeAsColor3()\r\n public diffuseColor = new Color3(1, 1, 1);\r\n\r\n @serializeAsColor3()\r\n public specularColor = new Color3(0.2, 0.2, 0.2);\r\n\r\n @serialize()\r\n public specularPower = 64;\r\n\r\n @serialize(\"disableLighting\")\r\n private _disableLighting = false;\r\n @expandToProperty(\"_markAllSubMeshesAsLightsDirty\")\r\n public disableLighting: boolean;\r\n\r\n @serialize(\"maxSimultaneousLights\")\r\n private _maxSimultaneousLights = 4;\r\n @expandToProperty(\"_markAllSubMeshesAsLightsDirty\")\r\n public maxSimultaneousLights: number;\r\n\r\n constructor(name: string, scene?: Scene) {\r\n super(name, scene);\r\n }\r\n\r\n public override needAlphaBlending(): boolean {\r\n return this.alpha < 1.0;\r\n }\r\n\r\n public override needAlphaTesting(): boolean {\r\n return false;\r\n }\r\n\r\n public override getAlphaTestTexture(): Nullable<BaseTexture> {\r\n return null;\r\n }\r\n\r\n // Methods\r\n public override isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean {\r\n const drawWrapper = subMesh._drawWrapper;\r\n\r\n if (this.isFrozen) {\r\n if (drawWrapper.effect && drawWrapper._wasPreviouslyReady && drawWrapper._wasPreviouslyUsingInstances === useInstances) {\r\n return true;\r\n }\r\n }\r\n\r\n if (!subMesh.materialDefines) {\r\n subMesh.materialDefines = new TriPlanarMaterialDefines();\r\n }\r\n\r\n const defines = <TriPlanarMaterialDefines>subMesh.materialDefines;\r\n const scene = this.getScene();\r\n\r\n if (this._isReadyForSubMesh(subMesh)) {\r\n return true;\r\n }\r\n\r\n const engine = scene.getEngine();\r\n\r\n // Textures\r\n if (defines._areTexturesDirty) {\r\n if (scene.texturesEnabled) {\r\n if (MaterialFlags.DiffuseTextureEnabled) {\r\n const textures = [this.diffuseTextureX, this.diffuseTextureY, this.diffuseTextureZ];\r\n const textureDefines = [\"DIFFUSEX\", \"DIFFUSEY\", \"DIFFUSEZ\"];\r\n\r\n for (let i = 0; i < textures.length; i++) {\r\n if (textures[i]) {\r\n if (!textures[i].isReady()) {\r\n return false;\r\n } else {\r\n (<any>defines)[textureDefines[i]] = true;\r\n }\r\n }\r\n }\r\n }\r\n if (MaterialFlags.BumpTextureEnabled) {\r\n const textures = [this.normalTextureX, this.normalTextureY, this.normalTextureZ];\r\n const textureDefines = [\"BUMPX\", \"BUMPY\", \"BUMPZ\"];\r\n\r\n for (let i = 0; i < textures.length; i++) {\r\n if (textures[i]) {\r\n if (!textures[i].isReady()) {\r\n return false;\r\n } else {\r\n (<any>defines)[textureDefines[i]] = true;\r\n }\r\n }\r\n }\r\n }\r\n }\r\n }\r\n\r\n // Misc.\r\n PrepareDefinesForMisc(\r\n mesh,\r\n scene,\r\n this._useLogarithmicDepth,\r\n this.pointsCloud,\r\n this.fogEnabled,\r\n this.needAlphaTestingForMesh(mesh),\r\n defines,\r\n undefined,\r\n undefined,\r\n undefined,\r\n this._setVertexOutputInvariant\r\n );\r\n\r\n // Lights\r\n defines._needNormals = PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);\r\n\r\n // Values that need to be evaluated on every frame\r\n PrepareDefinesForFrameBoundValues(scene, engine, this, defines, useInstances ? true : false);\r\n\r\n // Attribs\r\n PrepareDefinesForAttributes(mesh, defines, true, true);\r\n\r\n // Get correct effect\r\n if (defines.isDirty) {\r\n defines.markAsProcessed();\r\n scene.resetCachedMaterial();\r\n\r\n // Fallbacks\r\n const fallbacks = new EffectFallbacks();\r\n if (defines.FOG) {\r\n fallbacks.addFallback(1, \"FOG\");\r\n }\r\n\r\n HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);\r\n\r\n if (defines.NUM_BONE_INFLUENCERS > 0) {\r\n fallbacks.addCPUSkinningFallback(0, mesh);\r\n }\r\n\r\n defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;\r\n\r\n //Attributes\r\n const attribs = [VertexBuffer.PositionKind];\r\n\r\n if (defines.NORMAL) {\r\n attribs.push(VertexBuffer.NormalKind);\r\n }\r\n\r\n if (defines.VERTEXCOLOR) {\r\n attribs.push(VertexBuffer.ColorKind);\r\n }\r\n\r\n PrepareAttributesForBones(attribs, mesh, defines, fallbacks);\r\n PrepareAttributesForInstances(attribs, defines);\r\n\r\n // Legacy browser patch\r\n const shaderName = \"triplanar\";\r\n const join = defines.toString();\r\n const uniforms = [\r\n \"world\",\r\n \"view\",\r\n \"viewProjection\",\r\n \"vEyePosition\",\r\n \"vLightsType\",\r\n \"vDiffuseColor\",\r\n \"vSpecularColor\",\r\n \"vFogInfos\",\r\n \"vFogColor\",\r\n \"pointSize\",\r\n \"mBones\",\r\n \"tileSize\",\r\n ];\r\n const samplers = [\r\n \"diffuseSamplerX\",\r\n \"diffuseSamplerY\",\r\n \"diffuseSamplerZ\",\r\n \"normalSamplerX\",\r\n \"normalSamplerY\",\r\n \"normalSamplerZ\",\r\n \"logarithmicDepthConstant\",\r\n \"areaLightsLTC1Sampler\",\r\n \"areaLightsLTC2Sampler\",\r\n ];\r\n\r\n const uniformBuffers: string[] = [];\r\n\r\n AddClipPlaneUniforms(uniforms);\r\n\r\n PrepareUniformsAndSamplersList(<IEffectCreationOptions>{\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: defines,\r\n maxSimultaneousLights: this.maxSimultaneousLights,\r\n });\r\n\r\n subMesh.setEffect(\r\n scene.getEngine().createEffect(\r\n shaderName,\r\n <IEffectCreationOptions>{\r\n attributes: attribs,\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: join,\r\n fallbacks: fallbacks,\r\n onCompiled: this.onCompiled,\r\n onError: this.onError,\r\n indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights },\r\n },\r\n engine\r\n ),\r\n defines,\r\n this._materialContext\r\n );\r\n }\r\n\r\n // Check if Area Lights have LTC texture.\r\n if (defines[\"AREALIGHTUSED\"]) {\r\n for (let index = 0; index < mesh.lightSources.length; index++) {\r\n if (!mesh.lightSources[index]._isReady()) {\r\n return false;\r\n }\r\n }\r\n }\r\n\r\n if (!subMesh.effect || !subMesh.effect.isReady()) {\r\n return false;\r\n }\r\n\r\n defines._renderId = scene.getRenderId();\r\n drawWrapper._wasPreviouslyReady = true;\r\n drawWrapper._wasPreviouslyUsingInstances = !!useInstances;\r\n\r\n return true;\r\n }\r\n\r\n public override bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void {\r\n const scene = this.getScene();\r\n\r\n const defines = <TriPlanarMaterialDefines>subMesh.materialDefines;\r\n if (!defines) {\r\n return;\r\n }\r\n\r\n const effect = subMesh.effect;\r\n if (!effect) {\r\n return;\r\n }\r\n this._activeEffect = effect;\r\n\r\n // Matrices\r\n this.bindOnlyWorldMatrix(world);\r\n this._activeEffect.setMatrix(\"viewProjection\", scene.getTransformMatrix());\r\n\r\n // Bones\r\n BindBonesParameters(mesh, this._activeEffect);\r\n\r\n this._activeEffect.setFloat(\"tileSize\", this.tileSize);\r\n\r\n if (this._mustRebind(scene, effect, subMesh)) {\r\n // Textures\r\n if (this.diffuseTextureX) {\r\n this._activeEffect.setTexture(\"diffuseSamplerX\", this.diffuseTextureX);\r\n }\r\n if (this.diffuseTextureY) {\r\n this._activeEffect.setTexture(\"diffuseSamplerY\", this.diffuseTextureY);\r\n }\r\n if (this.diffuseTextureZ) {\r\n this._activeEffect.setTexture(\"diffuseSamplerZ\", this.diffuseTextureZ);\r\n }\r\n if (this.normalTextureX) {\r\n this._activeEffect.setTexture(\"normalSamplerX\", this.normalTextureX);\r\n }\r\n if (this.normalTextureY) {\r\n this._activeEffect.setTexture(\"normalSamplerY\", this.normalTextureY);\r\n }\r\n if (this.normalTextureZ) {\r\n this._activeEffect.setTexture(\"normalSamplerZ\", this.normalTextureZ);\r\n }\r\n // Clip plane\r\n BindClipPlane(effect, this, scene);\r\n\r\n // Point size\r\n if (this.pointsCloud) {\r\n this._activeEffect.setFloat(\"pointSize\", this.pointSize);\r\n }\r\n\r\n // Log. depth\r\n if (this._useLogarithmicDepth) {\r\n BindLogDepth(defines, effect, scene);\r\n }\r\n\r\n scene.bindEyePosition(effect);\r\n }\r\n\r\n this._activeEffect.setColor4(\"vDiffuseColor\", this.diffuseColor, this.alpha * mesh.visibility);\r\n\r\n if (defines.SPECULARTERM) {\r\n this._activeEffect.setColor4(\"vSpecularColor\", this.specularColor, this.specularPower);\r\n }\r\n\r\n if (scene.lightsEnabled && !this.disableLighting) {\r\n BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);\r\n }\r\n\r\n // View\r\n if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) {\r\n this._activeEffect.setMatrix(\"view\", scene.getViewMatrix());\r\n }\r\n\r\n // Fog\r\n BindFogParameters(scene, mesh, this._activeEffect);\r\n\r\n this._afterBind(mesh, this._activeEffect, subMesh);\r\n }\r\n\r\n public override getAnimatables(): IAnimatable[] {\r\n const results = [];\r\n\r\n if (this.mixTexture && this.mixTexture.animations && this.mixTexture.animations.length > 0) {\r\n results.push(this.mixTexture);\r\n }\r\n\r\n return results;\r\n }\r\n\r\n public override getActiveTextures(): BaseTexture[] {\r\n const activeTextures = super.getActiveTextures();\r\n\r\n if (this._diffuseTextureX) {\r\n activeTextures.push(this._diffuseTextureX);\r\n }\r\n\r\n if (this._diffuseTextureY) {\r\n activeTextures.push(this._diffuseTextureY);\r\n }\r\n\r\n if (this._diffuseTextureZ) {\r\n activeTextures.push(this._diffuseTextureZ);\r\n }\r\n\r\n if (this._normalTextureX) {\r\n activeTextures.push(this._normalTextureX);\r\n }\r\n\r\n if (this._normalTextureY) {\r\n activeTextures.push(this._normalTextureY);\r\n }\r\n\r\n if (this._normalTextureZ) {\r\n activeTextures.push(this._normalTextureZ);\r\n }\r\n\r\n return activeTextures;\r\n }\r\n\r\n public override hasTexture(texture: BaseTexture): boolean {\r\n if (super.hasTexture(texture)) {\r\n return true;\r\n }\r\n\r\n if (this._diffuseTextureX === texture) {\r\n return true;\r\n }\r\n\r\n if (this._diffuseTextureY === texture) {\r\n return true;\r\n }\r\n\r\n if (this._diffuseTextureZ === texture) {\r\n return true;\r\n }\r\n\r\n if (this._normalTextureX === texture) {\r\n return true;\r\n }\r\n\r\n if (this._normalTextureY === texture) {\r\n return true;\r\n }\r\n\r\n if (this._normalTextureZ === texture) {\r\n return true;\r\n }\r\n return false;\r\n }\r\n\r\n public override dispose(forceDisposeEffect?: boolean): void {\r\n if (this.mixTexture) {\r\n this.mixTexture.dispose();\r\n }\r\n\r\n super.dispose(forceDisposeEffect);\r\n }\r\n\r\n public override clone(name: string): TriPlanarMaterial {\r\n return SerializationHelper.Clone(() => new TriPlanarMaterial(name, this.getScene()), this);\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.customType = \"BABYLON.TriPlanarMaterial\";\r\n return serializationObject;\r\n }\r\n\r\n public override getClassName(): string {\r\n return \"TriPlanarMaterial\";\r\n }\r\n\r\n // Statics\r\n public static override Parse(source: any, scene: Scene, rootUrl: string): TriPlanarMaterial {\r\n return SerializationHelper.Parse(() => new TriPlanarMaterial(source.name, scene), source, scene, rootUrl);\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.TriPlanarMaterial\", TriPlanarMaterial);\r\n","/* eslint-disable @typescript-eslint/no-restricted-imports */\r\nimport * as MatLib from \"materials/triPlanar/index\";\r\n\r\n/**\r\n * This is the entry point for the UMD module.\r\n * The entry point for a future ESM package should be index.ts\r\n */\r\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\r\nif (typeof globalObject !== \"undefined\") {\r\n for (const key in MatLib) {\r\n (<any>globalObject).BABYLON[key] = (<any>MatLib)[key];\r\n }\r\n}\r\n\r\nexport * from \"materials/triPlanar/index\";\r\n","import * as materials from \"@lts/materials/legacy/legacy-triPlanar\";\r\nexport { materials };\r\nexport default materials;\r\n"],"names":["root","factory","exports","module","require","define","amd","self","global","this","__WEBPACK_EXTERNAL_MODULE__597__","__webpack_module_cache__","__webpack_require__","moduleId","cachedModule","undefined","__webpack_modules__","d","definition","key","o","Object","defineProperty","enumerable","get","g","globalThis","Function","e","window","obj","prop","prototype","hasOwnProperty","call","r","Symbol","toStringTag","value","extendStatics","b","setPrototypeOf","__proto__","Array","p","__extends","TypeError","String","__","constructor","create","__decorate","decorators","target","desc","c","arguments","length","getOwnPropertyDescriptor","Reflect","decorate","i","SuppressedError","ShaderStore","ShadersStore","DIFFUSEX","DIFFUSEY","DIFFUSEZ","BUMPX","BUMPY","BUMPZ","CLIPPLANE","CLIPPLANE2","CLIPPLANE3","CLIPPLANE4","CLIPPLANE5","CLIPPLANE6","ALPHATEST","DEPTHPREPASS","POINTSIZE","FOG","SPECULARTERM","NORMAL","VERTEXCOLOR","VERTEXALPHA","NUM_BONE_INFLUENCERS","BonesPerMesh","INSTANCES","INSTANCESCOLOR","IMAGEPROCESSINGPOSTPROCESS","SKIPFINALCOLORCLAMP","NONUNIFORMSCALING","LOGARITHMICDEPTH","AREALIGHTSUPPORTED","AREALIGHTNOROUGHTNESS","rebuild","MaterialDefines","name","scene","tileSize","diffuseColor","Color3","specularColor","specularPower","_disableLighting","_maxSimultaneousLights","needAlphaBlending","alpha","needAlphaTesting","getAlphaTestTexture","isReadyForSubMesh","mesh","subMesh","useInstances","drawWrapper","_drawWrapper","isFrozen","effect","_wasPreviouslyReady","_wasPreviouslyUsingInstances","materialDefines","TriPlanarMaterialDefines","defines","getScene","_isReadyForSubMesh","engine","getEngine","_areTexturesDirty","texturesEnabled","MaterialFlags","DiffuseTextureEnabled","textures","diffuseTextureX","diffuseTextureY","diffuseTextureZ","textureDefines","isReady","BumpTextureEnabled","normalTextureX","normalTextureY","normalTextureZ","PrepareDefinesForMisc","_useLogarithmicDepth","pointsCloud","fogEnabled","needAlphaTestingForMesh","_setVertexOutputInvariant","_needNormals","PrepareDefinesForLights","PrepareDefinesForFrameBoundValues","PrepareDefinesForAttributes","isDirty","markAsProcessed","resetCachedMaterial","fallbacks","EffectFallbacks","addFallback","HandleFallbacksForShadows","maxSimultaneousLights","addCPUSkinningFallback","imageProcessingConfiguration","applyByPostProcess","attribs","VertexBuffer","PositionKind","push","NormalKind","ColorKind","PrepareAttributesForBones","PrepareAttributesForInstances","join","toString","uniforms","samplers","uniformBuffers","AddClipPlaneUniforms","PrepareUniformsAndSamplersList","uniformsNames","uniformBuffersNames","setEffect","createEffect","attributes","onCompiled","onError","indexParameters","_materialContext","index","lightSources","_isReady","_renderId","getRenderId","bindForSubMesh","world","_activeEffect","bindOnlyWorldMatrix","setMatrix","getTransformMatrix","BindBonesParameters","setFloat","_mustRebind","setTexture","BindClipPlane","pointSize","BindLogDepth","bindEyePosition","setColor4","visibility","lightsEnabled","disableLighting","BindLights","applyFog","fogMode","Scene","FOGMODE_NONE","getViewMatrix","BindFogParameters","_afterBind","getAnimatables","results","mixTexture","animations","getActiveTextures","activeTextures","_diffuseTextureX","_diffuseTextureY","_diffuseTextureZ","_normalTextureX","_normalTextureY","_normalTextureZ","hasTexture","texture","dispose","forceDisposeEffect","clone","SerializationHelper","Clone","TriPlanarMaterial","serialize","serializationObject","customType","getClassName","Parse","source","rootUrl","serializeAsTexture","expandToProperty","serializeAsColor3","PushMaterial","RegisterClass","globalObject","BABYLON"],"sourceRoot":""}
