babylonjs-gui 7.5.0 → 7.6.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/babylon.gui.d.ts +21 -11
- package/babylon.gui.js +47 -27
- package/babylon.gui.min.js +1 -1
- package/babylon.gui.min.js.map +1 -1
- package/babylon.gui.module.d.ts +43 -22
- package/package.json +2 -2
package/babylon.gui.module.d.ts
CHANGED
@@ -451,8 +451,9 @@ export class AdvancedDynamicTexture extends DynamicTexture {
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* Recreate the content of the ADT from a JSON object
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* @param serializedObject define the JSON serialized object to restore from
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* @param scaleToSize defines whether to scale to texture to the saved size
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* @param urlRewriter defines an url rewriter to update urls before sending them to the controls
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*/
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-
parseSerializedObject(serializedObject: any, scaleToSize?: boolean): void;
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parseSerializedObject(serializedObject: any, scaleToSize?: boolean, urlRewriter?: (url: string) => string): void;
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/**
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* Clones the ADT. If no mesh is defined, the GUI will be considered as a fullscreen GUI
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* @param newName defines the name of the new ADT
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@@ -464,39 +465,44 @@ export class AdvancedDynamicTexture extends DynamicTexture {
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* Recreate the content of the ADT from a JSON object
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* @param serializedObject define the JSON serialized object to restore from
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* @param scaleToSize defines whether to scale to texture to the saved size
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* @param urlRewriter defines an url rewriter to update urls before sending them to the controls
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* @deprecated Please use parseSerializedObject instead
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*/
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-
parseContent: (serializedObject: any, scaleToSize?: boolean) => void;
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parseContent: (serializedObject: any, scaleToSize?: boolean, urlRewriter?: ((url: string) => string) | undefined) => void;
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/**
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* Recreate the content of the ADT from a snippet saved by the GUI editor
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* @param snippetId defines the snippet to load
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* @param scaleToSize defines whether to scale to texture to the saved size
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* @param appendToAdt if provided the snippet will be appended to the adt. Otherwise a fullscreen ADT will be created.
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* @param urlRewriter defines an url rewriter to update urls before sending them to the controls
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* @returns a promise that will resolve on success
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*/
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-
static ParseFromSnippetAsync(snippetId: string, scaleToSize?: boolean, appendToAdt?: AdvancedDynamicTexture): Promise<AdvancedDynamicTexture>;
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static ParseFromSnippetAsync(snippetId: string, scaleToSize?: boolean, appendToAdt?: AdvancedDynamicTexture, urlRewriter?: (url: string) => string): Promise<AdvancedDynamicTexture>;
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/**
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* Recreate the content of the ADT from a snippet saved by the GUI editor
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* @param snippetId defines the snippet to load
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* @param scaleToSize defines whether to scale to texture to the saved size
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* @param urlRewriter defines an url rewriter to update urls before sending them to the controls
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* @returns a promise that will resolve on success
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*/
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-
parseFromSnippetAsync(snippetId: string, scaleToSize?: boolean): Promise<AdvancedDynamicTexture>;
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parseFromSnippetAsync(snippetId: string, scaleToSize?: boolean, urlRewriter?: (url: string) => string): Promise<AdvancedDynamicTexture>;
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/**
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* Recreate the content of the ADT from a url json
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* @param url defines the url to load
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* @param scaleToSize defines whether to scale to texture to the saved size
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* @param appendToAdt if provided the snippet will be appended to the adt. Otherwise a fullscreen ADT will be created.
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* @param urlRewriter defines an url rewriter to update urls before sending them to the controls
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* @returns a promise that will resolve on success
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*/
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static ParseFromFileAsync(url: string, scaleToSize?: boolean, appendToAdt?: AdvancedDynamicTexture): Promise<AdvancedDynamicTexture>;
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static ParseFromFileAsync(url: string, scaleToSize?: boolean, appendToAdt?: AdvancedDynamicTexture, urlRewriter?: (url: string) => string): Promise<AdvancedDynamicTexture>;
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/**
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* Recreate the content of the ADT from a url json
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* @param url defines the url to load
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* @param scaleToSize defines whether to scale to texture to the saved size
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* @param urlRewriter defines an url rewriter to update urls before sending them to the controls
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* @returns a promise that will resolve on success
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*/
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-
parseFromURLAsync(url: string, scaleToSize?: boolean): Promise<AdvancedDynamicTexture>;
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parseFromURLAsync(url: string, scaleToSize?: boolean, urlRewriter?: (url: string) => string): Promise<AdvancedDynamicTexture>;
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private static _LoadURLContentAsync;
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/**
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* Compares two rectangle based controls for pixel overlap
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@@ -1009,7 +1015,7 @@ export class Container extends Control {
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/**
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* @internal
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*/
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_parseFromContent(serializedObject: any, host: AdvancedDynamicTexture): void;
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_parseFromContent(serializedObject: any, host: AdvancedDynamicTexture, urlRewriter?: (url: string) => string): void;
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isReady(): boolean;
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}
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@@ -1032,6 +1038,7 @@ import { IAccessibilityTag } from "babylonjs/IAccessibilityTag";
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import { IAnimatable } from "babylonjs/Animations/animatable.interface";
