babylonjs-loaders 7.20.0 → 7.21.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -169,8 +169,12 @@ type DefaultExtensionOptions<BaseExtensionOptions> = {
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  */
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  enabled?: boolean;
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  } & BaseExtensionOptions;
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- class GLTFLoaderOptions {
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- constructor(options?: Partial<Readonly<GLTFLoaderOptions>>);
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+ abstract class GLTFLoaderOptions {
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+ protected copyFrom(options?: Partial<Readonly<GLTFLoaderOptions>>): void;
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+ /**
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+ * Raised when the asset has been parsed
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+ */
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+ abstract onParsed: (loaderData: IGLTFLoaderData) => void;
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  /**
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  * The coordinate system mode. Defaults to AUTO.
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  */
@@ -260,6 +264,28 @@ class GLTFLoaderOptions {
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  * You can also pass null if you don't want a root node to be created.
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  */
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  customRootNode?: Nullable<TransformNode>;
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+ /**
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+ * Callback raised when the loader creates a mesh after parsing the glTF properties of the mesh.
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+ * Note that the callback is called as soon as the mesh object is created, meaning some data may not have been setup yet for this mesh (vertex data, morph targets, material, ...)
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+ */
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+ abstract onMeshLoaded: (mesh: AbstractMesh) => void;
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+ /**
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+ * Callback raised when the loader creates a skin after parsing the glTF properties of the skin node.
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+ * @see https://doc.babylonjs.com/features/featuresDeepDive/importers/glTF/glTFSkinning#ignoring-the-transform-of-the-skinned-mesh
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+ */
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+ abstract onSkinLoaded: (node: TransformNode, skinnedNode: TransformNode) => void;
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+ /**
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+ * Callback raised when the loader creates a texture after parsing the glTF properties of the texture.
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+ */
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+ abstract onTextureLoaded: (texture: BaseTexture) => void;
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+ /**
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+ * Callback raised when the loader creates a material after parsing the glTF properties of the material.
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+ */
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+ abstract onMaterialLoaded: (material: Material) => void;
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+ /**
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+ * Callback raised when the loader creates a camera after parsing the glTF properties of the camera.
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+ */
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+ abstract onCameraLoaded: (camera: Camera) => void;
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  /**
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  * Defines options for glTF extensions.
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  */
@@ -277,6 +303,11 @@ export class GLTFFileLoader extends GLTFLoaderOptions implements IDisposable, IS
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  static _CreateGLTF1Loader: (parent: GLTFFileLoader) => IGLTFLoader;
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  /** @internal */
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  static _CreateGLTF2Loader: (parent: GLTFFileLoader) => IGLTFLoader;
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+ /**
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+ * Creates a new glTF file loader.
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+ * @param options The options for the loader
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+ */
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+ constructor(options?: Partial<Readonly<GLTFLoaderOptions>>);
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  /**
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  * Raised when the asset has been parsed
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  */
@@ -311,7 +342,7 @@ export class GLTFFileLoader extends GLTFLoaderOptions implements IDisposable, IS
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  */
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  set onMeshLoaded(callback: (mesh: AbstractMesh) => void);
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  /**
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- * Callback raised when the loader creates a skin after parsing the glTF properties of the skin node.
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+ * Observable raised when the loader creates a skin after parsing the glTF properties of the skin node.
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  * @see https://doc.babylonjs.com/features/featuresDeepDive/importers/glTF/glTFSkinning#ignoring-the-transform-of-the-skinned-mesh
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  * @param node - the transform node that corresponds to the original glTF skin node used for animations
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  * @param skinnedNode - the transform node that is the skinned mesh itself or the parent of the skinned meshes
@@ -320,6 +351,12 @@ export class GLTFFileLoader extends GLTFLoaderOptions implements IDisposable, IS
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  node: TransformNode;
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  skinnedNode: TransformNode;
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  }>;
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+ private _onSkinLoadedObserver;
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+ /**
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+ * Callback raised when the loader creates a skin after parsing the glTF properties of the skin node.
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+ * @see https://doc.babylonjs.com/features/featuresDeepDive/importers/glTF/glTFSkinning#ignoring-the-transform-of-the-skinned-mesh
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+ */
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+ set onSkinLoaded(callback: (node: TransformNode, skinnedNode: TransformNode) => void);
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  /**
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  * Observable raised when the loader creates a texture after parsing the glTF properties of the texture.
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  */
@@ -1578,13 +1615,12 @@ import { INode, IMaterial, IBuffer, IScene } from "babylonjs-loaders/glTF/2.0/gl
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  import { IGLTFLoaderExtension } from "babylonjs-loaders/glTF/2.0/glTFLoaderExtension";
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  import { GLTFLoader } from "babylonjs-loaders/glTF/2.0/glTFLoader";
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  import { IProperty } from "babylonjs-gltf2interface";
