babylonjs-gui 6.39.0 → 6.40.0

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package/babylon.gui.d.ts CHANGED
@@ -535,7 +535,7 @@ declare module BABYLON.GUI {
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  scaleTo(width: number, height: number): void;
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  private _checkGuiIsReady;
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  /**
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- * Returns true if all the GUI components are ready to render
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+ * @returns true if all the GUI components are ready to render
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  */
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  guiIsReady(): boolean;
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  }
@@ -562,10 +562,6 @@ declare module BABYLON.GUI {
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  * Function called to generate a pointer up animation
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  */
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  pointerUpAnimation: () => void;
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- /**
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- * Gets or sets a boolean indicating that the button will let internal controls handle picking instead of doing it directly using its bounding info
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- */
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- delegatePickingToChildren: boolean;
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  private _image;
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  /**
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  * Returns the image part of the button (if any)
@@ -606,8 +602,9 @@ declare module BABYLON.GUI {
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  /**
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  * Serializes the current button
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  * @param serializationObject defines the JSON serialized object
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+ * @param force force serialization even if isSerializable === false
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  */
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- serialize(serializationObject: any): void;
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+ serialize(serializationObject: any, force: boolean): void;
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  /**
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  * @internal
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  */
@@ -811,6 +808,10 @@ declare module BABYLON.GUI {
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  protected _renderToIntermediateTexture: boolean;
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  /** @internal */
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  protected _intermediateTexture: BABYLON.Nullable<BABYLON.DynamicTexture>;
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+ /**
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+ * Gets or sets a boolean indicating that the container will let internal controls handle picking instead of doing it directly using its bounding info
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+ */
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+ delegatePickingToChildren: boolean;
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  /** Gets or sets boolean indicating if children should be rendered to an intermediate texture rather than directly to host, useful for alpha blending */
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  get renderToIntermediateTexture(): boolean;
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  set renderToIntermediateTexture(value: boolean);
@@ -943,8 +944,9 @@ declare module BABYLON.GUI {
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  /**
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  * Serializes the current control
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  * @param serializationObject defined the JSON serialized object
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+ * @param force force serialization even if isSerializable === false
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  */
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- serialize(serializationObject: any): void;
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+ serialize(serializationObject: any, force?: boolean): void;
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  /** Releases associated resources */
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  dispose(): void;
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  /**
@@ -1151,6 +1153,9 @@ declare module BABYLON.GUI {
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  set accessibilityTag(value: BABYLON.Nullable<BABYLON.IAccessibilityTag>);
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  get accessibilityTag(): BABYLON.Nullable<BABYLON.IAccessibilityTag>;
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  protected _accessibilityTag: BABYLON.Nullable<BABYLON.IAccessibilityTag>;
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+ /**
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+ * BABYLON.Observable that fires whenever the accessibility event of the control has changed
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+ */
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  onAccessibilityTagChangedObservable: BABYLON.Observable<BABYLON.Nullable<BABYLON.IAccessibilityTag>>;
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  /**
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  * An event triggered when pointer wheel is scrolled
@@ -1228,6 +1233,10 @@ declare module BABYLON.GUI {
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  */
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  get isHighlighted(): boolean;
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  set isHighlighted(value: boolean);
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+ /**
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+ * Indicates if the control should be serialized. Defaults to true.
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+ */
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+ isSerializable: boolean;
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  /**
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  * Gets or sets a string defining the color to use for highlighting this control
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  */
@@ -1758,8 +1767,9 @@ declare module BABYLON.GUI {
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  /**
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  * Serializes the current control
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  * @param serializationObject defined the JSON serialized object
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+ * @param force if the control should be serialized even if the isSerializable flag is set to false (default false)
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  */
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- serialize(serializationObject: any): void;
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+ serialize(serializationObject: any, force?: boolean): void;
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  /**
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  * @internal
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  */
@@ -1933,7 +1943,7 @@ declare module BABYLON.GUI {
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  */
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  _onPointerDown(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number, pi: BABYLON.PointerInfoBase): boolean;
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  /** @internal */
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- displose(): void;
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+ dispose(): void;
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  }
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@@ -2000,7 +2010,9 @@ declare module BABYLON.GUI {
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  /**
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  * If there are any changes or the context changed, regenerate the canvas gradient object. Else,
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  * reuse the existing gradient.
