babylonjs-loaders 8.5.0 → 8.6.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/babylon.glTF1FileLoader.js +136 -102
- package/babylon.glTF1FileLoader.min.js.map +1 -1
- package/babylon.glTF2FileLoader.js +316 -237
- package/babylon.glTF2FileLoader.min.js +1 -1
- package/babylon.glTF2FileLoader.min.js.map +1 -1
- package/babylon.glTFFileLoader.js +441 -328
- package/babylon.glTFFileLoader.min.js +1 -1
- package/babylon.glTFFileLoader.min.js.map +1 -1
- package/babylon.objFileLoader.js +17 -15
- package/babylon.objFileLoader.min.js +1 -1
- package/babylon.objFileLoader.min.js.map +1 -1
- package/babylon.stlFileLoader.js +5 -5
- package/babylon.stlFileLoader.min.js.map +1 -1
- package/babylonjs.loaders.d.ts +103 -9
- package/babylonjs.loaders.js +510 -394
- package/babylonjs.loaders.min.js +1 -1
- package/babylonjs.loaders.min.js.map +1 -1
- package/babylonjs.loaders.module.d.ts +222 -18
- package/package.json +3 -3
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@@ -139,7 +139,7 @@ export interface IGLTFLoaderData {
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/**
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* The object that represents the glTF JSON.
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*/
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-
json:
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json: object;
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/**
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* The BIN chunk of a binary glTF.
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*/
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@@ -525,7 +525,7 @@ export class GLTFFileLoader extends GLTFLoaderOptions implements IDisposable, IS
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/**
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* @internal
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*/
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directLoad(scene: Scene, data: string): Promise<
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directLoad(scene: Scene, data: string): Promise<object>;
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/**
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* The callback that allows custom handling of the root url based on the response url.
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* @param rootUrl the original root url
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@@ -1946,7 +1946,7 @@ export class MSFT_sRGBFactors implements IGLTFLoaderExtension {
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constructor(loader: GLTFLoader);
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/** @internal */
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dispose(): void;
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-
/** @internal
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/** @internal*/
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loadMaterialPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material): Nullable<Promise<void>>;
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}
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@@ -4257,7 +4257,7 @@ export interface IGLTFProperty {
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extensions?: {
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[key: string]: any;
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};
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extras?:
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extras?: object;
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}
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/** @internal */
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export interface IGLTFChildRootProperty extends IGLTFProperty {
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@@ -4313,7 +4313,7 @@ export interface IGLTFTechniqueParameter {
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/** @internal */
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export interface IGLTFTechniqueCommonProfile {
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lightingModel: string;
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texcoordBindings:
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texcoordBindings: object;
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parameters?: Array<any>;
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}
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/** @internal */
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@@ -4539,7 +4539,7 @@ export interface IGLTFRuntime {
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skins: {
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[key: string]: IGLTFSkins;
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};
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-
currentScene?:
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currentScene?: object;
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scenes: {
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[key: string]: IGLTFScene;
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};
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@@ -4929,8 +4929,8 @@ export class SPLATFileLoader implements ISceneLoaderPluginAsync, ISceneLoaderPlu
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importMeshAsync(meshesNames: any, scene: Scene, data: any, rootUrl: string, onProgress?: (event: ISceneLoaderProgressEvent) => void, fileName?: string): Promise<ISceneLoaderAsyncResult>;
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private static _BuildPointCloud;
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private static _BuildMesh;
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private
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private
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private _parseSPZAsync;
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private _parseAsync;
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/**
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* Load into an asset container.
