babylonjs-gui 5.25.0 → 5.26.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/babylon.gui.d.ts +8 -0
- package/babylon.gui.js +23 -8
- package/babylon.gui.js.map +1 -1
- package/babylon.gui.min.js +1 -1
- package/babylon.gui.min.js.map +1 -1
- package/babylon.gui.module.d.ts +17 -0
- package/package.json +2 -2
package/babylon.gui.module.d.ts
CHANGED
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@@ -59,6 +59,7 @@ import { Nullable } from "babylonjs/types";
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import { Observable } from "babylonjs/Misc/observable";
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import { Matrix } from "babylonjs/Maths/math.vector";
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import { Vector2, Vector3 } from "babylonjs/Maths/math.vector";
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+
import { PointerInfoPre } from "babylonjs/Events/pointerEvents";
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import { ClipboardInfo } from "babylonjs/Events/clipboardEvents";
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import { DynamicTexture } from "babylonjs/Materials/Textures/dynamicTexture";
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import { AbstractMesh } from "babylonjs/Meshes/abstractMesh";
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@@ -377,6 +378,14 @@ export class AdvancedDynamicTexture extends DynamicTexture {
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* @internal
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*/
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_cleanControlAfterRemoval(control: Control): void;
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/**
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* This function will run a pointer event on this ADT and will trigger any pointer events on any controls
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* This will work on a fullscreen ADT only. For mesh based ADT, simulate pointer events using the scene directly.
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* @param x pointer X on the canvas for the picking
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* @param y pointer Y on the canvas for the picking
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* @param pi optional pointer information
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*/
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pick(x: number, y: number, pi?: Nullable<PointerInfoPre>): void;
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private _translateToPicking;
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/** Attach to all scene events required to support pointer events */
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attach(): void;
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@@ -8130,6 +8139,14 @@ declare module BABYLON.GUI {
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* @internal
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*/
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_cleanControlAfterRemoval(control: Control): void;
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/**
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* This function will run a pointer event on this ADT and will trigger any pointer events on any controls
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* This will work on a fullscreen ADT only. For mesh based ADT, simulate pointer events using the scene directly.
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* @param x pointer X on the canvas for the picking
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* @param y pointer Y on the canvas for the picking
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* @param pi optional pointer information
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*/
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pick(x: number, y: number, pi?: BABYLON.Nullable<BABYLON.PointerInfoPre>): void;
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private _translateToPicking;
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/** Attach to all scene events required to support pointer events */
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attach(): void;
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "babylonjs-gui",
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-
"version": "5.
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"version": "5.26.0",
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"main": "babylon.gui.js",
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"types": "babylon.gui.module.d.ts",
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"files": [
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@@ -14,7 +14,7 @@
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"clean": "rimraf dist && rimraf babylon*.*"
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},
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"dependencies": {
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-
"babylonjs": "^5.
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"babylonjs": "^5.26.0"
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},
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"devDependencies": {
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"@dev/build-tools": "1.0.0",
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