babylonjs-loaders 6.21.1 → 6.21.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/babylon.glTF2FileLoader.js +27 -4
- package/babylon.glTF2FileLoader.js.map +1 -1
- package/babylon.glTF2FileLoader.min.js +1 -1
- package/babylon.glTF2FileLoader.min.js.map +1 -1
- package/babylon.glTFFileLoader.js +27 -4
- package/babylon.glTFFileLoader.js.map +1 -1
- package/babylon.glTFFileLoader.min.js +1 -1
- package/babylon.glTFFileLoader.min.js.map +1 -1
- package/babylon.stlFileLoader.js +1 -6
- package/babylon.stlFileLoader.js.map +1 -1
- package/babylon.stlFileLoader.min.js +1 -1
- package/babylon.stlFileLoader.min.js.map +1 -1
- package/babylonjs.loaders.d.ts +11 -0
- package/babylonjs.loaders.js +28 -10
- package/babylonjs.loaders.js.map +1 -1
- package/babylonjs.loaders.min.js +1 -1
- package/babylonjs.loaders.min.js.map +1 -1
- package/babylonjs.loaders.module.d.ts +22 -0
- package/package.json +3 -3
package/babylon.stlFileLoader.js
CHANGED
|
@@ -95,12 +95,7 @@ var STLFileLoader = /** @class */ (function () {
|
|
|
95
95
|
}
|
|
96
96
|
// ASCII .stl
|
|
97
97
|
// convert to string
|
|
98
|
-
|
|
99
|
-
var str = "";
|
|
100
|
-
for (var i = 0; i < data.byteLength; i++) {
|
|
101
|
-
str += String.fromCharCode(array_buffer[i]); // implicitly assumes little-endian
|
|
102
|
-
}
|
|
103
|
-
data = str;
|
|
98
|
+
data = new TextDecoder().decode(new Uint8Array(data));
|
|
104
99
|
}
|
|
105
100
|
//if arrived here, data is a string, containing the STLA data.
|
|
106
101
|
while ((matches = this.solidPattern.exec(data))) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"babylon.stlFileLoader.js","mappings":"AAAA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD,O;;;;;;;;;;;;;;;ACVgC;;;;;;;;;;;;;;;;;ACEQ;AACW;AAEX;AAEe;AACF;AAGrD;;;GAGG;AACI;IAAP;QACI,gBAAgB;QACT,iBAAY,GAAG,yCAAyC,CAAC;QAEhE,gBAAgB;QACT,kBAAa,GAAG,0BAA0B,CAAC;QAClD,gBAAgB;QACT,kBAAa,GAAG,mJAAmJ,CAAC;QAC3K,gBAAgB;QACT,kBAAa,GAAG,mJAAmJ,CAAC;QAE3K;;WAEG;QACI,SAAI,GAAG,KAAK,CAAC;QAEpB;;;;WAIG;QACI,eAAU,GAAiC;YAC9C,MAAM,EAAE,EAAE,QAAQ,EAAE,IAAI,EAAE;SAC7B,CAAC;IAkPN,CAAC;IAzOG;;;;;;;;OAQG;IACI,kCAAU,GAAjB,UAAkB,WAAgB,EAAE,KAAY,EAAE,IAAS,EAAE,OAAe,EAAE,MAAgC;QAC1G,IAAI,OAAO,CAAC;QAEZ,IAAI,OAAO,IAAI,KAAK,QAAQ,EAAE;YAC1B,IAAI,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,EAAE;gBACtB,cAAc;gBACd,IAAM,WAAW,GAAG,IAAI,sDAAI,CAAC,SAAS,EAAE,KAAK,CAAC,CAAC;gBAC/C,IAAI,CAAC,YAAY,CAAC,WAAW,EAAE,IAAI,CAAC,CAAC;gBACrC,IAAI,MAAM,EAAE;oBACR,MAAM,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;iBAC5B;gBACD,OAAO,IAAI,CAAC;aACf;YAED,aAAa;YAEb,oBAAoB;YACpB,IAAM,YAAY,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,CAAC;YAC1C,IAAI,GAAG,GAAG,EAAE,CAAC;YACb,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC,EAAE,EAAE;gBACtC,GAAG,IAAI,MAAM,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,mCAAmC;aACnF;YACD,IAAI,GAAG,GAAG,CAAC;SACd;QAED,8DAA8D;QAE9D,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,EAAE;YAC7C,IAAI,QAAQ,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC;YAC1B,IAAM,eAAe,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC;YACnC,IAAI,eAAe,IAAI,QAAQ,IAAI,eAAe,EAAE;gBAChD,uDAAK,CAAC,KAAK,CAAC,2CAA2C,CAAC,CAAC;gBACzD,OAAO,KAAK,CAAC;aAChB;YAED,oBAAoB;YACpB,IAAI,WAAW,IAAI,QAAQ,EAAE;gBACzB,IAAI,WAAW,YAAY,KAAK,EAAE;oBAC9B,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,QAAQ,CAAC,EAAE;wBAChC,SAAS;qBACZ;iBACJ;qBAAM;oBACH,IAAI,QAAQ,KAAK,WAAW,EAAE;wBAC1B,SAAS;qBACZ;iBACJ;aACJ;YAED,qCAAqC;YACrC,QAAQ,GAAG,QAAQ,IAAI,SAAS,CAAC;YAEjC,IAAM,WAAW,GAAG,IAAI,sDAAI,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC;YAC9C,IAAI,CAAC,WAAW,CAAC,WAAW,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;YAC1C,IAAI,MAAM,EAAE;gBACR,MAAM,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;aAC5B;SACJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;;OAMG;IACI,4BAAI,GAAX,UAAY,KAAY,EAAE,IAAS,EAAE,OAAe;QAChD,IAAM,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;QACjE,OAAO,MAAM,CAAC;IAClB,CAAC;IAED;;;;;;OAMG;IACI,0CAAkB,GAAzB,UAA0B,KAAY,EAAE,IAAY,EAAE,OAAe;QACjE,IAAM,SAAS,GAAG,IAAI,gEAAc,CAAC,KAAK,CAAC,CAAC;QAC5C,KAAK,CAAC,sBAAsB,GAAG,IAAI,CAAC;QACpC,IAAI,CAAC,UAAU,CAAC,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,OAAO,EAAE,SAAS,CAAC,MAAM,CAAC,CAAC;QAC9D,KAAK,CAAC,sBAAsB,GAAG,KAAK,CAAC;QACrC,OAAO,SAAS,CAAC;IACrB,CAAC;IAEO,iCAAS,GAAjB,UAAkB,IAAS;QACvB,+CAA+C;QAC/C,IAAM,MAAM,GAAG,IAAI,QAAQ,CAAC,IAAI,CAAC,CAAC;QAElC,sEAAsE;QACtE,mCAAmC;QACnC,IAAI,MAAM,CAAC,UAAU,IAAI,EAAE,EAAE;YACzB,OAAO,KAAK,CAAC;SAChB;QAED,IAAM,QAAQ,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;QAC1D,IAAM,MAAM,GAAG,MAAM,CAAC,SAAS,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC;QAE1C,IAAI,EAAE,GAAG,EAAE,GAAG,CAAC,GAAG,MAAM,GAAG,QAAQ,KAAK,MAAM,CAAC,UAAU,EAAE;YACvD,OAAO,IAAI,CAAC;SACf;QAED,8CAA8C;QAC9C,IAAM,KAAK,GAAG,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;QACxC,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,CAAC,EAAE,GAAG,EAAE,EAAE;YAC9B,IAAI,MAAM,CAAC,QAAQ,CAAC,GAAG,CAAC,KAAK,KAAK,CAAC,GAAG,CAAC,EAAE;gBACrC,OAAO,IAAI,CAAC;aACf;SACJ;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAEO,oCAAY,GAApB,UAAqB,IAAU,EAAE,IAAiB;QAC9C,IAAM,MAAM,GAAG,IAAI,QAAQ,CAAC,IAAI,CAAC,CAAC;QAClC,IAAM,KAAK,GAAG,MAAM,CAAC,SAAS,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC;QAEzC,IAAM,UAAU,GAAG,EAAE,CAAC;QACtB,IAAM,UAAU,GAAG,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;QAE9B,IAAI,MAAM,GAAG,CAAC,CAAC;QAEf,IAAM,SAAS,GAAG,IAAI,YAAY,CAAC,KAAK,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;QAClD,IAAM,OAAO,GAAG,IAAI,YAAY,CAAC,KAAK,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;QAChD,IAAM,OAAO,GAAG,IAAI,WAAW,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;QAC3C,IAAI,YAAY,GAAG,CAAC,CAAC;QAErB,KAAK,IAAI,IAAI,GAAG,CAAC,EAAE,IAAI,GAAG,KAAK,EAAE,IAAI,EAAE,EAAE;YACrC,IAAM,KAAK,GAAG,UAAU,GAAG,IAAI,GAAG,UAAU,CAAC;YAC7C,IAAM,OAAO,GAAG,MAAM,CAAC,UAAU,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;YAC/C,IAAM,OAAO,GAAG,MAAM,CAAC,UAAU,CAAC,KAAK,GAAG,CAAC,EAAE,IAAI,CAAC,CAAC;YACnD,IAAM,OAAO,GAAG,MAAM,CAAC,UAAU,CAAC,KAAK,GAAG,CAAC,EAAE,IAAI,CAAC,CAAC;YAEnD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,EAAE;gBACzB,IAAM,WAAW,GAAG,KAAK,GAAG,CAAC,GAAG,EAAE,CAAC;gBAEnC,gDAAgD;gBAChD,SAAS,CAAC,MAAM,CAAC,GAAG,MAAM,CAAC,UAAU,CAAC,WAAW,EAAE,IAAI,CAAC,CAAC;gBACzD,OAAO,CAAC,MAAM,CAAC,GAAG,OAAO,CAAC;gBAE1B,IAAI,CAAC,aAAa,CAAC,6BAA6B,EAAE;oBAC9C,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,UAAU,CAAC,WAAW,GAAG,CAAC,EAAE,IAAI,CAAC,CAAC;oBACjE,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,UAAU,CAAC,WAAW,GAAG,CAAC,EAAE,IAAI,CAAC,CAAC;oBAEjE,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC;oBAC9B,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC;iBACjC;qBAAM;oBACH,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,UAAU,CAAC,WAAW,GAAG,CAAC,EAAE,IAAI,CAAC,CAAC;oBACjE,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,UAAU,CAAC,WAAW,GAAG,CAAC,EAAE,IAAI,CAAC,CAAC;oBAEjE,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC;oBAC9B,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC;iBACjC;gBAED,MAAM,IAAI,CAAC,CAAC;aACf;YAED,IAAI,aAAa,CAAC,6BAA6B,EAAE;gBAC7C,OAAO,CAAC,YAAY,CAAC,GAAG,YAAY,CAAC;gBACrC,OAAO,CAAC,YAAY,GAAG,CAAC,CAAC,GAAG,YAAY,GAAG,CAAC,CAAC;gBAC7C,OAAO,CAAC,YAAY,GAAG,CAAC,CAAC,GAAG,YAAY,GAAG,CAAC,CAAC;gBAC7C,YAAY,IAAI,CAAC,CAAC;aACrB;iBAAM;gBACH,OAAO,CAAC,YAAY,CAAC,GAAG,YAAY,EAAE,CAAC;gBACvC,OAAO,CAAC,YAAY,CAAC,GAAG,YAAY,EAAE,CAAC;gBACvC,OAAO,CAAC,YAAY,CAAC,GAAG,YAAY,EAAE,CAAC;aAC1C;SACJ;QAED,IAAI,CAAC,eAAe,CAAC,8DAAY,CAAC,YAAY,EAAE,SAAS,CAAC,CAAC;QAC3D,IAAI,CAAC,eAAe,CAAC,8DAAY,CAAC,UAAU,EAAE,OAAO,CAAC,CAAC;QACvD,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC;QACzB,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;IAClC,CAAC;IAEO,mCAAW,GAAnB,UAAoB,IAAU,EAAE,SAAiB;QAC7C,IAAM,SAAS,GAAG,EAAE,CAAC;QACrB,IAAM,OAAO,GAAG,EAAE,CAAC;QACnB,IAAM,OAAO,GAAG,EAAE,CAAC;QACnB,IAAI,YAAY,GAAG,CAAC,CAAC;QAErB,6FAA6F;QAC7F,IAAI,OAAO,CAAC;QACZ,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE;YACnD,IAAM,KAAK,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC;YACzB,qBAAqB;YACrB,IAAM,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;YACrD,IAAI,CAAC,aAAa,CAAC,SAAS,GAAG,CAAC,CAAC;YACjC,IAAI,CAAC,aAAa,EAAE;gBAChB,SAAS;aACZ;YACD,IAAM,MAAM,GAAG,CAAC,MAAM,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAE9F,IAAI,WAAW,UAAC;YAChB,OAAO,CAAC,WAAW,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE;gBACnD,IAAI,CAAC,aAAa,CAAC,6BAA6B,EAAE;oBAC9C,SAAS,CAAC,IAAI,CAAC,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;oBACvF,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;iBACjD;qBAAM;oBACH,SAAS,CAAC,IAAI,CAAC,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;oBAEvF,2DAA2D;oBAC3D,4BAA4B;oBAC5B,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;iBACjD;aACJ;YACD,IAAI,aAAa,CAAC,6BAA6B,EAAE;gBAC7C,OAAO,CAAC,IAAI,CAAC,YAAY,EAAE,YAAY,GAAG,CAAC,EAAE,YAAY,GAAG,CAAC,CAAC,CAAC;gBAC/D,YAAY,IAAI,CAAC,CAAC;aACrB;iBAAM;gBACH,OAAO,CAAC,IAAI,CAAC,YAAY,EAAE,EAAE,YAAY,EAAE,EAAE,YAAY,EAAE,CAAC,CAAC;aAChE;YACD,IAAI,CAAC,aAAa,CAAC,SAAS,GAAG,CAAC,CAAC;SACpC;QAED,IAAI,CAAC,aAAa,CAAC,SAAS,GAAG,CAAC,CAAC;QACjC,IAAI,CAAC,eAAe,CAAC,8DAAY,CAAC,YAAY,EAAE,SAAS,CAAC,CAAC;QAC3D,IAAI,CAAC,eAAe,CAAC,8DAAY,CAAC,UAAU,EAAE,OAAO,CAAC,CAAC;QACvD,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC;QACzB,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;IAClC,CAAC;IA/OD;;;;OAIG;IACW,2CAA6B,GAAG,KAAK,CAAC;IA2OxD,oBAAC;CAAA;AAED,IAAI,6DAAW,EAAE;IACb,6DAAW,CAAC,cAAc,CAAC,IAAI,aAAa,EAAE,CAAC,CAAC;CACnD;;;;;;;;;;;;;;;;AC5RD,+CAA+C;AACF;AAE7C;;;GAGG;AACH,IAAM,YAAY,GAAG,OAAO,qBAAM,KAAK,WAAW,CAAC,CAAC,CAAC,qBAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE;IACrC,KAAK,IAAM,GAAG,IAAI,8CAAO,EAAE;QACvB,IAAI,CAAO,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE;YAC7B,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,8CAAQ,CAAC,GAAG,CAAC,CAAC;SAC1D;KACJ;CACJ;AAEiC;;;;;;;;;;;AChBlC;;;;;;UCAA;UACA;;UAEA;UACA;UACA;UACA;UACA;UACA;UACA;UACA;UACA;UACA;UACA;UACA;UACA;;UAEA;UACA;;UAEA;UACA;UACA;;;;;WCtBA;WACA;WACA;WACA;WACA;WACA,iCAAiC,WAAW;WAC5C;WACA;;;;;WCPA;WACA;WACA;WACA;WACA,yCAAyC,wCAAwC;WACjF;WACA;WACA;;;;;WCPA;WACA;WACA;WACA;WACA,GAAG;WACH;WACA;WACA,CAAC;;;;;WCPD;;;;;WCAA;WACA;WACA;WACA,uDAAuD,iBAAiB;WACxE;WACA,gDAAgD,aAAa;WAC7D;;;;;;;;;;;;;;;;ACNoE;AACjD;AACnB,iEAAe,qEAAO,EAAC","sources":["webpack://LOADERS/webpack/universalModuleDefinition","webpack://LOADERS/../../../dev/loaders/src/STL/index.ts","webpack://LOADERS/../../../dev/loaders/src/STL/stlFileLoader.ts","webpack://LOADERS/../../../lts/loaders/src/legacy/legacy-stlFileLoader.ts","webpack://LOADERS/external umd {\"root\":\"BABYLON\",\"commonjs\":\"babylonjs\",\"commonjs2\":\"babylonjs\",\"amd\":\"babylonjs\"}","webpack://LOADERS/webpack/bootstrap","webpack://LOADERS/webpack/runtime/compat get default export","webpack://LOADERS/webpack/runtime/define property getters","webpack://LOADERS/webpack/runtime/global","webpack://LOADERS/webpack/runtime/hasOwnProperty shorthand","webpack://LOADERS/webpack/runtime/make namespace object","webpack://LOADERS/./src/stlFileLoader.ts"],"sourcesContent":["(function webpackUniversalModuleDefinition(root, factory) {\n\tif(typeof exports === 'object' && typeof module === 'object')\n\t\tmodule.exports = factory(require(\"babylonjs\"));\n\telse if(typeof define === 'function' && define.amd)\n\t\tdefine(\"babylonjs-loaders\", [\"babylonjs\"], factory);\n\telse if(typeof exports === 'object')\n\t\texports[\"babylonjs-loaders\"] = factory(require(\"babylonjs\"));\n\telse\n\t\troot[\"LOADERS\"] = factory(root[\"BABYLON\"]);\n})((typeof self !== \"undefined\" ? self : typeof global !== \"undefined\" ? global : this), (__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_observable__) => {\nreturn ","export * from \"./stlFileLoader\";\r\n","/* eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"core/types\";\r\nimport { Tools } from \"core/Misc/tools\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport { Mesh } from \"core/Meshes/mesh\";\r\nimport type { ISceneLoaderPlugin, ISceneLoaderPluginExtensions } from \"core/Loading/sceneLoader\";\r\nimport { SceneLoader } from \"core/Loading/sceneLoader\";\r\nimport { AssetContainer } from \"core/assetContainer\";\r\nimport type { Scene } from \"core/scene\";\r\n\r\n/**\r\n * STL file type loader.