1
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Object.create(b) : (__.prototype = b.prototype, new __());\n}\n\nexport var __assign = function() {\n __assign = Object.assign || function __assign(t) {\n for (var s, i = 1, n = arguments.length; i < n; i++) {\n s = arguments[i];\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];\n }\n return t;\n }\n return __assign.apply(this, arguments);\n}\n\nexport function __rest(s, e) {\n var t = {};\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)\n t[p] = s[p];\n if (s != null && typeof Object.getOwnPropertySymbols === \"function\")\n for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {\n if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]))\n t[p[i]] = s[p[i]];\n }\n return t;\n}\n\nexport function __decorate(decorators, target, key, desc) {\n var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;\n if (typeof Reflect === \"object\" && typeof Reflect.decorate === \"function\") r = Reflect.decorate(decorators, target, key, desc);\n else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;\n return c > 3 && r && Object.defineProperty(target, key, r), r;\n}\n\nexport function __param(paramIndex, decorator) {\n return function (target, key) { decorator(target, key, paramIndex); }\n}\n\nexport function __esDecorate(ctor, descriptorIn, decorators, contextIn, initializers, extraInitializers) {\n function accept(f) { if (f !== void 0 && typeof f !== \"function\") throw new TypeError(\"Function expected\"); return f; }\n var kind = contextIn.kind, key = kind === \"getter\" ? \"get\" : kind === \"setter\" ? \"set\" : \"value\";\n var target = !descriptorIn && ctor ? contextIn[\"static\"] ? ctor : ctor.prototype : null;\n var descriptor = descriptorIn || (target ? Object.getOwnPropertyDescriptor(target, contextIn.name) : {});\n var _, done = false;\n for (var i = decorators.length - 1; i >= 0; i--) {\n var context = {};\n for (var p in contextIn) context[p] = p === \"access\" ? {} : contextIn[p];\n for (var p in contextIn.access) context.access[p] = contextIn.access[p];\n context.addInitializer = function (f) { if (done) throw new TypeError(\"Cannot add initializers after decoration has completed\"); extraInitializers.push(accept(f || null)); };\n var result = (0, decorators[i])(kind === \"accessor\" ? { get: descriptor.get, set: descriptor.set } : descriptor[key], context);\n if (kind === \"accessor\") {\n if (result === void 0) continue;\n if (result === null || typeof result !== \"object\") throw new TypeError(\"Object expected\");\n if (_ = accept(result.get)) descriptor.get = _;\n if (_ = accept(result.set)) descriptor.set = _;\n if (_ = accept(result.init)) initializers.unshift(_);\n }\n else if (_ = accept(result)) {\n if (kind === \"field\") initializers.unshift(_);\n else descriptor[key] = _;\n }\n }\n if (target) Object.defineProperty(target, contextIn.name, descriptor);\n done = true;\n};\n\nexport function __runInitializers(thisArg, initializers, value) {\n var useValue = arguments.length > 2;\n for (var i = 0; i < initializers.length; i++) {\n value = useValue ? initializers[i].call(thisArg, value) : initializers[i].call(thisArg);\n }\n return useValue ? value : void 0;\n};\n\nexport function __propKey(x) {\n return typeof x === \"symbol\" ? x : \"\".concat(x);\n};\n\nexport function __setFunctionName(f, name, prefix) {\n if (typeof name === \"symbol\") name = name.description ? \"[\".concat(name.description, \"]\") : \"\";\n return Object.defineProperty(f, \"name\", { configurable: true, value: prefix ? \"\".concat(prefix, \" \", name) : name });\n};\n\nexport function __metadata(metadataKey, metadataValue) {\n if (typeof Reflect === \"object\" && typeof Reflect.metadata === \"function\") return Reflect.metadata(metadataKey, metadataValue);\n}\n\nexport function __awaiter(thisArg, _arguments, P, generator) {\n function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }\n return new (P || (P = Promise))(function (resolve, reject) {\n function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }\n function rejected(value) { try { step(generator[\"throw\"](value)); } catch (e) { reject(e); } }\n function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }\n step((generator = generator.apply(thisArg, _arguments || [])).next());\n });\n}\n\nexport function __generator(thisArg, body) {\n var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g = Object.create((typeof Iterator === \"function\" ? Iterator : Object).prototype);\n return g.next = verb(0), g[\"throw\"] = verb(1), g[\"return\"] = verb(2), typeof Symbol === \"function\" && (g[Symbol.iterator] = function() { return this; }), g;\n function verb(n) { return function (v) { return step([n, v]); }; }\n function step(op) {\n if (f) throw new TypeError(\"Generator is already executing.\");\n while (g && (g = 0, op[0] && (_ = 0)), _) try {\n if (f = 1, y && (t = op[0] & 2 ? y[\"return\"] : op[0] ? y[\"throw\"] || ((t = y[\"return\"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;\n if (y = 0, t) op = [op[0] & 2, t.value];\n switch (op[0]) {\n case 0: case 1: t = op; break;\n case 4: _.label++; return { value: op[1], done: false };\n case 5: _.label++; y = op[1]; op = [0]; continue;\n case 7: op = _.ops.pop(); _.trys.pop(); continue;\n default:\n if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }\n if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }\n if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }\n if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }\n if (t[2]) _.ops.pop();\n _.trys.pop(); continue;\n }\n op = body.call(thisArg, _);\n } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }\n if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };\n }\n}\n\nexport var __createBinding = Object.create ? (function(o, m, k, k2) {\n if (k2 === undefined) k2 = k;\n var desc = Object.getOwnPropertyDescriptor(m, k);\n if (!desc || (\"get\" in desc ? !m.__esModule : desc.writable || desc.configurable)) {\n desc = { enumerable: true, get: function() { return m[k]; } };\n }\n Object.defineProperty(o, k2, desc);\n}) : (function(o, m, k, k2) {\n if (k2 === undefined) k2 = k;\n o[k2] = m[k];\n});\n\nexport function __exportStar(m, o) {\n for (var p in m) if (p !== \"default\" && !Object.prototype.hasOwnProperty.call(o, p)) __createBinding(o, m, p);\n}\n\nexport function __values(o) {\n var s = typeof Symbol === \"function\" && Symbol.iterator, m = s && o[s], i = 0;\n if (m) return m.call(o);\n if (o && typeof o.length === \"number\") return {\n next: function () {\n if (o && i >= o.length) o = void 0;\n return { value: o && o[i++], done: !o };\n }\n };\n throw new TypeError(s ? \"Object is not iterable.\" : \"Symbol.iterator is not defined.\");\n}\n\nexport function __read(o, n) {\n var m = typeof Symbol === \"function\" && o[Symbol.iterator];\n if (!m) return o;\n var i = m.call(o), r, ar = [], e;\n try {\n while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);\n }\n catch (error) { e = { error: error }; }\n finally {\n try {\n if (r && !r.done && (m = i[\"return\"])) m.call(i);\n }\n finally { if (e) throw e.error; }\n }\n return ar;\n}\n\n/** @deprecated */\nexport function __spread() {\n for (var ar = [], i = 0; i < arguments.length; i++)\n ar = ar.concat(__read(arguments[i]));\n return ar;\n}\n\n/** @deprecated */\nexport function __spreadArrays() {\n for (var s = 0, i = 0, il = arguments.length; i < il; i++) s += arguments[i].length;\n for (var r = Array(s), k = 0, i = 0; i < il; i++)\n for (var a = arguments[i], j = 0, jl = a.length; j < jl; j++, k++)\n r[k] = a[j];\n return r;\n}\n\nexport function __spreadArray(to, from, pack) {\n if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) {\n if (ar || !(i in from)) {\n if (!ar) ar = Array.prototype.slice.call(from, 0, i);\n ar[i] = from[i];\n }\n }\n return to.concat(ar || Array.prototype.slice.call(from));\n}\n\nexport function __await(v) {\n return this instanceof __await ? (this.v = v, this) : new __await(v);\n}\n\nexport function __asyncGenerator(thisArg, _arguments, generator) {\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\n var g = generator.apply(thisArg, _arguments || []), i, q = [];\n return i = Object.create((typeof AsyncIterator === \"function\" ? AsyncIterator : Object).prototype), verb(\"next\"), verb(\"throw\"), verb(\"return\", awaitReturn), i[Symbol.asyncIterator] = function () { return this; }, i;\n function awaitReturn(f) { return function (v) { return Promise.resolve(v).then(f, reject); }; }\n function verb(n, f) { if (g[n]) { i[n] = function (v) { return new Promise(function (a, b) { q.push([n, v, a, b]) > 1 || resume(n, v); }); }; if (f) i[n] = f(i[n]); } }\n function resume(n, v) { try { step(g[n](v)); } catch (e) { settle(q[0][3], e); } }\n function step(r) { r.value instanceof __await ? Promise.resolve(r.value.v).then(fulfill, reject) : settle(q[0][2], r); }\n function fulfill(value) { resume(\"next\", value); }\n function reject(value) { resume(\"throw\", value); }\n function settle(f, v) { if (f(v), q.shift(), q.length) resume(q[0][0], q[0][1]); }\n}\n\nexport function __asyncDelegator(o) {\n var i, p;\n return i = {}, verb(\"next\"), verb(\"throw\", function (e) { throw e; }), verb(\"return\"), i[Symbol.iterator] = function () { return this; }, i;\n function verb(n, f) { i[n] = o[n] ? function (v) { return (p = !p) ? { value: __await(o[n](v)), done: false } : f ? f(v) : v; } : f; }\n}\n\nexport function __asyncValues(o) {\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\n var m = o[Symbol.asyncIterator], i;\n return m ? m.call(o) : (o = typeof __values === \"function\" ? __values(o) : o[Symbol.iterator](), i = {}, verb(\"next\"), verb(\"throw\"), verb(\"return\"), i[Symbol.asyncIterator] = function () { return this; }, i);\n function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; }\n function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); }\n}\n\nexport function __makeTemplateObject(cooked, raw) {\n if (Object.defineProperty) { Object.defineProperty(cooked, \"raw\", { value: raw }); } else { cooked.raw = raw; }\n return cooked;\n};\n\nvar __setModuleDefault = Object.create ? (function(o, v) {\n Object.defineProperty(o, \"default\", { enumerable: true, value: v });\n}) : function(o, v) {\n o[\"default\"] = v;\n};\n\nvar ownKeys = function(o) {\n ownKeys = Object.getOwnPropertyNames || function (o) {\n var ar = [];\n for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k;\n return ar;\n };\n return ownKeys(o);\n};\n\nexport function __importStar(mod) {\n if (mod && mod.__esModule) return mod;\n var result = {};\n if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== \"default\") __createBinding(result, mod, k[i]);\n __setModuleDefault(result, mod);\n return result;\n}\n\nexport function __importDefault(mod) {\n return (mod && mod.__esModule) ? mod : { default: mod };\n}\n\nexport function __classPrivateFieldGet(receiver, state, kind, f) {\n if (kind === \"a\" && !f) throw new TypeError(\"Private accessor was defined without a getter\");\n if (typeof state === \"function\" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError(\"Cannot read private member from an object whose class did not declare it\");\n return kind === \"m\" ? f : kind === \"a\" ? f.call(receiver) : f ? f.value : state.get(receiver);\n}\n\nexport function __classPrivateFieldSet(receiver, state, value, kind, f) {\n if (kind === \"m\") throw new TypeError(\"Private method is not writable\");\n if (kind === \"a\" && !f) throw new TypeError(\"Private accessor was defined without a setter\");\n if (typeof state === \"function\" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError(\"Cannot write private member to an object whose class did not declare it\");\n return (kind === \"a\" ? f.call(receiver, value) : f ? f.value = value : state.set(receiver, value)), value;\n}\n\nexport function __classPrivateFieldIn(state, receiver) {\n if (receiver === null || (typeof receiver !== \"object\" && typeof receiver !== \"function\")) throw new TypeError(\"Cannot use 'in' operator on non-object\");\n return typeof state === \"function\" ? receiver === state : state.has(receiver);\n}\n\nexport function __addDisposableResource(env, value, async) {\n if (value !