babylonjs-gui 5.24.0 → 5.26.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/babylon.gui.js CHANGED
@@ -501,15 +501,15 @@ var AdvancedDynamicTexture = /** @class */ (function (_super) {
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  if (invertY === void 0) { invertY = true; }
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  var _this = _super.call(this, name, { width: width, height: height }, scene, generateMipMaps, samplingMode, core_Misc_observable__WEBPACK_IMPORTED_MODULE_1__.Constants.TEXTUREFORMAT_RGBA, invertY) || this;
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  _this._isDirty = false;
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- /** @hidden */
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+ /** @internal */
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  _this._rootContainer = new _controls_container__WEBPACK_IMPORTED_MODULE_2__.Container("root");
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- /** @hidden */
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+ /** @internal */
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  _this._lastControlOver = {};
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- /** @hidden */
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+ /** @internal */
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  _this._lastControlDown = {};
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- /** @hidden */
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+ /** @internal */
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  _this._capturingControl = {};
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- /** @hidden */
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+ /** @internal */
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  _this._linkedControls = new Array();
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  _this._isFullscreen = false;
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  _this._fullscreenViewport = new core_Misc_observable__WEBPACK_IMPORTED_MODULE_1__.Viewport(0, 0, 1, 1);
@@ -521,11 +521,11 @@ var AdvancedDynamicTexture = /** @class */ (function (_super) {
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  _this._renderScale = 1;
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  _this._cursorChanged = false;
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  _this._defaultMousePointerId = 0;
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- /** @hidden */
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+ /** @internal */
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  _this._capturedPointerIds = new Set();
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- /** @hidden */
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+ /** @internal */
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  _this._numLayoutCalls = 0;
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- /** @hidden */
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+ /** @internal */
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  _this._numRenderCalls = 0;
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  /**
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  * Define type to string to ensure compatibility across browsers
@@ -576,8 +576,7 @@ var AdvancedDynamicTexture = /** @class */ (function (_super) {
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  _this._invalidatedRectangle = null;
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  _this._clearMeasure = new _measure__WEBPACK_IMPORTED_MODULE_5__.Measure(0, 0, 0, 0);
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  /**
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- * @param rawEvt
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- * @hidden
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+ * @internal
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  */
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  _this._onClipboardCopy = function (rawEvt) {
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  var evt = rawEvt;
@@ -586,8 +585,7 @@ var AdvancedDynamicTexture = /** @class */ (function (_super) {
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  evt.preventDefault();
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  };
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  /**
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- * @param rawEvt
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- * @hidden
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+ * @internal
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  */
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  _this._onClipboardCut = function (rawEvt) {
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  var evt = rawEvt;
@@ -596,8 +594,7 @@ var AdvancedDynamicTexture = /** @class */ (function (_super) {
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  evt.preventDefault();
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  };
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  /**
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- * @param rawEvt
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- * @hidden
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+ * @internal
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  */
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  _this._onClipboardPaste = function (rawEvt) {
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  var evt = rawEvt;
@@ -1118,7 +1115,7 @@ var AdvancedDynamicTexture = /** @class */ (function (_super) {
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  }
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  this.invalidateRect(0, 0, textureSize.width - 1, textureSize.height - 1);
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  };
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- /** @hidden */
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+ /** @internal */
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  AdvancedDynamicTexture.prototype._getGlobalViewport = function () {
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  var size = this.getSize();
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  var globalViewPort = this._fullscreenViewport.toGlobal(size.width, size.height);
@@ -1235,8 +1232,7 @@ var AdvancedDynamicTexture = /** @class */ (function (_super) {
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  this._invalidatedRectangle = null;
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  };
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  /**
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- * @param cursor
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- * @hidden
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+ * @internal
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  */
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  AdvancedDynamicTexture.prototype._changeCursor = function (cursor) {
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  if (this._rootElement) {
@@ -1245,9 +1241,7 @@ var AdvancedDynamicTexture = /** @class */ (function (_super) {
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  }
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  };
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  /**
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- * @param control
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- * @param pointerId
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- * @hidden
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+ * @internal
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  */
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  AdvancedDynamicTexture.prototype._registerLastControlDown = function (control, pointerId) {
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  this._lastControlDown[pointerId] = control;
@@ -1294,9 +1288,7 @@ var AdvancedDynamicTexture = /** @class */ (function (_super) {
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  this._manageFocus();
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  };
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  /**
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- * @param list
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- * @param control
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- * @hidden
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+ * @internal
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  */
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  AdvancedDynamicTexture.prototype._cleanControlAfterRemovalFromList = function (list, control) {
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  for (var pointerId in list) {
@@ -1310,14 +1302,28 @@ var AdvancedDynamicTexture = /** @class */ (function (_super) {
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  }
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  };
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  /**
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- * @param control
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- * @hidden
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+ * @internal
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  */
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  AdvancedDynamicTexture.prototype._cleanControlAfterRemoval = function (control) {
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  this._cleanControlAfterRemovalFromList(this._lastControlDown, control);
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  this._cleanControlAfterRemovalFromList(this._lastControlOver, control);
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  };
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- AdvancedDynamicTexture.prototype._translateToPicking = function (scene, tempViewport, pi) {
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+ /**
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+ * This function will run a pointer event on this ADT and will trigger any pointer events on any controls
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+ * This will work on a fullscreen ADT only. For mesh based ADT, simulate pointer events using the scene directly.
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+ * @param x pointer X on the canvas for the picking
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+ * @param y pointer Y on the canvas for the picking
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+ * @param pi optional pointer information
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+ */
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+ AdvancedDynamicTexture.prototype.pick = function (x, y, pi) {
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+ if (pi === void 0) { pi = null; }
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+ if (this._isFullscreen && this._scene) {
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+ this._translateToPicking(this._scene, new core_Misc_observable__WEBPACK_IMPORTED_MODULE_1__.Viewport(0, 0, 0, 0), pi, x, y);
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+ }
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+ };
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+ AdvancedDynamicTexture.prototype._translateToPicking = function (scene, tempViewport, pi, x, y) {
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+ if (x === void 0) { x = scene.pointerX; }
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+ if (y === void 0) { y = scene.pointerY; }
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  var camera = scene.cameraToUseForPointers || scene.activeCamera;
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  var engine = scene.getEngine();
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  var originalCameraToUseForPointers = scene.cameraToUseForPointers;
@@ -1334,10 +1340,10 @@ var AdvancedDynamicTexture = /** @class */ (function (_super) {
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  camera.rigCameras.forEach(function (rigCamera) {
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  // generate the viewport of this camera
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  rigCamera.viewport.toGlobalToRef(engine.getRenderWidth(), engine.getRenderHeight(), rigViewport_1);
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- var x = scene.pointerX / engine.getHardwareScalingLevel() - rigViewport_1.x;
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- var y = scene.pointerY / engine.getHardwareScalingLevel() - (engine.getRenderHeight() - rigViewport_1.y - rigViewport_1.height);
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+ var transformedX = x / engine.getHardwareScalingLevel() - rigViewport_1.x;
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+ var transformedY = y / engine.getHardwareScalingLevel() - (engine.getRenderHeight() - rigViewport_1.y - rigViewport_1.height);
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  // check if the pointer is in the camera's viewport
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- if (x < 0 || y < 0 || x > rigViewport_1.width || y > rigViewport_1.height) {
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+ if (transformedX < 0 || transformedY < 0 || x > rigViewport_1.width || y > rigViewport_1.height) {
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  // out of viewport - don't use this camera
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  return;
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  }
@@ -1354,20 +1360,20 @@ var AdvancedDynamicTexture = /** @class */ (function (_super) {
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  camera.viewport.toGlobalToRef(engine.getRenderWidth(), engine.getRenderHeight(), tempViewport);
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  }
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  }
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- var x = scene.pointerX / engine.getHardwareScalingLevel() - tempViewport.x;
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- var y = scene.pointerY / engine.getHardwareScalingLevel() - (engine.getRenderHeight() - tempViewport.y - tempViewport.height);
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+ var transformedX = x / engine.getHardwareScalingLevel() - tempViewport.x;
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+ var transformedY = y / engine.getHardwareScalingLevel() - (engine.getRenderHeight() - tempViewport.y - tempViewport.height);
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  this._shouldBlockPointer = false;
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  // Do picking modifies _shouldBlockPointer
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  if (pi) {
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  var pointerId = pi.event.pointerId || this._defaultMousePointerId;
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- this._doPicking(x, y, pi, pi.type, pointerId, pi.event.button, pi.event.deltaX, pi.event.deltaY);
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+ this._doPicking(transformedX, transformedY, pi, pi.type, pointerId, pi.event.button, pi.event.deltaX, pi.event.deltaY);
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  // Avoid overwriting a true skipOnPointerObservable to false
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  if (this._shouldBlockPointer || this._capturingControl[pointerId]) {
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  pi.skipOnPointerObservable = true;
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  }
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  }
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  else {
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- this._doPicking(x, y, null, core_Misc_observable__WEBPACK_IMPORTED_MODULE_1__.PointerEventTypes.POINTERMOVE, this._defaultMousePointerId, 0);
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+ this._doPicking(transformedX, transformedY, null, core_Misc_observable__WEBPACK_IMPORTED_MODULE_1__.PointerEventTypes.POINTERMOVE, this._defaultMousePointerId, 0);
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  }
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  // if overridden by a rig camera - reset back to the original value
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  scene.cameraToUseForPointers = originalCameraToUseForPointers;
@@ -1980,15 +1986,7 @@ var Button = /** @class */ (function (_super) {
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  };
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  // While being a container, the button behaves like a control.
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  /**
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- * @param x
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- * @param y
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- * @param pi
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- * @param type
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- * @param pointerId
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- * @param buttonIndex
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- * @param deltaX
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- * @param deltaY
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- * @hidden
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+ * @internal
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  */
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  Button.prototype._processPicking = function (x, y, pi, type, pointerId, buttonIndex, deltaX, deltaY) {
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  if (!this._isEnabled || !this.isHitTestVisible || !this.isVisible || this.notRenderable) {
@@ -2014,9 +2012,7 @@ var Button = /** @class */ (function (_super) {
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  return true;
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  };
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  /**
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- * @param target
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- * @param pi
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- * @hidden
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+ * @internal
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  */
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  Button.prototype._onPointerEnter = function (target, pi) {
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  if (!_super.prototype._onPointerEnter.call(this, target, pi)) {
@@ -2028,10 +2024,7 @@ var Button = /** @class */ (function (_super) {
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  return true;
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  };
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  /**
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- * @param target
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- * @param pi
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- * @param force
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- * @hidden
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+ * @internal
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  */
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  Button.prototype._onPointerOut = function (target, pi, force) {
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  if (force === void 0) { force = false; }
@@ -2041,12 +2034,7 @@ var Button = /** @class */ (function (_super) {
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  _super.prototype._onPointerOut.call(this, target, pi, force);
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  };
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  /**
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- * @param target
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- * @param coordinates
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- * @param pointerId
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- * @param buttonIndex
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- * @param pi
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- * @hidden
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+ * @internal
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  */
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  Button.prototype._onPointerDown = function (target, coordinates, pointerId, buttonIndex, pi) {
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  if (!_super.prototype._onPointerDown.call(this, target, coordinates, pointerId, buttonIndex, pi)) {
@@ -2058,13 +2046,7 @@ var Button = /** @class */ (function (_super) {
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  return true;
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  };
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  /**
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- * @param target
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- * @param coordinates
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- * @param pointerId
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- * @param buttonIndex
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- * @param notifyClick
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- * @param pi
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- * @hidden
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+ * @internal
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  */
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  Button.prototype._onPointerUp = function (target, coordinates, pointerId, buttonIndex, notifyClick, pi) {
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  if (!this.isReadOnly && this.pointerUpAnimation) {
@@ -2086,9 +2068,7 @@ var Button = /** @class */ (function (_super) {
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  }
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  };
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  /**
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- * @param serializedObject
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- * @param host
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- * @hidden
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+ * @internal
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  */
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  Button.prototype._parseFromContent = function (serializedObject, host) {
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  _super.prototype._parseFromContent.call(this, serializedObject, host);
@@ -2303,8 +2283,7 @@ var Checkbox = /** @class */ (function (_super) {
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  return "Checkbox";
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  };
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  /**
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- * @param context
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- * @hidden
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+ * @internal
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  */
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  Checkbox.prototype._draw = function (context) {
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  context.save();
@@ -2337,12 +2316,7 @@ var Checkbox = /** @class */ (function (_super) {
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  };
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  // Events
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  /**
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- * @param target
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- * @param coordinates
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- * @param pointerId
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- * @param buttonIndex
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- * @param pi
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- * @hidden
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+ * @internal
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  */
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  Checkbox.prototype._onPointerDown = function (target, coordinates, pointerId, buttonIndex, pi) {
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  if (!_super.prototype._onPointerDown.call(this, target, coordinates, pointerId, buttonIndex, pi)) {
@@ -2564,8 +2538,7 @@ var ColorPicker = /** @class */ (function (_super) {
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  return "ColorPicker";
2565
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  };
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  /**
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- * @param parentMeasure
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- * @hidden
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+ * @internal
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  */
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  ColorPicker.prototype._preMeasure = function (parentMeasure) {
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  if (parentMeasure.width < parentMeasure.height) {
@@ -2668,8 +2641,7 @@ var ColorPicker = /** @class */ (function (_super) {
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  return canvas;
2669
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  };
2670
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  /**
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- * @param context
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- * @hidden
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+ * @internal
2673
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  */
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  ColorPicker.prototype._draw = function (context) {
2675
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  context.save();
@@ -3876,19 +3848,19 @@ var Container = /** @class */ (function (_super) {
3876
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  function Container(name) {
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  var _this = _super.call(this, name) || this;
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  _this.name = name;
3879
- /** @hidden */
3851
+ /** @internal */
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  _this._children = new Array();
3881
- /** @hidden */
3853
+ /** @internal */
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  _this._measureForChildren = _measure__WEBPACK_IMPORTED_MODULE_3__.Measure.Empty();
3883
- /** @hidden */
3855
+ /** @internal */
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  _this._background = "";
3885
- /** @hidden */
3857
+ /** @internal */
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  _this._adaptWidthToChildren = false;
3887
- /** @hidden */
3859
+ /** @internal */
3888
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  _this._adaptHeightToChildren = false;
3889
- /** @hidden */
3861
+ /** @internal */
3890
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  _this._renderToIntermediateTexture = false;
3891
- /** @hidden */
3863
+ /** @internal */
3892
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  _this._intermediateTexture = null;
3893
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  /**
3894
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  * Gets or sets a boolean indicating that layout cycle errors should be displayed on the console
@@ -4085,8 +4057,7 @@ var Container = /** @class */ (function (_super) {
4085
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  return this;
4086
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  };
4087
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  /**
4088
- * @param control
4089
- * @hidden
4060
+ * @internal
4090
4061
  */
4091
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  Container.prototype._reOrderControl = function (control) {
4092
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  var linkedMesh = control.linkedMesh;
@@ -4109,8 +4080,7 @@ var Container = /** @class */ (function (_super) {
4109
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  this._markAsDirty();
4110
4081
  };
4111
4082
  /**
4112
- * @param offset
4113
- * @hidden
4083
+ * @internal
4114
4084
  */
4115
4085
  Container.prototype._offsetLeft = function (offset) {
4116
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  _super.prototype._offsetLeft.call(this, offset);
@@ -4120,8 +4090,7 @@ var Container = /** @class */ (function (_super) {
4120
4090
  }
4121
4091
  };
4122
4092
  /**
4123
- * @param offset
4124
- * @hidden
4093
+ * @internal
4125
4094
  */
4126
4095
  Container.prototype._offsetTop = function (offset) {
4127
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  _super.prototype._offsetTop.call(this, offset);
@@ -4130,7 +4099,7 @@ var Container = /** @class */ (function (_super) {
4130
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  child._offsetTop(offset);
4131
4100
  }
4132
4101
  };
4133
- /** @hidden */
4102
+ /** @internal */
4134
4103
  Container.prototype._markAllAsDirty = function () {
4135
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  _super.prototype._markAllAsDirty.call(this);
4136
4105
  for (var index = 0; index < this._children.length; index++) {
@@ -4138,8 +4107,7 @@ var Container = /** @class */ (function (_super) {
4138
4107
  }
4139
4108
  };
4140
4109
  /**
4141
- * @param context
4142
- * @hidden
4110
+ * @internal
4143
4111
  */
4144
4112
  Container.prototype._localDraw = function (context) {
4145
4113
  if (this._background) {
@@ -4156,8 +4124,7 @@ var Container = /** @class */ (function (_super) {
4156
4124
  }
4157
4125
  };
4158
4126
  /**
4159
- * @param host
4160
- * @hidden
4127
+ * @internal
4161
4128
  */
4162
4129
  Container.prototype._link = function (host) {
4163
4130
  _super.prototype._link.call(this, host);
@@ -4166,14 +4133,12 @@ var Container = /** @class */ (function (_super) {
4166
4133
  child._link(host);
4167
4134
  }
4168
4135
  };
4169
- /** @hidden */
4136
+ /** @internal */
4170
4137
  Container.prototype._beforeLayout = function () {
4171
4138
  // Do nothing
4172
4139
  };
4173
4140
  /**
4174
- * @param parentMeasure
4175
- * @param context
4176
- * @hidden
4141
+ * @internal
4177
4142
  */
4178
4143
  Container.prototype._processMeasures = function (parentMeasure, context) {
4179
4144
  if (this._isDirty || !this._cachedParentMeasure.isEqualsTo(parentMeasure)) {
@@ -4195,9 +4160,7 @@ var Container = /** @class */ (function (_super) {
4195
4160
  }
4196
4161
  };
4197
4162
  /**
4198
- * @param parentMeasure
4199
- * @param context
4200
- * @hidden
4163
+ * @internal
4201
4164
  */
4202
4165
  Container.prototype._layout = function (parentMeasure, context) {
4203
4166
  var _a, _b;
@@ -4268,9 +4231,7 @@ var Container = /** @class */ (function (_super) {
4268
4231
  // Do nothing by default
4269
4232
  };
4270
4233
  /**
4271
- * @param context
4272
- * @param invalidatedRectangle
4273
- * @hidden
4234
+ * @internal
4274
4235
  */
4275
4236
  Container.prototype._draw = function (context, invalidatedRectangle) {
4276
4237
  var renderToIntermediateTextureThisDraw = this._renderToIntermediateTexture && this._intermediateTexture;
@@ -4325,15 +4286,7 @@ var Container = /** @class */ (function (_super) {
4325
4286
  }
4326
4287
  };
4327
4288
  /**
4328
- * @param x
4329
- * @param y
4330
- * @param pi
4331
- * @param type
4332
- * @param pointerId
4333
- * @param buttonIndex
4334
- * @param deltaX
4335
- * @param deltaY
4336
- * @hidden
4289
+ * @internal
4337
4290
  */
4338
4291
  Container.prototype._processPicking = function (x, y, pi, type, pointerId, buttonIndex, deltaX, deltaY) {
4339
4292
  if (!this._isEnabled || !this.isVisible || this.notRenderable) {
@@ -4364,9 +4317,7 @@ var Container = /** @class */ (function (_super) {
4364
4317
  return this._processObservables(type, x, y, pi, pointerId, buttonIndex, deltaX, deltaY);
4365
4318
  };
4366
4319
  /**
4367
- * @param parentMeasure
4368
- * @param context
4369
- * @hidden
4320
+ * @internal
4370
4321
  */
4371
4322
  Container.prototype._additionalProcessing = function (parentMeasure, context) {
4372
4323
  _super.prototype._additionalProcessing.call(this, parentMeasure, context);
@@ -4399,9 +4350,7 @@ var Container = /** @class */ (function (_super) {
4399
4350
  (_a = this._intermediateTexture) === null || _a === void 0 ? void 0 : _a.dispose();
4400
4351
  };
4401
4352
  /**
4402
- * @param serializedObject
4403
- * @param host
4404
- * @hidden
4353
+ * @internal
4405
4354
  */
4406
4355
  Container.prototype._parseFromContent = function (serializedObject, host) {
4407
4356
  _super.prototype._parseFromContent.call(this, serializedObject, host);
@@ -4482,53 +4431,53 @@ var Control = /** @class */ (function () {
4482
4431
  this._alpha = 1;
4483
4432
  this._alphaSet = false;
4484
4433
  this._zIndex = 0;
4485
- /** @hidden */
4434
+ /** @internal */
4486
4435
  this._currentMeasure = _measure__WEBPACK_IMPORTED_MODULE_3__.Measure.Empty();
4487
- /** @hidden */
4436
+ /** @internal */
4488
4437
  this._tempPaddingMeasure = _measure__WEBPACK_IMPORTED_MODULE_3__.Measure.Empty();
4489
4438
  this._fontFamily = "Arial";
4490
4439
  this._fontStyle = "";
4491
4440
  this._fontWeight = "";
4492
4441
  this._fontSize = new _valueAndUnit__WEBPACK_IMPORTED_MODULE_2__.ValueAndUnit(18, _valueAndUnit__WEBPACK_IMPORTED_MODULE_2__.ValueAndUnit.UNITMODE_PIXEL, false);
4493
- /** @hidden */
4442
+ /** @internal */
4494
4443
  this._width = new _valueAndUnit__WEBPACK_IMPORTED_MODULE_2__.ValueAndUnit(1, _valueAndUnit__WEBPACK_IMPORTED_MODULE_2__.ValueAndUnit.UNITMODE_PERCENTAGE, false);
4495
- /** @hidden */
4444
+ /** @internal */
4496
4445
  this._height = new _valueAndUnit__WEBPACK_IMPORTED_MODULE_2__.ValueAndUnit(1, _valueAndUnit__WEBPACK_IMPORTED_MODULE_2__.ValueAndUnit.UNITMODE_PERCENTAGE, false);
4497
4446
  this._color = "";
4498
4447
  this._style = null;
4499
- /** @hidden */
4448
+ /** @internal */
4500
4449
  this._horizontalAlignment = Control.HORIZONTAL_ALIGNMENT_CENTER;
4501
- /** @hidden */
4450
+ /** @internal */
4502
4451
  this._verticalAlignment = Control.VERTICAL_ALIGNMENT_CENTER;
4503
- /** @hidden */
4452
+ /** @internal */
4504
4453
  this._isDirty = true;
4505
- /** @hidden */
4454
+ /** @internal */
4506
4455
  this._wasDirty = false;
4507
- /** @hidden */
4456
+ /** @internal */
4508
4457
  this._tempParentMeasure = _measure__WEBPACK_IMPORTED_MODULE_3__.Measure.Empty();
4509
- /** @hidden */
4458
+ /** @internal */
4510
4459
  this._prevCurrentMeasureTransformedIntoGlobalSpace = _measure__WEBPACK_IMPORTED_MODULE_3__.Measure.Empty();
4511
- /** @hidden */
4460
+ /** @internal */
4512
4461
  this._cachedParentMeasure = _measure__WEBPACK_IMPORTED_MODULE_3__.Measure.Empty();
4513
4462
  this._descendantsOnlyPadding = false;
4514
4463
  this._paddingLeft = new _valueAndUnit__WEBPACK_IMPORTED_MODULE_2__.ValueAndUnit(0);
4515
4464
  this._paddingRight = new _valueAndUnit__WEBPACK_IMPORTED_MODULE_2__.ValueAndUnit(0);
4516
4465
  this._paddingTop = new _valueAndUnit__WEBPACK_IMPORTED_MODULE_2__.ValueAndUnit(0);
4517
4466
  this._paddingBottom = new _valueAndUnit__WEBPACK_IMPORTED_MODULE_2__.ValueAndUnit(0);
4518
- /** @hidden */
4467
+ /** @internal */
4519
4468
  this._left = new _valueAndUnit__WEBPACK_IMPORTED_MODULE_2__.ValueAndUnit(0);
4520
- /** @hidden */
4469
+ /** @internal */
4521
4470
  this._top = new _valueAndUnit__WEBPACK_IMPORTED_MODULE_2__.ValueAndUnit(0);
4522
4471
  this._scaleX = 1.0;
4523
4472
  this._scaleY = 1.0;
4524
4473
  this._rotation = 0;
4525
4474
  this._transformCenterX = 0.5;
4526
4475
  this._transformCenterY = 0.5;
4527
- /** @hidden */
4476
+ /** @internal */
4528
4477
  this._transformMatrix = _math2D__WEBPACK_IMPORTED_MODULE_4__.Matrix2D.Identity();
4529
- /** @hidden */
4478
+ /** @internal */
4530
4479
  this._invertTransformMatrix = _math2D__WEBPACK_IMPORTED_MODULE_4__.Matrix2D.Identity();
4531
- /** @hidden */
4480
+ /** @internal */
4532
4481
  this._transformedPosition = core_Misc_observable__WEBPACK_IMPORTED_MODULE_1__.Vector2.Zero();
4533
4482
  this._isMatrixDirty = true;
4534
4483
  this._isVisible = true;
@@ -4547,13 +4496,13 @@ var Control = /** @class */ (function () {
4547
4496
  this._disabledColor = "#9a9a9a";
4548
4497
  this._disabledColorItem = "#6a6a6a";
4549
4498
  this._isReadOnly = false;
4550
- /** @hidden */
4499
+ /** @internal */
4551
4500
  this._rebuildLayout = false;
4552
- /** @hidden */
4501
+ /** @internal */
4553
4502
  this._customData = {};
4554
- /** @hidden */
4503
+ /** @internal */
4555
4504
  this._isClipped = false;
4556
- /** @hidden */
4505
+ /** @internal */
4557
4506
  this._automaticSize = false;
4558
4507
  /**
4559
4508
  * Gets or sets an object used to store user defined information for the node
@@ -4592,9 +4541,9 @@ var Control = /** @class */ (function () {
4592
4541
  this._shadowColor = "black";
4593
4542
  /** Gets or sets the cursor to use when the control is hovered */
4594
4543
  this.hoverCursor = "";
4595
- /** @hidden */
4544
+ /** @internal */
4596
4545
  this._linkOffsetX = new _valueAndUnit__WEBPACK_IMPORTED_MODULE_2__.ValueAndUnit(0);
4597
- /** @hidden */
4546
+ /** @internal */
4598
4547
  this._linkOffsetY = new _valueAndUnit__WEBPACK_IMPORTED_MODULE_2__.ValueAndUnit(0);
4599
4548
  /**
4600
4549
  * An event triggered when pointer wheel is scrolled
@@ -5114,7 +5063,7 @@ var Control = /** @class */ (function () {
5114
5063
  configurable: true
5115
5064
  });
5116
5065
  Object.defineProperty(Control.prototype, "_isFontSizeInPercentage", {
5117
- /** @hidden */
5066
+ /** @internal */
5118
5067
  get: function () {
5119
5068
  return this._fontSize.isPercentage;
5120
5069
  },
@@ -5288,7 +5237,7 @@ var Control = /** @class */ (function () {
5288
5237
  configurable: true
5289
5238
  });
5290
5239
  Object.defineProperty(Control.prototype, "_paddingLeftInPixels", {
5291
- /** @hidden */
5240
+ /** @internal */
5292
5241
  get: function () {
5293
5242
  if (this._descendantsOnlyPadding) {
5294
5243
  return 0;
@@ -5332,7 +5281,7 @@ var Control = /** @class */ (function () {
5332
5281
  configurable: true
5333
5282
  });
5334
5283
  Object.defineProperty(Control.prototype, "_paddingRightInPixels", {
5335
- /** @hidden */
5284
+ /** @internal */
5336
5285
  get: function () {
5337
5286
  if (this._descendantsOnlyPadding) {
5338
5287
  return 0;
@@ -5376,7 +5325,7 @@ var Control = /** @class */ (function () {
5376
5325
  configurable: true
5377
5326
  });
5378
5327
  Object.defineProperty(Control.prototype, "_paddingTopInPixels", {
5379
- /** @hidden */
5328
+ /** @internal */
5380
5329
  get: function () {
5381
5330
  if (this._descendantsOnlyPadding) {
5382
5331
  return 0;
@@ -5420,7 +5369,7 @@ var Control = /** @class */ (function () {
5420
5369
  configurable: true
5421
5370
  });
5422
5371
  Object.defineProperty(Control.prototype, "_paddingBottomInPixels", {
5423
- /** @hidden */
5372
+ /** @internal */
5424
5373
  get: function () {
5425
5374
  if (this._descendantsOnlyPadding) {
5426
5375
  return 0;
@@ -5640,7 +5589,7 @@ var Control = /** @class */ (function () {
5640
5589
  enumerable: false,
5641
5590
  configurable: true
5642
5591
  });
5643
- /** @hidden */
5592
+ /** @internal */
5644
5593
  Control.prototype._getTypeName = function () {
5645
5594
  return "Control";
5646
5595
  };
@@ -5672,7 +5621,7 @@ var Control = /** @class */ (function () {
5672
5621
  Control.prototype.markAllAsDirty = function () {
5673
5622
  this._markAllAsDirty();
5674
5623
  };
5675
- /** @hidden */
5624
+ /** @internal */
5676
5625
  Control.prototype._resetFontCache = function () {
5677
5626
  this._fontSet = true;
5678
5627
  this._markAsDirty();
@@ -5830,8 +5779,7 @@ var Control = /** @class */ (function () {
5830
5779
  this.paddingLeftInPixels = left;
5831
5780
  };
5832
5781
  /**
5833
- * @param projectedPosition
5834
- * @hidden
5782
+ * @internal
5835
5783
  */
5836
5784
  Control.prototype._moveToProjectedPosition = function (projectedPosition) {
5837
5785
  var _a;
@@ -5858,34 +5806,30 @@ var Control = /** @class */ (function () {
5858
5806
  this._markAsDirty();
5859
5807
  };
5860
5808
  /**
5861
- * @param offset
5862
- * @hidden
5809
+ * @internal
5863
5810
  */
5864
5811
  Control.prototype._offsetLeft = function (offset) {
5865
5812
  this._isDirty = true;
5866
5813
  this._currentMeasure.left += offset;
5867
5814
  };
5868
5815
  /**
5869
- * @param offset
5870
- * @hidden
5816
+ * @internal
5871
5817
  */
5872
5818
  Control.prototype._offsetTop = function (offset) {
5873
5819
  this._isDirty = true;
5874
5820
  this._currentMeasure.top += offset;
5875
5821
  };
5876
- /** @hidden */
5822
+ /** @internal */
5877
5823
  Control.prototype._markMatrixAsDirty = function () {
5878
5824
  this._isMatrixDirty = true;
5879
5825
  this._flagDescendantsAsMatrixDirty();
5880
5826
  };
5881
- /** @hidden */
5827
+ /** @internal */
5882
5828
  Control.prototype._flagDescendantsAsMatrixDirty = function () {
5883
5829
  // No child
5884
5830
  };
5885
5831
  /**
5886
- * @param rect
5887
- * @param context
5888
- * @hidden
5832
+ * @internal
5889
5833
  */
5890
5834
  Control.prototype._intersectsRect = function (rect, context) {
5891
5835
  // make sure we are transformed correctly before checking intersections. no-op if nothing is dirty.
@@ -5904,15 +5848,15 @@ var Control = /** @class */ (function () {
5904
5848
  }
5905
5849
  return true;
5906
5850
  };
5907
- /** @hidden */
5851
+ /** @internal */
5908
5852
  Control.prototype._computeAdditionnalOffsetX = function () {
5909
5853
  return 0;
5910
5854
  };
5911
- /** @hidden */
5855
+ /** @internal */
5912
5856
  Control.prototype._computeAdditionnalOffsetY = function () {
5913
5857
  return 0;
5914
5858
  };
5915
- /** @hidden */
5859
+ /** @internal */
5916
5860
  // eslint-disable-next-line @typescript-eslint/naming-convention
5917
5861
  Control.prototype.invalidateRect = function () {
5918
5862
  this._transform();
@@ -5936,8 +5880,7 @@ var Control = /** @class */ (function () {
5936
5880
  }
5937
5881
  };
5938
5882
  /**
5939
- * @param force
5940
- * @hidden
5883
+ * @internal
5941
5884
  */
5942
5885
  Control.prototype._markAsDirty = function (force) {
5943
5886
  if (force === void 0) { force = false; }
@@ -5951,7 +5894,7 @@ var Control = /** @class */ (function () {
5951
5894
  this._host.markAsDirty();
5952
5895
  }
5953
5896
  };
5954
- /** @hidden */
5897
+ /** @internal */
5955
5898
  Control.prototype._markAllAsDirty = function () {
5956
5899
  this._markAsDirty();
5957
5900
  if (this._font) {
@@ -5959,8 +5902,7 @@ var Control = /** @class */ (function () {
5959
5902
  }
5960
5903
  };
5961
5904
  /**
5962
- * @param host
5963
- * @hidden
5905
+ * @internal
5964
5906
  */
5965
5907
  Control.prototype._link = function (host) {
5966
5908
  this._host = host;
@@ -5969,8 +5911,7 @@ var Control = /** @class */ (function () {
5969
5911
  }
5970
5912
  };
5971
5913
  /**
5972
- * @param context
5973
- * @hidden
5914
+ * @internal
5974
5915
  */
5975
5916
  Control.prototype._transform = function (context) {
5976
5917
  if (!this._isMatrixDirty && this._scaleX === 1 && this._scaleY === 1 && this._rotation === 0) {
@@ -6000,8 +5941,7 @@ var Control = /** @class */ (function () {
6000
5941
  }
6001
5942
  };
6002
5943
  /**
6003
- * @param context
6004
- * @hidden
5944
+ * @internal
6005
5945
  */
6006
5946
  Control.prototype._renderHighlight = function (context) {
6007
5947
  if (!this.isHighlighted) {
@@ -6014,15 +5954,13 @@ var Control = /** @class */ (function () {
6014
5954
  context.restore();
6015
5955
  };
6016
5956
  /**
6017
- * @param context
6018
- * @hidden
5957
+ * @internal
6019
5958
  */
6020
5959
  Control.prototype._renderHighlightSpecific = function (context) {
6021
5960
  context.strokeRect(this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height);
6022
5961
  };
6023
5962
  /**
6024
- * @param context
6025
- * @hidden
5963
+ * @internal
6026
5964
  */
6027
5965
  Control.prototype._applyStates = function (context) {
6028
5966
  if (this._isFontSizeInPercentage) {
@@ -6049,9 +5987,7 @@ var Control = /** @class */ (function () {
6049
5987
  }
6050
5988
  };
6051
5989
  /**
6052
- * @param parentMeasure
6053
- * @param context
6054
- * @hidden
5990
+ * @internal
6055
5991
  */
6056
5992
  Control.prototype._layout = function (parentMeasure, context) {
6057
5993
  if (!this.isDirty && (!this.isVisible || this.notRenderable)) {
@@ -6080,9 +6016,7 @@ var Control = /** @class */ (function () {
6080
6016
  return true;
6081
6017
  };
6082
6018
  /**
6083
- * @param parentMeasure
6084
- * @param context
6085
- * @hidden
6019
+ * @internal
6086
6020
  */
6087
6021
  Control.prototype._processMeasures = function (parentMeasure, context) {
6088
6022
  this._tempPaddingMeasure.copyFrom(parentMeasure);
@@ -6135,7 +6069,7 @@ var Control = /** @class */ (function () {
6135
6069
  }
6136
6070
  this._isClipped = false;
6137
6071
  };
6138
- /** @hidden */
6072
+ /** @internal */
6139
6073
  Control.prototype._measure = function () {
6140
6074
  // Width / Height
6141
6075
  if (this._width.isPixel) {
@@ -6160,9 +6094,7 @@ var Control = /** @class */ (function () {
6160
6094
  }
6161
6095
  };
6162
6096
  /**
6163
- * @param parentMeasure
6164
- * @param context
6165
- * @hidden
6097
+ * @internal
6166
6098
  */
6167
6099
  Control.prototype._computeAlignment = function (parentMeasure, context) {
6168
6100
  var width = this._currentMeasure.width;
@@ -6240,24 +6172,19 @@ var Control = /** @class */ (function () {
6240
6172
  this._currentMeasure.top += y;
6241
6173
  };
6242
6174
  /**
6243
- * @param parentMeasure
6244
- * @param context
6245
- * @hidden
6175
+ * @internal
6246
6176
  */
6247
6177
  Control.prototype._preMeasure = function (parentMeasure, context) {
6248
6178
  // Do nothing
6249
6179
  };
6250
6180
  /**
6251
- * @param parentMeasure
6252
- * @param context
6253
- * @hidden
6181
+ * @internal
6254
6182
  */
6255
6183
  Control.prototype._additionalProcessing = function (parentMeasure, context) {
6256
6184
  // Do nothing
6257
6185
  };
6258
6186
  /**
6259
- * @param context
6260
- * @hidden
6187
+ * @internal
6261
6188
  */
6262
6189
  Control.prototype._clipForChildren = function (context) {
6263
6190
  // DO nothing
@@ -6292,9 +6219,7 @@ var Control = /** @class */ (function () {
6292
6219
  context.clip();
6293
6220
  };
6294
6221
  /**
6295
- * @param context
6296
- * @param invalidatedRectangle
6297
- * @hidden
6222
+ * @internal
6298
6223
  */
6299
6224
  Control.prototype._render = function (context, invalidatedRectangle) {
6300
6225
  if (!this.isVisible || this.notRenderable || this._isClipped) {
@@ -6330,9 +6255,7 @@ var Control = /** @class */ (function () {
6330
6255
  return true;
6331
6256
  };
6332
6257
  /**
6333
- * @param context
6334
- * @param invalidatedRectangle
6335
- * @hidden
6258
+ * @internal
6336
6259
  */
6337
6260
  Control.prototype._draw = function (context, invalidatedRectangle) {
6338
6261
  // Do nothing
@@ -6367,15 +6290,7 @@ var Control = /** @class */ (function () {
6367
6290
  return true;
6368
6291
  };
6369
6292
  /**
6370
- * @param x
6371
- * @param y
6372
- * @param pi
6373
- * @param type
6374
- * @param pointerId
6375
- * @param buttonIndex
6376
- * @param deltaX
6377
- * @param deltaY
6378
- * @hidden
6293
+ * @internal
6379
6294
  */
6380
6295
  Control.prototype._processPicking = function (x, y, pi, type, pointerId, buttonIndex, deltaX, deltaY) {
6381
6296
  if (!this._isEnabled) {
@@ -6391,11 +6306,7 @@ var Control = /** @class */ (function () {
6391
6306
  return true;
6392
6307
  };
6393
6308
  /**
6394
- * @param target
6395
- * @param coordinates
6396
- * @param pointerId
6397
- * @param pi
6398
- * @hidden
6309
+ * @internal
6399
6310
  */
6400
6311
  Control.prototype._onPointerMove = function (target, coordinates, pointerId, pi) {
6401
6312
  var canNotify = this.onPointerMoveObservable.notifyObservers(coordinates, -1, target, this, pi);
@@ -6404,9 +6315,7 @@ var Control = /** @class */ (function () {
6404
6315
  }
6405
6316
  };
6406
6317
  /**
6407
- * @param target
6408
- * @param pi
6409
- * @hidden
6318
+ * @internal
6410
6319
  */
6411
6320
  Control.prototype._onPointerEnter = function (target, pi) {
6412
6321
  if (!this._isEnabled) {
@@ -6427,10 +6336,7 @@ var Control = /** @class */ (function () {
6427
6336
  return true;
6428
6337
  };
6429
6338
  /**
6430
- * @param target
6431
- * @param pi
6432
- * @param force
6433
- * @hidden
6339
+ * @internal
6434
6340
  */
6435
6341
  Control.prototype._onPointerOut = function (target, pi, force) {
6436
6342
  if (force === void 0) { force = false; }
@@ -6447,12 +6353,7 @@ var Control = /** @class */ (function () {
6447
6353
  }
6448
6354
  };
6449
6355
  /**
6450
- * @param target
6451
- * @param coordinates
6452
- * @param pointerId
6453
- * @param buttonIndex
6454
- * @param pi
6455
- * @hidden
6356
+ * @internal
6456
6357
  */
6457
6358
  Control.prototype._onPointerDown = function (target, coordinates, pointerId, buttonIndex, pi) {
6458
6359
  // Prevent pointerout to lose control context.
@@ -6473,13 +6374,7 @@ var Control = /** @class */ (function () {
6473
6374
  return true;
6474
6375
  };
6475
6376
  /**
6476
- * @param target
6477
- * @param coordinates
6478
- * @param pointerId
6479
- * @param buttonIndex
6480
- * @param notifyClick
6481
- * @param pi
6482
- * @hidden
6377
+ * @internal
6483
6378
  */
6484
6379
  Control.prototype._onPointerUp = function (target, coordinates, pointerId, buttonIndex, notifyClick, pi) {
6485
6380
  if (!this._isEnabled) {
@@ -6500,8 +6395,7 @@ var Control = /** @class */ (function () {
6500
6395
  }
6501
6396
  };
6502
6397
  /**
6503
- * @param pointerId
6504
- * @hidden
6398
+ * @internal
6505
6399
  */
6506
6400
  Control.prototype._forcePointerUp = function (pointerId) {
6507
6401
  if (pointerId === void 0) { pointerId = null; }
@@ -6515,9 +6409,7 @@ var Control = /** @class */ (function () {
6515
6409
  }
6516
6410
  };
6517
6411
  /**
6518
- * @param deltaX
6519
- * @param deltaY
6520
- * @hidden
6412
+ * @internal
6521
6413
  */
6522
6414
  Control.prototype._onWheelScroll = function (deltaX, deltaY) {
6523
6415
  if (!this._isEnabled) {
@@ -6528,18 +6420,10 @@ var Control = /** @class */ (function () {
6528
6420
  this.parent._onWheelScroll(deltaX, deltaY);
6529
6421
  }
6530
6422
  };
6531
- /** @hidden */
6423
+ /** @internal */
6532
6424
  Control.prototype._onCanvasBlur = function () { };
6533
6425
  /**
6534
- * @param type
6535
- * @param x
6536
- * @param y
6537
- * @param pi
6538
- * @param pointerId
6539
- * @param buttonIndex
6540
- * @param deltaX
6541
- * @param deltaY
6542
- * @hidden
6426
+ * @internal
6543
6427
  */
6544
6428
  Control.prototype._processObservables = function (type, x, y, pi, pointerId, buttonIndex, deltaX, deltaY) {
6545
6429
  if (!this._isEnabled) {
@@ -6609,9 +6493,7 @@ var Control = /** @class */ (function () {
6609
6493
  }
6610
6494
  };
6611
6495
  /**
6612
- * @param serializedObject
6613
- * @param host
6614
- * @hidden
6496
+ * @internal
6615
6497
  */
6616
6498
  Control.prototype._parseFromContent = function (serializedObject, host) {
6617
6499
  if (serializedObject.fontFamily) {
@@ -6706,8 +6588,7 @@ var Control = /** @class */ (function () {
6706
6588
  configurable: true
6707
6589
  });
6708
6590
  /**
6709
- * @param font
6710
- * @hidden
6591
+ * @internal
6711
6592
  */
6712
6593
  Control._GetFontOffset = function (font) {
6713
6594
  if (Control._FontHeightSizes[font]) {
@@ -6735,12 +6616,7 @@ var Control = /** @class */ (function () {
6735
6616
  return control;
6736
6617
  };
6737
6618
  /**
6738
- * @param x
6739
- * @param y
6740
- * @param width
6741
- * @param height
6742
- * @param context
6743
- * @hidden
6619
+ * @internal
6744
6620
  */
6745
6621
  Control.drawEllipse = function (x, y, width, height, context) {
6746
6622
  context.translate(x, y);
@@ -7309,7 +7185,7 @@ var FocusableButton = /** @class */ (function (_super) {
7309
7185
  _this._unfocusedColor = _this.color;
7310
7186
  return _this;
7311
7187
  }
7312
- /** @hidden */
7188
+ /** @internal */
7313
7189
  FocusableButton.prototype.onBlur = function () {
7314
7190
  if (this._isFocused) {
7315
7191
  this._isFocused = false;
@@ -7320,7 +7196,7 @@ var FocusableButton = /** @class */ (function (_super) {
7320
7196
  this.onBlurObservable.notifyObservers(this);
7321
7197
  }
7322
7198
  };
7323
- /** @hidden */
7199
+ /** @internal */
7324
7200
  FocusableButton.prototype.onFocus = function () {
7325
7201
  this._isFocused = true;
7326
7202
  if (this.focusedColor) {
@@ -7357,12 +7233,7 @@ var FocusableButton = /** @class */ (function (_super) {
7357
7233
  this.onKeyboardEventProcessedObservable.notifyObservers(evt, -1, this);
7358
7234
  };
7359
7235
  /**
7360
- * @param target
7361
- * @param coordinates
7362
- * @param pointerId
7363
- * @param buttonIndex
7364
- * @param pi
7365
- * @hidden
7236
+ * @internal
7366
7237
  */
7367
7238
  FocusableButton.prototype._onPointerDown = function (target, coordinates, pointerId, buttonIndex, pi) {
7368
7239
  if (!this.isReadOnly) {
@@ -7371,7 +7242,7 @@ var FocusableButton = /** @class */ (function (_super) {
7371
7242
  }
7372
7243
  return _super.prototype._onPointerDown.call(this, target, coordinates, pointerId, buttonIndex, pi);
7373
7244
  };
7374
- /** @hidden */
7245
+ /** @internal */
7375
7246
  FocusableButton.prototype.displose = function () {
7376
7247
  _super.prototype.dispose.call(this);
7377
7248
  this.onBlurObservable.clear();
@@ -7904,9 +7775,7 @@ var Grid = /** @class */ (function (_super) {
7904
7775
  });
7905
7776
  };
7906
7777
  /**
7907
- * @param serializedObject
7908
- * @param host
7909
- * @hidden
7778
+ * @internal
7910
7779
  */
7911
7780
  Grid.prototype._parseFromContent = function (serializedObject, host) {
7912
7781
  _super.prototype._parseFromContent.call(this, serializedObject, host);
@@ -8262,9 +8131,7 @@ var Image = /** @class */ (function (_super) {
8262
8131
  configurable: true
8263
8132
  });
8264
8133
  /**
8265
- * @param n
8266
- * @param preserveProperties
8267
- * @hidden
8134
+ * @internal
8268
8135
  */
8269
8136
  Image.prototype._rotate90 = function (n, preserveProperties) {
8270
8137
  var _a, _b;
@@ -9394,7 +9261,7 @@ var InputText = /** @class */ (function (_super) {
9394
9261
  enumerable: false,
9395
9262
  configurable: true
9396
9263
  });
9397
- /** @hidden */
9264
+ /** @internal */
9398
9265
  InputText.prototype.onBlur = function () {
9399
9266
  this._isFocused = false;
9400
9267
  this._scrollLeft = null;
@@ -9411,7 +9278,7 @@ var InputText = /** @class */ (function (_super) {
9411
9278
  scene.onPointerObservable.remove(this._onPointerDblTapObserver);
9412
9279
  }
9413
9280
  };
9414
- /** @hidden */
9281
+ /** @internal */
9415
9282
  InputText.prototype.onFocus = function () {
9416
9283
  var _this = this;
9417
9284
  if (!this._isEnabled) {
@@ -9493,10 +9360,7 @@ var InputText = /** @class */ (function (_super) {
9493
9360
  return [this._connectedVirtualKeyboard];
9494
9361
  };
9495
9362
  /**
9496
- * @param keyCode
9497
- * @param key
9498
- * @param evt
9499
- * @hidden
9363
+ * @internal
9500
9364
  */
9501
9365
  InputText.prototype.processKey = function (keyCode, key, evt) {
9502
9366
  if (this.isReadOnly) {
@@ -9776,8 +9640,7 @@ var InputText = /** @class */ (function (_super) {
9776
9640
  }
9777
9641
  };
9778
9642
  /**
9779
- * @param offset
9780
- * @hidden
9643
+ * @internal
9781
9644
  */
9782
9645
  InputText.prototype._updateValueFromCursorIndex = function (offset) {
9783
9646
  //update the cursor
@@ -9804,8 +9667,7 @@ var InputText = /** @class */ (function (_super) {
9804
9667
  this._markAsDirty();
9805
9668
  };
9806
9669
  /**
9807
- * @param evt
9808
- * @hidden
9670
+ * @internal
9809
9671
  */
9810
9672
  // eslint-disable-next-line @typescript-eslint/no-unused-vars
9811
9673
  InputText.prototype._processDblClick = function (evt) {
@@ -9825,7 +9687,7 @@ var InputText = /** @class */ (function (_super) {
9825
9687
  this._cursorIndex = -1;
9826
9688
  this._markAsDirty();
9827
9689
  };
9828
- /** @hidden */
9690
+ /** @internal */
9829
9691
  InputText.prototype._selectAllText = function () {
9830
9692
  this._blinkIsEven = true;
9831
9693
  this._isTextHighlightOn = true;
@@ -9845,8 +9707,7 @@ var InputText = /** @class */ (function (_super) {
9845
9707
  this.onKeyboardEventProcessedObservable.notifyObservers(evt);
9846
9708
  };
9847
9709
  /**
9848
- * @param ev
9849
- * @hidden
9710
+ * @internal
9850
9711
  */
9851
9712
  InputText.prototype._onCopyText = function (ev) {
9852
9713
  this._isTextHighlightOn = false;
@@ -9858,8 +9719,7 @@ var InputText = /** @class */ (function (_super) {
9858
9719
  this._host.clipboardData = this._highlightedText;
9859
9720
  };
9860
9721
  /**
9861
- * @param ev
9862
- * @hidden
9722
+ * @internal
9863
9723
  */
9864
9724
  InputText.prototype._onCutText = function (ev) {
9865
9725
  if (!this._highlightedText) {
@@ -9878,8 +9738,7 @@ var InputText = /** @class */ (function (_super) {
9878
9738
  this._highlightedText = "";
9879
9739
  };
9880
9740
  /**
9881
- * @param ev
9882
- * @hidden
9741
+ * @internal
9883
9742
  */
9884
9743
  InputText.prototype._onPasteText = function (ev) {
9885
9744
  var data = "";
@@ -10332,7 +10191,7 @@ var InputTextArea = /** @class */ (function (_super) {
10332
10191
  * @param code The ascii input number
10333
10192
  * @param key The key string representation
10334
10193
  * @param evt The keyboard event emits with input
10335
- * @hidden
10194
+ * @internal
10336
10195
  */
10337
10196
  InputTextArea.prototype.alternativeProcessKey = function (code, key, evt) {
10338
10197
  //return if clipboard event keys (i.e -ctr/cmd + c,v,x)
@@ -10708,7 +10567,7 @@ var InputTextArea = /** @class */ (function (_super) {
10708
10567
  *
10709
10568
  * @param parentMeasure The parent measure
10710
10569
  * @param context The rendering canvas
10711
- * @hidden
10570
+ * @internal
10712
10571
  */
10713
10572
  InputTextArea.prototype._preMeasure = function (parentMeasure, context) {
10714
10573
  if (!this._fontOffset || this._wasDirty) {
@@ -10767,7 +10626,7 @@ var InputTextArea = /** @class */ (function (_super) {
10767
10626
  *
10768
10627
  * @param parentMeasure The parent measure
10769
10628
  * @param context The rendering canvas
10770
- * @hidden
10629
+ * @internal
10771
10630
  */
10772
10631
  // eslint-disable-next-line @typescript-eslint/no-unused-vars
10773
10632
  InputTextArea.prototype._additionalProcessing = function (parentMeasure, context) {
@@ -10825,7 +10684,7 @@ var InputTextArea = /** @class */ (function (_super) {
10825
10684
  * Copy the text in the clipboard
10826
10685
  *
10827
10686
  * @param ev The clipboard event
10828
- * @hidden
10687
+ * @internal
10829
10688
  */
10830
10689
  InputTextArea.prototype._onCopyText = function (ev) {
10831
10690
  this._isTextHighlightOn = false;
@@ -10840,7 +10699,7 @@ var InputTextArea = /** @class */ (function (_super) {
10840
10699
  * Cut the text and copy it in the clipboard
10841
10700
  *
10842
10701
  * @param ev The clipboard event
10843
- * @hidden
10702
+ * @internal
10844
10703
  */
10845
10704
  InputTextArea.prototype._onCutText = function (ev) {
10846
10705
  if (!this._highlightedText) {
@@ -10859,7 +10718,7 @@ var InputTextArea = /** @class */ (function (_super) {
10859
10718
  * Paste the copied text from the clipboard
10860
10719
  *
10861
10720
  * @param ev The clipboard event
10862
- * @hidden
10721
+ * @internal
10863
10722
  */
10864
10723
  InputTextArea.prototype._onPasteText = function (ev) {
10865
10724
  var data = "";
@@ -11185,7 +11044,7 @@ var InputTextArea = /** @class */ (function (_super) {
11185
11044
  * Update all values of cursor information based on cursorIndex value
11186
11045
  *
11187
11046
  * @param offset The index to take care of
11188
- * @hidden
11047
+ * @internal
11189
11048
  */
11190
11049
  // eslint-disable-next-line @typescript-eslint/no-unused-vars
11191
11050
  InputTextArea.prototype._updateValueFromCursorIndex = function (offset) {
@@ -11195,7 +11054,7 @@ var InputTextArea = /** @class */ (function (_super) {
11195
11054
  * Select the word immediatly under the cursor on double click
11196
11055
  *
11197
11056
  * @param _evt Pointer informations of double click
11198
- * @hidden
11057
+ * @internal
11199
11058
  */
11200
11059
  InputTextArea.prototype._processDblClick = function (_evt) {
11201
11060
  //pre-find the start and end index of the word under cursor, speeds up the rendering
@@ -11212,7 +11071,7 @@ var InputTextArea = /** @class */ (function (_super) {
11212
11071
  this._blinkIsEven = true;
11213
11072
  this._markAsDirty();
11214
11073
  };
11215
- /** @hidden */
11074
+ /** @internal */
11216
11075
  InputTextArea.prototype._selectAllText = function () {
11217
11076
  this._isTextHighlightOn = true;
11218
11077
  this._blinkIsEven = true;
@@ -12112,7 +11971,7 @@ var Rectangle = /** @class */ (function (_super) {
12112
11971
  Rectangle.prototype._getTypeName = function () {
12113
11972
  return "Rectangle";
12114
11973
  };
12115
- /** @hidden */
11974
+ /** @internal */
12116
11975
  Rectangle.prototype._computeAdditionnalOffsetX = function () {
12117
11976
  if (this._cornerRadius) {
12118
11977
  // Take in account the aliasing
@@ -12120,7 +11979,7 @@ var Rectangle = /** @class */ (function (_super) {
12120
11979
  }
12121
11980
  return 0;
12122
11981
  };
12123
- /** @hidden */
11982
+ /** @internal */
12124
11983
  Rectangle.prototype._computeAdditionnalOffsetY = function () {
12125
11984
  if (this._cornerRadius) {
12126
11985
  // Take in account the aliasing
@@ -12804,7 +12663,7 @@ var ScrollViewer = /** @class */ (function (_super) {
12804
12663
  }
12805
12664
  }
12806
12665
  };
12807
- /** @hidden */
12666
+ /** @internal */
12808
12667
  ScrollViewer.prototype._updateScroller = function () {
12809
12668
  var windowContentsWidth = this._window._currentMeasure.width;
12810
12669
  var windowContentsHeight = this._window._currentMeasure.height;
@@ -12840,11 +12699,7 @@ var ScrollViewer = /** @class */ (function (_super) {
12840
12699
  this._attachWheel();
12841
12700
  };
12842
12701
  /**
12843
- * @param barControl
12844
- * @param barContainer
12845
- * @param isVertical
12846
- * @param rotation
12847
- * @hidden
12702
+ * @internal
12848
12703
  */
12849
12704
  ScrollViewer.prototype._addBar = function (barControl, barContainer, isVertical, rotation) {
12850
12705
  var _this = this;
@@ -12864,7 +12719,7 @@ var ScrollViewer = /** @class */ (function (_super) {
12864
12719
  _this._setWindowPosition();
12865
12720
  });
12866
12721
  };
12867
- /** @hidden */
12722
+ /** @internal */
12868
12723
  ScrollViewer.prototype._attachWheel = function () {
12869
12724
  var _this = this;
12870
12725
  if (!this._host || this._onWheelObserver) {
@@ -12951,7 +12806,7 @@ __webpack_require__.r(__webpack_exports__);
12951
12806
 