\r\n * This is a babylon scene loader plugin.\r\n */\r\nexport class STLFileLoader implements ISceneLoaderPlugin {\r\n /** @internal */\r\n public solidPattern = /solid (\\S*)([\\S\\s]*?)endsolid[ ]*(\\S*)/g;\r\n\r\n /** @internal */\r\n public facetsPattern = /facet([\\s\\S]*?)endfacet/g;\r\n /** @internal */\r\n public normalPattern = /normal[\\s]+([-+]?[0-9]+\\.?[0-9]*([eE][-+]?[0-9]+)?)+[\\s]+([-+]?[0-9]*\\.?[0-9]+([eE][-+]?[0-9]+)?)+[\\s]+([-+]?[0-9]*\\.?[0-9]+([eE][-+]?[0-9]+)?)+/g;\r\n /** @internal */\r\n public vertexPattern = /vertex[\\s]+([-+]?[0-9]+\\.?[0-9]*([eE][-+]?[0-9]+)?)+[\\s]+([-+]?[0-9]*\\.?[0-9]+([eE][-+]?[0-9]+)?)+[\\s]+([-+]?[0-9]*\\.?[0-9]+([eE][-+]?[0-9]+)?)+/g;\r\n\r\n /**\r\n * Defines the name of the plugin.\r\n */\r\n public name = \"stl\";\r\n\r\n /**\r\n * Defines the extensions the stl loader is able to load.\r\n * force data to come in as an ArrayBuffer\r\n * we'll convert to string if it looks like it's an ASCII .stl\r\n */\r\n public extensions: ISceneLoaderPluginExtensions = {\r\n \".stl\": { isBinary: true },\r\n };\r\n\r\n /**\r\n * Defines if Y and Z axes are swapped or not when loading an STL file.\r\n * The default is false to maintain backward compatibility. When set to\r\n * true, coordinates from the STL file are used without change.\r\n */\r\n public static DO_NOT_ALTER_FILE_COORDINATES = false;\r\n\r\n /**\r\n * Import meshes into a scene.\r\n * @param meshesNames An array of mesh names, a single mesh name, or empty string for all meshes that filter what meshes are imported\r\n * @param scene The scene to import into\r\n * @param data The data to import\r\n * @param rootUrl The root url for scene and resources\r\n * @param meshes The meshes array to import into\r\n * @returns True if successful or false otherwise\r\n */\r\n public importMesh(meshesNames: any, scene: Scene, data: any, rootUrl: string, meshes: Nullable<AbstractMesh[]>): boolean {\r\n let matches;\r\n\r\n if (typeof data !== \"string\") {\r\n if (this._isBinary(data)) {\r\n // binary .stl\r\n const babylonMesh = new Mesh(\"stlmesh\", scene);\r\n this._parseBinary(babylonMesh, data);\r\n if (meshes) {\r\n meshes.push(babylonMesh);\r\n }\r\n return true;\r\n }\r\n\r\n // ASCII .stl\r\n\r\n // convert to string\r\n const array_buffer = new Uint8Array(data);\r\n let str = \"\";\r\n for (let i = 0; i < data.byteLength; i++) {\r\n str += String.fromCharCode(array_buffer[i]); // implicitly assumes little-endian\r\n }\r\n data = str;\r\n }\r\n\r\n //if arrived here, data is a string, containing the STLA data.\r\n\r\n while ((matches = this.solidPattern.exec(data))) {\r\n let meshName = matches[1];\r\n const meshNameFromEnd = matches[3];\r\n if (meshNameFromEnd && meshName != meshNameFromEnd) {\r\n Tools.Error(\"Error in STL, solid name != endsolid name\");\r\n return false;\r\n }\r\n\r\n // check meshesNames\r\n if (meshesNames && meshName) {\r\n if (meshesNames instanceof Array) {\r\n if (!meshesNames.indexOf(meshName)) {\r\n continue;\r\n }\r\n } else {\r\n if (meshName !== meshesNames) {\r\n continue;\r\n }\r\n }\r\n }\r\n\r\n // stl mesh name can be empty as well\r\n meshName = meshName || \"stlmesh\";\r\n\r\n const babylonMesh = new Mesh(meshName, scene);\r\n this._parseASCII(babylonMesh, matches[2]);\r\n if (meshes) {\r\n meshes.push(babylonMesh);\r\n }\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * Load into a scene.\r\n * @param scene The scene to load into\r\n * @param data The data to import\r\n * @param rootUrl The root url for scene and resources\r\n * @returns true if successful or false otherwise\r\n */\r\n public load(scene: Scene, data: any, rootUrl: string): boolean {\r\n const result = this.importMesh(null, scene, data, rootUrl, null);\r\n return result;\r\n }\r\n\r\n /**\r\n * Load into an asset container.\r\n * @param scene The scene to load into\r\n * @param data The data to import\r\n * @param rootUrl The root url for scene and resources\r\n * @returns The loaded asset container\r\n */\r\n public loadAssetContainer(scene: Scene, data: string, rootUrl: string): AssetContainer {\r\n const container = new AssetContainer(scene);\r\n scene._blockEntityCollection = true;\r\n this.importMesh(null, scene, data, rootUrl, container.meshes);\r\n scene._blockEntityCollection = false;\r\n return container;\r\n }\r\n\r\n private _isBinary(data: any) {\r\n // check if file size is correct for binary stl\r\n const reader = new DataView(data);\r\n\r\n // A Binary STL header is 80 bytes, if the data size is not great than\r\n // that then it's not a binary STL.\r\n if (reader.byteLength <= 80) {\r\n return false;\r\n }\r\n\r\n const faceSize = (32 / 8) * 3 + (32 / 8) * 3 * 3 + 16 / 8;\r\n const nFaces = reader.getUint32(80, true);\r\n\r\n if (80 + 32 / 8 + nFaces * faceSize === reader.byteLength) {\r\n return true;\r\n }\r\n\r\n // US-ASCII begin with 's', 'o', 'l', 'i', 'd'\r\n const ascii = [115, 111, 108, 105, 100];\r\n for (let off = 0; off < 5; off++) {\r\n if (reader.getUint8(off) !== ascii[off]) {\r\n return true;\r\n }\r\n }\r\n\r\n return false;\r\n }\r\n\r\n private _parseBinary(mesh: Mesh, data: ArrayBuffer) {\r\n const reader = new DataView(data);\r\n const faces = reader.getUint32(80, true);\r\n\r\n const dataOffset = 84;\r\n const faceLength = 12 * 4 + 2;\r\n\r\n let offset = 0;\r\n\r\n const positions = new Float32Array(faces * 3 * 3);\r\n const normals = new Float32Array(faces * 3 * 3);\r\n const indices = new Uint32Array(faces * 3);\r\n let indicesCount = 0;\r\n\r\n for (let face = 0; face < faces; face++) {\r\n const start = dataOffset + face * faceLength;\r\n const normalX = reader.getFloat32(start, true);\r\n const normalY = reader.getFloat32(start + 4, true);\r\n const normalZ = reader.getFloat32(start + 8, true);\r\n\r\n for (let i = 1; i <= 3; i++) {\r\n const vertexstart = start + i * 12;\r\n\r\n // ordering is intentional to match ascii import\r\n positions[offset] = reader.getFloat32(vertexstart, true);\r\n normals[offset] = normalX;\r\n\r\n if (!STLFileLoader.DO_NOT_ALTER_FILE_COORDINATES) {\r\n positions[offset + 2] = reader.getFloat32(vertexstart + 4, true);\r\n positions[offset + 1] = reader.getFloat32(vertexstart + 8, true);\r\n\r\n normals[offset + 2] = normalY;\r\n normals[offset + 1] = normalZ;\r\n } else {\r\n positions[offset + 1] = reader.getFloat32(vertexstart + 4, true);\r\n positions[offset + 2] = reader.getFloat32(vertexstart + 8, true);\r\n\r\n normals[offset + 1] = normalY;\r\n normals[offset + 2] = normalZ;\r\n }\r\n\r\n offset += 3;\r\n }\r\n\r\n if (STLFileLoader.DO_NOT_ALTER_FILE_COORDINATES) {\r\n indices[indicesCount] = indicesCount;\r\n indices[indicesCount + 1] = indicesCount + 2;\r\n indices[indicesCount + 2] = indicesCount + 1;\r\n indicesCount += 3;\r\n } else {\r\n indices[indicesCount] = indicesCount++;\r\n indices[indicesCount] = indicesCount++;\r\n indices[indicesCount] = indicesCount++;\r\n }\r\n }\r\n\r\n mesh.setVerticesData(VertexBuffer.PositionKind, positions);\r\n mesh.setVerticesData(VertexBuffer.NormalKind, normals);\r\n mesh.setIndices(indices);\r\n mesh.computeWorldMatrix(true);\r\n }\r\n\r\n private _parseASCII(mesh: Mesh, solidData: string) {\r\n const positions = [];\r\n const normals = [];\r\n const indices = [];\r\n let indicesCount = 0;\r\n\r\n //load facets, ignoring loop as the standard doesn't define it can contain more than vertices\r\n let matches;\r\n while ((matches = this.facetsPattern.exec(solidData))) {\r\n const facet = matches[1];\r\n //one normal per face\r\n const normalMatches = this.normalPattern.exec(facet);\r\n this.normalPattern.lastIndex = 0;\r\n if (!normalMatches) {\r\n continue;\r\n }\r\n const normal = [Number(normalMatches[1]), Number(normalMatches[5]), Number(normalMatches[3])];\r\n\r\n let vertexMatch;\r\n while ((vertexMatch = this.vertexPattern.exec(facet))) {\r\n if (!STLFileLoader.DO_NOT_ALTER_FILE_COORDINATES) {\r\n positions.push(Number(vertexMatch[1]), Number(vertexMatch[5]), Number(vertexMatch[3]));\r\n normals.push(normal[0], normal[1], normal[2]);\r\n } else {\r\n positions.push(Number(vertexMatch[1]), Number(vertexMatch[3]), Number(vertexMatch[5]));\r\n\r\n // Flipping the second and third component because inverted\r\n // when normal was declared.\r\n normals.push(normal[0], normal[2], normal[1]);\r\n }\r\n }\r\n if (STLFileLoader.DO_NOT_ALTER_FILE_COORDINATES) {\r\n indices.push(indicesCount, indicesCount + 2, indicesCount + 1);\r\n indicesCount += 3;\r\n } else {\r\n indices.push(indicesCount++, indicesCount++, indicesCount++);\r\n }\r\n this.vertexPattern.lastIndex = 0;\r\n }\r\n\r\n this.facetsPattern.lastIndex = 0;\r\n mesh.setVerticesData(VertexBuffer.PositionKind, positions);\r\n mesh.setVerticesData(VertexBuffer.NormalKind, normals);\r\n mesh.setIndices(indices);\r\n mesh.computeWorldMatrix(true);\r\n }\r\n}\r\n\r\nif (SceneLoader) {\r\n SceneLoader.RegisterPlugin(new STLFileLoader());\r\n}\r\n","/* eslint-disable import/no-internal-modules */\r\nimport * as Loaders from \"loaders/STL/index\";\r\n\r\n/**\r\n * This is the entry point for the UMD module.\r\n * The entry point for a future ESM package should be index.ts\r\n */\r\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\r\nif (typeof globalObject !== \"undefined\") {\r\n for (const key in Loaders) {\r\n if (!(<any>globalObject).BABYLON[key]) {\r\n (<any>globalObject).BABYLON[key] = (<any>Loaders)[key];\r\n }\r\n }\r\n}\r\n\r\nexport * from \"loaders/STL/index\";\r\n","module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_observable__;","// The module cache\nvar __webpack_module_cache__ = {};\n\n// The require function\nfunction __webpack_require__(moduleId) {\n\t// Check if module is in cache\n\tvar cachedModule = __webpack_module_cache__[moduleId];\n\tif (cachedModule !== undefined) {\n\t\treturn cachedModule.exports;\n\t}\n\t// Create a new module (and put it into the cache)\n\tvar module = __webpack_module_cache__[moduleId] = {\n\t\t// no module.id needed\n\t\t// no module.loaded needed\n\t\texports: {}\n\t};\n\n\t// Execute the module function\n\t__webpack_modules__[moduleId](module, module.exports, __webpack_require__);\n\n\t// Return the exports of the module\n\treturn module.exports;\n}\n\n","// getDefaultExport function for compatibility with non-harmony modules\n__webpack_require__.n = (module) => {\n\tvar getter = module && module.__esModule ?\n\t\t() => (module['default']) :\n\t\t() => (module);\n\t__webpack_require__.d(getter, { a: getter });\n\treturn getter;\n};","// define getter functions for harmony exports\n__webpack_require__.d = (exports, definition) => {\n\tfor(var key in definition) {\n\t\tif(__webpack_require__.o(definition, key) && !__webpack_require__.o(exports, key)) {\n\t\t\tObject.defineProperty(exports, key, { enumerable: true, get: definition[key] });\n\t\t}\n\t}\n};","__webpack_require__.g = (function() {\n\tif (typeof globalThis === 'object') return globalThis;\n\ttry {\n\t\treturn this || new Function('return this')();\n\t} catch (e) {\n\t\tif (typeof window === 'object') return window;\n\t}\n})();","__webpack_require__.o = (obj, prop) => (Object.prototype.hasOwnProperty.call(obj, prop))","// define __esModule on exports\n__webpack_require__.r = (exports) => {\n\tif(typeof Symbol !== 'undefined' && Symbol.toStringTag) {\n\t\tObject.defineProperty(exports, Symbol.toStringTag, { value: 'Module' });\n\t}\n\tObject.defineProperty(exports, '__esModule', { value: true });\n};","import * as loaders from \"@lts/loaders/legacy/legacy-stlFileLoader\";\r\nexport { loaders };\r\nexport default loaders;\r\n"],"names":[],"sourceRoot":""}
|
|
1
|
+
