babylonjs-loaders 9.22.2 → 9.23.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/babylon.glTF2FileLoader.js +1 -1
- package/babylon.glTF2FileLoader.js.map +1 -1
- package/babylon.glTF2FileLoader.min.js +1 -1
- package/babylon.glTF2FileLoader.min.js.map +1 -1
- package/babylon.glTFFileLoader.js +1 -1
- package/babylon.glTFFileLoader.js.map +1 -1
- package/babylon.glTFFileLoader.min.js +1 -1
- package/babylon.glTFFileLoader.min.js.map +1 -1
- package/babylon.objFileLoader.js +1 -1
- package/babylon.objFileLoader.js.map +1 -1
- package/babylon.objFileLoader.min.js +1 -1
- package/babylon.objFileLoader.min.js.map +1 -1
- package/babylonjs.loaders.d.ts +219 -19
- package/babylonjs.loaders.es5.js +14455 -0
- package/babylonjs.loaders.js +1 -1
- package/babylonjs.loaders.js.map +1 -1
- package/babylonjs.loaders.min.js +1 -1
- package/babylonjs.loaders.min.js.map +1 -1
- package/babylonjs.loaders.module.d.ts +436 -40
- package/package.json +3 -3
- package/rollup.config.umd.mjs +1 -0
package/babylonjs.loaders.d.ts
CHANGED
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@@ -2973,7 +2973,8 @@ declare namespace BABYLON {
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}
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declare namespace BABYLON.GLTF2 {
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-
/**
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/** This file must only contain pure code and pure imports */
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/** @internal */
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export type GetValueFn = (target: any, source: Float32Array, offset: number, scale: number) => any;
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/** @internal */
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export function getVector3(_target: any, source: Float32Array, offset: number, scale: number): Vector3;
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@@ -3011,7 +3012,20 @@ declare namespace BABYLON.GLTF2 {
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babylonAnimation: Animation;
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}[];
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}
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/**
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* Registers the core glTF animation interpolation mappings.
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*/
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export function RegisterGLTFLoaderAnimation(): void;
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}
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declare namespace BABYLON {
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}
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declare namespace BABYLON.GLTF2 {
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}
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@@ -4966,6 +4980,11 @@ declare namespace BABYLON.GLTF2.Loader.Extensions {
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onReady(): void;
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dispose(): void;
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}
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/**
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* @internal
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* Registers KHR_node_visibility runtime dependencies without changing the extension registry.
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*/
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export function _RegisterKHRNodeVisibilityRuntime(): void;
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/**
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* Registers the KHR_node_visibility glTF loader extension.
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* Safe to call multiple times; only the first call has an effect.
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@@ -5027,6 +5046,11 @@ declare namespace BABYLON.GLTF2.Loader.Extensions {
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onReady(): Promise<void>;
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dispose(): void;
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}
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/**
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* @internal
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* Registers KHR_node_selectability runtime dependencies without changing the extension registry.
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*/
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export function _RegisterKHRNodeSelectabilityRuntime(): void;
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/**
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* Registers the KHR_node_selectability glTF loader extension.
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* Safe to call multiple times; only the first call has an effect.
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@@ -5089,6 +5113,11 @@ declare namespace BABYLON.GLTF2.Loader.Extensions {
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onReady(): Promise<void>;
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dispose(): void;
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}
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/**
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* @internal
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* Registers KHR_node_hoverability runtime dependencies without changing the extension registry.
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*/
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export function _RegisterKHRNodeHoverabilityRuntime(): void;
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/**
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* Registers the KHR_node_hoverability glTF loader extension.
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* Safe to call multiple times; only the first call has an effect.
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@@ -6645,6 +6674,11 @@ declare namespace BABYLON.GLTF2.Loader.Extensions {
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* populates the object model with the interactivity extension
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*/
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export function _AddInteractivityObjectModel(scene: Scene): void;
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/**
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* @internal
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* Registers KHR_interactivity runtime dependencies without changing the extension registry.
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*/
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export function _RegisterKHRInteractivityRuntime(): void;
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/**
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* Registers the KHR_interactivity glTF loader extension.
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* Safe to call multiple times; only the first call has an effect.
