babylonjs-loaders 8.9.1 → 8.10.1

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@@ -3502,7 +3502,7 @@ declare module BABYLON.GLTF2.Loader.Extensions {
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  export class InteractivityGraphToFlowGraphParser {
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  private _interactivityGraph;
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  private _gltf;
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- _loader: BABYLON.GLTF2.GLTFLoader;
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+ _animationTargetFps: number;
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  /**
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  * Note - the graph should be rejected if the same type is defined twice.
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  * We currently don't validate that.
@@ -3513,7 +3513,7 @@ declare module BABYLON.GLTF2.Loader.Extensions {
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  private _events;
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  private _internalEventsCounter;
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  private _nodes;
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- constructor(_interactivityGraph: BABYLON.GLTF2.IKHRInteractivity_Graph, _gltf: BABYLON.GLTF2.Loader.IGLTF, _loader: BABYLON.GLTF2.GLTFLoader);
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+ constructor(_interactivityGraph: BABYLON.GLTF2.IKHRInteractivity_Graph, _gltf: BABYLON.GLTF2.Loader.IGLTF, _animationTargetFps?: number);
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  get arrays(): {
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  types: {
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  length: number;
@@ -3835,8 +3835,8 @@ declare module BABYLON.GLTF2.Loader.Extensions {
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  - Normalize (`math/normalize`) FlowGraphBlockNames.Normalize
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  - Dot Product (`math/dot`) FlowGraphBlockNames.Dot
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  - Cross Product (`math/cross`) FlowGraphBlockNames.Cross
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- - Rotate 2D (`math/rotate2d`) FlowGraphBlockNames.Rotate2D
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- - Rotate 3D (`math/rotate3d`) FlowGraphBlockNames.Rotate3D
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+ - Rotate 2D (`math/rotate2D`) FlowGraphBlockNames.Rotate2D
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+ - Rotate 3D (`math/rotate3D`) FlowGraphBlockNames.Rotate3D
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  - Transform (`math/transform`) FlowGraphBlockNames.TransformVector
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  9. **Matrix Nodes**
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  - Transpose (`math/transpose`) FlowGraphBlockNames.Transpose