12952
12807
  /**
12953
12808
  * Class used to hold a the container for ScrollViewer
12954
- * @hidden
12809
+ * @internal
12955
12810
  */
12956
12811
  var _ScrollViewerWindow = /** @class */ (function (_super) {
12957
12812
  (0,tslib__WEBPACK_IMPORTED_MODULE_0__.__extends)(_ScrollViewerWindow, _super);
@@ -13094,9 +12949,7 @@ var _ScrollViewerWindow = /** @class */ (function (_super) {
13094
12949
  return "ScrollViewerWindow";
13095
12950
  };
13096
12951
  /**
13097
- * @param parentMeasure
13098
- * @param context
13099
- * @hidden
12952
+ * @internal
13100
12953
  */
13101
12954
  _ScrollViewerWindow.prototype._additionalProcessing = function (parentMeasure, context) {
13102
12955
  _super.prototype._additionalProcessing.call(this, parentMeasure, context);
@@ -13107,9 +12960,7 @@ var _ScrollViewerWindow = /** @class */ (function (_super) {
13107
12960
  this._measureForChildren.height = parentMeasure.height;
13108
12961
  };
13109
12962
  /**
13110
- * @param parentMeasure
13111
- * @param context
13112
- * @hidden
12963
+ * @internal
13113
12964
  */
13114
12965
  _ScrollViewerWindow.prototype._layout = function (parentMeasure, context) {
13115
12966
  if (this._freezeControls) {
@@ -13148,9 +12999,7 @@ var _ScrollViewerWindow = /** @class */ (function (_super) {
13148
12999
  }
13149
13000
  };
13150
13001
  /**
13151
- * @param context
13152
- * @param invalidatedRectangle
13153
- * @hidden
13002
+ * @internal
13154
13003
  */
13155
13004
  _ScrollViewerWindow.prototype._draw = function (context, invalidatedRectangle) {
13156
13005
  if (!this._freezeControls) {
@@ -13307,8 +13156,7 @@ var SelectorGroup = /** @class */ (function () {
13307
13156
  configurable: true
13308
13157
  });
13309
13158
  /**
13310
- * @param text
13311
- * @hidden
13159
+ * @internal
13312
13160
  */
13313
13161
  SelectorGroup.prototype._addGroupHeader = function (text) {
13314
13162
  var groupHeading = new _textBlock__WEBPACK_IMPORTED_MODULE_4__.TextBlock("groupHead", text);
@@ -13323,8 +13171,7 @@ var SelectorGroup = /** @class */ (function () {
13323
13171
  return groupHeading;
13324
13172
  };
13325
13173
  /**
13326
- * @param selectorNb
13327
- * @hidden
13174
+ * @internal
13328
13175
  */
13329
13176
  SelectorGroup.prototype._getSelector = function (selectorNb) {
13330
13177
  if (selectorNb < 0 || selectorNb >= this._selectors.length) {
@@ -13385,33 +13232,25 @@ var CheckboxGroup = /** @class */ (function (_super) {
13385
13232
  }
13386
13233
  };
13387
13234
  /**
13388
- * @param selectorNb
13389
- * @param label
13390
- * @hidden
13235
+ * @internal
13391
13236
  */
13392
13237
  CheckboxGroup.prototype._setSelectorLabel = function (selectorNb, label) {
13393
13238
  this.selectors[selectorNb].children[1].text = label;
13394
13239
  };
13395
13240
  /**
13396
- * @param selectorNb
13397
- * @param color
13398
- * @hidden
13241
+ * @internal
13399
13242
  */
13400
13243
  CheckboxGroup.prototype._setSelectorLabelColor = function (selectorNb, color) {
13401
13244
  this.selectors[selectorNb].children[1].color = color;
13402
13245
  };
13403
13246
  /**
13404
- * @param selectorNb
13405
- * @param color
13406
- * @hidden
13247
+ * @internal
13407
13248
  */
13408
13249
  CheckboxGroup.prototype._setSelectorButtonColor = function (selectorNb, color) {
13409
13250
  this.selectors[selectorNb].children[0].color = color;
13410
13251
  };
13411
13252
  /**
13412
- * @param selectorNb
13413
- * @param color
13414
- * @hidden
13253
+ * @internal
13415
13254
  */
13416
13255
  CheckboxGroup.prototype._setSelectorButtonBackground = function (selectorNb, color) {
13417
13256
  this.selectors[selectorNb].children[0].background = color;
@@ -13465,33 +13304,25 @@ var RadioGroup = /** @class */ (function (_super) {
13465
13304
  }
13466
13305
  };
13467
13306
  /**
13468
- * @param selectorNb
13469
- * @param label
13470
- * @hidden
13307
+ * @internal
13471
13308
  */
13472
13309
  RadioGroup.prototype._setSelectorLabel = function (selectorNb, label) {
13473
13310
  this.selectors[selectorNb].children[1].text = label;
13474
13311
  };
13475
13312
  /**
13476
- * @param selectorNb
13477
- * @param color
13478
- * @hidden
13313
+ * @internal
13479
13314
  */
13480
13315
  RadioGroup.prototype._setSelectorLabelColor = function (selectorNb, color) {
13481
13316
  this.selectors[selectorNb].children[1].color = color;
13482
13317
  };
13483
13318
  /**
13484
- * @param selectorNb
13485
- * @param color
13486
- * @hidden
13319
+ * @internal
13487
13320
  */
13488
13321
  RadioGroup.prototype._setSelectorButtonColor = function (selectorNb, color) {
13489
13322
  this.selectors[selectorNb].children[0].color = color;
13490
13323
  };
13491
13324
  /**
13492
- * @param selectorNb
13493
- * @param color
13494
- * @hidden
13325
+ * @internal
13495
13326
  */
13496
13327
  RadioGroup.prototype._setSelectorButtonBackground = function (selectorNb, color) {
13497
13328
  this.selectors[selectorNb].children[0].background = color;
@@ -13558,9 +13389,7 @@ var SliderGroup = /** @class */ (function (_super) {
13558
13389
  }
13559
13390
  };
13560
13391
  /**
13561
- * @param selectorNb
13562
- * @param label
13563
- * @hidden
13392
+ * @internal
13564
13393
  */
13565
13394
  SliderGroup.prototype._setSelectorLabel = function (selectorNb, label) {
13566
13395
  this.selectors[selectorNb].children[0].name = label;
@@ -13568,25 +13397,19 @@ var SliderGroup = /** @class */ (function (_super) {
13568
13397
  label + ": " + this.selectors[selectorNb].children[1].value + " " + this.selectors[selectorNb].children[1].name;
13569
13398
  };
13570
13399
  /**
13571
- * @param selectorNb
13572
- * @param color
13573
- * @hidden
13400
+ * @internal
13574
13401
  */
13575
13402
  SliderGroup.prototype._setSelectorLabelColor = function (selectorNb, color) {
13576
13403
  this.selectors[selectorNb].children[0].color = color;
13577
13404
  };
13578
13405
  /**
13579
- * @param selectorNb
13580
- * @param color
13581
- * @hidden
13406
+ * @internal
13582
13407
  */
13583
13408
  SliderGroup.prototype._setSelectorButtonColor = function (selectorNb, color) {
13584
13409
  this.selectors[selectorNb].children[1].color = color;
13585
13410
  };
13586
13411
  /**
13587
- * @param selectorNb
13588
- * @param color
13589
- * @hidden
13412
+ * @internal
13590
13413
  */
13591
13414
  SliderGroup.prototype._setSelectorButtonBackground = function (selectorNb, color) {
13592
13415
  this.selectors[selectorNb].children[1].background = color;
@@ -14226,9 +14049,7 @@ var BaseSlider = /** @class */ (function (_super) {
14226
14049
  }
14227
14050
  };
14228
14051
  /**
14229
- * @param x
14230
- * @param y
14231
- * @hidden
14052
+ * @internal
14232
14053
  */
14233
14054
  BaseSlider.prototype._updateValueFromPointer = function (x, y) {
14234
14055
  if (this.rotation != 0) {
@@ -14502,9 +14323,7 @@ var ImageBasedSlider = /** @class */ (function (_super) {
14502
14323
  serializationObject.valueBarImage = valueBarImage;
14503
14324
  };
14504
14325
  /**
14505
- * @param serializedObject
14506
- * @param host
14507
- * @hidden
14326
+ * @internal
14508
14327
  */
14509
14328
  ImageBasedSlider.prototype._parseFromContent = function (serializedObject, host) {
14510
14329
  _super.prototype._parseFromContent.call(this, serializedObject, host);
@@ -14764,9 +14583,7 @@ var ImageScrollBar = /** @class */ (function (_super) {
14764
14583
  context.restore();
14765
14584
  };
14766
14585
  /**
14767
- * @param x
14768
- * @param y
14769
- * @hidden
14586
+ * @internal
14770
14587
  */
14771
14588
  ImageScrollBar.prototype._updateValueFromPointer = function (x, y) {
14772
14589
  if (this.rotation != 0) {
@@ -14939,9 +14756,7 @@ var ScrollBar = /** @class */ (function (_super) {
14939
14756
  context.restore();
14940
14757
  };
14941
14758
  /**
14942
- * @param x
14943
- * @param y
14944
- * @hidden
14759
+ * @internal
14945
14760
  */
14946
14761
  ScrollBar.prototype._updateValueFromPointer = function (x, y) {
14947
14762
  if (this.rotation != 0) {
@@ -15412,9 +15227,7 @@ var StackPanel = /** @class */ (function (_super) {
15412
15227
  return "StackPanel";
15413
15228
  };
15414
15229
  /**
15415
- * @param parentMeasure
15416
- * @param context
15417
- * @hidden
15230
+ * @internal
15418
15231
  */
15419
15232
  StackPanel.prototype._preMeasure = function (parentMeasure, context) {
15420
15233
  for (var _i = 0, _a = this._children; _i < _a.length; _i++) {
@@ -15521,9 +15334,7 @@ var StackPanel = /** @class */ (function (_super) {
15521
15334
  serializationObject.manualHeight = this._manualHeight;
15522
15335
  };
15523
15336
  /**
15524
- * @param serializedObject
15525
- * @param host
15526
- * @hidden
15337
+ * @internal
15527
15338
  */
15528
15339
  StackPanel.prototype._parseFromContent = function (serializedObject, host) {
15529
15340
  this._manualWidth = serializedObject.manualWidth;
@@ -15571,7 +15382,7 @@ __webpack_require__.r(__webpack_exports__);
15571
15382
 
