babylonjs-loaders 8.6.1 → 8.6.2

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@@ -3348,6 +3348,50 @@ declare module BABYLON {
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  ["EXT_mesh_gpu_instancing"]: {};
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  }
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+ }
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+ declare module BABYLON.GLTF2.Loader.Extensions {
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+ /**
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+ * [Specification](https://github.com/KhronosGroup/glTF/blob/fdee35425ae560ea378092e38977216d63a094ec/extensions/2.0/Khronos/EXT_materials_diffuse_roughness/README.md)
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+ * @experimental
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+ */
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+ export class EXT_materials_diffuse_roughness implements BABYLON.GLTF2.IGLTFLoaderExtension {
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+ /**
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+ * The name of this extension.
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+ */
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+ readonly name = "EXT_materials_diffuse_roughness";
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+ /**
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+ * Defines whether this extension is enabled.
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+ */
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+ enabled: boolean;
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+ /**
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+ * Defines a number that determines the order the extensions are applied.
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+ */
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+ order: number;
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+ private _loader;
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+ /**
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+ * @internal
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+ */
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+ constructor(loader: BABYLON.GLTF2.GLTFLoader);
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+ /** @internal */
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+ dispose(): void;
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+ /**
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+ * @internal
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+ */
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+ loadMaterialPropertiesAsync(context: string, material: BABYLON.GLTF2.Loader.IMaterial, babylonMaterial: Material): Nullable<Promise<void>>;
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+ private _loadDiffuseRoughnessPropertiesAsync;
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+ }
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+
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+
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+
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+ }
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+ declare module BABYLON {
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+ interface GLTFLoaderExtensionOptions {
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+ /**
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+ * Defines options for the EXT_materials_diffuse_roughness extension.
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+ */
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+ ["EXT_materials_diffuse_roughness"]: {};
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+ }
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+
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  }
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  declare module BABYLON.GLTF2.Loader.Extensions {
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  /** @internal */
@@ -5187,10 +5231,11 @@ declare module BABYLON {
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  * Reads a BVH file, returns a skeleton
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  * @param text - The BVH file content
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  * @param scene - The scene to add the skeleton to
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+ * @param assetContainer - The asset container to add the skeleton to
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  * @param loadingOptions - The loading options
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  * @returns The skeleton
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  */
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- export function ReadBvh(text: string, scene: Scene, loadingOptions: BVHLoadingOptions): Skeleton;
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+ export function ReadBvh(text: string, scene: Scene, assetContainer: Nullable<AssetContainer>, loadingOptions: BVHLoadingOptions): Skeleton;
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  export var BVHFileLoaderMetadata: {