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@@ -9700,6 +9734,9 @@ declare namespace BABYLON {
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activeLod?: number;
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/** Distance-based ideal LOD level for this node, recomputed per frame. */
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optimalLod?: number;
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/** Projected screen size (pixels) of the node's AABB — the max across active cameras. Larger nodes keep finer
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* detail under the splat budget. Only computed while the budget is enabled. */
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pixelSize?: number;
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/** Available LOD levels for this leaf, sorted ascending (0 = finest). Set during the tree walk. */
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availableLevels?: number[];
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/** Coarsest available level (= max key), always streamed as the permanent base layer. */
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@@ -9801,6 +9838,17 @@ declare namespace BABYLON {
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* return to it avoids a re-download. Only used when a budget enables eviction. PlayCanvas default `100`.
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*/
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evictionCooldownFrames?: number;
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/**
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* Enables budget-driven LOD: caps the total rendered splats by converging a screen-space (size + distance)
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* pixel-size threshold to the budget. Selection is view-direction-independent, so it is consistent across any
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* number of active cameras (each node takes the finest level and largest projected size any camera demands).
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* A number is an explicit splat cap; `"auto"` picks a device-tiered default (desktop 2.5M / iOS 1.5M /
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* other mobile 1M; XR shares the mobile tier). **Undefined (default) disables the cap** — LOD is pure
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* distance, identical to prior behavior. Runtime-mutable via the {@link splatBudget} accessor. When this stream
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* is hosted in a compound, the compound's {@link GaussianSplattingMesh.splatBudget} (if set) overrides this and
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* apportions a shared budget across all its streams.
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*/
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splatBudget?: number | "auto";
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/**
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* When set, the stream does not render itself; instead it reserves a region of this compound mesh and
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* decodes/sorts into it, so its splats are depth-sorted and drawn in ONE pass together with the compound's
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@@ -9840,7 +9888,7 @@ declare namespace BABYLON {
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*
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* @experimental
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*/
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export class GaussianSplattingStream extends GaussianSplattingMesh {
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export class GaussianSplattingStream extends GaussianSplattingMesh implements IGaussianSplattingLodBudgetParticipant {
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private readonly _metadata;
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private readonly _rootUrl;
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private readonly _streamOptions;
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@@ -9855,9 +9903,12 @@ declare namespace BABYLON {
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private _lodUpdateInterval;
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private _lodUpdateDistance;
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private _maxDetailLod;
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private _lodPixelThreshold;
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private _hostBudgetAllocation;
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private _frustumCulling;
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private readonly _frustumPlanes;
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private readonly _cullViewProj;
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private readonly _frustumScratch;
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private _workBuffer;
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private _decodeSh;
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private _streamShDegree;
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private _lodObserver;
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private _baseLayerReady;
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private _framesSinceLodUpdate;
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private readonly
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private readonly _lastLodCamPositions;
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private _lastLodSignature;
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private _forceLodUpdate;
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private readonly _boundsMin;
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private readonly _boundsMax;
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*/
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get maxDetailLod(): number;
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set maxDetailLod(value: number);
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/**
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* This stream's own budget-driven LOD cap in splats (see {@link IGaussianSplattingStreamOptions.splatBudget}).
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* `0` disables the budget (pure distance LOD). Setting it caps the rendered splat count, taking effect on the
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* next frame. When this stream is hosted in a compound whose own budget is set, that shared budget overrides
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* this value — read the actual runtime cap from {@link effectiveSplatBudget}, not this getter (which always
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* reports the configured own cap).
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* @experimental
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*/
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get splatBudget(): number;
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set splatBudget(value: number);
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/**
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* The splat cap actually in force this frame: a hosting compound's apportioned allocation when this stream is
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* coordinated, otherwise this stream's own {@link splatBudget}, clamped to what can be kept resident. `0` means
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* no cap (pure distance LOD). Unlike {@link splatBudget}, this reflects the compound override, so it is the value
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* to display or reason about at runtime.
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* @experimental
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*/
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get effectiveSplatBudget(): number;
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/**
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* Resolves the raw {@link splatBudget} option to a concrete cap: `undefined` ⇒ 0 (disabled), `"auto"` ⇒ a
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* device-tiered default, a positive number ⇒ itself (floored).
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* @param option the raw option value
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* @returns the resolved splat cap (0 = disabled)
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*/
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private _resolveSplatBudget;
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/**
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* Device-tiered default splat budget for {@link splatBudget} `"auto"`: desktop 2.5M, iOS 1.5M, other mobile
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* (incl. Android/XR) 1M. XR is folded into the mobile tier (no reliable at-construction detection).
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* @returns the default splat cap for this device
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*/
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private _computeDefaultSplatBudget;
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/**
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* The splat budget this stream converges against this frame: the compound's apportioned allocation when hosted
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* and coordinated, else this stream's own resolved budget. Clamped to the resident budget so the stream never
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* targets more splats than can be kept resident. `0` means the budget is disabled.