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import { Animation } from "babylonjs/Animations/animation";
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import { BaseGradient } from "babylonjs-gui/2D/controls/gradient/BaseGradient";
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import { AbstractEngine } from "babylonjs/Engines/abstractEngine";
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/**
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* Root class used for all 2D controls
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* @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#controls
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@@ -1130,6 +1137,8 @@ export class Control implements IAnimatable {
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private _gradient;
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/** @internal */
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protected _rebuildLayout: boolean;
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/** @internal */
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protected _urlRewriter?: (url: string) => string;
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/**
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* Observable that fires when the control's enabled state changes
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*/
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@@ -1836,9 +1845,10 @@ export class Control implements IAnimatable {
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* Parses a serialized object into this control
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* @param serializedObject the object with the serialized properties
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* @param host the texture where the control will be instantiated. Can be empty, in which case the control will be created on the same texture
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* @param urlRewriter defines an url rewriter to update urls before sending them to the controls
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* @returns this control
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*/
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-
parse(serializedObject: any, host?: AdvancedDynamicTexture): Control;
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parse(serializedObject: any, host?: AdvancedDynamicTexture, urlRewriter?: (url: string) => string): Control;
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/**
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* Serializes the current control
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* @param serializationObject defined the JSON serialized object
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@@ -1849,7 +1859,7 @@ export class Control implements IAnimatable {
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/**
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* @internal
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*/
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-
_parseFromContent(serializedObject: any, host: AdvancedDynamicTexture): void;
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_parseFromContent(serializedObject: any, host: AdvancedDynamicTexture, urlRewriter?: (url: string) => string): void;
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/** Releases associated resources */
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dispose(): void;
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private static _HORIZONTAL_ALIGNMENT_LEFT;
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@@ -1874,7 +1884,7 @@ export class Control implements IAnimatable {
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/**
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* @internal
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*/
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-
static _GetFontOffset(font: string): {
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static _GetFontOffset(font: string, engineToUse?: AbstractEngine): {
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ascent: number;
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height: number;
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descent: number;
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@@ -1883,9 +1893,10 @@ export class Control implements IAnimatable {
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* Creates a Control from parsed data
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* @param serializedObject defines parsed data
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* @param host defines the hosting AdvancedDynamicTexture
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* @param urlRewriter defines an url rewriter to update urls before sending them to the controls
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* @returns a new Control
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*/
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static Parse(serializedObject: any, host: AdvancedDynamicTexture): Control;
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static Parse(serializedObject: any, host: AdvancedDynamicTexture, urlRewriter?: (url: string) => string): Control;
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static AddHeader: (control: Control, text: string, size: string | number, options: {
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isHorizontal: boolean;
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controlFirst: boolean;
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@@ -9287,8 +9298,9 @@ declare module BABYLON.GUI {
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* Recreate the content of the ADT from a JSON object
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* @param serializedObject define the JSON serialized object to restore from
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* @param scaleToSize defines whether to scale to texture to the saved size
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* @param urlRewriter defines an url rewriter to update urls before sending them to the controls
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*/
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-
parseSerializedObject(serializedObject: any, scaleToSize?: boolean): void;
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parseSerializedObject(serializedObject: any, scaleToSize?: boolean, urlRewriter?: (url: string) => string): void;
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/**
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* Clones the ADT. If no mesh is defined, the GUI will be considered as a fullscreen GUI
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* @param newName defines the name of the new ADT
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@@ -9300,39 +9312,44 @@ declare module BABYLON.GUI {
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* Recreate the content of the ADT from a JSON object
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* @param serializedObject define the JSON serialized object to restore from
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* @param scaleToSize defines whether to scale to texture to the saved size
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* @param urlRewriter defines an url rewriter to update urls before sending them to the controls
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* @deprecated Please use parseSerializedObject instead
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*/
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-
parseContent: (serializedObject: any, scaleToSize?: boolean) => void;
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parseContent: (serializedObject: any, scaleToSize?: boolean, urlRewriter?: ((url: string) => string) | undefined) => void;
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/**
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* Recreate the content of the ADT from a snippet saved by the GUI editor
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* @param snippetId defines the snippet to load
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* @param scaleToSize defines whether to scale to texture to the saved size
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* @param appendToAdt if provided the snippet will be appended to the adt. Otherwise a fullscreen ADT will be created.