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* @param scene The scene to load into
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@@ -5332,7 +5332,7 @@ export class OBJFileLoader implements ISceneLoaderPluginAsync, ISceneLoaderPlugi
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* @param rootUrl defines the path to the folder
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* @returns the list of loaded meshes
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*/
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private
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private _parseSolidAsync;
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}
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}
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@@ -5386,6 +5386,116 @@ export * from "babylonjs-loaders/OBJ/objLoadingOptions";
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export * from "babylonjs-loaders/OBJ/solidParser";
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export * from "babylonjs-loaders/OBJ/objFileLoader";
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}
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declare module "babylonjs-loaders/BVH/index" {
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export * from "babylonjs-loaders/BVH/bvhLoader";
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}
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declare module "babylonjs-loaders/BVH/bvhLoadingOptions" {
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/**
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* Options for loading BVH files
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*/
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export type BVHLoadingOptions = {
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/**
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* Defines the loop mode of the animation to load.
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*/
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loopMode: number;
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};
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}
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declare module "babylonjs-loaders/BVH/bvhLoader" {
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import { Skeleton } from "babylonjs/Bones/skeleton";
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import { Scene } from "babylonjs/scene";
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import { BVHLoadingOptions } from "babylonjs-loaders/BVH/bvhLoadingOptions";
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/**
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* Reads a BVH file, returns a skeleton
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* @param text - The BVH file content
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* @param scene - The scene to add the skeleton to
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* @param loadingOptions - The loading options
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* @returns The skeleton
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*/
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export function ReadBvh(text: string, scene: Scene, loadingOptions: BVHLoadingOptions): Skeleton;
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}
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declare module "babylonjs-loaders/BVH/bvhFileLoader.metadata" {
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export const BVHFileLoaderMetadata: {
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readonly name: "bvh";
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readonly extensions: {
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readonly ".bvh": {
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readonly isBinary: false;
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};
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};
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};
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}
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declare module "babylonjs-loaders/BVH/bvhFileLoader" {
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import { ISceneLoaderPluginAsync, ISceneLoaderPluginFactory, ISceneLoaderAsyncResult, SceneLoaderPluginOptions } from "babylonjs/Loading/sceneLoader";
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import { AssetContainer } from "babylonjs/assetContainer";
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import { Scene } from "babylonjs/scene";
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import { BVHLoadingOptions } from "babylonjs-loaders/BVH/bvhLoadingOptions";
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import { BVHFileLoaderMetadata } from "babylonjs-loaders/BVH/bvhFileLoader.metadata";
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module "babylonjs/Loading/sceneLoader" {
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interface SceneLoaderPluginOptions {
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/**
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* Defines options for the bvh loader.
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*/
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[BVHFileLoaderMetadata.name]: Partial<BVHLoadingOptions>;
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}
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}
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/**
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* @experimental
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* BVH file type loader.
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* This is a babylon scene loader plugin.
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*/
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export class BVHFileLoader implements ISceneLoaderPluginAsync, ISceneLoaderPluginFactory {
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/**
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* Name of the loader ("bvh")
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*/
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readonly name: "bvh";
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/** @internal */
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readonly extensions: {
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readonly ".bvh": {
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readonly isBinary: false;
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};
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};
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private readonly _loadingOptions;
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/**
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* Creates loader for bvh motion files
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* @param loadingOptions - Options for the bvh loader
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*/
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constructor(loadingOptions?: Partial<Readonly<BVHLoadingOptions>>);
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private static get _DefaultLoadingOptions();
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/** @internal */
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createPlugin(options: SceneLoaderPluginOptions): ISceneLoaderPluginAsync;
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/**
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* If the data string can be loaded directly.
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* @returns if the data can be loaded directly
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*/
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canDirectLoad(): boolean;
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/**
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* Imports from the loaded gaussian splatting data and adds them to the scene
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* @param _meshesNames a string or array of strings of the mesh names that should be loaded from the file
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* @param scene the scene the meshes should be added to
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* @param data the bvh data to load
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* @returns a promise containing the loaded skeletons and animations
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*/
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importMeshAsync(_meshesNames: string | readonly string[] | null | undefined, scene: Scene, data: unknown): Promise<ISceneLoaderAsyncResult>;
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/**
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* Imports all objects from the loaded bvh data and adds them to the scene
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* @param scene the scene the objects should be added to
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* @param data the bvh data to load
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* @returns a promise which completes when objects have been loaded to the scene
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*/
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loadAsync(scene: Scene, data: unknown): Promise<void>;
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/**
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* Load into an asset container.