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* @returns the effective splat cap (0 = disabled)
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*/
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private _effectiveSplatBudget;
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/**
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* Whether budget-driven LOD is active this frame.
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* @returns true when a positive effective budget is in force
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*/
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private _splatBudgetEnabled;
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/**
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* {@link IGaussianSplattingLodBudgetParticipant}: the splats this stream would render at full (distance-optimal)
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* detail — its demand on a host compound's shared budget. Computed from the current per-node distance-optimal
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* levels (no pixel threshold), so it does not depend on the allocation it is helping to compute.
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* @returns the full-detail rendered splat count (0 before the base layer is ready)
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*/
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getBudgetDemand(): number;
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/**
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* {@link IGaussianSplattingLodBudgetParticipant}: sets the compound's apportioned share of the shared budget.
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* `null` releases coordination (revert to this stream's own {@link splatBudget}); a number (incl. 0, meaning
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* "coordinated at the coarsest level") drives the pixel-threshold convergence. Any change to the (already integer)
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* allocation forces a next-frame re-eval: a decrease may put the current selection over the new cap, and even a
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* small increase can unlock a finer level that a stationary camera would otherwise never re-evaluate to. The
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* apportioned demand is allocation-independent, so this settles in one step and does not churn frame to frame.
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* @param splats the apportioned allocation, or null to release coordination
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*/
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setBudgetAllocation(splats: Nullable<number>): void;
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/**
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* Coarsest LOD level index in the scene (number of LOD levels minus one). Useful as the upper bound
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* for {@link maxDetailLod}.
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*/
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private _getEffectiveWorldMatrix;
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/**
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*
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*
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*
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-
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* The cameras the LOD should serve: `scene.activeCameras` when set (split-view / multi-view), else the single
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* `scene.activeCamera`. Mirrors the sort path's multi-camera handling.
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* @returns the non-null active cameras (may be empty)
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*/
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private _getActiveLodCameras;
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/**
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* Re-evaluates the optimal LOD for every node from the active cameras. Each node takes the finest level and the
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* largest projected pixel size any active camera demands (so every pane of a split view is served), and the
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* frustum bias uses the union of the frusta. Selection is view-direction-independent, so single- and multi-camera
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* rendering are consistent. The results are stored in each node's `optimalLod` / `pixelSize`.
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* @param camera when provided, evaluate against just this camera; otherwise use the active-camera set
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*/
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evaluateOptimalLods(camera?: Nullable<Camera>): void;
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/**
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*/
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private _cappedLevelForNode;
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/**
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* Computes each node's {@link ISOGLODNode.targetLevel}
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*
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* Computes each node's {@link ISOGLODNode.targetLevel}. With the splat budget disabled this is the
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* distance-optimal level snapped to an available level (capped by {@link maxDetailLod}) — unchanged prior
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* behavior. With the budget enabled it converges a global pixel-size threshold to the budget and coarsens each
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* node from its distance-optimal ceiling by how far its projected size falls below that threshold.
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*/
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private _computeTargetLevels;
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/**
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* Splat count of the always-rendered environment layer (0 when none), coerced to a finite non-negative integer.
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* Counted as a fixed cost in both the budget demand and the leaf convergence so it is never over-drawn.
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* @returns the environment's rendered splat count
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*/
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private _environmentSplatCount;
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/**
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* The level a node renders at for a given pixel-size threshold `t`: its distance-optimal ceiling, coarsened by
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* `round(log_mult(t / pixelSize))` geometric steps when its projected size is below `t`. Snapped to
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* an available level honoring {@link maxDetailLod}.
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* @param node leaf node
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* @param t pixel-size threshold (pixels)
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* @returns the chosen available LOD level
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*/
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private _budgetedLevel;
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/**
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* Splat count of a node's file at a given (already snapped) available level.
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* @param node leaf node
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* @param level available LOD level
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* @returns the level's splat count (0 if absent)
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*/
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private _countAtLevel;
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/**
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* Sum of every leaf's rendered splat count at pixel-size threshold `t`.