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- const NAME = "MSFT_lod";
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  module "babylonjs-loaders/glTF/glTFFileLoader" {
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  interface GLTFLoaderExtensionOptions {
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  /**
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  * Defines options for the MSFT_lod extension.
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  */
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- [NAME]?: Partial<{
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+ ["MSFT_lod"]?: Partial<{
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  /**
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  * Maximum number of LODs to load, starting from the lowest LOD.
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  */
@@ -1674,7 +1710,6 @@ export class MSFT_lod implements IGLTFLoaderExtension {
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  private _disposeTransformNode;
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  private _disposeMaterials;
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  }
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- export {};
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  }
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  declare module "babylonjs-loaders/glTF/2.0/Extensions/MSFT_audio_emitter" {
@@ -4071,6 +4106,9 @@ export class SolidParser {
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  private _setDataForCurrentFaceWithPattern5;
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  private _addPreviousObjMesh;
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  private _optimizeNormals;
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+ private static _IsLineElement;
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+ private static _IsObjectElement;
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+ private static _IsGroupElement;
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  /**
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  * Function used to parse an OBJ string
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  * @param meshesNames defines the list of meshes to load (all if not defined)
@@ -4520,8 +4558,12 @@ declare module BABYLON {
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  */
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  enabled?: boolean;
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  } & BaseExtensionOptions;
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- class GLTFLoaderOptions {
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- constructor(options?: Partial<Readonly<GLTFLoaderOptions>>);
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+ abstract class GLTFLoaderOptions {
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+ protected copyFrom(options?: Partial<Readonly<GLTFLoaderOptions>>): void;
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+ /**
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+ * Raised when the asset has been parsed
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+ */
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+ abstract onParsed: (loaderData: IGLTFLoaderData) => void;
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  /**
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  * The coordinate system mode. Defaults to AUTO.
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  */
@@ -4611,6 +4653,28 @@ declare module BABYLON {
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  * You can also pass null if you don't want a root node to be created.
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  */
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  customRootNode?: Nullable<TransformNode>;
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+ /**
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+ * Callback raised when the loader creates a mesh after parsing the glTF properties of the mesh.
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+ * Note that the callback is called as soon as the mesh object is created, meaning some data may not have been setup yet for this mesh (vertex data, morph targets, material, ...)
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+ */
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+ abstract onMeshLoaded: (mesh: AbstractMesh) => void;
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+ /**
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+ * Callback raised when the loader creates a skin after parsing the glTF properties of the skin node.
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+ * @see https://doc.babylonjs.com/features/featuresDeepDive/importers/glTF/glTFSkinning#ignoring-the-transform-of-the-skinned-mesh
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+ */
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+ abstract onSkinLoaded: (node: TransformNode, skinnedNode: TransformNode) => void;
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+ /**
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+ * Callback raised when the loader creates a texture after parsing the glTF properties of the texture.
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+ */
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+ abstract onTextureLoaded: (texture: BaseTexture) => void;
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+ /**
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+ * Callback raised when the loader creates a material after parsing the glTF properties of the material.
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+ */
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+ abstract onMaterialLoaded: (material: Material) => void;
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+ /**
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+ * Callback raised when the loader creates a camera after parsing the glTF properties of the camera.
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+ */
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+ abstract onCameraLoaded: (camera: Camera) => void;
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  /**
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  * Defines options for glTF extensions.
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  */
@@ -4628,6 +4692,11 @@ declare module BABYLON {
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  static _CreateGLTF1Loader: (parent: GLTFFileLoader) => IGLTFLoader;
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  /** @internal */
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  static _CreateGLTF2Loader: (parent: GLTFFileLoader) => IGLTFLoader;
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+ /**
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+ * Creates a new glTF file loader.
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+ * @param options The options for the loader
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+ */
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+ constructor(options?: Partial<Readonly<GLTFLoaderOptions>>);
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  /**
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  * Raised when the asset has been parsed
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  */
@@ -4662,7 +4731,7 @@ declare module BABYLON {
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  */
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  set onMeshLoaded(callback: (mesh: AbstractMesh) => void);
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  /**
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- * Callback raised when the loader creates a skin after parsing the glTF properties of the skin node.
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+ * Observable raised when the loader creates a skin after parsing the glTF properties of the skin node.
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  * @see https://doc.babylonjs.com/features/featuresDeepDive/importers/glTF/glTFSkinning#ignoring-the-transform-of-the-skinned-mesh