15572
15383
  /**
15573
15384
  * Forcing an export so that this code will execute
15574
- * @hidden
15385
+ * @internal
15575
15386
  */
15576
15387
  var name = "Statics";
15577
15388
 
@@ -16022,8 +15833,7 @@ var TextBlock = /** @class */ (function (_super) {
16022
15833
  }
16023
15834
  };
16024
15835
  /**
16025
- * @param context
16026
- * @hidden
15836
+ * @internal
16027
15837
  */
16028
15838
  TextBlock.prototype._draw = function (context) {
16029
15839
  context.save();
@@ -16279,7 +16089,7 @@ __webpack_require__.r(__webpack_exports__);
16279
16089
  /* harmony export */ });
16280
16090
  /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../../../node_modules/tslib/tslib.es6.js");
16281
16091
 
16282
- /** @hidden */
16092
+ /** @internal */
16283
16093
  var TextWrapper = /** @class */ (function () {
16284
16094
  function TextWrapper() {
16285
16095
  }
@@ -16531,15 +16341,7 @@ var ToggleButton = /** @class */ (function (_super) {
16531
16341
  };
16532
16342
  // While being a container, the toggle button behaves like a control.
16533
16343
  /**
16534
- * @param x
16535
- * @param y
16536
- * @param pi
16537
- * @param type
16538
- * @param pointerId
16539
- * @param buttonIndex
16540
- * @param deltaX
16541
- * @param deltaY
16542
- * @hidden
16344
+ * @internal
16543
16345
  */
16544
16346
  ToggleButton.prototype._processPicking = function (x, y, pi, type, pointerId, buttonIndex, deltaX, deltaY) {
16545
16347
  if (!this._isEnabled || !this.isHitTestVisible || !this.isVisible || this.notRenderable) {
@@ -16565,9 +16367,7 @@ var ToggleButton = /** @class */ (function (_super) {
16565
16367
  return true;
16566
16368
  };
16567
16369
  /**
16568
- * @param target
16569
- * @param pi
16570
- * @hidden
16370
+ * @internal
16571
16371
  */
16572
16372
  ToggleButton.prototype._onPointerEnter = function (target, pi) {
16573
16373
  if (!_super.prototype._onPointerEnter.call(this, target, pi)) {
@@ -16589,10 +16389,7 @@ var ToggleButton = /** @class */ (function (_super) {
16589
16389
  return true;
16590
16390
  };
16591
16391
  /**
16592
- * @param target
16593
- * @param pi
16594
- * @param force
16595
- * @hidden
16392
+ * @internal
16596
16393
  */
16597
16394
  ToggleButton.prototype._onPointerOut = function (target, pi, force) {
16598
16395
  if (force === void 0) { force = false; }
@@ -16611,12 +16408,7 @@ var ToggleButton = /** @class */ (function (_super) {
16611
16408
  _super.prototype._onPointerOut.call(this, target, pi, force);
16612
16409
  };
16613
16410
  /**
16614
- * @param target
16615
- * @param coordinates
16616
- * @param pointerId
16617
- * @param buttonIndex
16618
- * @param pi
16619
- * @hidden
16411
+ * @internal
16620
16412
  */
16621
16413
  ToggleButton.prototype._onPointerDown = function (target, coordinates, pointerId, buttonIndex, pi) {
16622
16414
  if (!_super.prototype._onPointerDown.call(this, target, coordinates, pointerId, buttonIndex, pi)) {
@@ -16638,13 +16430,7 @@ var ToggleButton = /** @class */ (function (_super) {
16638
16430
  return true;
16639
16431
  };
16640
16432
  /**
16641
- * @param target
16642
- * @param coordinates
16643
- * @param pointerId
16644
- * @param buttonIndex
16645
- * @param notifyClick
16646
- * @param pi
16647
- * @hidden
16433
+ * @internal
16648
16434
  */
16649
16435
  ToggleButton.prototype._onPointerUp = function (target, coordinates, pointerId, buttonIndex, notifyClick, pi) {
16650
16436
  if (!this.isReadOnly) {
@@ -16955,9 +16741,7 @@ var VirtualKeyboard = /** @class */ (function (_super) {
16955
16741
  return returnValue;
16956
16742
  };
16957
16743
  /**
16958
- * @param serializedObject
16959
- * @param host
16960
- * @hidden
16744
+ * @internal
16961
16745
  */
16962
16746
  VirtualKeyboard.prototype._parseFromContent = function (serializedObject, host) {
16963
16747
  var _this = this;
@@ -17631,7 +17415,7 @@ var Style = /** @class */ (function () {
17631
17415
  this._fontFamily = "Arial";
17632
17416
  this._fontStyle = "";
17633
17417
  this._fontWeight = "";
17634
- /** @hidden */
17418
+ /** @internal */
17635
17419
  this._fontSize = new _valueAndUnit__WEBPACK_IMPORTED_MODULE_1__.ValueAndUnit(18, _valueAndUnit__WEBPACK_IMPORTED_MODULE_1__.ValueAndUnit.UNITMODE_PIXEL, false);
17636
17420
  /**
17637
17421
  * Observable raised when the style values are changed
@@ -18904,7 +18688,7 @@ var Control3D = /** @class */ (function () {
18904
18688
  this._enterCount = -1;
18905
18689
  this._downPointerIds = {}; // Store number of pointer downs per ID, from near and far interactions
18906
18690
  this._isVisible = true;
18907
- /** @hidden */
18691
+ /** @internal */
18908
18692
  this._isScaledByManager = false;
18909
18693
  /**
18910
18694
  * An event triggered when the pointer moves over the control
@@ -19108,8 +18892,7 @@ var Control3D = /** @class */ (function () {
19108
18892
  return this;
19109
18893
  };
19110
18894
  /**
19111
- * @param scene
19112
- * @hidden*
18895
+ * @internal*
19113
18896
  */
19114
18897
  Control3D.prototype._prepareNode = function (scene) {
19115
18898
  if (!this._node) {
@@ -19154,16 +18937,13 @@ var Control3D = /** @class */ (function () {
19154
18937
  };
19155
18938
  // Pointers
19156
18939
  /**
19157
- * @param target
19158
- * @param coordinates
19159
- * @hidden
18940
+ * @internal
19160
18941
  */
19161
18942
  Control3D.prototype._onPointerMove = function (target, coordinates) {
19162
18943
  this.onPointerMoveObservable.notifyObservers(coordinates, -1, target, this);
19163
18944
  };
19164
18945
  /**
19165
- * @param target
19166
- * @hidden
18946
+ * @internal
19167
18947
  */
19168
18948
  Control3D.prototype._onPointerEnter = function (target) {
19169
18949
  if (this._enterCount === -1) {
@@ -19181,8 +18961,7 @@ var Control3D = /** @class */ (function () {
19181
18961
  return true;
19182
18962
  };
19183
18963
  /**
19184
- * @param target
19185
- * @hidden
18964
+ * @internal
19186
18965
  */
19187
18966
  Control3D.prototype._onPointerOut = function (target) {
19188
18967
  this._enterCount--;
@@ -19196,11 +18975,7 @@ var Control3D = /** @class */ (function () {
19196
18975
  }
19197
18976
  };
19198
18977
  /**
19199
- * @param target
19200
- * @param coordinates
19201
- * @param pointerId
19202
- * @param buttonIndex
19203
- * @hidden
18978
+ * @internal
19204
18979
  */
19205
18980
  Control3D.prototype._onPointerDown = function (target, coordinates, pointerId, buttonIndex) {
19206
18981
  this._downCount++;
@@ -19215,12 +18990,7 @@ var Control3D = /** @class */ (function () {
19215
18990
  return true;
19216
18991
  };
19217
18992
  /**
19218
- * @param target
19219
- * @param coordinates
19220
- * @param pointerId
19221
- * @param buttonIndex
19222
- * @param notifyClick
19223
- * @hidden
18993
+ * @internal
19224
18994
  */
19225
18995
  Control3D.prototype._onPointerUp = function (target, coordinates, pointerId, buttonIndex, notifyClick) {
19226
18996
  this._downCount--;
@@ -19244,8 +19014,7 @@ var Control3D = /** @class */ (function () {
19244
19014
  }
19245
19015
  };
19246
19016
  /**
19247
- * @param pointerId
19248
- * @hidden
19017
+ * @internal
19249
19018
  */
19250
19019
  Control3D.prototype.forcePointerUp = function (pointerId) {
19251
19020
  if (pointerId === void 0) { pointerId = null; }
@@ -19263,12 +19032,7 @@ var Control3D = /** @class */ (function () {
19263
19032
  }
19264
19033
  };
19265
19034
  /**
19266
- * @param type
19267
- * @param pickedPoint
19268
- * @param originMeshPosition
19269
- * @param pointerId
19270
- * @param buttonIndex
19271
- * @hidden
19035
+ * @internal
19272
19036
  */
19273
19037
  Control3D.prototype._processObservables = function (type, pickedPoint, originMeshPosition, pointerId, buttonIndex) {
19274
19038
  if (this._isTouchButton3D(this) && originMeshPosition) {
@@ -19301,7 +19065,7 @@ var Control3D = /** @class */ (function () {
19301
19065
  }
19302
19066
  return false;
19303
19067
  };
19304
- /** @hidden */
19068
+ /** @internal */
19305
19069
  Control3D.prototype._disposeNode = function () {
19306
19070
  if (this._node) {
19307
19071
  this._node.dispose();
@@ -20171,7 +19935,7 @@ var HolographicSlate = /** @class */ (function (_super) {
20171
19935
  return "HolographicSlate";
20172
19936
  };
20173
19937
  /**
20174
- * @hidden
19938
+ * @internal
20175
19939
  */
20176
19940
  HolographicSlate.prototype._positionElements = function () {
20177
19941
  var followButton = this._followButton;
@@ -20226,7 +19990,7 @@ var HolographicSlate = /** @class */ (function (_super) {
20226
19990
  this._contentScaleRatio = 1;
20227
19991
  };
20228
19992
  /**
20229
- * @hidden
19993
+ * @internal
20230
19994
  */
20231
19995
  HolographicSlate.prototype._updatePivot = function () {
20232
19996
  if (!this.mesh) {
@@ -20358,8 +20122,7 @@ var HolographicSlate = /** @class */ (function (_super) {
20358
20122
  this._applyContentViewport();
20359
20123
  };
20360
20124
  /**
20361
- * @param scene
20362
- * @hidden*
20125
+ * @internal*
20363
20126
  */
20364
20127
  HolographicSlate.prototype._prepareNode = function (scene) {
20365
20128
  var _this = this;
@@ -21623,10 +21386,7 @@ var TouchButton3D = /** @class */ (function (_super) {
21623
21386
  return abc - d;
21624
21387
  };
21625
21388
  /**
21626
- * @param providedType
21627
- * @param nearMeshPosition
21628
- * @param activeInteractionCount
21629
- * @hidden
21389
+ * @internal
21630
21390
  */
21631
21391
  TouchButton3D.prototype._generatePointerEventType = function (providedType, nearMeshPosition, activeInteractionCount) {
21632
21392
  if (providedType === core_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__.PointerEventTypes.POINTERDOWN || providedType === core_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__.PointerEventTypes.POINTERMOVE) {
@@ -23254,9 +23014,9 @@ var GUI3DManager = /** @class */ (function () {
23254
23014
  function GUI3DManager(scene) {
23255
23015
  var _this = this;
23256
23016
  this._customControlScaling = 1.0;
23257
- /** @hidden */
23017
+ /** @internal */
23258
23018
  this._lastControlOver = {};
23259
- /** @hidden */
23019
+ /** @internal */
23260
23020
  this._lastControlDown = {};
23261
23021
  /**
23262
23022
  * Observable raised when the point picked by the pointer events changed
@@ -23267,9 +23027,9 @@ var GUI3DManager = /** @class */ (function () {
23267
23027
  */
23268
23028
  this.onPickingObservable = new core_Misc_observable__WEBPACK_IMPORTED_MODULE_0__.Observable();
23269
23029
  // Shared resources
23270
- /** @hidden */
23030
+ /** @internal */
23271
23031
  this._sharedMaterials = {};
23272
- /** @hidden */
23032
+ /** @internal */
23273
23033
  this._touchSharedMaterials = {};
23274
23034
  this._scene = scene || core_Misc_observable__WEBPACK_IMPORTED_MODULE_0__.EngineStore.LastCreatedScene;
23275
23035
  this._sceneDisposeObserver = this._scene.onDisposeObservable.add(function () {
@@ -23583,7 +23343,7 @@ __webpack_require__.r(__webpack_exports__);
23583
23343
 
23584
23344
 
23585
23345
 
23586
- /** @hidden */
23346
+ /** @internal */
23587
23347
  var FluentMaterialDefines = /** @class */ (function (_super) {
23588
23348
  (0,tslib__WEBPACK_IMPORTED_MODULE_0__.__extends)(FluentMaterialDefines, _super);
23589
23349
  function FluentMaterialDefines() {
@@ -23903,7 +23663,7 @@ var name = "fluentPixelShader";
23903
23663
  var shader = "precision highp float;\nvarying vec2 vUV;\nuniform vec4 albedoColor;\n#ifdef INNERGLOW\nuniform vec4 innerGlowColor;\n#endif\n#ifdef BORDER\nvarying vec2 scaleInfo;\nuniform float edgeSmoothingValue;\nuniform float borderMinValue;\n#endif\n#ifdef HOVERLIGHT\nvarying vec3 worldPosition;\nuniform vec3 hoverPosition;\nuniform vec4 hoverColor;\nuniform float hoverRadius;\n#endif\n#ifdef TEXTURE\nuniform sampler2D albedoSampler;\nuniform mat4 textureMatrix;\nvec2 finalUV;\n#endif\nvoid main(void) {\nvec3 albedo=albedoColor.rgb;\nfloat alpha=albedoColor.a;\n#ifdef TEXTURE\nfinalUV=vec2(textureMatrix*vec4(vUV,1.0,0.0));\nalbedo=texture2D(albedoSampler,finalUV).rgb;\n#endif\n#ifdef HOVERLIGHT\nfloat pointToHover=(1.0-clamp(length(hoverPosition-worldPosition)/hoverRadius,0.,1.))*hoverColor.a;\nalbedo=clamp(albedo+hoverColor.rgb*pointToHover,0.,1.);\n#else\nfloat pointToHover=1.0;\n#endif\n#ifdef BORDER \nfloat borderPower=10.0;\nfloat inverseBorderPower=1.0/borderPower;\nvec3 borderColor=albedo*borderPower;\nvec2 distanceToEdge;\ndistanceToEdge.x=abs(vUV.x-0.5)*2.0;\ndistanceToEdge.y=abs(vUV.y-0.5)*2.0;\nfloat borderValue=max(smoothstep(scaleInfo.x-edgeSmoothingValue,scaleInfo.x+edgeSmoothingValue,distanceToEdge.x),\nsmoothstep(scaleInfo.y-edgeSmoothingValue,scaleInfo.y+edgeSmoothingValue,distanceToEdge.y));\nborderColor=borderColor*borderValue*max(borderMinValue*inverseBorderPower,pointToHover); \nalbedo+=borderColor;\nalpha=max(alpha,borderValue);\n#endif\n#ifdef INNERGLOW\nvec2 uvGlow=(vUV-vec2(0.5,0.5))*(innerGlowColor.a*2.0);\nuvGlow=uvGlow*uvGlow;\nuvGlow=uvGlow*uvGlow;\nalbedo+=mix(vec3(0.0,0.0,0.0),innerGlowColor.rgb,uvGlow.x+uvGlow.y); \n#endif\ngl_FragColor=vec4(albedo,alpha);\n}";
23904
23664
  // Sideeffect
23905
23665
  core_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__.ShaderStore.ShadersStore[name] = shader;
23906
- /** @hidden */
23666
+ /** @internal */
23907
23667
  var fluentPixelShader = { name: name, shader: shader };
23908
23668
 