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* @param t pixel-size threshold (pixels)
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* @returns total rendered splats
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*/
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|
10372
|
+
private _totalSplatsAtThreshold;
|
|
10373
|
+
/**
|
|
10374
|
+
* Converges the global pixel-size threshold {@link _lodPixelThreshold} to the largest detail whose total rendered
|
|
10375
|
+
* splats is still within `budget` (the pixel-scale cut, floored at the true sub-pixel limit of 1 px). The
|
|
10376
|
+
* total is monotonically non-increasing in the threshold, so a bisection on `[floorT, ceilT]` — where `ceilT`
|
|
10377
|
+
* coarsens every node to its coarsest available level — gives a GUARANTEED result at or under the cap. When even
|
|
10378
|
+
* that coarsest state exceeds the budget (the budget is below the pinned minimum detail), the threshold is set to
|
|
10379
|
+
* `ceilT` so every node renders at minimum detail — the best achievable; the cap is then unavoidable. O(leaves)
|
|
10380
|
+
* per iteration; no decode.
|
|
10381
|
+
* @param budget target maximum rendered splat count
|
|
10382
|
+
*/
|
|
10383
|
+
private _convergePixelThreshold;
|
|
10384
|
+
/**
|
|
10385
|
+
* The finest already-decoded level of a node that is at least as coarse as `level` (index >= level). Used to
|
|
10386
|
+
* enforce the budget cap immediately without waiting for a download. Returns `null` when no such level is resident
|
|
10387
|
+
* — including when eviction has freed the base layer — so the caller keeps the currently-visible (resident) file
|
|
10388
|
+
* rather than switching to a non-resident one, which would render a hole.
|
|
10389
|
+
* @param node leaf node
|
|
10390
|
+
* @param level the minimum coarseness (level index) required
|
|
10391
|
+
* @returns a resident level index >= level, or null when none is resident
|
|
10392
|
+
*/
|
|
10393
|
+
private _residentLevelAtLeast;
|
|
10224
10394
|
/**
|
|
10225
10395
|
* Applies each node's {@link ISOGLODNode.targetLevel}: switches a node to its target level when that
|
|
10226
10396
|
* level's file is already decoded, otherwise records a pending download request for the file and leaves
|
|
@@ -10274,17 +10444,28 @@ declare namespace BABYLON {
|
|
|
10274
10444
|
*/
|
|
10275
10445
|
private _onLodFrame;
|
|
10276
10446
|
/**
|
|
10277
|
-
*
|
|
10278
|
-
*
|
|
10279
|
-
*
|
|
10280
|
-
*
|
|
10447
|
+
* A cheap signature of the discrete inputs (besides camera translation, tracked separately) that affect projected
|
|
10448
|
+
* pixel size: each camera's identity, FOV, FOV mode and viewport, plus the engine render size and the effective
|
|
10449
|
+
* world matrix revision. A change invalidates the throttled budget LOD so a colocated camera swap / viewport
|
|
10450
|
+
* resize / FOV change — or the stream (or its hosted proxy) being moved or scaled while still in frustum, which
|
|
10451
|
+
* shifts every node's distance and projected size — can't leave it stale.
|
|
10452
|
+
* @param cameras the active cameras
|
|
10453
|
+
* @returns the signature string
|
|
10454
|
+
*/
|
|
10455
|
+
private _computeLodSignature;
|
|
10456
|
+
/**
|
|
10457
|
+
* Updates each leaf node's {@link ISOGLODNode.inFrustum} flag: a node is in-frustum if it is inside ANY
|
|
10458
|
+
* active camera's frustum (the union). When {@link frustumCulling} is disabled (or there are no cameras)
|
|
10459
|
+
* every node is marked in-frustum. Bounds are static (from the LOD tree), so flags are valid for all nodes
|
|
10460
|
+
* regardless of decode state. Returns true when any node's in-frustum state changed (so the LOD bias must be re-applied).
|
|
10281
10461
|
* @returns whether any node's in-frustum state changed
|
|
10282
10462
|
*/
|
|
10283
10463
|
private _updateNodeFrustum;
|
|
10284
10464
|
/**
|
|
10285
|
-
* Reads the splat count from SOG metadata
|
|
10465
|
+
* Reads the splat count from SOG metadata, coerced to a finite non-negative integer (metadata is untrusted, so
|
|
10466
|
+
* `count` / `shape[0]` may be a string or malformed — a non-numeric value must not leak into count arithmetic).
|
|
10286
10467
|
* @param data SOG metadata
|
|
10287
|
-
* @returns the splat count
|
|
10468
|
+
* @returns the splat count (0 when absent/invalid)
|
|
10288
10469
|
*/
|
|
10289
10470
|
private static _GetSplatCount;
|
|
10290
10471
|
/**
|
|
@@ -10928,6 +11109,12 @@ declare namespace BABYLON {
|
|
|
10928
11109
|
* Options for loading OBJ/MTL files
|
|
10929
11110
|
*/
|
|
10930
11111
|
export type OBJLoadingOptions = {
|
|
11112
|
+
/**
|
|
11113
|
+
* Defines the character encoding used to decode OBJ and MTL files.
