babylonjs-loaders 6.22.1 → 6.23.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/babylon.glTF2FileLoader.js +15 -0
- package/babylon.glTF2FileLoader.js.map +1 -1
- package/babylon.glTF2FileLoader.min.js +1 -1
- package/babylon.glTF2FileLoader.min.js.map +1 -1
- package/babylon.glTFFileLoader.js +15 -0
- package/babylon.glTFFileLoader.js.map +1 -1
- package/babylon.glTFFileLoader.min.js +1 -1
- package/babylon.glTFFileLoader.min.js.map +1 -1
- package/babylonjs.loaders.js +15 -0
- package/babylonjs.loaders.js.map +1 -1
- package/babylonjs.loaders.min.js +1 -1
- package/babylonjs.loaders.min.js.map +1 -1
- package/package.json +3 -3
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@@ -1960,6 +1960,16 @@ var TransmissionHelper = /** @class */ (function () {
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}
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};
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/**
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* @internal
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* Check if the opaque render target has not been disposed and can still be used.
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* @returns
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*/
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TransmissionHelper.prototype._isRenderTargetValid = function () {
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var _a;
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return ((_a = this._opaqueRenderTarget) === null || _a === void 0 ? void 0 : _a.getInternalTexture()) !== null;
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};
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/**
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* @internal
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* Setup the render targets according to the specified options.
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*/
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TransmissionHelper.prototype._setupRenderTargets = function () {
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@@ -2057,6 +2067,7 @@ var KHR_materials_transmission = /** @class */ (function () {
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});
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};
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KHR_materials_transmission.prototype._loadTransparentPropertiesAsync = function (context, material, babylonMaterial, extension) {
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var _a, _b;
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if (!(babylonMaterial instanceof babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__.PBRMaterial)) {
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throw new Error("".concat(context, ": Material type not supported"));
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}
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@@ -2073,6 +2084,10 @@ var KHR_materials_transmission = /** @class */ (function () {
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if (pbrMaterial.subSurface.refractionIntensity && !scene._transmissionHelper) {
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new TransmissionHelper({}, pbrMaterial.getScene());
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}
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else if (pbrMaterial.subSurface.refractionIntensity && !((_a = scene._transmissionHelper) === null || _a === void 0 ? void 0 : _a._isRenderTargetValid())) {
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// If the render target is not valid, recreate it.
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(_b = scene._transmissionHelper) === null || _b === void 0 ? void 0 : _b._setupRenderTargets();
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}
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}
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else {
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pbrMaterial.subSurface.refractionIntensity = 0.0;
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