babylonjs-gui 9.14.0 → 9.16.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/babylon.gui.d.ts +4 -4
- package/babylon.gui.js +1 -1
- package/babylon.gui.js.map +1 -1
- package/babylon.gui.min.js +1 -1
- package/babylon.gui.min.js.map +1 -1
- package/babylon.gui.module.d.ts +28 -28
- package/package.json +2 -2
- package/tsconfig.build.json +1 -2
package/babylon.gui.module.d.ts
CHANGED
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@@ -168,7 +168,7 @@ declare module "babylonjs-gui/3D/materials/fluentMaterial" {
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/**
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* This is here for backwards compatibility with 4.2
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*/
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-
export { FluentMaterial } from "babylonjs-gui/3D/materials/fluent/fluentMaterial";
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export { FluentMaterial } from "babylonjs-gui/3D/materials/fluent/fluentMaterial.pure";
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}
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declare module "babylonjs-gui/3D/materials/mrdl/pure" {
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@@ -2185,7 +2185,7 @@ export class FluentMaterial extends PushMaterial {
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/**
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* Gets or sets inner glow intensity. A value of 0 means no glow (default is 0.5)
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*/
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innerGlowColorIntensity: number;
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accessor innerGlowColorIntensity: number;
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/**
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* Gets or sets the inner glow color (white by default)
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*/
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@@ -2197,7 +2197,7 @@ export class FluentMaterial extends PushMaterial {
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/**
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* Gets or sets a boolean indicating if borders must be rendered (default is false)
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*/
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renderBorders: boolean;
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accessor renderBorders: boolean;
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/**
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* Gets or sets border width (default is 0.5)
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*/
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@@ -2213,7 +2213,7 @@ export class FluentMaterial extends PushMaterial {
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/**
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* Gets or sets a boolean indicating if hover light must be rendered (default is false)
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*/
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renderHoverLight: boolean;
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accessor renderHoverLight: boolean;
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/**
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* Gets or sets the radius used to render the hover light (default is 0.01)
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*/
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@@ -2228,7 +2228,7 @@ export class FluentMaterial extends PushMaterial {
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hoverPosition: Vector3;
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private _albedoTexture;
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/** Gets or sets the texture to use for albedo color */
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albedoTexture: Nullable<BaseTexture>;
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accessor albedoTexture: Nullable<BaseTexture>;
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/**
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* Creates a new Fluent material
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* @param name defines the name of the material
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@@ -2383,7 +2383,7 @@ declare module "babylonjs-gui/3D/gizmos/gizmoHandle" {
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import { Scene } from "babylonjs/scene";
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import { TransformNode } from "babylonjs/Meshes/transformNode";
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import { Vector3 } from "babylonjs/Maths/math.vector";
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-
import { HandleMaterial } from "babylonjs-gui/3D/materials/handle/handleMaterial";
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import { HandleMaterial } from "babylonjs-gui/3D/materials/handle/handleMaterial.pure";
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import { SlateGizmo } from "babylonjs-gui/3D/gizmos/slateGizmo";
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import { BaseSixDofDragBehavior } from "babylonjs/Behaviors/Meshes/baseSixDofDragBehavior";
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/**
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@@ -2640,8 +2640,8 @@ import { StandardMaterial } from "babylonjs/Materials/standardMaterial";
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import { TransformNode } from "babylonjs/Meshes/transformNode";
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import { Mesh } from "babylonjs/Meshes/mesh";
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import { Scene } from "babylonjs/scene";
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-
import { FluentMaterial } from "babylonjs-gui/3D/materials/fluent/fluentMaterial";
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-
import { FluentButtonMaterial } from "babylonjs-gui/3D/materials/fluentButton/fluentButtonMaterial";
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import { FluentMaterial } from "babylonjs-gui/3D/materials/fluent/fluentMaterial.pure";
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import { FluentButtonMaterial } from "babylonjs-gui/3D/materials/fluentButton/fluentButtonMaterial.pure";
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import { AdvancedDynamicTexture } from "babylonjs-gui/2D/advancedDynamicTexture";
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import { TouchButton3D } from "babylonjs-gui/3D/controls/touchButton3D";
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import { AbstractMesh } from "babylonjs/Meshes/abstractMesh";
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@@ -2879,9 +2879,9 @@ import { TransformNode } from "babylonjs/Meshes/transformNode";