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* @param scene The scene to load into
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* @param data The data to import
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* @returns The loaded asset container
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*/
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loadAssetContainerAsync(scene: Scene, data: unknown): Promise<AssetContainer>;
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}
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}
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declare module "babylonjs-loaders/legacy/legacy" {
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export * from "babylonjs-loaders/index";
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/**
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* The object that represents the glTF JSON.
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json:
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json: object;
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/**
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* The BIN chunk of a binary glTF.
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/**
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*/
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directLoad(scene: Scene, data: string): Promise<
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directLoad(scene: Scene, data: string): Promise<object>;
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/**
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* The callback that allows custom handling of the root url based on the response url.
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* @param rootUrl the original root url
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constructor(loader: BABYLON.GLTF2.GLTFLoader);
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/** @internal */
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dispose(): void;
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/** @internal
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/** @internal*/
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loadMaterialPropertiesAsync(context: string, material: BABYLON.GLTF2.Loader.IMaterial, babylonMaterial: Material): Nullable<Promise<void>>;
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}
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extensions?: {
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};
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extras?:
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extras?: object;
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}
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/** @internal */
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export interface IGLTFChildRootProperty extends IGLTFProperty {
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/** @internal */
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export interface IGLTFTechniqueCommonProfile {
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lightingModel: string;
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texcoordBindings:
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texcoordBindings: object;
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parameters?: Array<any>;
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}
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/** @internal */
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skins: {
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[key: string]: IGLTFSkins;
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};
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currentScene?:
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currentScene?: object;
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scenes: {
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[key: string]: IGLTFScene;
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};
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importMeshAsync(meshesNames: any, scene: Scene, data: any, rootUrl: string, onProgress?: (event: ISceneLoaderProgressEvent) => void, fileName?: string): Promise<ISceneLoaderAsyncResult>;
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private static _BuildPointCloud;
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private static _BuildMesh;
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private _parseSPZAsync;
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private _parseAsync;
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/**
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* Load into an asset container.
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* @param scene The scene to load into
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* @param rootUrl defines the path to the folder
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*/
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private _parseSolidAsync;
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}
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/**
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* Options for loading BVH files
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*/
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export type BVHLoadingOptions = {
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/**
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* Defines the loop mode of the animation to load.
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*/
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loopMode: number;
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};
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/**
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* Reads a BVH file, returns a skeleton
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* @param text - The BVH file content
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* @param scene - The scene to add the skeleton to
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* @param loadingOptions - The loading options
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* @returns The skeleton
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*/
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export function ReadBvh(text: string, scene: Scene, loadingOptions: BVHLoadingOptions): Skeleton;
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export var BVHFileLoaderMetadata: {
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readonly name: "bvh";
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readonly extensions: {
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readonly ".bvh": {
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readonly isBinary: false;
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};
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};
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};
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interface SceneLoaderPluginOptions {
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/**
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* Defines options for the bvh loader.
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*/
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|
+
[BVHFileLoaderMetadata.name]: Partial<BVHLoadingOptions>;
|
|
10763
|
+
}
|
|
10764
|
+
/**
|
|
10765
|
+
* @experimental
|
|
10766
|
+
* BVH file type loader.
|
|
10767
|
+
* This is a babylon scene loader plugin.
