babylonjs-loaders 5.24.0 → 5.25.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -318,7 +318,7 @@ __webpack_require__.r(__webpack_exports__);
318
318
 
319
319
  var BinaryExtensionBufferName = "binary_glTF";
320
320
  /**
321
- * @hidden
321
+ * @internal
322
322
  * @deprecated
323
323
  */
324
324
  var GLTFBinaryExtension = /** @class */ (function (_super) {
@@ -1478,7 +1478,7 @@ var importMaterials = function (gltfRuntime) {
1478
1478
  };
1479
1479
  /**
1480
1480
  * Implementation of the base glTF spec
1481
- * @hidden
1481
+ * @internal
1482
1482
  */
1483
1483
  var GLTFLoaderBase = /** @class */ (function () {
1484
1484
  function GLTFLoaderBase() {
@@ -1817,7 +1817,7 @@ var GLTFLoaderBase = /** @class */ (function () {
1817
1817
 
1818
1818
  /**
1819
1819
  * glTF V1 Loader
1820
- * @hidden
1820
+ * @internal
1821
1821
  * @deprecated
1822
1822
  */
1823
1823
  var GLTFLoader = /** @class */ (function () {
@@ -2041,7 +2041,7 @@ var GLTFLoader = /** @class */ (function () {
2041
2041
  return GLTFLoader;
2042
2042
  }());
2043
2043
 
2044
- /** @hidden */
2044
+ /** @internal */
2045
2045
  var GLTFLoaderExtension = /** @class */ (function () {
2046
2046
  function GLTFLoaderExtension(name) {
2047
2047
  this._name = name;
@@ -2234,7 +2234,7 @@ __webpack_require__.r(__webpack_exports__);
2234
2234
  /* harmony export */ });
2235
2235
  /**
2236
2236
  * Enums
2237
- * @hidden
2237
+ * @internal
2238
2238
  */
2239
2239
  var EComponentType;
2240
2240
  (function (EComponentType) {
@@ -2244,13 +2244,13 @@ var EComponentType;
2244
2244
  EComponentType[EComponentType["UNSIGNED_SHORT"] = 5123] = "UNSIGNED_SHORT";
2245
2245
  EComponentType[EComponentType["FLOAT"] = 5126] = "FLOAT";
2246
2246
  })(EComponentType || (EComponentType = {}));
2247
- /** @hidden */
2247
+ /** @internal */
2248
2248
  var EShaderType;
2249
2249
  (function (EShaderType) {
2250
2250
  EShaderType[EShaderType["FRAGMENT"] = 35632] = "FRAGMENT";
2251
2251
  EShaderType[EShaderType["VERTEX"] = 35633] = "VERTEX";
2252
2252
  })(EShaderType || (EShaderType = {}));
2253
- /** @hidden */
2253
+ /** @internal */
2254
2254
  var EParameterType;
2255
2255
  (function (EParameterType) {
2256
2256
  EParameterType[EParameterType["BYTE"] = 5120] = "BYTE";
@@ -2275,14 +2275,14 @@ var EParameterType;
2275
2275
  EParameterType[EParameterType["FLOAT_MAT4"] = 35676] = "FLOAT_MAT4";
2276
2276
  EParameterType[EParameterType["SAMPLER_2D"] = 35678] = "SAMPLER_2D";
2277
2277
  })(EParameterType || (EParameterType = {}));
2278
- /** @hidden */
2278
+ /** @internal */
2279
2279
  var ETextureWrapMode;
2280
2280
  (function (ETextureWrapMode) {
2281
2281
  ETextureWrapMode[ETextureWrapMode["CLAMP_TO_EDGE"] = 33071] = "CLAMP_TO_EDGE";
2282
2282
  ETextureWrapMode[ETextureWrapMode["MIRRORED_REPEAT"] = 33648] = "MIRRORED_REPEAT";
2283
2283
  ETextureWrapMode[ETextureWrapMode["REPEAT"] = 10497] = "REPEAT";
2284
2284
  })(ETextureWrapMode || (ETextureWrapMode = {}));
2285
- /** @hidden */
2285
+ /** @internal */
2286
2286
  var ETextureFilterType;
2287
2287
  (function (ETextureFilterType) {
2288
2288
  ETextureFilterType[ETextureFilterType["NEAREST"] = 9728] = "NEAREST";
@@ -2292,7 +2292,7 @@ var ETextureFilterType;
2292
2292
  ETextureFilterType[ETextureFilterType["NEAREST_MIPMAP_LINEAR"] = 9986] = "NEAREST_MIPMAP_LINEAR";
2293
2293
  ETextureFilterType[ETextureFilterType["LINEAR_MIPMAP_LINEAR"] = 9987] = "LINEAR_MIPMAP_LINEAR";
2294
2294
  })(ETextureFilterType || (ETextureFilterType = {}));
2295
- /** @hidden */
2295
+ /** @internal */
2296
2296
  var ETextureFormat;
2297
2297
  (function (ETextureFormat) {
2298
2298
  ETextureFormat[ETextureFormat["ALPHA"] = 6406] = "ALPHA";
@@ -2301,14 +2301,14 @@ var ETextureFormat;
2301
2301
  ETextureFormat[ETextureFormat["LUMINANCE"] = 6409] = "LUMINANCE";
2302
2302
  ETextureFormat[ETextureFormat["LUMINANCE_ALPHA"] = 6410] = "LUMINANCE_ALPHA";
2303
2303
  })(ETextureFormat || (ETextureFormat = {}));
2304
- /** @hidden */
2304
+ /** @internal */
2305
2305
  var ECullingType;
2306
2306
  (function (ECullingType) {
2307
2307
  ECullingType[ECullingType["FRONT"] = 1028] = "FRONT";
2308
2308
  ECullingType[ECullingType["BACK"] = 1029] = "BACK";
2309
2309
  ECullingType[ECullingType["FRONT_AND_BACK"] = 1032] = "FRONT_AND_BACK";
2310
2310
  })(ECullingType || (ECullingType = {}));
2311
- /** @hidden */
2311
+ /** @internal */
2312
2312
  var EBlendingFunction;
2313
2313
  (function (EBlendingFunction) {
2314
2314
  EBlendingFunction[EBlendingFunction["ZERO"] = 0] = "ZERO";
@@ -2352,7 +2352,7 @@ __webpack_require__.r(__webpack_exports__);
2352
2352
 