23909
23669
 
@@ -23927,7 +23687,7 @@ var name = "fluentVertexShader";
23927
23687
  var shader = "precision highp float;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nuniform mat4 world;\nuniform mat4 viewProjection;\nvarying vec2 vUV;\n#ifdef BORDER\nvarying vec2 scaleInfo;\nuniform float borderWidth;\nuniform vec3 scaleFactor;\n#endif\n#ifdef HOVERLIGHT\nvarying vec3 worldPosition;\n#endif\nvoid main(void) {\nvUV=uv;\n#ifdef BORDER\nvec3 scale=scaleFactor;\nfloat minScale=min(min(scale.x,scale.y),scale.z);\nfloat maxScale=max(max(scale.x,scale.y),scale.z);\nfloat minOverMiddleScale=minScale/(scale.x+scale.y+scale.z-minScale-maxScale);\nfloat areaYZ=scale.y*scale.z;\nfloat areaXZ=scale.x*scale.z;\nfloat areaXY=scale.x*scale.y;\nfloat scaledBorderWidth=borderWidth; \nif (abs(normal.x)==1.0) \n{\nscale.x=scale.y;\nscale.y=scale.z;\nif (areaYZ>areaXZ && areaYZ>areaXY)\n{\nscaledBorderWidth*=minOverMiddleScale;\n}\n}\nelse if (abs(normal.y)==1.0) \n{\nscale.x=scale.z;\nif (areaXZ>areaXY && areaXZ>areaYZ)\n{\nscaledBorderWidth*=minOverMiddleScale;\n}\n}\nelse \n{\nif (areaXY>areaYZ && areaXY>areaXZ)\n{\nscaledBorderWidth*=minOverMiddleScale;\n}\n}\nfloat scaleRatio=min(scale.x,scale.y)/max(scale.x,scale.y);\nif (scale.x>scale.y)\n{\nscaleInfo.x=1.0-(scaledBorderWidth*scaleRatio);\nscaleInfo.y=1.0-scaledBorderWidth;\n}\nelse\n{\nscaleInfo.x=1.0-scaledBorderWidth;\nscaleInfo.y=1.0-(scaledBorderWidth*scaleRatio);\n} \n#endif \nvec4 worldPos=world*vec4(position,1.0);\n#ifdef HOVERLIGHT\nworldPosition=worldPos.xyz;\n#endif\ngl_Position=viewProjection*worldPos;\n}\n";
23928
23688
  // Sideeffect
23929
23689
  core_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__.ShaderStore.ShadersStore[name] = shader;
23930
- /** @hidden */
23690
+ /** @internal */
23931
23691
  var fluentVertexShader = { name: name, shader: shader };
23932
23692
 
23933
23693
 
@@ -23962,7 +23722,7 @@ __webpack_require__.r(__webpack_exports__);
23962
23722
 
23963
23723
 
23964
23724
 
23965
- /** @hidden */
23725
+ /** @internal */
23966
23726
  var FluentBackplateMaterialDefines = /** @class */ (function (_super) {
23967
23727
  (0,tslib__WEBPACK_IMPORTED_MODULE_0__.__extends)(FluentBackplateMaterialDefines, _super);
23968
23728
  function FluentBackplateMaterialDefines() {
@@ -23997,7 +23757,7 @@ var FluentBackplateMaterial = /** @class */ (function (_super) {
23997
23757
  * Since desktop and VR/AR have different relative sizes, it's usually best to keep this false.
23998
23758
  */
23999
23759
  _this.absoluteSizes = false;
24000
- /** @hidden */
23760
+ /** @internal */
24001
23761
  _this._filterWidth = 1;
24002
23762
  /**
24003
23763
  * Gets or sets the base color of the backplate.
@@ -24051,7 +23811,7 @@ var FluentBackplateMaterial = /** @class */ (function (_super) {
24051
23811
  * Gets or sets the opacity of the fluent hover glow effect corresponding to the right pointer (0.0 - 1.0). Default is 0.
24052
23812
  */
24053
23813
  _this.blobFade2 = 0;
24054
- /** @hidden */
23814
+ /** @internal */
24055
23815
  _this._rate = 0.135;
24056
23816
  /**
24057
23817
  * Gets or sets the color of the highlights on the backplate line.
@@ -24061,9 +23821,9 @@ var FluentBackplateMaterial = /** @class */ (function (_super) {
24061
23821
  * Gets or sets the width of the highlights on the backplate line.
24062
23822
  */
24063
23823
  _this.highlightWidth = 0.25;
24064
- /** @hidden */
23824
+ /** @internal */
24065
23825
  _this._highlightTransform = new core_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__.Vector4(1, 1, 0, 0);
24066
- /** @hidden */
23826
+ /** @internal */
24067
23827
  _this._highlight = 1;
24068
23828
  /**
24069
23829
  * Gets or sets the intensity of the iridescence effect.
@@ -24073,17 +23833,17 @@ var FluentBackplateMaterial = /** @class */ (function (_super) {
24073
23833
  * Gets or sets the intensity of the iridescence effect on the backplate edges.
24074
23834
  */
24075
23835
  _this.iridescenceEdgeIntensity = 1;
24076
- /** @hidden */
23836
+ /** @internal */
24077
23837
  _this._angle = -45;
24078
23838
  /**
24079
23839
  * Gets or sets the opacity of the backplate (0.0 - 1.0).
24080
23840
  */
24081
23841
  _this.fadeOut = 1;
24082
- /** @hidden */
23842
+ /** @internal */
24083
23843
  _this._reflected = true;
24084
- /** @hidden */
23844
+ /** @internal */
24085
23845
  _this._frequency = 1;
24086
- /** @hidden */
23846
+ /** @internal */
24087
23847
  _this._verticalOffset = 0;
24088
23848
  /**
24089
23849
  * Gets or sets the world-space position of the tip of the left index finger.
@@ -24455,7 +24215,7 @@ var name = "fluentBackplatePixelShader";
24455
24215
  var shader = "uniform vec3 cameraPosition;\nvarying vec3 vPosition;\nvarying vec3 vNormal;\nvarying vec2 vUV;\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec4 vColor;\nvarying vec4 vExtra1;\nvarying vec4 vExtra2;\nvarying vec4 vExtra3;\nuniform float _Radius_;\nuniform float _Line_Width_;\nuniform bool _Absolute_Sizes_;\nuniform float _Filter_Width_;\nuniform vec4 _Base_Color_;\nuniform vec4 _Line_Color_;\nuniform float _Radius_Top_Left_;\nuniform float _Radius_Top_Right_;\nuniform float _Radius_Bottom_Left_;\nuniform float _Radius_Bottom_Right_;\nuniform vec3 _Blob_Position_;\nuniform float _Blob_Intensity_;\nuniform float _Blob_Near_Size_;\nuniform float _Blob_Far_Size_;\nuniform float _Blob_Near_Distance_;\nuniform float _Blob_Far_Distance_;\nuniform float _Blob_Fade_Length_;\nuniform float _Blob_Pulse_;\nuniform float _Blob_Fade_;\nuniform sampler2D _Blob_Texture_;\nuniform vec3 _Blob_Position_2_;\nuniform float _Blob_Near_Size_2_;\nuniform float _Blob_Pulse_2_;\nuniform float _Blob_Fade_2_;\nuniform float _Rate_;\nuniform vec4 _Highlight_Color_;\nuniform float _Highlight_Width_;\nuniform vec4 _Highlight_Transform_;\nuniform float _Highlight_;\nuniform float _Iridescence_Intensity_;\nuniform float _Iridescence_Edge_Intensity_;\nuniform float _Angle_;\nuniform float _Fade_Out_;\nuniform bool _Reflected_;\nuniform float _Frequency_;\nuniform float _Vertical_Offset_;\nuniform sampler2D _Iridescent_Map_;\nuniform bool _Use_Global_Left_Index_;\nuniform bool _Use_Global_Right_Index_;\nuniform vec4 Global_Left_Index_Tip_Position;\nuniform vec4 Global_Right_Index_Tip_Position;\nvoid Round_Rect_Fragment_B31(\nfloat Radius,\nfloat Line_Width,\nvec4 Line_Color,\nfloat Filter_Width,\nvec2 UV,\nfloat Line_Visibility,\nvec4 Rect_Parms,\nvec4 Fill_Color,\nout vec4 Color)\n{\nfloat d=length(max(abs(UV)-Rect_Parms.xy,0.0));\nfloat dx=max(fwidth(d)*Filter_Width,0.00001);\nfloat g=min(Rect_Parms.z,Rect_Parms.w);\nfloat dgrad=max(fwidth(g)*Filter_Width,0.00001);\nfloat Inside_Rect=clamp(g/dgrad,0.0,1.0);\nfloat inner=clamp((d+dx*0.5-max(Radius-Line_Width,d-dx*0.5))/dx,0.0,1.0);\nColor=clamp(mix(Fill_Color,Line_Color,inner),0.0,1.0)*Inside_Rect;\n}\nvoid Blob_Fragment_B71(\nsampler2D Blob_Texture,\nvec4 Blob_Info1,\nvec4 Blob_Info2,\nout vec4 Blob_Color)\n{\nfloat k1=dot(Blob_Info1.xy,Blob_Info1.xy);\nfloat k2=dot(Blob_Info2.xy,Blob_Info2.xy);\nvec3 closer=k1<k2 ? vec3(k1,Blob_Info1.z,Blob_Info1.w) : vec3(k2,Blob_Info2.z,Blob_Info2.w);\nBlob_Color=closer.z*texture(Blob_Texture,vec2(vec2(sqrt(closer.x),closer.y).x,1.0-vec2(sqrt(closer.x),closer.y).y))*clamp(1.0-closer.x,0.0,1.0);\n}\nvoid Line_Fragment_B48(\nvec4 Base_Color,\nvec4 Highlight_Color,\nfloat Highlight_Width,\nvec3 Line_Vertex,\nfloat Highlight,\nout vec4 Line_Color)\n{\nfloat k2=1.0-clamp(abs(Line_Vertex.y/Highlight_Width),0.0,1.0);\nLine_Color=mix(Base_Color,Highlight_Color,Highlight*k2);\n}\nvoid Scale_RGB_B54(\nvec4 Color,\nfloat Scalar,\nout vec4 Result)\n{\nResult=vec4(Scalar,Scalar,Scalar,1)*Color;\n}\nvoid Conditional_Float_B38(\nbool Which,\nfloat If_True,\nfloat If_False,\nout float Result)\n{\nResult=Which ? If_True : If_False;\n}\nvoid main()\n{\nfloat R_Q72;\nfloat G_Q72;\nfloat B_Q72;\nfloat A_Q72;\nR_Q72=vColor.r; G_Q72=vColor.g; B_Q72=vColor.b; A_Q72=vColor.a;\nvec4 Blob_Color_Q71;\n#if BLOB_ENABLE\nfloat k1=dot(vExtra2.xy,vExtra2.xy);\nfloat k2=dot(vExtra3.xy,vExtra3.xy);\nvec3 closer=k1<k2 ? vec3(k1,vExtra2.z,vExtra2.w) : vec3(k2,vExtra3.z,vExtra3.w);\nBlob_Color_Q71=closer.z*texture(_Blob_Texture_,vec2(vec2(sqrt(closer.x),closer.y).x,1.0-vec2(sqrt(closer.x),closer.y).y))*clamp(1.0-closer.x,0.0,1.0);\n#else\nBlob_Color_Q71=vec4(0,0,0,0);\n#endif\nvec4 Line_Color_Q48;\nLine_Fragment_B48(_Line_Color_,_Highlight_Color_,_Highlight_Width_,vTangent,_Highlight_,Line_Color_Q48);\nfloat X_Q67;\nfloat Y_Q67;\nX_Q67=vUV.x;\nY_Q67=vUV.y;\nvec3 Incident_Q66=normalize(vPosition-cameraPosition);\nvec3 Reflected_Q60=reflect(Incident_Q66,vBinormal);\nfloat Product_Q63=Y_Q67*_Vertical_Offset_;\nfloat Dot_Q68=dot(Incident_Q66, Reflected_Q60);\nfloat Dot_Q57=dot(vNormal, Incident_Q66);\nfloat Result_Q38;\nConditional_Float_B38(_Reflected_,Dot_Q68,Dot_Q57,Result_Q38);\nfloat Product_Q64=Result_Q38*_Frequency_;\nfloat Sum_Q69=Product_Q64+1.0;\nfloat Product_Q70=Sum_Q69*0.5;\nfloat Sum_Q62=Product_Q63+Product_Q70;\nfloat FractF_Q59=fract(Sum_Q62);\nvec2 Vec2_Q65=vec2(FractF_Q59,0.5);\nvec4 Color_Q58;\n#if IRIDESCENT_MAP_ENABLE\nColor_Q58=texture(_Iridescent_Map_,Vec2_Q65);\n#else\nColor_Q58=vec4(0,0,0,0);\n#endif\nvec4 Result_Q54;\nScale_RGB_B54(Color_Q58,_Iridescence_Edge_Intensity_,Result_Q54);\nvec4 Result_Q55;\nScale_RGB_B54(Color_Q58,_Iridescence_Intensity_,Result_Q55);\nvec4 Base_And_Iridescent_Q53;\nBase_And_Iridescent_Q53=Line_Color_Q48+vec4(Result_Q54.rgb,0.0);\nvec4 Base_And_Iridescent_Q56;\nBase_And_Iridescent_Q56=_Base_Color_+vec4(Result_Q55.rgb,0.0);\nvec4 Result_Q52=Base_And_Iridescent_Q53; Result_Q52.a=1.0;\nvec4 Result_Q35=Blob_Color_Q71+(1.0-Blob_Color_Q71.a)*Base_And_Iridescent_Q56;\nvec4 Color_Q31;\nRound_Rect_Fragment_B31(R_Q72,G_Q72,Result_Q52,_Filter_Width_,vUV,1.0,vExtra1,Result_Q35,Color_Q31);\nvec4 Result_Q47=_Fade_Out_*Color_Q31;\nvec4 Out_Color=Result_Q47;\nfloat Clip_Threshold=0.001;\nbool To_sRGB=false;\ngl_FragColor=Out_Color;\n}";
24456
24216
  // Sideeffect
24457
24217
  core_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__.ShaderStore.ShadersStore[name] = shader;
24458
- /** @hidden */
24218
+ /** @internal */
24459
24219
  var fluentBackplatePixelShader = { name: name, shader: shader };
24460
24220
 
24461
24221
 
@@ -24479,7 +24239,7 @@ var name = "fluentBackplateVertexShader";
24479
24239
  var shader = "uniform mat4 world;\nuniform mat4 viewProjection;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\n#ifdef TANGENT\nattribute vec3 tangent;\n#else\nconst vec3 tangent=vec3(0.);\n#endif\nuniform float _Radius_;\nuniform float _Line_Width_;\nuniform bool _Absolute_Sizes_;\nuniform float _Filter_Width_;\nuniform vec4 _Base_Color_;\nuniform vec4 _Line_Color_;\nuniform float _Radius_Top_Left_;\nuniform float _Radius_Top_Right_;\nuniform float _Radius_Bottom_Left_;\nuniform float _Radius_Bottom_Right_;\nuniform vec3 _Blob_Position_;\nuniform float _Blob_Intensity_;\nuniform float _Blob_Near_Size_;\nuniform float _Blob_Far_Size_;\nuniform float _Blob_Near_Distance_;\nuniform float _Blob_Far_Distance_;\nuniform float _Blob_Fade_Length_;\nuniform float _Blob_Pulse_;\nuniform float _Blob_Fade_;\nuniform sampler2D _Blob_Texture_;\nuniform vec3 _Blob_Position_2_;\nuniform float _Blob_Near_Size_2_;\nuniform float _Blob_Pulse_2_;\nuniform float _Blob_Fade_2_;\nuniform float _Rate_;\nuniform vec4 _Highlight_Color_;\nuniform float _Highlight_Width_;\nuniform vec4 _Highlight_Transform_;\nuniform float _Highlight_;\nuniform float _Iridescence_Intensity_;\nuniform float _Iridescence_Edge_Intensity_;\nuniform float _Angle_;\nuniform float _Fade_Out_;\nuniform bool _Reflected_;\nuniform float _Frequency_;\nuniform float _Vertical_Offset_;\nuniform sampler2D _Iridescent_Map_;\nuniform bool _Use_Global_Left_Index_;\nuniform bool _Use_Global_Right_Index_;\nuniform vec4 Global_Left_Index_Tip_Position;\nuniform vec4 Global_Right_Index_Tip_Position;\nvarying vec3 vPosition;\nvarying vec3 vNormal;\nvarying vec2 vUV;\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec4 vColor;\nvarying vec4 vExtra1;\nvarying vec4 vExtra2;\nvarying vec4 vExtra3;\nvoid Object_To_World_Pos_B115(\nvec3 Pos_Object,\nout vec3 Pos_World)\n{\nPos_World=(world*vec4(Pos_Object,1.0)).xyz;\n}\nvoid PickDir_B140(\nfloat Degrees,\nvec3 DirX,\nvec3 DirY,\nout vec3 Dir)\n{\nfloat a=Degrees*3.14159/180.0;\nDir=cos(a)*DirX+sin(a)*DirY;\n}\nvoid Round_Rect_Vertex_B139(\nvec2 UV,\nfloat Radius,\nfloat Margin,\nfloat Anisotropy,\nfloat Gradient1,\nfloat Gradient2,\nout vec2 Rect_UV,\nout vec4 Rect_Parms,\nout vec2 Scale_XY,\nout vec2 Line_UV)\n{\nScale_XY=vec2(Anisotropy,1.0);\nLine_UV=(UV-vec2(0.5,0.5));\nRect_UV=Line_UV*Scale_XY;\nRect_Parms.xy=Scale_XY*0.5-vec2(Radius,Radius)-vec2(Margin,Margin);\nRect_Parms.z=Gradient1; \nRect_Parms.w=Gradient2;\n}\nvoid Line_Vertex_B135(\nvec2 Scale_XY,\nvec2 UV,\nfloat Time,\nfloat Rate,\nvec4 Highlight_Transform,\nout vec3 Line_Vertex)\n{\nfloat angle2=(Rate*Time)*2.0*3.1416;\nfloat sinAngle2=sin(angle2);\nfloat cosAngle2=cos(angle2);\nvec2 xformUV=UV*Highlight_Transform.xy+Highlight_Transform.zw;\nLine_Vertex.x=0.0;\nLine_Vertex.y=cosAngle2*xformUV.x-sinAngle2*xformUV.y;\nLine_Vertex.z=0.0; \n}\nvoid Blob_Vertex_B180(\nvec3 Position,\nvec3 Normal,\nvec3 Tangent,\nvec3 Bitangent,\nvec3 Blob_Position,\nfloat Intensity,\nfloat Blob_Near_Size,\nfloat Blob_Far_Size,\nfloat Blob_Near_Distance,\nfloat Blob_Far_Distance,\nfloat Blob_Fade_Length,\nfloat Blob_Pulse,\nfloat Blob_Fade,\nout vec4 Blob_Info)\n{\nvec3 blob=Blob_Position;\nvec3 delta=blob-Position;\nfloat dist=dot(Normal,delta);\nfloat lerpValue=clamp((abs(dist)-Blob_Near_Distance)/(Blob_Far_Distance-Blob_Near_Distance),0.0,1.0);\nfloat fadeValue=1.0-clamp((abs(dist)-Blob_Far_Distance)/Blob_Fade_Length,0.0,1.0);\nfloat size=Blob_Near_Size+(Blob_Far_Size-Blob_Near_Size)*lerpValue;\nvec2 blobXY=vec2(dot(delta,Tangent),dot(delta,Bitangent))/(0.0001+size);\nfloat Fade=fadeValue*Intensity*Blob_Fade;\nfloat Distance=(lerpValue*0.5+0.5)*(1.0-Blob_Pulse);\nBlob_Info=vec4(blobXY.x,blobXY.y,Distance,Fade);\n}\nvoid Move_Verts_B129(\nfloat Anisotropy,\nvec3 P,\nfloat Radius,\nout vec3 New_P,\nout vec2 New_UV,\nout float Radial_Gradient,\nout vec3 Radial_Dir)\n{\nvec2 UV=P.xy*2.0+0.5;\nvec2 center=clamp(UV,0.0,1.0);\nvec2 delta=UV-center;\nvec2 r2=2.0*vec2(Radius/Anisotropy,Radius);\nNew_UV=center+r2*(UV-2.0*center+0.5);\nNew_P=vec3(New_UV-0.5,P.z);\nRadial_Gradient=1.0-length(delta)*2.0;\nRadial_Dir=vec3(delta*r2,0.0);\n}\nvoid Object_To_World_Dir_B132(\nvec3 Dir_Object,\nout vec3 Binormal_World,\nout vec3 Binormal_World_N,\nout float Binormal_Length)\n{\nBinormal_World=(world*vec4(Dir_Object,0.0)).xyz;\nBinormal_Length=length(Binormal_World);\nBinormal_World_N=Binormal_World/Binormal_Length;\n}\nvoid RelativeOrAbsoluteDetail_B147(\nfloat Nominal_Radius,\nfloat Nominal_LineWidth,\nbool Absolute_Measurements,\nfloat Height,\nout float Radius,\nout float Line_Width)\n{\nfloat scale=Absolute_Measurements ? 1.0/Height : 1.0;\nRadius=Nominal_Radius*scale;\nLine_Width=Nominal_LineWidth*scale;\n}\nvoid Edge_AA_Vertex_B130(\nvec3 Position_World,\nvec3 Position_Object,\nvec3 Normal_Object,\nvec3 Eye,\nfloat Radial_Gradient,\nvec3 Radial_Dir,\nvec3 Tangent,\nout float Gradient1,\nout float Gradient2)\n{\nvec3 I=(Eye-Position_World);\nvec3 T=(world* vec4(Tangent,0.0)).xyz;\nfloat g=(dot(T,I)<0.0) ? 0.0 : 1.0;\nif (Normal_Object.z==0.0) { \nGradient1=Position_Object.z>0.0 ? g : 1.0;\nGradient2=Position_Object.z>0.0 ? 1.0 : g;\n} else {\nGradient1=g+(1.0-g)*(Radial_Gradient);\nGradient2=1.0;\n}\n}\nvoid Pick_Radius_B144(\nfloat Radius,\nfloat Radius_Top_Left,\nfloat Radius_Top_Right,\nfloat Radius_Bottom_Left,\nfloat Radius_Bottom_Right,\nvec3 Position,\nout float Result)\n{\nbool whichY=Position.y>0.0;\nResult=Position.x<0.0 ? (whichY ? Radius_Top_Left : Radius_Bottom_Left) : (whichY ? Radius_Top_Right : Radius_Bottom_Right);\nResult*=Radius;\n}\nvoid main()\n{\nvec3 Nrm_World_Q128;\nNrm_World_Q128=normalize((world*vec4(normal,0.0)).xyz);\nvec3 Tangent_World_Q131;\nvec3 Tangent_World_N_Q131;\nfloat Tangent_Length_Q131;\nTangent_World_Q131=(world*vec4(vec3(1,0,0),0.0)).xyz;\nTangent_Length_Q131=length(Tangent_World_Q131);\nTangent_World_N_Q131=Tangent_World_Q131/Tangent_Length_Q131;\nvec3 Binormal_World_Q132;\nvec3 Binormal_World_N_Q132;\nfloat Binormal_Length_Q132;\nObject_To_World_Dir_B132(vec3(0,1,0),Binormal_World_Q132,Binormal_World_N_Q132,Binormal_Length_Q132);\nfloat Anisotropy_Q133=Tangent_Length_Q131/Binormal_Length_Q132;\nvec3 Result_Q177;\nResult_Q177=mix(_Blob_Position_,Global_Left_Index_Tip_Position.xyz,float(_Use_Global_Left_Index_));\nvec3 Result_Q178;\nResult_Q178=mix(_Blob_Position_2_,Global_Right_Index_Tip_Position.xyz,float(_Use_Global_Right_Index_));\nfloat Result_Q144;\nPick_Radius_B144(_Radius_,_Radius_Top_Left_,_Radius_Top_Right_,_Radius_Bottom_Left_,_Radius_Bottom_Right_,position,Result_Q144);\nvec3 Dir_Q140;\nPickDir_B140(_Angle_,Tangent_World_N_Q131,Binormal_World_N_Q132,Dir_Q140);\nfloat Radius_Q147;\nfloat Line_Width_Q147;\nRelativeOrAbsoluteDetail_B147(Result_Q144,_Line_Width_,_Absolute_Sizes_,Binormal_Length_Q132,Radius_Q147,Line_Width_Q147);\nvec4 Out_Color_Q145=vec4(Radius_Q147,Line_Width_Q147,0,1);\nvec3 New_P_Q129;\nvec2 New_UV_Q129;\nfloat Radial_Gradient_Q129;\nvec3 Radial_Dir_Q129;\nMove_Verts_B129(Anisotropy_Q133,position,Radius_Q147,New_P_Q129,New_UV_Q129,Radial_Gradient_Q129,Radial_Dir_Q129);\nvec3 Pos_World_Q115;\nObject_To_World_Pos_B115(New_P_Q129,Pos_World_Q115);\nvec4 Blob_Info_Q180;\n#if BLOB_ENABLE\nBlob_Vertex_B180(Pos_World_Q115,Nrm_World_Q128,Tangent_World_N_Q131,Binormal_World_N_Q132,Result_Q177,_Blob_Intensity_,_Blob_Near_Size_,_Blob_Far_Size_,_Blob_Near_Distance_,_Blob_Far_Distance_,_Blob_Fade_Length_,_Blob_Pulse_,_Blob_Fade_,Blob_Info_Q180);\n#else\nBlob_Info_Q180=vec4(0,0,0,0);\n#endif\nvec4 Blob_Info_Q181;\n#if BLOB_ENABLE_2\nBlob_Vertex_B180(Pos_World_Q115,Nrm_World_Q128,Tangent_World_N_Q131,Binormal_World_N_Q132,Result_Q178,_Blob_Intensity_,_Blob_Near_Size_2_,_Blob_Far_Size_,_Blob_Near_Distance_,_Blob_Far_Distance_,_Blob_Fade_Length_,_Blob_Pulse_2_,_Blob_Fade_2_,Blob_Info_Q181);\n#else\nBlob_Info_Q181=vec4(0,0,0,0);\n#endif\nfloat Gradient1_Q130;\nfloat Gradient2_Q130;\n#if SMOOTH_EDGES\nEdge_AA_Vertex_B130(Pos_World_Q115,position,normal,cameraPosition,Radial_Gradient_Q129,Radial_Dir_Q129,tangent,Gradient1_Q130,Gradient2_Q130);\n#else\nGradient1_Q130=1.0;\nGradient2_Q130=1.0;\n#endif\nvec2 Rect_UV_Q139;\nvec4 Rect_Parms_Q139;\nvec2 Scale_XY_Q139;\nvec2 Line_UV_Q139;\nRound_Rect_Vertex_B139(New_UV_Q129,Radius_Q147,0.0,Anisotropy_Q133,Gradient1_Q130,Gradient2_Q130,Rect_UV_Q139,Rect_Parms_Q139,Scale_XY_Q139,Line_UV_Q139);\nvec3 Line_Vertex_Q135;\nLine_Vertex_B135(Scale_XY_Q139,Line_UV_Q139,0.0,_Rate_,_Highlight_Transform_,Line_Vertex_Q135);\nvec3 Position=Pos_World_Q115;\nvec3 Normal=Dir_Q140;\nvec2 UV=Rect_UV_Q139;\nvec3 Tangent=Line_Vertex_Q135;\nvec3 Binormal=Nrm_World_Q128;\nvec4 Color=Out_Color_Q145;\nvec4 Extra1=Rect_Parms_Q139;\nvec4 Extra2=Blob_Info_Q180;\nvec4 Extra3=Blob_Info_Q181;\ngl_Position=viewProjection*vec4(Position,1);\nvPosition=Position;\nvNormal=Normal;\nvUV=UV;\nvTangent=Tangent;\nvBinormal=Binormal;\nvColor=Color;\nvExtra1=Extra1;\nvExtra2=Extra2;\nvExtra3=Extra3;\n}";
24480
24240
  // Sideeffect
24481
24241
  core_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__.ShaderStore.ShadersStore[name] = shader;
24482
- /** @hidden */
24242
+ /** @internal */
24483
24243
  var fluentBackplateVertexShader = { name: name, shader: shader };
24484
24244
 
