babylonjs-gui 7.13.0 → 7.13.2

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@@ -67,7 +67,6 @@ import { Layer } from "babylonjs/Layers/layer";
67
67
  import { Scene } from "babylonjs/scene";
68
68
  import { Container } from "babylonjs-gui/2D/controls/container";
69
69
  import { Control } from "babylonjs-gui/2D/controls/control";
70
- import { IFocusableControl } from "babylonjs-gui/2D/controls/focusableControl";
71
70
  import { Style } from "babylonjs-gui/2D/style";
72
71
  import { Viewport } from "babylonjs/Maths/math.viewport";
73
72
  /**
@@ -178,6 +177,11 @@ export class AdvancedDynamicTexture extends DynamicTexture {
178
177
  * Gets or sets a boolean indicating that the canvas must be reverted on Y when updating the texture
179
178
  */
180
179
  applyYInversionOnUpdate: boolean;
180
+ /**
181
+ * A boolean indicating whether or not the elements can be navigated to using the tab key.
182
+ * Defaults to false.
183
+ */
184
+ disableTabNavigation: boolean;
181
185
  /**
182
186
  * Gets or sets a number used to scale rendering size (2 means that the texture will be twice bigger).
183
187
  * Useful when you want more antialiasing
@@ -255,8 +259,8 @@ export class AdvancedDynamicTexture extends DynamicTexture {
255
259
  /**
256
260
  * Gets or sets the current focused control
257
261
  */
258
- get focusedControl(): Nullable<IFocusableControl>;
259
- set focusedControl(control: Nullable<IFocusableControl>);
262
+ get focusedControl(): Nullable<Control>;
263
+ set focusedControl(control: Nullable<Control>);
260
264
  /**
261
265
  * Gets or sets a boolean indicating if the texture must be rendered in background or foreground when in fullscreen mode
262
266
  */
@@ -401,6 +405,7 @@ export class AdvancedDynamicTexture extends DynamicTexture {
401
405
  private _translateToPicking;
402
406
  /** Attach to all scene events required to support pointer events */
403
407
  attach(): void;
408
+ private _focusNextElement;
404
409
  /**
405
410
  * @internal
406
411
  */
@@ -437,7 +442,7 @@ export class AdvancedDynamicTexture extends DynamicTexture {
437
442
  * Move the focus to a specific control
438
443
  * @param control defines the control which will receive the focus
439
444
  */
440
- moveFocusToControl(control: IFocusableControl): void;
445
+ moveFocusToControl(control: Control): void;
441
446
  private _manageFocus;
442
447
  private _attachPickingToSceneRender;
443
448
  private _attachToOnPointerOut;
@@ -1037,15 +1042,17 @@ import { Style } from "babylonjs-gui/2D/style";
1037
1042
  import { Matrix2D, Vector2WithInfo } from "babylonjs-gui/2D/math2D";
1038
1043
  import { ICanvasGradient, ICanvasRenderingContext } from "babylonjs/Engines/ICanvas";
1039
1044
  import { IAccessibilityTag } from "babylonjs/IAccessibilityTag";
1045
+ import { IKeyboardEvent } from "babylonjs/Events/deviceInputEvents";
1040
1046
  import { IAnimatable } from "babylonjs/Animations/animatable.interface";
1041
1047
  import { Animation } from "babylonjs/Animations/animation";
1042
1048
  import { BaseGradient } from "babylonjs-gui/2D/controls/gradient/BaseGradient";
1043
1049
  import { AbstractEngine } from "babylonjs/Engines/abstractEngine";
1050
+ import { IFocusableControl } from "babylonjs-gui/2D/controls/focusableControl";
1044
1051
  /**
1045
1052
  * Root class used for all 2D controls
1046
1053
  * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#controls
1047
1054
  */
1048
- export class Control implements IAnimatable {
1055
+ export class Control implements IAnimatable, IFocusableControl {
1049
1056
  /** defines the name of the control */
1050
1057
  name?: string | undefined;
1051
1058
  /**
@@ -1267,6 +1274,10 @@ export class Control implements IAnimatable {
1267
1274
  * An event triggered when a control is clicked on
1268
1275
  */
1269
1276
  onPointerClickObservable: Observable<Vector2WithInfo>;
1277
+ /**
1278
+ * An event triggered when a control receives an ENTER key down event
1279
+ */
1280
+ onEnterPressedObservable: Observable<Control>;
1270
1281
  /**
1271
1282
  * An event triggered when pointer enters the control
1272
1283
  */
@@ -1587,6 +1598,52 @@ export class Control implements IAnimatable {
1587
1598
  * Array of animations
1588
1599
  */
1589
1600
  animations: Nullable<Animation[]>;
1601
+ protected _focusedColor: Nullable<string>;
1602
+ /**
1603
+ * Border color when control is focused
1604
+ * When not defined the ADT color will be used. If no ADT color is defined, focused state won't have any border
1605
+ */
1606
+ get focusedColor(): Nullable<string>;
1607
+ set focusedColor(value: Nullable<string>);
1608
+ /**
1609
+ * The tab index of this control. -1 indicates this control is not part of the tab navigation.