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  * @param node - the transform node that corresponds to the original glTF skin node used for animations
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  * @param skinnedNode - the transform node that is the skinned mesh itself or the parent of the skinned meshes
@@ -4671,6 +4740,12 @@ declare module BABYLON {
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  node: TransformNode;
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  skinnedNode: TransformNode;
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  }>;
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+ private _onSkinLoadedObserver;
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+ /**
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+ * Callback raised when the loader creates a skin after parsing the glTF properties of the skin node.
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+ * @see https://doc.babylonjs.com/features/featuresDeepDive/importers/glTF/glTFSkinning#ignoring-the-transform-of-the-skinned-mesh
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+ */
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+ set onSkinLoaded(callback: (node: TransformNode, skinnedNode: TransformNode) => void);
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  /**
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  * Observable raised when the loader creates a texture after parsing the glTF properties of the texture.
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  */
@@ -4882,6 +4957,7 @@ declare module BABYLON.GLTF2 {
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  }
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  declare module BABYLON {
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+
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  }
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  declare module BABYLON.GLTF2.Loader {
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  /**
@@ -5131,6 +5207,7 @@ declare module BABYLON.GLTF2.Loader {
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  }
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  declare module BABYLON {
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  }
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  declare module BABYLON.GLTF2 {
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  /**
@@ -5289,6 +5366,7 @@ declare module BABYLON.GLTF2 {
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  }
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  declare module BABYLON {
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  }
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  declare module BABYLON.GLTF2 {
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  /** @internal */
@@ -5333,6 +5411,7 @@ declare module BABYLON.GLTF2 {
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  }
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  declare module BABYLON {
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  }
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  declare module BABYLON.GLTF2 {
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  interface IWithMetadata {
@@ -5740,6 +5819,7 @@ declare module BABYLON.GLTF2 {
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  }
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  declare module BABYLON {
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+
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  }
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  declare module BABYLON.GLTF2.Loader.Extensions {
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  export var gltfToFlowGraphTypeMap: {
@@ -5752,6 +5832,7 @@ declare module BABYLON.GLTF2.Loader.Extensions {
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  }
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  declare module BABYLON {
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  }
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  declare module BABYLON.GLTF2.Loader.Extensions {
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  /**
@@ -5766,6 +5847,7 @@ declare module BABYLON.GLTF2.Loader.Extensions {
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  }
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  declare module BABYLON {
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  }
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  declare module BABYLON.GLTF2.Loader.Extensions {
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  /**
@@ -5781,6 +5863,7 @@ declare module BABYLON.GLTF2.Loader.Extensions {
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  }
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  declare module BABYLON {
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  }
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  declare module BABYLON.GLTF2.Loader.Extensions {
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@@ -5789,6 +5872,7 @@ declare module BABYLON.GLTF2.Loader.Extensions {
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  }
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  declare module BABYLON {
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  declare module BABYLON.GLTF2.Loader.Extensions {
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  /**
@@ -5829,6 +5913,7 @@ declare module BABYLON.GLTF2.Loader.Extensions {
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  }
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  declare module BABYLON {
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  }
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  declare module BABYLON.GLTF2.Loader.Extensions {
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  /** @internal */
@@ -5851,6 +5936,7 @@ declare module BABYLON.GLTF2.Loader.Extensions {
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  }
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  declare module BABYLON {
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  declare module BABYLON.GLTF2.Loader.Extensions {
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  /** @internal */
@@ -5873,21 +5959,10 @@ declare module BABYLON.GLTF2.Loader.Extensions {
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  }
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  declare module BABYLON {
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  }
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  declare module BABYLON.GLTF2.Loader.Extensions {
5878
- const NAME = "MSFT_lod";
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- interface GLTFLoaderExtensionOptions {
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- /**
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- * Defines options for the MSFT_lod extension.
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- */
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- [NAME]?: Partial<{
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- /**
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- * Maximum number of LODs to load, starting from the lowest LOD.
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- */
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- maxLODsToLoad: number;
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- }>;
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- }
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- /**
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+ /**
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  * [Specification](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Vendor/MSFT_lod/README.md)
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  */
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  export class MSFT_lod implements BABYLON.GLTF2.IGLTFLoaderExtension {
@@ -5974,6 +6049,17 @@ declare module BABYLON.GLTF2.Loader.Extensions {
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  }
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  declare module BABYLON {
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+ interface GLTFLoaderExtensionOptions {
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+ /**