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import { Scene } from "babylonjs/scene";
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import { Control3D } from "babylonjs-gui/3D/controls/control3D";
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import { AbstractMesh } from "babylonjs/Meshes/abstractMesh";
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-
import { MRDLSliderBarMaterial } from "babylonjs-gui/3D/materials/mrdl/mrdlSliderBarMaterial";
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import { MRDLSliderThumbMaterial } from "babylonjs-gui/3D/materials/mrdl/mrdlSliderThumbMaterial";
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-
import { MRDLBackplateMaterial } from "babylonjs-gui/3D/materials/mrdl/mrdlBackplateMaterial";
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import { MRDLSliderBarMaterial } from "babylonjs-gui/3D/materials/mrdl/mrdlSliderBarMaterial.pure";
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import { MRDLSliderThumbMaterial } from "babylonjs-gui/3D/materials/mrdl/mrdlSliderThumbMaterial.pure";
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import { MRDLBackplateMaterial } from "babylonjs-gui/3D/materials/mrdl/mrdlBackplateMaterial.pure";
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/**
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* Class used to create a slider in 3D
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*/
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@@ -3269,7 +3269,7 @@ import { StandardMaterial } from "babylonjs/Materials/standardMaterial";
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import { TransformNode } from "babylonjs/Meshes/transformNode";
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import { Mesh } from "babylonjs/Meshes/mesh";
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import { Scene } from "babylonjs/scene";
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-
import { FluentMaterial } from "babylonjs-gui/3D/materials/fluent/fluentMaterial";
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import { FluentMaterial } from "babylonjs-gui/3D/materials/fluent/fluentMaterial.pure";
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import { AdvancedDynamicTexture } from "babylonjs-gui/2D/advancedDynamicTexture";
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/**
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* Class used to create a holographic button in 3D
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@@ -3353,7 +3353,7 @@ declare module "babylonjs-gui/3D/controls/holographicBackplate" {
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import { TransformNode } from "babylonjs/Meshes/transformNode";
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import { Mesh } from "babylonjs/Meshes/mesh";
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import { Scene } from "babylonjs/scene";
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import { FluentBackplateMaterial } from "babylonjs-gui/3D/materials/fluentBackplate/fluentBackplateMaterial";
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import { FluentBackplateMaterial } from "babylonjs-gui/3D/materials/fluentBackplate/fluentBackplateMaterial.pure";
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import { Control3D } from "babylonjs-gui/3D/controls/control3D";
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/**
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* Class used to create a holographic backplate in 3D
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@@ -3837,10 +3837,10 @@ import { Nullable } from "babylonjs/types";
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import { Scene } from "babylonjs/scene";
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import { AdvancedDynamicTexture } from "babylonjs-gui/2D/advancedDynamicTexture";
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import { Color3, Color4 } from "babylonjs/Maths/math.color";
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import { MRDLBackglowMaterial } from "babylonjs-gui/3D/materials/mrdl/mrdlBackglowMaterial";
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import { MRDLBackplateMaterial } from "babylonjs-gui/3D/materials/mrdl/mrdlBackplateMaterial";
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import { MRDLFrontplateMaterial } from "babylonjs-gui/3D/materials/mrdl/mrdlFrontplateMaterial";
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import { MRDLInnerquadMaterial } from "babylonjs-gui/3D/materials/mrdl/mrdlInnerquadMaterial";
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import { MRDLBackglowMaterial } from "babylonjs-gui/3D/materials/mrdl/mrdlBackglowMaterial.pure";
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import { MRDLBackplateMaterial } from "babylonjs-gui/3D/materials/mrdl/mrdlBackplateMaterial.pure";
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import { MRDLFrontplateMaterial } from "babylonjs-gui/3D/materials/mrdl/mrdlFrontplateMaterial.pure";
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import { MRDLInnerquadMaterial } from "babylonjs-gui/3D/materials/mrdl/mrdlInnerquadMaterial.pure";
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import { StandardMaterial } from "babylonjs/Materials/standardMaterial";
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import { TouchButton3D } from "babylonjs-gui/3D/controls/touchButton3D";
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import { TransformNode } from "babylonjs/Meshes/transformNode";
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}
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declare module "babylonjs-gui/2D/math2D" {
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import { Nullable } from "babylonjs/types";
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import { Vector2 } from "babylonjs/Maths/math.vector";
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import { Vector2 } from "babylonjs/Maths/math.vector.pure";
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/**
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* Class used to transport Vector2 information for pointer events
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*/
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@@ -4643,8 +4643,8 @@ import { IDynamicTextureOptions, DynamicTexture } from "babylonjs/Materials/Text
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import { AbstractMesh } from "babylonjs/Meshes/abstractMesh";
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import { Layer } from "babylonjs/Layers/layer";
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import { Scene } from "babylonjs/scene";
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import { Container } from "babylonjs-gui/2D/controls/container";