== null && value !== void 0) {\n if (typeof value !== \"object\" && typeof value !== \"function\") throw new TypeError(\"Object expected.\");\n var dispose, inner;\n if (async) {\n if (!Symbol.asyncDispose) throw new TypeError(\"Symbol.asyncDispose is not defined.\");\n dispose = value[Symbol.asyncDispose];\n }\n if (dispose === void 0) {\n if (!Symbol.dispose) throw new TypeError(\"Symbol.dispose is not defined.\");\n dispose = value[Symbol.dispose];\n if (async) inner = dispose;\n }\n if (typeof dispose !== \"function\") throw new TypeError(\"Object not disposable.\");\n if (inner) dispose = function() { try { inner.call(this); } catch (e) { return Promise.reject(e); } };\n env.stack.push({ value: value, dispose: dispose, async: async });\n }\n else if (async) {\n env.stack.push({ async: true });\n }\n return value;\n}\n\nvar _SuppressedError = typeof SuppressedError === \"function\" ? SuppressedError : function (error, suppressed, message) {\n var e = new Error(message);\n return e.name = \"SuppressedError\", e.error = error, e.suppressed = suppressed, e;\n};\n\nexport function __disposeResources(env) {\n function fail(e) {\n env.error = env.hasError ? new _SuppressedError(e, env.error, \"An error was suppressed during disposal.\") : e;\n env.hasError = true;\n }\n var r, s = 0;\n function next() {\n while (r = env.stack.pop()) {\n try {\n if (!r.async && s === 1) return s = 0, env.stack.push(r), Promise.resolve().then(next);\n if (r.dispose) {\n var result = r.dispose.call(r.value);\n if (r.async) return s |= 2, Promise.resolve(result).then(next, function(e) { fail(e); return next(); });\n }\n else s |= 1;\n }\n catch (e) {\n fail(e);\n }\n }\n if (s === 1) return env.hasError ? Promise.reject(env.error) : Promise.resolve();\n if (env.hasError) throw env.error;\n }\n return next();\n}\n\nexport function __rewriteRelativeImportExtension(path, preserveJsx) {\n if (typeof path === \"string\" && /^\\.\\.?\\//.test(path)) {\n return path.replace(/\\.(tsx)$|((?:\\.d)?)((?:\\.[^./]+?)?)\\.([cm]?)ts$/i, function (m, tsx, d, ext, cm) {\n return tsx ? preserveJsx ? \".jsx\" : \".js\" : d && (!ext || !cm) ? m : (d + ext + \".\" + cm.toLowerCase() + \"js\");\n });\n }\n return path;\n}\n\nexport default {\n __extends,\n __assign,\n __rest,\n __decorate,\n __param,\n __esDecorate,\n __runInitializers,\n __propKey,\n __setFunctionName,\n __metadata,\n __awaiter,\n __generator,\n __createBinding,\n __exportStar,\n __values,\n __read,\n __spread,\n __spreadArrays,\n __spreadArray,\n __await,\n __asyncGenerator,\n __asyncDelegator,\n __asyncValues,\n __makeTemplateObject,\n __importStar,\n __importDefault,\n __classPrivateFieldGet,\n __classPrivateFieldSet,\n __classPrivateFieldIn,\n __addDisposableResource,\n __disposeResources,\n __rewriteRelativeImportExtension,\n};\n","// Do not edit.\nimport { ShaderStore } from \"core/Engines/shaderStore\";\nimport \"core/Shaders/ShadersInclude/helperFunctions\";\nimport \"core/Shaders/ShadersInclude/lightFragmentDeclaration\";\nimport \"core/Shaders/ShadersInclude/lightUboDeclaration\";\nimport \"core/Shaders/ShadersInclude/logDepthDeclaration\";\nimport \"core/Shaders/ShadersInclude/lightsFragmentFunctions\";\nimport \"core/Shaders/ShadersInclude/shadowsFragmentFunctions\";\nimport \"core/Shaders/ShadersInclude/clipPlaneFragmentDeclaration\";\nimport \"core/Shaders/ShadersInclude/fogFragmentDeclaration\";\nimport \"core/Shaders/ShadersInclude/clipPlaneFragment\";\nimport \"core/Shaders/ShadersInclude/depthPrePass\";\nimport \"core/Shaders/ShadersInclude/lightFragment\";\nimport \"core/Shaders/ShadersInclude/logDepthFragment\";\nimport \"core/Shaders/ShadersInclude/fogFragment\";\nimport \"core/Shaders/ShadersInclude/imageProcessingCompatibility\";\n\nconst name = \"triplanarPixelShader\";\nconst shader = `precision highp float;uniform vec4 vEyePosition;uniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\nvarying vec3 vPositionW;\n#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nvarying vec4 vColor;\n#endif\n#include<helperFunctions>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#ifdef DIFFUSEX\nvarying vec2 vTextureUVX;uniform sampler2D diffuseSamplerX;\n#ifdef BUMPX\nuniform sampler2D normalSamplerX;\n#endif\n#endif\n#ifdef DIFFUSEY\nvarying vec2 vTextureUVY;uniform sampler2D diffuseSamplerY;\n#ifdef BUMPY\nuniform sampler2D normalSamplerY;\n#endif\n#endif\n#ifdef DIFFUSEZ\nvarying vec2 vTextureUVZ;uniform sampler2D diffuseSamplerZ;\n#ifdef BUMPZ\nuniform sampler2D normalSamplerZ;\n#endif\n#endif\n#ifdef NORMAL\nvarying mat3 tangentSpace;\n#endif\n#ifdef LOGARITHMICDEPTH\n#extension GL_EXT_frag_depth : enable\n#endif\n#include<logDepthDeclaration>\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n#include<fogFragmentDeclaration>\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition.xyz-vPositionW);vec4 baseColor=vec4(0.,0.,0.,1.);vec3 diffuseColor=vDiffuseColor.rgb;float alpha=vDiffuseColor.a;\n#ifdef NORMAL\nvec3 normalW=tangentSpace[2];\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\nvec4 baseNormal=vec4(0.0,0.0,0.0,1.0);normalW*=normalW;\n#ifdef DIFFUSEX\nbaseColor+=texture2D(diffuseSamplerX,vTextureUVX)*normalW.x;\n#ifdef BUMPX\nbaseNormal+=texture2D(normalSamplerX,vTextureUVX)*normalW.x;\n#endif\n#endif\n#ifdef DIFFUSEY\nbaseColor+=texture2D(diffuseSamplerY,vTextureUVY)*normalW.y;\n#ifdef BUMPY\nbaseNormal+=texture2D(normalSamplerY,vTextureUVY)*normalW.y;\n#endif\n#endif\n#ifdef DIFFUSEZ\nbaseColor+=texture2D(diffuseSamplerZ,vTextureUVZ)*normalW.z;\n#ifdef BUMPZ\nbaseNormal+=texture2D(normalSamplerZ,vTextureUVZ)*normalW.z;\n#endif\n#endif\n#ifdef NORMAL\nnormalW=normalize((2.0*baseNormal.xyz-1.0)*tangentSpace);\n#endif\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\n#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nbaseColor.rgb*=vColor.rgb;\n#endif\nvec3 diffuseBase=vec3(0.,0.,0.);lightingInfo info;float shadow=1.;float aggShadow=0.;float numLights=0.;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;vec3 specularBase=vec3(0.,0.,0.);vec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#if defined(VERTEXALPHA) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;vec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include<logDepthFragment>\n#include<fogFragment>\ngl_FragColor=color;\n#include<imageProcessingCompatibility>\n#define CUSTOM_FRAGMENT_MAIN_END\n}\n`;\n// Sideeffect\nif (!ShaderStore.ShadersStore[name]) {\n ShaderStore.ShadersStore[name] = shader;\n}\n/** @internal */\nexport const triplanarPixelShader = { name, shader };\n","// Do not edit.\nimport { ShaderStore } from \"core/Engines/shaderStore\";\nimport \"core/Shaders/ShadersInclude/helperFunctions\";\nimport \"core/Shaders/ShadersInclude/bonesDeclaration\";\nimport \"core/Shaders/ShadersInclude/bakedVertexAnimationDeclaration\";\nimport \"core/Shaders/ShadersInclude/instancesDeclaration\";\nimport \"core/Shaders/ShadersInclude/clipPlaneVertexDeclaration\";\nimport \"core/Shaders/ShadersInclude/logDepthDeclaration\";\nimport \"core/Shaders/ShadersInclude/fogVertexDeclaration\";\nimport \"core/Shaders/ShadersInclude/lightFragmentDeclaration\";\nimport \"core/Shaders/ShadersInclude/lightUboDeclaration\";\nimport \"core/Shaders/ShadersInclude/instancesVertex\";\nimport \"core/Shaders/ShadersInclude/bonesVertex\";\nimport \"core/Shaders/ShadersInclude/bakedVertexAnimation\";\nimport \"core/Shaders/ShadersInclude/clipPlaneVertex\";\nimport \"core/Shaders/ShadersInclude/logDepthVertex\";\nimport \"core/Shaders/ShadersInclude/fogVertex\";\nimport \"core/Shaders/ShadersInclude/shadowsVertex\";\nimport \"core/Shaders/ShadersInclude/vertexColorMixing\";\n\nconst name = \"triplanarVertexShader\";\nconst shader = `precision highp float;attribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<helperFunctions>\n#include<bonesDeclaration>\n#include<bakedVertexAnimationDeclaration>\n#include<instancesDeclaration>\nuniform mat4 view;uniform mat4 viewProjection;\n#ifdef DIFFUSEX\nvarying vec2 vTextureUVX;\n#endif\n#ifdef DIFFUSEY\nvarying vec2 vTextureUVY;\n#endif\n#ifdef DIFFUSEZ\nvarying vec2 vTextureUVZ;\n#endif\nuniform float tileSize;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying mat3 tangentSpace;\n#endif\n#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<logDepthDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void)\n{\n#define CUSTOM_VERTEX_MAIN_BEGIN\n#ifdef VERTEXCOLOR\nvec4 colorUpdated=color;\n#endif\n#include<instancesVertex>\n#include<bonesVertex>\n#include<bakedVertexAnimation>\nvec4 worldPos=finalWorld*vec4(position,1.0);gl_Position=viewProjection*worldPos;vPositionW=vec3(worldPos);\n#ifdef DIFFUSEX\nvTextureUVX=worldPos.zy/tileSize;\n#endif\n#ifdef DIFFUSEY\nvTextureUVY=worldPos.xz/tileSize;\n#endif\n#ifdef DIFFUSEZ\nvTextureUVZ=worldPos.xy/tileSize;\n#endif\n#ifdef NORMAL\nvec3 xtan=vec3(0,0,1);vec3 xbin=vec3(0,1,0);vec3 ytan=vec3(1,0,0);vec3 ybin=vec3(0,0,1);vec3 ztan=vec3(1,0,0);vec3 zbin=vec3(0,1,0);vec3 normalizedNormal=normalize(normal);normalizedNormal*=normalizedNormal;vec3 worldBinormal=normalize(xbin*normalizedNormal.x+ybin*normalizedNormal.y+zbin*normalizedNormal.z);vec3 worldTangent=normalize(xtan*normalizedNormal.x+ytan*normalizedNormal.y+ztan*normalizedNormal.z);mat3 normalWorld=mat3(finalWorld);\n#ifdef NONUNIFORMSCALING\nnormalWorld=transposeMat3(inverseMat3(normalWorld));\n#endif\nworldTangent=normalize((normalWorld*worldTangent).xyz);worldBinormal=normalize((normalWorld*worldBinormal).xyz);vec3 worldNormal=normalize((normalWorld*normalize(normal)).xyz);tangentSpace[0]=worldTangent;tangentSpace[1]=worldBinormal;tangentSpace[2]=worldNormal;\n#endif\n#include<clipPlaneVertex>\n#include<logDepthVertex>\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n#include<vertexColorMixing>\n#if defined(POINTSIZE) && !defined(WEBGPU)\ngl_PointSize=pointSize;\n#endif\n#define CUSTOM_VERTEX_MAIN_END\n}\n`;\n// Sideeffect\nif (!ShaderStore.ShadersStore[name]) {\n ShaderStore.ShadersStore[name] = shader;\n}\n/** @internal */\nexport const triplanarVertexShader = { name, shader };\n","/* eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"core/types\";\r\nimport { serializeAsTexture, serialize, expandToProperty, serializeAsColor3 } from \"core/Misc/decorators\";\r\nimport { SerializationHelper } from \"core/Misc/decorators.serialization\";\r\nimport type { Matrix } from \"core/Maths/math.vector\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\n\r\nimport type { IAnimatable } from \"core/Animations/animatable.interface\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport type { IEffectCreationOptions } from \"core/Materials/effect\";\r\nimport { MaterialDefines } from \"core/Materials/materialDefines\";\r\nimport { PushMaterial } from \"core/Materials/pushMaterial\";\r\nimport { MaterialFlags } from \"core/Materials/materialFlags\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport type { SubMesh } from \"core/Meshes/subMesh\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport { Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\n\r\nimport \"./triplanar.fragment\";\r\nimport \"./triplanar.vertex\";\r\nimport { EffectFallbacks } from \"core/Materials/effectFallbacks\";\r\nimport { AddClipPlaneUniforms, BindClipPlane } from \"core/Materials/clipPlaneMaterialHelper\";\r\nimport {\r\n BindBonesParameters,\r\n BindFogParameters,\r\n BindLights,\r\n BindLogDepth,\r\n HandleFallbacksForShadows,\r\n PrepareAttributesForBones,\r\n PrepareAttributesForInstances,\r\n PrepareDefinesForAttributes,\r\n PrepareDefinesForFrameBoundValues,\r\n PrepareDefinesForLights,\r\n PrepareDefinesForMisc,\r\n PrepareUniformsAndSamplersList,\r\n} from \"core/Materials/materialHelper.functions\";\r\n\r\nclass TriPlanarMaterialDefines extends MaterialDefines {\r\n public DIFFUSEX = false;\r\n public DIFFUSEY = false;\r\n public DIFFUSEZ = false;\r\n\r\n public BUMPX = false;\r\n public BUMPY = false;\r\n public BUMPZ = false;\r\n\r\n public CLIPPLANE = false;\r\n public CLIPPLANE2 = false;\r\n public CLIPPLANE3 = false;\r\n public CLIPPLANE4 = false;\r\n public CLIPPLANE5 = false;\r\n public CLIPPLANE6 = false;\r\n public ALPHATEST = false;\r\n public DEPTHPREPASS = false;\r\n public POINTSIZE = false;\r\n public FOG = false;\r\n public SPECULARTERM = false;\r\n public NORMAL = false;\r\n public VERTEXCOLOR = false;\r\n public VERTEXALPHA = false;\r\n public NUM_BONE_INFLUENCERS = 0;\r\n public BonesPerMesh = 0;\r\n public INSTANCES = false;\r\n public INSTANCESCOLOR = false;\r\n public IMAGEPROCESSINGPOSTPROCESS = false;\r\n public SKIPFINALCOLORCLAMP = false;\r\n public NONUNIFORMSCALING = false;\r\n public LOGARITHMICDEPTH = false;\r\n public AREALIGHTSUPPORTED = true;\r\n public AREALIGHTNOROUGHTNESS = true;\r\n\r\n constructor() {\r\n super();\r\n this.rebuild();\r\n }\r\n}\r\n\r\nexport class TriPlanarMaterial extends PushMaterial {\r\n @serializeAsTexture()\r\n public mixTexture: BaseTexture;\r\n\r\n @serializeAsTexture(\"diffuseTextureX\")\r\n private _diffuseTextureX: BaseTexture;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public diffuseTextureX: BaseTexture;\r\n\r\n @serializeAsTexture(\"diffuseTexturY\")\r\n private _diffuseTextureY: BaseTexture;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public diffuseTextureY: BaseTexture;\r\n\r\n @serializeAsTexture(\"diffuseTextureZ\")\r\n private _diffuseTextureZ: BaseTexture;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public diffuseTextureZ: BaseTexture;\r\n\r\n @serializeAsTexture(\"normalTextureX\")\r\n