babylonjs-gui 9.10.0 → 9.11.0

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@@ -1488,6 +1488,22 @@ export class HandleMaterial extends ShaderMaterial {
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  dispose(): void;
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  }
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+ }
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+ declare module "babylonjs-gui/3D/materials/handle/wgsl/handle.vertex" {
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+ /** @internal */
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+ export const handleVertexShaderWGSL: {
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+ name: string;
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+ shader: string;
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+ };
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+
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+ }
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+ declare module "babylonjs-gui/3D/materials/handle/wgsl/handle.fragment" {
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+ /** @internal */
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+ export const handlePixelShaderWGSL: {
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+ name: string;
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+ shader: string;
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+ };
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+
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  }
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  declare module "babylonjs-gui/3D/materials/handle/shaders/handle.vertex" {
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  /** @internal */
@@ -1527,6 +1543,7 @@ import "babylonjs-gui/3D/materials/fluentButton/shaders/fluentButton.vertex";
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  * @since 5.0.0
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  */
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  export class FluentButtonMaterial extends PushMaterial {
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+ private _shadersLoaded;
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  /**
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  * URL pointing to the texture used to define the coloring for the fluent blob effect.
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  */
@@ -1682,6 +1699,7 @@ export class FluentButtonMaterial extends PushMaterial {
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  */
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  globalRightIndexTipPosition: Vector3;
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  private _blobTexture;
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+ private _blobTextureUrl;
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  constructor(name: string, scene?: Scene);
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  needAlphaBlending(): boolean;
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  needAlphaTesting(): boolean;
@@ -1693,13 +1711,40 @@ export class FluentButtonMaterial extends PushMaterial {
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  * @returns the list of animatables object used in the material
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  */
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  getAnimatables(): IAnimatable[];
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+ /**
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+ * Disposes the material.
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+ * @param forceDisposeEffect specifies if effects should be forcefully disposed
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+ */
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  dispose(forceDisposeEffect?: boolean): void;
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  clone(name: string): FluentButtonMaterial;
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  serialize(): any;
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  getClassName(): string;
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+ /**
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+ * Creates a fluent button material from parsed material data.
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+ * @param source defines the JSON representation of the material
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+ * @param scene defines the hosting scene
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+ * @param rootUrl defines the root URL to use to load textures and relative dependencies
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+ * @returns a new fluent button material
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+ */
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  static Parse(source: any, scene: Scene, rootUrl: string): FluentButtonMaterial;
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  }
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+ }
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+ declare module "babylonjs-gui/3D/materials/fluentButton/wgsl/fluentButton.vertex" {
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+ /** @internal */
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+ export const fluentButtonVertexShaderWGSL: {
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+ name: string;
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+ shader: string;
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+ };
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+
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+ }
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+ declare module "babylonjs-gui/3D/materials/fluentButton/wgsl/fluentButton.fragment" {
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+ /** @internal */
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+ export const fluentButtonPixelShaderWGSL: {
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+ name: string;
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+ shader: string;
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+ };
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+
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  }
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  declare module "babylonjs-gui/3D/materials/fluentButton/shaders/fluentButton.vertex" {
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  /** @internal */
@@ -1738,6 +1783,7 @@ import "babylonjs-gui/3D/materials/fluentBackplate/shaders/fluentBackplate.verte
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  * Class used to render square buttons with fluent design
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  */
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  export class FluentBackplateMaterial extends PushMaterial {
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+ private _shadersLoaded;
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  /**
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  * URL pointing to the texture used to define the coloring for the fluent blob effect.
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  */
@@ -1870,13 +1916,40 @@ export class FluentBackplateMaterial extends PushMaterial {
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  * @returns the list of animatables object used in the material
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  */
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  getAnimatables(): IAnimatable[];
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+ /**
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+ * Disposes the material.
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+ * @param forceDisposeEffect specifies if effects should be forcefully disposed
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+ */
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  dispose(forceDisposeEffect?: boolean): void;
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  clone(name: string): FluentBackplateMaterial;
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  serialize(): any;
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  getClassName(): string;
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+ /**
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+ * Creates a fluent backplate material from parsed material data.