2353
2353
  /**
2354
2354
  * Utils functions for GLTF
2355
- * @hidden
2355
+ * @internal
2356
2356
  * @deprecated
2357
2357
  */
2358
2358
  var GLTFUtils = /** @class */ (function () {
@@ -2625,7 +2625,7 @@ __webpack_require__.r(__webpack_exports__);
2625
2625
 
2626
2626
 
2627
2627
  /**
2628
- * @hidden
2628
+ * @internal
2629
2629
  * @deprecated
2630
2630
  */
2631
2631
  var GLTFMaterialsCommonExtension = /** @class */ (function (_super) {
@@ -3012,7 +3012,7 @@ var GLTFFileLoader = /** @class */ (function () {
3012
3012
  * Name of the loader ("gltf")
3013
3013
  */
3014
3014
  this.name = "gltf";
3015
- /** @hidden */
3015
+ /** @internal */
3016
3016
  this.extensions = {
3017
3017
  ".gltf": { isBinary: false },
3018
3018
  ".glb": { isBinary: true },
@@ -3023,12 +3023,12 @@ var GLTFFileLoader = /** @class */ (function () {
3023
3023
  this.onLoaderStateChangedObservable = new core_Misc_observable__WEBPACK_IMPORTED_MODULE_0__.Observable();
3024
3024
  this._logIndentLevel = 0;
3025
3025
  this._loggingEnabled = false;
3026
- /** @hidden */
3026
+ /** @internal */
3027
3027
  this._log = this._logDisabled;
3028
3028
  this._capturePerformanceCounters = false;
3029
- /** @hidden */
3029
+ /** @internal */
3030
3030
  this._startPerformanceCounter = this._startPerformanceCounterDisabled;
3031
- /** @hidden */
3031
+ /** @internal */
3032
3032
  this._endPerformanceCounter = this._endPerformanceCounterDisabled;
3033
3033
  }
3034
3034
  Object.defineProperty(GLTFFileLoader.prototype, "onParsed", {
@@ -3236,13 +3236,7 @@ var GLTFFileLoader = /** @class */ (function () {
3236
3236
  this.onDisposeObservable.clear();
3237
3237
  };
3238
3238
  /**
3239
- * @param scene
3240
- * @param fileOrUrl
3241
- * @param onSuccess
3242
- * @param onProgress
3243
- * @param useArrayBuffer
3244
- * @param onError
3245
- * @hidden
3239
+ * @internal
3246
3240
  */
3247
3241
  GLTFFileLoader.prototype.loadFile = function (scene, fileOrUrl, onSuccess, onProgress, useArrayBuffer, onError) {
3248
3242
  var _this = this;
@@ -3294,13 +3288,7 @@ var GLTFFileLoader = /** @class */ (function () {
3294
3288
  }, useArrayBuffer, onError);
3295
3289
  };
3296
3290
  /**
3297
- * @param meshesNames
3298
- * @param scene
3299
- * @param data
3300
- * @param rootUrl
3301
- * @param onProgress
3302
- * @param fileName
3303
- * @hidden
3291
+ * @internal
3304
3292
  */
3305
3293
  GLTFFileLoader.prototype.importMeshAsync = function (meshesNames, scene, data, rootUrl, onProgress, fileName) {
3306
3294
  var _this = this;
@@ -3313,12 +3301,7 @@ var GLTFFileLoader = /** @class */ (function () {
3313
3301
  });
3314
3302
  };
3315
3303
  /**
3316
- * @param scene
3317
- * @param data
3318
- * @param rootUrl
3319
- * @param onProgress
3320
- * @param fileName
3321
- * @hidden
3304
+ * @internal
3322
3305
  */
3323
3306
  GLTFFileLoader.prototype.loadAsync = function (scene, data, rootUrl, onProgress, fileName) {
3324
3307
  var _this = this;
@@ -3331,12 +3314,7 @@ var GLTFFileLoader = /** @class */ (function () {
3331
3314
  });
3332
3315
  };
3333
3316
  /**
3334
- * @param scene
3335
- * @param data
3336
- * @param rootUrl
3337
- * @param onProgress
3338
- * @param fileName
3339
- * @hidden
3317
+ * @internal
3340
3318
  */
3341
3319
  GLTFFileLoader.prototype.loadAssetContainerAsync = function (scene, data, rootUrl, onProgress, fileName) {
3342
3320
  var _this = this;
@@ -3376,8 +3354,7 @@ var GLTFFileLoader = /** @class */ (function () {
3376
3354
  });
3377
3355