24485
24245
 
@@ -24514,7 +24274,7 @@ __webpack_require__.r(__webpack_exports__);
24514
24274
 
24515
24275
 
24516
24276
 
24517
- /** @hidden */
24277
+ /** @internal */
24518
24278
  var FluentButtonMaterialDefines = /** @class */ (function (_super) {
24519
24279
  (0,tslib__WEBPACK_IMPORTED_MODULE_0__.__extends)(FluentButtonMaterialDefines, _super);
24520
24280
  function FluentButtonMaterialDefines() {
@@ -25077,7 +24837,7 @@ var name = "fluentButtonPixelShader";
25077
24837
  var shader = "uniform vec3 cameraPosition;\nvarying vec3 vPosition;\nvarying vec3 vNormal;\nvarying vec2 vUV;\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec4 vColor;\nvarying vec4 vExtra1;\nuniform float _Edge_Width_;\nuniform vec4 _Edge_Color_;\nuniform bool _Relative_Width_;\nuniform float _Proximity_Max_Intensity_;\nuniform float _Proximity_Far_Distance_;\nuniform float _Proximity_Near_Radius_;\nuniform float _Proximity_Anisotropy_;\nuniform float _Selection_Fuzz_;\nuniform float _Selected_;\nuniform float _Selection_Fade_;\nuniform float _Selection_Fade_Size_;\nuniform float _Selected_Distance_;\nuniform float _Selected_Fade_Length_;\nuniform bool _Blob_Enable_;\nuniform vec3 _Blob_Position_;\nuniform float _Blob_Intensity_;\nuniform float _Blob_Near_Size_;\nuniform float _Blob_Far_Size_;\nuniform float _Blob_Near_Distance_;\nuniform float _Blob_Far_Distance_;\nuniform float _Blob_Fade_Length_;\nuniform float _Blob_Inner_Fade_;\nuniform float _Blob_Pulse_;\nuniform float _Blob_Fade_;\nuniform sampler2D _Blob_Texture_;\nuniform bool _Blob_Enable_2_;\nuniform vec3 _Blob_Position_2_;\nuniform float _Blob_Near_Size_2_;\nuniform float _Blob_Inner_Fade_2_;\nuniform float _Blob_Pulse_2_;\nuniform float _Blob_Fade_2_;\nuniform vec3 _Active_Face_Dir_;\nuniform vec3 _Active_Face_Up_;\nuniform bool Enable_Fade;\nuniform float _Fade_Width_;\nuniform bool _Smooth_Active_Face_;\nuniform bool _Show_Frame_;\nuniform bool _Use_Blob_Texture_;\nuniform bool Use_Global_Left_Index;\nuniform bool Use_Global_Right_Index;\nuniform vec4 Global_Left_Index_Tip_Position;\nuniform vec4 Global_Right_Index_Tip_Position;\nuniform vec4 Global_Left_Thumb_Tip_Position;\nuniform vec4 Global_Right_Thumb_Tip_Position;\nuniform float Global_Left_Index_Tip_Proximity;\nuniform float Global_Right_Index_Tip_Proximity;\nvoid Holo_Edge_Fragment_B35(\nvec4 Edges,\nfloat Edge_Width,\nout float NotEdge)\n{\nvec2 c=vec2(min(Edges.r,Edges.g),min(Edges.b,Edges.a));\nvec2 df=fwidth(c)*Edge_Width;\nvec2 g=clamp(c/df,0.0,1.0);\nNotEdge=g.x*g.y;\n}\nvoid Blob_Fragment_B39(\nvec2 UV,\nvec3 Blob_Info,\nsampler2D Blob_Texture,\nout vec4 Blob_Color)\n{\nfloat k=dot(UV,UV);\nBlob_Color=Blob_Info.y*texture(Blob_Texture,vec2(vec2(sqrt(k),Blob_Info.x).x,1.0-vec2(sqrt(k),Blob_Info.x).y))*(1.0-clamp(k,0.0,1.0));\n}\nvec2 FilterStep(vec2 Edge,vec2 X)\n{\nvec2 dX=max(fwidth(X),vec2(0.00001,0.00001));\nreturn clamp( (X+dX-max(Edge,X-dX))/(dX*2.0),0.0,1.0);\n}\nvoid Wireframe_Fragment_B59(\nvec3 Widths,\nvec2 UV,\nfloat Proximity,\nvec4 Edge_Color,\nout vec4 Wireframe)\n{\nvec2 c=min(UV,vec2(1.0,1.0)-UV);\nvec2 g=FilterStep(Widths.xy*0.5,c); \nWireframe=(1.0-min(g.x,g.y))*Proximity*Edge_Color;\n}\nvoid Proximity_B53(\nvec3 Proximity_Center,\nvec3 Proximity_Center_2,\nfloat Proximity_Max_Intensity,\nfloat Proximity_Near_Radius,\nvec3 Position,\nvec3 Show_Selection,\nvec4 Extra1,\nfloat Dist_To_Face,\nfloat Intensity,\nout float Proximity)\n{\nvec2 delta1=Extra1.xy;\nvec2 delta2=Extra1.zw;\nfloat d2=sqrt(min(dot(delta1,delta1),dot(delta2,delta2))+Dist_To_Face*Dist_To_Face);\nProximity=Intensity*Proximity_Max_Intensity*(1.0-clamp(d2/Proximity_Near_Radius,0.0,1.0))*(1.0-Show_Selection.x)+Show_Selection.x;\n}\nvoid To_XYZ_B46(\nvec3 Vec3,\nout float X,\nout float Y,\nout float Z)\n{\nX=Vec3.x;\nY=Vec3.y;\nZ=Vec3.z;\n}\nvoid main()\n{\nfloat NotEdge_Q35;\n#if ENABLE_FADE\nHolo_Edge_Fragment_B35(vColor,_Fade_Width_,NotEdge_Q35);\n#else\nNotEdge_Q35=1.0;\n#endif\nvec4 Blob_Color_Q39;\nfloat k=dot(vUV,vUV);\nvec2 blobTextureCoord=vec2(vec2(sqrt(k),vTangent.x).x,1.0-vec2(sqrt(k),vTangent.x).y);\nvec4 blobColor=mix(vec4(1.0,1.0,1.0,1.0)*step(1.0-vTangent.x,clamp(sqrt(k)+0.1,0.0,1.0)),texture(_Blob_Texture_,blobTextureCoord),float(_Use_Blob_Texture_));\nBlob_Color_Q39=vTangent.y*blobColor*(1.0-clamp(k,0.0,1.0));\nfloat Is_Quad_Q24;\nIs_Quad_Q24=vNormal.z;\nvec3 Blob_Position_Q41= mix(_Blob_Position_,Global_Left_Index_Tip_Position.xyz,float(Use_Global_Left_Index));\nvec3 Blob_Position_Q42= mix(_Blob_Position_2_,Global_Right_Index_Tip_Position.xyz,float(Use_Global_Right_Index));\nfloat X_Q46;\nfloat Y_Q46;\nfloat Z_Q46;\nTo_XYZ_B46(vBinormal,X_Q46,Y_Q46,Z_Q46);\nfloat Proximity_Q53;\nProximity_B53(Blob_Position_Q41,Blob_Position_Q42,_Proximity_Max_Intensity_,_Proximity_Near_Radius_,vPosition,vBinormal,vExtra1,Y_Q46,Z_Q46,Proximity_Q53);\nvec4 Wireframe_Q59;\nWireframe_Fragment_B59(vNormal,vUV,Proximity_Q53,_Edge_Color_,Wireframe_Q59);\nvec4 Wire_Or_Blob_Q23=mix(Wireframe_Q59,Blob_Color_Q39,Is_Quad_Q24);\nvec4 Result_Q22;\nResult_Q22=mix(Wire_Or_Blob_Q23,vec4(0.3,0.3,0.3,0.3),float(_Show_Frame_));\nvec4 Final_Color_Q37=NotEdge_Q35*Result_Q22;\nvec4 Out_Color=Final_Color_Q37;\nfloat Clip_Threshold=0.0;\nbool To_sRGB=false;\ngl_FragColor=Out_Color;\n}";
25078
24838
  // Sideeffect
25079
24839
  core_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__.ShaderStore.ShadersStore[name] = shader;
25080
- /** @hidden */
24840
+ /** @internal */
25081
24841
  var fluentButtonPixelShader = { name: name, shader: shader };
25082
24842
 
25083
24843
 
@@ -25101,7 +24861,7 @@ var name = "fluentButtonVertexShader";
25101
24861
  var shader = "uniform mat4 world;\nuniform mat4 viewProjection;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec3 tangent;\nattribute vec4 color;\nuniform float _Edge_Width_;\nuniform vec4 _Edge_Color_;\nuniform float _Proximity_Max_Intensity_;\nuniform float _Proximity_Far_Distance_;\nuniform float _Proximity_Near_Radius_;\nuniform float _Proximity_Anisotropy_;\nuniform float _Selection_Fuzz_;\nuniform float _Selected_;\nuniform float _Selection_Fade_;\nuniform float _Selection_Fade_Size_;\nuniform float _Selected_Distance_;\nuniform float _Selected_Fade_Length_;\nuniform bool _Blob_Enable_;\nuniform vec3 _Blob_Position_;\nuniform float _Blob_Intensity_;\nuniform float _Blob_Near_Size_;\nuniform float _Blob_Far_Size_;\nuniform float _Blob_Near_Distance_;\nuniform float _Blob_Far_Distance_;\nuniform float _Blob_Fade_Length_;\nuniform float _Blob_Inner_Fade_;\nuniform float _Blob_Pulse_;\nuniform float _Blob_Fade_;\nuniform sampler2D _Blob_Texture_;\nuniform bool _Blob_Enable_2_;\nuniform vec3 _Blob_Position_2_;\nuniform float _Blob_Near_Size_2_;\nuniform float _Blob_Inner_Fade_2_;\nuniform float _Blob_Pulse_2_;\nuniform float _Blob_Fade_2_;\nuniform vec3 _Active_Face_Dir_;\nuniform vec3 _Active_Face_Up_;\nuniform bool _Enable_Fade_;\nuniform float _Fade_Width_;\nuniform bool _Smooth_Active_Face_;\nuniform bool _Show_Frame_;\nuniform bool Use_Global_Left_Index;\nuniform bool Use_Global_Right_Index;\nuniform vec4 Global_Left_Index_Tip_Position;\nuniform vec4 Global_Right_Index_Tip_Position;\nuniform vec4 Global_Left_Thumb_Tip_Position;\nuniform vec4 Global_Right_Thumb_Tip_Position;\nuniform float Global_Left_Index_Tip_Proximity;\nuniform float Global_Right_Index_Tip_Proximity;\nvarying vec3 vPosition;\nvarying vec3 vNormal;\nvarying vec2 vUV;\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec4 vColor;\nvarying vec4 vExtra1;\nvoid Blob_Vertex_B47(\nvec3 Position,\nvec3 Normal,\nvec3 Tangent,\nvec3 Bitangent,\nvec3 Blob_Position,\nfloat Intensity,\nfloat Blob_Near_Size,\nfloat Blob_Far_Size,\nfloat Blob_Near_Distance,\nfloat Blob_Far_Distance,\nvec4 Vx_Color,\nvec2 UV,\nvec3 Face_Center,\nvec2 Face_Size,\nvec2 In_UV,\nfloat Blob_Fade_Length,\nfloat Selection_Fade,\nfloat Selection_Fade_Size,\nfloat Inner_Fade,\nvec3 Active_Face_Center,\nfloat Blob_Pulse,\nfloat Blob_Fade,\nfloat Blob_Enabled,\nout vec3 Out_Position,\nout vec2 Out_UV,\nout vec3 Blob_Info)\n{\nfloat blobSize,fadeIn;\nvec3 Hit_Position;\nBlob_Info=vec3(0.0,0.0,0.0);\nfloat Hit_Distance=dot(Blob_Position-Face_Center,Normal);\nHit_Position=Blob_Position-Hit_Distance*Normal;\nfloat absD=abs(Hit_Distance);\nfloat lerpVal=clamp((absD-Blob_Near_Distance)/(Blob_Far_Distance-Blob_Near_Distance),0.0,1.0);\nfadeIn=1.0-clamp((absD-Blob_Far_Distance)/Blob_Fade_Length,0.0,1.0);\nfloat innerFade=1.0-clamp(-Hit_Distance/Inner_Fade,0.0,1.0);\nfloat farClip=clamp(1.0-step(Blob_Far_Distance+Blob_Fade_Length,absD),0.0,1.0);\nfloat size=mix(Blob_Near_Size,Blob_Far_Size,lerpVal)*farClip;\nblobSize=mix(size,Selection_Fade_Size,Selection_Fade)*innerFade*Blob_Enabled;\nBlob_Info.x=lerpVal*0.5+0.5;\nBlob_Info.y=fadeIn*Intensity*(1.0-Selection_Fade)*Blob_Fade;\nBlob_Info.x*=(1.0-Blob_Pulse);\nvec3 delta=Hit_Position-Face_Center;\nvec2 blobCenterXY=vec2(dot(delta,Tangent),dot(delta,Bitangent));\nvec2 quadUVin=2.0*UV-1.0; \nvec2 blobXY=blobCenterXY+quadUVin*blobSize;\nvec2 blobClipped=clamp(blobXY,-Face_Size*0.5,Face_Size*0.5);\nvec2 blobUV=(blobClipped-blobCenterXY)/max(blobSize,0.0001)*2.0;\nvec3 blobCorner=Face_Center+blobClipped.x*Tangent+blobClipped.y*Bitangent;\nOut_Position=mix(Position,blobCorner,Vx_Color.rrr);\nOut_UV=mix(In_UV,blobUV,Vx_Color.rr);\n}\nvec2 ProjectProximity(\nvec3 blobPosition,\nvec3 position,\nvec3 center,\nvec3 dir,\nvec3 xdir,\nvec3 ydir,\nout float vdistance\n)\n{\nvec3 delta=blobPosition-position;\nvec2 xy=vec2(dot(delta,xdir),dot(delta,ydir));\nvdistance=abs(dot(delta,dir));\nreturn xy;\n}\nvoid Proximity_Vertex_B66(\nvec3 Blob_Position,\nvec3 Blob_Position_2,\nvec3 Active_Face_Center,\nvec3 Active_Face_Dir,\nvec3 Position,\nfloat Proximity_Far_Distance,\nfloat Relative_Scale,\nfloat Proximity_Anisotropy,\nvec3 Up,\nout vec4 Extra1,\nout float Distance_To_Face,\nout float Intensity)\n{\nvec3 Active_Face_Dir_X=normalize(cross(Active_Face_Dir,Up));\nvec3 Active_Face_Dir_Y=cross(Active_Face_Dir,Active_Face_Dir_X);\nfloat distz1,distz2;\nExtra1.xy=ProjectProximity(Blob_Position,Position,Active_Face_Center,Active_Face_Dir,Active_Face_Dir_X*Proximity_Anisotropy,Active_Face_Dir_Y,distz1)/Relative_Scale;\nExtra1.zw=ProjectProximity(Blob_Position_2,Position,Active_Face_Center,Active_Face_Dir,Active_Face_Dir_X*Proximity_Anisotropy,Active_Face_Dir_Y,distz2)/Relative_Scale;\nDistance_To_Face=dot(Active_Face_Dir,Position-Active_Face_Center);\nIntensity=1.0-clamp(min(distz1,distz2)/Proximity_Far_Distance,0.0,1.0);\n}\nvoid Holo_Edge_Vertex_B44(\nvec3 Incident,\nvec3 Normal,\nvec2 UV,\nvec3 Tangent,\nvec3 Bitangent,\nbool Smooth_Active_Face,\nfloat Active,\nout vec4 Holo_Edges)\n{\nfloat NdotI=dot(Incident,Normal);\nvec2 flip=(UV-vec2(0.5,0.5));\nfloat udot=dot(Incident,Tangent)*flip.x*NdotI;\nfloat uval=1.0-float(udot>0.0);\nfloat vdot=-dot(Incident,Bitangent)*flip.y*NdotI;\nfloat vval=1.0-float(vdot>0.0);\nfloat Smooth_And_Active=step(1.0,float(Smooth_Active_Face && Active>0.0));\nuval=mix(uval,max(1.0,uval),Smooth_And_Active); \nvval=mix(vval,max(1.0,vval),Smooth_And_Active);\nHolo_Edges=vec4(1.0,1.0,1.0,1.0)-vec4(uval*UV.x,uval*(1.0-UV.x),vval*UV.y,vval*(1.0-UV.y));\n}\nvoid Object_To_World_Pos_B13(\nvec3 Pos_Object,\nout vec3 Pos_World)\n{\nPos_World=(world*vec4(Pos_Object,1.0)).xyz;\n}\nvoid Choose_Blob_B38(\nvec4 Vx_Color,\nvec3 Position1,\nvec3 Position2,\nbool Blob_Enable_1,\nbool Blob_Enable_2,\nfloat Near_Size_1,\nfloat Near_Size_2,\nfloat Blob_Inner_Fade_1,\nfloat Blob_Inner_Fade_2,\nfloat Blob_Pulse_1,\nfloat Blob_Pulse_2,\nfloat Blob_Fade_1,\nfloat Blob_Fade_2,\nout vec3 Position,\nout float Near_Size,\nout float Inner_Fade,\nout float Blob_Enable,\nout float Fade,\nout float Pulse)\n{\nPosition=Position1*(1.0-Vx_Color.g)+Vx_Color.g*Position2;\nfloat b1=float(Blob_Enable_1);\nfloat b2=float(Blob_Enable_2);\nBlob_Enable=b1+(b2-b1)*Vx_Color.g;\nPulse=Blob_Pulse_1*(1.0-Vx_Color.g)+Vx_Color.g*Blob_Pulse_2;\nFade=Blob_Fade_1*(1.0-Vx_Color.g)+Vx_Color.g*Blob_Fade_2;\nNear_Size=Near_Size_1*(1.0-Vx_Color.g)+Vx_Color.g*Near_Size_2;\nInner_Fade=Blob_Inner_Fade_1*(1.0-Vx_Color.g)+Vx_Color.g*Blob_Inner_Fade_2;\n}\nvoid Wireframe_Vertex_B51(\nvec3 Position,\nvec3 Normal,\nvec3 Tangent,\nvec3 Bitangent,\nfloat Edge_Width,\nvec2 Face_Size,\nout vec3 Wire_Vx_Pos,\nout vec2 UV,\nout vec2 Widths)\n{\nWidths.xy=Edge_Width/Face_Size;\nfloat x=dot(Position,Tangent);\nfloat y=dot(Position,Bitangent);\nfloat dx=0.5-abs(x);\nfloat newx=(0.5-dx*Widths.x*2.0)*sign(x);\nfloat dy=0.5-abs(y);\nfloat newy=(0.5-dy*Widths.y*2.0)*sign(y);\nWire_Vx_Pos=Normal*0.5+newx*Tangent+newy*Bitangent;\nUV.x=dot(Wire_Vx_Pos,Tangent)+0.5;\nUV.y=dot(Wire_Vx_Pos,Bitangent)+0.5;\n}\nvec2 ramp2(vec2 start,vec2 end,vec2 x)\n{\nreturn clamp((x-start)/(end-start),vec2(0.0,0.0),vec2(1.0,1.0));\n}\nfloat computeSelection(\nvec3 blobPosition,\nvec3 normal,\nvec3 tangent,\nvec3 bitangent,\nvec3 faceCenter,\nvec2 faceSize,\nfloat selectionFuzz,\nfloat farDistance,\nfloat fadeLength\n)\n{\nvec3 delta=blobPosition-faceCenter;\nfloat absD=abs(dot(delta,normal));\nfloat fadeIn=1.0-clamp((absD-farDistance)/fadeLength,0.0,1.0);\nvec2 blobCenterXY=vec2(dot(delta,tangent),dot(delta,bitangent));\nvec2 innerFace=faceSize*(1.0-selectionFuzz)*0.5;\nvec2 selectPulse=ramp2(-faceSize*0.5,-innerFace,blobCenterXY)-ramp2(innerFace,faceSize*0.5,blobCenterXY);\nreturn selectPulse.x*selectPulse.y*fadeIn;\n}\nvoid Selection_Vertex_B48(\nvec3 Blob_Position,\nvec3 Blob_Position_2,\nvec3 Face_Center,\nvec2 Face_Size,\nvec3 Normal,\nvec3 Tangent,\nvec3 Bitangent,\nfloat Selection_Fuzz,\nfloat Selected,\nfloat Far_Distance,\nfloat Fade_Length,\nvec3 Active_Face_Dir,\nout float Show_Selection)\n{\nfloat select1=computeSelection(Blob_Position,Normal,Tangent,Bitangent,Face_Center,Face_Size,Selection_Fuzz,Far_Distance,Fade_Length);\nfloat select2=computeSelection(Blob_Position_2,Normal,Tangent,Bitangent,Face_Center,Face_Size,Selection_Fuzz,Far_Distance,Fade_Length);\nfloat Active=max(0.0,dot(Active_Face_Dir,Normal));\nShow_Selection=mix(max(select1,select2),1.0,Selected)*Active;\n}\nvoid Proximity_Visibility_B54(\nfloat Selection,\nvec3 Proximity_Center,\nvec3 Proximity_Center_2,\nfloat Input_Width,\nfloat Proximity_Far_Distance,\nfloat Proximity_Radius,\nvec3 Active_Face_Center,\nvec3 Active_Face_Dir,\nout float Width)\n{\nvec3 boxEdges=(world*vec4(vec3(0.5,0.5,0.5),0.0)).xyz;\nfloat boxMaxSize=length(boxEdges);\nfloat d1=dot(Proximity_Center-Active_Face_Center,Active_Face_Dir);\nvec3 blob1=Proximity_Center-d1*Active_Face_Dir;\nfloat d2=dot(Proximity_Center_2-Active_Face_Center,Active_Face_Dir);\nvec3 blob2=Proximity_Center_2-d2*Active_Face_Dir;\nvec3 delta1=blob1-Active_Face_Center;\nvec3 delta2=blob2-Active_Face_Center;\nfloat dist1=dot(delta1,delta1);\nfloat dist2=dot(delta2,delta2);\nfloat nearestProxDist=sqrt(min(dist1,dist2));\nWidth=Input_Width*(1.0-step(boxMaxSize+Proximity_Radius,nearestProxDist))*(1.0-step(Proximity_Far_Distance,min(d1,d2))*(1.0-step(0.0001,Selection)));\n}\nvoid Object_To_World_Dir_B67(\nvec3 Dir_Object,\nout vec3 Dir_World)\n{\nDir_World=(world*vec4(Dir_Object,0.0)).xyz;\n}\nvoid main()\n{\nvec3 Active_Face_Center_Q49;\nActive_Face_Center_Q49=(world*vec4(_Active_Face_Dir_*0.5,1.0)).xyz;\nvec3 Blob_Position_Q41= mix(_Blob_Position_,Global_Left_Index_Tip_Position.xyz,float(Use_Global_Left_Index));\nvec3 Blob_Position_Q42= mix(_Blob_Position_2_,Global_Right_Index_Tip_Position.xyz,float(Use_Global_Right_Index));\nvec3 Active_Face_Dir_Q64=normalize((world*vec4(_Active_Face_Dir_,0.0)).xyz);\nfloat Relative_Scale_Q57;\n#if RELATIVE_WIDTH\nRelative_Scale_Q57=length((world*vec4(vec3(0,1,0),0.0)).xyz);\n#else\nRelative_Scale_Q57=1.0;\n#endif\nvec3 Tangent_World_Q30;\nTangent_World_Q30=(world*vec4(tangent,0.0)).xyz;\nvec3 Binormal_World_Q31;\nBinormal_World_Q31=(world*vec4((cross(normal,tangent)),0.0)).xyz;\nvec3 Normal_World_Q60;\nNormal_World_Q60=(world*vec4(normal,0.0)).xyz;\nvec3 Result_Q18=0.5*normal;\nvec3 Dir_World_Q67;\nObject_To_World_Dir_B67(_Active_Face_Up_,Dir_World_Q67);\nfloat Product_Q56=_Edge_Width_*Relative_Scale_Q57;\nvec3 Normal_World_N_Q29=normalize(Normal_World_Q60);\nvec3 Tangent_World_N_Q28=normalize(Tangent_World_Q30);\nvec3 Binormal_World_N_Q32=normalize(Binormal_World_Q31);\nvec3 Position_Q38;\nfloat Near_Size_Q38;\nfloat Inner_Fade_Q38;\nfloat Blob_Enable_Q38;\nfloat Fade_Q38;\nfloat Pulse_Q38;\nChoose_Blob_B38(color,Blob_Position_Q41,Blob_Position_Q42,_Blob_Enable_,_Blob_Enable_2_,_Blob_Near_Size_,_Blob_Near_Size_2_,_Blob_Inner_Fade_,_Blob_Inner_Fade_2_,_Blob_Pulse_,_Blob_Pulse_2_,_Blob_Fade_,_Blob_Fade_2_,Position_Q38,Near_Size_Q38,Inner_Fade_Q38,Blob_Enable_Q38,Fade_Q38,Pulse_Q38);\nvec3 Face_Center_Q33;\nFace_Center_Q33=(world*vec4(Result_Q18,1.0)).xyz;\nvec2 Face_Size_Q50=vec2(length(Tangent_World_Q30),length(Binormal_World_Q31));\nfloat Show_Selection_Q48;\nSelection_Vertex_B48(Blob_Position_Q41,Blob_Position_Q42,Face_Center_Q33,Face_Size_Q50,Normal_World_N_Q29,Tangent_World_N_Q28,Binormal_World_N_Q32,_Selection_Fuzz_,_Selected_,_Selected_Distance_,_Selected_Fade_Length_,Active_Face_Dir_Q64,Show_Selection_Q48);\nvec3 Normalized_Q72=normalize(Dir_World_Q67);\nfloat Active_Q34=max(0.0,dot(Active_Face_Dir_Q64,Normal_World_N_Q29));\nfloat Width_Q54;\nProximity_Visibility_B54(Show_Selection_Q48,Blob_Position_Q41,Blob_Position_Q42,Product_Q56,_Proximity_Far_Distance_,_Proximity_Near_Radius_,Active_Face_Center_Q49,Active_Face_Dir_Q64,Width_Q54);\nvec3 Wire_Vx_Pos_Q51;\nvec2 UV_Q51;\nvec2 Widths_Q51;\nWireframe_Vertex_B51(position,normal,tangent,(cross(normal,tangent)),Width_Q54,Face_Size_Q50,Wire_Vx_Pos_Q51,UV_Q51,Widths_Q51);\nvec3 Vec3_Q27=vec3(Widths_Q51.x,Widths_Q51.y,color.r);\nvec3 Pos_World_Q13;\nObject_To_World_Pos_B13(Wire_Vx_Pos_Q51,Pos_World_Q13);\nvec3 Incident_Q36=normalize(Pos_World_Q13-cameraPosition);\nvec3 Out_Position_Q47;\nvec2 Out_UV_Q47;\nvec3 Blob_Info_Q47;\nBlob_Vertex_B47(Pos_World_Q13,Normal_World_N_Q29,Tangent_World_N_Q28,Binormal_World_N_Q32,Position_Q38,_Blob_Intensity_,Near_Size_Q38,_Blob_Far_Size_,_Blob_Near_Distance_,_Blob_Far_Distance_,color,uv,Face_Center_Q33,Face_Size_Q50,UV_Q51,_Blob_Fade_Length_,_Selection_Fade_,_Selection_Fade_Size_,Inner_Fade_Q38,Active_Face_Center_Q49,Pulse_Q38,Fade_Q38,Blob_Enable_Q38,Out_Position_Q47,Out_UV_Q47,Blob_Info_Q47);\nvec4 Extra1_Q66;\nfloat Distance_To_Face_Q66;\nfloat Intensity_Q66;\nProximity_Vertex_B66(Blob_Position_Q41,Blob_Position_Q42,Active_Face_Center_Q49,Active_Face_Dir_Q64,Pos_World_Q13,_Proximity_Far_Distance_,Relative_Scale_Q57,_Proximity_Anisotropy_,Normalized_Q72,Extra1_Q66,Distance_To_Face_Q66,Intensity_Q66);\nvec4 Holo_Edges_Q44;\nHolo_Edge_Vertex_B44(Incident_Q36,Normal_World_N_Q29,uv,Tangent_World_Q30,Binormal_World_Q31,_Smooth_Active_Face_,Active_Q34,Holo_Edges_Q44);\nvec3 Vec3_Q19=vec3(Show_Selection_Q48,Distance_To_Face_Q66,Intensity_Q66);\nvec3 Position=Out_Position_Q47;\nvec2 UV=Out_UV_Q47;\nvec3 Tangent=Blob_Info_Q47;\nvec3 Binormal=Vec3_Q19;\nvec3 Normal=Vec3_Q27;\nvec4 Extra1=Extra1_Q66;\nvec4 Color=Holo_Edges_Q44;\ngl_Position=viewProjection*vec4(Position,1);\nvPosition=Position;\nvNormal=Normal;\nvUV=UV;\nvTangent=Tangent;\nvBinormal=Binormal;\nvColor=Color;\nvExtra1=Extra1;\n}";
25102
24862
  // Sideeffect
25103
24863
  core_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__.ShaderStore.ShadersStore[name] = shader;
25104
- /** @hidden */
24864
+ /** @internal */
25105
24865
  var fluentButtonVertexShader = { name: name, shader: shader };
25106
24866
 
