babylonjs-loaders 8.10.0 → 8.10.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/babylon.glTF2FileLoader.js +26 -16
- package/babylon.glTF2FileLoader.min.js +1 -1
- package/babylon.glTF2FileLoader.min.js.map +1 -1
- package/babylon.glTFFileLoader.js +26 -16
- package/babylon.glTFFileLoader.min.js +1 -1
- package/babylon.glTFFileLoader.min.js.map +1 -1
- package/babylonjs.loaders.d.ts +4 -4
- package/babylonjs.loaders.js +26 -16
- package/babylonjs.loaders.min.js +1 -1
- package/babylonjs.loaders.min.js.map +1 -1
- package/babylonjs.loaders.module.d.ts +8 -9
- package/package.json +3 -3
package/babylonjs.loaders.d.ts
CHANGED
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@@ -3502,7 +3502,7 @@ declare module BABYLON.GLTF2.Loader.Extensions {
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export class InteractivityGraphToFlowGraphParser {
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private _interactivityGraph;
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private _gltf;
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-
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+
_animationTargetFps: number;
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/**
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* Note - the graph should be rejected if the same type is defined twice.
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* We currently don't validate that.
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@@ -3513,7 +3513,7 @@ declare module BABYLON.GLTF2.Loader.Extensions {
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private _events;
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private _internalEventsCounter;
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private _nodes;
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-
constructor(_interactivityGraph: BABYLON.GLTF2.IKHRInteractivity_Graph, _gltf: BABYLON.GLTF2.Loader.IGLTF,
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3516
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+
constructor(_interactivityGraph: BABYLON.GLTF2.IKHRInteractivity_Graph, _gltf: BABYLON.GLTF2.Loader.IGLTF, _animationTargetFps?: number);
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get arrays(): {
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types: {
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length: number;
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@@ -3835,8 +3835,8 @@ declare module BABYLON.GLTF2.Loader.Extensions {
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- Normalize (`math/normalize`) FlowGraphBlockNames.Normalize
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- Dot Product (`math/dot`) FlowGraphBlockNames.Dot
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- Cross Product (`math/cross`) FlowGraphBlockNames.Cross
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-
- Rotate 2D (`math/
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-
- Rotate 3D (`math/
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+
- Rotate 2D (`math/rotate2D`) FlowGraphBlockNames.Rotate2D
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- Rotate 3D (`math/rotate3D`) FlowGraphBlockNames.Rotate3D
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- Transform (`math/transform`) FlowGraphBlockNames.TransformVector
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9. **Matrix Nodes**
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- Transpose (`math/transpose`) FlowGraphBlockNames.Transpose
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