private _normalTextureX: BaseTexture;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public normalTextureX: BaseTexture;\r\n\r\n @serializeAsTexture(\"normalTextureY\")\r\n private _normalTextureY: BaseTexture;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public normalTextureY: BaseTexture;\r\n\r\n @serializeAsTexture(\"normalTextureZ\")\r\n private _normalTextureZ: BaseTexture;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public normalTextureZ: BaseTexture;\r\n\r\n @serialize()\r\n public tileSize: number = 1;\r\n\r\n @serializeAsColor3()\r\n public diffuseColor = new Color3(1, 1, 1);\r\n\r\n @serializeAsColor3()\r\n public specularColor = new Color3(0.2, 0.2, 0.2);\r\n\r\n @serialize()\r\n public specularPower = 64;\r\n\r\n @serialize(\"disableLighting\")\r\n private _disableLighting = false;\r\n @expandToProperty(\"_markAllSubMeshesAsLightsDirty\")\r\n public disableLighting: boolean;\r\n\r\n @serialize(\"maxSimultaneousLights\")\r\n private _maxSimultaneousLights = 4;\r\n @expandToProperty(\"_markAllSubMeshesAsLightsDirty\")\r\n public maxSimultaneousLights: number;\r\n\r\n constructor(name: string, scene?: Scene) {\r\n super(name, scene);\r\n }\r\n\r\n public override needAlphaBlending(): boolean {\r\n return this.alpha < 1.0;\r\n }\r\n\r\n public override needAlphaTesting(): boolean {\r\n return false;\r\n }\r\n\r\n public override getAlphaTestTexture(): Nullable<BaseTexture> {\r\n return null;\r\n }\r\n\r\n // Methods\r\n public override isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean {\r\n const drawWrapper = subMesh._drawWrapper;\r\n\r\n if (this.isFrozen) {\r\n if (drawWrapper.effect && drawWrapper._wasPreviouslyReady && drawWrapper._wasPreviouslyUsingInstances === useInstances) {\r\n return true;\r\n }\r\n }\r\n\r\n if (!subMesh.materialDefines) {\r\n subMesh.materialDefines = new TriPlanarMaterialDefines();\r\n }\r\n\r\n const defines = <TriPlanarMaterialDefines>subMesh.materialDefines;\r\n const scene = this.getScene();\r\n\r\n if (this._isReadyForSubMesh(subMesh)) {\r\n return true;\r\n }\r\n\r\n const engine = scene.getEngine();\r\n\r\n // Textures\r\n if (defines._areTexturesDirty) {\r\n if (scene.texturesEnabled) {\r\n if (MaterialFlags.DiffuseTextureEnabled) {\r\n const textures = [this.diffuseTextureX, this.diffuseTextureY, this.diffuseTextureZ];\r\n const textureDefines = [\"DIFFUSEX\", \"DIFFUSEY\", \"DIFFUSEZ\"];\r\n\r\n for (let i = 0; i < textures.length; i++) {\r\n if (textures[i]) {\r\n if (!textures[i].isReady()) {\r\n return false;\r\n } else {\r\n (<any>defines)[textureDefines[i]] = true;\r\n }\r\n }\r\n }\r\n }\r\n if (MaterialFlags.BumpTextureEnabled) {\r\n const textures = [this.normalTextureX, this.normalTextureY, this.normalTextureZ];\r\n const textureDefines = [\"BUMPX\", \"BUMPY\", \"BUMPZ\"];\r\n\r\n for (let i = 0; i < textures.length; i++) {\r\n if (textures[i]) {\r\n if (!textures[i].isReady()) {\r\n return false;\r\n } else {\r\n (<any>defines)[textureDefines[i]] = true;\r\n }\r\n }\r\n }\r\n }\r\n }\r\n }\r\n\r\n // Misc.\r\n PrepareDefinesForMisc(\r\n mesh,\r\n scene,\r\n this._useLogarithmicDepth,\r\n this.pointsCloud,\r\n this.fogEnabled,\r\n this.needAlphaTestingForMesh(mesh),\r\n defines,\r\n undefined,\r\n undefined,\r\n undefined,\r\n this._isVertexOutputInvariant\r\n );\r\n\r\n // Lights\r\n defines._needNormals = PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);\r\n\r\n // Values that need to be evaluated on every frame\r\n PrepareDefinesForFrameBoundValues(scene, engine, this, defines, useInstances ? true : false);\r\n\r\n // Attribs\r\n PrepareDefinesForAttributes(mesh, defines, true, true);\r\n\r\n // Get correct effect\r\n if (defines.isDirty) {\r\n defines.markAsProcessed();\r\n scene.resetCachedMaterial();\r\n\r\n // Fallbacks\r\n const fallbacks = new EffectFallbacks();\r\n if (defines.FOG) {\r\n fallbacks.addFallback(1, \"FOG\");\r\n }\r\n\r\n HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);\r\n\r\n if (defines.NUM_BONE_INFLUENCERS > 0) {\r\n fallbacks.addCPUSkinningFallback(0, mesh);\r\n }\r\n\r\n defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;\r\n\r\n //Attributes\r\n const attribs = [VertexBuffer.PositionKind];\r\n\r\n if (defines.NORMAL) {\r\n attribs.push(VertexBuffer.NormalKind);\r\n }\r\n\r\n if (defines.VERTEXCOLOR) {\r\n attribs.push(VertexBuffer.ColorKind);\r\n }\r\n\r\n PrepareAttributesForBones(attribs, mesh, defines, fallbacks);\r\n PrepareAttributesForInstances(attribs, defines);\r\n\r\n // Legacy browser patch\r\n const shaderName = \"triplanar\";\r\n const join = defines.toString();\r\n const uniforms = [\r\n \"world\",\r\n \"view\",\r\n \"viewProjection\",\r\n \"vEyePosition\",\r\n \"vLightsType\",\r\n \"vDiffuseColor\",\r\n \"vSpecularColor\",\r\n \"vFogInfos\",\r\n \"vFogColor\",\r\n \"pointSize\",\r\n \"mBones\",\r\n \"tileSize\",\r\n ];\r\n const samplers = [\r\n \"diffuseSamplerX\",\r\n \"diffuseSamplerY\",\r\n \"diffuseSamplerZ\",\r\n \"normalSamplerX\",\r\n \"normalSamplerY\",\r\n \"normalSamplerZ\",\r\n \"logarithmicDepthConstant\",\r\n \"areaLightsLTC1Sampler\",\r\n \"areaLightsLTC2Sampler\",\r\n ];\r\n\r\n const uniformBuffers: string[] = [];\r\n\r\n AddClipPlaneUniforms(uniforms);\r\n\r\n PrepareUniformsAndSamplersList(<IEffectCreationOptions>{\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: defines,\r\n maxSimultaneousLights: this.maxSimultaneousLights,\r\n });\r\n\r\n subMesh.setEffect(\r\n scene.getEngine().createEffect(\r\n shaderName,\r\n <IEffectCreationOptions>{\r\n attributes: attribs,\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: join,\r\n fallbacks: fallbacks,\r\n onCompiled: this.onCompiled,\r\n onError: this.onError,\r\n indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights },\r\n },\r\n engine\r\n ),\r\n defines,\r\n this._materialContext\r\n );\r\n }\r\n\r\n // Check if Area Lights have LTC texture.\r\n if (defines[\"AREALIGHTUSED\"]) {\r\n for (let index = 0; index < mesh.lightSources.length; index++) {\r\n if (!mesh.lightSources[index]._isReady()) {\r\n return false;\r\n }\r\n }\r\n }\r\n\r\n if (!subMesh.effect || !subMesh.effect.isReady()) {\r\n return false;\r\n }\r\n\r\n defines._renderId = scene.getRenderId();\r\n drawWrapper._wasPreviouslyReady = true;\r\n drawWrapper._wasPreviouslyUsingInstances = !!useInstances;\r\n\r\n return true;\r\n }\r\n\r\n public override bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void {\r\n const scene = this.getScene();\r\n\r\n const defines = <TriPlanarMaterialDefines>subMesh.materialDefines;\r\n if (!defines) {\r\n return;\r\n }\r\n\r\n const effect = subMesh.effect;\r\n if (!effect) {\r\n return;\r\n }\r\n this._activeEffect = effect;\r\n\r\n // Matrices\r\n this.bindOnlyWorldMatrix(world);\r\n this._activeEffect.setMatrix(\"viewProjection\", scene.getTransformMatrix());\r\n\r\n // Bones\r\n BindBonesParameters(mesh, this._activeEffect);\r\n\r\n this._activeEffect.setFloat(\"tileSize\", this.tileSize);\r\n\r\n if (this._mustRebind(scene, effect, subMesh)) {\r\n // Textures\r\n if (this.diffuseTextureX) {\r\n this._activeEffect.setTexture(\"diffuseSamplerX\", this.diffuseTextureX);\r\n }\r\n if (this.diffuseTextureY) {\r\n this._activeEffect.setTexture(\"diffuseSamplerY\", this.diffuseTextureY);\r\n }\r\n if (this.diffuseTextureZ) {\r\n this._activeEffect.setTexture(\"diffuseSamplerZ\", this.diffuseTextureZ);\r\n }\r\n if (this.normalTextureX) {\r\n this._activeEffect.setTexture(\"normalSamplerX\", this.normalTextureX);\r\n }\r\n if (this.normalTextureY) {\r\n this._activeEffect.setTexture(\"normalSamplerY\", this.normalTextureY);\r\n }\r\n if (this.normalTextureZ) {\r\n this._activeEffect.setTexture(\"normalSamplerZ\", this.normalTextureZ);\r\n }\r\n // Clip plane\r\n BindClipPlane(effect, this, scene);\r\n\r\n // Point size\r\n if (this.pointsCloud) {\r\n this._activeEffect.setFloat(\"pointSize\", this.pointSize);\r\n }\r\n\r\n // Log. depth\r\n if (this._useLogarithmicDepth) {\r\n BindLogDepth(defines, effect, scene);\r\n }\r\n\r\n scene.bindEyePosition(effect);\r\n }\r\n\r\n this._activeEffect.setColor4(\"vDiffuseColor\", this.diffuseColor, this.alpha * mesh.visibility);\r\n\r\n if (defines.SPECULARTERM) {\r\n this._activeEffect.setColor4(\"vSpecularColor\", this.specularColor, this.specularPower);\r\n }\r\n\r\n if (scene.lightsEnabled && !this.disableLighting) {\r\n BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);\r\n }\r\n\r\n // View\r\n if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) {\r\n this._activeEffect.setMatrix(\"view\", scene.getViewMatrix());\r\n }\r\n\r\n // Fog\r\n BindFogParameters(scene, mesh, this._activeEffect);\r\n\r\n this._afterBind(mesh, this._activeEffect, subMesh);\r\n }\r\n\r\n public override getAnimatables(): IAnimatable[] {\r\n const results = [];\r\n\r\n if (this.mixTexture && this.mixTexture.animations && this.mixTexture.animations.length > 0) {\r\n results.push(this.mixTexture);\r\n }\r\n\r\n return results;\r\n }\r\n\r\n public override getActiveTextures(): BaseTexture[] {\r\n const activeTextures = super.getActiveTextures();\r\n\r\n if (this._diffuseTextureX) {\r\n activeTextures.push(this._diffuseTextureX);\r\n }\r\n\r\n if (this._diffuseTextureY) {\r\n activeTextures.push(this._diffuseTextureY);\r\n }\r\n\r\n if (this._diffuseTextureZ) {\r\n activeTextures.push(this._diffuseTextureZ);\r\n }\r\n\r\n if (this._normalTextureX) {\r\n activeTextures.push(this._normalTextureX);\r\n }\r\n\r\n if (this._normalTextureY) {\r\n activeTextures.push(this._normalTextureY);\r\n }\r\n\r\n if (this._normalTextureZ) {\r\n activeTextures.push(this._normalTextureZ);\r\n }\r\n\r\n return activeTextures;\r\n }\r\n\r\n public override hasTexture(texture: BaseTexture): boolean {\r\n if (super.hasTexture(texture)) {\r\n return true;\r\n }\r\n\r\n if (this._diffuseTextureX === texture) {\r\n return true;\r\n }\r\n\r\n if (this._diffuseTextureY === texture) {\r\n return true;\r\n }\r\n\r\n if (this._diffuseTextureZ === texture) {\r\n return true;\r\n }\r\n\r\n if (this._normalTextureX === texture) {\r\n return true;\r\n }\r\n\r\n if (this._normalTextureY === texture) {\r\n return true;\r\n }\r\n\r\n if (this._normalTextureZ === texture) {\r\n return true;\r\n }\r\n return false;\r\n }\r\n\r\n public override dispose(forceDisposeEffect?: boolean): void {\r\n if (this.mixTexture) {\r\n this.mixTexture.dispose();\r\n }\r\n\r\n super.dispose(forceDisposeEffect);\r\n }\r\n\r\n public override clone(name: string): TriPlanarMaterial {\r\n return SerializationHelper.Clone(() => new TriPlanarMaterial(name, this.getScene()), this);\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.customType = \"BABYLON.TriPlanarMaterial\";\r\n return serializationObject;\r\n }\r\n\r\n public override getClassName(): string {\r\n return \"TriPlanarMaterial\";\r\n }\r\n\r\n // Statics\r\n public static override Parse(source: any, scene: Scene, rootUrl: string): TriPlanarMaterial {\r\n return SerializationHelper.Parse(() => new TriPlanarMaterial(source.name, scene), source, scene, rootUrl);\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.TriPlanarMaterial\", TriPlanarMaterial);\r\n","/* eslint-disable @typescript-eslint/no-restricted-imports */\r\nimport * as MatLib from \"materials/triPlanar/index\";\r\n\r\n/**\r\n * This is the entry point for the UMD module.\r\n * The entry point for a future ESM package should be index.ts\r\n */\r\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\r\nif (typeof globalObject !== \"undefined\") {\r\n for (const key in MatLib) {\r\n (<any>globalObject).BABYLON[key] = (<any>MatLib)[key];\r\n }\r\n}\r\n\r\nexport * from \"materials/triPlanar/index\";\r\n","import * as materials from \"@lts/materials/legacy/legacy-triPlanar\";\r\nexport { materials };\r\nexport default materials;\r\n"],"names":["root","factory","exports","module","require","define","amd","self","global","this","__WEBPACK_EXTERNAL_MODULE__597__","__webpack_module_cache__","__webpack_require__","moduleId","cachedModule","undefined","__webpack_modules__","d","definition","key","o","Object","defineProperty","enumerable","get","g","globalThis","Function","e","window","obj","prop","prototype","hasOwnProperty","call","r","Symbol","toStringTag","value","extendStatics","b","setPrototypeOf","__proto__","Array","p","__extends","TypeError","String","__","constructor","create","__decorate","decorators","target","desc","c","arguments","length","getOwnPropertyDescriptor","Reflect","decorate","i","SuppressedError","ShaderStore","ShadersStore","DIFFUSEX","DIFFUSEY","DIFFUSEZ","BUMPX","BUMPY","BUMPZ","CLIPPLANE","CLIPPLANE2","CLIPPLANE3","CLIPPLANE4","CLIPPLANE5","CLIPPLANE6","ALPHATEST","DEPTHPREPASS","POINTSIZE","FOG","SPECULARTERM","NORMAL","VERTEXCOLOR","VERTEXALPHA","NUM_BONE_INFLUENCERS","BonesPerMesh","INSTANCES","INSTANCESCOLOR","IMAGEPROCESSINGPOSTPROCESS","SKIPFINALCOLORCLAMP","NONUNIFORMSCALING","LOGARITHMICDEPTH","AREALIGHTSUPPORTED","AREALIGHTNOROUGHTNESS","rebuild","MaterialDefines","name","scene","tileSize","diffuseColor","Color3","specularColor","specularPower","_disableLighting","_maxSimultaneousLights","needAlphaBlending","alpha","needAlphaTesting","getAlphaTestTexture","isReadyForSubMesh","mesh","subMesh","useInstances","drawWrapper","_drawWrapper","isFrozen","effect","_wasPreviouslyReady","_wasPreviouslyUsingInstances","materialDefines","TriPlanarMaterialDefines","defines","getScene","_isReadyForSubMesh","engine","getEngine","_areTexturesDirty","texturesEnabled","MaterialFlags","DiffuseTextureEnabled","textures","diffuseTextureX","diffuseTextureY","diffuseTextureZ","textureDefines","isReady","BumpTextureEnabled","normalTextureX","normalTextureY","normalTextureZ","PrepareDefinesForMisc","_useLogarithmicDepth","pointsCloud","fogEnabled","needAlphaTestingForMesh","_isVertexOutputInvariant","_needNormals","PrepareDefinesForLights","PrepareDefinesForFrameBoundValues","PrepareDefinesForAttributes","isDirty","markAsProcessed","resetCachedMaterial","fallbacks","EffectFallbacks","addFallback","HandleFallbacksForShadows","maxSimultaneousLights","addCPUSkinningFallback","imageProcessingConfiguration","applyByPostProcess","attribs","VertexBuffer","PositionKind","push","NormalKind","ColorKind","PrepareAttributesForBones","PrepareAttributesForInstances","join","toString","uniforms","samplers","uniformBuffers","AddClipPlaneUniforms","PrepareUniformsAndSamplersList","uniformsNames","uniformBuffersNames","setEffect","createEffect","attributes","onCompiled","onError","indexParameters","_materialContext","index","lightSources","_isReady","_renderId","getRenderId","bindForSubMesh","world","_activeEffect","bindOnlyWorldMatrix","setMatrix","getTransformMatrix","BindBonesParameters","setFloat","_mustRebind","setTexture","BindClipPlane","pointSize","BindLogDepth","bindEyePosition","setColor4","visibility","lightsEnabled","disableLighting","BindLights","applyFog","fogMode","Scene","FOGMODE_NONE","getViewMatrix","BindFogParameters","_afterBind","getAnimatables","results","mixTexture","animations","getActiveTextures","activeTextures","_diffuseTextureX","_diffuseTextureY","_diffuseTextureZ","_normalTextureX","_normalTextureY","_normalTextureZ","hasTexture","texture","dispose","forceDisposeEffect","clone","SerializationHelper","Clone","TriPlanarMaterial","serialize","serializationObject","customType","getClassName","Parse","source","rootUrl","serializeAsTexture","expandToProperty","serializeAsColor3","PushMaterial","RegisterClass","globalObject","BABYLON"],"sourceRoot":""}
