babylonjs-gui 7.8.2 → 7.9.0
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- package/babylon.gui.d.ts +4 -2
- package/babylon.gui.js +9 -5
- package/babylon.gui.min.js +1 -1
- package/babylon.gui.min.js.map +1 -1
- package/babylon.gui.module.d.ts +8 -4
- package/package.json +2 -2
package/babylon.gui.d.ts
CHANGED
@@ -501,9 +501,10 @@ declare module BABYLON.GUI {
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* @param onlyAlphaTesting defines a boolean indicating that alpha blending will not be used (only alpha testing) (false by default)
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* @param invertY defines if the texture needs to be inverted on the y axis during loading (true by default)
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* @param materialSetupCallback defines a custom way of creating and setting up the material on the mesh
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+
* @param sampling defines the texture sampling mode (Texture.TRILINEAR_SAMPLINGMODE by default)
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* @returns a new AdvancedDynamicTexture
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*/
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-
static CreateForMesh(mesh: BABYLON.AbstractMesh, width?: number, height?: number, supportPointerMove?: boolean, onlyAlphaTesting?: boolean, invertY?: boolean, materialSetupCallback?: (mesh: BABYLON.AbstractMesh, uniqueId: string, texture: AdvancedDynamicTexture, onlyAlphaTesting: boolean) => void): AdvancedDynamicTexture;
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+
static CreateForMesh(mesh: BABYLON.AbstractMesh, width?: number, height?: number, supportPointerMove?: boolean, onlyAlphaTesting?: boolean, invertY?: boolean, materialSetupCallback?: (mesh: BABYLON.AbstractMesh, uniqueId: string, texture: AdvancedDynamicTexture, onlyAlphaTesting: boolean) => void, sampling?: number): AdvancedDynamicTexture;
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private static _CreateMaterial;
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/**
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* Creates a new AdvancedDynamicTexture in projected mode (ie. attached to a mesh) BUT do not create a new material for the mesh. You will be responsible for connecting the texture
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@@ -512,9 +513,10 @@ declare module BABYLON.GUI {
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* @param height defines the texture height (1024 by default)
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* @param supportPointerMove defines a boolean indicating if the texture must capture move events (true by default)
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* @param invertY defines if the texture needs to be inverted on the y axis during loading (true by default)
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+
* @param sampling defines the texture sampling mode (Texture.TRILINEAR_SAMPLINGMODE by default)
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* @returns a new AdvancedDynamicTexture
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*/
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-
static CreateForMeshTexture(mesh: BABYLON.AbstractMesh, width?: number, height?: number, supportPointerMove?: boolean, invertY?: boolean): AdvancedDynamicTexture;
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+
static CreateForMeshTexture(mesh: BABYLON.AbstractMesh, width?: number, height?: number, supportPointerMove?: boolean, invertY?: boolean, sampling?: number): AdvancedDynamicTexture;
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/**
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* Creates a new AdvancedDynamicTexture in fullscreen mode.
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* In this mode the texture will rely on a layer for its rendering.
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