babylonjs-loaders 5.5.6 → 5.6.0
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- package/babylon.glTF2FileLoader.js +8 -1
- package/babylon.glTF2FileLoader.js.map +1 -1
- package/babylon.glTF2FileLoader.min.js +1 -1
- package/babylon.glTF2FileLoader.min.js.map +1 -1
- package/babylon.glTFFileLoader.js +8 -1
- package/babylon.glTFFileLoader.js.map +1 -1
- package/babylon.glTFFileLoader.min.js +1 -1
- package/babylon.glTFFileLoader.min.js.map +1 -1
- package/babylonjs.loaders.js +8 -1
- package/babylonjs.loaders.js.map +1 -1
- package/babylonjs.loaders.min.js +1 -1
- package/babylonjs.loaders.min.js.map +1 -1
- package/package.json +3 -3
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@@ -4214,8 +4214,15 @@ var GLTFLoader = /** @class */ (function () {
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// transform, which effectively ignores the transform of the skinned mesh, as per spec.
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var mesh = ArrayItem.Get("".concat(context, "/mesh"), this._gltf.meshes, node.mesh);
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promises.push(this._loadMeshAsync("/meshes/".concat(mesh.index), node, mesh, function (babylonTransformNode) {
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+
var babylonTransformNodeForSkin = node._babylonTransformNodeForSkin;
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// Duplicate the metadata from the skin node to the skinned mesh in case any loader extension added metadata.
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-
babylonTransformNode.metadata =
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babylonTransformNode.metadata = babylonTransformNodeForSkin.metadata;
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// Add a reference to the skinned mesh from the transform node.
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babylonTransformNodeForSkin.metadata.gltf.skinnedMesh = babylonTransformNode;
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babylonTransformNode.onDisposeObservable.addOnce(function () {
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// Delete the reference when the skinned mesh is disposed.
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delete babylonTransformNodeForSkin.metadata.gltf.skinnedMesh;
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});
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var skin = ArrayItem.Get("".concat(context, "/skin"), _this._gltf.skins, node.skin);
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promises.push(_this._loadSkinAsync("/skins/".concat(skin.index), node, skin, function (babylonSkeleton) {
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_this._forEachPrimitive(node, function (babylonMesh) {
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