babylonjs-loaders 6.39.0 → 6.41.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/babylon.glTF1FileLoader.js +28 -3
- package/babylon.glTF1FileLoader.min.js.map +1 -1
- package/babylon.glTF2FileLoader.js +26 -11
- package/babylon.glTF2FileLoader.min.js +1 -1
- package/babylon.glTF2FileLoader.min.js.map +1 -1
- package/babylon.glTFFileLoader.js +51 -12
- package/babylon.glTFFileLoader.min.js +1 -1
- package/babylon.glTFFileLoader.min.js.map +1 -1
- package/babylonjs.loaders.d.ts +33 -9
- package/babylonjs.loaders.js +85 -22
- package/babylonjs.loaders.min.js +1 -1
- package/babylonjs.loaders.min.js.map +1 -1
- package/babylonjs.loaders.module.d.ts +66 -18
- package/package.json +3 -3
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@@ -89,6 +89,7 @@ export abstract class GLTFLoaderExtension {
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* @param rootUrl
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* @param onSuccess
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* @param onError
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* @returns true to stop further extensions from loading the runtime
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*/
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loadRuntimeAsync(scene: Scene, data: IGLTFLoaderData, rootUrl: string, onSuccess?: (gltfRuntime: IGLTFRuntime) => void, onError?: (message: string) => void): boolean;
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/**
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@@ -97,6 +98,7 @@ export abstract class GLTFLoaderExtension {
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* @param gltfRuntime
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* @param onSuccess
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* @param onError
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* @returns true to stop further extensions from creating the runtime
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*/
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loadRuntimeExtensionsAsync(gltfRuntime: IGLTFRuntime, onSuccess: () => void, onError?: (message: string) => void): boolean;
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/**
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@@ -107,6 +109,7 @@ export abstract class GLTFLoaderExtension {
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* @param onSuccess
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* @param onError
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* @param onProgress
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* @returns true to stop further extensions from loading this buffer
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*/
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loadBufferAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (buffer: ArrayBufferView) => void, onError: (message: string) => void, onProgress?: () => void): boolean;
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/**
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@@ -116,6 +119,7 @@ export abstract class GLTFLoaderExtension {
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* @param id
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* @param onSuccess
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* @param onError
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* @returns true to stop further extensions from loading this texture data
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*/
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loadTextureBufferAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (buffer: ArrayBufferView) => void, onError: (message: string) => void): boolean;
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/**
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@@ -126,6 +130,7 @@ export abstract class GLTFLoaderExtension {
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* @param buffer
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* @param onSuccess
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* @param onError
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* @returns true to stop further extensions from loading this texture
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*/
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createTextureAsync(gltfRuntime: IGLTFRuntime, id: string, buffer: ArrayBufferView, onSuccess: (texture: Texture) => void, onError: (message: string) => void): boolean;
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/**
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@@ -135,6 +140,7 @@ export abstract class GLTFLoaderExtension {
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* @param id
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* @param onSuccess
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* @param onError
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* @returns true to stop further extensions from loading this shader data
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*/
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loadShaderStringAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (shaderString: string) => void, onError: (message: string) => void): boolean;
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/**
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@@ -144,6 +150,7 @@ export abstract class GLTFLoaderExtension {
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* @param id
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* @param onSuccess
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* @param onError
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* @returns true to stop further extensions from loading this material
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*/
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loadMaterialAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (material: Material) => void, onError: (message: string) => void): boolean;
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static LoadRuntimeAsync(scene: Scene, data: IGLTFLoaderData, rootUrl: string, onSuccess?: (gltfRuntime: IGLTFRuntime) => void, onError?: (message: string) => void): void;
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@@ -601,16 +608,19 @@ export class GLTFUtils {
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* @param uniform the name of the shader's uniform
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* @param value the value of the uniform
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* @param type the uniform's type (EParameterType FLOAT, VEC2, VEC3 or VEC4)
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* @returns true if set, else false
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*/
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static SetUniform(shaderMaterial: ShaderMaterial | Effect, uniform: string, value: any, type: number): boolean;
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/**
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* Returns the wrap mode of the texture
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* @param mode the mode value
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* @returns the wrap mode (TEXTURE_WRAP_ADDRESSMODE, MIRROR_ADDRESSMODE or CLAMP_ADDRESSMODE)
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*/
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static GetWrapMode(mode: number): number;
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/**
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* Returns the byte stride giving an accessor
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* @param accessor the GLTF accessor objet
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* @returns the byte stride
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*/
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static GetByteStrideFromType(accessor: IGLTFAccessor): number;