1610
+ * A positive value indicates the order of the control in the tab navigation.
1611
+ * A value of 0 indicated the control will be focused after all controls with a positive index.
1612
+ * More than one control can have the same tab index and the navigation would then go through all controls with the same value in an order defined by the layout or the hierarchy.
1613
+ * The value can be changed at any time.
1614
+ * @see https://developer.mozilla.org/en-US/docs/Web/HTML/Global_attributes/tabindex
1615
+ */
1616
+ tabIndex: number;
1617
+ protected _isFocused: boolean;
1618
+ protected _unfocusedColor: Nullable<string>;
1619
+ /** Observable raised when the control gets the focus */
1620
+ onFocusObservable: Observable<Control>;
1621
+ /** Observable raised when the control loses the focus */
1622
+ onBlurObservable: Observable<Control>;
1623
+ /** Observable raised when a key event was processed */
1624
+ onKeyboardEventProcessedObservable: Observable<IKeyboardEvent>;
1625
+ /** @internal */
1626
+ onBlur(): void;
1627
+ /** @internal */
1628
+ onFocus(): void;
1629
+ /**
1630
+ * Function called to get the list of controls that should not steal the focus from this control
1631
+ * @returns an array of controls
1632
+ */
1633
+ keepsFocusWith(): Nullable<Control[]>;
1634
+ /**
1635
+ * Function to focus a button programmatically
1636
+ */
1637
+ focus(): void;
1638
+ /**
1639
+ * Function to unfocus a button programmatically
1640
+ */
1641
+ blur(): void;
1642
+ /**
1643
+ * Handles the keyboard event
1644
+ * @param evt Defines the KeyboardEvent
1645
+ */
1646
+ processKeyboard(evt: IKeyboardEvent): void;
1590
1647
  /**
1591
1648
  * Creates a new control
1592
1649
  * @param name defines the name of the control
@@ -2000,59 +2057,22 @@ export class Ellipse extends Container {
2000
2057
 
2001
2058
  }
2002
2059
  declare module "babylonjs-gui/2D/controls/focusableButton" {
2003
- import { Nullable } from "babylonjs/types";
2004
2060
  import { Vector2 } from "babylonjs/Maths/math.vector";
2005
2061
  import { Button } from "babylonjs-gui/2D/controls/button";
2006
2062
  import { Control } from "babylonjs-gui/2D/controls/control";
2007
2063
  import { PointerInfoBase } from "babylonjs/Events/pointerEvents";
2008
2064
  import { IFocusableControl } from "babylonjs-gui/2D/controls/focusableControl";
2009
- import { Observable } from "babylonjs/Misc/observable";
2010
- import { IKeyboardEvent } from "babylonjs/Events/deviceInputEvents";
2011
2065
  /**
2012
2066
  * Class used to create a focusable button that can easily handle keyboard events
2013
2067
  * @since 5.0.0
2014
2068
  */
2015
2069
  export class FocusableButton extends Button implements IFocusableControl {
2016
2070
  name?: string | undefined;
2017
- /** Highlight color when button is focused */
2018
- focusedColor: Nullable<string>;
2019
- private _isFocused;
2020
- private _unfocusedColor;
2021
- /** Observable raised when the control gets the focus */
2022
- onFocusObservable: Observable<Button>;
2023
- /** Observable raised when the control loses the focus */
2024
- onBlurObservable: Observable<Button>;
2025
- /** Observable raised when a key event was processed */
2026
- onKeyboardEventProcessedObservable: Observable<IKeyboardEvent>;
2027
2071