25107
24867
 
@@ -25175,7 +24935,7 @@ var HandleMaterial = /** @class */ (function (_super) {
25175
24935
  */
25176
24936
  _this.dragScale = 0.55;
25177
24937
  /**
25178
- * @hidden
24938
+ * @internal
25179
24939
  */
25180
24940
  _this._positionOffset = core_Materials_shaderMaterial__WEBPACK_IMPORTED_MODULE_1__.Vector3.Zero();
25181
24941
  _this._updateInterpolationTarget();
@@ -25286,7 +25046,7 @@ var name = "handlePixelShader";
25286
25046
  var shader = "uniform vec3 color;\nvoid main(void) {\ngl_FragColor=vec4(color,1.0);\n}";
25287
25047
  // Sideeffect
25288
25048
  core_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__.ShaderStore.ShadersStore[name] = shader;
25289
- /** @hidden */
25049
+ /** @internal */
25290
25050
  var handlePixelShader = { name: name, shader: shader };
25291
25051
 
25292
25052
 
@@ -25310,7 +25070,7 @@ var name = "handleVertexShader";
25310
25070
  var shader = "precision highp float;\nattribute vec3 position;\nuniform vec3 positionOffset;\nuniform mat4 worldViewProjection;\nuniform float scale;\nvoid main(void) {\nvec4 vPos=vec4((vec3(position)+positionOffset)*scale,1.0);\ngl_Position=worldViewProjection*vPos;\n}";
25311
25071
  // Sideeffect
25312
25072
  core_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__.ShaderStore.ShadersStore[name] = shader;
25313
- /** @hidden */
25073
+ /** @internal */
25314
25074
  var handleVertexShader = { name: name, shader: shader };
25315
25075
 
25316
25076
 
@@ -25399,7 +25159,7 @@ __webpack_require__.r(__webpack_exports__);
25399
25159
 
25400
25160
 
25401
25161
 
25402
- /** @hidden */
25162
+ /** @internal */
25403
25163
  var MRDLBackplateMaterialDefines = /** @class */ (function (_super) {
25404
25164
  (0,tslib__WEBPACK_IMPORTED_MODULE_0__.__extends)(MRDLBackplateMaterialDefines, _super);
25405
25165
  function MRDLBackplateMaterialDefines() {
@@ -25435,7 +25195,7 @@ var MRDLBackplateMaterial = /** @class */ (function (_super) {
25435
25195
  * Since desktop and VR/AR have different relative sizes, it's usually best to keep this false.
25436
25196
  */
25437
25197
  _this.absoluteSizes = false;
25438
- /** @hidden */
25198
+ /** @internal */
25439
25199
  _this._filterWidth = 1;
25440
25200
  /**
25441
25201
  * Gets or sets the base color of the backplate.
@@ -25461,7 +25221,7 @@ var MRDLBackplateMaterial = /** @class */ (function (_super) {
25461
25221
  * Gets or sets the top left Radii Multiplier.
25462
25222
  */
25463
25223
  _this.radiusBottomRight = 1.0;
25464
- /** @hidden */
25224
+ /** @internal */
25465
25225
  _this._rate = 0;
25466
25226
  /**
25467
25227
  * Gets or sets the color of the highlights on the backplate line.
@@ -25471,9 +25231,9 @@ var MRDLBackplateMaterial = /** @class */ (function (_super) {
25471
25231
  * Gets or sets the width of the highlights on the backplate line.
25472
25232
  */
25473
25233
  _this.highlightWidth = 0;
25474
- /** @hidden */
25234
+ /** @internal */
25475
25235
  _this._highlightTransform = new core_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__.Vector4(1, 1, 0, 0);
25476
- /** @hidden */
25236
+ /** @internal */
25477
25237
  _this._highlight = 1;
25478
25238
  /**
25479
25239
  * Gets or sets the intensity of the iridescence effect.
@@ -25487,17 +25247,17 @@ var MRDLBackplateMaterial = /** @class */ (function (_super) {
25487
25247
  * Gets or sets the Tint of the iridescence effect on the backplate.
25488
25248
  */
25489
25249
  _this.iridescenceTint = new core_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__.Color4(1, 1, 1, 1);
25490
- /** @hidden */
25250
+ /** @internal */
25491
25251
  _this._angle = -45;
25492
25252
  /**
25493
25253
  * Gets or sets the opacity of the backplate (0.0 - 1.0).
25494
25254
  */
25495
25255
  _this.fadeOut = 1;
25496
- /** @hidden */
25256
+ /** @internal */
25497
25257
  _this._reflected = true;
25498
- /** @hidden */
25258
+ /** @internal */
25499
25259
  _this._frequency = 1;
25500
- /** @hidden */
25260
+ /** @internal */
25501
25261
  _this._verticalOffset = 0;
25502
25262
  /**
25503
25263
  * Gets or sets the gradient color effect on the backplate.
@@ -25854,7 +25614,7 @@ __webpack_require__.r(__webpack_exports__);
25854
25614
 
25855
25615
 
25856
25616
 
25857
- /** @hidden */
25617
+ /** @internal */
25858
25618
  var MRDLSliderBarMaterialDefines = /** @class */ (function (_super) {
25859
25619
  (0,tslib__WEBPACK_IMPORTED_MODULE_0__.__extends)(MRDLSliderBarMaterialDefines, _super);
25860
25620
  function MRDLSliderBarMaterialDefines() {
@@ -26134,43 +25894,43 @@ var MRDLSliderBarMaterial = /** @class */ (function (_super) {
26134
25894
  */
26135
25895
  _this.iridescenceIntensity = 0;
26136
25896
  /**
26137
- * @hidden
25897
+ * @internal
26138
25898
  */
26139
25899
  _this.useGlobalLeftIndex = 1.0;
26140
25900
  /**
26141
- * @hidden
25901
+ * @internal
26142
25902
  */
26143
25903
  _this.useGlobalRightIndex = 1.0;
26144
25904
  /**
26145
- * @hidden
25905
+ * @internal
26146
25906
  */
26147
25907
  _this.globalLeftIndexTipProximity = 0.0;
26148
25908
  /**
26149
- * @hidden
25909
+ * @internal
26150
25910
  */
26151
25911
  _this.globalRightIndexTipProximity = 0.0;
26152
25912
  /**
26153
- * @hidden
25913
+ * @internal
26154
25914
  */
26155
25915
  _this.globalLeftIndexTipPosition = new core_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__.Vector4(0.5, 0.0, -0.55, 1.0);
26156
25916
  /**
26157
- * @hidden
25917
+ * @internal
26158
25918
  */
26159
25919
  _this.globaRightIndexTipPosition = new core_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__.Vector4(0.0, 0.0, 0.0, 1.0);
26160
25920
  /**
26161
- * @hidden
25921
+ * @internal
26162
25922
  */
26163
25923
  _this.globalLeftThumbTipPosition = new core_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__.Vector4(0.5, 0.0, -0.55, 1.0);
26164
25924
  /**
26165
- * @hidden
25925
+ * @internal
26166
25926
  */
26167
25927
  _this.globalRightThumbTipPosition = new core_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__.Vector4(0.0, 0.0, 0.0, 1.0);
26168
25928
  /**
26169
- * @hidden
25929
+ * @internal
26170
25930
  */
26171
25931
  _this.globalLeftIndexMiddlePosition = new core_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__.Vector4(0.5, 0.0, -0.55, 1.0);
26172
25932
  /**
26173
- * @hidden
25933
+ * @internal
26174
25934
  */
26175
25935
  _this.globalRightIndexMiddlePosition = new core_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__.Vector4(0.0, 0.0, 0.0, 1.0);
26176
25936
  _this.alphaMode = core_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__.Constants.ALPHA_DISABLE;
@@ -26724,7 +26484,7 @@ __webpack_require__.r(__webpack_exports__);
26724
26484
 
26725
26485
 
26726
26486
 
26727
- /** @hidden */
26487
+ /** @internal */
26728
26488
  var MRDLSliderThumbMaterialDefines = /** @class */ (function (_super) {
26729
26489
  (0,tslib__WEBPACK_IMPORTED_MODULE_0__.__extends)(MRDLSliderThumbMaterialDefines, _super);
26730
26490
  function MRDLSliderThumbMaterialDefines() {
@@ -27004,43 +26764,43 @@ var MRDLSliderThumbMaterial = /** @class */ (function (_super) {
27004
26764
  */
27005
26765
  _this.iridescenceIntensity = 0;
27006
26766
  /**
27007
- * @hidden
26767
+ * @internal
27008
26768
  */
27009
26769
  _this.useGlobalLeftIndex = 1.0;
27010
26770
  /**
27011
- * @hidden
26771
+ * @internal
27012
26772
  */
27013
26773
  _this.useGlobalRightIndex = 1.0;
27014
26774
  /**
27015
- * @hidden
26775
+ * @internal
27016
26776
  */
27017
26777
  _this.globalLeftIndexTipProximity = 0.0;
27018
26778
  /**
27019
- * @hidden
26779
+ * @internal
27020
26780
  */
27021
26781
  _this.globalRightIndexTipProximity = 0.0;
27022
26782
  /**
27023
- * @hidden
26783
+ * @internal
27024
26784
  */
27025
26785
  _this.globalLeftIndexTipPosition = new core_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__.Vector4(0.5, 0.0, -0.55, 1.0);
27026
26786
  /**
27027
- * @hidden
26787
+ * @internal
27028
26788
  */
27029
26789
  _this.globaRightIndexTipPosition = new core_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__.Vector4(0.0, 0.0, 0.0, 1.0);
27030
26790
  /**
27031
- * @hidden
26791
+ * @internal
27032
26792
  */
27033
26793
  _this.globalLeftThumbTipPosition = new core_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__.Vector4(0.5, 0.0, -0.55, 1.0);
27034
26794
  /**
27035
- * @hidden
26795
+ * @internal
27036
26796
  */
27037
26797
  _this.globalRightThumbTipPosition = new core_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__.Vector4(0.0, 0.0, 0.0, 1.0);
27038
26798
  /**
27039
- * @hidden
26799
+ * @internal
27040
26800
  */
27041
26801
  _this.globalLeftIndexMiddlePosition = new core_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__.Vector4(0.5, 0.0, -0.55, 1.0);
27042
26802
  /**
27043
- * @hidden
26803
+ * @internal
27044
26804
  */
27045
26805
  _this.globalRightIndexMiddlePosition = new core_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__.Vector4(0.0, 0.0, 0.0, 1.0);
27046
26806
  _this.alphaMode = core_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__.Constants.ALPHA_DISABLE;
@@ -27583,7 +27343,7 @@ var name = "mrdlBackplatePixelShader";
27583
27343
  var shader = "uniform vec3 cameraPosition;\nvarying vec3 vPosition;\nvarying vec3 vNormal;\nvarying vec2 vUV;\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec4 vExtra1;\nvarying vec4 vExtra2;\nuniform float _Radius_;\nuniform float _Line_Width_;\nuniform bool _Absolute_Sizes_;\nuniform float _Filter_Width_;\nuniform vec4 _Base_Color_;\nuniform vec4 _Line_Color_;\nuniform float _Radius_Top_Left_;\nuniform float _Radius_Top_Right_;\nuniform float _Radius_Bottom_Left_;\nuniform float _Radius_Bottom_Right_;\nuniform float _Rate_;\nuniform vec4 _Highlight_Color_;\nuniform float _Highlight_Width_;\nuniform vec4 _Highlight_Transform_;\nuniform float _Highlight_;\nuniform float _Iridescence_Intensity_;\nuniform float _Iridescence_Edge_Intensity_;\nuniform vec4 _Iridescence_Tint_;\nuniform sampler2D _Iridescent_Map_;\nuniform float _Angle_;\nuniform bool _Reflected_;\nuniform float _Frequency_;\nuniform float _Vertical_Offset_;\nuniform vec4 _Gradient_Color_;\nuniform vec4 _Top_Left_;\nuniform vec4 _Top_Right_;\nuniform vec4 _Bottom_Left_;\nuniform vec4 _Bottom_Right_;\nuniform float _Edge_Width_;\nuniform float _Edge_Power_;\nuniform float _Line_Gradient_Blend_;\nuniform float _Fade_Out_;\nvoid FastLinearTosRGB_B353(\nvec4 Linear,\nout vec4 sRGB)\n{\nsRGB.rgb=sqrt(clamp(Linear.rgb,0.0,1.0));\nsRGB.a=Linear.a;\n}\nvoid Round_Rect_Fragment_B332(\nfloat Radius,\nfloat Line_Width,\nvec4 Line_Color,\nfloat Filter_Width,\nvec2 UV,\nfloat Line_Visibility,\nvec4 Rect_Parms,\nvec4 Fill_Color,\nout vec4 Color)\n{\nfloat d=length(max(abs(UV)-Rect_Parms.xy,0.0));\nfloat dx=max(fwidth(d)*Filter_Width,0.00001);\nfloat g=min(Rect_Parms.z,Rect_Parms.w);\nfloat dgrad=max(fwidth(g)*Filter_Width,0.00001);\nfloat Inside_Rect=clamp(g/dgrad,0.0,1.0);\nfloat inner=clamp((d+dx*0.5-max(Radius-Line_Width,d-dx*0.5))/dx,0.0,1.0);\nColor=clamp(mix(Fill_Color,Line_Color,inner),0.0,1.0)*Inside_Rect;\n}\nvoid Iridescence_B343(\nvec3 Position,\nvec3 Normal,\nvec2 UV,\nvec3 Axis,\nvec3 Eye,\nvec4 Tint,\nsampler2D Texture,\nbool Reflected,\nfloat Frequency,\nfloat Vertical_Offset,\nout vec4 Color)\n{\nvec3 i=normalize(Position-Eye);\nvec3 r=reflect(i,Normal);\nfloat idota=dot(i,Axis);\nfloat idotr=dot(i,r);\nfloat x=Reflected ? idotr : idota;\nvec2 xy;\nxy.x=fract((x*Frequency+1.0)*0.5+UV.y*Vertical_Offset);\nxy.y=0.5;\nColor=texture(Texture,xy);\nColor.rgb*=Tint.rgb;\n}\nvoid Scale_RGB_B346(\nvec4 Color,\nfloat Scalar,\nout vec4 Result)\n{\nResult=vec4(Scalar,Scalar,Scalar,1)*Color;\n}\nvoid Scale_RGB_B344(\nfloat Scalar,\nvec4 Color,\nout vec4 Result)\n{\nResult=vec4(Scalar,Scalar,Scalar,1)*Color;\n}\nvoid Line_Fragment_B362(\nvec4 Base_Color,\nvec4 Highlight_Color,\nfloat Highlight_Width,\nvec3 Line_Vertex,\nfloat Highlight,\nout vec4 Line_Color)\n{\nfloat k2=1.0-clamp(abs(Line_Vertex.y/Highlight_Width),0.0,1.0);\nLine_Color=mix(Base_Color,Highlight_Color,Highlight*k2);\n}\nvoid Edge_B356(\nvec4 RectParms,\nfloat Radius,\nfloat Line_Width,\nvec2 UV,\nfloat Edge_Width,\nfloat Edge_Power,\nout float Result)\n{\nfloat d=length(max(abs(UV)-RectParms.xy,0.0));\nfloat edge=1.0-clamp((1.0-d/(Radius-Line_Width))/Edge_Width,0.0,1.0);\nResult=pow(edge,Edge_Power);\n}\nvoid Gradient_B355(\nvec4 Gradient_Color,\nvec4 Top_Left,\nvec4 Top_Right,\nvec4 Bottom_Left,\nvec4 Bottom_Right,\nvec2 UV,\nout vec4 Result)\n{\nvec3 top=Top_Left.rgb+(Top_Right.rgb-Top_Left.rgb)*UV.x;\nvec3 bottom=Bottom_Left.rgb+(Bottom_Right.rgb-Bottom_Left.rgb)*UV.x;\nResult.rgb=Gradient_Color.rgb*(bottom+(top-bottom)*UV.y);\nResult.a=1.0;\n}\nvoid main()\n{\nfloat X_Q338;\nfloat Y_Q338;\nfloat Z_Q338;\nfloat W_Q338;\nX_Q338=vExtra2.x;\nY_Q338=vExtra2.y;\nZ_Q338=vExtra2.z;\nW_Q338=vExtra2.w;\nvec4 Color_Q343;\n#if IRIDESCENCE_ENABLE\nIridescence_B343(vPosition,vNormal,vUV,vBinormal,cameraPosition,_Iridescence_Tint_,_Iridescent_Map_,_Reflected_,_Frequency_,_Vertical_Offset_,Color_Q343);\n#else\nColor_Q343=vec4(0,0,0,0);\n#endif\nvec4 Result_Q344;\nScale_RGB_B344(_Iridescence_Intensity_,Color_Q343,Result_Q344);\nvec4 Line_Color_Q362;\nLine_Fragment_B362(_Line_Color_,_Highlight_Color_,_Highlight_Width_,vTangent,_Highlight_,Line_Color_Q362);\nfloat Result_Q356;\n#if EDGE_ONLY\nEdge_B356(vExtra1,Z_Q338,W_Q338,vUV,_Edge_Width_,_Edge_Power_,Result_Q356);\n#else\nResult_Q356=1.0;\n#endif\nvec2 Vec2_Q339=vec2(X_Q338,Y_Q338);\nvec4 Result_Q355;\nGradient_B355(_Gradient_Color_,_Top_Left_,_Top_Right_,_Bottom_Left_,_Bottom_Right_,Vec2_Q339,Result_Q355);\nvec4 Linear_Q348;\nLinear_Q348.rgb=clamp(Result_Q355.rgb*Result_Q355.rgb,0.0,1.0);\nLinear_Q348.a=Result_Q355.a;\nvec4 Result_Q346;\nScale_RGB_B346(Linear_Q348,Result_Q356,Result_Q346);\nvec4 Sum_Q345=Result_Q346+Result_Q344;\nvec4 Color_At_T_Q347=mix(Line_Color_Q362,Result_Q346,_Line_Gradient_Blend_);\nvec4 Base_And_Iridescent_Q350;\nBase_And_Iridescent_Q350=_Base_Color_+vec4(Sum_Q345.rgb,0.0);\nvec4 Sum_Q349=Color_At_T_Q347+_Iridescence_Edge_Intensity_*Color_Q343;\nvec4 Result_Q351=Sum_Q349; Result_Q351.a=1.0;\nvec4 Color_Q332;\nRound_Rect_Fragment_B332(Z_Q338,W_Q338,Result_Q351,_Filter_Width_,vUV,1.0,vExtra1,Base_And_Iridescent_Q350,Color_Q332);\nvec4 Result_Q354=_Fade_Out_*Color_Q332;\nvec4 sRGB_Q353;\nFastLinearTosRGB_B353(Result_Q354,sRGB_Q353);\nvec4 Out_Color=sRGB_Q353;\nfloat Clip_Threshold=0.001;\nbool To_sRGB=false;\ngl_FragColor=Out_Color;\n}";
27584
27344
  // Sideeffect
27585
27345
  core_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__.ShaderStore.ShadersStore[name] = shader;
27586
- /** @hidden */
27346
+ /** @internal */
27587
27347
  var mrdlBackplatePixelShader = { name: name, shader: shader };
27588
27348
 