{"version":3,"file":"babylon.stlFileLoader.js","mappings":"AAAA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD,O;;;;;;;;;;;;;;;ACVgC;;;;;;;;;;;;;;;;;ACEQ;AACW;AAEX;AAEe;AACF;AAGrD;;;GAGG;AACI;IAAP;QACI,gBAAgB;QACT,iBAAY,GAAG,yCAAyC,CAAC;QAEhE,gBAAgB;QACT,kBAAa,GAAG,0BAA0B,CAAC;QAClD,gBAAgB;QACT,kBAAa,GAAG,mJAAmJ,CAAC;QAC3K,gBAAgB;QACT,kBAAa,GAAG,mJAAmJ,CAAC;QAE3K;;WAEG;QACI,SAAI,GAAG,KAAK,CAAC;QAEpB;;;;WAIG;QACI,eAAU,GAAiC;YAC9C,MAAM,EAAE,EAAE,QAAQ,EAAE,IAAI,EAAE;SAC7B,CAAC;IA6ON,CAAC;IApOG;;;;;;;;OAQG;IACI,kCAAU,GAAjB,UAAkB,WAAgB,EAAE,KAAY,EAAE,IAAS,EAAE,OAAe,EAAE,MAAgC;QAC1G,IAAI,OAAO,CAAC;QAEZ,IAAI,OAAO,IAAI,KAAK,QAAQ,EAAE;YAC1B,IAAI,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,EAAE;gBACtB,cAAc;gBACd,IAAM,WAAW,GAAG,IAAI,sDAAI,CAAC,SAAS,EAAE,KAAK,CAAC,CAAC;gBAC/C,IAAI,CAAC,YAAY,CAAC,WAAW,EAAE,IAAI,CAAC,CAAC;gBACrC,IAAI,MAAM,EAAE;oBACR,MAAM,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;iBAC5B;gBACD,OAAO,IAAI,CAAC;aACf;YAED,aAAa;YAEb,oBAAoB;YACpB,IAAI,GAAG,IAAI,WAAW,EAAE,CAAC,MAAM,CAAC,IAAI,UAAU,CAAC,IAAI,CAAC,CAAC,CAAC;SACzD;QAED,8DAA8D;QAE9D,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,EAAE;YAC7C,IAAI,QAAQ,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC;YAC1B,IAAM,eAAe,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC;YACnC,IAAI,eAAe,IAAI,QAAQ,IAAI,eAAe,EAAE;gBAChD,uDAAK,CAAC,KAAK,CAAC,2CAA2C,CAAC,CAAC;gBACzD,OAAO,KAAK,CAAC;aAChB;YAED,oBAAoB;YACpB,IAAI,WAAW,IAAI,QAAQ,EAAE;gBACzB,IAAI,WAAW,YAAY,KAAK,EAAE;oBAC9B,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,QAAQ,CAAC,EAAE;wBAChC,SAAS;qBACZ;iBACJ;qBAAM;oBACH,IAAI,QAAQ,KAAK,WAAW,EAAE;wBAC1B,SAAS;qBACZ;iBACJ;aACJ;YAED,qCAAqC;YACrC,QAAQ,GAAG,QAAQ,IAAI,SAAS,CAAC;YAEjC,IAAM,WAAW,GAAG,IAAI,sDAAI,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC;YAC9C,IAAI,CAAC,WAAW,CAAC,WAAW,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;YAC1C,IAAI,MAAM,EAAE;gBACR,MAAM,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;aAC5B;SACJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;;OAMG;IACI,4BAAI,GAAX,UAAY,KAAY,EAAE,IAAS,EAAE,OAAe;QAChD,IAAM,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;QACjE,OAAO,MAAM,CAAC;IAClB,CAAC;IAED;;;;;;OAMG;IACI,0CAAkB,GAAzB,UAA0B,KAAY,EAAE,IAAY,EAAE,OAAe;QACjE,IAAM,SAAS,GAAG,IAAI,gEAAc,CAAC,KAAK,CAAC,CAAC;QAC5C,KAAK,CAAC,sBAAsB,GAAG,IAAI,CAAC;QACpC,IAAI,CAAC,UAAU,CAAC,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,OAAO,EAAE,SAAS,CAAC,MAAM,CAAC,CAAC;QAC9D,KAAK,CAAC,sBAAsB,GAAG,KAAK,CAAC;QACrC,OAAO,SAAS,CAAC;IACrB,CAAC;IAEO,iCAAS,GAAjB,UAAkB,IAAS;QACvB,+CAA+C;QAC/C,IAAM,MAAM,GAAG,IAAI,QAAQ,CAAC,IAAI,CAAC,CAAC;QAElC,sEAAsE;QACtE,mCAAmC;QACnC,IAAI,MAAM,CAAC,UAAU,IAAI,EAAE,EAAE;YACzB,OAAO,KAAK,CAAC;SAChB;QAED,IAAM,QAAQ,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;QAC1D,IAAM,MAAM,GAAG,MAAM,CAAC,SAAS,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC;QAE1C,IAAI,EAAE,GAAG,EAAE,GAAG,CAAC,GAAG,MAAM,GAAG,QAAQ,KAAK,MAAM,CAAC,UAAU,EAAE;YACvD,OAAO,IAAI,CAAC;SACf;QAED,8CAA8C;QAC9C,IAAM,KAAK,GAAG,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;QACxC,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,CAAC,EAAE,GAAG,EAAE,EAAE;YAC9B,IAAI,MAAM,CAAC,QAAQ,CAAC,GAAG,CAAC,KAAK,KAAK,CAAC,GAAG,CAAC,EAAE;gBACrC,OAAO,IAAI,CAAC;aACf;SACJ;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAEO,oCAAY,GAApB,UAAqB,IAAU,EAAE,IAAiB;QAC9C,IAAM,MAAM,GAAG,IAAI,QAAQ,CAAC,IAAI,CAAC,CAAC;QAClC,IAAM,KAAK,GAAG,MAAM,CAAC,SAAS,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC;QAEzC,IAAM,UAAU,GAAG,EAAE,CAAC;QACtB,IAAM,UAAU,GAAG,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;QAE9B,IAAI,MAAM,GAAG,CAAC,CAAC;QAEf,IAAM,SAAS,GAAG,IAAI,YAAY,CAAC,KAAK,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;QAClD,IAAM,OAAO,GAAG,IAAI,YAAY,CAAC,KAAK,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;QAChD,IAAM,OAAO,GAAG,IAAI,WAAW,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;QAC3C,IAAI,YAAY,GAAG,CAAC,CAAC;QAErB,KAAK,IAAI,IAAI,GAAG,CAAC,EAAE,IAAI,GAAG,KAAK,EAAE,IAAI,EAAE,EAAE;YACrC,IAAM,KAAK,GAAG,UAAU,GAAG,IAAI,GAAG,UAAU,CAAC;YAC7C,IAAM,OAAO,GAAG,MAAM,CAAC,UAAU,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;YAC/C,IAAM,OAAO,GAAG,MAAM,CAAC,UAAU,CAAC,KAAK,GAAG,CAAC,EAAE,IAAI,CAAC,CAAC;YACnD,IAAM,OAAO,GAAG,MAAM,CAAC,UAAU,CAAC,KAAK,GAAG,CAAC,EAAE,IAAI,CAAC,CAAC;YAEnD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,EAAE;gBACzB,IAAM,WAAW,GAAG,KAAK,GAAG,CAAC,GAAG,EAAE,CAAC;gBAEnC,gDAAgD;gBAChD,SAAS,CAAC,MAAM,CAAC,GAAG,MAAM,CAAC,UAAU,CAAC,WAAW,EAAE,IAAI,CAAC,CAAC;gBACzD,OAAO,CAAC,MAAM,CAAC,GAAG,OAAO,CAAC;gBAE1B,IAAI,CAAC,aAAa,CAAC,6BAA6B,EAAE;oBAC9C,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,UAAU,CAAC,WAAW,GAAG,CAAC,EAAE,IAAI,CAAC,CAAC;oBACjE,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,UAAU,CAAC,WAAW,GAAG,CAAC,EAAE,IAAI,CAAC,CAAC;oBAEjE,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC;oBAC9B,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC;iBACjC;qBAAM;oBACH,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,UAAU,CAAC,WAAW,GAAG,CAAC,EAAE,IAAI,CAAC,CAAC;oBACjE,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,UAAU,CAAC,WAAW,GAAG,CAAC,EAAE,IAAI,CAAC,CAAC;oBAEjE,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC;oBAC9B,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC;iBACjC;gBAED,MAAM,IAAI,CAAC,CAAC;aACf;YAED,IAAI,aAAa,CAAC,6BAA6B,EAAE;gBAC7C,OAAO,CAAC,YAAY,CAAC,GAAG,YAAY,CAAC;gBACrC,OAAO,CAAC,YAAY,GAAG,CAAC,CAAC,GAAG,YAAY,GAAG,CAAC,CAAC;gBAC7C,OAAO,CAAC,YAAY,GAAG,CAAC,CAAC,GAAG,YAAY,GAAG,CAAC,CAAC;gBAC7C,YAAY,IAAI,CAAC,CAAC;aACrB;iBAAM;gBACH,OAAO,CAAC,YAAY,CAAC,GAAG,YAAY,EAAE,CAAC;gBACvC,OAAO,CAAC,YAAY,CAAC,GAAG,YAAY,EAAE,CAAC;gBACvC,OAAO,CAAC,YAAY,CAAC,GAAG,YAAY,EAAE,CAAC;aAC1C;SACJ;QAED,IAAI,CAAC,eAAe,CAAC,8DAAY,CAAC,YAAY,EAAE,SAAS,CAAC,CAAC;QAC3D,IAAI,CAAC,eAAe,CAAC,8DAAY,CAAC,UAAU,EAAE,OAAO,CAAC,CAAC;QACvD,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC;QACzB,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;IAClC,CAAC;IAEO,mCAAW,GAAnB,UAAoB,IAAU,EAAE,SAAiB;QAC7C,IAAM,SAAS,GAAG,EAAE,CAAC;QACrB,IAAM,OAAO,GAAG,EAAE,CAAC;QACnB,IAAM,OAAO,GAAG,EAAE,CAAC;QACnB,IAAI,YAAY,GAAG,CAAC,CAAC;QAErB,6FAA6F;QAC7F,IAAI,OAAO,CAAC;QACZ,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE;YACnD,IAAM,KAAK,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC;YACzB,qBAAqB;YACrB,IAAM,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;YACrD,IAAI,CAAC,aAAa,CAAC,SAAS,GAAG,CAAC,CAAC;YACjC,IAAI,CAAC,aAAa,EAAE;gBAChB,SAAS;aACZ;YACD,IAAM,MAAM,GAAG,CAAC,MAAM,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAE9F,IAAI,WAAW,UAAC;YAChB,OAAO,CAAC,WAAW,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE;gBACnD,IAAI,CAAC,aAAa,CAAC,6BAA6B,EAAE;oBAC9C,SAAS,CAAC,IAAI,CAAC,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;oBACvF,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;iBACjD;qBAAM;oBACH,SAAS,CAAC,IAAI,CAAC,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;oBAEvF,2DAA2D;oBAC3D,4BAA4B;oBAC5B,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;iBACjD;aACJ;YACD,IAAI,aAAa,CAAC,6BAA6B,EAAE;gBAC7C,OAAO,CAAC,IAAI,CAAC,YAAY,EAAE,YAAY,GAAG,CAAC,EAAE,YAAY,GAAG,CAAC,CAAC,CAAC;gBAC/D,YAAY,IAAI,CAAC,CAAC;aACrB;iBAAM;gBACH,OAAO,CAAC,IAAI,CAAC,YAAY,EAAE,EAAE,YAAY,EAAE,EAAE,YAAY,EAAE,CAAC,CAAC;aAChE;YACD,IAAI,CAAC,aAAa,CAAC,SAAS,GAAG,CAAC,CAAC;SACpC;QAED,IAAI,CAAC,aAAa,CAAC,SAAS,GAAG,CAAC,CAAC;QACjC,IAAI,CAAC,eAAe,CAAC,8DAAY,CAAC,YAAY,EAAE,SAAS,CAAC,CAAC;QAC3D,IAAI,CAAC,eAAe,CAAC,8DAAY,CAAC,UAAU,EAAE,OAAO,CAAC,CAAC;QACvD,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC;QACzB,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;IAClC,CAAC;IA1OD;;;;OAIG;IACW,2CAA6B,GAAG,KAAK,CAAC;IAsOxD,oBAAC;CAAA;AAED,IAAI,6DAAW,EAAE;IACb,6DAAW,CAAC,cAAc,CAAC,IAAI,aAAa,EAAE,CAAC,CAAC;CACnD;;;;;;;;;;;;;;;;ACvRD,+CAA+C;AACF;AAE7C;;;GAGG;AACH,IAAM,YAAY,GAAG,OAAO,qBAAM,KAAK,WAAW,CAAC,CAAC,CAAC,qBAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE;IACrC,KAAK,IAAM,GAAG,IAAI,8CAAO,EAAE;QACvB,IAAI,CAAO,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE;YAC7B,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,8CAAQ,CAAC,GAAG,CAAC,CAAC;SAC1D;KACJ;CACJ;AAEiC;;;;;;;;;;;AChBlC;;;;;;UCAA;UACA;;UAEA;UACA;UACA;UACA;UACA;UACA;UACA;UACA;UACA;UACA;UACA;UACA;UACA;;UAEA;UACA;;UAEA;UACA;UACA;;;;;WCtBA;WACA;WACA;WACA;WACA;WACA,iCAAiC,WAAW;WAC5C;WACA;;;;;WCPA;WACA;WACA;WACA;WACA,yCAAyC,wCAAwC;WACjF;WACA;WACA;;;;;WCPA;WACA;WACA;WACA;WACA,GAAG;WACH;WACA;WACA,CAAC;;;;;WCPD;;;;;WCAA;WACA;WACA;WACA,uDAAuD,iBAAiB;WACxE;WACA,gDAAgD,aAAa;WAC7D;;;;;;;;;;;;;;;;ACNoE;AACjD;AACnB,iEAAe,qEAAO,EAAC","sources":["webpack://LOADERS/webpack/universalModuleDefinition","webpack://LOADERS/../../../dev/loaders/src/STL/index.ts","webpack://LOADERS/../../../dev/loaders/src/STL/stlFileLoader.ts","webpack://LOADERS/../../../lts/loaders/src/legacy/legacy-stlFileLoader.ts","webpack://LOADERS/external umd {\"root\":\"BABYLON\",\"commonjs\":\"babylonjs\",\"commonjs2\":\"babylonjs\",\"amd\":\"babylonjs\"}","webpack://LOADERS/webpack/bootstrap","webpack://LOADERS/webpack/runtime/compat get default export","webpack://LOADERS/webpack/runtime/define property getters","webpack://LOADERS/webpack/runtime/global","webpack://LOADERS/webpack/runtime/hasOwnProperty shorthand","webpack://LOADERS/webpack/runtime/make namespace object","webpack://LOADERS/./src/stlFileLoader.ts"],"sourcesContent":["(function webpackUniversalModuleDefinition(root, factory) {\n\tif(typeof exports === 'object' && typeof module === 'object')\n\t\tmodule.exports = factory(require(\"babylonjs\"));\n\telse if(typeof define === 'function' && define.amd)\n\t\tdefine(\"babylonjs-loaders\", [\"babylonjs\"], factory);\n\telse if(typeof exports === 'object')\n\t\texports[\"babylonjs-loaders\"] = factory(require(\"babylonjs\"));\n\telse\n\t\troot[\"LOADERS\"] = factory(root[\"BABYLON\"]);\n})((typeof self !== \"undefined\" ? self : typeof global !== \"undefined\" ? global : this), (__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_observable__) => {\nreturn ","export * from \"./stlFileLoader\";\r\n","/* eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"core/types\";\r\nimport { Tools } from \"core/Misc/tools\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport { Mesh } from \"core/Meshes/mesh\";\r\nimport type { ISceneLoaderPlugin, ISceneLoaderPluginExtensions } from \"core/Loading/sceneLoader\";\r\nimport { SceneLoader } from \"core/Loading/sceneLoader\";\r\nimport { AssetContainer } from \"core/assetContainer\";\r\nimport type { Scene } from \"core/scene\";\r\n\r\n/**\r\n * STL file type loader.\r\n * This is a babylon scene loader plugin.\r\n */\r\nexport class STLFileLoader implements ISceneLoaderPlugin {\r\n /** @internal */\r\n public solidPattern = /solid (\\S*)([\\S\\s]*?)endsolid[ ]*(\\S*)/g;\r\n\r\n /** @internal */\r\n public facetsPattern = /facet([\\s\\S]*?)endfacet/g;\r\n /** @internal */\r\n public normalPattern = /normal[\\s]+([-+]?[0-9]+\\.?[0-9]*([eE][-+]?[0-9]+)?)+[\\s]+([-+]?[0-9]*\\.?[0-9]+([eE][-+]?[0-9]+)?)+[\\s]+([-+]?[0-9]*\\.?[0-9]+([eE][-+]?[0-9]+)?)+/g;\r\n /** @internal */\r\n public vertexPattern = /vertex[\\s]+([-+]?[0-9]+\\.?[0-9]*([eE][-+]?[0-9]+)?)+[\\s]+([-+]?[0-9]*\\.?[0-9]+([eE][-+]?[0-9]+)?)+[\\s]+([-+]?[0-9]*\\.?[0-9]+([eE][-+]?[0-9]+)?)+/g;\r\n\r\n /**\r\n * Defines the name of the plugin.\r\n */\r\n public name = \"stl\";\r\n\r\n /**\r\n * Defines the extensions the stl loader is able to load.\r\n * force data to come in as an ArrayBuffer\r\n * we'll convert to string if it looks like it's an ASCII .stl\r\n */\r\n public extensions: ISceneLoaderPluginExtensions = {\r\n \".stl\": { isBinary: true },\r\n };\r\n\r\n /**\r\n * Defines if Y and Z axes are swapped or not when loading an STL file.\r\n * The default is false to maintain backward compatibility. When set to\r\n * true, coordinates from the STL file are used without change.\r\n */\r\n public static DO_NOT_ALTER_FILE_COORDINATES = false;\r\n\r\n /**\r\n * Import meshes into a scene.\r\n * @param meshesNames An array of mesh names, a single mesh name, or empty string for all meshes that filter what meshes are imported\r\n * @param scene The scene to import into\r\n * @param data The data to import\r\n * @param rootUrl The root url for scene and resources\r\n * @param meshes The meshes array to import into\r\n * @returns True if successful or false otherwise\r\n */\r\n public importMesh(meshesNames: any, scene: Scene, data: any, rootUrl: string, meshes: Nullable<AbstractMesh[]>): boolean {\r\n let matches;\r\n\r\n if (typeof data !