  constructor(name?: string | undefined);
2028
- /** @internal */
2029
- onBlur(): void;
2030
- /** @internal */
2031
- onFocus(): void;
2032
- /**
2033
- * Function called to get the list of controls that should not steal the focus from this control
2034
- * @returns an array of controls
2035
- */
2036
- keepsFocusWith(): Nullable<Control[]>;
2037
- /**
2038
- * Function to focus a button programmatically
2039
- */
2040
- focus(): void;
2041
- /**
2042
- * Function to unfocus a button programmatically
2043
- */
2044
- blur(): void;
2045
- /**
2046
- * Handles the keyboard event
2047
- * @param evt Defines the KeyboardEvent
2048
- */
2049
- processKeyboard(evt: IKeyboardEvent): void;
2050
2072
  /**
2051
2073
  * @internal
2052
2074
  */
2053
2075
  _onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, pi: PointerInfoBase): boolean;
2054
- /** @internal */
2055
- dispose(): void;
2056
2076
  }
2057
2077
 
2058
2078
  }
@@ -2090,6 +2110,15 @@ export interface IFocusableControl {
2090
2110
  * Function to unfocus the control programmatically
2091
2111
  */
2092
2112
  blur(): void;
2113
+ /**
2114
+ * Gets or sets the tabIndex of the control
2115
+ */
2116
+ tabIndex?: number;
2117
+ /**
2118
+ * Gets or sets the color used to draw the focus border
2119
+ * Defaults to "white"
2120
+ */
2121
+ focusBorderColor?: string;
2093
2122
  }
2094
2123
 
2095
2124
  }
@@ -2709,7 +2738,6 @@ import { Vector2 } from "babylonjs/Maths/math.vector";
2709
2738
  import { ClipboardInfo } from "babylonjs/Events/clipboardEvents";
2710
2739
  import { PointerInfo, PointerInfoBase } from "babylonjs/Events/pointerEvents";
2711
2740
  import { Control } from "babylonjs-gui/2D/controls/control";
2712
- import { IFocusableControl } from "babylonjs-gui/2D/controls/focusableControl";
2713
2741
  import { ValueAndUnit } from "babylonjs-gui/2D/valueAndUnit";
2714
2742
  import { VirtualKeyboard } from "babylonjs-gui/2D/controls/virtualKeyboard";
2715
2743
  import { TextWrapper } from "babylonjs-gui/2D/controls/textWrapper";
@@ -2718,19 +2746,17 @@ import { ICanvasRenderingContext } from "babylonjs/Engines/ICanvas";
2718
2746
  /**
2719
2747
  * Class used to create input text control
2720
2748
  */
2721
- export class InputText extends Control implements IFocusableControl {
2749
+ export class InputText extends Control {
2722
2750
  name?: string | undefined;
2723
2751
  protected _textWrapper: TextWrapper;
2724
2752
  protected _placeholderText: string;
2725
2753
  protected _background: string;
2726
2754
  protected _focusedBackground: string;
2727
- protected _focusedColor: string;
2728
2755
  protected _placeholderColor: string;
2729
2756
  protected _thickness: number;
2730
2757
  protected _margin: ValueAndUnit;
2731
2758
  protected _autoStretchWidth: boolean;
2732
2759
  protected _maxWidth: ValueAndUnit;
2733
- protected _isFocused: boolean;
2734
2760
  /** the type of device that most recently focused the input: "mouse", "touch" or "pen" */
2735
2761
  protected _focusedBy: string;
2736
2762
  protected _blinkTimeout: number;
@@ -2775,10 +2801,6 @@ export class InputText extends Control implements IFocusableControl {
2775
2801
  onTextChangedObservable: Observable<InputText>;
2776
2802
  /** Observable raised just before an entered character is to be added */
2777
2803