@@ -1,2 +1,2 @@
1
- !function(e,r){"object"==typeof exports&&"object"==typeof module?module.exports=r(require("babylonjs")):"function"==typeof define&&define.amd?define("babylonjs-materials",["babylonjs"],r):"object"==typeof exports?exports["babylonjs-materials"]=r(require("babylonjs")):e.MATERIALS=r(e.BABYLON)}("undefined"!=typeof self?self:"undefined"!=typeof global?global:this,(e=>(()=>{"use strict";var r={597:r=>{r.exports=e}},t={};function i(e){var o=t[e];if(void 0!==o)return o.exports;var n=t[e]={exports:{}};return r[e](n,n.exports,i),n.exports}i.d=(e,r)=>{for(var t in r)i.o(r,t)&&!i.o(e,t)&&Object.defineProperty(e,t,{enumerable:!0,get:r[t]})},i.g=function(){if("object"==typeof globalThis)return globalThis;try{return this||new Function("return this")()}catch(e){if("object"==typeof window)return window}}(),i.o=(e,r)=>Object.prototype.hasOwnProperty.call(e,r),i.r=e=>{"undefined"!=typeof Symbol&&Symbol.toStringTag&&Object.defineProperty(e,Symbol.toStringTag,{value:"Module"}),Object.defineProperty(e,"__esModule",{value:!0})};var o={};i.d(o,{default:()=>T});var n={};i.r(n),i.d(n,{WaterMaterial:()=>v});var a={};i.r(a),i.d(a,{WaterMaterial:()=>v});var s=function(e,r){return s=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(e,r){e.__proto__=r}||function(e,r){for(var t in r)Object.prototype.hasOwnProperty.call(r,t)&&(e[t]=r[t])},s(e,r)};function l(e,r){if("function"!=typeof r&&null!==r)throw new TypeError("Class extends value "+String(r)+" is not a constructor or null");function t(){this.constructor=e}s(e,r),e.prototype=null===r?Object.create(r):(t.prototype=r.prototype,new t)}function f(e,r,t,i){var o,n=arguments.length,a=n<3?r:null===i?i=Object.getOwnPropertyDescriptor(r,t):i;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)a=Reflect.decorate(e,r,t,i);else for(var s=e.length-1;s>=0;s--)(o=e[s])&&(a=(n<3?o(a):n>3?o(r,t,a):o(r,t))||a);return n>3&&a&&Object.defineProperty(r,t,a),a}Object.create,Object.create,"function"==typeof SuppressedError&&SuppressedError;var c=i(597),d="waterPixelShader";c.ShaderStore.ShadersStore[d]||(c.ShaderStore.ShadersStore[d]="#ifdef LOGARITHMICDEPTH\n#extension GL_EXT_frag_depth : enable\n#endif\nprecision highp float;uniform vec4 vEyePosition;uniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nvarying vec4 vColor;\n#endif\n#include<helperFunctions>\n#include<imageProcessingDeclaration>\n#include<imageProcessingFunctions>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#ifdef BUMP\nvarying vec2 vNormalUV;\n#ifdef BUMPSUPERIMPOSE\nvarying vec2 vNormalUV2;\n#endif\nuniform sampler2D normalSampler;uniform vec2 vNormalInfos;\n#endif\nuniform sampler2D refractionSampler;uniform sampler2D reflectionSampler;const float LOG2=1.442695;uniform vec3 cameraPosition;uniform vec4 waterColor;uniform float colorBlendFactor;uniform vec4 waterColor2;uniform float colorBlendFactor2;uniform float bumpHeight;uniform float time;varying vec3 vRefractionMapTexCoord;varying vec3 vReflectionMapTexCoord;\n#include<clipPlaneFragmentDeclaration>\n#include<logDepthDeclaration>\n#include<fogFragmentDeclaration>\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition.xyz-vPositionW);vec4 baseColor=vec4(1.,1.,1.,1.);vec3 diffuseColor=vDiffuseColor.rgb;float alpha=vDiffuseColor.a;\n#ifdef BUMP\n#ifdef BUMPSUPERIMPOSE\nbaseColor=0.6*texture2D(normalSampler,vNormalUV)+0.4*texture2D(normalSampler,vec2(vNormalUV2.x,vNormalUV2.y));\n#else\nbaseColor=texture2D(normalSampler,vNormalUV);\n#endif\nvec3 bumpColor=baseColor.rgb;\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\nbaseColor.rgb*=vNormalInfos.y;\n#else\nvec3 bumpColor=vec3(1.0);\n#endif\n#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nbaseColor.rgb*=vColor.rgb;\n#endif\n#ifdef NORMAL\nvec2 perturbation=bumpHeight*(baseColor.rg-0.5);\n#ifdef BUMPAFFECTSREFLECTION\nvec3 normalW=normalize(vNormalW+vec3(perturbation.x*8.0,0.0,perturbation.y*8.0));if (normalW.y<0.0) {normalW.y=-normalW.y;}\n#else\nvec3 normalW=normalize(vNormalW);\n#endif\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);vec2 perturbation=bumpHeight*(vec2(1.0,1.0)-0.5);\n#endif\n#ifdef FRESNELSEPARATE\n#ifdef REFLECTION\nvec2 projectedRefractionTexCoords=clamp(vRefractionMapTexCoord.xy/vRefractionMapTexCoord.z+perturbation*0.5,0.0,1.0);vec4 refractiveColor=texture2D(refractionSampler,projectedRefractionTexCoords);\n#ifdef IS_REFRACTION_LINEAR\nrefractiveColor.rgb=toGammaSpace(refractiveColor.rgb);\n#endif\nvec2 projectedReflectionTexCoords=vec2(\nvReflectionMapTexCoord.x/vReflectionMapTexCoord.z+perturbation.x*0.3,\nvReflectionMapTexCoord.y/vReflectionMapTexCoord.z+perturbation.y\n);vec4 reflectiveColor=texture2D(reflectionSampler,projectedReflectionTexCoords);\n#ifdef IS_REFLECTION_LINEAR\nreflectiveColor.rgb=toGammaSpace(reflectiveColor.rgb);\n#endif\nvec3 upVector=vec3(0.0,1.0,0.0);float fresnelTerm=clamp(abs(pow(dot(viewDirectionW,upVector),3.0)),0.05,0.65);float IfresnelTerm=1.0-fresnelTerm;refractiveColor=colorBlendFactor*waterColor+(1.0-colorBlendFactor)*refractiveColor;reflectiveColor=IfresnelTerm*colorBlendFactor2*waterColor+(1.0-colorBlendFactor2*IfresnelTerm)*reflectiveColor;vec4 combinedColor=refractiveColor*fresnelTerm+reflectiveColor*IfresnelTerm;baseColor=combinedColor;\n#endif\nvec3 diffuseBase=vec3(0.,0.,0.);lightingInfo info;float shadow=1.;float aggShadow=0.;float numLights=0.;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;vec3 specularBase=vec3(0.,0.,0.);vec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\nvec3 finalDiffuse=clamp(baseColor.rgb,0.0,1.0);\n#if defined(VERTEXALPHA) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\n#else \n#ifdef REFLECTION\nvec2 projectedRefractionTexCoords=clamp(vRefractionMapTexCoord.xy/vRefractionMapTexCoord.z+perturbation,0.0,1.0);vec4 refractiveColor=texture2D(refractionSampler,projectedRefractionTexCoords);\n#ifdef IS_REFRACTION_LINEAR\nrefractiveColor.rgb=toGammaSpace(refractiveColor.rgb);\n#endif\nvec2 projectedReflectionTexCoords=vReflectionMapTexCoord.xy/vReflectionMapTexCoord.z+perturbation;vec4 reflectiveColor=texture2D(reflectionSampler,projectedReflectionTexCoords);\n#ifdef IS_REFLECTION_LINEAR\nreflectiveColor.rgb=toGammaSpace(reflectiveColor.rgb);\n#endif\nvec3 upVector=vec3(0.0,1.0,0.0);float fresnelTerm=max(dot(viewDirectionW,upVector),0.0);vec4 combinedColor=refractiveColor*fresnelTerm+reflectiveColor*(1.0-fresnelTerm);baseColor=colorBlendFactor*waterColor+(1.0-colorBlendFactor)*combinedColor;\n#endif\nvec3 diffuseBase=vec3(0.,0.,0.);lightingInfo info;float shadow=1.;float aggShadow=0.;float numLights=0.;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;vec3 specularBase=vec3(0.,0.,0.);vec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\nvec3 finalDiffuse=clamp(baseColor.rgb,0.0,1.0);\n#if defined(VERTEXALPHA) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\n#endif\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include<logDepthFragment>\n#include<fogFragment>\n#ifdef IMAGEPROCESSINGPOSTPROCESS\ncolor.rgb=toLinearSpace(color.rgb);\n#elif defined(IMAGEPROCESSING)\ncolor.rgb=toLinearSpace(color.rgb);color=applyImageProcessing(color);\n#endif\ngl_FragColor=color;\n#define CUSTOM_FRAGMENT_MAIN_END\n}\n");var u="waterVertexShader";c.ShaderStore.ShadersStore[u]||(c.ShaderStore.ShadersStore[u]="precision highp float;attribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n#include<bakedVertexAnimationDeclaration>\n#include<instancesDeclaration>\nuniform mat4 view;uniform mat4 viewProjection;\n#ifdef BUMP\nvarying vec2 vNormalUV;\n#ifdef BUMPSUPERIMPOSE\nvarying vec2 vNormalUV2;\n#endif\nuniform mat4 normalMatrix;uniform vec2 vNormalInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<logDepthDeclaration>\nuniform mat4 reflectionViewProjection;uniform vec2 windDirection;uniform float waveLength;uniform float time;uniform float windForce;uniform float waveHeight;uniform float waveSpeed;uniform float waveCount;varying vec3 vRefractionMapTexCoord;varying vec3 vReflectionMapTexCoord;\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\n#ifdef VERTEXCOLOR\nvec4 colorUpdated=color;\n#endif\n#include<instancesVertex>\n#include<bonesVertex>\n#include<bakedVertexAnimation>\nvec4 worldPos=finalWorld*vec4(position,1.0);vPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef BUMP\nif (vNormalInfos.x==0.)\n{vNormalUV=vec2(normalMatrix*vec4((uv*1.0)/waveLength+time*windForce*windDirection,1.0,0.0));\n#ifdef BUMPSUPERIMPOSE\nvNormalUV2=vec2(normalMatrix*vec4((uv*0.721)/waveLength+time*1.2*windForce*windDirection,1.0,0.0));\n#endif\n}\nelse\n{vNormalUV=vec2(normalMatrix*vec4((uv2*1.0)/waveLength+time*windForce*windDirection ,1.0,0.0));\n#ifdef BUMPSUPERIMPOSE\nvNormalUV2=vec2(normalMatrix*vec4((uv2*0.721)/waveLength+time*1.2*windForce*windDirection ,1.0,0.0));\n#endif\n}\n#endif\n#include<clipPlaneVertex>\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n#include<vertexColorMixing>\n#if defined(POINTSIZE) && !defined(WEBGPU)\ngl_PointSize=pointSize;\n#endif\nfloat finalWaveCount=1.0/(waveCount*0.5);\n#ifdef USE_WORLD_COORDINATES\nvec3 p=worldPos.xyz;\n#else\nvec3 p=position;\n#endif\nfloat newY=(sin(((p.x/finalWaveCount)+time*waveSpeed))*waveHeight*windDirection.x*5.0)\n+ (cos(((p.z/finalWaveCount)+ time*waveSpeed))*waveHeight*windDirection.y*5.0);p.y+=abs(newY);\n#ifdef USE_WORLD_COORDINATES\ngl_Position=viewProjection*vec4(p,1.0);\n#else\ngl_Position=viewProjection*finalWorld*vec4(p,1.0);\n#endif\n#ifdef REFLECTION\nvRefractionMapTexCoord.x=0.5*(gl_Position.w+gl_Position.x);vRefractionMapTexCoord.y=0.5*(gl_Position.w+gl_Position.y);vRefractionMapTexCoord.z=gl_Position.w;worldPos=reflectionViewProjection*finalWorld*vec4(position,1.0);vReflectionMapTexCoord.x=0.5*(worldPos.w+worldPos.x);vReflectionMapTexCoord.y=0.5*(worldPos.w+worldPos.y);vReflectionMapTexCoord.z=worldPos.w;\n#endif\n#include<logDepthVertex>\n#define CUSTOM_VERTEX_MAIN_END\n}\n");var p=function(e){function r(){var r=e.call(this)||this;return r.BUMP=!1,r.REFLECTION=!1,r.CLIPPLANE=!1,r.CLIPPLANE2=!1,r.CLIPPLANE3=!1,r.CLIPPLANE4=!1,r.CLIPPLANE5=!1,r.CLIPPLANE6=!1,r.ALPHATEST=!1,r.DEPTHPREPASS=!1,r.POINTSIZE=!1,r.FOG=!1,r.NORMAL=!1,r.UV1=!1,r.UV2=!1,r.VERTEXCOLOR=!1,r.VERTEXALPHA=!1,r.NUM_BONE_INFLUENCERS=0,r.BonesPerMesh=0,r.INSTANCES=!1,r.INSTANCESCOLOR=!1,r.SPECULARTERM=!1,r.LOGARITHMICDEPTH=!1,r.USE_REVERSE_DEPTHBUFFER=!1,r.FRESNELSEPARATE=!1,r.BUMPSUPERIMPOSE=!1,r.BUMPAFFECTSREFLECTION=!1,r.USE_WORLD_COORDINATES=!1,r.IMAGEPROCESSING=!1,r.VIGNETTE=!1,r.VIGNETTEBLENDMODEMULTIPLY=!1,r.VIGNETTEBLENDMODEOPAQUE=!1,r.TONEMAPPING=0,r.CONTRAST=!1,r.EXPOSURE=!1,r.COLORCURVES=!1,r.COLORGRADING=!1,r.COLORGRADING3D=!1,r.SAMPLER3DGREENDEPTH=!1,r.SAMPLER3DBGRMAP=!1,r.DITHER=!1,r.IMAGEPROCESSINGPOSTPROCESS=!1,r.SKIPFINALCOLORCLAMP=!1,r.rebuild(),r}return l(r,e),r}(c.MaterialDefines),v=function(e){function r(r,t,i){void 0===i&&(i=new c.Vector2(512,512));var o=e.call(this,r,t)||this;return o.renderTargetSize=i,o.diffuseColor=new c.Color3(1,1,1),o.specularColor=new c.Color3(0,0,0),o.specularPower=64,o._disableLighting=!1,o._maxSimultaneousLights=4,o.windForce=6,o.windDirection=new c.Vector2(0,1),o.waveHeight=.4,o.bumpHeight=.4,o._bumpSuperimpose=!1,o._fresnelSeparate=!1,o._bumpAffectsReflection=!1,o.waterColor=new c.Color3(.1,.1,.6),o.colorBlendFactor=.2,o.waterColor2=new c.Color3(.1,.1,.6),o.colorBlendFactor2=.2,o.waveLength=.1,o.waveSpeed=1,o.waveCount=20,o.disableClipPlane=!1,o._useWorldCoordinatesForWaveDeformation=!1,o._renderTargets=new c.SmartArray(16),o._mesh=null,o._reflectionTransform=c.Matrix.Zero(),o._lastTime=0,o._lastDeltaTime=0,o._createRenderTargets(o.getScene(),i),o.getRenderTargetTextures=function(){return o._renderTargets.reset(),o._renderTargets.push(o._reflectionRTT),o._renderTargets.push(o._refractionRTT),o._renderTargets},o._imageProcessingConfiguration=o.getScene().imageProcessingConfiguration,o._imageProcessingConfiguration&&(o._imageProcessingObserver=o._imageProcessingConfiguration.onUpdateParameters.add((function(){o._markAllSubMeshesAsImageProcessingDirty()}))),o}return l(r,e),Object.defineProperty(r.prototype,"hasRenderTargetTextures",{get:function(){return!0},enumerable:!1,configurable:!0}),Object.defineProperty(r.prototype,"refractionTexture",{get:function(){return this._refractionRTT},enumerable:!1,configurable:!0}),Object.defineProperty(r.prototype,"reflectionTexture",{get:function(){return this._reflectionRTT},enumerable:!1,configurable:!0}),r.prototype.addToRenderList=function(e){this._refractionRTT&&this._refractionRTT.renderList&&this._refractionRTT.renderList.push(e),this._reflectionRTT&&this._reflectionRTT.renderList&&this._reflectionRTT.renderList.push(e)},r.prototype.removeFromRenderList=function(e){var r;this._refractionRTT&&this._refractionRTT.renderList&&-1!