== \"string\") {\r\n if (this._isBinary(data)) {\r\n // binary .stl\r\n const babylonMesh = new Mesh(\"stlmesh\", scene);\r\n this._parseBinary(babylonMesh, data);\r\n if (meshes) {\r\n meshes.push(babylonMesh);\r\n }\r\n return true;\r\n }\r\n\r\n // ASCII .stl\r\n\r\n // convert to string\r\n data = new TextDecoder().decode(new Uint8Array(data));\r\n }\r\n\r\n //if arrived here, data is a string, containing the STLA data.\r\n\r\n while ((matches = this.solidPattern.exec(data))) {\r\n let meshName = matches[1];\r\n const meshNameFromEnd = matches[3];\r\n if (meshNameFromEnd && meshName != meshNameFromEnd) {\r\n Tools.Error(\"Error in STL, solid name != endsolid name\");\r\n return false;\r\n }\r\n\r\n // check meshesNames\r\n if (meshesNames && meshName) {\r\n if (meshesNames instanceof Array) {\r\n if (!meshesNames.indexOf(meshName)) {\r\n continue;\r\n }\r\n } else {\r\n if (meshName !== meshesNames) {\r\n continue;\r\n }\r\n }\r\n }\r\n\r\n // stl mesh name can be empty as well\r\n meshName = meshName || \"stlmesh\";\r\n\r\n const babylonMesh = new Mesh(meshName, scene);\r\n this._parseASCII(babylonMesh, matches[2]);\r\n if (meshes) {\r\n meshes.push(babylonMesh);\r\n }\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * Load into a scene.\r\n * @param scene The scene to load into\r\n * @param data The data to import\r\n * @param rootUrl The root url for scene and resources\r\n * @returns true if successful or false otherwise\r\n */\r\n public load(scene: Scene, data: any, rootUrl: string): boolean {\r\n const result = this.importMesh(null, scene, data, rootUrl, null);\r\n return result;\r\n }\r\n\r\n /**\r\n * Load into an asset container.\r\n * @param scene The scene to load into\r\n * @param data The data to import\r\n * @param rootUrl The root url for scene and resources\r\n * @returns The loaded asset container\r\n */\r\n public loadAssetContainer(scene: Scene, data: string, rootUrl: string): AssetContainer {\r\n const container = new AssetContainer(scene);\r\n scene._blockEntityCollection = true;\r\n this.importMesh(null, scene, data, rootUrl, container.meshes);\r\n scene._blockEntityCollection = false;\r\n return container;\r\n }\r\n\r\n private _isBinary(data: any) {\r\n // check if file size is correct for binary stl\r\n const reader = new DataView(data);\r\n\r\n // A Binary STL header is 80 bytes, if the data size is not great than\r\n // that then it's not a binary STL.\r\n if (reader.byteLength <= 80) {\r\n return false;\r\n }\r\n\r\n const faceSize = (32 / 8) * 3 + (32 / 8) * 3 * 3 + 16 / 8;\r\n const nFaces = reader.getUint32(80, true);\r\n\r\n if (80 + 32 / 8 + nFaces * faceSize === reader.byteLength) {\r\n return true;\r\n }\r\n\r\n // US-ASCII begin with 's', 'o', 'l', 'i', 'd'\r\n const ascii = [115, 111, 108, 105, 100];\r\n for (let off = 0; off < 5; off++) {\r\n if (reader.getUint8(off) !== ascii[off]) {\r\n return true;\r\n }\r\n }\r\n\r\n return false;\r\n }\r\n\r\n private _parseBinary(mesh: Mesh, data: ArrayBuffer) {\r\n const reader = new DataView(data);\r\n const faces = reader.getUint32(80, true);\r\n\r\n const dataOffset = 84;\r\n const faceLength = 12 * 4 + 2;\r\n\r\n let offset = 0;\r\n\r\n const positions = new Float32Array(faces * 3 * 3);\r\n const normals = new Float32Array(faces * 3 * 3);\r\n const indices = new Uint32Array(faces * 3);\r\n let indicesCount = 0;\r\n\r\n for (let face = 0; face < faces; face++) {\r\n const start = dataOffset + face * faceLength;\r\n const normalX = reader.getFloat32(start, true);\r\n const normalY = reader.getFloat32(start + 4, true);\r\n const normalZ = reader.getFloat32(start + 8, true);\r\n\r\n for (let i = 1; i <= 3; i++) {\r\n const vertexstart = start + i * 12;\r\n\r\n // ordering is intentional to match ascii import\r\n positions[offset] = reader.getFloat32(vertexstart, true);\r\n normals[offset] = normalX;\r\n\r\n if (!STLFileLoader.DO_NOT_ALTER_FILE_COORDINATES) {\r\n positions[offset + 2] = reader.getFloat32(vertexstart + 4, true);\r\n positions[offset + 1] = reader.getFloat32(vertexstart + 8, true);\r\n\r\n normals[offset + 2] = normalY;\r\n normals[offset + 1] = normalZ;\r\n } else {\r\n positions[offset + 1] = reader.getFloat32(vertexstart + 4, true);\r\n positions[offset + 2] = reader.getFloat32(vertexstart + 8, true);\r\n\r\n normals[offset + 1] = normalY;\r\n normals[offset + 2] = normalZ;\r\n }\r\n\r\n offset += 3;\r\n }\r\n\r\n if (STLFileLoader.DO_NOT_ALTER_FILE_COORDINATES) {\r\n indices[indicesCount] = indicesCount;\r\n indices[indicesCount + 1] = indicesCount + 2;\r\n indices[indicesCount + 2] = indicesCount + 1;\r\n indicesCount += 3;\r\n } else {\r\n indices[indicesCount] = indicesCount++;\r\n indices[indicesCount] = indicesCount++;\r\n indices[indicesCount] = indicesCount++;\r\n }\r\n }\r\n\r\n mesh.setVerticesData(VertexBuffer.PositionKind, positions);\r\n mesh.setVerticesData(VertexBuffer.NormalKind, normals);\r\n mesh.setIndices(indices);\r\n mesh.computeWorldMatrix(true);\r\n }\r\n\r\n private _parseASCII(mesh: Mesh, solidData: string) {\r\n const positions = [];\r\n const normals = [];\r\n const indices = [];\r\n let indicesCount = 0;\r\n\r\n //load facets, ignoring loop as the standard doesn't define it can contain more than vertices\r\n let matches;\r\n while ((matches = this.facetsPattern.exec(solidData))) {\r\n const facet = matches[1];\r\n //one normal per face\r\n const normalMatches = this.normalPattern.exec(facet);\r\n this.normalPattern.lastIndex = 0;\r\n if (!normalMatches) {\r\n continue;\r\n }\r\n const normal = [Number(normalMatches[1]), Number(normalMatches[5]), Number(normalMatches[3])];\r\n\r\n let vertexMatch;\r\n while ((vertexMatch = this.vertexPattern.exec(facet))) {\r\n if (!STLFileLoader.DO_NOT_ALTER_FILE_COORDINATES) {\r\n positions.push(Number(vertexMatch[1]), Number(vertexMatch[5]), Number(vertexMatch[3]));\r\n normals.push(normal[0], normal[1], normal[2]);\r\n } else {\r\n positions.push(Number(vertexMatch[1]), Number(vertexMatch[3]), Number(vertexMatch[5]));\r\n\r\n // Flipping the second and third component because inverted\r\n // when normal was declared.\r\n normals.push(normal[0], normal[2], normal[1]);\r\n }\r\n }\r\n if (STLFileLoader.DO_NOT_ALTER_FILE_COORDINATES) {\r\n indices.push(indicesCount, indicesCount + 2, indicesCount + 1);\r\n indicesCount += 3;\r\n } else {\r\n indices.push(indicesCount++, indicesCount++, indicesCount++);\r\n }\r\n this.vertexPattern.lastIndex = 0;\r\n }\r\n\r\n this.facetsPattern.lastIndex = 0;\r\n mesh.setVerticesData(VertexBuffer.PositionKind, positions);\r\n mesh.setVerticesData(VertexBuffer.NormalKind, normals);\r\n mesh.setIndices(indices);\r\n mesh.computeWorldMatrix(true);\r\n }\r\n}\r\n\r\nif (SceneLoader) {\r\n SceneLoader.RegisterPlugin(new STLFileLoader());\r\n}\r\n","/* eslint-disable import/no-internal-modules */\r\nimport * as Loaders from \"loaders/STL/index\";\r\n\r\n/**\r\n * This is the entry point for the UMD module.\r\n * The entry point for a future ESM package should be index.ts\r\n */\r\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\r\nif (typeof globalObject !== \"undefined\") {\r\n for (const key in Loaders) {\r\n if (!(<any>globalObject).BABYLON[key]) {\r\n (<any>globalObject).BABYLON[key] = (<any>Loaders)[key];\r\n }\r\n }\r\n}\r\n\r\nexport * from \"loaders/STL/index\";\r\n","module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_observable__;","// The module cache\nvar __webpack_module_cache__ = {};\n\n// The require function\nfunction __webpack_require__(moduleId) {\n\t// Check if module is in cache\n\tvar cachedModule = __webpack_module_cache__[moduleId];\n\tif (cachedModule !== undefined) {\n\t\treturn cachedModule.exports;\n\t}\n\t// Create a new module (and put it into the cache)\n\tvar module = __webpack_module_cache__[moduleId] = {\n\t\t// no module.id needed\n\t\t// no module.loaded needed\n\t\texports: {}\n\t};\n\n\t// Execute the module function\n\t__webpack_modules__[moduleId](module, module.exports, __webpack_require__);\n\n\t// Return the exports of the module\n\treturn module.exports;\n}\n\n","// getDefaultExport function for compatibility with non-harmony modules\n__webpack_require__.n = (module) => {\n\tvar getter = module && module.__esModule ?\n\t\t() => (module['default']) :\n\t\t() => (module);\n\t__webpack_require__.d(getter, { a: getter });\n\treturn getter;\n};","// define getter functions for harmony exports\n__webpack_require__.d = (exports, definition) => {\n\tfor(var key in definition) {\n\t\tif(__webpack_require__.o(definition, key) && !__webpack_require__.o(exports, key)) {\n\t\t\tObject.defineProperty(exports, key, { enumerable: true, get: definition[key] });\n\t\t}\n\t}\n};","__webpack_require__.g = (function() {\n\tif (typeof globalThis === 'object') return globalThis;\n\ttry {\n\t\treturn this || new Function('return this')();\n\t} catch (e) {\n\t\tif (typeof window === 'object') return window;\n\t}\n})();","__webpack_require__.o = (obj, prop) => (Object.prototype.hasOwnProperty.call(obj, prop))","// define __esModule on exports\n__webpack_require__.r = (exports) => {\n\tif(typeof Symbol !== 'undefined' && Symbol.toStringTag) {\n\t\tObject.defineProperty(exports, Symbol.toStringTag, { value: 'Module' });\n\t}\n\tObject.defineProperty(exports, '__esModule', { value: true });\n};","import * as loaders from \"@lts/loaders/legacy/legacy-stlFileLoader\";\r\nexport { loaders };\r\nexport default loaders;\r\n"],"names":[],"sourceRoot":""}
|
|
@@ -1,2 +1,2 @@
|
|
|
1
|
-
!function(e,t){"object"==typeof exports&&"object"==typeof module?module.exports=t(require("babylonjs")):"function"==typeof define&&define.amd?define("babylonjs-loaders",["babylonjs"],t):"object"==typeof exports?exports["babylonjs-loaders"]=t(require("babylonjs")):e.LOADERS=t(e.BABYLON)}("undefined"!=typeof self?self:"undefined"!=typeof global?global:this,(e=>(()=>{"use strict";var t={520:t=>{t.exports=e}},r={};function n(e){var o=r[e];if(void 0!==o)return o.exports;var i=r[e]={exports:{}};return t[e](i,i.exports,n),i.exports}n.d=(e,t)=>{for(var r in t)n.o(t,r)&&!n.o(e,r)&&Object.defineProperty(e,r,{enumerable:!0,get:t[r]})},n.g=function(){if("object"==typeof globalThis)return globalThis;try{return this||new Function("return this")()}catch(e){if("object"==typeof window)return window}}(),n.o=(e,t)=>Object.prototype.hasOwnProperty.call(e,t),n.r=e=>{"undefined"!=typeof Symbol&&Symbol.toStringTag&&Object.defineProperty(e,Symbol.toStringTag,{value:"Module"}),Object.defineProperty(e,"__esModule",{value:!0})};var o={};return(()=>{n.d(o,{default:()=>l});var e={};n.r(e),n.d(e,{STLFileLoader:()=>i});var t={};n.r(t),n.d(t,{STLFileLoader:()=>i});var r=n(520),i=function(){function e(){this.solidPattern=/solid (\S*)([\S\s]*?)endsolid[ ]*(\S*)/g,this.facetsPattern=/facet([\s\S]*?)endfacet/g,this.normalPattern=/normal[\s]+([-+]?[0-9]+\.?[0-9]*([eE][-+]?[0-9]+)?)+[\s]+([-+]?[0-9]*\.?[0-9]+([eE][-+]?[0-9]+)?)+[\s]+([-+]?[0-9]*\.?[0-9]+([eE][-+]?[0-9]+)?)+/g,this.vertexPattern=/vertex[\s]+([-+]?[0-9]+\.?[0-9]*([eE][-+]?[0-9]+)?)+[\s]+([-+]?[0-9]*\.?[0-9]+([eE][-+]?[0-9]+)?)+[\s]+([-+]?[0-9]*\.?[0-9]+([eE][-+]?[0-9]+)?)+/g,this.name="stl",this.extensions={".stl":{isBinary:!0}}}return e.prototype.importMesh=function(e,t,n,o,i){var a;if("string"!=typeof n){if(this._isBinary(n)){var s=new r.Mesh("stlmesh",t);return this._parseBinary(s,n),i&&i.push(s),!0}
|
|
1
|
+
