babylonjs-loaders 7.36.0 → 7.37.1

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@@ -1665,7 +1665,7 @@ module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_tools__;
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  /******/
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  /************************************************************************/
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  var __webpack_exports__ = {};
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- // This entry need to be wrapped in an IIFE because it need to be isolated against other modules in the chunk.
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+ // This entry needs to be wrapped in an IIFE because it needs to be isolated against other modules in the chunk.
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  (() => {
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  /*!******************************!*\
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  !*** ./src/objFileLoader.ts ***!
@@ -427,7 +427,7 @@ module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_tools__;
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  /******/
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  /************************************************************************/
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  var __webpack_exports__ = {};
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- // This entry need to be wrapped in an IIFE because it need to be isolated against other modules in the chunk.
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+ // This entry needs to be wrapped in an IIFE because it needs to be isolated against other modules in the chunk.
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  (() => {
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  /*!******************************!*\
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  !*** ./src/stlFileLoader.ts ***!
@@ -2009,7 +2009,9 @@ declare module BABYLON {
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  }
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  declare module BABYLON.GLTF2.Loader.Extensions {
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- /**
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+ const NAME = "KHR_materials_variants";
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+ export type MaterialVariantsController = Parameters<Required<GLTFLoaderExtensionOptions[typeof NAME]>["onLoaded"]>[0];
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+ /**
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  * [Specification](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_materials_variants/README.md)
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  */
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  export class KHR_materials_variants implements BABYLON.GLTF2.IGLTFLoaderExtension {
@@ -2031,53 +2033,55 @@ declare module BABYLON.GLTF2.Loader.Extensions {
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  dispose(): void;
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  /**
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  * Gets the list of available variant names for this asset.
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- * @param rootMesh The glTF root mesh
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+ * @param rootNode The glTF root node
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  * @returns the list of all the variant names for this model
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  */
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- static GetAvailableVariants(rootMesh: Mesh): string[];
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+ static GetAvailableVariants(rootNode: TransformNode): string[];
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  /**
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  * Gets the list of available variant names for this asset.
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- * @param rootMesh The glTF root mesh
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+ * @param rootNode The glTF root node
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  * @returns the list of all the variant names for this model
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  */
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- getAvailableVariants(rootMesh: Mesh): string[];
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+ getAvailableVariants(rootNode: TransformNode): string[];
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  /**
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  * Select a variant given a variant name or a list of variant names.
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- * @param rootMesh The glTF root mesh
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+ * @param rootNode The glTF root node
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  * @param variantName The variant name(s) to select.
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  */
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- static SelectVariant(rootMesh: Mesh, variantName: string | string[]): void;
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+ static SelectVariant(rootNode: TransformNode, variantName: string | string[]): void;
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  /**
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  * Select a variant given a variant name or a list of variant names.
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- * @param rootMesh The glTF root mesh
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+ * @param rootNode The glTF root node
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  * @param variantName The variant name(s) to select.
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  */
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- selectVariant(rootMesh: Mesh, variantName: string | string[]): void;
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+ selectVariant(rootNode: TransformNode, variantName: string | string[]): void;
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  /**
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  * Reset back to the original before selecting a variant.
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- * @param rootMesh The glTF root mesh
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+ * @param rootNode The glTF root node
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  */
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- static Reset(rootMesh: Mesh): void;
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+ static Reset(rootNode: TransformNode): void;
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  /**
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  * Reset back to the original before selecting a variant.
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- * @param rootMesh The glTF root mesh
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+ * @param rootNode The glTF root node
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  */
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- reset(rootMesh: Mesh): void;
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+ reset(rootNode: TransformNode): void;
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  /**
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  * Gets the last selected variant name(s) or null if original.
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- * @param rootMesh The glTF root mesh
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+ * @param rootNode The glTF root node
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  * @returns The selected variant name(s).
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  */
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- static GetLastSelectedVariant(rootMesh: Mesh): Nullable<string | string[]>;
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+ static GetLastSelectedVariant(rootNode: TransformNode): Nullable<string | string[]>;
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  /**
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  * Gets the last selected variant name(s) or null if original.
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- * @param rootMesh The glTF root mesh
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+ * @param rootNode The glTF root node
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  * @returns The selected variant name(s).
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  */
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- getLastSelectedVariant(rootMesh: Mesh): Nullable<string | string[]>;
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+ getLastSelectedVariant(rootNode: TransformNode): Nullable<string | string[]>;
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  private static _GetExtensionMetadata;
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  /** @internal */
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  onLoading(): void;
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+ /** @internal */
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+ onReady(): void;
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  /**
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  * @internal
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  */
@@ -2092,7 +2096,22 @@ declare module BABYLON {
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  /**
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  * Defines options for the KHR_materials_variants extension.
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  */
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- ["KHR_materials_variants"]: {};
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+ ["KHR_materials_variants"]: Partial<{
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+ /**
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+ * Defines a callback that will be called if material variants are loaded.
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+ * @experimental
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+ */
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+ onLoaded: (controller: {
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+ /**
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+ * The list of available variant names for this asset.
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+ */
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+ readonly variants: readonly string[];
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+ /**
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+ * Gets or sets the selected variant.
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+ */
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+ selectedVariant: string;
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+ }) => void;
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+ }>;
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  }
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  }
@@ -4111,6 +4130,9 @@ declare module BABYLON {
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  readonly ".ply": {
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  readonly isBinary: true;
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  };
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+ readonly ".spz": {
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+ readonly isBinary: true;
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+ };
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  };
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  };
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@@ -4144,6 +4166,9 @@ declare module BABYLON {
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  readonly ".ply": {
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  readonly isBinary: true;
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  };
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+ readonly ".spz": {
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+ readonly isBinary: true;
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+ };
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  };
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  /**
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  * Creates loader for gaussian splatting files
@@ -4166,6 +4191,7 @@ declare module BABYLON {
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  importMeshAsync(meshesNames: any, scene: Scene, data: any, rootUrl: string, onProgress?: (event: ISceneLoaderProgressEvent) => void, fileName?: string): Promise<ISceneLoaderAsyncResult>;
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  private static _BuildPointCloud;
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  private static _BuildMesh;
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+ private _parseSPZ;
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  private _parse;
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  /**
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  * Load into an asset container.