27589
27349
 
@@ -27607,7 +27367,7 @@ var name = "mrdlBackplateVertexShader";
27607
27367
  var shader = "uniform mat4 world;\nuniform mat4 viewProjection;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec3 tangent;\nuniform float _Radius_;\nuniform float _Line_Width_;\nuniform bool _Absolute_Sizes_;\nuniform float _Filter_Width_;\nuniform vec4 _Base_Color_;\nuniform vec4 _Line_Color_;\nuniform float _Radius_Top_Left_;\nuniform float _Radius_Top_Right_;\nuniform float _Radius_Bottom_Left_;\nuniform float _Radius_Bottom_Right_;\nuniform float _Rate_;\nuniform vec4 _Highlight_Color_;\nuniform float _Highlight_Width_;\nuniform vec4 _Highlight_Transform_;\nuniform float _Highlight_;\nuniform float _Iridescence_Intensity_;\nuniform float _Iridescence_Edge_Intensity_;\nuniform vec4 _Iridescence_Tint_;\nuniform sampler2D _Iridescent_Map_;\nuniform float _Angle_;\nuniform bool _Reflected_;\nuniform float _Frequency_;\nuniform float _Vertical_Offset_;\nuniform vec4 _Gradient_Color_;\nuniform vec4 _Top_Left_;\nuniform vec4 _Top_Right_;\nuniform vec4 _Bottom_Left_;\nuniform vec4 _Bottom_Right_;\nuniform float _Edge_Width_;\nuniform float _Edge_Power_;\nuniform float _Line_Gradient_Blend_;\nuniform float _Fade_Out_;\nvarying vec3 vPosition;\nvarying vec3 vNormal;\nvarying vec2 vUV;\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec4 vExtra1;\nvarying vec4 vExtra2;\nvoid Object_To_World_Pos_B314(\nvec3 Pos_Object,\nout vec3 Pos_World)\n{\nPos_World=(world*vec4(Pos_Object,1.0)).xyz;\n}\nvoid Round_Rect_Vertex_B357(\nvec2 UV,\nfloat Radius,\nfloat Margin,\nfloat Anisotropy,\nfloat Gradient1,\nfloat Gradient2,\nvec3 Normal,\nvec4 Color_Scale_Translate,\nout vec2 Rect_UV,\nout vec4 Rect_Parms,\nout vec2 Scale_XY,\nout vec2 Line_UV,\nout vec2 Color_UV_Info)\n{\nScale_XY=vec2(Anisotropy,1.0);\nLine_UV=(UV-vec2(0.5,0.5));\nRect_UV=Line_UV*Scale_XY;\nRect_Parms.xy=Scale_XY*0.5-vec2(Radius,Radius)-vec2(Margin,Margin);\nRect_Parms.z=Gradient1; \nRect_Parms.w=Gradient2;\nColor_UV_Info=(Line_UV+vec2(0.5,0.5))*Color_Scale_Translate.xy+Color_Scale_Translate.zw;\n}\nvoid Line_Vertex_B333(\nvec2 Scale_XY,\nvec2 UV,\nfloat Time,\nfloat Rate,\nvec4 Highlight_Transform,\nout vec3 Line_Vertex)\n{\nfloat angle2=(Rate*Time)*2.0*3.1416;\nfloat sinAngle2=sin(angle2);\nfloat cosAngle2=cos(angle2);\nvec2 xformUV=UV*Highlight_Transform.xy+Highlight_Transform.zw;\nLine_Vertex.x=0.0;\nLine_Vertex.y=cosAngle2*xformUV.x-sinAngle2*xformUV.y;\nLine_Vertex.z=0.0; \n}\nvoid PickDir_B334(\nfloat Degrees,\nvec3 DirX,\nvec3 DirY,\nout vec3 Dir)\n{\nfloat a=Degrees*3.14159/180.0;\nDir=cos(a)*DirX+sin(a)*DirY;\n}\nvoid Move_Verts_B327(\nfloat Anisotropy,\nvec3 P,\nfloat Radius,\nout vec3 New_P,\nout vec2 New_UV,\nout float Radial_Gradient,\nout vec3 Radial_Dir)\n{\nvec2 UV=P.xy*2.0+0.5;\nvec2 center=clamp(UV,0.0,1.0);\nvec2 delta=UV-center;\nvec2 r2=2.0*vec2(Radius/Anisotropy,Radius);\nNew_UV=center+r2*(UV-2.0*center+0.5);\nNew_P=vec3(New_UV-0.5,P.z);\nRadial_Gradient=1.0-length(delta)*2.0;\nRadial_Dir=vec3(delta*r2,0.0);\n}\nvoid Pick_Radius_B336(\nfloat Radius,\nfloat Radius_Top_Left,\nfloat Radius_Top_Right,\nfloat Radius_Bottom_Left,\nfloat Radius_Bottom_Right,\nvec3 Position,\nout float Result)\n{\nbool whichY=Position.y>0.0;\nResult=Position.x<0.0 ? (whichY ? Radius_Top_Left : Radius_Bottom_Left) : (whichY ? Radius_Top_Right : Radius_Bottom_Right);\nResult*=Radius;\n}\nvoid Edge_AA_Vertex_B328(\nvec3 Position_World,\nvec3 Position_Object,\nvec3 Normal_Object,\nvec3 Eye,\nfloat Radial_Gradient,\nvec3 Radial_Dir,\nvec3 Tangent,\nout float Gradient1,\nout float Gradient2)\n{\nvec3 I=(Eye-Position_World);\nvec3 T=(vec4(Tangent,0.0)).xyz;\nfloat g=(dot(T,I)<0.0) ? 0.0 : 1.0;\nif (Normal_Object.z==0.0) { \nGradient1=Position_Object.z>0.0 ? g : 1.0;\nGradient2=Position_Object.z>0.0 ? 1.0 : g;\n} else {\nGradient1=g+(1.0-g)*(Radial_Gradient);\nGradient2=1.0;\n}\n}\nvoid Object_To_World_Dir_B330(\nvec3 Dir_Object,\nout vec3 Binormal_World,\nout vec3 Binormal_World_N,\nout float Binormal_Length)\n{\nBinormal_World=(world*vec4(Dir_Object,0.0)).xyz;\nBinormal_Length=length(Binormal_World);\nBinormal_World_N=Binormal_World/Binormal_Length;\n}\nvoid RelativeOrAbsoluteDetail_B341(\nfloat Nominal_Radius,\nfloat Nominal_LineWidth,\nbool Absolute_Measurements,\nfloat Height,\nout float Radius,\nout float Line_Width)\n{\nfloat scale=Absolute_Measurements ? 1.0/Height : 1.0;\nRadius=Nominal_Radius*scale;\nLine_Width=Nominal_LineWidth*scale;\n}\nvoid main()\n{\nvec3 Nrm_World_Q326;\nNrm_World_Q326=normalize((world*vec4(normal,0.0)).xyz);\nvec3 Tangent_World_Q329;\nvec3 Tangent_World_N_Q329;\nfloat Tangent_Length_Q329;\nTangent_World_Q329=(world*vec4(vec3(1,0,0),0.0)).xyz;\nTangent_Length_Q329=length(Tangent_World_Q329);\nTangent_World_N_Q329=Tangent_World_Q329/Tangent_Length_Q329;\nvec3 Binormal_World_Q330;\nvec3 Binormal_World_N_Q330;\nfloat Binormal_Length_Q330;\nObject_To_World_Dir_B330(vec3(0,1,0),Binormal_World_Q330,Binormal_World_N_Q330,Binormal_Length_Q330);\nfloat Radius_Q341;\nfloat Line_Width_Q341;\nRelativeOrAbsoluteDetail_B341(_Radius_,_Line_Width_,_Absolute_Sizes_,Binormal_Length_Q330,Radius_Q341,Line_Width_Q341);\nvec3 Dir_Q334;\nPickDir_B334(_Angle_,Tangent_World_N_Q329,Binormal_World_N_Q330,Dir_Q334);\nfloat Result_Q336;\nPick_Radius_B336(Radius_Q341,_Radius_Top_Left_,_Radius_Top_Right_,_Radius_Bottom_Left_,_Radius_Bottom_Right_,position,Result_Q336);\nfloat Anisotropy_Q331=Tangent_Length_Q329/Binormal_Length_Q330;\nvec4 Out_Color_Q337=vec4(Result_Q336,Line_Width_Q341,0,1);\nvec3 New_P_Q327;\nvec2 New_UV_Q327;\nfloat Radial_Gradient_Q327;\nvec3 Radial_Dir_Q327;\nMove_Verts_B327(Anisotropy_Q331,position,Result_Q336,New_P_Q327,New_UV_Q327,Radial_Gradient_Q327,Radial_Dir_Q327);\nvec3 Pos_World_Q314;\nObject_To_World_Pos_B314(New_P_Q327,Pos_World_Q314);\nfloat Gradient1_Q328;\nfloat Gradient2_Q328;\n#if SMOOTH_EDGES\nEdge_AA_Vertex_B328(Pos_World_Q314,position,normal,cameraPosition,Radial_Gradient_Q327,Radial_Dir_Q327,tangent,Gradient1_Q328,Gradient2_Q328);\n#else\nGradient1_Q328=1.0;\nGradient2_Q328=1.0;\n#endif\nvec2 Rect_UV_Q357;\nvec4 Rect_Parms_Q357;\nvec2 Scale_XY_Q357;\nvec2 Line_UV_Q357;\nvec2 Color_UV_Info_Q357;\nRound_Rect_Vertex_B357(New_UV_Q327,Result_Q336,0.0,Anisotropy_Q331,Gradient1_Q328,Gradient2_Q328,normal,vec4(1,1,0,0),Rect_UV_Q357,Rect_Parms_Q357,Scale_XY_Q357,Line_UV_Q357,Color_UV_Info_Q357);\nvec3 Line_Vertex_Q333;\nLine_Vertex_B333(Scale_XY_Q357,Line_UV_Q357,(20.0),_Rate_,_Highlight_Transform_,Line_Vertex_Q333);\nfloat X_Q359;\nfloat Y_Q359;\nX_Q359=Color_UV_Info_Q357.x;\nY_Q359=Color_UV_Info_Q357.y;\nvec4 Vec4_Q358=vec4(X_Q359,Y_Q359,Result_Q336,Line_Width_Q341);\nvec3 Position=Pos_World_Q314;\nvec3 Normal=Nrm_World_Q326;\nvec2 UV=Rect_UV_Q357;\nvec3 Tangent=Line_Vertex_Q333;\nvec3 Binormal=Dir_Q334;\nvec4 Color=Out_Color_Q337;\nvec4 Extra1=Rect_Parms_Q357;\nvec4 Extra2=Vec4_Q358;\nvec4 Extra3=vec4(0,0,0,0);\ngl_Position=viewProjection*vec4(Position,1);\nvPosition=Position;\nvNormal=Normal;\nvUV=UV;\nvTangent=Tangent;\nvBinormal=Binormal;\nvExtra1=Extra1;\nvExtra2=Extra2;\n}";
27608
27368
  // Sideeffect
27609
27369
  core_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__.ShaderStore.ShadersStore[name] = shader;
27610
- /** @hidden */
27370
+ /** @internal */
27611
27371
  var mrdlBackplateVertexShader = { name: name, shader: shader };
27612
27372
 
27613
27373
 
@@ -27631,7 +27391,7 @@ var name = "mrdlSliderBarPixelShader";
27631
27391
  var shader = "uniform vec3 cameraPosition;\nvarying vec3 vPosition;\nvarying vec3 vNormal;\nvarying vec2 vUV;\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec4 vColor;\nvarying vec4 vExtra1;\nvarying vec4 vExtra2;\nvarying vec4 vExtra3;\nuniform float _Radius_;\nuniform float _Bevel_Front_;\nuniform float _Bevel_Front_Stretch_;\nuniform float _Bevel_Back_;\nuniform float _Bevel_Back_Stretch_;\nuniform float _Radius_Top_Left_;\nuniform float _Radius_Top_Right_;\nuniform float _Radius_Bottom_Left_;\nuniform float _Radius_Bottom_Right_;\nuniform bool _Bulge_Enabled_;\nuniform float _Bulge_Height_;\nuniform float _Bulge_Radius_;\nuniform float _Sun_Intensity_;\nuniform float _Sun_Theta_;\nuniform float _Sun_Phi_;\nuniform float _Indirect_Diffuse_;\nuniform vec4 _Albedo_;\nuniform float _Specular_;\nuniform float _Shininess_;\nuniform float _Sharpness_;\nuniform float _Subsurface_;\nuniform vec4 _Left_Color_;\nuniform vec4 _Right_Color_;\nuniform float _Reflection_;\nuniform float _Front_Reflect_;\nuniform float _Edge_Reflect_;\nuniform float _Power_;\nuniform vec4 _Sky_Color_;\nuniform vec4 _Horizon_Color_;\nuniform vec4 _Ground_Color_;\nuniform float _Horizon_Power_;\nuniform sampler2D _Reflection_Map_;\nuniform sampler2D _Indirect_Environment_;\nuniform float _Width_;\nuniform float _Fuzz_;\nuniform float _Min_Fuzz_;\nuniform float _Clip_Fade_;\nuniform float _Hue_Shift_;\nuniform float _Saturation_Shift_;\nuniform float _Value_Shift_;\nuniform vec3 _Blob_Position_;\nuniform float _Blob_Intensity_;\nuniform float _Blob_Near_Size_;\nuniform float _Blob_Far_Size_;\nuniform float _Blob_Near_Distance_;\nuniform float _Blob_Far_Distance_;\nuniform float _Blob_Fade_Length_;\nuniform float _Blob_Pulse_;\nuniform float _Blob_Fade_;\nuniform sampler2D _Blob_Texture_;\nuniform vec3 _Blob_Position_2_;\nuniform float _Blob_Near_Size_2_;\nuniform float _Blob_Pulse_2_;\nuniform float _Blob_Fade_2_;\nuniform vec3 _Left_Index_Pos_;\nuniform vec3 _Right_Index_Pos_;\nuniform vec3 _Left_Index_Middle_Pos_;\nuniform vec3 _Right_Index_Middle_Pos_;\nuniform sampler2D _Decal_;\nuniform vec2 _Decal_Scale_XY_;\nuniform bool _Decal_Front_Only_;\nuniform float _Rim_Intensity_;\nuniform sampler2D _Rim_Texture_;\nuniform float _Rim_Hue_Shift_;\nuniform float _Rim_Saturation_Shift_;\nuniform float _Rim_Value_Shift_;\nuniform float _Iridescence_Intensity_;\nuniform sampler2D _Iridescence_Texture_;\nuniform bool Use_Global_Left_Index;\nuniform bool Use_Global_Right_Index;\nuniform vec4 Global_Left_Index_Tip_Position;\nuniform vec4 Global_Right_Index_Tip_Position;\nuniform vec4 Global_Left_Thumb_Tip_Position;\nuniform vec4 Global_Right_Thumb_Tip_Position;\nuniform vec4 Global_Left_Index_Middle_Position;\nuniform vec4 Global_Right_Index_Middle_Position;\nuniform float Global_Left_Index_Tip_Proximity;\nuniform float Global_Right_Index_Tip_Proximity;\nvoid Blob_Fragment_B30(\nsampler2D Blob_Texture,\nvec4 Blob_Info1,\nvec4 Blob_Info2,\nout vec4 Blob_Color)\n{\nfloat k1=dot(Blob_Info1.xy,Blob_Info1.xy);\nfloat k2=dot(Blob_Info2.xy,Blob_Info2.xy);\nvec3 closer=k1<k2 ? vec3(k1,Blob_Info1.z,Blob_Info1.w) : vec3(k2,Blob_Info2.z,Blob_Info2.w);\nBlob_Color=closer.z*texture(Blob_Texture,vec2(vec2(sqrt(closer.x),closer.y).x,1.0-vec2(sqrt(closer.x),closer.y).y))*clamp(1.0-closer.x,0.0,1.0);\n}\nvoid FastLinearTosRGB_B42(\nvec4 Linear,\nout vec4 sRGB)\n{\nsRGB.rgb=sqrt(clamp(Linear.rgb,0.0,1.0));\nsRGB.a=Linear.a;\n}\nvoid Scale_RGB_B59(\nvec4 Color,\nfloat Scalar,\nout vec4 Result)\n{\nResult=vec4(Scalar,Scalar,Scalar,1)*Color;\n}\nvoid Fragment_Main_B121(\nfloat Sun_Intensity,\nfloat Sun_Theta,\nfloat Sun_Phi,\nvec3 Normal,\nvec4 Albedo,\nfloat Fresnel_Reflect,\nfloat Shininess,\nvec3 Incident,\nvec4 Horizon_Color,\nvec4 Sky_Color,\nvec4 Ground_Color,\nfloat Indirect_Diffuse,\nfloat Specular,\nfloat Horizon_Power,\nfloat Reflection,\nvec4 Reflection_Sample,\nvec4 Indirect_Sample,\nfloat Sharpness,\nfloat SSS,\nfloat Subsurface,\nvec4 Translucence,\nvec4 Rim_Light,\nvec4 Iridescence,\nout vec4 Result)\n{\nfloat theta=Sun_Theta*2.0*3.14159;\nfloat phi=Sun_Phi*3.14159;\nvec3 lightDir= vec3(cos(phi)*cos(theta),sin(phi),cos(phi)*sin(theta));\nfloat NdotL=max(dot(lightDir,Normal),0.0);\nvec3 R=reflect(Incident,Normal);\nfloat RdotL=max(0.0,dot(R,lightDir));\nfloat specular=pow(RdotL,Shininess);\nspecular=mix(specular,smoothstep(0.495*Sharpness,1.0-0.495*Sharpness,specular),Sharpness);\nvec4 gi=mix(Ground_Color,Sky_Color,Normal.y*0.5+0.5);\nResult=((Sun_Intensity*NdotL+Indirect_Sample*Indirect_Diffuse+Translucence)*(1.0+SSS*Subsurface))*Albedo*(1.0-Fresnel_Reflect)+(Sun_Intensity*specular*Specular+Fresnel_Reflect*Reflection*Reflection_Sample)+Fresnel_Reflect*Rim_Light+Iridescence;\n}\nvoid Bulge_B79(\nbool Enabled,\nvec3 Normal,\nvec3 Tangent,\nfloat Bulge_Height,\nvec4 UV,\nfloat Bulge_Radius,\nvec3 ButtonN,\nout vec3 New_Normal)\n{\nvec2 xy=clamp(UV.xy*2.0,vec2(-1,-1),vec2(1,1));\nvec3 B=(cross(Normal,Tangent));\nfloat k=-clamp(1.0-length(xy)/Bulge_Radius,0.0,1.0)*Bulge_Height;\nk=sin(k*3.14159*0.5);\nk*=smoothstep(0.9998,0.9999,abs(dot(ButtonN,Normal)));\nNew_Normal=Normal*sqrt(1.0-k*k)+(xy.x*Tangent+xy.y*B)*k;\nNew_Normal=Enabled ? New_Normal : Normal;\n}\nvoid SSS_B77(\nvec3 ButtonN,\nvec3 Normal,\nvec3 Incident,\nout float Result)\n{\nfloat NdotI=abs(dot(Normal,Incident));\nfloat BdotI=abs(dot(ButtonN,Incident));\nResult=(abs(NdotI-BdotI)); \n}\nvoid FingerOcclusion_B67(\nfloat Width,\nfloat DistToCenter,\nfloat Fuzz,\nfloat Min_Fuzz,\nvec3 Position,\nvec3 Forward,\nvec3 Nearest,\nfloat Fade_Out,\nout float NotInShadow)\n{\nfloat d=dot((Nearest-Position),Forward);\nfloat sh=smoothstep(Width*0.5,Width*0.5+Fuzz*max(d,0.0)+Min_Fuzz,DistToCenter);\nNotInShadow=1.0-(1.0-sh)*smoothstep(-Fade_Out,0.0,d);\n}\nvoid FingerOcclusion_B68(\nfloat Width,\nfloat DistToCenter,\nfloat Fuzz,\nfloat Min_Fuzz,\nvec3 Position,\nvec3 Forward,\nvec3 Nearest,\nfloat Fade_Out,\nout float NotInShadow)\n{\nfloat d=dot((Nearest-Position),Forward);\nfloat sh=smoothstep(Width*0.5,Width*0.5+Fuzz*max(d,0.0)+Min_Fuzz,DistToCenter);\nNotInShadow=1.0-(1.0-sh)*smoothstep(-Fade_Out,0.0,d);\n}\nvoid Scale_Color_B91(\nvec4 Color,\nfloat Scalar,\nout vec4 Result)\n{\nResult=Scalar*Color;\n}\nvoid From_HSV_B73(\nfloat Hue,\nfloat Saturation,\nfloat Value,\nfloat Alpha,\nout vec4 Color)\n{\nvec4 K=vec4(1.0,2.0/3.0,1.0/3.0,3.0);\nvec3 p=abs(fract(vec3(Hue,Hue,Hue)+K.xyz)*6.0-K.www);\nColor.rgb=Value*mix(K.xxx,clamp(p-K.xxx,0.0,1.0),Saturation);\nColor.a=Alpha;\n}\nvoid Fast_Fresnel_B122(\nfloat Front_Reflect,\nfloat Edge_Reflect,\nfloat Power,\nvec3 Normal,\nvec3 Incident,\nout float Transmit,\nout float Reflect)\n{\nfloat d=max(-dot(Incident,Normal),0.0);\nReflect=Front_Reflect+(Edge_Reflect-Front_Reflect)*pow(.01-d,Power);\nTransmit=1.0-Reflect;\n}\nvoid Mapped_Environment_B51(\nsampler2D Reflected_Environment,\nsampler2D Indirect_Environment,\nvec3 Dir,\nout vec4 Reflected_Color,\nout vec4 Indirect_Diffuse)\n{\nReflected_Color=texture(Reflected_Environment,vec2(atan(Dir.z,Dir.x)/3.14159*0.5,asin(Dir.y)/3.14159+0.5));\nIndirect_Diffuse=texture(Indirect_Environment,vec2(atan(Dir.z,Dir.x)/3.14159*0.5,asin(Dir.y)/3.14159+0.5));\n}\nvec4 SampleEnv_Bid50(vec3 D,vec4 S,vec4 H,vec4 G,float exponent)\n{\nfloat k=pow(abs(D.y),exponent);\nvec4 C;\nif (D.y>0.0) {\nC=mix(H,S,k);\n} else {\nC=mix(H,G,k); \n}\nreturn C;\n}\nvoid Sky_Environment_B50(\nvec3 Normal,\nvec3 Reflected,\nvec4 Sky_Color,\nvec4 Horizon_Color,\nvec4 Ground_Color,\nfloat Horizon_Power,\nout vec4 Reflected_Color,\nout vec4 Indirect_Color)\n{\nReflected_Color=SampleEnv_Bid50(Reflected,Sky_Color,Horizon_Color,Ground_Color,Horizon_Power);\nIndirect_Color=mix(Ground_Color,Sky_Color,Normal.y*0.5+0.5);\n}\nvoid Min_Segment_Distance_B65(\nvec3 P0,\nvec3 P1,\nvec3 Q0,\nvec3 Q1,\nout vec3 NearP,\nout vec3 NearQ,\nout float Distance)\n{\nvec3 u=P1-P0;\nvec3 v=Q1-Q0;\nvec3 w=P0-Q0;\nfloat a=dot(u,u);\nfloat b=dot(u,v);\nfloat c=dot(v,v);\nfloat d=dot(u,w);\nfloat e=dot(v,w);\nfloat D=a*c-b*b;\nfloat sD=D;\nfloat tD=D;\nfloat sc,sN,tc,tN;\nif (D<0.00001) {\nsN=0.0;\nsD=1.0;\ntN=e;\ntD=c;\n} else {\nsN=(b*e-c*d);\ntN=(a*e-b*d);\nif (sN<0.0) {\nsN=0.0;\ntN=e;\ntD=c;\n} else if (sN>sD) {\nsN=sD;\ntN=e+b;\ntD=c;\n}\n}\nif (tN<0.0) {\ntN=0.0;\nif (-d<0.0) {\nsN=0.0;\n} else if (-d>a) {\nsN=sD;\n} else {\nsN=-d;\nsD=a;\n}\n} else if (tN>tD) {\ntN=tD;\nif ((-d+b)<0.0) {\nsN=0.0;\n} else if ((-d+b)>a) {\nsN=sD;\n} else {\nsN=(-d+b);\nsD=a;\n}\n}\nsc=abs(sN)<0.000001 ? 0.0 : sN/sD;\ntc=abs(tN)<0.000001 ? 0.0 : tN/tD;\nNearP=P0+sc*u;\nNearQ=Q0+tc*v;\nDistance=distance(NearP,NearQ);\n}\nvoid To_XYZ_B74(\nvec3 Vec3,\nout float X,\nout float Y,\nout float Z)\n{\nX=Vec3.x;\nY=Vec3.y;\nZ=Vec3.z;\n}\nvoid Finger_Positions_B64(\nvec3 Left_Index_Pos,\nvec3 Right_Index_Pos,\nvec3 Left_Index_Middle_Pos,\nvec3 Right_Index_Middle_Pos,\nout vec3 Left_Index,\nout vec3 Right_Index,\nout vec3 Left_Index_Middle,\nout vec3 Right_Index_Middle)\n{\nLeft_Index= (Use_Global_Left_Index ? Global_Left_Index_Tip_Position.xyz : Left_Index_Pos);\nRight_Index= (Use_Global_Right_Index ? Global_Right_Index_Tip_Position.xyz : Right_Index_Pos);\nLeft_Index_Middle= (Use_Global_Left_Index ? Global_Left_Index_Middle_Position.xyz : Left_Index_Middle_Pos);\nRight_Index_Middle= (Use_Global_Right_Index ? Global_Right_Index_Middle_Position.xyz : Right_Index_Middle_Pos);\n}\nvoid VaryHSV_B108(\nvec3 HSV_In,\nfloat Hue_Shift,\nfloat Saturation_Shift,\nfloat Value_Shift,\nout vec3 HSV_Out)\n{\nHSV_Out=vec3(fract(HSV_In.x+Hue_Shift),clamp(HSV_In.y+Saturation_Shift,0.0,1.0),clamp(HSV_In.z+Value_Shift,0.0,1.0));\n}\nvoid Remap_Range_B114(\nfloat In_Min,\nfloat In_Max,\nfloat Out_Min,\nfloat Out_Max,\nfloat In,\nout float Out)\n{\nOut=mix(Out_Min,Out_Max,clamp((In-In_Min)/(In_Max-In_Min),0.0,1.0));\n}\nvoid To_HSV_B75(\nvec4 Color,\nout float Hue,\nout float Saturation,\nout float Value,\nout float Alpha,\nout vec3 HSV)\n{\nvec4 K=vec4(0.0,-1.0/3.0,2.0/3.0,-1.0);\nvec4 p=Color.g<Color.b ? vec4(Color.bg,K.wz) : vec4(Color.gb,K.xy);\nvec4 q=Color.r<p.x ? vec4(p.xyw,Color.r) : vec4(Color.r,p.yzx);\nfloat d=q.x-min(q.w,q.y);\nfloat e=1.0e-10;\nHue=abs(q.z+(q.w-q.y)/(6.0*d+e));\nSaturation=d/(q.x+e);\nValue=q.x;\nAlpha=Color.a;\nHSV=vec3(Hue,Saturation,Value);\n}\nvoid Code_B110(\nfloat X,\nout float Result)\n{\nResult=(acos(X)/3.14159-0.5)*2.0;\n}\nvoid Rim_Light_B132(\nvec3 Front,\nvec3 Normal,\nvec3 Incident,\nfloat Rim_Intensity,\nsampler2D Texture,\nout vec4 Result)\n{\nvec3 R=reflect(Incident,Normal);\nfloat RdotF=dot(R,Front);\nfloat RdotL=sqrt(1.0-RdotF*RdotF);\nvec2 UV=vec2(R.y*0.5+0.5,0.5);\nvec4 Color=texture(Texture,UV);\nResult=Color;\n}\nvoid main()\n{\nvec4 Blob_Color_Q30;\n#if BLOB_ENABLE\nBlob_Fragment_B30(_Blob_Texture_,vExtra2,vExtra3,Blob_Color_Q30);\n#else\nBlob_Color_Q30=vec4(0,0,0,0);\n#endif\nvec3 Incident_Q39=normalize(vPosition-cameraPosition);\nvec3 Normalized_Q38=normalize(vNormal);\nvec3 Normalized_Q71=normalize(vTangent);\nvec4 Color_Q83;\n#if DECAL_ENABLE\nColor_Q83=texture(_Decal_,vUV);\n#else\nColor_Q83=vec4(0,0,0,0);\n#endif\nfloat X_Q90;\nfloat Y_Q90;\nfloat Z_Q90;\nfloat W_Q90;\nX_Q90=vExtra1.x;\nY_Q90=vExtra1.y;\nZ_Q90=vExtra1.z;\nW_Q90=vExtra1.w;\nvec4 Linear_Q43;\nLinear_Q43.rgb=clamp(_Sky_Color_.rgb*_Sky_Color_.rgb,0.0,1.0);\nLinear_Q43.a=_Sky_Color_.a;\nvec4 Linear_Q44;\nLinear_Q44.rgb=clamp(_Horizon_Color_.rgb*_Horizon_Color_.rgb,0.0,1.0);\nLinear_Q44.a=_Horizon_Color_.a;\nvec4 Linear_Q45;\nLinear_Q45.rgb=clamp(_Ground_Color_.rgb*_Ground_Color_.rgb,0.0,1.0);\nLinear_Q45.a=_Ground_Color_.a;\nvec3 Left_Index_Q64;\nvec3 Right_Index_Q64;\nvec3 Left_Index_Middle_Q64;\nvec3 Right_Index_Middle_Q64;\nFinger_Positions_B64(_Left_Index_Pos_,_Right_Index_Pos_,_Left_Index_Middle_Pos_,_Right_Index_Middle_Pos_,Left_Index_Q64,Right_Index_Q64,Left_Index_Middle_Q64,Right_Index_Middle_Q64);\nvec4 Linear_Q46;\nLinear_Q46.rgb=clamp(_Albedo_.rgb*_Albedo_.rgb,0.0,1.0);\nLinear_Q46.a=_Albedo_.a;\nvec3 Normalized_Q107=normalize(vBinormal);\nvec3 Incident_Q70=normalize(vPosition-cameraPosition);\nvec3 New_Normal_Q79;\nBulge_B79(_Bulge_Enabled_,Normalized_Q38,Normalized_Q71,_Bulge_Height_,vColor,_Bulge_Radius_,vBinormal,New_Normal_Q79);\nfloat Result_Q77;\nSSS_B77(vBinormal,New_Normal_Q79,Incident_Q39,Result_Q77);\nvec4 Result_Q91;\nScale_Color_B91(Color_Q83,X_Q90,Result_Q91);\nfloat Transmit_Q122;\nfloat Reflect_Q122;\nFast_Fresnel_B122(_Front_Reflect_,_Edge_Reflect_,_Power_,New_Normal_Q79,Incident_Q39,Transmit_Q122,Reflect_Q122);\nfloat Product_Q125=Y_Q90*Y_Q90;\nvec3 NearP_Q65;\nvec3 NearQ_Q65;\nfloat Distance_Q65;\nMin_Segment_Distance_B65(Left_Index_Q64,Left_Index_Middle_Q64,vPosition,cameraPosition,NearP_Q65,NearQ_Q65,Distance_Q65);\nvec3 NearP_Q63;\nvec3 NearQ_Q63;\nfloat Distance_Q63;\nMin_Segment_Distance_B65(Right_Index_Q64,Right_Index_Middle_Q64,vPosition,cameraPosition,NearP_Q63,NearQ_Q63,Distance_Q63);\nvec3 Reflected_Q47=reflect(Incident_Q39,New_Normal_Q79);\nvec4 Product_Q103=Linear_Q46*vec4(1,1,1,1);\nvec4 Result_Q132;\nRim_Light_B132(Normalized_Q107,Normalized_Q38,Incident_Q70,_Rim_Intensity_,_Rim_Texture_,Result_Q132);\nfloat Dot_Q72=dot(Incident_Q70, Normalized_Q71);\nfloat MaxAB_Q123=max(Reflect_Q122,Product_Q125);\nfloat NotInShadow_Q67;\n#if OCCLUSION_ENABLED\nFingerOcclusion_B67(_Width_,Distance_Q65,_Fuzz_,_Min_Fuzz_,vPosition,vBinormal,NearP_Q65,_Clip_Fade_,NotInShadow_Q67);\n#else\nNotInShadow_Q67=1.0;\n#endif\nfloat NotInShadow_Q68;\n#if OCCLUSION_ENABLED\nFingerOcclusion_B68(_Width_,Distance_Q63,_Fuzz_,_Min_Fuzz_,vPosition,vBinormal,NearP_Q63,_Clip_Fade_,NotInShadow_Q68);\n#else\nNotInShadow_Q68=1.0;\n#endif\nvec4 Reflected_Color_Q51;\nvec4 Indirect_Diffuse_Q51;\n#if ENV_ENABLE\nMapped_Environment_B51(_Reflection_Map_,_Indirect_Environment_,Reflected_Q47,Reflected_Color_Q51,Indirect_Diffuse_Q51);\n#else\nReflected_Color_Q51=vec4(0,0,0,1);\nIndirect_Diffuse_Q51=vec4(0,0,0,1);\n#endif\nvec4 Reflected_Color_Q50;\nvec4 Indirect_Color_Q50;\n#if SKY_ENABLED\nSky_Environment_B50(New_Normal_Q79,Reflected_Q47,Linear_Q43,Linear_Q44,Linear_Q45,_Horizon_Power_,Reflected_Color_Q50,Indirect_Color_Q50);\n#else\nReflected_Color_Q50=vec4(0,0,0,1);\nIndirect_Color_Q50=vec4(0,0,0,1);\n#endif\nfloat Hue_Q75;\nfloat Saturation_Q75;\nfloat Value_Q75;\nfloat Alpha_Q75;\nvec3 HSV_Q75;\nTo_HSV_B75(Product_Q103,Hue_Q75,Saturation_Q75,Value_Q75,Alpha_Q75,HSV_Q75);\nfloat Hue_Q127;\nfloat Saturation_Q127;\nfloat Value_Q127;\nfloat Alpha_Q127;\nvec3 HSV_Q127;\nTo_HSV_B75(Result_Q132,Hue_Q127,Saturation_Q127,Value_Q127,Alpha_Q127,HSV_Q127);\nfloat Result_Q110;\nCode_B110(Dot_Q72,Result_Q110);\nfloat AbsA_Q76=abs(Result_Q110);\nfloat MinAB_Q58=min(NotInShadow_Q67,NotInShadow_Q68);\nvec4 Sum_Q48=Reflected_Color_Q51+Reflected_Color_Q50;\nvec4 Sum_Q49=Indirect_Diffuse_Q51+Indirect_Color_Q50;\nvec3 HSV_Out_Q126;\nVaryHSV_B108(HSV_Q127,_Rim_Hue_Shift_,_Rim_Saturation_Shift_,_Rim_Value_Shift_,HSV_Out_Q126);\nfloat Out_Q114;\nRemap_Range_B114(-1.0,1.0,0.0,1.0,Result_Q110,Out_Q114);\nfloat Product_Q106;\nProduct_Q106=AbsA_Q76*_Hue_Shift_;\nfloat X_Q128;\nfloat Y_Q128;\nfloat Z_Q128;\nTo_XYZ_B74(HSV_Out_Q126,X_Q128,Y_Q128,Z_Q128);\nvec2 Vec2_Q112=vec2(Out_Q114,0.5);\nvec3 HSV_Out_Q108;\nVaryHSV_B108(HSV_Q75,Product_Q106,_Saturation_Shift_,_Value_Shift_,HSV_Out_Q108);\nvec4 Color_Q129;\nFrom_HSV_B73(X_Q128,Y_Q128,Z_Q128,0.0,Color_Q129);\nvec4 Color_Q111;\n#if IRIDESCENCE_ENABLED\nColor_Q111=texture(_Iridescence_Texture_,Vec2_Q112);\n#else\nColor_Q111=vec4(0,0,0,0);\n#endif\nfloat X_Q74;\nfloat Y_Q74;\nfloat Z_Q74;\nTo_XYZ_B74(HSV_Out_Q108,X_Q74,Y_Q74,Z_Q74);\nvec4 Result_Q131=_Rim_Intensity_*Color_Q129;\nvec4 Result_Q113=_Iridescence_Intensity_*Color_Q111;\nvec4 Color_Q73;\nFrom_HSV_B73(X_Q74,Y_Q74,Z_Q74,0.0,Color_Q73);\nvec4 Result_Q84=Result_Q91+(1.0-Result_Q91.a)*Color_Q73;\nvec4 Result_Q121;\nFragment_Main_B121(_Sun_Intensity_,_Sun_Theta_,_Sun_Phi_,New_Normal_Q79,Result_Q84,MaxAB_Q123,_Shininess_,Incident_Q39,_Horizon_Color_,_Sky_Color_,_Ground_Color_,_Indirect_Diffuse_,_Specular_,_Horizon_Power_,_Reflection_,Sum_Q48,Sum_Q49,_Sharpness_,Result_Q77,_Subsurface_,vec4(0,0,0,0),Result_Q131,Result_Q113,Result_Q121);\nvec4 Result_Q59;\nScale_RGB_B59(Result_Q121,MinAB_Q58,Result_Q59);\nvec4 sRGB_Q42;\nFastLinearTosRGB_B42(Result_Q59,sRGB_Q42);\nvec4 Result_Q31=Blob_Color_Q30+(1.0-Blob_Color_Q30.a)*sRGB_Q42;\nvec4 Result_Q40=Result_Q31; Result_Q40.a=1.0;\nvec4 Out_Color=Result_Q40;\nfloat Clip_Threshold=0.001;\nbool To_sRGB=false;\ngl_FragColor=Out_Color;\n}";
27632
27392
  // Sideeffect
27633
27393
  core_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__.ShaderStore.ShadersStore[name] = shader;
27634
- /** @hidden */
27394
+ /** @internal */
27635
27395
  var mrdlSliderBarPixelShader = { name: name, shader: shader };
27636
27396
 