|
|
10768
|
+
*/
|
|
10769
|
+
export class BVHFileLoader implements ISceneLoaderPluginAsync, ISceneLoaderPluginFactory {
|
|
10770
|
+
/**
|
|
10771
|
+
* Name of the loader ("bvh")
|
|
10772
|
+
*/
|
|
10773
|
+
readonly name: "bvh";
|
|
10774
|
+
/** @internal */
|
|
10775
|
+
readonly extensions: {
|
|
10776
|
+
readonly ".bvh": {
|
|
10777
|
+
readonly isBinary: false;
|
|
10778
|
+
};
|
|
10779
|
+
};
|
|
10780
|
+
private readonly _loadingOptions;
|
|
10781
|
+
/**
|
|
10782
|
+
* Creates loader for bvh motion files
|
|
10783
|
+
* @param loadingOptions - Options for the bvh loader
|
|
10784
|
+
*/
|
|
10785
|
+
constructor(loadingOptions?: Partial<Readonly<BVHLoadingOptions>>);
|
|
10786
|
+
private static get _DefaultLoadingOptions();
|
|
10787
|
+
/** @internal */
|
|
10788
|
+
createPlugin(options: SceneLoaderPluginOptions): ISceneLoaderPluginAsync;
|
|
10789
|
+
/**
|
|
10790
|
+
* If the data string can be loaded directly.
|
|
10791
|
+
* @returns if the data can be loaded directly
|
|
10792
|
+
*/
|
|
10793
|
+
canDirectLoad(): boolean;
|
|
10794
|
+
/**
|
|
10795
|
+
* Imports from the loaded gaussian splatting data and adds them to the scene
|
|
10796
|
+
* @param _meshesNames a string or array of strings of the mesh names that should be loaded from the file
|
|
10797
|
+
* @param scene the scene the meshes should be added to
|
|
10798
|
+
* @param data the bvh data to load
|
|
10799
|
+
* @returns a promise containing the loaded skeletons and animations
|
|
10800
|
+
*/
|
|
10801
|
+
importMeshAsync(_meshesNames: string | readonly string[] | null | undefined, scene: Scene, data: unknown): Promise<ISceneLoaderAsyncResult>;
|
|
10802
|
+
/**
|
|
10803
|
+
* Imports all objects from the loaded bvh data and adds them to the scene
|
|
10804
|
+
* @param scene the scene the objects should be added to
|
|
10805
|
+
* @param data the bvh data to load
|
|
10806
|
+
* @returns a promise which completes when objects have been loaded to the scene
|
|
10807
|
+
*/
|
|
10808
|
+
loadAsync(scene: Scene, data: unknown): Promise<void>;
|
|
10809
|
+
/**
|
|
10810
|
+
* Load into an asset container.
|
|
10811
|
+
* @param scene The scene to load into
|
|
10812
|
+
* @param data The data to import
|
|
10813
|
+
* @returns The loaded asset container
|
|
10814
|
+
*/
|
|
10815
|
+
loadAssetContainerAsync(scene: Scene, data: unknown): Promise<AssetContainer>;
|
|
10816
|
+
}
|
|
10817
|
+
|
|
10818
|
+
|
|
10819
|
+
|
|
10820
|
+
|
|
10617
10821
|
|
|
10618
10822
|
|
|
10619
10823
|
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "babylonjs-loaders",
|
|
3
|
-
"version": "8.
|
|
3
|
+
"version": "8.6.0",
|
|
4
4
|
"main": "babylonjs.loaders.js",
|
|
5
5
|
"types": "babylonjs.loaders.module.d.ts",
|
|
6
6
|
"files": [
|
|
@@ -15,8 +15,8 @@
|
|
|
15
15
|
"test:escheck": "es-check es6 ./babylonjs.loaders.js"
|
|
16
16
|
},
|
|
17
17
|
"dependencies": {
|
|
18
|
-
"babylonjs": "^8.
|
|
19
|
-
"babylonjs-gltf2interface": "^8.
|
|
18
|
+
"babylonjs": "^8.6.0",
|
|
19
|
+
"babylonjs-gltf2interface": "^8.6.0"
|
|
20
20
|
},
|
|
21
21
|
"devDependencies": {
|
|
22
22
|
"@dev/build-tools": "1.0.0",
|