!function(e,t){"object"==typeof exports&&"object"==typeof module?module.exports=t(require("babylonjs")):"function"==typeof define&&define.amd?define("babylonjs-loaders",["babylonjs"],t):"object"==typeof exports?exports["babylonjs-loaders"]=t(require("babylonjs")):e.LOADERS=t(e.BABYLON)}("undefined"!=typeof self?self:"undefined"!=typeof global?global:this,(e=>(()=>{"use strict";var t={520:t=>{t.exports=e}},r={};function n(e){var o=r[e];if(void 0!==o)return o.exports;var i=r[e]={exports:{}};return t[e](i,i.exports,n),i.exports}n.d=(e,t)=>{for(var r in t)n.o(t,r)&&!n.o(e,r)&&Object.defineProperty(e,r,{enumerable:!0,get:t[r]})},n.g=function(){if("object"==typeof globalThis)return globalThis;try{return this||new Function("return this")()}catch(e){if("object"==typeof window)return window}}(),n.o=(e,t)=>Object.prototype.hasOwnProperty.call(e,t),n.r=e=>{"undefined"!=typeof Symbol&&Symbol.toStringTag&&Object.defineProperty(e,Symbol.toStringTag,{value:"Module"}),Object.defineProperty(e,"__esModule",{value:!0})};var o={};return(()=>{n.d(o,{default:()=>l});var e={};n.r(e),n.d(e,{STLFileLoader:()=>i});var t={};n.r(t),n.d(t,{STLFileLoader:()=>i});var r=n(520),i=function(){function e(){this.solidPattern=/solid (\S*)([\S\s]*?)endsolid[ ]*(\S*)/g,this.facetsPattern=/facet([\s\S]*?)endfacet/g,this.normalPattern=/normal[\s]+([-+]?[0-9]+\.?[0-9]*([eE][-+]?[0-9]+)?)+[\s]+([-+]?[0-9]*\.?[0-9]+([eE][-+]?[0-9]+)?)+[\s]+([-+]?[0-9]*\.?[0-9]+([eE][-+]?[0-9]+)?)+/g,this.vertexPattern=/vertex[\s]+([-+]?[0-9]+\.?[0-9]*([eE][-+]?[0-9]+)?)+[\s]+([-+]?[0-9]*\.?[0-9]+([eE][-+]?[0-9]+)?)+[\s]+([-+]?[0-9]*\.?[0-9]+([eE][-+]?[0-9]+)?)+/g,this.name="stl",this.extensions={".stl":{isBinary:!0}}}return e.prototype.importMesh=function(e,t,n,o,i){var a;if("string"!=typeof n){if(this._isBinary(n)){var s=new r.Mesh("stlmesh",t);return this._parseBinary(s,n),i&&i.push(s),!0}n=(new TextDecoder).decode(new Uint8Array(n))}for(;a=this.solidPattern.exec(n);){var l=a[1],f=a[3];if(f&&l!=f)return r.Tools.Error("Error in STL, solid name != endsolid name"),!1;if(e&&l)if(e instanceof Array){if(!e.indexOf(l))continue}else if(l!==e)continue;l=l||"stlmesh",s=new r.Mesh(l,t),this._parseASCII(s,a[2]),i&&i.push(s)}return!0},e.prototype.load=function(e,t,r){return this.importMesh(null,e,t,r,null)},e.prototype.loadAssetContainer=function(e,t,n){var o=new r.AssetContainer(e);return e._blockEntityCollection=!0,this.importMesh(null,e,t,n,o.meshes),e._blockEntityCollection=!1,o},e.prototype._isBinary=function(e){var t=new DataView(e);if(t.byteLength<=80)return!1;if(84+50*t.getUint32(80,!0)===t.byteLength)return!0;for(var r=[115,111,108,105,100],n=0;n<5;n++)if(t.getUint8(n)!==r[n])return!0;return!1},e.prototype._parseBinary=function(t,n){for(var o=new DataView(n),i=o.getUint32(80,!0),a=0,s=new Float32Array(3*i*3),l=new Float32Array(3*i*3),f=new Uint32Array(3*i),u=0,d=0;d<i;d++){for(var c=84+50*d,p=o.getFloat32(c,!0),y=o.getFloat32(c+4,!0),h=o.getFloat32(c+8,!0),b=1;b<=3;b++){var m=c+12*b;s[a]=o.getFloat32(m,!0),l[a]=p,e.DO_NOT_ALTER_FILE_COORDINATES?(s[a+1]=o.getFloat32(m+4,!0),s[a+2]=o.getFloat32(m+8,!0),l[a+1]=y,l[a+2]=h):(s[a+2]=o.getFloat32(m+4,!0),s[a+1]=o.getFloat32(m+8,!0),l[a+2]=y,l[a+1]=h),a+=3}e.DO_NOT_ALTER_FILE_COORDINATES?(f[u]=u,f[u+1]=u+2,f[u+2]=u+1,u+=3):(f[u]=u++,f[u]=u++,f[u]=u++)}t.setVerticesData(r.VertexBuffer.PositionKind,s),t.setVerticesData(r.VertexBuffer.NormalKind,l),t.setIndices(f),t.computeWorldMatrix(!0)},e.prototype._parseASCII=function(t,n){for(var o,i=[],a=[],s=[],l=0;o=this.facetsPattern.exec(n);){var f=o[1],u=this.normalPattern.exec(f);if(this.normalPattern.lastIndex=0,u){for(var d=[Number(u[1]),Number(u[5]),Number(u[3])],c=void 0;c=this.vertexPattern.exec(f);)e.DO_NOT_ALTER_FILE_COORDINATES?(i.push(Number(c[1]),Number(c[3]),Number(c[5])),a.push(d[0],d[2],d[1])):(i.push(Number(c[1]),Number(c[5]),Number(c[3])),a.push(d[0],d[1],d[2]));e.DO_NOT_ALTER_FILE_COORDINATES?(s.push(l,l+2,l+1),l+=3):s.push(l++,l++,l++),this.vertexPattern.lastIndex=0}}this.facetsPattern.lastIndex=0,t.setVerticesData(r.VertexBuffer.PositionKind,i),t.setVerticesData(r.VertexBuffer.NormalKind,a),t.setIndices(s),t.computeWorldMatrix(!0)},e.DO_NOT_ALTER_FILE_COORDINATES=!1,e}();r.SceneLoader&&r.SceneLoader.RegisterPlugin(new i);var a=void 0!==n.g?n.g:"undefined"!=typeof window?window:void 0;if(void 0!==a)for(var s in e)a.BABYLON[s]||(a.BABYLON[s]=e[s]);const l=t})(),o.default})()));
|
|
2
2
|
//# sourceMappingURL=babylon.stlFileLoader.min.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"babylon.stlFileLoader.min.js","mappings":"CAAA,SAA2CA,EAAMC,GAC1B,iBAAZC,SAA0C,iBAAXC,OACxCA,OAAOD,QAAUD,EAAQG,QAAQ,cACR,mBAAXC,QAAyBA,OAAOC,IAC9CD,OAAO,oBAAqB,CAAC,aAAcJ,GACjB,iBAAZC,QACdA,QAAQ,qBAAuBD,EAAQG,QAAQ,cAE/CJ,EAAc,QAAIC,EAAQD,EAAc,QACzC,CATD,CASoB,oBAATO,KAAuBA,KAAyB,oBAAXC,OAAyBA,OAASC,MAAQC,G,kCCT1FP,EAAOD,QAAUQ,C,GCCbC,EAA2B,CAAC,EAGhC,SAASC,EAAoBC,GAE5B,IAAIC,EAAeH,EAAyBE,GAC5C,QAAqBE,IAAjBD,EACH,OAAOA,EAAaZ,QAGrB,IAAIC,EAASQ,EAAyBE,GAAY,CAGjDX,QAAS,CAAC,GAOX,OAHAc,EAAoBH,GAAUV,EAAQA,EAAOD,QAASU,GAG/CT,EAAOD,OACf,CCrBAU,EAAoBK,EAAI,CAACf,EAASgB,KACjC,IAAI,IAAIC,KAAOD,EACXN,EAAoBQ,EAAEF,EAAYC,KAASP,EAAoBQ,EAAElB,EAASiB,IAC5EE,OAAOC,eAAepB,EAASiB,EAAK,CAAEI,YAAY,EAAMC,IAAKN,EAAWC,IAE1E,ECNDP,EAAoBa,EAAI,WACvB,GAA0B,iBAAfC,WAAyB,OAAOA,WAC3C,IACC,OAAOjB,MAAQ,IAAIkB,SAAS,cAAb,EAChB,CAAE,MAAOC,GACR,GAAsB,iBAAXC,OAAqB,OAAOA,MACxC,CACA,CAPuB,GCAxBjB,EAAoBQ,EAAI,CAACU,EAAKC,IAAUV,OAAOW,UAAUC,eAAeC,KAAKJ,EAAKC,GCClFnB,EAAoBuB,EAAKjC,IACH,oBAAXkC,QAA0BA,OAAOC,aAC1ChB,OAAOC,eAAepB,EAASkC,OAAOC,YAAa,CAAEC,MAAO,WAE7DjB,OAAOC,eAAepB,EAAS,aAAc,CAAEoC,OAAO,GAAO,E,mJCUvD,aAAP,aAEW,KAAAC,aAAe,0CAGf,KAAAC,cAAgB,2BAEhB,KAAAC,cAAgB,oJAEhB,KAAAC,cAAgB,oJAKhB,KAAAC,KAAO,MAOP,KAAAC,WAA2C,CAC9C,OAAQ,CAAEC,UAAU,GAmP5B,QAhOW,YAAAC,WAAP,SAAkBC,EAAkBC,EAAcC,EAAWC,EAAiBC,GAC1E,IAAIC,EAEJ,GAAoB,iBAATH,EAAmB,CAC1B,GAAIxC,KAAK4C,UAAUJ,GAAO,CAEtB,IAAMK,EAAc,IAAI,EAAAC,KAAK,UAAWP,GAKxC,OAJAvC,KAAK+C,aAAaF,EAAaL,GAC3BE,GACAA,EAAOM,KAAKH,IAET,C,CAQX,IAFA,IAAMI,EAAe,IAAIC,WAAWV,GAChCW,EAAM,GACDC,EAAI,EAAGA,EAAIZ,EAAKa,WAAYD,IACjCD,GAAOG,OAAOC,aAAaN,EAAaG,IAE5CZ,EAAOW,C,CAKX,KAAQR,EAAU3C,KAAK8B,aAAa0B,KAAKhB,IAAQ,CAC7C,IAAIiB,EAAWd,EAAQ,GACjBe,EAAkBf,EAAQ,GAChC,GAAIe,GAAmBD,GAAYC,EAE/B,OADA,EAAAC,MAAMC,MAAM,8CACL,EAIX,GAAItB,GAAemB,EACf,GAAInB,aAAuBuB,OACvB,IAAKvB,EAAYwB,QAAQL,GACrB,cAGJ,GAAIA,IAAanB,EACb,SAMZmB,EAAWA,GAAY,UAEjBZ,EAAc,IAAI,EAAAC,KAAKW,EAAUlB,GACvCvC,KAAK+D,YAAYlB,EAAaF,EAAQ,IAClCD,GACAA,EAAOM,KAAKH,E,CAIpB,OAAO,CACX,EASO,YAAAmB,KAAP,SAAYzB,EAAcC,EAAWC,GAEjC,OADezC,KAAKqC,WAAW,KAAME,EAAOC,EAAMC,EAAS,KAE/D,EASO,YAAAwB,mBAAP,SAA0B1B,EAAcC,EAAcC,GAClD,IAAMyB,EAAY,IAAI,EAAAC,eAAe5B,GAIrC,OAHAA,EAAM6B,wBAAyB,EAC/BpE,KAAKqC,WAAW,KAAME,EAAOC,EAAMC,EAASyB,EAAUxB,QACtDH,EAAM6B,wBAAyB,EACxBF,CACX,EAEQ,YAAAtB,UAAR,SAAkBJ,GAEd,IAAM6B,EAAS,IAAIC,SAAS9B,GAI5B,GAAI6B,EAAOhB,YAAc,GACrB,OAAO,EAMX,GAAI,GAHa,GACFgB,EAAOE,UAAU,IAAI,KAEIF,EAAOhB,WAC3C,OAAO,EAKX,IADA,IAAMmB,EAAQ,CAAC,IAAK,IAAK,IAAK,IAAK,KAC1BC,EAAM,EAAGA,EAAM,EAAGA,IACvB,GAAIJ,EAAOK,SAASD,KAASD,EAAMC,GAC/B,OAAO,EAIf,OAAO,CACX,EAEQ,YAAA1B,aAAR,SAAqB4B,EAAYnC,GAc7B,IAbA,IAAM6B,EAAS,IAAIC,SAAS9B,GACtBoC,EAAQP,EAAOE,UAAU,IAAI,GAK/BM,EAAS,EAEPC,EAAY,IAAIC,aAAqB,EAARH,EAAY,GACzCI,EAAU,IAAID,aAAqB,EAARH,EAAY,GACvCK,EAAU,IAAIC,YAAoB,EAARN,GAC5BO,EAAe,EAEVC,EAAO,EAAGA,EAAOR,EAAOQ,IAAQ,CAMrC,IALA,IAAMC,EAXS,GACA,GAUYD,EACrBE,EAAUjB,EAAOkB,WAAWF,GAAO,GACnCG,EAAUnB,EAAOkB,WAAWF,EAAQ,GAAG,GACvCI,EAAUpB,EAAOkB,WAAWF,EAAQ,GAAG,GAEpCjC,EAAI,EAAGA,GAAK,EAAGA,IAAK,CACzB,IAAMsC,EAAcL,EAAY,GAAJjC,EAG5B0B,EAAUD,GAAUR,EAAOkB,WAAWG,GAAa,GACnDV,EAAQH,GAAUS,EAEbK,EAAcC,+BAOfd,EAAUD,EAAS,GAAKR,EAAOkB,WAAWG,EAAc,GAAG,GAC3DZ,EAAUD,EAAS,GAAKR,EAAOkB,WAAWG,EAAc,GAAG,GAE3DV,EAAQH,EAAS,GAAKW,EACtBR,EAAQH,EAAS,GAAKY,IAVtBX,EAAUD,EAAS,GAAKR,EAAOkB,WAAWG,EAAc,GAAG,GAC3DZ,EAAUD,EAAS,GAAKR,EAAOkB,WAAWG,EAAc,GAAG,GAE3DV,EAAQH,EAAS,GAAKW,EACtBR,EAAQH,EAAS,GAAKY,GAS1BZ,GAAU,C,CAGVc,EAAcC,+BACdX,EAAQE,GAAgBA,EACxBF,EAAQE,EAAe,GAAKA,EAAe,EAC3CF,EAAQE,EAAe,GAAKA,EAAe,EAC3CA,GAAgB,IAEhBF,EAAQE,GAAgBA,IACxBF,EAAQE,GAAgBA,IACxBF,EAAQE,GAAgBA,I,CAIhCR,EAAKkB,gBAAgB,EAAAC,aAAaC,aAAcjB,GAChDH,EAAKkB,gBAAgB,EAAAC,aAAaE,WAAYhB,GAC9CL,EAAKsB,WAAWhB,GAChBN,EAAKuB,oBAAmB,EAC5B,EAEQ,YAAAnC,YAAR,SAAoBY,EAAYwB,GAQ5B,IAPA,IAMIxD,EANEmC,EAAY,GACZE,EAAU,GACVC,EAAU,GACZE,EAAe,EAIXxC,EAAU3C,KAAK+B,cAAcyB,KAAK2C,IAAa,CACnD,IAAMC,EAAQzD,EAAQ,GAEhB0D,EAAgBrG,KAAKgC,cAAcwB,KAAK4C,GAE9C,GADApG,KAAKgC,cAAcsE,UAAY,EAC1BD,EAAL,CAMA,IAHA,IAAME,EAAS,CAACC,OAAOH,EAAc,IAAKG,OAAOH,EAAc,IAAKG,OAAOH,EAAc,KAErFI,OAAW,EACPA,EAAczG,KAAKiC,cAAcuB,KAAK4C,IACrCT,EAAcC,+BAIfd,EAAU9B,KAAKwD,OAAOC,EAAY,IAAKD,OAAOC,EAAY,IAAKD,OAAOC,EAAY,KAIlFzB,EAAQhC,KAAKuD,EAAO,GAAIA,EAAO,GAAIA,EAAO,MAP1CzB,EAAU9B,KAAKwD,OAAOC,EAAY,IAAKD,OAAOC,EAAY,IAAKD,OAAOC,EAAY,KAClFzB,EAAQhC,KAAKuD,EAAO,GAAIA,EAAO,GAAIA,EAAO,KAS9CZ,EAAcC,+BACdX,EAAQjC,KAAKmC,EAAcA,EAAe,EAAGA,EAAe,GAC5DA,GAAgB,GAEhBF,EAAQjC,KAAKmC,IAAgBA,IAAgBA,KAEjDnF,KAAKiC,cAAcqE,UAAY,C,EAGnCtG,KAAK+B,cAAcuE,UAAY,EAC/B3B,EAAKkB,gBAAgB,EAAAC,aAAaC,aAAcjB,GAChDH,EAAKkB,gBAAgB,EAAAC,aAAaE,WAAYhB,GAC9CL,EAAKsB,WAAWhB,GAChBN,EAAKuB,oBAAmB,EAC5B,EA1Oc,EAAAN,+BAAgC,EA2OlD,C,CAzQO,GA2QH,EAAAc,aACA,EAAAA,YAAYC,eAAe,IAAIhB,GCpRnC,IAAMiB,OAAiC,IAAX,EAAA5F,EAAyB,EAAAA,EAA2B,oBAAXI,OAAyBA,YAASd,EACvG,QAA4B,IAAjBsG,EACP,IAAK,IAAMlG,KAAO,EACHkG,EAAcC,QAAQnG,KACvBkG,EAAcC,QAAQnG,GAAa,EAASA,ICT9D,S","sources":["webpack://LOADERS/webpack/universalModuleDefinition","webpack://LOADERS/external umd {\"root\":\"BABYLON\",\"commonjs\":\"babylonjs\",\"commonjs2\":\"babylonjs\",\"amd\":\"babylonjs\"}","webpack://LOADERS/webpack/bootstrap","webpack://LOADERS/webpack/runtime/define property getters","webpack://LOADERS/webpack/runtime/global","webpack://LOADERS/webpack/runtime/hasOwnProperty shorthand","webpack://LOADERS/webpack/runtime/make namespace object","webpack://LOADERS/../../../dev/loaders/src/STL/stlFileLoader.ts","webpack://LOADERS/../../../lts/loaders/src/legacy/legacy-stlFileLoader.ts","webpack://LOADERS/./src/stlFileLoader.ts"],"sourcesContent":["(function webpackUniversalModuleDefinition(root, factory) {\n\tif(typeof exports === 'object' && typeof module === 'object')\n\t\tmodule.exports = factory(require(\"babylonjs\"));\n\telse if(typeof define === 'function' && define.amd)\n\t\tdefine(\"babylonjs-loaders\", [\"babylonjs\"], factory);\n\telse if(typeof exports === 'object')\n\t\texports[\"babylonjs-loaders\"] = factory(require(\"babylonjs\"));\n\telse\n\t\troot[\"LOADERS\"] = factory(root[\"BABYLON\"]);\n})((typeof self !== \"undefined\" ? self : typeof global !== \"undefined\" ? global : this), (__WEBPACK_EXTERNAL_MODULE__520__) => {\nreturn ","module.exports = __WEBPACK_EXTERNAL_MODULE__520__;","// The module cache\nvar __webpack_module_cache__ = {};\n\n// The require function\nfunction __webpack_require__(moduleId) {\n\t// Check if module is in cache\n\tvar cachedModule = __webpack_module_cache__[moduleId];\n\tif (cachedModule !== undefined) {\n\t\treturn cachedModule.exports;\n\t}\n\t// Create a new module (and put it into the cache)\n\tvar module = __webpack_module_cache__[moduleId] = {\n\t\t// no module.id needed\n\t\t// no module.loaded needed\n\t\texports: {}\n\t};\n\n\t// Execute the module function\n\t__webpack_modules__[moduleId](module, module.exports, __webpack_require__);\n\n\t// Return the exports of the module\n\treturn module.exports;\n}\n\n","// define getter functions for harmony exports\n__webpack_require__.d = (exports, definition) => {\n\tfor(var key in definition) {\n\t\tif(__webpack_require__.o(definition, key) && !__webpack_require__.o(exports, key)) {\n\t\t\tObject.defineProperty(exports, key, { enumerable: true, get: definition[key] });\n\t\t}\n\t}\n};","__webpack_require__.g = (function() {\n\tif (typeof globalThis === 'object') return globalThis;\n\ttry {\n\t\treturn this || new Function('return this')();\n\t} catch (e) {\n\t\tif (typeof window === 'object') return window;\n\t}\n})();","__webpack_require__.o = (obj, prop) => (Object.prototype.hasOwnProperty.call(obj, prop))","// define __esModule on exports\n__webpack_require__.r = (exports) => {\n\tif(typeof Symbol !== 'undefined' && Symbol.toStringTag) {\n\t\tObject.defineProperty(exports, Symbol.toStringTag, { value: 'Module' });\n\t}\n\tObject.defineProperty(exports, '__esModule', { value: true });\n};","/* eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"core/types\";\r\nimport { Tools } from \"core/Misc/tools\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport { Mesh } from \"core/Meshes/mesh\";\r\nimport type { ISceneLoaderPlugin, ISceneLoaderPluginExtensions } from \"core/Loading/sceneLoader\";\r\nimport { SceneLoader } from \"core/Loading/sceneLoader\";\r\nimport { AssetContainer } from \"core/assetContainer\";\r\nimport type { Scene } from \"core/scene\";\r\n\r\n/**\r\n * STL file type loader.\r\n * This is a babylon scene loader plugin.