babylonjs-loaders 6.23.0 → 6.23.1

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@@ -5264,14 +5264,7 @@ var GLTFLoader = /** @class */ (function () {
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  accessor._babylonVertexBuffer = {};
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  }
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  var engine = this._babylonScene.getEngine();
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- if (accessor.sparse) {
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- accessor._babylonVertexBuffer[kind] = this._loadFloatAccessorAsync(context, accessor).then(function (data) {
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- return new babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__.VertexBuffer(engine, data, kind, false);
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- });
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- }
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- // Load joint indices as a float array since the shaders expect float data but glTF uses unsigned byte/short.
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- // This prevents certain platforms (e.g. D3D) from having to convert the data to float on the fly.
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- else if (kind === babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__.VertexBuffer.MatricesIndicesKind || kind === babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__.VertexBuffer.MatricesIndicesExtraKind) {
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+ if (accessor.sparse || accessor.bufferView == undefined) {
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  accessor._babylonVertexBuffer[kind] = this._loadFloatAccessorAsync(context, accessor).then(function (data) {
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  return new babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__.VertexBuffer(engine, data, kind, false);
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  });
@@ -5279,8 +5272,8 @@ var GLTFLoader = /** @class */ (function () {
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  else {
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  var bufferView_2 = ArrayItem.Get("".concat(context, "/bufferView"), this._gltf.bufferViews, accessor.bufferView);
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  accessor._babylonVertexBuffer[kind] = this._loadVertexBufferViewAsync(bufferView_2).then(function (babylonBuffer) {
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- var size = GLTFLoader._GetNumComponents(context, accessor.type);
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- return new babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__.VertexBuffer(engine, babylonBuffer, kind, false, false, bufferView_2.byteStride, false, accessor.byteOffset, size, accessor.componentType, accessor.normalized, true, 1, true);
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+ var numComponents = GLTFLoader._GetNumComponents(context, accessor.type);
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+ return new babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__.VertexBuffer(engine, babylonBuffer, kind, false, undefined, bufferView_2.byteStride, undefined, accessor.byteOffset, numComponents, accessor.componentType, accessor.normalized, true, undefined, true);
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  });
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  }
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  return accessor._babylonVertexBuffer[kind];