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+ * Defines options for the MSFT_lod extension.
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+ */
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+ ["MSFT_lod"]?: Partial<{
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+ /**
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+ * Maximum number of LODs to load, starting from the lowest LOD.
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+ */
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+ maxLODsToLoad: number;
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+ }>;
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+ }
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  }
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  declare module BABYLON.GLTF2.Loader.Extensions {
@@ -6024,6 +6110,7 @@ declare module BABYLON.GLTF2.Loader.Extensions {
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  }
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  declare module BABYLON {
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  declare module BABYLON.GLTF2.Loader.Extensions {
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  /**
@@ -6061,6 +6148,7 @@ declare module BABYLON.GLTF2.Loader.Extensions {
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  }
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  declare module BABYLON {
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  declare module BABYLON.GLTF2.Loader.Extensions {
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  /**
@@ -6093,6 +6181,7 @@ declare module BABYLON.GLTF2.Loader.Extensions {
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  }
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  declare module BABYLON {
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  declare module BABYLON.GLTF2.Loader.Extensions {
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  /**
@@ -6121,6 +6210,7 @@ declare module BABYLON.GLTF2.Loader.Extensions {
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  }
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  declare module BABYLON {
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  declare module BABYLON.GLTF2.Loader.Extensions {
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  /**
@@ -6148,6 +6238,7 @@ declare module BABYLON.GLTF2.Loader.Extensions {
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  }
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  declare module BABYLON {
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  declare module BABYLON.GLTF2.Loader.Extensions {
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  /**
@@ -6186,6 +6277,7 @@ declare module BABYLON.GLTF2.Loader.Extensions {
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  }
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  declare module BABYLON {
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  declare module BABYLON.GLTF2.Loader.Extensions {
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  /**
@@ -6268,6 +6360,7 @@ declare module BABYLON.GLTF2.Loader.Extensions {
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  }
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  declare module BABYLON {
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  declare module BABYLON.GLTF2.Loader.Extensions {
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  /**
@@ -6305,6 +6398,7 @@ declare module BABYLON.GLTF2.Loader.Extensions {
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  }
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  declare module BABYLON {
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  declare module BABYLON.GLTF2.Loader.Extensions {
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  /**
@@ -6342,6 +6436,7 @@ declare module BABYLON.GLTF2.Loader.Extensions {
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  declare module BABYLON {
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  declare module BABYLON.GLTF2.Loader.Extensions {
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  /**
@@ -6379,6 +6474,7 @@ declare module BABYLON.GLTF2.Loader.Extensions {
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  }
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  declare module BABYLON {
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  declare module BABYLON.GLTF2.Loader.Extensions {
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  /**
@@ -6417,6 +6513,7 @@ declare module BABYLON.GLTF2.Loader.Extensions {
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  }
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  declare module BABYLON {
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  declare module BABYLON.GLTF2.Loader.Extensions {
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  /**
@@ -6454,6 +6551,7 @@ declare module BABYLON.GLTF2.Loader.Extensions {
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  }
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  declare module BABYLON {
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  declare module BABYLON.GLTF2.Loader.Extensions {
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  /**
@@ -6491,6 +6589,7 @@ declare module BABYLON.GLTF2.Loader.Extensions {
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  }
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  declare module BABYLON {
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  }
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  declare module BABYLON.GLTF2.Loader.Extensions {
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  /**
@@ -6532,6 +6631,7 @@ declare module BABYLON.GLTF2.Loader.Extensions {
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  }
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  declare module BABYLON {
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  declare module BABYLON.GLTF2.Loader.Extensions {
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  /**
@@ -6569,6 +6669,7 @@ declare module BABYLON.GLTF2.Loader.Extensions {
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  }
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  declare module BABYLON {
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  }
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  declare module BABYLON.GLTF2.Loader.Extensions {
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  /**
@@ -6607,6 +6708,7 @@ declare module BABYLON.GLTF2.Loader.Extensions {
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  }
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  declare module BABYLON {
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  declare module BABYLON.GLTF2.Loader.Extensions {
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  /**
@@ -6645,6 +6747,7 @@ declare module BABYLON.GLTF2.Loader.Extensions {
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  }
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  declare module BABYLON {
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  }
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  declare module BABYLON.GLTF2.Loader.Extensions {
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  /**
@@ -6683,6 +6786,7 @@ declare module BABYLON.GLTF2.Loader.Extensions {
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  }
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  declare module BABYLON {
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  }
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  declare module BABYLON.GLTF2.Loader.Extensions {
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  /**
@@ -6720,6 +6824,7 @@ declare module BABYLON.GLTF2.Loader.Extensions {
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  }
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  declare module BABYLON {
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  }
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  declare module BABYLON.GLTF2.Loader.Extensions {
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  /**
@@ -6756,6 +6861,7 @@ declare module BABYLON.GLTF2.Loader.Extensions {
6756
6861
  }
6757
6862
  declare module BABYLON {
6758
6863
 
