babylonjs-gui 6.39.0 → 6.40.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/babylon.gui.d.ts +47 -21
- package/babylon.gui.js +104 -30
- package/babylon.gui.min.js +1 -1
- package/babylon.gui.min.js.map +1 -1
- package/babylon.gui.module.d.ts +94 -42
- package/package.json +2 -2
package/babylon.gui.d.ts
CHANGED
@@ -535,7 +535,7 @@ declare module BABYLON.GUI {
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scaleTo(width: number, height: number): void;
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private _checkGuiIsReady;
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/**
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-
*
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* @returns true if all the GUI components are ready to render
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*/
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guiIsReady(): boolean;
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}
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@@ -562,10 +562,6 @@ declare module BABYLON.GUI {
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* Function called to generate a pointer up animation
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*/
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pointerUpAnimation: () => void;
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-
/**
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* Gets or sets a boolean indicating that the button will let internal controls handle picking instead of doing it directly using its bounding info
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*/
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delegatePickingToChildren: boolean;
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private _image;
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/**
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* Returns the image part of the button (if any)
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@@ -606,8 +602,9 @@ declare module BABYLON.GUI {
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/**
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* Serializes the current button
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* @param serializationObject defines the JSON serialized object
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* @param force force serialization even if isSerializable === false
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*/
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-
serialize(serializationObject: any): void;
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serialize(serializationObject: any, force: boolean): void;
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/**
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* @internal
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*/
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@@ -811,6 +808,10 @@ declare module BABYLON.GUI {
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protected _renderToIntermediateTexture: boolean;
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/** @internal */
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protected _intermediateTexture: BABYLON.Nullable<BABYLON.DynamicTexture>;
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/**
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* Gets or sets a boolean indicating that the container will let internal controls handle picking instead of doing it directly using its bounding info
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*/
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delegatePickingToChildren: boolean;
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/** Gets or sets boolean indicating if children should be rendered to an intermediate texture rather than directly to host, useful for alpha blending */
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get renderToIntermediateTexture(): boolean;
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set renderToIntermediateTexture(value: boolean);
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@@ -943,8 +944,9 @@ declare module BABYLON.GUI {
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/**
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* Serializes the current control
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* @param serializationObject defined the JSON serialized object
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* @param force force serialization even if isSerializable === false
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*/
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-
serialize(serializationObject: any): void;
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serialize(serializationObject: any, force?: boolean): void;
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/** Releases associated resources */
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dispose(): void;
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/**
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@@ -1151,6 +1153,9 @@ declare module BABYLON.GUI {
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set accessibilityTag(value: BABYLON.Nullable<BABYLON.IAccessibilityTag>);
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get accessibilityTag(): BABYLON.Nullable<BABYLON.IAccessibilityTag>;
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protected _accessibilityTag: BABYLON.Nullable<BABYLON.IAccessibilityTag>;
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/**
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* BABYLON.Observable that fires whenever the accessibility event of the control has changed
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*/
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onAccessibilityTagChangedObservable: BABYLON.Observable<BABYLON.Nullable<BABYLON.IAccessibilityTag>>;
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/**
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* An event triggered when pointer wheel is scrolled
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@@ -1228,6 +1233,10 @@ declare module BABYLON.GUI {
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*/
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get isHighlighted(): boolean;
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set isHighlighted(value: boolean);
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/**
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* Indicates if the control should be serialized. Defaults to true.
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*/
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isSerializable: boolean;
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/**
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* Gets or sets a string defining the color to use for highlighting this control
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*/
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@@ -1758,8 +1767,9 @@ declare module BABYLON.GUI {
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/**
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* Serializes the current control
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* @param serializationObject defined the JSON serialized object
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* @param force if the control should be serialized even if the isSerializable flag is set to false (default false)
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*/
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serialize(serializationObject: any): void;
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serialize(serializationObject: any, force?: boolean): void;
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/**
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* @internal
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*/
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@@ -1933,7 +1943,7 @@ declare module BABYLON.GUI {
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*/
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_onPointerDown(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number, pi: BABYLON.PointerInfoBase): boolean;
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/** @internal */
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-
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dispose(): void;
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}
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@@ -2000,7 +2010,9 @@ declare module BABYLON.GUI {
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/**
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* If there are any changes or the context changed, regenerate the canvas gradient object. Else,
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* reuse the existing gradient.
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-
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* @param context the context to create the gradient from
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* @returns the canvas gradient
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*/
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getCanvasGradient(context: BABYLON.ICanvasRenderingContext): CanvasGradient;
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/**
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* Adds a new color stop to the gradient.
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@@ -2017,13 +2029,23 @@ declare module BABYLON.GUI {
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* Removes all color stops from the gradient
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*/
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clearColorStops(): void;
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/**
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/**
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* Color stops of the gradient
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*/
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get colorStops(): GradientColorStop[];
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/**
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/**
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* @returns Type of the gradient
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*/
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getClassName(): string;
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/**
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/**
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* Serialize into a json object
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* @param serializationObject object to serialize into
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*/
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serialize(serializationObject: any): void;
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/**
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/**
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* Parse from json object
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* @param serializationObject object to parse from
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*/
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parse(serializationObject: any): void;
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}
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@@ -2261,8 +2283,9 @@ declare module BABYLON.GUI {
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/**
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* Serializes the current control
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* @param serializationObject defined the JSON serialized object
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* @param force force serialization even if isSerializable === false
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*/
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serialize(serializationObject: any): void;
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serialize(serializationObject: any, force: boolean): void;
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/**
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* @internal
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*/
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@@ -2430,7 +2453,8 @@ declare module BABYLON.GUI {
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set source(value: BABYLON.Nullable<string>);
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/**
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* Checks for svg document with icon id present
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* @param value
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* @param value the source svg
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* @returns the svg
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*/
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private _svgCheck;
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/**
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/**
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* Serializes the current control
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* @param serializationObject defined the JSON serialized object
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* @param force force serialization even if isSerializable === false
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*/
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serialize(serializationObject: any): void;
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serialize(serializationObject: any, force: boolean): void;
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/**
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* @internal
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*/
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@@ -4837,6 +4862,7 @@ declare module BABYLON.GUI {
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/**
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* Creates a new button
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* @param name defines the control name
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* @param options defines the options used to create the button
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*/
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constructor(name?: string, options?: IButton3DCreationOptions);
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/**
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@@ -5074,7 +5100,7 @@ declare module BABYLON.GUI {
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*/
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linkToTransformNode(node: BABYLON.Nullable<BABYLON.TransformNode>): Control3D;
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/**
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* @internal
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* @internal
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*/
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_prepareNode(scene: BABYLON.Scene): void;
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protected _injectGUI3DReservedDataStore(node: BABYLON.TransformNode): any;
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@@ -5398,7 +5424,7 @@ declare module BABYLON.GUI {
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private _attachContentPlateBehavior;
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protected _affectMaterial(mesh: BABYLON.AbstractMesh): void;
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/**
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* @internal
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*/
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_prepareNode(scene: BABYLON.Scene): void;
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/**
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/**
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* This method should not be used directly. It is inherited from `Container3D`.
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* Please use `addButton` instead.
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* @param _control
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* @returns
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* @param _control the control to add
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* @returns the current container
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*/
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addControl(_control: Control3D): Container3D;
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/**
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