  onBeforeKeyAddObservable: Observable<InputText>;
2778
- /** Observable raised when the control gets the focus */
2779
- onFocusObservable: Observable<InputText>;
2780
- /** Observable raised when the control loses the focus */
2781
- onBlurObservable: Observable<InputText>;
2782
2804
  /** Observable raised when the text is highlighted */
2783
2805
  onTextHighlightObservable: Observable<InputText>;
2784
2806
  /** Observable raised when copy event is triggered */
@@ -2787,8 +2809,6 @@ export class InputText extends Control implements IFocusableControl {
2787
2809
  onTextCutObservable: Observable<InputText>;
2788
2810
  /** Observable raised when paste event is triggered */
2789
2811
  onTextPasteObservable: Observable<InputText>;
2790
- /** Observable raised when a key event was processed */
2791
- onKeyboardEventProcessedObservable: Observable<IKeyboardEvent>;
2792
2812
  /** Gets or sets the maximum width allowed by the control */
2793
2813
  get maxWidth(): string | number;
2794
2814
  /** Gets the maximum width allowed by the control in pixels */
@@ -2818,7 +2838,6 @@ export class InputText extends Control implements IFocusableControl {
2818
2838
  get focusedBackground(): string;
2819
2839
  set focusedBackground(value: string);
2820
2840
  /** Gets or sets the background color when focused */
2821
- get focusedColor(): string;
2822
2841
  set focusedColor(value: string);
2823
2842
  /** Gets or sets the background color */
2824
2843
  get background(): string;
@@ -2859,14 +2878,6 @@ export class InputText extends Control implements IFocusableControl {
2859
2878
  onBlur(): void;
2860
2879
  /** @internal */
2861
2880
  onFocus(): void;
2862
- /**
2863
- * Function to focus an inputText programmatically
2864
- */
2865
- focus(): void;
2866
- /**
2867
- * Function to unfocus an inputText programmatically
2868
- */
2869
- blur(): void;
2870
2881
  protected _getTypeName(): string;
2871
2882
  /**
2872
2883
  * Function called to get the list of controls that should not steal the focus from this control
@@ -4178,7 +4189,7 @@ import { ICanvasRenderingContext } from "babylonjs/Engines/ICanvas";
4178
4189
  /**
4179
4190
  * Enum that determines the text-wrapping mode to use.
4180
4191
  */
4181
- export const enum TextWrapping {
4192
+ export enum TextWrapping {
4182
4193
  /**
4183
4194
  * Clip the text when it's larger than Control.width; this is the default mode.
4184
4195
  */
@@ -6684,7 +6695,7 @@ import { BaseSixDofDragBehavior } from "babylonjs/Behaviors/Meshes/baseSixDofDra
6684
6695
  /**
6685
6696
  * State of the handle regarding user interaction
6686
6697
  */
6687
- export const enum HandleState {
6698
+ export enum HandleState {
6688
6699
  /**
6689
6700
  * Handle is idle
6690
6701
  */
@@ -9031,6 +9042,11 @@ declare module BABYLON.GUI {
9031
9042
  * Gets or sets a boolean indicating that the canvas must be reverted on Y when updating the texture
9032
9043
  */
9033
9044
  applyYInversionOnUpdate: boolean;
9045
+ /**
9046
+ * A boolean indicating whether or not the elements can be navigated to using the tab key.
9047
+ * Defaults to false.
9048
+ */
9049
+ disableTabNavigation: boolean;
9034
9050
  /**
9035
9051
  * Gets or sets a number used to scale rendering size (2 means that the texture will be twice bigger).