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/**
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@@ -624,17 +634,20 @@ export class GLTFUtils {
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* Returns a buffer from its accessor
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* @param gltfRuntime the GLTF runtime
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* @param accessor the GLTF accessor
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* @returns an array buffer view
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*/
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static GetBufferFromAccessor(gltfRuntime: IGLTFRuntime, accessor: IGLTFAccessor): any;
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/**
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* Decodes a buffer view into a string
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* @param view the buffer view
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* @returns a string
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*/
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static DecodeBufferToText(view: ArrayBufferView): string;
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/**
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* Returns the default material of gltf. Related to
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* https://github.com/KhronosGroup/glTF/tree/master/specification/1.0#appendix-a-default-material
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* @param scene the Babylon.js scene
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* @returns the default Babylon material
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*/
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static GetDefaultMaterial(scene: Scene): ShaderMaterial;
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private static _DefaultMaterial;
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@@ -876,6 +889,9 @@ export class GLTFPathToObjectConverter<T> implements IPathToObjectConverter<T> {
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* - "/materials/2/emissiveFactor"
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* - "/materials/2/pbrMetallicRoughness/baseColorFactor"
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* - "/materials/2/extensions/KHR_materials_emissive_strength/emissiveStrength"
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*
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* @param path The path to convert
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* @returns The object and info associated with the path
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*/
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convert(path: string): IObjectInfo<T>;
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}
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@@ -2062,7 +2078,7 @@ export class MSFT_lod implements IGLTFLoaderExtension {
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loadBufferAsync(context: string, buffer: IBuffer, byteOffset: number, byteLength: number): Nullable<Promise<ArrayBufferView>>;
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private _loadBufferLOD;
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/**
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*
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* @returns an array of LOD properties from lowest to highest.
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* @param context
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* @param property
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* @param array
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@@ -2238,9 +2254,9 @@ export class GLTFLoader implements IGLTFLoader {
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*/
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get babylonScene(): Scene;
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/**
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* The root Babylon
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* The root Babylon node when loading the asset.
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*/
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get rootBabylonMesh(): Nullable<
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get rootBabylonMesh(): Nullable<TransformNode>;
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/**
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* The root url when loading the asset.
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*/
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@@ -3210,9 +3226,15 @@ export class GLTFFileLoader implements IDisposable, ISceneLoaderPluginAsync, ISc
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alwaysComputeSkeletonRootNode: boolean;
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/**
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* Function called before loading a url referenced by the asset.
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* @param url
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* @param url url referenced by the asset
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* @returns Async url to load
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*/
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preprocessUrlAsync: (url: string) => Promise<string>;
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/**
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* Defines the node to use as the root of the hierarchy when loading the scene (default: undefined). If not defined, a root node will be automatically created.
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* You can also pass null if you don't want a root node to be created.
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*/
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customRootNode?: Nullable<TransformNode>;
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/**
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* Observable raised when the loader creates a mesh after parsing the glTF properties of the mesh.
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* Note that the observable is raised as soon as the mesh object is created, meaning some data may not have been setup yet for this mesh (vertex data, morph targets, material, ...)
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* Code from https://github.com/dylanebert/gsplat.js/blob/main/src/loaders/PLYLoader.ts Under MIT license
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* Loads a .ply from data array buffer
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* if data array buffer is not ply, returns the original buffer
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* @param data the data to load
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* @returns the loaded buffer
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*/
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private _loadPLY;
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/**
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* Imports from the loaded gaussian splatting data and adds them to the scene
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* @param _meshesNames a string or array of strings of the mesh names that should be loaded from the file
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* @param scene the scene the meshes should be added to
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* @param data the gaussian splatting data to load
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* Imports all objects from the loaded gaussian splatting data and adds them to the scene
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loadAsync(scene: Scene, data: any, _rootUrl: string): Promise<void>;
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* Load into an asset container.