==(r=this._refractionRTT.renderList.indexOf(e))&&this._refractionRTT.renderList.splice(r,1),this._reflectionRTT&&this._reflectionRTT.renderList&&-1!==(r=this._reflectionRTT.renderList.indexOf(e))&&this._reflectionRTT.renderList.splice(r,1)},r.prototype.enableRenderTargets=function(e){var r=e?1:0;this._refractionRTT&&(this._refractionRTT.refreshRate=r),this._reflectionRTT&&(this._reflectionRTT.refreshRate=r)},r.prototype.getRenderList=function(){return this._refractionRTT?this._refractionRTT.renderList:[]},Object.defineProperty(r.prototype,"renderTargetsEnabled",{get:function(){return!(this._refractionRTT&&0===this._refractionRTT.refreshRate)},enumerable:!1,configurable:!0}),r.prototype.needAlphaBlending=function(){return this.alpha<1},r.prototype.needAlphaTesting=function(){return!1},r.prototype.getAlphaTestTexture=function(){return null},r.prototype.isReadyForSubMesh=function(e,r,t){var i=r._drawWrapper;if(this.isFrozen&&i.effect&&i._wasPreviouslyReady&&i._wasPreviouslyUsingInstances===t)return!0;r.materialDefines||(r.materialDefines=new p);var o=r.materialDefines,n=this.getScene();if(this._isReadyForSubMesh(r))return!0;var a=n.getEngine();if(o._areTexturesDirty&&(o._needUVs=!1,n.texturesEnabled)){if(this.bumpTexture&&c.MaterialFlags.BumpTextureEnabled){if(!this.bumpTexture.isReady())return!1;o._needUVs=!0,o.BUMP=!0}c.MaterialFlags.ReflectionTextureEnabled&&(o.REFLECTION=!0)}if((0,c.PrepareDefinesForFrameBoundValues)(n,a,this,o,!!t),(0,c.PrepareDefinesForMisc)(e,n,this._useLogarithmicDepth,this.pointsCloud,this.fogEnabled,this.needAlphaTestingForMesh(e),o,void 0,void 0,void 0,this._setVertexOutputInvariant),o._areMiscDirty&&(o.FRESNELSEPARATE=this._fresnelSeparate,o.BUMPSUPERIMPOSE=this._bumpSuperimpose,o.BUMPAFFECTSREFLECTION=this._bumpAffectsReflection,o.USE_WORLD_COORDINATES=this._useWorldCoordinatesForWaveDeformation),o._needNormals=(0,c.PrepareDefinesForLights)(n,e,o,!0,this._maxSimultaneousLights,this._disableLighting),o._areImageProcessingDirty&&this._imageProcessingConfiguration){if(!this._imageProcessingConfiguration.isReady())return!1;this._imageProcessingConfiguration.prepareDefines(o),o.IS_REFLECTION_LINEAR=null!=this.reflectionTexture&&!this.reflectionTexture.gammaSpace,o.IS_REFRACTION_LINEAR=null!=this.refractionTexture&&!this.refractionTexture.gammaSpace}if((0,c.PrepareDefinesForAttributes)(e,o,!0,!0),this._mesh=e,this._waitingRenderList){for(var s=0;s<this._waitingRenderList.length;s++)this.addToRenderList(n.getNodeById(this._waitingRenderList[s]));this._waitingRenderList=null}if(o.isDirty){o.markAsProcessed(),n.resetCachedMaterial();var l=new c.EffectFallbacks;o.FOG&&l.addFallback(1,"FOG"),o.LOGARITHMICDEPTH&&l.addFallback(0,"LOGARITHMICDEPTH"),(0,c.HandleFallbacksForShadows)(o,l,this.maxSimultaneousLights),o.NUM_BONE_INFLUENCERS>0&&l.addCPUSkinningFallback(0,e);var f=[c.VertexBuffer.PositionKind];o.NORMAL&&f.push(c.VertexBuffer.NormalKind),o.UV1&&f.push(c.VertexBuffer.UVKind),o.UV2&&f.push(c.VertexBuffer.UV2Kind),o.VERTEXCOLOR&&f.push(c.VertexBuffer.ColorKind),(0,c.PrepareAttributesForBones)(f,e,o,l),(0,c.PrepareAttributesForInstances)(f,o);var d=o.toString(),u=["world","view","viewProjection","vEyePosition","vLightsType","vDiffuseColor","vSpecularColor","vFogInfos","vFogColor","pointSize","vNormalInfos","mBones","normalMatrix","logarithmicDepthConstant","reflectionViewProjection","windDirection","waveLength","time","windForce","cameraPosition","bumpHeight","waveHeight","waterColor","waterColor2","colorBlendFactor","colorBlendFactor2","waveSpeed","waveCount"],v=["normalSampler","refractionSampler","reflectionSampler"],m=[];c.ImageProcessingConfiguration&&(c.ImageProcessingConfiguration.PrepareUniforms(u,o),c.ImageProcessingConfiguration.PrepareSamplers(v,o)),(0,c.AddClipPlaneUniforms)(u),(0,c.PrepareUniformsAndSamplersList)({uniformsNames:u,uniformBuffersNames:m,samplers:v,defines:o,maxSimultaneousLights:this.maxSimultaneousLights}),r.setEffect(n.getEngine().createEffect("water",{attributes:f,uniformsNames:u,uniformBuffersNames:m,samplers:v,defines:d,fallbacks:l,onCompiled:this.onCompiled,onError:this.onError,indexParameters:{maxSimultaneousLights:this._maxSimultaneousLights}},a),o,this._materialContext)}return!(!r.effect||!r.effect.isReady()||(o._renderId=n.getRenderId(),i._wasPreviouslyReady=!0,i._wasPreviouslyUsingInstances=!!t,0))},r.prototype.bindForSubMesh=function(e,r,t){var i=this.getScene(),o=t.materialDefines;if(o){var n=t.effect;if(n&&this._mesh){this._activeEffect=n,this.bindOnlyWorldMatrix(e),this._activeEffect.setMatrix("viewProjection",i.getTransformMatrix()),(0,c.BindBonesParameters)(r,this._activeEffect),this._mustRebind(i,n,t)&&(this.bumpTexture&&c.MaterialFlags.BumpTextureEnabled&&(this._activeEffect.setTexture("normalSampler",this.bumpTexture),this._activeEffect.setFloat2("vNormalInfos",this.bumpTexture.coordinatesIndex,this.bumpTexture.level),this._activeEffect.setMatrix("normalMatrix",this.bumpTexture.getTextureMatrix())),(0,c.BindClipPlane)(n,this,i),this.pointsCloud&&this._activeEffect.setFloat("pointSize",this.pointSize),this._useLogarithmicDepth&&(0,c.BindLogDepth)(o,n,i),i.bindEyePosition(n)),this._activeEffect.setColor4("vDiffuseColor",this.diffuseColor,this.alpha*r.visibility),o.SPECULARTERM&&this._activeEffect.setColor4("vSpecularColor",this.specularColor,this.specularPower),i.lightsEnabled&&!this.disableLighting&&(0,c.BindLights)(i,r,this._activeEffect,o,this.maxSimultaneousLights),i.fogEnabled&&r.applyFog&&i.fogMode!==c.Scene.FOGMODE_NONE&&this._activeEffect.setMatrix("view",i.getViewMatrix()),(0,c.BindFogParameters)(i,r,this._activeEffect),(0,c.BindLogDepth)(o,this._activeEffect,i),c.MaterialFlags.ReflectionTextureEnabled&&(this._activeEffect.setTexture("refractionSampler",this._refractionRTT),this._activeEffect.setTexture("reflectionSampler",this._reflectionRTT));var a=this._reflectionTransform.multiply(i.getProjectionMatrix()),s=i.getEngine().getDeltaTime();s!==this._lastDeltaTime&&(this._lastDeltaTime=s,this._lastTime+=this._lastDeltaTime),this._activeEffect.setMatrix("reflectionViewProjection",a),this._activeEffect.setVector2("windDirection",this.windDirection),this._activeEffect.setFloat("waveLength",this.waveLength),this._activeEffect.setFloat("time",this._lastTime/1e5),this._activeEffect.setFloat("windForce",this.windForce),this._activeEffect.setFloat("waveHeight",this.waveHeight),this._activeEffect.setFloat("bumpHeight",this.bumpHeight),this._activeEffect.setColor4("waterColor",this.waterColor,1),this._activeEffect.setFloat("colorBlendFactor",this.colorBlendFactor),this._activeEffect.setColor4("waterColor2",this.waterColor2,1),this._activeEffect.setFloat("colorBlendFactor2",this.colorBlendFactor2),this._activeEffect.setFloat("waveSpeed",this.waveSpeed),this._activeEffect.setFloat("waveCount",this.waveCount),this._imageProcessingConfiguration&&!this._imageProcessingConfiguration.applyByPostProcess&&this._imageProcessingConfiguration.bind(this._activeEffect),this._afterBind(r,this._activeEffect,t)}}},r.prototype._createRenderTargets=function(e,r){var t=this;this._refractionRTT=new c.RenderTargetTexture(name+"_refraction",{width:r.x,height:r.y},e,!1,!0),this._refractionRTT.wrapU=c.Constants.TEXTURE_MIRROR_ADDRESSMODE,this._refractionRTT.wrapV=c.Constants.TEXTURE_MIRROR_ADDRESSMODE,this._refractionRTT.ignoreCameraViewport=!0;var i,o=!1;this._refractionRTT.onBeforeRenderObservable.add((function(){o=e.getBoundingBoxRenderer().enabled,e.getBoundingBoxRenderer().enabled=!1})),this._refractionRTT.onAfterRenderObservable.add((function(){e.getBoundingBoxRenderer().enabled=o})),this._reflectionRTT=new c.RenderTargetTexture(name+"_reflection",{width:r.x,height:r.y},e,!1,!0),this._reflectionRTT.wrapU=c.Constants.TEXTURE_MIRROR_ADDRESSMODE,this._reflectionRTT.wrapV=c.Constants.TEXTURE_MIRROR_ADDRESSMODE,this._reflectionRTT.ignoreCameraViewport=!0;var n,a=null,s=c.Matrix.Zero();this._refractionRTT.onBeforeRender=function(){if(t._mesh&&(i=t._mesh.isVisible,t._mesh.isVisible=!1),!t.disableClipPlane){a=e.clipPlane;var r=t._mesh?t._mesh.absolutePosition.y:0;e.clipPlane=c.Plane.FromPositionAndNormal(new c.Vector3(0,r+.05,0),new c.Vector3(0,1,0))}},this._refractionRTT.onAfterRender=function(){t._mesh&&(t._mesh.isVisible=i),t.disableClipPlane||(e.clipPlane=a)},this._reflectionRTT.onBeforeRender=function(){if(t._mesh&&(i=t._mesh.isVisible,t._mesh.isVisible=!1),!t.disableClipPlane){a=e.clipPlane;var r=t._mesh?t._mesh.absolutePosition.y:0;e.clipPlane=c.Plane.FromPositionAndNormal(new c.Vector3(0,r-.05,0),new c.Vector3(0,-1,0)),c.Matrix.ReflectionToRef(e.clipPlane,s)}n=e.getViewMatrix(),s.multiplyToRef(n,t._reflectionTransform),e.setTransformMatrix(t._reflectionTransform,e.getProjectionMatrix()),e._mirroredCameraPosition=c.Vector3.TransformCoordinates(e.activeCamera.position,s)},this._reflectionRTT.onAfterRender=function(){t._mesh&&(t._mesh.isVisible=i),e.clipPlane=a,e.setTransformMatrix(n,e.getProjectionMatrix()),e._mirroredCameraPosition=null}},r.prototype.getAnimatables=function(){var e=[];return this.bumpTexture&&this.bumpTexture.animations&&this.bumpTexture.animations.length>0&&e.push(this.bumpTexture),this._reflectionRTT&&this._reflectionRTT.animations&&this._reflectionRTT.animations.length>0&&e.push(this._reflectionRTT),this._refractionRTT&&this._refractionRTT.animations&&this._refractionRTT.animations.length>0&&e.push(this._refractionRTT),e},r.prototype.getActiveTextures=function(){var r=e.prototype.getActiveTextures.call(this);return this._bumpTexture&&r.push(this._bumpTexture),r},r.prototype.hasTexture=function(r){return!!e.prototype.hasTexture.call(this,r)||this._bumpTexture===r},r.prototype.dispose=function(r){this.bumpTexture&&this.bumpTexture.dispose();var t=this.getScene().customRenderTargets.indexOf(this._refractionRTT);-1!=t&&this.getScene().customRenderTargets.splice(t,1),t=-1,-1!=(t=this.getScene().customRenderTargets.indexOf(this._reflectionRTT))&&this.getScene().customRenderTargets.splice(t,1),this._reflectionRTT&&this._reflectionRTT.dispose(),this._refractionRTT&&this._refractionRTT.dispose(),this._imageProcessingConfiguration&&this._imageProcessingObserver&&this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver),e.prototype.dispose.call(this,r)},r.prototype.clone=function(e){var t=this;return c.SerializationHelper.Clone((function(){return new r(e,t.getScene())}),this)},r.prototype.serialize=function(){var r=e.prototype.serialize.call(this);if(r.customType="BABYLON.WaterMaterial",r.renderList=[],this._refractionRTT&&this._refractionRTT.renderList)for(var t=0;t<this._refractionRTT.renderList.length;t++)r.renderList.push(this._refractionRTT.renderList[t].id);return r},r.prototype.getClassName=function(){return"WaterMaterial"},r.Parse=function(e,t,i){var o=c.SerializationHelper.Parse((function(){return new r(e.name,t)}),e,t,i);return o._waitingRenderList=e.renderList,o},r.CreateDefaultMesh=function(e,r){return(0,c.CreateGround)(e,{width:512,height:512,subdivisions:32,updatable:!1},r)},f([(0,c.serializeAsTexture)("bumpTexture")],r.prototype,"_bumpTexture",void 0),f([(0,c.expandToProperty)("_markAllSubMeshesAsTexturesDirty")],r.prototype,"bumpTexture",void 0),f([(0,c.serializeAsColor3)()],r.prototype,"diffuseColor",void 0),f([(0,c.serializeAsColor3)()],r.prototype,"specularColor",void 0),f([(0,c.serialize)()],r.prototype,"specularPower",void 0),f([(0,c.serialize)("disableLighting")],r.prototype,"_disableLighting",void 0),f([(0,c.expandToProperty)("_markAllSubMeshesAsLightsDirty")],r.prototype,"disableLighting",void 0),f([(0,c.serialize)("maxSimultaneousLights")],r.prototype,"_maxSimultaneousLights",void 0),f([(0,c.expandToProperty)("_markAllSubMeshesAsLightsDirty")],r.prototype,"maxSimultaneousLights",void 0),f([(0,c.serialize)()],r.prototype,"windForce",void 0),f([(0,c.serializeAsVector2)()],r.prototype,"windDirection",void 0),f([(0,c.serialize)()],r.prototype,"waveHeight",void 0),f([(0,c.serialize)()],r.prototype,"bumpHeight",void 0),f([(0,c.serialize)("bumpSuperimpose")],r.prototype,"_bumpSuperimpose",void 0),f([(0,c.expandToProperty)("_markAllSubMeshesAsMiscDirty")],r.prototype,"bumpSuperimpose",void 0),f([(0,c.serialize)("fresnelSeparate")],r.prototype,"_fresnelSeparate",void 0),f([(0,c.expandToProperty)("_markAllSubMeshesAsMiscDirty")],r.prototype,"fresnelSeparate",void 0),f([(0,c.serialize)("bumpAffectsReflection")],r.prototype,"_bumpAffectsReflection",void 0),f([(0,c.expandToProperty)("_markAllSubMeshesAsMiscDirty")],r.prototype,"bumpAffectsReflection",void 0),f([(0,c.serializeAsColor3)()],r.prototype,"waterColor",void 0),f([(0,c.serialize)()],r.prototype,"colorBlendFactor",void 0),f([(0,c.serializeAsColor3)()],r.prototype,"waterColor2",void 0),f([(0,c.serialize)()],r.prototype,"colorBlendFactor2",void 0),f([(0,c.serialize)()],r.prototype,"waveLength",void 0),f([(0,c.serialize)()],r.prototype,"waveSpeed",void 0),f([(0,c.serialize)()],r.prototype,"waveCount",void 0),f([(0,c.serialize)()],r.prototype,"disableClipPlane",void 0),f([(0,c.serialize)("useWorldCoordinatesForWaveDeformation")],r.prototype,"_useWorldCoordinatesForWaveDeformation",void 0),f([(0,c.expandToProperty)("_markAllSubMeshesAsMiscDirty")],r.prototype,"useWorldCoordinatesForWaveDeformation",void 0),r}(c.PushMaterial);(0,c.RegisterClass)("BABYLON.WaterMaterial",v);var m=void 0!==i.g?i.g:"undefined"!=typeof window?window:void 0;if(void 0!==m)for(var h in n)m.BABYLON[h]=n[h];const T=a;return o.default})()));