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import { Control } from "babylonjs-gui/2D/controls/control";
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import { Container } from "babylonjs-gui/2D/controls/container.pure";
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import { Control } from "babylonjs-gui/2D/controls/control.pure";
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import { Style } from "babylonjs-gui/2D/style";
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import { Viewport } from "babylonjs/Maths/math.viewport";
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/**
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}
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declare module "babylonjs-gui/2D/controls/selector" {
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import { Rectangle } from "babylonjs-gui/2D/controls/rectangle";
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import { StackPanel } from "babylonjs-gui/2D/controls/stackPanel";
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import { Rectangle } from "babylonjs-gui/2D/controls/rectangle.pure";
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import { StackPanel } from "babylonjs-gui/2D/controls/stackPanel.pure";
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/** Class used to create a RadioGroup
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* which contains groups of radio buttons
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*/
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declare module "babylonjs-gui/2D/controls/sliders/baseSlider" {
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import { Observable } from "babylonjs/Misc/observable";
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import { Vector2 } from "babylonjs/Maths/math.vector";
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import { Control } from "babylonjs-gui/2D/controls/control";
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import { Control } from "babylonjs-gui/2D/controls/control.pure";
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import { ValueAndUnit } from "babylonjs-gui/2D/valueAndUnit";
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import { PointerInfoBase } from "babylonjs/Events/pointerEvents";
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/**
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}
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declare module "babylonjs-gui/2D/controls/scrollViewers/scrollViewerWindow" {
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import { Measure } from "babylonjs-gui/2D/measure";
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import { Container } from "babylonjs-gui/2D/controls/container";
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import { Container } from "babylonjs-gui/2D/controls/container.pure";
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import { ICanvasRenderingContext } from "babylonjs/Engines/ICanvas";
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/**
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* Class used to hold a the container for ScrollViewer
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/**
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* Gets or sets inner glow intensity. A value of 0 means no glow (default is 0.5)
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*/
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innerGlowColorIntensity: number;
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accessor innerGlowColorIntensity: number;
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/**
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* Gets or sets the inner glow color (white by default)
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*/
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/**
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* Gets or sets a boolean indicating if borders must be rendered (default is false)
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*/
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renderBorders: boolean;
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accessor renderBorders: boolean;
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/**
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* Gets or sets border width (default is 0.5)
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*/
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/**
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* Gets or sets a boolean indicating if hover light must be rendered (default is false)
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*/
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-
renderHoverLight: boolean;
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accessor renderHoverLight: boolean;
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/**
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*/
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hoverPosition: BABYLON.Vector3;
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private _albedoTexture;
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/** Gets or sets the texture to use for albedo color */
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albedoTexture: BABYLON.Nullable<BABYLON.BaseTexture>;
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accessor albedoTexture: BABYLON.Nullable<BABYLON.BaseTexture>;
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/**
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* Creates a new Fluent material
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* @param name defines the name of the material
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package/package.json
CHANGED
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{
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"name": "babylonjs-gui",
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"version": "9.
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"version": "9.16.0",
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"main": "babylon.gui.min.js",
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"types": "babylon.gui.module.d.ts",
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"files": [
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"test:escheck": "es-check es6 ./babylon.gui.js"
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},
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"dependencies": {
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"babylonjs": "9.
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"babylonjs": "9.16.0"
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},
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"devDependencies": {
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"@dev/build-tools": "1.0.0",
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