6864
+
6759
6865
  }
6760
6866
  declare module BABYLON.GLTF2.Loader.Extensions {
6761
6867
  /**
@@ -6786,6 +6892,7 @@ declare module BABYLON.GLTF2.Loader.Extensions {
6786
6892
  }
6787
6893
  declare module BABYLON {
6788
6894
 
6895
+
6789
6896
  }
6790
6897
  declare module BABYLON.GLTF2.Loader.Extensions {
6791
6898
  /**
@@ -6826,6 +6933,7 @@ declare module BABYLON.GLTF2.Loader.Extensions {
6826
6933
  }
6827
6934
  declare module BABYLON {
6828
6935
 
6936
+
6829
6937
  }
6830
6938
  declare module BABYLON.GLTF2.Loader.Extensions {
6831
6939
  class CameraAnimationPropertyInfo extends BABYLON.GLTF2.AnimationPropertyInfo {
@@ -7120,6 +7228,7 @@ declare module BABYLON.GLTF2.Loader.Extensions {
7120
7228
  }
7121
7229
  declare module BABYLON {
7122
7230
 
7231
+
7123
7232
  }
7124
7233
  declare module BABYLON.GLTF2.Loader.Extensions {
7125
7234
  /**
@@ -7160,6 +7269,7 @@ declare module BABYLON.GLTF2.Loader.Extensions {
7160
7269
  }
7161
7270
  declare module BABYLON {
7162
7271
 
7272
+
7163
7273
  }
7164
7274
  declare module BABYLON.GLTF2.Loader.Extensions {
7165
7275
  /**
@@ -7201,6 +7311,7 @@ declare module BABYLON.GLTF2.Loader.Extensions {
7201
7311
  }
7202
7312
  declare module BABYLON {
7203
7313
 
7314
+
7204
7315
  }
7205
7316
  declare module BABYLON.GLTF2.Loader.Extensions {
7206
7317
  /**
@@ -7229,6 +7340,7 @@ declare module BABYLON.GLTF2.Loader.Extensions {
7229
7340
  }
7230
7341
  declare module BABYLON {
7231
7342
 
7343
+
7232
7344
  }
7233
7345
  declare module BABYLON.GLTF2.Loader.Extensions {
7234
7346
  /**
@@ -7258,6 +7370,7 @@ declare module BABYLON.GLTF2.Loader.Extensions {
7258
7370
  }
7259
7371
  declare module BABYLON {
7260
7372
 
