babylonjs-gui 7.3.1 → 7.3.3

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@@ -1001,8 +1001,9 @@ export class Container extends Control {
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  * Serializes the current control
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  * @param serializationObject defined the JSON serialized object
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  * @param force force serialization even if isSerializable === false
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+ * @param allowCanvas defines if the control is allowed to use a Canvas2D object to serialize (true by default)
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  */
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- serialize(serializationObject: any, force?: boolean): void;
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+ serialize(serializationObject: any, force?: boolean, allowCanvas?: boolean): void;
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  /** Releases associated resources */
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  dispose(): void;
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  /**
@@ -1842,8 +1843,9 @@ export class Control implements IAnimatable {
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  * Serializes the current control
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  * @param serializationObject defined the JSON serialized object
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  * @param force if the control should be serialized even if the isSerializable flag is set to false (default false)
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+ * @param allowCanvas defines if the control is allowed to use a Canvas2D object to serialize (true by default)
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  */
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- serialize(serializationObject: any, force?: boolean): void;
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+ serialize(serializationObject: any, force?: boolean, allowCanvas?: boolean): void;
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  /**
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  * @internal
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  */
@@ -9799,8 +9801,9 @@ declare module BABYLON.GUI {
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  * Serializes the current control
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  * @param serializationObject defined the JSON serialized object
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  * @param force force serialization even if isSerializable === false
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+ * @param allowCanvas defines if the control is allowed to use a Canvas2D object to serialize (true by default)
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  */
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- serialize(serializationObject: any, force?: boolean): void;
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+ serialize(serializationObject: any, force?: boolean, allowCanvas?: boolean): void;
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  /** Releases associated resources */
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  dispose(): void;
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  /**
@@ -10622,8 +10625,9 @@ declare module BABYLON.GUI {
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  * Serializes the current control
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  * @param serializationObject defined the JSON serialized object
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  * @param force if the control should be serialized even if the isSerializable flag is set to false (default false)
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+ * @param allowCanvas defines if the control is allowed to use a Canvas2D object to serialize (true by default)
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  */
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- serialize(serializationObject: any, force?: boolean): void;
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+ serialize(serializationObject: any, force?: boolean, allowCanvas?: boolean): void;
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  /**
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  * @internal
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  */
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "babylonjs-gui",
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- "version": "7.3.1",
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+ "version": "7.3.3",
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  "main": "babylon.gui.js",
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  "types": "babylon.gui.module.d.ts",
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  "files": [
@@ -15,7 +15,7 @@
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  "test:escheck": "es-check es6 ./babylon.gui.js"
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  },
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  "dependencies": {
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- "babylonjs": "^7.3.1"
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+ "babylonjs": "^7.3.3"
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  },
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  "devDependencies": {
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  "@dev/build-tools": "1.0.0",