babylonjs-loaders 7.10.1 → 7.10.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/babylon.glTF1FileLoader.js +10 -3
- package/babylon.glTF1FileLoader.min.js +1 -1
- package/babylon.glTF1FileLoader.min.js.map +1 -1
- package/babylon.glTF2FileLoader.js +11 -4
- package/babylon.glTF2FileLoader.min.js +1 -1
- package/babylon.glTF2FileLoader.min.js.map +1 -1
- package/babylon.glTFFileLoader.js +11 -4
- package/babylon.glTFFileLoader.min.js +1 -1
- package/babylon.glTFFileLoader.min.js.map +1 -1
- package/babylonjs.loaders.d.ts +13 -13
- package/babylonjs.loaders.js +11 -4
- package/babylonjs.loaders.min.js +1 -1
- package/babylonjs.loaders.min.js.map +1 -1
- package/babylonjs.loaders.module.d.ts +27 -27
- package/package.json +3 -3
package/babylonjs.loaders.d.ts
CHANGED
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@@ -2326,7 +2326,7 @@ declare module BABYLON.GLTF2 {
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/** @internal */
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export interface IAnimationTargetInfo {
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/** @internal */
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-
target:
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+
target: unknown;
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/** @internal */
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properties: Array<BABYLON.GLTF2.AnimationPropertyInfo>;
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}
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@@ -2335,7 +2335,7 @@ declare module BABYLON.GLTF2 {
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*/
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export class GLTFLoader implements IGLTFLoader {
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/** @internal */
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-
readonly _completePromises: Promise<
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+
readonly _completePromises: Promise<unknown>[];
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/** @internal */
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_assetContainer: Nullable<AssetContainer>;
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/** Storage */
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@@ -2406,7 +2406,7 @@ declare module BABYLON.GLTF2 {
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/**
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* @internal
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*/
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-
importMeshAsync(meshesNames:
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importMeshAsync(meshesNames: string | readonly string[] | null | undefined, scene: Scene, container: Nullable<AssetContainer>, data: IGLTFLoaderData, rootUrl: string, onProgress?: (event: ISceneLoaderProgressEvent) => void, fileName?: string): Promise<ISceneLoaderAsyncResult>;
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/**
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* @internal
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*/
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@@ -2589,7 +2589,7 @@ declare module BABYLON.GLTF2 {
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/**
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* @internal
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*/
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_createTextureAsync(context: string, sampler: BABYLON.GLTF2.Loader.ISampler, image: BABYLON.GLTF2.Loader.IImage, assign?: (babylonTexture: BaseTexture) => void, textureLoaderOptions?:
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_createTextureAsync(context: string, sampler: BABYLON.GLTF2.Loader.ISampler, image: BABYLON.GLTF2.Loader.IImage, assign?: (babylonTexture: BaseTexture) => void, textureLoaderOptions?: unknown, useSRGBBuffer?: boolean): Promise<BaseTexture>;
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private _loadSampler;
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/**
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* Loads a glTF image.
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@@ -2652,7 +2652,7 @@ declare module BABYLON.GLTF2 {
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* @param actionAsync The action to run
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* @returns The promise returned by actionAsync or null if the extension does not exist
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*/
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-
static LoadExtensionAsync<TExtension =
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static LoadExtensionAsync<TExtension = unknown, TResult = void>(context: string, property: BABYLON.GLTF2.IProperty, extensionName: string, actionAsync: (extensionContext: string, extension: TExtension) => Nullable<Promise<TResult>>): Nullable<Promise<TResult>>;
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/**
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* Helper method called by a loader extension to load a glTF extra.
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* @param context The context when loading the asset
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@@ -2661,7 +2661,7 @@ declare module BABYLON.GLTF2 {
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* @param actionAsync The action to run
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* @returns The promise returned by actionAsync or null if the extra does not exist
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*/
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static LoadExtraAsync<TExtra =
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static LoadExtraAsync<TExtra = unknown, TResult = void>(context: string, property: BABYLON.GLTF2.IProperty, extensionName: string, actionAsync: (extraContext: string, extra: TExtra) => Nullable<Promise<TResult>>): Nullable<Promise<TResult>>;
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/**
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* Checks for presence of an extension.
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* @param name The name of the extension to check
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@@ -3235,7 +3235,7 @@ declare module BABYLON {
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}
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/** @internal */
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export interface IGLTFLoader extends IDisposable {
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-
importMeshAsync: (meshesNames:
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importMeshAsync: (meshesNames: string | readonly string[] | null | undefined, scene: Scene, container: Nullable<AssetContainer>, data: IGLTFLoaderData, rootUrl: string, onProgress?: (event: ISceneLoaderProgressEvent) => void, fileName?: string) => Promise<ISceneLoaderAsyncResult>;
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loadAsync: (scene: Scene, data: IGLTFLoaderData, rootUrl: string, onProgress?: (event: ISceneLoaderProgressEvent) => void, fileName?: string) => Promise<void>;
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}
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/**
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@@ -3474,20 +3474,20 @@ declare module BABYLON {
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/**
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* @internal
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*/
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loadFile(scene: Scene, fileOrUrl: File | string | ArrayBufferView, rootUrl: string, onSuccess: (data:
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loadFile(scene: Scene, fileOrUrl: File | string | ArrayBufferView, rootUrl: string, onSuccess: (data: unknown, responseURL?: string) => void, onProgress?: (ev: ISceneLoaderProgressEvent) => void, useArrayBuffer?: boolean, onError?: (request?: WebRequest, exception?: LoadFileError) => void, name?: string): Nullable<IFileRequest>;
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private _loadBinary;
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/**
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* @internal
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*/
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importMeshAsync(meshesNames:
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importMeshAsync(meshesNames: string | readonly string[] | null | undefined, scene: Scene, data: IGLTFLoaderData, rootUrl: string, onProgress?: (event: ISceneLoaderProgressEvent) => void, fileName?: string): Promise<ISceneLoaderAsyncResult>;
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/**
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* @internal
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*/
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loadAsync(scene: Scene, data:
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loadAsync(scene: Scene, data: IGLTFLoaderData, rootUrl: string, onProgress?: (event: ISceneLoaderProgressEvent) => void, fileName?: string): Promise<void>;
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/**
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* @internal
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*/
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loadAssetContainerAsync(scene: Scene, data:
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loadAssetContainerAsync(scene: Scene, data: IGLTFLoaderData, rootUrl: string, onProgress?: (event: ISceneLoaderProgressEvent) => void, fileName?: string): Promise<AssetContainer>;
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/**
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* @internal
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*/
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@@ -3495,7 +3495,7 @@ declare module BABYLON {
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/**
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* @internal
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*/
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-
directLoad(scene: Scene, data: string): Promise<
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directLoad(scene: Scene, data: string): Promise<Object>;
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/**
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* The callback that allows custom handling of the root url based on the response url.
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* @param rootUrl the original root url
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@@ -3504,7 +3504,7 @@ declare module BABYLON {
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*/
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rewriteRootURL?(rootUrl: string, responseURL?: string): string;
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/** @internal */
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createPlugin():
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createPlugin(): ISceneLoaderPluginAsync;
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/**
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* The loader state or null if the loader is not active.
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*/
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