7373
+
7261
7374
  }
7262
7375
  declare module BABYLON.GLTF2.Loader.Extensions {
7263
7376
  /**
@@ -7293,6 +7406,7 @@ declare module BABYLON.GLTF2.Loader.Extensions {
7293
7406
  }
7294
7407
  declare module BABYLON {
7295
7408
 
7409
+
7296
7410
  }
7297
7411
  declare module BABYLON.GLTF2.Loader.Extensions {
7298
7412
  /**
@@ -7326,6 +7440,7 @@ declare module BABYLON.GLTF2.Loader.Extensions {
7326
7440
  }
7327
7441
  declare module BABYLON {
7328
7442
 
7443
+
7329
7444
  }
7330
7445
  declare module BABYLON.GLTF2.Loader.Extensions {
7331
7446
  /** @internal */
@@ -7367,6 +7482,7 @@ declare module BABYLON.GLTF2.Loader.Extensions {
7367
7482
  }
7368
7483
  declare module BABYLON {
7369
7484
 
7485
+
7370
7486
  }
7371
7487
  declare module BABYLON.GLTF1 {
7372
7488
 
@@ -7375,6 +7491,7 @@ declare module BABYLON.GLTF1 {
7375
7491
  }
7376
7492
  declare module BABYLON {
7377
7493
 
7494
+
7378
7495
  }
7379
7496
  declare module BABYLON.GLTF1 {
7380
7497
  /**
@@ -7393,6 +7510,7 @@ declare module BABYLON.GLTF1 {
7393
7510
  }
7394
7511
  declare module BABYLON {
7395
7512
 
7513
+
7396
7514
  }
7397
7515
  declare module BABYLON.GLTF1 {
7398
7516
  /**
@@ -7466,6 +7584,7 @@ declare module BABYLON.GLTF1 {
7466
7584
  }
7467
7585
  declare module BABYLON {
7468
7586
 
7587
+
7469
7588
  }
7470
7589
  declare module BABYLON.GLTF1 {
7471
7590
  /**
@@ -7879,6 +7998,7 @@ declare module BABYLON.GLTF1 {
7879
7998
  }
7880
7999
  declare module BABYLON {
7881
8000
 
8001
+
7882
8002
  }
7883
8003
  declare module BABYLON.GLTF1 {
7884
8004
  /**
@@ -8023,6 +8143,7 @@ declare module BABYLON.GLTF1 {
8023
8143
  }
8024
8144
  declare module BABYLON {
8025
8145
 
8146
+
8026
8147
  }
8027
8148
  declare module BABYLON.GLTF1 {
8028
8149
  /**
@@ -8042,6 +8163,7 @@ declare module BABYLON.GLTF1 {
8042
8163
 
8043
8164
  }
8044
8165
  declare module BABYLON {
8166
+
8045
8167
  const PLUGIN_STL = "stl";
8046
8168
  interface SceneLoaderPluginOptions {
8047
8169
  /**
@@ -8339,6 +8461,9 @@ declare module BABYLON {
8339
8461
  private _setDataForCurrentFaceWithPattern5;
8340
8462
  private _addPreviousObjMesh;
8341
8463
  private _optimizeNormals;
8464
+ private static _IsLineElement;
8465
+ private static _IsObjectElement;
8466
+ private static _IsGroupElement;
8342
8467
  /**
8343
8468
  * Function used to parse an OBJ string
8344
8469
  * @param meshesNames defines the list of meshes to load (all if not defined)
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "babylonjs-loaders",
3
- "version": "7.20.0",
3
+ "version": "7.21.0",
4
4
  "main": "babylonjs.loaders.js",
5
5
  "types": "babylonjs.loaders.module.d.ts",
6
6
  "files": [
@@ -15,8 +15,8 @@
15
15
  "test:escheck": "es-check es6 ./babylonjs.loaders.js"
16
16
  },
17
17
  "dependencies": {
18
- "babylonjs": "^7.20.0",
19
- "babylonjs-gltf2interface": "^7.20.0"
18
+ "babylonjs": "^7.21.0",
19
+ "babylonjs-gltf2interface": "^7.21.0"
20
20
  },
21
21
  "devDependencies": {
22
22
  "@dev/build-tools": "1.0.0",