|
|
11114
|
+
* Use "auto" to detect UTF-8/UTF-16 and fall back to GB18030, or provide an encoding label supported by TextDecoder.
|
|
11115
|
+
* Defaults to "auto".
|
|
11116
|
+
*/
|
|
11117
|
+
encoding?: string;
|
|
10931
11118
|
/**
|
|
10932
11119
|
* Defines if UVs are optimized by default during load.
|
|
10933
11120
|
*/
|
|
@@ -10985,6 +11172,10 @@ declare namespace BABYLON {
|
|
|
10985
11172
|
* This is a babylon scene loader plugin.
|
|
10986
11173
|
*/
|
|
10987
11174
|
export class OBJFileLoader implements ISceneLoaderPluginAsync, ISceneLoaderPluginFactory {
|
|
11175
|
+
/**
|
|
11176
|
+
* Defines the character encoding used to decode OBJ and MTL files.
|
|
11177
|
+
*/
|
|
11178
|
+
static ENCODING: string;
|
|
10988
11179
|
/**
|
|
10989
11180
|
* Defines if UVs are optimized by default during load.
|
|
10990
11181
|
*/
|
|
@@ -11036,7 +11227,11 @@ declare namespace BABYLON {
|
|
|
11036
11227
|
/**
|
|
11037
11228
|
* Defines the extension the plugin is able to load.
|
|
11038
11229
|
*/
|
|
11039
|
-
readonly extensions:
|
|
11230
|
+
readonly extensions: {
|
|
11231
|
+
readonly ".obj": {
|
|
11232
|
+
readonly isBinary: true;
|
|
11233
|
+
};
|
|
11234
|
+
};
|
|
11040
11235
|
private _assetContainer;
|
|
11041
11236
|
private _loadingOptions;
|
|
11042
11237
|
/**
|
|
@@ -11058,6 +11253,7 @@ declare namespace BABYLON {
|
|
|
11058
11253
|
* @param onFailure
|
|
11059
11254
|
*/
|
|
11060
11255
|
private _loadMTL;
|
|
11256
|
+
private _decode;
|
|
11061
11257
|
/** @internal */
|
|
11062
11258
|
createPlugin(options: SceneLoaderPluginOptions): ISceneLoaderPluginAsync | ISceneLoaderPlugin;
|
|
11063
11259
|
/**
|
|
@@ -11081,7 +11277,7 @@ declare namespace BABYLON {
|
|
|
11081
11277
|
* @param rootUrl root url to load from
|
|
11082
11278
|
* @returns a promise which completes when objects have been loaded to the scene
|
|
11083
11279
|
*/
|
|
11084
|
-
loadAsync(scene: Scene, data: string, rootUrl: string): Promise<void>;
|
|
11280
|
+
loadAsync(scene: Scene, data: string | ArrayBuffer, rootUrl: string): Promise<void>;
|
|
11085
11281
|
/**
|
|
11086
11282
|
* Load into an asset container.
|
|
11087
11283
|
* @param scene The scene to load into
|
|
@@ -11089,7 +11285,7 @@ declare namespace BABYLON {
|
|
|
11089
11285
|
* @param rootUrl The root url for scene and resources
|
|
11090
11286
|
* @returns The loaded asset container
|
|
11091
11287
|
*/
|
|
11092
|
-
loadAssetContainerAsync(scene: Scene, data: string, rootUrl: string): Promise<AssetContainer>;
|
|
11288
|
+
loadAssetContainerAsync(scene: Scene, data: string | ArrayBuffer, rootUrl: string): Promise<AssetContainer>;
|
|
11093
11289
|
/**
|
|
11094
11290
|
* Read the OBJ file and create an Array of meshes.
|
|
11095
11291
|
* Each mesh contains all information given by the OBJ and the MTL file.
|
|
@@ -11111,7 +11307,11 @@ declare namespace BABYLON {
|
|
|
11111
11307
|
|
|
11112
11308
|
export var OBJFileLoaderMetadata: {
|
|
11113
11309
|
readonly name: "obj";
|
|
11114
|
-
readonly extensions:
|
|
11310
|
+
readonly extensions: {
|
|
11311
|
+
readonly ".obj": {
|
|
11312
|
+
readonly isBinary: true;
|
|
11313
|
+
};
|
|
11314
|
+
};
|
|
11115
11315
|
};
|
|
11116
11316
|
|
|
11117
11317
|
|