1
+ !function(e,r){"object"==typeof exports&&"object"==typeof module?module.exports=r(require("babylonjs")):"function"==typeof define&&define.amd?define("babylonjs-materials",["babylonjs"],r):"object"==typeof exports?exports["babylonjs-materials"]=r(require("babylonjs")):e.MATERIALS=r(e.BABYLON)}("undefined"!=typeof self?self:"undefined"!=typeof global?global:this,(e=>(()=>{"use strict";var r={597:r=>{r.exports=e}},t={};function i(e){var o=t[e];if(void 0!==o)return o.exports;var n=t[e]={exports:{}};return r[e](n,n.exports,i),n.exports}i.d=(e,r)=>{for(var t in r)i.o(r,t)&&!i.o(e,t)&&Object.defineProperty(e,t,{enumerable:!0,get:r[t]})},i.g=function(){if("object"==typeof globalThis)return globalThis;try{return this||new Function("return this")()}catch(e){if("object"==typeof window)return window}}(),i.o=(e,r)=>Object.prototype.hasOwnProperty.call(e,r),i.r=e=>{"undefined"!=typeof Symbol&&Symbol.toStringTag&&Object.defineProperty(e,Symbol.toStringTag,{value:"Module"}),Object.defineProperty(e,"__esModule",{value:!0})};var o={};i.d(o,{default:()=>T});var n={};i.r(n),i.d(n,{WaterMaterial:()=>v});var a={};i.r(a),i.d(a,{WaterMaterial:()=>v});var s=function(e,r){return s=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(e,r){e.__proto__=r}||function(e,r){for(var t in r)Object.prototype.hasOwnProperty.call(r,t)&&(e[t]=r[t])},s(e,r)};function l(e,r){if("function"!=typeof r&&null!==r)throw new TypeError("Class extends value "+String(r)+" is not a constructor or null");function t(){this.constructor=e}s(e,r),e.prototype=null===r?Object.create(r):(t.prototype=r.prototype,new t)}function f(e,r,t,i){var o,n=arguments.length,a=n<3?r:null===i?i=Object.getOwnPropertyDescriptor(r,t):i;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)a=Reflect.decorate(e,r,t,i);else for(var s=e.length-1;s>=0;s--)(o=e[s])&&(a=(n<3?o(a):n>3?o(r,t,a):o(r,t))||a);return n>3&&a&&Object.defineProperty(r,t,a),a}Object.create,Object.create,"function"==typeof SuppressedError&&SuppressedError;var c=i(597),d="waterPixelShader";c.ShaderStore.ShadersStore[d]||(c.ShaderStore.ShadersStore[d]="#ifdef LOGARITHMICDEPTH\n#extension GL_EXT_frag_depth : enable\n#endif\nprecision highp float;uniform vec4 vEyePosition;uniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nvarying vec4 vColor;\n#endif\n#include<helperFunctions>\n#include<imageProcessingDeclaration>\n#include<imageProcessingFunctions>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#ifdef BUMP\nvarying vec2 vNormalUV;\n#ifdef BUMPSUPERIMPOSE\nvarying vec2 vNormalUV2;\n#endif\nuniform sampler2D normalSampler;uniform vec2 vNormalInfos;\n#endif\nuniform sampler2D refractionSampler;uniform sampler2D reflectionSampler;const float LOG2=1.442695;uniform vec3 cameraPosition;uniform vec4 waterColor;uniform float colorBlendFactor;uniform vec4 waterColor2;uniform float colorBlendFactor2;uniform float bumpHeight;uniform float time;varying vec3 vRefractionMapTexCoord;varying vec3 vReflectionMapTexCoord;\n#include<clipPlaneFragmentDeclaration>\n#include<logDepthDeclaration>\n#include<fogFragmentDeclaration>\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition.xyz-vPositionW);vec4 baseColor=vec4(1.,1.,1.,1.);vec3 diffuseColor=vDiffuseColor.rgb;float alpha=vDiffuseColor.a;\n#ifdef BUMP\n#ifdef BUMPSUPERIMPOSE\nbaseColor=0.6*texture2D(normalSampler,vNormalUV)+0.4*texture2D(normalSampler,vec2(vNormalUV2.x,vNormalUV2.y));\n#else\nbaseColor=texture2D(normalSampler,vNormalUV);\n#endif\nvec3 bumpColor=baseColor.rgb;\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\nbaseColor.rgb*=vNormalInfos.y;\n#else\nvec3 bumpColor=vec3(1.0);\n#endif\n#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nbaseColor.rgb*=vColor.rgb;\n#endif\n#ifdef NORMAL\nvec2 perturbation=bumpHeight*(baseColor.rg-0.5);\n#ifdef BUMPAFFECTSREFLECTION\nvec3 normalW=normalize(vNormalW+vec3(perturbation.x*8.0,0.0,perturbation.y*8.0));if (normalW.y<0.0) {normalW.y=-normalW.y;}\n#else\nvec3 normalW=normalize(vNormalW);\n#endif\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);vec2 perturbation=bumpHeight*(vec2(1.0,1.0)-0.5);\n#endif\n#ifdef FRESNELSEPARATE\n#ifdef REFLECTION\nvec2 projectedRefractionTexCoords=clamp(vRefractionMapTexCoord.xy/vRefractionMapTexCoord.z+perturbation*0.5,0.0,1.0);vec4 refractiveColor=texture2D(refractionSampler,projectedRefractionTexCoords);\n#ifdef IS_REFRACTION_LINEAR\nrefractiveColor.rgb=toGammaSpace(refractiveColor.rgb);\n#endif\nvec2 projectedReflectionTexCoords=vec2(\nvReflectionMapTexCoord.x/vReflectionMapTexCoord.z+perturbation.x*0.3,\nvReflectionMapTexCoord.y/vReflectionMapTexCoord.z+perturbation.y\n);vec4 reflectiveColor=texture2D(reflectionSampler,projectedReflectionTexCoords);\n#ifdef IS_REFLECTION_LINEAR\nreflectiveColor.rgb=toGammaSpace(reflectiveColor.rgb);\n#endif\nvec3 upVector=vec3(0.0,1.0,0.0);float fresnelTerm=clamp(abs(pow(dot(viewDirectionW,upVector),3.0)),0.05,0.65);float IfresnelTerm=1.0-fresnelTerm;refractiveColor=colorBlendFactor*waterColor+(1.0-colorBlendFactor)*refractiveColor;reflectiveColor=IfresnelTerm*colorBlendFactor2*waterColor+(1.0-colorBlendFactor2*IfresnelTerm)*reflectiveColor;vec4 combinedColor=refractiveColor*fresnelTerm+reflectiveColor*IfresnelTerm;baseColor=combinedColor;\n#endif\nvec3 diffuseBase=vec3(0.,0.,0.);lightingInfo info;float shadow=1.;float aggShadow=0.;float numLights=0.;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;vec3 specularBase=vec3(0.,0.,0.);vec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\nvec3 finalDiffuse=clamp(baseColor.rgb,0.0,1.0);\n#if defined(VERTEXALPHA) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\n#else \n#ifdef REFLECTION\nvec2 projectedRefractionTexCoords=clamp(vRefractionMapTexCoord.xy/vRefractionMapTexCoord.z+perturbation,0.0,1.0);vec4 refractiveColor=texture2D(refractionSampler,projectedRefractionTexCoords);\n#ifdef IS_REFRACTION_LINEAR\nrefractiveColor.rgb=toGammaSpace(refractiveColor.rgb);\n#endif\nvec2 projectedReflectionTexCoords=vReflectionMapTexCoord.xy/vReflectionMapTexCoord.z+perturbation;vec4 reflectiveColor=texture2D(reflectionSampler,projectedReflectionTexCoords);\n#ifdef IS_REFLECTION_LINEAR\nreflectiveColor.rgb=toGammaSpace(reflectiveColor.rgb);\n#endif\nvec3 upVector=vec3(0.0,1.0,0.0);float fresnelTerm=max(dot(viewDirectionW,upVector),0.0);vec4 combinedColor=refractiveColor*fresnelTerm+reflectiveColor*(1.0-fresnelTerm);baseColor=colorBlendFactor*waterColor+(1.0-colorBlendFactor)*combinedColor;\n#endif\nvec3 diffuseBase=vec3(0.,0.,0.);lightingInfo info;float shadow=1.;float aggShadow=0.;float numLights=0.;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;vec3 specularBase=vec3(0.,0.,0.);vec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\nvec3 finalDiffuse=clamp(baseColor.rgb,0.0,1.0);\n#if defined(VERTEXALPHA) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\n#endif\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include<logDepthFragment>\n#include<fogFragment>\n#ifdef IMAGEPROCESSINGPOSTPROCESS\ncolor.rgb=toLinearSpace(color.rgb);\n#elif defined(IMAGEPROCESSING)\ncolor.rgb=toLinearSpace(color.rgb);color=applyImageProcessing(color);\n#endif\ngl_FragColor=color;\n#define CUSTOM_FRAGMENT_MAIN_END\n}\n");var u="waterVertexShader";c.ShaderStore.ShadersStore[u]||(c.ShaderStore.ShadersStore[u]="precision highp float;attribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n#include<bakedVertexAnimationDeclaration>\n#include<instancesDeclaration>\nuniform mat4 view;uniform mat4 viewProjection;\n#ifdef BUMP\nvarying vec2 vNormalUV;\n#ifdef BUMPSUPERIMPOSE\nvarying vec2 vNormalUV2;\n#endif\nuniform mat4 normalMatrix;uniform vec2 vNormalInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<logDepthDeclaration>\nuniform mat4 reflectionViewProjection;uniform vec2 windDirection;uniform float waveLength;uniform float time;uniform float windForce;uniform float waveHeight;uniform float waveSpeed;uniform float waveCount;varying vec3 vRefractionMapTexCoord;varying vec3 vReflectionMapTexCoord;\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\n#ifdef VERTEXCOLOR\nvec4 colorUpdated=color;\n#endif\n#include<instancesVertex>\n#include<bonesVertex>\n#include<bakedVertexAnimation>\nvec4 worldPos=finalWorld*vec4(position,1.0);vPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef BUMP\nif (vNormalInfos.x==0.)\n{vNormalUV=vec2(normalMatrix*vec4((uv*1.0)/waveLength+time*windForce*windDirection,1.0,0.0));\n#ifdef BUMPSUPERIMPOSE\nvNormalUV2=vec2(normalMatrix*vec4((uv*0.721)/waveLength+time*1.2*windForce*windDirection,1.0,0.0));\n#endif\n}\nelse\n{vNormalUV=vec2(normalMatrix*vec4((uv2*1.0)/waveLength+time*windForce*windDirection ,1.0,0.0));\n#ifdef BUMPSUPERIMPOSE\nvNormalUV2=vec2(normalMatrix*vec4((uv2*0.721)/waveLength+time*1.2*windForce*windDirection ,1.0,0.0));\n#endif\n}\n#endif\n#include<clipPlaneVertex>\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n#include<vertexColorMixing>\n#if defined(POINTSIZE) && !defined(WEBGPU)\ngl_PointSize=pointSize;\n#endif\nfloat finalWaveCount=1.0/(waveCount*0.5);\n#ifdef USE_WORLD_COORDINATES\nvec3 p=worldPos.xyz;\n#else\nvec3 p=position;\n#endif\nfloat newY=(sin(((p.x/finalWaveCount)+time*waveSpeed))*waveHeight*windDirection.x*5.0)\n+ (cos(((p.z/finalWaveCount)+ time*waveSpeed))*waveHeight*windDirection.y*5.0);p.y+=abs(newY);\n#ifdef USE_WORLD_COORDINATES\ngl_Position=viewProjection*vec4(p,1.0);\n#else\ngl_Position=viewProjection*finalWorld*vec4(p,1.0);\n#endif\n#ifdef REFLECTION\nvRefractionMapTexCoord.x=0.5*(gl_Position.w+gl_Position.x);vRefractionMapTexCoord.y=0.5*(gl_Position.w+gl_Position.y);vRefractionMapTexCoord.z=gl_Position.w;worldPos=reflectionViewProjection*finalWorld*vec4(position,1.0);vReflectionMapTexCoord.x=0.5*(worldPos.w+worldPos.x);vReflectionMapTexCoord.y=0.5*(worldPos.w+worldPos.y);vReflectionMapTexCoord.z=worldPos.w;\n#endif\n#include<logDepthVertex>\n#define CUSTOM_VERTEX_MAIN_END\n}\n");var p=function(e){function r(){var r=e.call(this)||this;return r.BUMP=!1,r.REFLECTION=!1,r.CLIPPLANE=!1,r.CLIPPLANE2=!1,r.CLIPPLANE3=!1,r.CLIPPLANE4=!1,r.CLIPPLANE5=!1,r.CLIPPLANE6=!1,r.ALPHATEST=!1,r.DEPTHPREPASS=!1,r.POINTSIZE=!1,r.FOG=!1,r.NORMAL=!1,r.UV1=!1,r.UV2=!1,r.VERTEXCOLOR=!1,r.VERTEXALPHA=!1,r.NUM_BONE_INFLUENCERS=0,r.BonesPerMesh=0,r.INSTANCES=!1,r.INSTANCESCOLOR=!1,r.SPECULARTERM=!1,r.LOGARITHMICDEPTH=!1,r.USE_REVERSE_DEPTHBUFFER=!1,r.FRESNELSEPARATE=!1,r.BUMPSUPERIMPOSE=!1,r.BUMPAFFECTSREFLECTION=!1,r.USE_WORLD_COORDINATES=!1,r.IMAGEPROCESSING=!1,r.VIGNETTE=!1,r.VIGNETTEBLENDMODEMULTIPLY=!1,r.VIGNETTEBLENDMODEOPAQUE=!1,r.TONEMAPPING=0,r.CONTRAST=!1,r.EXPOSURE=!1,r.COLORCURVES=!1,r.COLORGRADING=!1,r.COLORGRADING3D=!1,r.SAMPLER3DGREENDEPTH=!1,r.SAMPLER3DBGRMAP=!1,r.DITHER=!1,r.IMAGEPROCESSINGPOSTPROCESS=!1,r.SKIPFINALCOLORCLAMP=!1,r.rebuild(),r}return l(r,e),r}(c.MaterialDefines),v=function(e){function r(r,t,i){void 0===i&&(i=new c.Vector2(512,512));var o=e.call(this,r,t)||this;return o.renderTargetSize=i,o.diffuseColor=new c.Color3(1,1,1),o.specularColor=new c.Color3(0,0,0),o.specularPower=64,o._disableLighting=!1,o._maxSimultaneousLights=4,o.windForce=6,o.windDirection=new c.Vector2(0,1),o.waveHeight=.4,o.bumpHeight=.4,o._bumpSuperimpose=!1,o._fresnelSeparate=!1,o._bumpAffectsReflection=!1,o.waterColor=new c.Color3(.1,.1,.6),o.colorBlendFactor=.2,o.waterColor2=new c.Color3(.1,.1,.6),o.colorBlendFactor2=.2,o.waveLength=.1,o.waveSpeed=1,o.waveCount=20,o.disableClipPlane=!1,o._useWorldCoordinatesForWaveDeformation=!1,o._renderTargets=new c.SmartArray(16),o._mesh=null,o._reflectionTransform=c.Matrix.Zero(),o._lastTime=0,o._lastDeltaTime=0,o._createRenderTargets(o.getScene(),i),o.getRenderTargetTextures=function(){return o._renderTargets.reset(),o._renderTargets.push(o._reflectionRTT),o._renderTargets.push(o._refractionRTT),o._renderTargets},o._imageProcessingConfiguration=o.getScene().imageProcessingConfiguration,o._imageProcessingConfiguration&&(o._imageProcessingObserver=o._imageProcessingConfiguration.onUpdateParameters.add((function(){o._markAllSubMeshesAsImageProcessingDirty()}))),o}return l(r,e),Object.defineProperty(r.prototype,"hasRenderTargetTextures",{get:function(){return!0},enumerable:!1,configurable:!0}),Object.defineProperty(r.prototype,"refractionTexture",{get:function(){return this._refractionRTT},enumerable:!1,configurable:!0}),Object.defineProperty(r.prototype,"reflectionTexture",{get:function(){return this._reflectionRTT},enumerable:!1,configurable:!0}),r.prototype.addToRenderList=function(e){this._refractionRTT&&this._refractionRTT.renderList&&this._refractionRTT.renderList.push(e),this._reflectionRTT&&this._reflectionRTT.renderList&&this._reflectionRTT.renderList.push(e)},r.prototype.removeFromRenderList=function(e){var r;this._refractionRTT&&this._refractionRTT.renderList&&-1!