9036
9052
  * Useful when you want more antialiasing
@@ -9108,8 +9124,8 @@ declare module BABYLON.GUI {
9108
9124
  /**
9109
9125
  * Gets or sets the current focused control
9110
9126
  */
9111
- get focusedControl(): BABYLON.Nullable<IFocusableControl>;
9112
- set focusedControl(control: BABYLON.Nullable<IFocusableControl>);
9127
+ get focusedControl(): BABYLON.Nullable<Control>;
9128
+ set focusedControl(control: BABYLON.Nullable<Control>);
9113
9129
  /**
9114
9130
  * Gets or sets a boolean indicating if the texture must be rendered in background or foreground when in fullscreen mode
9115
9131
  */
@@ -9254,6 +9270,7 @@ declare module BABYLON.GUI {
9254
9270
  private _translateToPicking;
9255
9271
  /** Attach to all scene events required to support pointer events */
9256
9272
  attach(): void;
9273
+ private _focusNextElement;
9257
9274
  /**
9258
9275
  * @internal
9259
9276
  */
@@ -9290,7 +9307,7 @@ declare module BABYLON.GUI {
9290
9307
  * Move the focus to a specific control
9291
9308
  * @param control defines the control which will receive the focus
9292
9309
  */
9293
- moveFocusToControl(control: IFocusableControl): void;
9310
+ moveFocusToControl(control: Control): void;
9294
9311
  private _manageFocus;
9295
9312
  private _attachPickingToSceneRender;
9296
9313
  private _attachToOnPointerOut;
@@ -9843,7 +9860,7 @@ declare module BABYLON.GUI {
9843
9860
  * Root class used for all 2D controls
9844
9861
  * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#controls
9845
9862
  */
9846
- export class Control implements BABYLON.IAnimatable {
9863
+ export class Control implements BABYLON.IAnimatable, IFocusableControl {
9847
9864
  /** defines the name of the control */
9848
9865
  name?: string | undefined;
9849
9866
  /**
@@ -10065,6 +10082,10 @@ declare module BABYLON.GUI {
10065
10082
  * An event triggered when a control is clicked on
10066
10083
  */
10067
10084
  onPointerClickObservable: BABYLON.Observable<Vector2WithInfo>;
10085
+ /**
10086
+ * An event triggered when a control receives an ENTER key down event
10087
+ */
10088
+ onEnterPressedObservable: BABYLON.Observable<Control>;
10068
10089
  /**
10069
10090
  * An event triggered when pointer enters the control
10070
10091
  */
@@ -10385,6 +10406,52 @@ declare module BABYLON.GUI {
10385
10406
  * Array of animations
10386
10407
  */
10387
10408
  animations: BABYLON.Nullable<BABYLON.Animation[]>;
10409
+ protected _focusedColor: BABYLON.Nullable<string>;
10410
+ /**
10411
+ * Border color when control is focused
10412
+ * When not defined the ADT color will be used. If no ADT color is defined, focused state won't have any border
10413
+ */
10414
+ get focusedColor(): BABYLON.Nullable<string>;
10415
+ set focusedColor(value: BABYLON.Nullable<string>);
10416
+ /**
10417
+ * The tab index of this control. -1 indicates this control is not part of the tab navigation.
10418
+ * A positive value indicates the order of the control in the tab navigation.
10419
+ * A value of 0 indicated the control will be focused after all controls with a positive index.
10420
+ * More than one control can have the same tab index and the navigation would then go through all controls with the same value in an order defined by the layout or the hierarchy.
10421
+ * The value can be changed at any time.