\r\n */\r\nexport class STLFileLoader implements ISceneLoaderPlugin {\r\n /** @internal */\r\n public solidPattern = /solid (\\S*)([\\S\\s]*?)endsolid[ ]*(\\S*)/g;\r\n\r\n /** @internal */\r\n public facetsPattern = /facet([\\s\\S]*?)endfacet/g;\r\n /** @internal */\r\n public normalPattern = /normal[\\s]+([-+]?[0-9]+\\.?[0-9]*([eE][-+]?[0-9]+)?)+[\\s]+([-+]?[0-9]*\\.?[0-9]+([eE][-+]?[0-9]+)?)+[\\s]+([-+]?[0-9]*\\.?[0-9]+([eE][-+]?[0-9]+)?)+/g;\r\n /** @internal */\r\n public vertexPattern = /vertex[\\s]+([-+]?[0-9]+\\.?[0-9]*([eE][-+]?[0-9]+)?)+[\\s]+([-+]?[0-9]*\\.?[0-9]+([eE][-+]?[0-9]+)?)+[\\s]+([-+]?[0-9]*\\.?[0-9]+([eE][-+]?[0-9]+)?)+/g;\r\n\r\n /**\r\n * Defines the name of the plugin.\r\n */\r\n public name = \"stl\";\r\n\r\n /**\r\n * Defines the extensions the stl loader is able to load.\r\n * force data to come in as an ArrayBuffer\r\n * we'll convert to string if it looks like it's an ASCII .stl\r\n */\r\n public extensions: ISceneLoaderPluginExtensions = {\r\n \".stl\": { isBinary: true },\r\n };\r\n\r\n /**\r\n * Defines if Y and Z axes are swapped or not when loading an STL file.\r\n * The default is false to maintain backward compatibility. When set to\r\n * true, coordinates from the STL file are used without change.\r\n */\r\n public static DO_NOT_ALTER_FILE_COORDINATES = false;\r\n\r\n /**\r\n * Import meshes into a scene.\r\n * @param meshesNames An array of mesh names, a single mesh name, or empty string for all meshes that filter what meshes are imported\r\n * @param scene The scene to import into\r\n * @param data The data to import\r\n * @param rootUrl The root url for scene and resources\r\n * @param meshes The meshes array to import into\r\n * @returns True if successful or false otherwise\r\n */\r\n public importMesh(meshesNames: any, scene: Scene, data: any, rootUrl: string, meshes: Nullable<AbstractMesh[]>): boolean {\r\n let matches;\r\n\r\n if (typeof data !== \"string\") {\r\n if (this._isBinary(data)) {\r\n // binary .stl\r\n const babylonMesh = new Mesh(\"stlmesh\", scene);\r\n this._parseBinary(babylonMesh, data);\r\n if (meshes) {\r\n meshes.push(babylonMesh);\r\n }\r\n return true;\r\n }\r\n\r\n // ASCII .stl\r\n\r\n // convert to string\r\n const array_buffer = new Uint8Array(data);\r\n let str = \"\";\r\n for (let i = 0; i < data.byteLength; i++) {\r\n str += String.fromCharCode(array_buffer[i]); // implicitly assumes little-endian\r\n }\r\n data = str;\r\n }\r\n\r\n //if arrived here, data is a string, containing the STLA data.\r\n\r\n while ((matches = this.solidPattern.exec(data))) {\r\n let meshName = matches[1];\r\n const meshNameFromEnd = matches[3];\r\n if (meshNameFromEnd && meshName != meshNameFromEnd) {\r\n Tools.Error(\"Error in STL, solid name != endsolid name\");\r\n return false;\r\n }\r\n\r\n // check meshesNames\r\n if (meshesNames && meshName) {\r\n if (meshesNames instanceof Array) {\r\n if (!meshesNames.indexOf(meshName)) {\r\n continue;\r\n }\r\n } else {\r\n if (meshName !== meshesNames) {\r\n continue;\r\n }\r\n }\r\n }\r\n\r\n // stl mesh name can be empty as well\r\n meshName = meshName || \"stlmesh\";\r\n\r\n const babylonMesh = new Mesh(meshName, scene);\r\n this._parseASCII(babylonMesh, matches[2]);\r\n if (meshes) {\r\n meshes.push(babylonMesh);\r\n }\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * Load into a scene.\r\n * @param scene The scene to load into\r\n * @param data The data to import\r\n * @param rootUrl The root url for scene and resources\r\n * @returns true if successful or false otherwise\r\n */\r\n public load(scene: Scene, data: any, rootUrl: string): boolean {\r\n const result = this.importMesh(null, scene, data, rootUrl, null);\r\n return result;\r\n }\r\n\r\n /**\r\n * Load into an asset container.\r\n * @param scene The scene to load into\r\n * @param data The data to import\r\n * @param rootUrl The root url for scene and resources\r\n * @returns The loaded asset container\r\n */\r\n public loadAssetContainer(scene: Scene, data: string, rootUrl: string): AssetContainer {\r\n const container = new AssetContainer(scene);\r\n scene._blockEntityCollection = true;\r\n this.importMesh(null, scene, data, rootUrl, container.meshes);\r\n scene._blockEntityCollection = false;\r\n return container;\r\n }\r\n\r\n private _isBinary(data: any) {\r\n // check if file size is correct for binary stl\r\n const reader = new DataView(data);\r\n\r\n // A Binary STL header is 80 bytes, if the data size is not great than\r\n // that then it's not a binary STL.\r\n if (reader.byteLength <= 80) {\r\n return false;\r\n }\r\n\r\n const faceSize = (32 / 8) * 3 + (32 / 8) * 3 * 3 + 16 / 8;\r\n const nFaces = reader.getUint32(80, true);\r\n\r\n if (80 + 32 / 8 + nFaces * faceSize === reader.byteLength) {\r\n return true;\r\n }\r\n\r\n // US-ASCII begin with 's', 'o', 'l', 'i', 'd'\r\n const ascii = [115, 111, 108, 105, 100];\r\n for (let off = 0; off < 5; off++) {\r\n if (reader.getUint8(off) !== ascii[off]) {\r\n return true;\r\n }\r\n }\r\n\r\n return false;\r\n }\r\n\r\n private _parseBinary(mesh: Mesh, data: ArrayBuffer) {\r\n const reader = new DataView(data);\r\n const faces = reader.getUint32(80, true);\r\n\r\n const dataOffset = 84;\r\n const faceLength = 12 * 4 + 2;\r\n\r\n let offset = 0;\r\n\r\n const positions = new Float32Array(faces * 3 * 3);\r\n const normals = new Float32Array(faces * 3 * 3);\r\n const indices = new Uint32Array(faces * 3);\r\n let indicesCount = 0;\r\n\r\n for (let face = 0; face < faces; face++) {\r\n const start = dataOffset + face * faceLength;\r\n const normalX = reader.getFloat32(start, true);\r\n const normalY = reader.getFloat32(start + 4, true);\r\n const normalZ = reader.getFloat32(start + 8, true);\r\n\r\n for (let i = 1; i <= 3; i++) {\r\n const vertexstart = start + i * 12;\r\n\r\n // ordering is intentional to match ascii import\r\n positions[offset] = reader.getFloat32(vertexstart, true);\r\n normals[offset] = normalX;\r\n\r\n if (!STLFileLoader.DO_NOT_ALTER_FILE_COORDINATES) {\r\n positions[offset + 2] = reader.getFloat32(vertexstart + 4, true);\r\n positions[offset + 1] = reader.getFloat32(vertexstart + 8, true);\r\n\r\n normals[offset + 2] = normalY;\r\n normals[offset + 1] = normalZ;\r\n } else {\r\n positions[offset + 1] = reader.getFloat32(vertexstart + 4, true);\r\n positions[offset + 2] = reader.getFloat32(vertexstart + 8, true);\r\n\r\n normals[offset + 1] = normalY;\r\n normals[offset + 2] = normalZ;\r\n }\r\n\r\n offset += 3;\r\n }\r\n\r\n if (STLFileLoader.DO_NOT_ALTER_FILE_COORDINATES) {\r\n indices[indicesCount] = indicesCount;\r\n indices[indicesCount + 1] = indicesCount + 2;\r\n indices[indicesCount + 2] = indicesCount + 1;\r\n indicesCount += 3;\r\n } else {\r\n indices[indicesCount] = indicesCount++;\r\n indices[indicesCount] = indicesCount++;\r\n indices[indicesCount] = indicesCount++;\r\n }\r\n }\r\n\r\n mesh.setVerticesData(VertexBuffer.PositionKind, positions);\r\n mesh.setVerticesData(VertexBuffer.NormalKind, normals);\r\n mesh.setIndices(indices);\r\n mesh.computeWorldMatrix(true);\r\n }\r\n\r\n private _parseASCII(mesh: Mesh, solidData: string) {\r\n const positions = [];\r\n const normals = [];\r\n const indices = [];\r\n let indicesCount = 0;\r\n\r\n //load facets, ignoring loop as the standard doesn't define it can contain more than vertices\r\n let matches;\r\n while ((matches = this.facetsPattern.exec(solidData))) {\r\n const facet = matches[1];\r\n //one normal per face\r\n const normalMatches = this.normalPattern.exec(facet);\r\n this.normalPattern.lastIndex = 0;\r\n if (!normalMatches) {\r\n continue;\r\n }\r\n const normal = [Number(normalMatches[1]), Number(normalMatches[5]), Number(normalMatches[3])];\r\n\r\n let vertexMatch;\r\n while ((vertexMatch = this.vertexPattern.exec(facet))) {\r\n if (!STLFileLoader.DO_NOT_ALTER_FILE_COORDINATES) {\r\n positions.push(Number(vertexMatch[1]), Number(vertexMatch[5]), Number(vertexMatch[3]));\r\n normals.push(normal[0], normal[1], normal[2]);\r\n } else {\r\n positions.push(Number(vertexMatch[1]), Number(vertexMatch[3]), Number(vertexMatch[5]));\r\n\r\n // Flipping the second and third component because inverted\r\n // when normal was declared.\r\n normals.push(normal[0], normal[2], normal[1]);\r\n }\r\n }\r\n if (STLFileLoader.DO_NOT_ALTER_FILE_COORDINATES) {\r\n indices.push(indicesCount, indicesCount + 2, indicesCount + 1);\r\n indicesCount += 3;\r\n } else {\r\n indices.push(indicesCount++, indicesCount++, indicesCount++);\r\n }\r\n this.vertexPattern.lastIndex = 0;\r\n }\r\n\r\n this.facetsPattern.lastIndex = 0;\r\n mesh.setVerticesData(VertexBuffer.PositionKind, positions);\r\n mesh.setVerticesData(VertexBuffer.NormalKind, normals);\r\n mesh.setIndices(indices);\r\n mesh.computeWorldMatrix(true);\r\n }\r\n}\r\n\r\nif (SceneLoader) {\r\n SceneLoader.RegisterPlugin(new STLFileLoader());\r\n}\r\n","/* eslint-disable import/no-internal-modules */\r\nimport * as Loaders from \"loaders/STL/index\";\r\n\r\n/**\r\n * This is the entry point for the UMD module.\r\n * The entry point for a future ESM package should be index.ts\r\n */\r\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\r\nif (typeof globalObject !== \"undefined\") {\r\n for (const key in Loaders) {\r\n if (!(<any>globalObject).BABYLON[key]) {\r\n (<any>globalObject).BABYLON[key] = (<any>Loaders)[key];\r\n }\r\n }\r\n}\r\n\r\nexport * from \"loaders/STL/index\";\r\n","import * as loaders from \"@lts/loaders/legacy/legacy-stlFileLoader\";\r\nexport { loaders };\r\nexport default loaders;\r\n"],"names":["root","factory","exports","module","require","define","amd","self","global","this","__WEBPACK_EXTERNAL_MODULE__520__","__webpack_module_cache__","__webpack_require__","moduleId","cachedModule","undefined","__webpack_modules__","d","definition","key","o","Object","defineProperty","enumerable","get","g","globalThis","Function","e","window","obj","prop","prototype","hasOwnProperty","call","r","Symbol","toStringTag","value","solidPattern","facetsPattern","normalPattern","vertexPattern","name","extensions","isBinary","importMesh","meshesNames","scene","data","rootUrl","meshes","matches","_isBinary","babylonMesh","Mesh","_parseBinary","push","array_buffer","Uint8Array","str","i","byteLength","String","fromCharCode","exec","meshName","meshNameFromEnd","Tools","Error","Array","indexOf","_parseASCII","load","loadAssetContainer","container","AssetContainer","_blockEntityCollection","reader","DataView","getUint32","ascii","off","getUint8","mesh","faces","offset","positions","Float32Array","normals","indices","Uint32Array","indicesCount","face","start","normalX","getFloat32","normalY","normalZ","vertexstart","STLFileLoader","DO_NOT_ALTER_FILE_COORDINATES","setVerticesData","VertexBuffer","PositionKind","NormalKind","setIndices","computeWorldMatrix","solidData","facet","normalMatches","lastIndex","normal","Number","vertexMatch","SceneLoader","RegisterPlugin","globalObject","BABYLON"],"sourceRoot":""}
|
|
1
|
+
