babylonjs-loaders 8.30.1 → 8.30.2
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package/babylonjs.loaders.d.ts
CHANGED
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@@ -6352,6 +6352,16 @@ declare module BABYLON {
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6355
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/**
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6356
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* Parses SPZ data and returns a promise resolving to an IParsedPLY object.
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6357
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* @param data The ArrayBuffer containing SPZ data.
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* @param scene The Babylon.js scene.
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* @param loadingOptions Options for loading Gaussian Splatting files.
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* @returns A promise resolving to the parsed SPZ data.
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*/
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export function ParseSpz(data: ArrayBuffer, scene: Scene, loadingOptions: SPLATLoadingOptions): Promise<IParsedPLY>;
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/**
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* Options for loading Gaussian Splatting and PLY files
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*/
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@@ -6379,6 +6389,12 @@ declare module BABYLON {
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readonly ".spz": {
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readonly isBinary: true;
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};
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readonly ".json": {
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readonly isBinary: false;
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};
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readonly ".sog": {
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readonly isBinary: true;
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};
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};
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};
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@@ -6415,6 +6431,12 @@ declare module BABYLON {
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readonly ".spz": {
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readonly isBinary: true;
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};
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readonly ".json": {
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readonly isBinary: false;
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};
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readonly ".sog": {
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readonly isBinary: true;
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};
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};
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/**
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* Creates loader for gaussian splatting files
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@@ -6437,7 +6459,7 @@ declare module BABYLON {
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importMeshAsync(meshesNames: any, scene: Scene, data: any, rootUrl: string, _onProgress?: (event: ISceneLoaderProgressEvent) => void, _fileName?: string): Promise<ISceneLoaderAsyncResult>;
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private static _BuildPointCloud;
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private static _BuildMesh;
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-
private
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private _unzipWithFFlateAsync;
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private _parseAsync;
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/**
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* Load into an asset container.
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@@ -6466,6 +6488,114 @@ declare module BABYLON {
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}
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/**
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* Indicator of the parsed ply buffer. A standard ready to use splat or an array of positions for a point cloud
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*/
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export enum Mode {
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Splat = 0,
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PointCloud = 1,
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Mesh = 2,
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Reject = 3
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}
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/**
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* A parsed buffer and how to use it
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*/
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export interface IParsedPLY {
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data: ArrayBuffer;
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mode: Mode;
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faces?: number[];
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hasVertexColors?: boolean;
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sh?: Uint8Array[];
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trainedWithAntialiasing?: boolean;
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compressed?: boolean;
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rawSplat?: boolean;
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}
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/**
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* Definition of a SOG data file
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*/
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export interface SOGDataFile {
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/**
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* index 0 is number of splats index 1 is number of components per splat (3 for vec3, 4 for vec4, etc.)
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*/
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shape: number[];
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/**
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* type of components
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*/
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dtype: string;
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/**
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* min range of data
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*/
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mins?: number | number[];
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/**
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* max range of data
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*/
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maxs?: number | number[];
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/**
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* palette for indexed data (quantized)
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*/
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codebook?: number[];
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/**
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* type of encoding
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*/
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encoding?: string;
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/**
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* number of bits for quantization (if any)
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*/
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quantization?: number;
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/**
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* webp file names
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*/
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files: string[];
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/**
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* SH band count (if applicable)
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*/
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bands?: number;
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}
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/**
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* Definition of the root SOG data file
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*/
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export interface SOGRootData {
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/**
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* version of the SOG format
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*/
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version?: number;
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/**
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* mean positions of the splats
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*/
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means: SOGDataFile;
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/**
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* scales of the splats
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*/
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scales: SOGDataFile;
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/**
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* quaternions of the splats
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*/
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quats: SOGDataFile;
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/**
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* SH0 coefficients of the splats (base color)
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*/
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sh0: SOGDataFile;
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/**
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* Optional higher order SH coefficients of the splats (lighting information)
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*/
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shN?: SOGDataFile;
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/**
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* number of splats (optional, can be inferred from means.shape[0])
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*/
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count?: number;
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}
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/**
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* Parse SOG data from either a SOGRootData object (with webp files loaded from rootUrl) or from a Map of filenames to Uint8Array file data (including meta.json)
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* @param dataOrFiles Either the SOGRootData or a Map of filenames to Uint8Array file data (including meta.json)
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* @param rootUrl Base URL to load webp files from (if dataOrFiles is SOGRootData)
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* @param scene The Babylon.js scene
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* @returns Parsed data
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*/
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export function ParseSogMeta(dataOrFiles: SOGRootData | Map<string, Uint8Array>, rootUrl: string, scene: Scene): Promise<IParsedPLY>;
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/**
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