10422
+ * @see https://developer.mozilla.org/en-US/docs/Web/HTML/Global_attributes/tabindex
10423
+ */
10424
+ tabIndex: number;
10425
+ protected _isFocused: boolean;
10426
+ protected _unfocusedColor: BABYLON.Nullable<string>;
10427
+ /** BABYLON.Observable raised when the control gets the focus */
10428
+ onFocusObservable: BABYLON.Observable<Control>;
10429
+ /** BABYLON.Observable raised when the control loses the focus */
10430
+ onBlurObservable: BABYLON.Observable<Control>;
10431
+ /** BABYLON.Observable raised when a key event was processed */
10432
+ onKeyboardEventProcessedObservable: BABYLON.Observable<BABYLON.IKeyboardEvent>;
10433
+ /** @internal */
10434
+ onBlur(): void;
10435
+ /** @internal */
10436
+ onFocus(): void;
10437
+ /**
10438
+ * Function called to get the list of controls that should not steal the focus from this control
10439
+ * @returns an array of controls
10440
+ */
10441
+ keepsFocusWith(): BABYLON.Nullable<Control[]>;
10442
+ /**
10443
+ * Function to focus a button programmatically
10444
+ */
10445
+ focus(): void;
10446
+ /**
10447
+ * Function to unfocus a button programmatically
10448
+ */
10449
+ blur(): void;
10450
+ /**
10451
+ * Handles the keyboard event
10452
+ * @param evt Defines the KeyboardEvent
10453
+ */
10454
+ processKeyboard(evt: BABYLON.IKeyboardEvent): void;
10388
10455
  /**
10389
10456
  * Creates a new control
10390
10457
  * @param name defines the name of the control
@@ -10796,45 +10863,11 @@ declare module BABYLON.GUI {
10796
10863
  */
10797
10864
  export class FocusableButton extends Button implements IFocusableControl {
10798
10865
  name?: string | undefined;
10799
- /** Highlight color when button is focused */
10800
- focusedColor: BABYLON.Nullable<string>;
10801
- private _isFocused;
10802
- private _unfocusedColor;
10803
- /** BABYLON.Observable raised when the control gets the focus */
10804
- onFocusObservable: BABYLON.Observable<Button>;
10805
- /** BABYLON.Observable raised when the control loses the focus */
10806
- onBlurObservable: BABYLON.Observable<Button>;
10807
- /** BABYLON.Observable raised when a key event was processed */
10808
- onKeyboardEventProcessedObservable: BABYLON.Observable<BABYLON.IKeyboardEvent>;
10809
10866
  constructor(name?: string | undefined);
10810
- /** @internal */
10811
- onBlur(): void;
10812
- /** @internal */
10813
- onFocus(): void;
10814
- /**
10815
- * Function called to get the list of controls that should not steal the focus from this control
10816
- * @returns an array of controls
10817
- */
10818
- keepsFocusWith(): BABYLON.Nullable<Control[]>;
10819
- /**
10820
- * Function to focus a button programmatically
10821
- */
10822
- focus(): void;
10823
- /**
10824
- * Function to unfocus a button programmatically
10825
- */
10826
- blur(): void;
10827
- /**
10828
- * Handles the keyboard event
10829
- * @param evt Defines the KeyboardEvent
10830
- */
10831
- processKeyboard(evt: BABYLON.IKeyboardEvent): void;
10832
10867
  /**
10833
10868
  * @internal
10834
10869
  */
10835
10870
  _onPointerDown(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number, pi: BABYLON.PointerInfoBase): boolean;
10836
- /** @internal */
10837
- dispose(): void;
10838
10871
  }
10839
10872
 
10840
10873
 
@@ -10868,6 +10901,15 @@ declare module BABYLON.GUI {
10868
10901
  * Function to unfocus the control programmatically
10869
10902
  */
10870
10903
  blur(): void;
10904
+ /**
10905
+ * Gets or sets the tabIndex of the control
10906
+ */
10907
+ tabIndex?: number;
10908
+ /**
10909
+ * Gets or sets the color used to draw the focus border
10910
+ * Defaults to "white"
10911
+ */
10912
+ focusBorderColor?: string;
10871
10913
  }
10872
10914
 
10873
10915
 
@@ -11422,19 +11464,17 @@ declare module BABYLON.GUI {
11422
11464
  /**
11423
11465
  * Class used to create input text control
11424
11466
  */
11425
- export class InputText extends Control implements IFocusableControl {
11467
+ export class InputText extends Control {
11426
11468
  name?: string | undefined;
11427
11469
  protected _textWrapper: TextWrapper;
11428
