babylonjs-gui 5.38.0 → 5.40.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -90,6 +90,7 @@ export class AdvancedDynamicTexture extends DynamicTexture {
90
90
  private _pointerObserver;
91
91
  private _canvasPointerOutObserver;
92
92
  private _canvasBlurObserver;
93
+ private _controlAddedObserver;
93
94
  private _background;
94
95
  /** @internal */
95
96
  _rootContainer: Container;
@@ -1744,6 +1745,19 @@ export class Control implements IAnimatable {
1744
1745
  */
1745
1746
  _processObservables(type: number, x: number, y: number, pi: Nullable<PointerInfoBase>, pointerId: number, buttonIndex: number, deltaX?: number, deltaY?: number): boolean;
1746
1747
  private _prepareFont;
1748
+ /**
1749
+ * Clones a control and its descendants
1750
+ * @param host the texture where the control will be instantiated. Can be empty, in which case the control will be created on the same texture
1751
+ * @returns the cloned control
1752
+ */
1753
+ clone(host?: AdvancedDynamicTexture): Control;
1754
+ /**
1755
+ * Parses a serialized object into this control
1756
+ * @param serializedObject the object with the serialized properties
1757
+ * @param host the texture where the control will be instantiated. Can be empty, in which case the control will be created on the same texture
1758
+ * @returns this control
1759
+ */
1760
+ parse(serializedObject: any, host?: AdvancedDynamicTexture): Control;
1747
1761
  /**
1748
1762
  * Serializes the current control
1749
1763
  * @param serializationObject defined the JSON serialized object
@@ -4333,6 +4347,25 @@ export class Matrix2D {
4333
4347
  */
4334
4348
  static ComposeToRef(tx: number, ty: number, angle: number, scaleX: number, scaleY: number, parentMatrix: Nullable<Matrix2D>, result: Matrix2D): void;
4335
4349
  }
4350
+ /**
4351
+ * Useful math functions
4352
+ */
4353
+ export class MathTools {
4354
+ /**
4355
+ * Default rounding precision for GUI elements. It should be
4356
+ * set to a power of ten, where the exponent means the number
4357
+ * of decimal digits to round to, i.e, 100 means 2 decimal digits,
4358
+ * 1000 means 3 decimal digits, etc. Default is 100 (2 decimal digits).
4359
+ */
4360
+ static DefaultRoundingPrecision: number;
4361
+ /**
4362
+ * Rounds a number to the nearest multiple of a given precision
4363
+ * @param value the value to be rounded
4364
+ * @param precision the multiple to which the value will be rounded. Default is 100 (2 decimal digits)
4365
+ * @returns
4366
+ */
4367
+ static Round(value: number, precision?: number): number;
4368
+ }
4336
4369
 
4337
4370
  }
4338
4371
  declare module "babylonjs-gui/2D/measure" {
@@ -8500,6 +8533,7 @@ declare module BABYLON.GUI {
8500
8533
  private _pointerObserver;
8501
8534
  private _canvasPointerOutObserver;
8502
8535
  private _canvasBlurObserver;
8536
+ private _controlAddedObserver;
8503
8537
  private _background;
8504
8538
  /** @internal */
8505
8539
  _rootContainer: Container;
@@ -10103,6 +10137,19 @@ declare module BABYLON.GUI {
10103
10137
  */
10104
10138
  _processObservables(type: number, x: number, y: number, pi: BABYLON.Nullable<BABYLON.PointerInfoBase>, pointerId: number, buttonIndex: number, deltaX?: number, deltaY?: number): boolean;
10105
10139
  private _prepareFont;
10140
+ /**
10141
+ * Clones a control and its descendants
10142
+ * @param host the texture where the control will be instantiated. Can be empty, in which case the control will be created on the same texture
10143
+ * @returns the cloned control
10144
+ */
10145
+ clone(host?: AdvancedDynamicTexture): Control;
10146
+ /**
10147
+ * Parses a serialized object into this control
10148
+ * @param serializedObject the object with the serialized properties
10149
+ * @param host the texture where the control will be instantiated. Can be empty, in which case the control will be created on the same texture
10150
+ * @returns this control
10151
+ */
10152
+ parse(serializedObject: any, host?: AdvancedDynamicTexture): Control;
10106
10153
  /**
10107
10154
  * Serializes the current control
10108
10155
  * @param serializationObject defined the JSON serialized object
@@ -12491,6 +12538,25 @@ declare module BABYLON.GUI {
12491
12538
  */
12492
12539
  static ComposeToRef(tx: number, ty: number, angle: number, scaleX: number, scaleY: number, parentMatrix: BABYLON.Nullable<Matrix2D>, result: Matrix2D): void;
12493
12540
  }
12541
+ /**
12542
+ * Useful math functions
12543
+ */
12544
+ export class MathTools {
12545
+ /**
12546
+ * Default rounding precision for GUI elements. It should be
12547
+ * set to a power of ten, where the exponent means the number
12548
+ * of decimal digits to round to, i.e, 100 means 2 decimal digits,
12549
+ * 1000 means 3 decimal digits, etc. Default is 100 (2 decimal digits).
12550
+ */
12551
+ static DefaultRoundingPrecision: number;
12552
+ /**
12553
+ * Rounds a number to the nearest multiple of a given precision
12554
+ * @param value the value to be rounded
12555
+ * @param precision the multiple to which the value will be rounded. Default is 100 (2 decimal digits)
12556
+ * @returns
12557
+ */
12558
+ static Round(value: number, precision?: number): number;
12559
+ }
12494
12560
 
12495
12561
 
12496
12562
  /**
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "babylonjs-gui",
3
- "version": "5.38.0",
3
+ "version": "5.40.0",
4
4
  "main": "babylon.gui.js",
5
5
  "types": "babylon.gui.module.d.ts",
6
6
  "files": [
@@ -14,7 +14,7 @@
14
14
  "clean": "rimraf dist && rimraf babylon*.*"
15
15
  },
16
16
  "dependencies": {
17
- "babylonjs": "^5.38.0"
17
+ "babylonjs": "^5.40.0"
18
18
  },
19
19
  "devDependencies": {
20
20
  "@dev/build-tools": "1.0.0",