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- **/
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+ * @param context the context to create the gradient from
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+ * @returns the canvas gradient
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+ */
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  getCanvasGradient(context: BABYLON.ICanvasRenderingContext): CanvasGradient;
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  /**
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  * Adds a new color stop to the gradient.
@@ -2017,13 +2029,23 @@ declare module BABYLON.GUI {
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  * Removes all color stops from the gradient
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  */
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  clearColorStops(): void;
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- /** Color stops of the gradient */
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+ /**
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+ * Color stops of the gradient
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+ */
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  get colorStops(): GradientColorStop[];
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- /** Type of the gradient */
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+ /**
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+ * @returns Type of the gradient
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+ */
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  getClassName(): string;
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- /** Serialize into a json object */
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+ /**
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+ * Serialize into a json object
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+ * @param serializationObject object to serialize into
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+ */
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  serialize(serializationObject: any): void;
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- /** Parse from json object */
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+ /**
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+ * Parse from json object
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+ * @param serializationObject object to parse from
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+ */
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  parse(serializationObject: any): void;
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  }
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@@ -2261,8 +2283,9 @@ declare module BABYLON.GUI {
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  /**
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  * Serializes the current control
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  * @param serializationObject defined the JSON serialized object
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+ * @param force force serialization even if isSerializable === false
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  */
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- serialize(serializationObject: any): void;
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+ serialize(serializationObject: any, force: boolean): void;
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  /**
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  * @internal
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  */
@@ -2430,7 +2453,8 @@ declare module BABYLON.GUI {
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  set source(value: BABYLON.Nullable<string>);
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  /**
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  * Checks for svg document with icon id present
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- * @param value
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+ * @param value the source svg
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+ * @returns the svg
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  */
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  private _svgCheck;
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  /**
@@ -3855,8 +3879,9 @@ declare module BABYLON.GUI {
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  /**
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  * Serializes the current control
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  * @param serializationObject defined the JSON serialized object
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+ * @param force force serialization even if isSerializable === false
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  */
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- serialize(serializationObject: any): void;
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+ serialize(serializationObject: any, force: boolean): void;
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  /**
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  * @internal
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  */
@@ -4837,6 +4862,7 @@ declare module BABYLON.GUI {
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  /**
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  * Creates a new button
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  * @param name defines the control name
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+ * @param options defines the options used to create the button
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  */
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  constructor(name?: string, options?: IButton3DCreationOptions);
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  /**
@@ -5074,7 +5100,7 @@ declare module BABYLON.GUI {
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  */
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  linkToTransformNode(node: BABYLON.Nullable<BABYLON.TransformNode>): Control3D;
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  /**
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- * @internal*
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+ * @internal
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  */
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  _prepareNode(scene: BABYLON.Scene): void;
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  protected _injectGUI3DReservedDataStore(node: BABYLON.TransformNode): any;
@@ -5398,7 +5424,7 @@ declare module BABYLON.GUI {
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  private _attachContentPlateBehavior;
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  protected _affectMaterial(mesh: BABYLON.AbstractMesh): void;
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  /**
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- * @internal*
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+ * @internal
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  */
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  _prepareNode(scene: BABYLON.Scene): void;
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  /**
@@ -6038,8 +6064,8 @@ declare module BABYLON.GUI {
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  /**
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  * This method should not be used directly. It is inherited from `Container3D`.
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  * Please use `addButton` instead.
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- * @param _control
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- * @returns
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+ * @param _control the control to add
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+ * @returns the current container
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  */
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  addControl(_control: Control3D): Container3D;
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  /**