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* @param _rootUrl The root url for scene and resources
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loadAssetContainerAsync(_scene: Scene, _data: string, _rootUrl: string): Promise<AssetContainer>;
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@@ -4147,6 +4171,7 @@ declare module BABYLON.GLTF1 {
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* @param rootUrl
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* @param onSuccess
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*/
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loadRuntimeAsync(scene: Scene, data: IGLTFLoaderData, rootUrl: string, onSuccess?: (gltfRuntime: BABYLON.GLTF1.IGLTFRuntime) => void, onError?: (message: string) => void): boolean;
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/**
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*/
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loadRuntimeExtensionsAsync(gltfRuntime: BABYLON.GLTF1.IGLTFRuntime, onSuccess: () => void, onError?: (message: string) => void): boolean;
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/**
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*/
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loadBufferAsync(gltfRuntime: BABYLON.GLTF1.IGLTFRuntime, id: string, onSuccess: (buffer: ArrayBufferView) => void, onError: (message: string) => void, onProgress?: () => void): boolean;
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/**
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*/
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loadTextureBufferAsync(gltfRuntime: BABYLON.GLTF1.IGLTFRuntime, id: string, onSuccess: (buffer: ArrayBufferView) => void, onError: (message: string) => void): boolean;
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createTextureAsync(gltfRuntime: BABYLON.GLTF1.IGLTFRuntime, id: string, buffer: ArrayBufferView, onSuccess: (texture: Texture) => void, onError: (message: string) => void): boolean;
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loadShaderStringAsync(gltfRuntime: BABYLON.GLTF1.IGLTFRuntime, id: string, onSuccess: (shaderString: string) => void, onError: (message: string) => void): boolean;
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loadMaterialAsync(gltfRuntime: BABYLON.GLTF1.IGLTFRuntime, id: string, onSuccess: (material: Material) => void, onError: (message: string) => void): boolean;
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static LoadRuntimeAsync(scene: Scene, data: IGLTFLoaderData, rootUrl: string, onSuccess?: (gltfRuntime: BABYLON.GLTF1.IGLTFRuntime) => void, onError?: (message: string) => void): void;
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static SetUniform(shaderMaterial: ShaderMaterial | Effect, uniform: string, value: any, type: number): boolean;
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/**
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*/
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static GetWrapMode(mode: number): number;
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/**
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* @returns the byte stride
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*/
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static GetByteStrideFromType(accessor: BABYLON.GLTF1.IGLTFAccessor): number;
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/**
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* Returns a buffer from its accessor
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* @returns an array buffer view
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*/
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static GetBufferFromAccessor(gltfRuntime: BABYLON.GLTF1.IGLTFRuntime, accessor: BABYLON.GLTF1.IGLTFAccessor): any;
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/**
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|
+
* @returns a string
|
|
4687
4723
|
*/
|
|
4688
4724
|
static DecodeBufferToText(view: ArrayBufferView): string;
|
|
4689
4725
|
/**
|
|
4690
4726
|
* Returns the default material of gltf. Related to
|
|
4691
4727
|
* https://github.com/KhronosGroup/glTF/tree/master/specification/1.0#appendix-a-default-material
|
|
4692
4728
|
* @param scene the Babylon.js scene
|
|
4729
|
+
* @returns the default Babylon material
|
|
4693
4730
|
*/
|
|
4694
4731
|
static GetDefaultMaterial(scene: Scene): ShaderMaterial;
|
|
4695
4732
|
private static _DefaultMaterial;
|
|
@@ -4932,6 +4969,9 @@ declare module BABYLON.GLTF2.Loader.Extensions {
|
|
|
4932
4969
|
* - "/materials/2/emissiveFactor"
|
|
4933
4970
|
* - "/materials/2/pbrMetallicRoughness/baseColorFactor"
|
|
4934
4971
|
* - "/materials/2/extensions/KHR_materials_emissive_strength/emissiveStrength"
|
|
4972
|
+
*
|
|
4973
|
+
* @param path The path to convert
|
|
4974
|
+
* @returns The object and info associated with the path
|
|
4935
4975
|
*/
|
|
4936
4976
|
convert(path: string): IObjectInfo<T>;
|
|
4937
4977
|
}
|
|
@@ -6102,7 +6142,7 @@ declare module BABYLON.GLTF2.Loader.Extensions {
|
|
|
6102
6142
|
loadBufferAsync(context: string, buffer: BABYLON.GLTF2.Loader.IBuffer, byteOffset: number, byteLength: number): Nullable<Promise<ArrayBufferView>>;
|
|
6103
6143
|
private _loadBufferLOD;
|
|
6104
6144
|
/**
|
|
6105
|
-
*
|
|
6145
|
+
* @returns an array of LOD properties from lowest to highest.
|
|
6106
6146
|
* @param context
|
|
6107
6147
|
* @param property
|
|
6108
6148
|
* @param array
|
|
@@ -6260,9 +6300,9 @@ declare module BABYLON.GLTF2 {
|
|
|
6260
6300
|
*/
|
|
6261
6301
|
get babylonScene(): Scene;
|
|
6262
6302
|
/**
|
|
6263
|
-
* The root Babylon
|
|
6303
|
+
* The root Babylon node when loading the asset.
|
|
6264
6304
|
*/
|
|
6265
|
-
get rootBabylonMesh(): Nullable<
|
|
6305
|
+
get rootBabylonMesh(): Nullable<TransformNode>;
|
|
6266
6306
|
/**
|
|
6267
6307
|
* The root url when loading the asset.