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* @param urlRewriter defines an url rewriter to update urls before sending them to the controls
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* @returns a promise that will resolve on success
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*/
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static ParseFromSnippetAsync(snippetId: string, scaleToSize?: boolean, appendToAdt?: AdvancedDynamicTexture): Promise<AdvancedDynamicTexture>;
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static ParseFromSnippetAsync(snippetId: string, scaleToSize?: boolean, appendToAdt?: AdvancedDynamicTexture, urlRewriter?: (url: string) => string): Promise<AdvancedDynamicTexture>;
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/**
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* Recreate the content of the ADT from a snippet saved by the GUI editor
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* @param snippetId defines the snippet to load
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* @param scaleToSize defines whether to scale to texture to the saved size
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* @param urlRewriter defines an url rewriter to update urls before sending them to the controls
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* @returns a promise that will resolve on success
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*/
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parseFromSnippetAsync(snippetId: string, scaleToSize?: boolean): Promise<AdvancedDynamicTexture>;
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parseFromSnippetAsync(snippetId: string, scaleToSize?: boolean, urlRewriter?: (url: string) => string): Promise<AdvancedDynamicTexture>;
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/**
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* Recreate the content of the ADT from a url json
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* @param url defines the url to load
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* @param scaleToSize defines whether to scale to texture to the saved size
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* @param appendToAdt if provided the snippet will be appended to the adt. Otherwise a fullscreen ADT will be created.
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* @param urlRewriter defines an url rewriter to update urls before sending them to the controls
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* @returns a promise that will resolve on success
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*/
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static ParseFromFileAsync(url: string, scaleToSize?: boolean, appendToAdt?: AdvancedDynamicTexture): Promise<AdvancedDynamicTexture>;
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static ParseFromFileAsync(url: string, scaleToSize?: boolean, appendToAdt?: AdvancedDynamicTexture, urlRewriter?: (url: string) => string): Promise<AdvancedDynamicTexture>;
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/**
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* Recreate the content of the ADT from a url json
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* @param url defines the url to load
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* @param scaleToSize defines whether to scale to texture to the saved size
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* @param urlRewriter defines an url rewriter to update urls before sending them to the controls
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* @returns a promise that will resolve on success
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*/
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parseFromURLAsync(url: string, scaleToSize?: boolean): Promise<AdvancedDynamicTexture>;
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parseFromURLAsync(url: string, scaleToSize?: boolean, urlRewriter?: (url: string) => string): Promise<AdvancedDynamicTexture>;
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private static _LoadURLContentAsync;
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/**
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* Compares two rectangle based controls for pixel overlap
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@@ -9809,7 +9826,7 @@ declare module BABYLON.GUI {
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/**
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* @internal
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*/
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_parseFromContent(serializedObject: any, host: AdvancedDynamicTexture): void;
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_parseFromContent(serializedObject: any, host: AdvancedDynamicTexture, urlRewriter?: (url: string) => string): void;
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isReady(): boolean;
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}
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@@ -9912,6 +9929,8 @@ declare module BABYLON.GUI {
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private _gradient;
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/** @internal */
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protected _rebuildLayout: boolean;
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/** @internal */
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protected _urlRewriter?: (url: string) => string;
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/**
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* BABYLON.Observable that fires when the control's enabled state changes
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*/
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@@ -10618,9 +10637,10 @@ declare module BABYLON.GUI {
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* Parses a serialized object into this control
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* @param serializedObject the object with the serialized properties
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* @param host the texture where the control will be instantiated. Can be empty, in which case the control will be created on the same texture
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* @param urlRewriter defines an url rewriter to update urls before sending them to the controls
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* @returns this control
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*/
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parse(serializedObject: any, host?: AdvancedDynamicTexture): Control;
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parse(serializedObject: any, host?: AdvancedDynamicTexture, urlRewriter?: (url: string) => string): Control;
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/**
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* Serializes the current control
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* @param serializationObject defined the JSON serialized object
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@@ -10631,7 +10651,7 @@ declare module BABYLON.GUI {
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/**
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* @internal
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*/
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_parseFromContent(serializedObject: any, host: AdvancedDynamicTexture): void;
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_parseFromContent(serializedObject: any, host: AdvancedDynamicTexture, urlRewriter?: (url: string) => string): void;
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/** Releases associated resources */
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dispose(): void;
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private static _HORIZONTAL_ALIGNMENT_LEFT;
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/**
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* @internal
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*/
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static _GetFontOffset(font: string): {
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static _GetFontOffset(font: string, engineToUse?: BABYLON.AbstractEngine): {
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ascent: number;
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height: number;
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descent: number;
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* Creates a Control from parsed data
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* @param serializedObject defines parsed data
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* @param host defines the hosting AdvancedDynamicTexture
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* @param urlRewriter defines an url rewriter to update urls before sending them to the controls
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* @returns a new Control
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*/
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static Parse(serializedObject: any, host: AdvancedDynamicTexture): Control;
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static Parse(serializedObject: any, host: AdvancedDynamicTexture, urlRewriter?: (url: string) => string): Control;
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static AddHeader: (control: Control, text: string, size: string | number, options: {
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isHorizontal: boolean;
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controlFirst: boolean;
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package/package.json
CHANGED
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{
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"name": "babylonjs-gui",
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"version": "7.
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"version": "7.6.0",
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"main": "babylon.gui.js",
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"types": "babylon.gui.module.d.ts",
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"files": [
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"test:escheck": "es-check es6 ./babylon.gui.js"
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},
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"dependencies": {
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"babylonjs": "^7.
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"babylonjs": "^7.6.0"
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},
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"devDependencies": {
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"@dev/build-tools": "1.0.0",
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