11470
  protected _placeholderText: string;
11429
11471
  protected _background: string;
11430
11472
  protected _focusedBackground: string;
11431
- protected _focusedColor: string;
11432
11473
  protected _placeholderColor: string;
11433
11474
  protected _thickness: number;
11434
11475
  protected _margin: ValueAndUnit;
11435
11476
  protected _autoStretchWidth: boolean;
11436
11477
  protected _maxWidth: ValueAndUnit;
11437
- protected _isFocused: boolean;
11438
11478
  /** the type of device that most recently focused the input: "mouse", "touch" or "pen" */
11439
11479
  protected _focusedBy: string;
11440
11480
  protected _blinkTimeout: number;
@@ -11479,10 +11519,6 @@ declare module BABYLON.GUI {
11479
11519
  onTextChangedObservable: BABYLON.Observable<InputText>;
11480
11520
  /** BABYLON.Observable raised just before an entered character is to be added */
11481
11521
  onBeforeKeyAddObservable: BABYLON.Observable<InputText>;
11482
- /** BABYLON.Observable raised when the control gets the focus */
11483
- onFocusObservable: BABYLON.Observable<InputText>;
11484
- /** BABYLON.Observable raised when the control loses the focus */
11485
- onBlurObservable: BABYLON.Observable<InputText>;
11486
11522
  /** BABYLON.Observable raised when the text is highlighted */
11487
11523
  onTextHighlightObservable: BABYLON.Observable<InputText>;
11488
11524
  /** BABYLON.Observable raised when copy event is triggered */
@@ -11491,8 +11527,6 @@ declare module BABYLON.GUI {
11491
11527
  onTextCutObservable: BABYLON.Observable<InputText>;
11492
11528
  /** BABYLON.Observable raised when paste event is triggered */
11493
11529
  onTextPasteObservable: BABYLON.Observable<InputText>;
11494
- /** BABYLON.Observable raised when a key event was processed */
11495
- onKeyboardEventProcessedObservable: BABYLON.Observable<BABYLON.IKeyboardEvent>;
11496
11530
  /** Gets or sets the maximum width allowed by the control */
11497
11531
  get maxWidth(): string | number;
11498
11532
  /** Gets the maximum width allowed by the control in pixels */
@@ -11522,7 +11556,6 @@ declare module BABYLON.GUI {
11522
11556
  get focusedBackground(): string;
11523
11557
  set focusedBackground(value: string);
11524
11558
  /** Gets or sets the background color when focused */
11525
- get focusedColor(): string;
11526
11559
  set focusedColor(value: string);
11527
11560
  /** Gets or sets the background color */
11528
11561
  get background(): string;
@@ -11563,14 +11596,6 @@ declare module BABYLON.GUI {
11563
11596
  onBlur(): void;
11564
11597
  /** @internal */
11565
11598
  onFocus(): void;
11566
- /**
11567
- * Function to focus an inputText programmatically
11568
- */
11569
- focus(): void;
11570
- /**
11571
- * Function to unfocus an inputText programmatically
11572
- */
11573
- blur(): void;
11574
11599
  protected _getTypeName(): string;
11575
11600
  /**
11576
11601
  * Function called to get the list of controls that should not steal the focus from this control
@@ -12784,7 +12809,7 @@ declare module BABYLON.GUI {
12784
12809
  /**
12785
12810
  * Enum that determines the text-wrapping mode to use.
12786
12811
  */
12787
- export const enum TextWrapping {
12812
+ export enum TextWrapping {
12788
12813
  /**
12789
12814
  * Clip the text when it's larger than Control.width; this is the default mode.
12790
12815
  */
@@ -15045,7 +15070,7 @@ declare module BABYLON.GUI {
15045
15070
  /**
15046
15071
  * State of the handle regarding user interaction
15047
15072
  */
15048
- export const enum HandleState {
15073
+ export enum HandleState {
15049
15074
  /**
15050
15075
  * Handle is idle
15051
15076
  */
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "babylonjs-gui",
3
- "version": "7.13.0",
3
+ "version": "7.13.2",
4
4
  "main": "babylon.gui.js",
5
5
  "types": "babylon.gui.module.d.ts",
6
6
  "files": [
@@ -15,7 +15,7 @@
15
15
  "test:escheck": "es-check es6 ./babylon.gui.js"
16
16
  },
17
17
  "dependencies": {
18
- "babylonjs": "^7.13.0"
18
+ "babylonjs": "^7.13.2"
19
19
  },
20
20
  "devDependencies": {
21
21
  "@dev/build-tools": "1.0.0",