  };
3378
3356
  /**
3379
- * @param data
3380
- * @hidden
3357
+ * @internal
3381
3358
  */
3382
3359
  GLTFFileLoader.prototype.canDirectLoad = function (data) {
3383
3360
  return ((data.indexOf("asset") !== -1 && data.indexOf("version") !== -1) ||
@@ -3387,9 +3364,7 @@ var GLTFFileLoader = /** @class */ (function () {
3387
3364
  data.startsWith("data:model/gltf-binary;base64," + GLTFFileLoader._MagicBase64Encoded));
3388
3365
  };
3389
3366
  /**
3390
- * @param scene
3391
- * @param data
3392
- * @hidden
3367
+ * @internal
3393
3368
  */
3394
3369
  GLTFFileLoader.prototype.directLoad = function (scene, data) {
3395
3370
  if (data.startsWith("base64," + GLTFFileLoader._MagicBase64Encoded) || // this is technically incorrect, but will continue to support for backcompat.
@@ -3406,7 +3381,7 @@ var GLTFFileLoader = /** @class */ (function () {
3406
3381
  this._validate(scene, data);
3407
3382
  return Promise.resolve({ json: this._parseJson(data) });
3408
3383
  };
3409
- /** @hidden */
3384
+ /** @internal */
3410
3385
  GLTFFileLoader.prototype.createPlugin = function () {
3411
3386
  return new GLTFFileLoader();
3412
3387
  };
@@ -3436,8 +3411,7 @@ var GLTFFileLoader = /** @class */ (function () {
3436
3411
  });
3437
3412
  };
3438
3413
  /**
3439
- * @param state
3440
- * @hidden
3414
+ * @internal
3441
3415
  */
3442
3416
  GLTFFileLoader.prototype._setState = function (state) {
3443
3417
  if (this._state === state) {
@@ -3448,13 +3422,7 @@ var GLTFFileLoader = /** @class */ (function () {
3448
3422
  this._log(GLTFLoaderState[this._state]);
3449
3423
  };
3450
3424
  /**
3451
- * @param scene
3452
- * @param fileOrUrl
3453
- * @param onSuccess
3454
- * @param useArrayBuffer
3455
- * @param onError
3456
- * @param onOpened
3457
- * @hidden
3425
+ * @internal
3458
3426
  */
3459
3427
  GLTFFileLoader.prototype._loadFile = function (scene, fileOrUrl, onSuccess, useArrayBuffer, onError, onOpened) {
3460
3428
  var _this = this;
@@ -3688,14 +3656,13 @@ var GLTFFileLoader = /** @class */ (function () {
3688
3656
  return 0;
3689
3657
  };
3690
3658
  /**
3691
- * @param message
3692
- * @hidden
3659
+ * @internal
3693
3660
  */
3694
3661
  GLTFFileLoader.prototype._logOpen = function (message) {
3695
3662
  this._log(message);
3696
3663
  this._logIndentLevel++;
3697
3664
  };
3698
- /** @hidden */
3665
+ /** @internal */
3699
3666
  GLTFFileLoader.prototype._logClose = function () {
3700
3667
  --this._logIndentLevel;
3701
3668
  };
@@ -3719,13 +3686,13 @@ var GLTFFileLoader = /** @class */ (function () {
3719
3686
  * Set this property to false to disable incremental loading which delays the loader from calling the success callback until after loading the meshes and shaders.
3720
3687
  * Textures always loads asynchronously. For example, the success callback can compute the bounding information of the loaded meshes when incremental loading is disabled.
3721
3688
  * Defaults to true.
3722
- * @hidden
3689
+ * @internal
3723
3690
  */
3724
3691
  GLTFFileLoader.IncrementalLoading = true;
3725
3692
  /**
3726
3693
  * Set this property to true in order to work with homogeneous coordinates, available with some converters and exporters.
3727
3694
  * Defaults to false. See https://en.wikipedia.org/wiki/Homogeneous_coordinates.
3728
- * @hidden
3695
+ * @internal
3729
3696
  */
3730
3697
  GLTFFileLoader.HomogeneousCoordinates = false;
3731
3698
  GLTFFileLoader._MagicBase64Encoded = "Z2xURg"; // "glTF" base64 encoded (without the quotes!)