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+ * @param source defines the JSON representation of the material
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+ * @param scene defines the hosting scene
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+ * @param rootUrl defines the root URL to use to load textures and relative dependencies
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+ * @returns a new fluent backplate material
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+ */
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  static Parse(source: any, scene: Scene, rootUrl: string): FluentBackplateMaterial;
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  }
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+ }
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+ declare module "babylonjs-gui/3D/materials/fluentBackplate/wgsl/fluentBackplate.vertex" {
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+ /** @internal */
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+ export const fluentBackplateVertexShaderWGSL: {
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+ name: string;
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+ shader: string;
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+ };
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+
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+ }
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+ declare module "babylonjs-gui/3D/materials/fluentBackplate/wgsl/fluentBackplate.fragment" {
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+ /** @internal */
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+ export const fluentBackplatePixelShaderWGSL: {
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+ name: string;
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+ shader: string;
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+ };
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+
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  }
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  declare module "babylonjs-gui/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex" {
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  /** @internal */
@@ -1923,6 +1996,7 @@ export class FluentMaterialDefines extends MaterialDefines {
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  * Class used to render controls with fluent design
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  */
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  export class FluentMaterial extends PushMaterial {
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+ private _shadersLoaded;
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  /**
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  * Gets or sets inner glow intensity. A value of 0 means no glow (default is 0.5)
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  */
@@ -1983,13 +2057,40 @@ export class FluentMaterial extends PushMaterial {
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  bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void;
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  getActiveTextures(): BaseTexture[];
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  hasTexture(texture: BaseTexture): boolean;
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+ /**
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+ * Disposes the material.
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+ * @param forceDisposeEffect specifies if effects should be forcefully disposed
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+ */
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  dispose(forceDisposeEffect?: boolean): void;
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  clone(name: string): FluentMaterial;
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  serialize(): any;
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  getClassName(): string;
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+ /**
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+ * Creates a fluent material from parsed material data.
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+ * @param source defines the JSON representation of the material
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+ * @param scene defines the hosting scene
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+ * @param rootUrl defines the root URL to use to load textures and relative dependencies
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+ * @returns a new fluent material
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+ */
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  static Parse(source: any, scene: Scene, rootUrl: string): FluentMaterial;
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  }
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+ }
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+ declare module "babylonjs-gui/3D/materials/fluent/wgsl/fluent.vertex" {
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+ /** @internal */
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+ export const fluentVertexShaderWGSL: {
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+ name: string;
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+ shader: string;
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+ };
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+
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+ }
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+ declare module "babylonjs-gui/3D/materials/fluent/wgsl/fluent.fragment" {
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+ /** @internal */
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+ export const fluentPixelShaderWGSL: {
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+ name: string;
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+ shader: string;
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+ };
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+
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  }
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  declare module "babylonjs-gui/3D/materials/fluent/shaders/fluent.vertex" {
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  /** @internal */
@@ -10393,6 +10494,20 @@ declare namespace BABYLON.GUI {
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  }
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+ /** @internal */
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+ export var handleVertexShaderWGSL: {
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+ name: string;
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+ shader: string;
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+ };
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+
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+
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+ /** @internal */
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+ export var handlePixelShaderWGSL: {
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+ name: string;
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+ shader: string;
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+ };
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+
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+
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  /** @internal */
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  export var handleVertexShader: {
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  name: string;
@@ -10414,6 +10529,7 @@ declare namespace BABYLON.GUI {
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  * @since 5.0.0
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  */
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  export class FluentButtonMaterial extends BABYLON.PushMaterial {
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+ private _shadersLoaded;
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  /**
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  * URL pointing to the texture used to define the coloring for the fluent blob effect.
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  */
@@ -10569,6 +10685,7 @@ declare namespace BABYLON.GUI {
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  */
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  globalRightIndexTipPosition: BABYLON.Vector3;
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  private _blobTexture;
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+ private _blobTextureUrl;
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  constructor(name: string, scene?: BABYLON.Scene);
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  needAlphaBlending(): boolean;
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  needAlphaTesting(): boolean;
@@ -10580,14 +10697,39 @@ declare namespace BABYLON.GUI {
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  * @returns the list of animatables object used in the material
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  */
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  getAnimatables(): BABYLON.IAnimatable[];
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+ /**
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+ * Disposes the material.
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+ * @param forceDisposeEffect specifies if effects should be forcefully disposed
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+ */
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  dispose(forceDisposeEffect?: boolean): void;
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  clone(name: string): FluentButtonMaterial;
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  serialize(): any;
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  getClassName(): string;
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+ /**
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+ * Creates a fluent button material from parsed material data.
