babylonjs-loaders 8.12.1 → 8.13.0

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@@ -3804,6 +3804,7 @@ declare module BABYLON.GLTF2.Loader.Extensions {
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  - Is Not a Number (`math/isnan`) FlowGraphBlockNames.IsNaN
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  - Is Infinity (`math/isinf`) FlowGraphBlockNames.IsInfinity
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  - Select (`math/select`) FlowGraphBlockNames.Conditional
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+ - Switch (`math/switch`) FlowGraphBlockNames.DataSwitch
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  - Random (`math/random`) FlowGraphBlockNames.Random
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  5. **Angle and Trigonometry Nodes**
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  - Degrees-To-Radians (`math/rad`) FlowGraphBlockNames.DegToRad
@@ -3843,14 +3844,23 @@ declare module BABYLON.GLTF2.Loader.Extensions {
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  - Determinant (`math/determinant`) FlowGraphBlockNames.Determinant
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  - Inverse (`math/inverse`) FlowGraphBlockNames.InvertMatrix
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  - Multiplication (`math/matmul`) FlowGraphBlockNames.MatrixMultiplication
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- 10. **Swizzle Nodes**
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+ - Compose (`math/matCompose`) FlowGraphBlockNames.MatrixCompose
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+ - Decompose (`math/matDecompose`) FlowGraphBlockNames.MatrixDecompose
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+ 10. **Quaternion Nodes**
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+ - Conjugate (`math/quatConjugate`) FlowGraphBlockNames.Conjugate
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+ - Multiplication (`math/quatMul`) FlowGraphBlockNames.Multiply
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+ - Angle Between Quaternions (`math/quatAngleBetween`) FlowGraphBlockNames.AngleBetween
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+ - Quaternion From Axis Angle (`math/quatFromAxisAngle`) FlowGraphBlockNames.QuaternionFromAxisAngle
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+ - Quaternion To Axis Angle (`math/quatToAxisAngle`) FlowGraphBlockNames.QuaternionToAxisAngle
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+ - Quaternion From Two Directional Vectors (`math/quatFromDirections`) FlowGraphBlockNames.QuaternionFromDirections
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+ 11. **Swizzle Nodes**
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  - Combine (`math/combine2`, `math/combine3`, `math/combine4`, `math/combine2x2`, `math/combine3x3`, `math/combine4x4`)
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  FlowGraphBlockNames.CombineVector2, FlowGraphBlockNames.CombineVector3, FlowGraphBlockNames.CombineVector4
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  FlowGraphBlockNames.CombineMatrix2D, FlowGraphBlockNames.CombineMatrix3D, FlowGraphBlockNames.CombineMatrix
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  - Extract (`math/extract2`, `math/extract3`, `math/extract4`, `math/extract2x2`, `math/extract3x3`, `math/extract4x4`)
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  FlowGraphBlockNames.ExtractVector2, FlowGraphBlockNames.ExtractVector3, FlowGraphBlockNames.ExtractVector4
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  FlowGraphBlockNames.ExtractMatrix2D, FlowGraphBlockNames.ExtractMatrix3D, FlowGraphBlockNames.ExtractMatrix
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- 11. **Integer Arithmetic Nodes**
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+ 12. **Integer Arithmetic Nodes**
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  - Absolute Value (`math/abs`) FlowGraphBlockNames.Abs
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  - Sign (`math/sign`) FlowGraphBlockNames.Sign
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  - Negation (`math/neg`) FlowGraphBlockNames.Negation
@@ -3862,13 +3872,13 @@ declare module BABYLON.GLTF2.Loader.Extensions {
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  - Minimum (`math/min`) FlowGraphBlockNames.Min
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  - Maximum (`math/max`) FlowGraphBlockNames.Max
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  - Clamp (`math/clamp`) FlowGraphBlockNames.Clamp
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- 12. **Integer Comparison Nodes**
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+ 13. **Integer Comparison Nodes**
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  - Equality (`math/eq`) FlowGraphBlockNames.Equality
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  - Less Than (`math/lt`) FlowGraphBlockNames.LessThan
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  - Less Than Or Equal To (`math/le`) FlowGraphBlockNames.LessThanOrEqual
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  - Greater Than (`math/gt`) FlowGraphBlockNames.GreaterThan
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  - Greater Than Or Equal To (`math/ge`) FlowGraphBlockNames.GreaterThanOrEqual
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- 13. **Integer Bitwise Nodes**
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+ 14. **Integer Bitwise Nodes**
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  - Bitwise NOT (`math/not`) FlowGraphBlockNames.BitwiseNot
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  - Bitwise AND (`math/and`) FlowGraphBlockNames.BitwiseAnd
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  - Bitwise OR (`math/or`) FlowGraphBlockNames.BitwiseOr
@@ -3878,7 +3888,7 @@ declare module BABYLON.GLTF2.Loader.Extensions {
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  - Count Leading Zeros (`math/clz`) FlowGraphBlockNames.LeadingZeros
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  - Count Trailing Zeros (`math/ctz`) FlowGraphBlockNames.TrailingZeros
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  - Count One Bits (`math/popcnt`) FlowGraphBlockNames.OneBitsCounter
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- 14. **Boolean Arithmetic Nodes**
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+ 15. **Boolean Arithmetic Nodes**
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  - Equality (`math/eq`) FlowGraphBlockNames.Equality
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  - Boolean NOT (`math/not`) FlowGraphBlockNames.BitwiseNot
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  - Boolean AND (`math/and`) FlowGraphBlockNames.BitwiseAnd