|
|
6268
6308
|
*/
|
|
@@ -7205,9 +7245,15 @@ declare module BABYLON {
|
|
|
7205
7245
|
alwaysComputeSkeletonRootNode: boolean;
|
|
7206
7246
|
/**
|
|
7207
7247
|
* Function called before loading a url referenced by the asset.
|
|
7208
|
-
* @param url
|
|
7248
|
+
* @param url url referenced by the asset
|
|
7249
|
+
* @returns Async url to load
|
|
7209
7250
|
*/
|
|
7210
7251
|
preprocessUrlAsync: (url: string) => Promise<string>;
|
|
7252
|
+
/**
|
|
7253
|
+
* Defines the node to use as the root of the hierarchy when loading the scene (default: undefined). If not defined, a root node will be automatically created.
|
|
7254
|
+
* You can also pass null if you don't want a root node to be created.
|
|
7255
|
+
*/
|
|
7256
|
+
customRootNode?: Nullable<TransformNode>;
|
|
7211
7257
|
/**
|
|
7212
7258
|
* Observable raised when the loader creates a mesh after parsing the glTF properties of the mesh.
|
|
7213
7259
|
* Note that the observable is raised as soon as the mesh object is created, meaning some data may not have been setup yet for this mesh (vertex data, morph targets, material, ...)
|
|
@@ -7858,11 +7904,13 @@ declare module BABYLON {
|
|
|
7858
7904
|
* Code from https://github.com/dylanebert/gsplat.js/blob/main/src/loaders/PLYLoader.ts Under MIT license
|
|
7859
7905
|
* Loads a .ply from data array buffer
|
|
7860
7906
|
* if data array buffer is not ply, returns the original buffer
|
|
7907
|
+
* @param data the data to load
|
|
7908
|
+
* @returns the loaded buffer
|
|
7861
7909
|
*/
|
|
7862
7910
|
private _loadPLY;
|
|
7863
7911
|
/**
|
|
7864
7912
|
* Imports from the loaded gaussian splatting data and adds them to the scene
|
|
7865
|
-
* @param
|
|
7913
|
+
* @param _meshesNames a string or array of strings of the mesh names that should be loaded from the file
|
|
7866
7914
|
* @param scene the scene the meshes should be added to
|
|
7867
7915
|
* @param data the gaussian splatting data to load
|
|
7868
7916
|
* @param rootUrl root url to load from
|
|
@@ -7873,15 +7921,15 @@ declare module BABYLON {
|
|
|
7873
7921
|
* Imports all objects from the loaded gaussian splatting data and adds them to the scene
|
|
7874
7922
|
* @param scene the scene the objects should be added to
|
|
7875
7923
|
* @param data the gaussian splatting data to load
|
|
7876
|
-
* @param
|
|
7924
|
+
* @param _rootUrl root url to load from
|
|
7877
7925
|
* @returns a promise which completes when objects have been loaded to the scene
|
|
7878
7926
|
*/
|
|
7879
7927
|
loadAsync(scene: Scene, data: any, _rootUrl: string): Promise<void>;
|
|
7880
7928
|
/**
|
|
7881
7929
|
* Load into an asset container.
|
|
7882
|
-
* @param
|
|
7883
|
-
* @param
|
|
7884
|
-
* @param
|
|
7930
|
+
* @param _scene The scene to load into
|
|
7931
|
+
* @param _data The data to import
|
|
7932
|
+
* @param _rootUrl The root url for scene and resources
|
|
7885
7933
|
* @returns The loaded asset container
|
|
7886
7934
|
*/
|
|
7887
7935
|
loadAssetContainerAsync(_scene: Scene, _data: string, _rootUrl: string): Promise<AssetContainer>;
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "babylonjs-loaders",
|
|
3
|
-
"version": "6.
|
|
3
|
+
"version": "6.41.0",
|
|
4
4
|
"main": "babylonjs.loaders.js",
|
|
5
5
|
"types": "babylonjs.loaders.module.d.ts",
|
|
6
6
|
"files": [
|
|
@@ -15,8 +15,8 @@
|
|
|
15
15
|
"test:escheck": "es-check es6 ./babylonjs.loaders.js"
|
|
16
16
|
},
|
|
17
17
|
"dependencies": {
|
|
18
|
-
"babylonjs": "^6.
|
|
19
|
-
"babylonjs-gltf2interface": "^6.
|
|
18
|
+
"babylonjs": "^6.41.0",
|
|
19
|
+
"babylonjs-gltf2interface": "^6.41.0"
|
|
20
20
|
},
|
|
21
21
|
"devDependencies": {
|
|
22
22
|
"@dev/build-tools": "1.0.0",
|