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+ * @param source defines the JSON representation of the material
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+ * @param scene defines the hosting scene
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+ * @param rootUrl defines the root URL to use to load textures and relative dependencies
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+ * @returns a new fluent button material
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+ */
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  static Parse(source: any, scene: BABYLON.Scene, rootUrl: string): FluentButtonMaterial;
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  }
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+ /** @internal */
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+ export var fluentButtonVertexShaderWGSL: {
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+ name: string;
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+ shader: string;
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+ };
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+
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+
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+ /** @internal */
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+ export var fluentButtonPixelShaderWGSL: {
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+ name: string;
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+ shader: string;
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+ };
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+
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+
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  /** @internal */
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  export var fluentButtonVertexShader: {
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  name: string;
@@ -10608,6 +10750,7 @@ declare namespace BABYLON.GUI {
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  * Class used to render square buttons with fluent design
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  */
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  export class FluentBackplateMaterial extends BABYLON.PushMaterial {
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+ private _shadersLoaded;
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  /**
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  * URL pointing to the texture used to define the coloring for the fluent blob effect.
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  */
@@ -10740,14 +10883,39 @@ declare namespace BABYLON.GUI {
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  * @returns the list of animatables object used in the material
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  */
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  getAnimatables(): BABYLON.IAnimatable[];
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+ /**
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+ * Disposes the material.
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+ * @param forceDisposeEffect specifies if effects should be forcefully disposed
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+ */
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  dispose(forceDisposeEffect?: boolean): void;
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  clone(name: string): FluentBackplateMaterial;
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  serialize(): any;
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  getClassName(): string;
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+ /**
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+ * Creates a fluent backplate material from parsed material data.
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+ * @param source defines the JSON representation of the material
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+ * @param scene defines the hosting scene
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+ * @param rootUrl defines the root URL to use to load textures and relative dependencies
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+ * @returns a new fluent backplate material
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+ */
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  static Parse(source: any, scene: BABYLON.Scene, rootUrl: string): FluentBackplateMaterial;
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  }
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+ /** @internal */
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+ export var fluentBackplateVertexShaderWGSL: {
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+ name: string;
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+ shader: string;
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+ };
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+
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+
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+ /** @internal */
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+ export var fluentBackplatePixelShaderWGSL: {
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+ name: string;
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+ shader: string;
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+ };
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+
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+
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  /** @internal */
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  export var fluentBackplateVertexShader: {
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  name: string;
@@ -10776,6 +10944,7 @@ declare namespace BABYLON.GUI {
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  * Class used to render controls with fluent design
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  */
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  export class FluentMaterial extends BABYLON.PushMaterial {
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+ private _shadersLoaded;
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  /**
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  * Gets or sets inner glow intensity. A value of 0 means no glow (default is 0.5)
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  */
@@ -10836,14 +11005,39 @@ declare namespace BABYLON.GUI {
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  bindForSubMesh(world: BABYLON.Matrix, mesh: BABYLON.Mesh, subMesh: BABYLON.SubMesh): void;
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  getActiveTextures(): BABYLON.BaseTexture[];
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  hasTexture(texture: BABYLON.BaseTexture): boolean;
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+ /**
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+ * Disposes the material.
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+ * @param forceDisposeEffect specifies if effects should be forcefully disposed
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+ */
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  dispose(forceDisposeEffect?: boolean): void;
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  clone(name: string): FluentMaterial;
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  serialize(): any;
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  getClassName(): string;
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+ /**
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+ * Creates a fluent material from parsed material data.
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+ * @param source defines the JSON representation of the material
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+ * @param scene defines the hosting scene
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+ * @param rootUrl defines the root URL to use to load textures and relative dependencies
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+ * @returns a new fluent material
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+ */
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  static Parse(source: any, scene: BABYLON.Scene, rootUrl: string): FluentMaterial;
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  }
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+ /** @internal */
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+ export var fluentVertexShaderWGSL: {
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+ name: string;
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+ shader: string;
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+ };
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+
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+
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+ /** @internal */
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+ export var fluentPixelShaderWGSL: {
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+ name: string;
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+ shader: string;
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+ };
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+
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+
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  /** @internal */
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  export var fluentVertexShader: {
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  name: string;
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "babylonjs-gui",
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- "version": "9.10.0",
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+ "version": "9.11.0",
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  "main": "babylon.gui.min.js",
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  "types": "babylon.gui.module.d.ts",
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  "files": [
@@ -16,7 +16,7 @@
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  "test:escheck": "es-check es6 ./babylon.gui.js"
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  },
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  "dependencies": {
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- "babylonjs": "9.10.0"
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+ "babylonjs": "9.11.0"
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  },
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  "devDependencies": {
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  "@dev/build-tools": "1.0.0",