==(r=this._refractionRTT.renderList.indexOf(e))&&this._refractionRTT.renderList.splice(r,1),this._reflectionRTT&&this._reflectionRTT.renderList&&-1!==(r=this._reflectionRTT.renderList.indexOf(e))&&this._reflectionRTT.renderList.splice(r,1)},r.prototype.enableRenderTargets=function(e){var r=e?1:0;this._refractionRTT&&(this._refractionRTT.refreshRate=r),this._reflectionRTT&&(this._reflectionRTT.refreshRate=r)},r.prototype.getRenderList=function(){return this._refractionRTT?this._refractionRTT.renderList:[]},Object.defineProperty(r.prototype,"renderTargetsEnabled",{get:function(){return!(this._refractionRTT&&0===this._refractionRTT.refreshRate)},enumerable:!1,configurable:!0}),r.prototype.needAlphaBlending=function(){return this.alpha<1},r.prototype.needAlphaTesting=function(){return!1},r.prototype.getAlphaTestTexture=function(){return null},r.prototype.isReadyForSubMesh=function(e,r,t){var i=r._drawWrapper;if(this.isFrozen&&i.effect&&i._wasPreviouslyReady&&i._wasPreviouslyUsingInstances===t)return!0;r.materialDefines||(r.materialDefines=new p);var o=r.materialDefines,n=this.getScene();if(this._isReadyForSubMesh(r))return!0;var a=n.getEngine();if(o._areTexturesDirty&&(o._needUVs=!1,n.texturesEnabled)){if(this.bumpTexture&&c.MaterialFlags.BumpTextureEnabled){if(!this.bumpTexture.isReady())return!1;o._needUVs=!0,o.BUMP=!0}c.MaterialFlags.ReflectionTextureEnabled&&(o.REFLECTION=!0)}if((0,c.PrepareDefinesForFrameBoundValues)(n,a,this,o,!!t),(0,c.PrepareDefinesForMisc)(e,n,this._useLogarithmicDepth,this.pointsCloud,this.fogEnabled,this.needAlphaTestingForMesh(e),o,void 0,void 0,void 0,this._isVertexOutputInvariant),o._areMiscDirty&&(o.FRESNELSEPARATE=this._fresnelSeparate,o.BUMPSUPERIMPOSE=this._bumpSuperimpose,o.BUMPAFFECTSREFLECTION=this._bumpAffectsReflection,o.USE_WORLD_COORDINATES=this._useWorldCoordinatesForWaveDeformation),o._needNormals=(0,c.PrepareDefinesForLights)(n,e,o,!0,this._maxSimultaneousLights,this._disableLighting),o._areImageProcessingDirty&&this._imageProcessingConfiguration){if(!this._imageProcessingConfiguration.isReady())return!1;this._imageProcessingConfiguration.prepareDefines(o),o.IS_REFLECTION_LINEAR=null!=this.reflectionTexture&&!this.reflectionTexture.gammaSpace,o.IS_REFRACTION_LINEAR=null!=this.refractionTexture&&!this.refractionTexture.gammaSpace}if((0,c.PrepareDefinesForAttributes)(e,o,!0,!0),this._mesh=e,this._waitingRenderList){for(var s=0;s<this._waitingRenderList.length;s++)this.addToRenderList(n.getNodeById(this._waitingRenderList[s]));this._waitingRenderList=null}if(o.isDirty){o.markAsProcessed(),n.resetCachedMaterial();var l=new c.EffectFallbacks;o.FOG&&l.addFallback(1,"FOG"),o.LOGARITHMICDEPTH&&l.addFallback(0,"LOGARITHMICDEPTH"),(0,c.HandleFallbacksForShadows)(o,l,this.maxSimultaneousLights),o.NUM_BONE_INFLUENCERS>0&&l.addCPUSkinningFallback(0,e);var f=[c.VertexBuffer.PositionKind];o.NORMAL&&f.push(c.VertexBuffer.NormalKind),o.UV1&&f.push(c.VertexBuffer.UVKind),o.UV2&&f.push(c.VertexBuffer.UV2Kind),o.VERTEXCOLOR&&f.push(c.VertexBuffer.ColorKind),(0,c.PrepareAttributesForBones)(f,e,o,l),(0,c.PrepareAttributesForInstances)(f,o);var d=o.toString(),u=["world","view","viewProjection","vEyePosition","vLightsType","vDiffuseColor","vSpecularColor","vFogInfos","vFogColor","pointSize","vNormalInfos","mBones","normalMatrix","logarithmicDepthConstant","reflectionViewProjection","windDirection","waveLength","time","windForce","cameraPosition","bumpHeight","waveHeight","waterColor","waterColor2","colorBlendFactor","colorBlendFactor2","waveSpeed","waveCount"],v=["normalSampler","refractionSampler","reflectionSampler"],m=[];c.ImageProcessingConfiguration&&(c.ImageProcessingConfiguration.PrepareUniforms(u,o),c.ImageProcessingConfiguration.PrepareSamplers(v,o)),(0,c.AddClipPlaneUniforms)(u),(0,c.PrepareUniformsAndSamplersList)({uniformsNames:u,uniformBuffersNames:m,samplers:v,defines:o,maxSimultaneousLights:this.maxSimultaneousLights}),r.setEffect(n.getEngine().createEffect("water",{attributes:f,uniformsNames:u,uniformBuffersNames:m,samplers:v,defines:d,fallbacks:l,onCompiled:this.onCompiled,onError:this.onError,indexParameters:{maxSimultaneousLights:this._maxSimultaneousLights}},a),o,this._materialContext)}return!(!r.effect||!r.effect.isReady()||(o._renderId=n.getRenderId(),i._wasPreviouslyReady=!0,i._wasPreviouslyUsingInstances=!!t,0))},r.prototype.bindForSubMesh=function(e,r,t){var i=this.getScene(),o=t.materialDefines;if(o){var n=t.effect;if(n&&this._mesh){this._activeEffect=n,this.bindOnlyWorldMatrix(e),this._activeEffect.setMatrix("viewProjection",i.getTransformMatrix()),(0,c.BindBonesParameters)(r,this._activeEffect),this._mustRebind(i,n,t)&&(this.bumpTexture&&c.MaterialFlags.BumpTextureEnabled&&(this._activeEffect.setTexture("normalSampler",this.bumpTexture),this._activeEffect.setFloat2("vNormalInfos",this.bumpTexture.coordinatesIndex,this.bumpTexture.level),this._activeEffect.setMatrix("normalMatrix",this.bumpTexture.getTextureMatrix())),(0,c.BindClipPlane)(n,this,i),this.pointsCloud&&this._activeEffect.setFloat("pointSize",this.pointSize),this._useLogarithmicDepth&&(0,c.BindLogDepth)(o,n,i),i.bindEyePosition(n)),this._activeEffect.setColor4("vDiffuseColor",this.diffuseColor,this.alpha*r.visibility),o.SPECULARTERM&&this._activeEffect.setColor4("vSpecularColor",this.specularColor,this.specularPower),i.lightsEnabled&&!this.disableLighting&&(0,c.BindLights)(i,r,this._activeEffect,o,this.maxSimultaneousLights),i.fogEnabled&&r.applyFog&&i.fogMode!==c.Scene.FOGMODE_NONE&&this._activeEffect.setMatrix("view",i.getViewMatrix()),(0,c.BindFogParameters)(i,r,this._activeEffect),(0,c.BindLogDepth)(o,this._activeEffect,i),c.MaterialFlags.ReflectionTextureEnabled&&(this._activeEffect.setTexture("refractionSampler",this._refractionRTT),this._activeEffect.setTexture("reflectionSampler",this._reflectionRTT));var a=this._reflectionTransform.multiply(i.getProjectionMatrix()),s=i.getEngine().getDeltaTime();s!==this._lastDeltaTime&&(this._lastDeltaTime=s,this._lastTime+=this._lastDeltaTime),this._activeEffect.setMatrix("reflectionViewProjection",a),this._activeEffect.setVector2("windDirection",this.windDirection),this._activeEffect.setFloat("waveLength",this.waveLength),this._activeEffect.setFloat("time",this._lastTime/1e5),this._activeEffect.setFloat("windForce",this.windForce),this._activeEffect.setFloat("waveHeight",this.waveHeight),this._activeEffect.setFloat("bumpHeight",this.bumpHeight),this._activeEffect.setColor4("waterColor",this.waterColor,1),this._activeEffect.setFloat("colorBlendFactor",this.colorBlendFactor),this._activeEffect.setColor4("waterColor2",this.waterColor2,1),this._activeEffect.setFloat("colorBlendFactor2",this.colorBlendFactor2),this._activeEffect.setFloat("waveSpeed",this.waveSpeed),this._activeEffect.setFloat("waveCount",this.waveCount),this._imageProcessingConfiguration&&!this._imageProcessingConfiguration.applyByPostProcess&&this._imageProcessingConfiguration.bind(this._activeEffect),this._afterBind(r,this._activeEffect,t)}}},r.prototype._createRenderTargets=function(e,r){var t=this;this._refractionRTT=new c.RenderTargetTexture(name+"_refraction",{width:r.x,height:r.y},e,!1,!0),this._refractionRTT.wrapU=c.Constants.TEXTURE_MIRROR_ADDRESSMODE,this._refractionRTT.wrapV=c.Constants.TEXTURE_MIRROR_ADDRESSMODE,this._refractionRTT.ignoreCameraViewport=!0;var i,o=!1;this._refractionRTT.onBeforeRenderObservable.add((function(){o=e.getBoundingBoxRenderer().enabled,e.getBoundingBoxRenderer().enabled=!1})),this._refractionRTT.onAfterRenderObservable.add((function(){e.getBoundingBoxRenderer().enabled=o})),this._reflectionRTT=new c.RenderTargetTexture(name+"_reflection",{width:r.x,height:r.y},e,!1,!0),this._reflectionRTT.wrapU=c.Constants.TEXTURE_MIRROR_ADDRESSMODE,this._reflectionRTT.wrapV=c.Constants.TEXTURE_MIRROR_ADDRESSMODE,this._reflectionRTT.ignoreCameraViewport=!0;var n,a=null,s=c.Matrix.Zero();this._refractionRTT.onBeforeRender=function(){if(t._mesh&&(i=t._mesh.isVisible,t._mesh.isVisible=!1),!t.disableClipPlane){a=e.clipPlane;var r=t._mesh?t._mesh.absolutePosition.y:0;e.clipPlane=c.Plane.FromPositionAndNormal(new c.Vector3(0,r+.05,0),new c.Vector3(0,1,0))}},this._refractionRTT.onAfterRender=function(){t._mesh&&(t._mesh.isVisible=i),t.disableClipPlane||(e.clipPlane=a)},this._reflectionRTT.onBeforeRender=function(){if(t._mesh&&(i=t._mesh.isVisible,t._mesh.isVisible=!1),!t.disableClipPlane){a=e.clipPlane;var r=t._mesh?t._mesh.absolutePosition.y:0;e.clipPlane=c.Plane.FromPositionAndNormal(new c.Vector3(0,r-.05,0),new c.Vector3(0,-1,0)),c.Matrix.ReflectionToRef(e.clipPlane,s)}n=e.getViewMatrix(),s.multiplyToRef(n,t._reflectionTransform),e.setTransformMatrix(t._reflectionTransform,e.getProjectionMatrix()),e._mirroredCameraPosition=c.Vector3.TransformCoordinates(e.activeCamera.position,s)},this._reflectionRTT.onAfterRender=function(){t._mesh&&(t._mesh.isVisible=i),e.clipPlane=a,e.setTransformMatrix(n,e.getProjectionMatrix()),e._mirroredCameraPosition=null}},r.prototype.getAnimatables=function(){var e=[];return this.bumpTexture&&this.bumpTexture.animations&&this.bumpTexture.animations.length>0&&e.push(this.bumpTexture),this._reflectionRTT&&this._reflectionRTT.animations&&this._reflectionRTT.animations.length>0&&e.push(this._reflectionRTT),this._refractionRTT&&this._refractionRTT.animations&&this._refractionRTT.animations.length>0&&e.push(this._refractionRTT),e},r.prototype.getActiveTextures=function(){var r=e.prototype.getActiveTextures.call(this);return this._bumpTexture&&r.push(this._bumpTexture),r},r.prototype.hasTexture=function(r){return!!e.prototype.hasTexture.call(this,r)||this._bumpTexture===r},r.prototype.dispose=function(r){this.bumpTexture&&this.bumpTexture.dispose();var t=this.getScene().customRenderTargets.indexOf(this._refractionRTT);-1!=t&&this.getScene().customRenderTargets.splice(t,1),t=-1,-1!=(t=this.getScene().customRenderTargets.indexOf(this._reflectionRTT))&&this.getScene().customRenderTargets.splice(t,1),this._reflectionRTT&&this._reflectionRTT.dispose(),this._refractionRTT&&this._refractionRTT.dispose(),this._imageProcessingConfiguration&&this._imageProcessingObserver&&this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver),e.prototype.dispose.call(this,r)},r.prototype.clone=function(e){var t=this;return c.SerializationHelper.Clone((function(){return new r(e,t.getScene())}),this)},r.prototype.serialize=function(){var r=e.prototype.serialize.call(this);if(r.customType="BABYLON.WaterMaterial",r.renderList=[],this._refractionRTT&&this._refractionRTT.renderList)for(var t=0;t<this._refractionRTT.renderList.length;t++)r.renderList.push(this._refractionRTT.renderList[t].id);return r},r.prototype.getClassName=function(){return"WaterMaterial"},r.Parse=function(e,t,i){var o=c.SerializationHelper.Parse((function(){return new r(e.name,t)}),e,t,i);return o._waitingRenderList=e.renderList,o},r.CreateDefaultMesh=function(e,r){return(0,c.CreateGround)(e,{width:512,height:512,subdivisions:32,updatable:!1},r)},f([(0,c.serializeAsTexture)("bumpTexture")],r.prototype,"_bumpTexture",void 0),f([(0,c.expandToProperty)("_markAllSubMeshesAsTexturesDirty")],r.prototype,"bumpTexture",void 0),f([(0,c.serializeAsColor3)()],r.prototype,"diffuseColor",void 0),f([(0,c.serializeAsColor3)()],r.prototype,"specularColor",void 0),f([(0,c.serialize)()],r.prototype,"specularPower",void 0),f([(0,c.serialize)("disableLighting")],r.prototype,"_disableLighting",void 0),f([(0,c.expandToProperty)("_markAllSubMeshesAsLightsDirty")],r.prototype,"disableLighting",void 0),f([(0,c.serialize)("maxSimultaneousLights")],r.prototype,"_maxSimultaneousLights",void 0),f([(0,c.expandToProperty)("_markAllSubMeshesAsLightsDirty")],r.prototype,"maxSimultaneousLights",void 0),f([(0,c.serialize)()],r.prototype,"windForce",void 0),f([(0,c.serializeAsVector2)()],r.prototype,"windDirection",void 0),f([(0,c.serialize)()],r.prototype,"waveHeight",void 0),f([(0,c.serialize)()],r.prototype,"bumpHeight",void 0),f([(0,c.serialize)("bumpSuperimpose")],r.prototype,"_bumpSuperimpose",void 0),f([(0,c.expandToProperty)("_markAllSubMeshesAsMiscDirty")],r.prototype,"bumpSuperimpose",void 0),f([(0,c.serialize)("fresnelSeparate")],r.prototype,"_fresnelSeparate",void 0),f([(0,c.expandToProperty)("_markAllSubMeshesAsMiscDirty")],r.prototype,"fresnelSeparate",void 0),f([(0,c.serialize)("bumpAffectsReflection")],r.prototype,"_bumpAffectsReflection",void 0),f([(0,c.expandToProperty)("_markAllSubMeshesAsMiscDirty")],r.prototype,"bumpAffectsReflection",void 0),f([(0,c.serializeAsColor3)()],r.prototype,"waterColor",void 0),f([(0,c.serialize)()],r.prototype,"colorBlendFactor",void 0),f([(0,c.serializeAsColor3)()],r.prototype,"waterColor2",void 0),f([(0,c.serialize)()],r.prototype,"colorBlendFactor2",void 0),f([(0,c.serialize)()],r.prototype,"waveLength",void 0),f([(0,c.serialize)()],r.prototype,"waveSpeed",void 0),f([(0,c.serialize)()],r.prototype,"waveCount",void 0),f([(0,c.serialize)()],r.prototype,"disableClipPlane",void 0),f([(0,c.serialize)("useWorldCoordinatesForWaveDeformation")],r.prototype,"_useWorldCoordinatesForWaveDeformation",void 0),f([(0,c.expandToProperty)("_markAllSubMeshesAsMiscDirty")],r.prototype,"useWorldCoordinatesForWaveDeformation",void 0),r}(c.PushMaterial);(0,c.RegisterClass)("BABYLON.WaterMaterial",v);var m=void 0!==i.g?i.g:"undefined"!=typeof window?window:void 0;if(void 0!==m)for(var h in n)m.BABYLON[h]=n[h];const T=a;return o.default})()));
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