{"version":3,"file":"babylon.stlFileLoader.min.js","mappings":"CAAA,SAA2CA,EAAMC,GAC1B,iBAAZC,SAA0C,iBAAXC,OACxCA,OAAOD,QAAUD,EAAQG,QAAQ,cACR,mBAAXC,QAAyBA,OAAOC,IAC9CD,OAAO,oBAAqB,CAAC,aAAcJ,GACjB,iBAAZC,QACdA,QAAQ,qBAAuBD,EAAQG,QAAQ,cAE/CJ,EAAc,QAAIC,EAAQD,EAAc,QACzC,CATD,CASoB,oBAATO,KAAuBA,KAAyB,oBAAXC,OAAyBA,OAASC,MAAQC,G,kCCT1FP,EAAOD,QAAUQ,C,GCCbC,EAA2B,CAAC,EAGhC,SAASC,EAAoBC,GAE5B,IAAIC,EAAeH,EAAyBE,GAC5C,QAAqBE,IAAjBD,EACH,OAAOA,EAAaZ,QAGrB,IAAIC,EAASQ,EAAyBE,GAAY,CAGjDX,QAAS,CAAC,GAOX,OAHAc,EAAoBH,GAAUV,EAAQA,EAAOD,QAASU,GAG/CT,EAAOD,OACf,CCrBAU,EAAoBK,EAAI,CAACf,EAASgB,KACjC,IAAI,IAAIC,KAAOD,EACXN,EAAoBQ,EAAEF,EAAYC,KAASP,EAAoBQ,EAAElB,EAASiB,IAC5EE,OAAOC,eAAepB,EAASiB,EAAK,CAAEI,YAAY,EAAMC,IAAKN,EAAWC,IAE1E,ECNDP,EAAoBa,EAAI,WACvB,GAA0B,iBAAfC,WAAyB,OAAOA,WAC3C,IACC,OAAOjB,MAAQ,IAAIkB,SAAS,cAAb,EAChB,CAAE,MAAOC,GACR,GAAsB,iBAAXC,OAAqB,OAAOA,MACxC,CACA,CAPuB,GCAxBjB,EAAoBQ,EAAI,CAACU,EAAKC,IAAUV,OAAOW,UAAUC,eAAeC,KAAKJ,EAAKC,GCClFnB,EAAoBuB,EAAKjC,IACH,oBAAXkC,QAA0BA,OAAOC,aAC1ChB,OAAOC,eAAepB,EAASkC,OAAOC,YAAa,CAAEC,MAAO,WAE7DjB,OAAOC,eAAepB,EAAS,aAAc,CAAEoC,OAAO,GAAO,E,mJCUvD,aAAP,aAEW,KAAAC,aAAe,0CAGf,KAAAC,cAAgB,2BAEhB,KAAAC,cAAgB,oJAEhB,KAAAC,cAAgB,oJAKhB,KAAAC,KAAO,MAOP,KAAAC,WAA2C,CAC9C,OAAQ,CAAEC,UAAU,GA8O5B,QA3NW,YAAAC,WAAP,SAAkBC,EAAkBC,EAAcC,EAAWC,EAAiBC,GAC1E,IAAIC,EAEJ,GAAoB,iBAATH,EAAmB,CAC1B,GAAIxC,KAAK4C,UAAUJ,GAAO,CAEtB,IAAMK,EAAc,IAAI,EAAAC,KAAK,UAAWP,GAKxC,OAJAvC,KAAK+C,aAAaF,EAAaL,GAC3BE,GACAA,EAAOM,KAAKH,IAET,C,CAMXL,GAAO,IAAIS,aAAcC,OAAO,IAAIC,WAAWX,G,CAKnD,KAAQG,EAAU3C,KAAK8B,aAAasB,KAAKZ,IAAQ,CAC7C,IAAIa,EAAWV,EAAQ,GACjBW,EAAkBX,EAAQ,GAChC,GAAIW,GAAmBD,GAAYC,EAE/B,OADA,EAAAC,MAAMC,MAAM,8CACL,EAIX,GAAIlB,GAAee,EACf,GAAIf,aAAuBmB,OACvB,IAAKnB,EAAYoB,QAAQL,GACrB,cAGJ,GAAIA,IAAaf,EACb,SAMZe,EAAWA,GAAY,UAEjBR,EAAc,IAAI,EAAAC,KAAKO,EAAUd,GACvCvC,KAAK2D,YAAYd,EAAaF,EAAQ,IAClCD,GACAA,EAAOM,KAAKH,E,CAIpB,OAAO,CACX,EASO,YAAAe,KAAP,SAAYrB,EAAcC,EAAWC,GAEjC,OADezC,KAAKqC,WAAW,KAAME,EAAOC,EAAMC,EAAS,KAE/D,EASO,YAAAoB,mBAAP,SAA0BtB,EAAcC,EAAcC,GAClD,IAAMqB,EAAY,IAAI,EAAAC,eAAexB,GAIrC,OAHAA,EAAMyB,wBAAyB,EAC/BhE,KAAKqC,WAAW,KAAME,EAAOC,EAAMC,EAASqB,EAAUpB,QACtDH,EAAMyB,wBAAyB,EACxBF,CACX,EAEQ,YAAAlB,UAAR,SAAkBJ,GAEd,IAAMyB,EAAS,IAAIC,SAAS1B,GAI5B,GAAIyB,EAAOE,YAAc,GACrB,OAAO,EAMX,GAAI,GAHa,GACFF,EAAOG,UAAU,IAAI,KAEIH,EAAOE,WAC3C,OAAO,EAKX,IADA,IAAME,EAAQ,CAAC,IAAK,IAAK,IAAK,IAAK,KAC1BC,EAAM,EAAGA,EAAM,EAAGA,IACvB,GAAIL,EAAOM,SAASD,KAASD,EAAMC,GAC/B,OAAO,EAIf,OAAO,CACX,EAEQ,YAAAvB,aAAR,SAAqByB,EAAYhC,GAc7B,IAbA,IAAMyB,EAAS,IAAIC,SAAS1B,GACtBiC,EAAQR,EAAOG,UAAU,IAAI,GAK/BM,EAAS,EAEPC,EAAY,IAAIC,aAAqB,EAARH,EAAY,GACzCI,EAAU,IAAID,aAAqB,EAARH,EAAY,GACvCK,EAAU,IAAIC,YAAoB,EAARN,GAC5BO,EAAe,EAEVC,EAAO,EAAGA,EAAOR,EAAOQ,IAAQ,CAMrC,IALA,IAAMC,EAXS,GACA,GAUYD,EACrBE,EAAUlB,EAAOmB,WAAWF,GAAO,GACnCG,EAAUpB,EAAOmB,WAAWF,EAAQ,GAAG,GACvCI,EAAUrB,EAAOmB,WAAWF,EAAQ,GAAG,GAEpCK,EAAI,EAAGA,GAAK,EAAGA,IAAK,CACzB,IAAMC,EAAcN,EAAY,GAAJK,EAG5BZ,EAAUD,GAAUT,EAAOmB,WAAWI,GAAa,GACnDX,EAAQH,GAAUS,EAEbM,EAAcC,+BAOff,EAAUD,EAAS,GAAKT,EAAOmB,WAAWI,EAAc,GAAG,GAC3Db,EAAUD,EAAS,GAAKT,EAAOmB,WAAWI,EAAc,GAAG,GAE3DX,EAAQH,EAAS,GAAKW,EACtBR,EAAQH,EAAS,GAAKY,IAVtBX,EAAUD,EAAS,GAAKT,EAAOmB,WAAWI,EAAc,GAAG,GAC3Db,EAAUD,EAAS,GAAKT,EAAOmB,WAAWI,EAAc,GAAG,GAE3DX,EAAQH,EAAS,GAAKW,EACtBR,EAAQH,EAAS,GAAKY,GAS1BZ,GAAU,C,CAGVe,EAAcC,+BACdZ,EAAQE,GAAgBA,EACxBF,EAAQE,EAAe,GAAKA,EAAe,EAC3CF,EAAQE,EAAe,GAAKA,EAAe,EAC3CA,GAAgB,IAEhBF,EAAQE,GAAgBA,IACxBF,EAAQE,GAAgBA,IACxBF,EAAQE,GAAgBA,I,CAIhCR,EAAKmB,gBAAgB,EAAAC,aAAaC,aAAclB,GAChDH,EAAKmB,gBAAgB,EAAAC,aAAaE,WAAYjB,GAC9CL,EAAKuB,WAAWjB,GAChBN,EAAKwB,oBAAmB,EAC5B,EAEQ,YAAArC,YAAR,SAAoBa,EAAYyB,GAQ5B,IAPA,IAMItD,EANEgC,EAAY,GACZE,EAAU,GACVC,EAAU,GACZE,EAAe,EAIXrC,EAAU3C,KAAK+B,cAAcqB,KAAK6C,IAAa,CACnD,IAAMC,EAAQvD,EAAQ,GAEhBwD,EAAgBnG,KAAKgC,cAAcoB,KAAK8C,GAE9C,GADAlG,KAAKgC,cAAcoE,UAAY,EAC1BD,EAAL,CAMA,IAHA,IAAME,EAAS,CAACC,OAAOH,EAAc,IAAKG,OAAOH,EAAc,IAAKG,OAAOH,EAAc,KAErFI,OAAW,EACPA,EAAcvG,KAAKiC,cAAcmB,KAAK8C,IACrCT,EAAcC,+BAIff,EAAU3B,KAAKsD,OAAOC,EAAY,IAAKD,OAAOC,EAAY,IAAKD,OAAOC,EAAY,KAIlF1B,EAAQ7B,KAAKqD,EAAO,GAAIA,EAAO,GAAIA,EAAO,MAP1C1B,EAAU3B,KAAKsD,OAAOC,EAAY,IAAKD,OAAOC,EAAY,IAAKD,OAAOC,EAAY,KAClF1B,EAAQ7B,KAAKqD,EAAO,GAAIA,EAAO,GAAIA,EAAO,KAS9CZ,EAAcC,+BACdZ,EAAQ9B,KAAKgC,EAAcA,EAAe,EAAGA,EAAe,GAC5DA,GAAgB,GAEhBF,EAAQ9B,KAAKgC,IAAgBA,IAAgBA,KAEjDhF,KAAKiC,cAAcmE,UAAY,C,EAGnCpG,KAAK+B,cAAcqE,UAAY,EAC/B5B,EAAKmB,gBAAgB,EAAAC,aAAaC,aAAclB,GAChDH,EAAKmB,gBAAgB,EAAAC,aAAaE,WAAYjB,GAC9CL,EAAKuB,WAAWjB,GAChBN,EAAKwB,oBAAmB,EAC5B,EArOc,EAAAN,+BAAgC,EAsOlD,C,CApQO,GAsQH,EAAAc,aACA,EAAAA,YAAYC,eAAe,IAAIhB,GC/QnC,IAAMiB,OAAiC,IAAX,EAAA1F,EAAyB,EAAAA,EAA2B,oBAAXI,OAAyBA,YAASd,EACvG,QAA4B,IAAjBoG,EACP,IAAK,IAAMhG,KAAO,EACHgG,EAAcC,QAAQjG,KACvBgG,EAAcC,QAAQjG,GAAa,EAASA,ICT9D,S","sources":["webpack://LOADERS/webpack/universalModuleDefinition","webpack://LOADERS/external umd {\"root\":\"BABYLON\",\"commonjs\":\"babylonjs\",\"commonjs2\":\"babylonjs\",\"amd\":\"babylonjs\"}","webpack://LOADERS/webpack/bootstrap","webpack://LOADERS/webpack/runtime/define property getters","webpack://LOADERS/webpack/runtime/global","webpack://LOADERS/webpack/runtime/hasOwnProperty shorthand","webpack://LOADERS/webpack/runtime/make namespace object","webpack://LOADERS/../../../dev/loaders/src/STL/stlFileLoader.ts","webpack://LOADERS/../../../lts/loaders/src/legacy/legacy-stlFileLoader.ts","webpack://LOADERS/./src/stlFileLoader.ts"],"sourcesContent":["(function webpackUniversalModuleDefinition(root, factory) {\n\tif(typeof exports === 'object' && typeof module === 'object')\n\t\tmodule.exports = factory(require(\"babylonjs\"));\n\telse if(typeof define === 'function' && define.amd)\n\t\tdefine(\"babylonjs-loaders\", [\"babylonjs\"], factory);\n\telse if(typeof exports === 'object')\n\t\texports[\"babylonjs-loaders\"] = factory(require(\"babylonjs\"));\n\telse\n\t\troot[\"LOADERS\"] = factory(root[\"BABYLON\"]);\n})((typeof self !== \"undefined\" ? self : typeof global !== \"undefined\" ? global : this), (__WEBPACK_EXTERNAL_MODULE__520__) => {\nreturn ","module.exports = __WEBPACK_EXTERNAL_MODULE__520__;","// The module cache\nvar __webpack_module_cache__ = {};\n\n// The require function\nfunction __webpack_require__(moduleId) {\n\t// Check if module is in cache\n\tvar cachedModule = __webpack_module_cache__[moduleId];\n\tif (cachedModule !== undefined) {\n\t\treturn cachedModule.exports;\n\t}\n\t// Create a new module (and put it into the cache)\n\tvar module = __webpack_module_cache__[moduleId] = {\n\t\t// no module.id needed\n\t\t// no module.loaded needed\n\t\texports: {}\n\t};\n\n\t// Execute the module function\n\t__webpack_modules__[moduleId](module, module.exports, __webpack_require__);\n\n\t// Return the exports of the module\n\treturn module.exports;\n}\n\n","// define getter functions for harmony exports\n__webpack_require__.d = (exports, definition) => {\n\tfor(var key in definition) {\n\t\tif(__webpack_require__.o(definition, key) && !__webpack_require__.o(exports, key)) {\n\t\t\tObject.defineProperty(exports, key, { enumerable: true, get: definition[key] });\n\t\t}\n\t}\n};","__webpack_require__.g = (function() {\n\tif (typeof globalThis === 'object') return globalThis;\n\ttry {\n\t\treturn this || new Function('return this')();\n\t} catch (e) {\n\t\tif (typeof window === 'object') return window;\n\t}\n})();","__webpack_require__.o = (obj, prop) => (Object.prototype.hasOwnProperty.call(obj, prop))","// define __esModule on exports\n__webpack_require__.r = (exports) => {\n\tif(typeof Symbol !== 'undefined' && Symbol.toStringTag) {\n\t\tObject.defineProperty(exports, Symbol.toStringTag, { value: 'Module' });\n\t}\n\tObject.defineProperty(exports, '__esModule', { value: true });\n};","/* eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"core/types\";\r\nimport { Tools } from \"core/Misc/tools\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport { Mesh } from \"core/Meshes/mesh\";\r\nimport type { ISceneLoaderPlugin, ISceneLoaderPluginExtensions } from \"core/Loading/sceneLoader\";\r\nimport { SceneLoader } from \"core/Loading/sceneLoader\";\r\nimport { AssetContainer } from \"core/assetContainer\";\r\nimport type { Scene } from \"core/scene\";\r\n\r\n/**\r\n * STL file type loader.\r\n * This is a babylon scene loader plugin.\r\n */\r\nexport class STLFileLoader implements ISceneLoaderPlugin {\r\n /** @internal */\r\n public solidPattern = /solid (\\S*)([\\S\\s]*?)endsolid[ ]*(\\S*)/g;\r\n\r\n /** @internal */\r\n public facetsPattern = /facet([\\s\\S]*?)endfacet/g;\r\n /** @internal */\r\n public normalPattern = /normal[\\s]+([-+]?[0-9]+\\.?[0-9]*([eE][-+]?[0-9]+)?)+[\\s]+([-+]?[0-9]*\\.?[0-9]+([eE][-+]?[0-9]+)?)+[\\s]+([-+]?[0-9]*\\.?[0-9]+([eE][-+]?[0-9]+)?)+/g;\r\n /** @internal */\r\n public vertexPattern = /vertex[\\s]+([-+]?[0-9]+\\.?[0-9]*([eE][-+]?[0-9]+)?)+[\\s]+([-+]?[0-9]*\\.?[0-9]+([eE][-+]?[0-9]+)?)+[\\s]+([-+]?[0-9]*\\.?[0-9]+([eE][-+]?[0-9]+)?)+/g;\r\n\r\n /**\r\n * Defines the name of the plugin.\r\n */\r\n public name = \"stl\";\r\n\r\n /**\r\n * Defines the extensions the stl loader is able to load.\r\n * force data to come in as an ArrayBuffer\r\n * we'll convert to string if it looks like it's an ASCII .stl\r\n */\r\n public extensions: ISceneLoaderPluginExtensions = {\r\n \".stl\": { isBinary: true },\r\n };\r\n\r\n /**\r\n * Defines if Y and Z axes are swapped or not when loading an STL file.\r\n * The default is false to maintain backward compatibility. When set to\r\n * true, coordinates from the STL file are used without change.\r\n */\r\n public static DO_NOT_ALTER_FILE_COORDINATES = false;\r\n\r\n /**\r\n * Import meshes into a scene.\r\n * @param meshesNames An array of mesh names, a single mesh name, or empty string for all meshes that filter what meshes are imported\r\n * @param scene The scene to import into\r\n * @param data The data to import\r\n * @param rootUrl The root url for scene and resources\r\n * @param meshes The meshes array to import into\r\n * @returns True if successful or false otherwise\r\n */\r\n public importMesh(meshesNames: any, scene: Scene, data: any, rootUrl: string, meshes: Nullable<AbstractMesh[]>): boolean {\r\n let matches;\r\n\r\n if (typeof data !== \"string\") {\r\n if (this._isBinary(data)) {\r\n // binary .stl\r\n const babylonMesh = new Mesh(\"stlmesh\", scene);\r\n this._parseBinary(babylonMesh, data);\r\n if (meshes) {\r\n meshes.push(babylonMesh);\r\n }\r\n return true;\r\n }\r\n\r\n // ASCII .stl\r\n\r\n // convert to string\r\n data = new TextDecoder().decode(new Uint8Array(data));\r\n }\r\n\r\n //if arrived here, data is a string, containing the STLA data.\r\n\r\n while ((matches = this.solidPattern.exec(data))) {\r\n let meshName = matches[1];\r\n const meshNameFromEnd = matches[3];\r\n if (meshNameFromEnd && meshName != meshNameFromEnd) {\r\n Tools.Error(\"Error in STL, solid name != endsolid name\");\r\n return false;\r\n }\r\n\r\n // check meshesNames\r\n if (meshesNames && meshName) {\r\n if (meshesNames instanceof Array) {\r\n if (!meshesNames.indexOf(meshName)) {\r\n continue;\r\n }\r\n } else {\r\n if (meshName !== meshesNames) {\r\n continue;\r\n }\r\n }\r\n }\r\n\r\n // stl mesh name can be empty as well\r\n meshName = meshName || \"stlmesh\";\r\n\r\n const babylonMesh = new Mesh(meshName, scene);\r\n this._parseASCII(babylonMesh, matches[2]);\r\n if (meshes) {\r\n meshes.push(babylonMesh);\r\n }\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * Load into a scene.\r\n * @param scene The scene to load into\r\n * @param data The data to import\r\n * @param rootUrl The root url for scene and resources\r\n * @returns true if successful or false otherwise\r\n */\r\n public load(scene: Scene, data: any, rootUrl: string): boolean {\r\n const result = this.importMesh(null, scene, data, rootUrl, null);\r\n return result;\r\n }\r\n\r\n /**\r\n * Load into an asset container.\r\n * @param scene The scene to load into\r\n * @param data The data to import\r\n * @param rootUrl The root url for scene and resources\r\n * @returns The loaded asset container\r\n */\r\n public loadAssetContainer(scene: Scene, data: string, rootUrl: string): AssetContainer {\r\n const container = new AssetContainer(scene);\r\n scene._blockEntityCollection = true;\r\n this.importMesh(null, scene, data, rootUrl, container.meshes);\r\n scene._blockEntityCollection = false;\r\n return container;\r\n }\r\n\r\n private _isBinary(data: any) {\r\n // check if file size is correct for binary stl\r\n const reader = new DataView(data);\r\n\r\n // A Binary STL header is 80 bytes, if the data size is not great than\r\n // that then it's not a binary STL.\r\n if (reader.byteLength <= 80) {\r\n return false;\r\n }\r\n\r\n const faceSize = (32 / 8) * 3 + (32 / 8) * 3 * 3 + 16 / 8;\r\n const nFaces = reader.getUint32(80, true);\r\n\r\n if (80 + 32 / 8 + nFaces * faceSize === reader.byteLength) {\r\n return true;\r\n }\r\n\r\n // US-ASCII begin with 's', 'o', 'l', 'i', 'd'\r\n const ascii = [115, 111, 108, 105, 100];\r\n for (let off = 0; off < 5; off++) {\r\n if (reader.getUint8(off) !