babylonjs-gui 9.10.1 → 9.12.0

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package/babylon.gui.d.ts CHANGED
@@ -1352,6 +1352,20 @@ declare namespace BABYLON.GUI {
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  }
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+ /** @internal */
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+ export var handleVertexShaderWGSL: {
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+ name: string;
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+ shader: string;
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+ };
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+
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+
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+ /** @internal */
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+ export var handlePixelShaderWGSL: {
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+ name: string;
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+ shader: string;
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+ };
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+
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+
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  /** @internal */
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  export var handleVertexShader: {
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  name: string;
@@ -1373,6 +1387,7 @@ declare namespace BABYLON.GUI {
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  * @since 5.0.0
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  */
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  export class FluentButtonMaterial extends BABYLON.PushMaterial {
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+ private _shadersLoaded;
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  /**
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  * URL pointing to the texture used to define the coloring for the fluent blob effect.
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  */
@@ -1528,6 +1543,7 @@ declare namespace BABYLON.GUI {
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  */
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  globalRightIndexTipPosition: BABYLON.Vector3;
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  private _blobTexture;
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+ private _blobTextureUrl;
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  constructor(name: string, scene?: BABYLON.Scene);
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  needAlphaBlending(): boolean;
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  needAlphaTesting(): boolean;
@@ -1539,14 +1555,39 @@ declare namespace BABYLON.GUI {
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  * @returns the list of animatables object used in the material
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  */
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  getAnimatables(): BABYLON.IAnimatable[];
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+ /**
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+ * Disposes the material.
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+ * @param forceDisposeEffect specifies if effects should be forcefully disposed
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+ */
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  dispose(forceDisposeEffect?: boolean): void;
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  clone(name: string): FluentButtonMaterial;
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  serialize(): any;
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  getClassName(): string;
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+ /**
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+ * Creates a fluent button material from parsed material data.
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+ * @param source defines the JSON representation of the material
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+ * @param scene defines the hosting scene
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+ * @param rootUrl defines the root URL to use to load textures and relative dependencies
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+ * @returns a new fluent button material
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+ */
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  static Parse(source: any, scene: BABYLON.Scene, rootUrl: string): FluentButtonMaterial;
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  }
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+ /** @internal */
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+ export var fluentButtonVertexShaderWGSL: {
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+ name: string;
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+ shader: string;
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+ };
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+
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+
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+ /** @internal */
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+ export var fluentButtonPixelShaderWGSL: {
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+ name: string;
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+ shader: string;
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+ };
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+
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+
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  /** @internal */
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  export var fluentButtonVertexShader: {
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  name: string;
@@ -1567,6 +1608,7 @@ declare namespace BABYLON.GUI {
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  * Class used to render square buttons with fluent design
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  */
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  export class FluentBackplateMaterial extends BABYLON.PushMaterial {
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+ private _shadersLoaded;
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  /**
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  * URL pointing to the texture used to define the coloring for the fluent blob effect.
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  */
@@ -1699,14 +1741,39 @@ declare namespace BABYLON.GUI {
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  * @returns the list of animatables object used in the material
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  */
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  getAnimatables(): BABYLON.IAnimatable[];
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+ /**
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+ * Disposes the material.
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+ * @param forceDisposeEffect specifies if effects should be forcefully disposed
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+ */
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  dispose(forceDisposeEffect?: boolean): void;
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  clone(name: string): FluentBackplateMaterial;
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  serialize(): any;
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  getClassName(): string;
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+ /**
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+ * Creates a fluent backplate material from parsed material data.
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+ * @param source defines the JSON representation of the material
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+ * @param scene defines the hosting scene
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+ * @param rootUrl defines the root URL to use to load textures and relative dependencies
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+ * @returns a new fluent backplate material
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+ */
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  static Parse(source: any, scene: BABYLON.Scene, rootUrl: string): FluentBackplateMaterial;
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  }
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+ /** @internal */
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+ export var fluentBackplateVertexShaderWGSL: {
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+ name: string;
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+ shader: string;
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+ };
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+
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+
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+ /** @internal */
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+ export var fluentBackplatePixelShaderWGSL: {
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+ name: string;
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+ shader: string;
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+ };
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+
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+
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  /** @internal */
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  export var fluentBackplateVertexShader: {
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  name: string;
@@ -1735,6 +1802,7 @@ declare namespace BABYLON.GUI {
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  * Class used to render controls with fluent design
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  */
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  export class FluentMaterial extends BABYLON.PushMaterial {
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+ private _shadersLoaded;
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  /**
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  * Gets or sets inner glow intensity. A value of 0 means no glow (default is 0.5)
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  */
@@ -1795,14 +1863,39 @@ declare namespace BABYLON.GUI {
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  bindForSubMesh(world: BABYLON.Matrix, mesh: BABYLON.Mesh, subMesh: BABYLON.SubMesh): void;
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  getActiveTextures(): BABYLON.BaseTexture[];
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  hasTexture(texture: BABYLON.BaseTexture): boolean;
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+ /**
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+ * Disposes the material.
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+ * @param forceDisposeEffect specifies if effects should be forcefully disposed
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+ */
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  dispose(forceDisposeEffect?: boolean): void;
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  clone(name: string): FluentMaterial;
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  serialize(): any;
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  getClassName(): string;
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+ /**
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+ * Creates a fluent material from parsed material data.
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+ * @param source defines the JSON representation of the material
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+ * @param scene defines the hosting scene
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+ * @param rootUrl defines the root URL to use to load textures and relative dependencies
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+ * @returns a new fluent material
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+ */
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  static Parse(source: any, scene: BABYLON.Scene, rootUrl: string): FluentMaterial;
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  }
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+ /** @internal */
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+ export var fluentVertexShaderWGSL: {
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+ name: string;
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+ shader: string;
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+ };
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+
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+
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+ /** @internal */
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+ export var fluentPixelShaderWGSL: {
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+ name: string;
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+ shader: string;
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+ };
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+
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+
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  /** @internal */
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  export var fluentVertexShader: {
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  name: string;