== ascii[off]) {\r\n return true;\r\n }\r\n }\r\n\r\n return false;\r\n }\r\n\r\n private _parseBinary(mesh: Mesh, data: ArrayBuffer) {\r\n const reader = new DataView(data);\r\n const faces = reader.getUint32(80, true);\r\n\r\n const dataOffset = 84;\r\n const faceLength = 12 * 4 + 2;\r\n\r\n let offset = 0;\r\n\r\n const positions = new Float32Array(faces * 3 * 3);\r\n const normals = new Float32Array(faces * 3 * 3);\r\n const indices = new Uint32Array(faces * 3);\r\n let indicesCount = 0;\r\n\r\n for (let face = 0; face < faces; face++) {\r\n const start = dataOffset + face * faceLength;\r\n const normalX = reader.getFloat32(start, true);\r\n const normalY = reader.getFloat32(start + 4, true);\r\n const normalZ = reader.getFloat32(start + 8, true);\r\n\r\n for (let i = 1; i <= 3; i++) {\r\n const vertexstart = start + i * 12;\r\n\r\n // ordering is intentional to match ascii import\r\n positions[offset] = reader.getFloat32(vertexstart, true);\r\n normals[offset] = normalX;\r\n\r\n if (!STLFileLoader.DO_NOT_ALTER_FILE_COORDINATES) {\r\n positions[offset + 2] = reader.getFloat32(vertexstart + 4, true);\r\n positions[offset + 1] = reader.getFloat32(vertexstart + 8, true);\r\n\r\n normals[offset + 2] = normalY;\r\n normals[offset + 1] = normalZ;\r\n } else {\r\n positions[offset + 1] = reader.getFloat32(vertexstart + 4, true);\r\n positions[offset + 2] = reader.getFloat32(vertexstart + 8, true);\r\n\r\n normals[offset + 1] = normalY;\r\n normals[offset + 2] = normalZ;\r\n }\r\n\r\n offset += 3;\r\n }\r\n\r\n if (STLFileLoader.DO_NOT_ALTER_FILE_COORDINATES) {\r\n indices[indicesCount] = indicesCount;\r\n indices[indicesCount + 1] = indicesCount + 2;\r\n indices[indicesCount + 2] = indicesCount + 1;\r\n indicesCount += 3;\r\n } else {\r\n indices[indicesCount] = indicesCount++;\r\n indices[indicesCount] = indicesCount++;\r\n indices[indicesCount] = indicesCount++;\r\n }\r\n }\r\n\r\n mesh.setVerticesData(VertexBuffer.PositionKind, positions);\r\n mesh.setVerticesData(VertexBuffer.NormalKind, normals);\r\n mesh.setIndices(indices);\r\n mesh.computeWorldMatrix(true);\r\n }\r\n\r\n private _parseASCII(mesh: Mesh, solidData: string) {\r\n const positions = [];\r\n const normals = [];\r\n const indices = [];\r\n let indicesCount = 0;\r\n\r\n //load facets, ignoring loop as the standard doesn't define it can contain more than vertices\r\n let matches;\r\n while ((matches = this.facetsPattern.exec(solidData))) {\r\n const facet = matches[1];\r\n //one normal per face\r\n const normalMatches = this.normalPattern.exec(facet);\r\n this.normalPattern.lastIndex = 0;\r\n if (!normalMatches) {\r\n continue;\r\n }\r\n const normal = [Number(normalMatches[1]), Number(normalMatches[5]), Number(normalMatches[3])];\r\n\r\n let vertexMatch;\r\n while ((vertexMatch = this.vertexPattern.exec(facet))) {\r\n if (!STLFileLoader.DO_NOT_ALTER_FILE_COORDINATES) {\r\n positions.push(Number(vertexMatch[1]), Number(vertexMatch[5]), Number(vertexMatch[3]));\r\n normals.push(normal[0], normal[1], normal[2]);\r\n } else {\r\n positions.push(Number(vertexMatch[1]), Number(vertexMatch[3]), Number(vertexMatch[5]));\r\n\r\n // Flipping the second and third component because inverted\r\n // when normal was declared.\r\n normals.push(normal[0], normal[2], normal[1]);\r\n }\r\n }\r\n if (STLFileLoader.DO_NOT_ALTER_FILE_COORDINATES) {\r\n indices.push(indicesCount, indicesCount + 2, indicesCount + 1);\r\n indicesCount += 3;\r\n } else {\r\n indices.push(indicesCount++, indicesCount++, indicesCount++);\r\n }\r\n this.vertexPattern.lastIndex = 0;\r\n }\r\n\r\n this.facetsPattern.lastIndex = 0;\r\n mesh.setVerticesData(VertexBuffer.PositionKind, positions);\r\n mesh.setVerticesData(VertexBuffer.NormalKind, normals);\r\n mesh.setIndices(indices);\r\n mesh.computeWorldMatrix(true);\r\n }\r\n}\r\n\r\nif (SceneLoader) {\r\n SceneLoader.RegisterPlugin(new STLFileLoader());\r\n}\r\n","/* eslint-disable import/no-internal-modules */\r\nimport * as Loaders from \"loaders/STL/index\";\r\n\r\n/**\r\n * This is the entry point for the UMD module.\r\n * The entry point for a future ESM package should be index.ts\r\n */\r\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\r\nif (typeof globalObject !== \"undefined\") {\r\n for (const key in Loaders) {\r\n if (!(<any>globalObject).BABYLON[key]) {\r\n (<any>globalObject).BABYLON[key] = (<any>Loaders)[key];\r\n }\r\n }\r\n}\r\n\r\nexport * from \"loaders/STL/index\";\r\n","import * as loaders from \"@lts/loaders/legacy/legacy-stlFileLoader\";\r\nexport { loaders };\r\nexport default loaders;\r\n"],"names":["root","factory","exports","module","require","define","amd","self","global","this","__WEBPACK_EXTERNAL_MODULE__520__","__webpack_module_cache__","__webpack_require__","moduleId","cachedModule","undefined","__webpack_modules__","d","definition","key","o","Object","defineProperty","enumerable","get","g","globalThis","Function","e","window","obj","prop","prototype","hasOwnProperty","call","r","Symbol","toStringTag","value","solidPattern","facetsPattern","normalPattern","vertexPattern","name","extensions","isBinary","importMesh","meshesNames","scene","data","rootUrl","meshes","matches","_isBinary","babylonMesh","Mesh","_parseBinary","push","TextDecoder","decode","Uint8Array","exec","meshName","meshNameFromEnd","Tools","Error","Array","indexOf","_parseASCII","load","loadAssetContainer","container","AssetContainer","_blockEntityCollection","reader","DataView","byteLength","getUint32","ascii","off","getUint8","mesh","faces","offset","positions","Float32Array","normals","indices","Uint32Array","indicesCount","face","start","normalX","getFloat32","normalY","normalZ","i","vertexstart","STLFileLoader","DO_NOT_ALTER_FILE_COORDINATES","setVerticesData","VertexBuffer","PositionKind","NormalKind","setIndices","computeWorldMatrix","solidData","facet","normalMatches","lastIndex","normal","Number","vertexMatch","SceneLoader","RegisterPlugin","globalObject","BABYLON"],"sourceRoot":""}
|
package/babylonjs.loaders.d.ts
CHANGED
|
@@ -1069,6 +1069,10 @@ declare module BABYLON.GLTF2.Loader.Extensions {
|
|
|
1069
1069
|
* Defines whether this extension is enabled.
|
|
1070
1070
|
*/
|
|
1071
1071
|
enabled: boolean;
|
|
1072
|
+
/**
|
|
1073
|
+
* Defines whether to use the normalized flag from the glTF accessor instead of the Draco data. Defaults to true.
|
|
1074
|
+
*/
|
|
1075
|
+
useNormalizedFlagFromAccessor: boolean;
|
|
1072
1076
|
private _loader;
|
|
1073
1077
|
/**
|
|
1074
1078
|
* @internal
|
|
@@ -1982,6 +1986,13 @@ declare module BABYLON.GLTF2 {
|
|
|
1982
1986
|
* @returns The array item
|
|
1983
1987
|
*/
|
|
1984
1988
|
static Get<T>(context: string, array: ArrayLike<T> | undefined, index: number | undefined): T;
|
|
1989
|
+
/**
|
|
1990
|
+
* Gets an item from the given array or returns null if not available.
|
|
1991
|
+
* @param array The array to get the item from
|
|
1992
|
+
* @param index The index to the array
|
|
1993
|
+
* @returns The array item or null
|
|
1994
|
+
*/
|
|
1995
|
+
static TryGet<T>(array: ArrayLike<T> | undefined, index: number | undefined): Nullable<T>;
|
|
1985
1996
|
/**
|
|
1986
1997
|
* Assign an `index` field to each item of the given array.
|
|
1987
1998
|
* @param array The array of items
|
package/babylonjs.loaders.js
CHANGED
|
@@ -1432,12 +1432,7 @@ var STLFileLoader = /** @class */ (function () {
|
|
|
1432
1432
|
}
|
|
1433
1433
|
// ASCII .stl
|
|
1434
1434
|
// convert to string
|
|
1435
|
-
|
|
1436
|
-
var str = "";
|
|
1437
|
-
for (var i = 0; i < data.byteLength; i++) {
|
|
1438
|
-
str += String.fromCharCode(array_buffer[i]); // implicitly assumes little-endian
|
|
1439
|
-
}
|
|
1440
|
-
data = str;
|
|
1435
|
+
data = new TextDecoder().decode(new Uint8Array(data));
|
|
1441
1436
|
}
|
|
1442
1437
|
//if arrived here, data is a string, containing the STLA data.
|
|
1443
1438
|
while ((matches = this.solidPattern.exec(data))) {
|
|
@@ -4919,6 +4914,10 @@ var KHR_draco_mesh_compression = /** @class */ (function () {
|
|
|
4919
4914
|
* The name of this extension.
|
|
4920
4915
|
*/
|
|
4921
4916
|
this.name = NAME;
|
|
4917
|
+
/**
|
|
4918
|
+
* Defines whether to use the normalized flag from the glTF accessor instead of the Draco data. Defaults to true.
|
|
4919
|
+
*/
|
|
4920
|
+
this.useNormalizedFlagFromAccessor = true;
|
|
4922
4921
|
this._loader = loader;
|
|
4923
4922
|
this.enabled = babylonjs_Meshes_Compression_dracoCompression__WEBPACK_IMPORTED_MODULE_0__.DracoCompression.DecoderAvailable && this._loader.isExtensionUsed(NAME);
|
|
4924
4923
|
}
|
|
@@ -4943,6 +4942,7 @@ var KHR_draco_mesh_compression = /** @class */ (function () {
|
|
|
4943
4942
|
}
|
|
4944
4943
|
}
|
|
4945
4944
|
var attributes = {};
|
|
4945
|
+
var normalized = {};
|
|
4946
4946
|
var loadAttribute = function (name, kind) {
|
|
4947
4947
|
var uniqueId = extension.attributes[name];
|
|
4948
4948
|
if (uniqueId == undefined) {
|
|
@@ -4953,6 +4953,12 @@ var KHR_draco_mesh_compression = /** @class */ (function () {
|
|
|
4953
4953
|
babylonMesh._delayInfo.push(kind);
|
|
4954
4954
|
}
|
|
4955
4955
|
attributes[kind] = uniqueId;
|
|
4956
|
+
if (_this.useNormalizedFlagFromAccessor) {
|
|
4957
|
+
var accessor = _glTFLoader__WEBPACK_IMPORTED_MODULE_1__.ArrayItem.TryGet(_this._loader.gltf.accessors, primitive.attributes[name]);
|
|
4958
|
+
if (accessor) {
|
|
4959
|
+
normalized[kind] = accessor.normalized || false;
|
|
4960
|
+
}
|
|
4961
|
+
}
|
|
4956
4962
|
};
|
|
4957
4963
|
loadAttribute("POSITION", babylonjs_Meshes_Compression_dracoCompression__WEBPACK_IMPORTED_MODULE_0__.VertexBuffer.PositionKind);
|
|
4958
4964
|
loadAttribute("NORMAL", babylonjs_Meshes_Compression_dracoCompression__WEBPACK_IMPORTED_MODULE_0__.VertexBuffer.NormalKind);
|
|
@@ -4970,7 +4976,7 @@ var KHR_draco_mesh_compression = /** @class */ (function () {
|
|
|
4970
4976
|
if (!bufferView._dracoBabylonGeometry) {
|
|
4971
4977
|
bufferView._dracoBabylonGeometry = _this._loader.loadBufferViewAsync("/bufferViews/".concat(bufferView.index), bufferView).then(function (data) {
|
|
4972
4978
|
var dracoCompression = _this.dracoCompression || babylonjs_Meshes_Compression_dracoCompression__WEBPACK_IMPORTED_MODULE_0__.DracoCompression.Default;
|
|
4973
|
-
return dracoCompression.
|
|
4979
|
+
return dracoCompression._decodeMeshToGeometryForGltfAsync(babylonMesh.name, _this._loader.babylonScene, data, attributes, normalized).catch(function (error) {
|
|
4974
4980
|
throw new Error("".concat(context, ": ").concat(error.message));
|
|
4975
4981
|
});
|
|
4976
4982
|
});
|
|
@@ -7790,6 +7796,18 @@ var ArrayItem = /** @class */ (function () {
|
|
|
7790
7796
|
}
|
|
7791
7797
|
return array[index];
|
|
7792
7798
|
};
|
|
7799
|
+
/**
|
|
7800
|
+
* Gets an item from the given array or returns null if not available.
|
|
7801
|
+
* @param array The array to get the item from
|
|
7802
|
+
* @param index The index to the array
|
|
7803
|
+
* @returns The array item or null
|
|
7804
|
+
*/
|
|
7805
|
+
ArrayItem.TryGet = function (array, index) {
|
|
7806
|
+
if (!array || index == undefined || !array[index]) {
|
|
7807
|
+
return null;
|
|
7808
|
+
}
|
|
7809
|
+
return array[index];
|
|
7810
|
+
};
|
|
7793
7811
|
/**
|
|
7794
7812
|
* Assign an `index` field to each item of the given array.
|
|
7795
7813
|
* @param array The array of items
|
|
@@ -8560,15 +8578,15 @@ var GLTFLoader = /** @class */ (function () {
|
|
|
8560
8578
|
babylonGeometry.setIndices(data);
|
|
8561
8579
|
}));
|
|
8562
8580
|
}
|
|
8563
|
-
var loadAttribute = function (
|
|
8564
|
-
if (attributes[
|
|
8581
|
+
var loadAttribute = function (name, kind, callback) {
|
|
8582
|
+
if (attributes[name] == undefined) {
|
|
8565
8583
|
return;
|
|
8566
8584
|
}
|
|
8567
8585
|
babylonMesh._delayInfo = babylonMesh._delayInfo || [];
|
|
8568
8586
|
if (babylonMesh._delayInfo.indexOf(kind) === -1) {
|
|
8569
8587
|
babylonMesh._delayInfo.push(kind);
|
|
8570
8588
|
}
|
|
8571
|
-
var accessor = ArrayItem.Get("".concat(context, "/attributes/").concat(
|
|
8589
|
+
var accessor = ArrayItem.Get("".concat(context, "/attributes/").concat(name), _this._gltf.accessors, attributes[name]);
|
|
8572
8590
|
promises.push(_this._loadVertexAccessorAsync("/accessors/".concat(accessor.index), accessor, kind).then(function (babylonVertexBuffer) {
|
|
8573
8591
|
var _a, _b;
|
|
8574
8592
|
if (babylonVertexBuffer.getKind() === babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__.VertexBuffer.PositionKind && !_this.parent.alwaysComputeBoundingBox && !babylonMesh.skeleton) {
|