27637
27397
 
@@ -27655,7 +27415,7 @@ var name = "mrdlSliderBarVertexShader";
27655
27415
  var shader = "uniform mat4 world;\nuniform mat4 viewProjection;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n#ifdef TANGENT\nattribute vec3 tangent;\n#else\nconst vec3 tangent=vec3(0.);\n#endif\nuniform float _Radius_;\nuniform float _Bevel_Front_;\nuniform float _Bevel_Front_Stretch_;\nuniform float _Bevel_Back_;\nuniform float _Bevel_Back_Stretch_;\nuniform float _Radius_Top_Left_;\nuniform float _Radius_Top_Right_;\nuniform float _Radius_Bottom_Left_;\nuniform float _Radius_Bottom_Right_;\nuniform bool _Bulge_Enabled_;\nuniform float _Bulge_Height_;\nuniform float _Bulge_Radius_;\nuniform float _Sun_Intensity_;\nuniform float _Sun_Theta_;\nuniform float _Sun_Phi_;\nuniform float _Indirect_Diffuse_;\nuniform vec4 _Albedo_;\nuniform float _Specular_;\nuniform float _Shininess_;\nuniform float _Sharpness_;\nuniform float _Subsurface_;\nuniform vec4 _Left_Color_;\nuniform vec4 _Right_Color_;\nuniform float _Reflection_;\nuniform float _Front_Reflect_;\nuniform float _Edge_Reflect_;\nuniform float _Power_;\nuniform vec4 _Sky_Color_;\nuniform vec4 _Horizon_Color_;\nuniform vec4 _Ground_Color_;\nuniform float _Horizon_Power_;\nuniform sampler2D _Reflection_Map_;\nuniform sampler2D _Indirect_Environment_;\nuniform float _Width_;\nuniform float _Fuzz_;\nuniform float _Min_Fuzz_;\nuniform float _Clip_Fade_;\nuniform float _Hue_Shift_;\nuniform float _Saturation_Shift_;\nuniform float _Value_Shift_;\nuniform vec3 _Blob_Position_;\nuniform float _Blob_Intensity_;\nuniform float _Blob_Near_Size_;\nuniform float _Blob_Far_Size_;\nuniform float _Blob_Near_Distance_;\nuniform float _Blob_Far_Distance_;\nuniform float _Blob_Fade_Length_;\nuniform float _Blob_Pulse_;\nuniform float _Blob_Fade_;\nuniform sampler2D _Blob_Texture_;\nuniform vec3 _Blob_Position_2_;\nuniform float _Blob_Near_Size_2_;\nuniform float _Blob_Pulse_2_;\nuniform float _Blob_Fade_2_;\nuniform vec3 _Left_Index_Pos_;\nuniform vec3 _Right_Index_Pos_;\nuniform vec3 _Left_Index_Middle_Pos_;\nuniform vec3 _Right_Index_Middle_Pos_;\nuniform sampler2D _Decal_;\nuniform vec2 _Decal_Scale_XY_;\nuniform bool _Decal_Front_Only_;\nuniform float _Rim_Intensity_;\nuniform sampler2D _Rim_Texture_;\nuniform float _Rim_Hue_Shift_;\nuniform float _Rim_Saturation_Shift_;\nuniform float _Rim_Value_Shift_;\nuniform float _Iridescence_Intensity_;\nuniform sampler2D _Iridescence_Texture_;\nuniform bool Use_Global_Left_Index;\nuniform bool Use_Global_Right_Index;\nuniform vec4 Global_Left_Index_Tip_Position;\nuniform vec4 Global_Right_Index_Tip_Position;\nuniform vec4 Global_Left_Thumb_Tip_Position;\nuniform vec4 Global_Right_Thumb_Tip_Position;\nuniform float Global_Left_Index_Tip_Proximity;\nuniform float Global_Right_Index_Tip_Proximity;\nvarying vec3 vPosition;\nvarying vec3 vNormal;\nvarying vec2 vUV;\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec4 vColor;\nvarying vec4 vExtra1;\nvarying vec4 vExtra2;\nvarying vec4 vExtra3;\nvoid Object_To_World_Pos_B12(\nvec3 Pos_Object,\nout vec3 Pos_World)\n{\nPos_World=(world*vec4(Pos_Object,1.0)).xyz;\n}\nvoid Object_To_World_Normal_B32(\nvec3 Nrm_Object,\nout vec3 Nrm_World)\n{\nNrm_World=(vec4(Nrm_Object,0.0)).xyz;\n}\nvoid Blob_Vertex_B23(\nvec3 Position,\nvec3 Normal,\nvec3 Tangent,\nvec3 Bitangent,\nvec3 Blob_Position,\nfloat Intensity,\nfloat Blob_Near_Size,\nfloat Blob_Far_Size,\nfloat Blob_Near_Distance,\nfloat Blob_Far_Distance,\nfloat Blob_Fade_Length,\nfloat Blob_Pulse,\nfloat Blob_Fade,\nout vec4 Blob_Info)\n{\nvec3 blob= (Use_Global_Left_Index ? Global_Left_Index_Tip_Position.xyz : Blob_Position);\nvec3 delta=blob-Position;\nfloat dist=dot(Normal,delta);\nfloat lerpValue=clamp((abs(dist)-Blob_Near_Distance)/(Blob_Far_Distance-Blob_Near_Distance),0.0,1.0);\nfloat fadeValue=1.0-clamp((abs(dist)-Blob_Far_Distance)/Blob_Fade_Length,0.0,1.0);\nfloat size=Blob_Near_Size+(Blob_Far_Size-Blob_Near_Size)*lerpValue;\nvec2 blobXY=vec2(dot(delta,Tangent),dot(delta,Bitangent))/(0.0001+size);\nfloat Fade=fadeValue*Intensity*Blob_Fade;\nfloat Distance=(lerpValue*0.5+0.5)*(1.0-Blob_Pulse);\nBlob_Info=vec4(blobXY.x,blobXY.y,Distance,Fade);\n}\nvoid Blob_Vertex_B24(\nvec3 Position,\nvec3 Normal,\nvec3 Tangent,\nvec3 Bitangent,\nvec3 Blob_Position,\nfloat Intensity,\nfloat Blob_Near_Size,\nfloat Blob_Far_Size,\nfloat Blob_Near_Distance,\nfloat Blob_Far_Distance,\nfloat Blob_Fade_Length,\nfloat Blob_Pulse,\nfloat Blob_Fade,\nout vec4 Blob_Info)\n{\nvec3 blob= (Use_Global_Right_Index ? Global_Right_Index_Tip_Position.xyz : Blob_Position);\nvec3 delta=blob-Position;\nfloat dist=dot(Normal,delta);\nfloat lerpValue=clamp((abs(dist)-Blob_Near_Distance)/(Blob_Far_Distance-Blob_Near_Distance),0.0,1.0);\nfloat fadeValue=1.0-clamp((abs(dist)-Blob_Far_Distance)/Blob_Fade_Length,0.0,1.0);\nfloat size=Blob_Near_Size+(Blob_Far_Size-Blob_Near_Size)*lerpValue;\nvec2 blobXY=vec2(dot(delta,Tangent),dot(delta,Bitangent))/(0.0001+size);\nfloat Fade=fadeValue*Intensity*Blob_Fade;\nfloat Distance=(lerpValue*0.5+0.5)*(1.0-Blob_Pulse);\nBlob_Info=vec4(blobXY.x,blobXY.y,Distance,Fade);\n}\nvoid Move_Verts_B130(\nfloat Anisotropy,\nvec3 P,\nfloat Radius,\nfloat Bevel,\nvec3 Normal_Object,\nfloat ScaleZ,\nfloat Stretch,\nout vec3 New_P,\nout vec2 New_UV,\nout float Radial_Gradient,\nout vec3 Radial_Dir,\nout vec3 New_Normal)\n{\nvec2 UV=P.xy*2.0+0.5;\nvec2 center=clamp(UV,0.0,1.0);\nvec2 delta=UV-center;\nfloat deltad=(length(delta)*2.0);\nfloat f=(Bevel+(Radius-Bevel)*Stretch)/Radius;\nfloat innerd=clamp(deltad*2.0,0.0,1.0);\nfloat outerd=clamp(deltad*2.0-1.0,0.0,1.0);\nfloat bevelAngle=outerd*3.14159*0.5;\nfloat sinb=sin(bevelAngle);\nfloat cosb=cos(bevelAngle);\nfloat beveld=(1.0-f)*innerd+f*sinb;\nfloat br=outerd;\nvec2 r2=2.0*vec2(Radius/Anisotropy,Radius);\nfloat dir=P.z<0.0001 ? 1.0 : -1.0;\nNew_UV=center+r2*((0.5-center)+normalize(delta+vec2(0.0,0.000001))*beveld*0.5);\nNew_P=vec3(New_UV-0.5,P.z+dir*(1.0-cosb)*Bevel*ScaleZ);\nRadial_Gradient=clamp((deltad-0.5)*2.0,0.0,1.0);\nRadial_Dir=vec3(delta*r2,0.0);\nvec3 beveledNormal=cosb*Normal_Object+sinb*vec3(delta.x,delta.y,0.0);\nNew_Normal=Normal_Object.z==0.0 ? Normal_Object : beveledNormal;\n}\nvoid Object_To_World_Dir_B60(\nvec3 Dir_Object,\nout vec3 Normal_World,\nout vec3 Normal_World_N,\nout float Normal_Length)\n{\nNormal_World=(world*vec4(Dir_Object,0.0)).xyz;\nNormal_Length=length(Normal_World);\nNormal_World_N=Normal_World/Normal_Length;\n}\nvoid To_XYZ_B78(\nvec3 Vec3,\nout float X,\nout float Y,\nout float Z)\n{\nX=Vec3.x;\nY=Vec3.y;\nZ=Vec3.z;\n}\nvoid Conditional_Float_B93(\nbool Which,\nfloat If_True,\nfloat If_False,\nout float Result)\n{\nResult=Which ? If_True : If_False;\n}\nvoid Object_To_World_Dir_B28(\nvec3 Dir_Object,\nout vec3 Binormal_World,\nout vec3 Binormal_World_N,\nout float Binormal_Length)\n{\nBinormal_World=(world*vec4(Dir_Object,0.0)).xyz;\nBinormal_Length=length(Binormal_World);\nBinormal_World_N=Binormal_World/Binormal_Length;\n}\nvoid Pick_Radius_B69(\nfloat Radius,\nfloat Radius_Top_Left,\nfloat Radius_Top_Right,\nfloat Radius_Bottom_Left,\nfloat Radius_Bottom_Right,\nvec3 Position,\nout float Result)\n{\nbool whichY=Position.y>0.0;\nResult=Position.x<0.0 ? (whichY ? Radius_Top_Left : Radius_Bottom_Left) : (whichY ? Radius_Top_Right : Radius_Bottom_Right);\nResult*=Radius;\n}\nvoid Conditional_Float_B36(\nbool Which,\nfloat If_True,\nfloat If_False,\nout float Result)\n{\nResult=Which ? If_True : If_False;\n}\nvoid Greater_Than_B37(\nfloat Left,\nfloat Right,\nout bool Not_Greater_Than,\nout bool Greater_Than)\n{\nGreater_Than=Left>Right;\nNot_Greater_Than=!Greater_Than;\n}\nvoid Remap_Range_B105(\nfloat In_Min,\nfloat In_Max,\nfloat Out_Min,\nfloat Out_Max,\nfloat In,\nout float Out)\n{\nOut=mix(Out_Min,Out_Max,clamp((In-In_Min)/(In_Max-In_Min),0.0,1.0));\n}\nvoid main()\n{\nvec2 XY_Q85;\nXY_Q85=(uv-vec2(0.5,0.5))*_Decal_Scale_XY_+vec2(0.5,0.5);\nvec3 Tangent_World_Q27;\nvec3 Tangent_World_N_Q27;\nfloat Tangent_Length_Q27;\nTangent_World_Q27=(world*vec4(vec3(1,0,0),0.0)).xyz;\nTangent_Length_Q27=length(Tangent_World_Q27);\nTangent_World_N_Q27=Tangent_World_Q27/Tangent_Length_Q27;\nvec3 Normal_World_Q60;\nvec3 Normal_World_N_Q60;\nfloat Normal_Length_Q60;\nObject_To_World_Dir_B60(vec3(0,0,1),Normal_World_Q60,Normal_World_N_Q60,Normal_Length_Q60);\nfloat X_Q78;\nfloat Y_Q78;\nfloat Z_Q78;\nTo_XYZ_B78(position,X_Q78,Y_Q78,Z_Q78);\nvec3 Nrm_World_Q26;\nNrm_World_Q26=normalize((world*vec4(normal,0.0)).xyz);\nvec3 Binormal_World_Q28;\nvec3 Binormal_World_N_Q28;\nfloat Binormal_Length_Q28;\nObject_To_World_Dir_B28(vec3(0,1,0),Binormal_World_Q28,Binormal_World_N_Q28,Binormal_Length_Q28);\nfloat Anisotropy_Q29=Tangent_Length_Q27/Binormal_Length_Q28;\nfloat Result_Q69;\nPick_Radius_B69(_Radius_,_Radius_Top_Left_,_Radius_Top_Right_,_Radius_Bottom_Left_,_Radius_Bottom_Right_,position,Result_Q69);\nfloat Anisotropy_Q53=Binormal_Length_Q28/Normal_Length_Q60;\nbool Not_Greater_Than_Q37;\nbool Greater_Than_Q37;\nGreater_Than_B37(Z_Q78,0.0,Not_Greater_Than_Q37,Greater_Than_Q37);\nvec4 Linear_Q101;\nLinear_Q101.rgb=clamp(_Left_Color_.rgb*_Left_Color_.rgb,0.0,1.0);\nLinear_Q101.a=_Left_Color_.a;\nvec4 Linear_Q102;\nLinear_Q102.rgb=clamp(_Right_Color_.rgb*_Right_Color_.rgb,0.0,1.0);\nLinear_Q102.a=_Right_Color_.a;\nvec3 Difference_Q61=vec3(0,0,0)-Normal_World_N_Q60;\nvec4 Out_Color_Q34=vec4(X_Q78,Y_Q78,Z_Q78,1);\nfloat Result_Q36;\nConditional_Float_B36(Greater_Than_Q37,_Bevel_Back_,_Bevel_Front_,Result_Q36);\nfloat Result_Q94;\nConditional_Float_B36(Greater_Than_Q37,_Bevel_Back_Stretch_,_Bevel_Front_Stretch_,Result_Q94);\nvec3 New_P_Q130;\nvec2 New_UV_Q130;\nfloat Radial_Gradient_Q130;\nvec3 Radial_Dir_Q130;\nvec3 New_Normal_Q130;\nMove_Verts_B130(Anisotropy_Q29,position,Result_Q69,Result_Q36,normal,Anisotropy_Q53,Result_Q94,New_P_Q130,New_UV_Q130,Radial_Gradient_Q130,Radial_Dir_Q130,New_Normal_Q130);\nfloat X_Q98;\nfloat Y_Q98;\nX_Q98=New_UV_Q130.x;\nY_Q98=New_UV_Q130.y;\nvec3 Pos_World_Q12;\nObject_To_World_Pos_B12(New_P_Q130,Pos_World_Q12);\nvec3 Nrm_World_Q32;\nObject_To_World_Normal_B32(New_Normal_Q130,Nrm_World_Q32);\nvec4 Blob_Info_Q23;\n#if BLOB_ENABLE\nBlob_Vertex_B23(Pos_World_Q12,Nrm_World_Q26,Tangent_World_N_Q27,Binormal_World_N_Q28,_Blob_Position_,_Blob_Intensity_,_Blob_Near_Size_,_Blob_Far_Size_,_Blob_Near_Distance_,_Blob_Far_Distance_,_Blob_Fade_Length_,_Blob_Pulse_,_Blob_Fade_,Blob_Info_Q23);\n#else\nBlob_Info_Q23=vec4(0,0,0,0);\n#endif\nvec4 Blob_Info_Q24;\n#if BLOB_ENABLE_2\nBlob_Vertex_B24(Pos_World_Q12,Nrm_World_Q26,Tangent_World_N_Q27,Binormal_World_N_Q28,_Blob_Position_2_,_Blob_Intensity_,_Blob_Near_Size_2_,_Blob_Far_Size_,_Blob_Near_Distance_,_Blob_Far_Distance_,_Blob_Fade_Length_,_Blob_Pulse_2_,_Blob_Fade_2_,Blob_Info_Q24);\n#else\nBlob_Info_Q24=vec4(0,0,0,0);\n#endif\nfloat Out_Q105;\nRemap_Range_B105(0.0,1.0,0.0,1.0,X_Q98,Out_Q105);\nfloat X_Q86;\nfloat Y_Q86;\nfloat Z_Q86;\nTo_XYZ_B78(Nrm_World_Q32,X_Q86,Y_Q86,Z_Q86);\nvec4 Color_At_T_Q97=mix(Linear_Q101,Linear_Q102,Out_Q105);\nfloat Minus_F_Q87=-Z_Q86;\nfloat R_Q99;\nfloat G_Q99;\nfloat B_Q99;\nfloat A_Q99;\nR_Q99=Color_At_T_Q97.r; G_Q99=Color_At_T_Q97.g; B_Q99=Color_At_T_Q97.b; A_Q99=Color_At_T_Q97.a;\nfloat ClampF_Q88=clamp(0.0,Minus_F_Q87,1.0);\nfloat Result_Q93;\nConditional_Float_B93(_Decal_Front_Only_,ClampF_Q88,1.0,Result_Q93);\nvec4 Vec4_Q89=vec4(Result_Q93,Radial_Gradient_Q130,G_Q99,B_Q99);\nvec3 Position=Pos_World_Q12;\nvec3 Normal=Nrm_World_Q32;\nvec2 UV=XY_Q85;\nvec3 Tangent=Tangent_World_N_Q27;\nvec3 Binormal=Difference_Q61;\nvec4 Color=Out_Color_Q34;\nvec4 Extra1=Vec4_Q89;\nvec4 Extra2=Blob_Info_Q23;\nvec4 Extra3=Blob_Info_Q24;\ngl_Position=viewProjection*vec4(Position,1);\nvPosition=Position;\nvNormal=Normal;\nvUV=UV;\nvTangent=Tangent;\nvBinormal=Binormal;\nvColor=Color;\nvExtra1=Extra1;\nvExtra2=Extra2;\nvExtra3=Extra3;\n}";
27656
27416
  // Sideeffect
27657
27417
  core_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__.ShaderStore.ShadersStore[name] = shader;
27658
- /** @hidden */
27418
+ /** @internal */
27659
27419
  var mrdlSliderBarVertexShader = { name: name, shader: shader };
27660
27420
 
27661
27421
 
@@ -27679,7 +27439,7 @@ var name = "mrdlSliderThumbPixelShader";
27679
27439
  var shader = "uniform vec3 cameraPosition;\nvarying vec3 vPosition;\nvarying vec3 vNormal;\nvarying vec2 vUV;\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec4 vColor;\nvarying vec4 vExtra1;\nvarying vec4 vExtra2;\nvarying vec4 vExtra3;\nuniform float _Radius_;\nuniform float _Bevel_Front_;\nuniform float _Bevel_Front_Stretch_;\nuniform float _Bevel_Back_;\nuniform float _Bevel_Back_Stretch_;\nuniform float _Radius_Top_Left_;\nuniform float _Radius_Top_Right_;\nuniform float _Radius_Bottom_Left_;\nuniform float _Radius_Bottom_Right_;\nuniform bool _Bulge_Enabled_;\nuniform float _Bulge_Height_;\nuniform float _Bulge_Radius_;\nuniform float _Sun_Intensity_;\nuniform float _Sun_Theta_;\nuniform float _Sun_Phi_;\nuniform float _Indirect_Diffuse_;\nuniform vec4 _Albedo_;\nuniform float _Specular_;\nuniform float _Shininess_;\nuniform float _Sharpness_;\nuniform float _Subsurface_;\nuniform vec4 _Left_Color_;\nuniform vec4 _Right_Color_;\nuniform float _Reflection_;\nuniform float _Front_Reflect_;\nuniform float _Edge_Reflect_;\nuniform float _Power_;\nuniform vec4 _Sky_Color_;\nuniform vec4 _Horizon_Color_;\nuniform vec4 _Ground_Color_;\nuniform float _Horizon_Power_;\nuniform sampler2D _Reflection_Map_;\nuniform sampler2D _Indirect_Environment_;\nuniform float _Width_;\nuniform float _Fuzz_;\nuniform float _Min_Fuzz_;\nuniform float _Clip_Fade_;\nuniform float _Hue_Shift_;\nuniform float _Saturation_Shift_;\nuniform float _Value_Shift_;\nuniform vec3 _Blob_Position_;\nuniform float _Blob_Intensity_;\nuniform float _Blob_Near_Size_;\nuniform float _Blob_Far_Size_;\nuniform float _Blob_Near_Distance_;\nuniform float _Blob_Far_Distance_;\nuniform float _Blob_Fade_Length_;\nuniform float _Blob_Pulse_;\nuniform float _Blob_Fade_;\nuniform sampler2D _Blob_Texture_;\nuniform vec3 _Blob_Position_2_;\nuniform float _Blob_Near_Size_2_;\nuniform float _Blob_Pulse_2_;\nuniform float _Blob_Fade_2_;\nuniform vec3 _Left_Index_Pos_;\nuniform vec3 _Right_Index_Pos_;\nuniform vec3 _Left_Index_Middle_Pos_;\nuniform vec3 _Right_Index_Middle_Pos_;\nuniform sampler2D _Decal_;\nuniform vec2 _Decal_Scale_XY_;\nuniform bool _Decal_Front_Only_;\nuniform float _Rim_Intensity_;\nuniform sampler2D _Rim_Texture_;\nuniform float _Rim_Hue_Shift_;\nuniform float _Rim_Saturation_Shift_;\nuniform float _Rim_Value_Shift_;\nuniform float _Iridescence_Intensity_;\nuniform sampler2D _Iridescence_Texture_;\nuniform bool Use_Global_Left_Index;\nuniform bool Use_Global_Right_Index;\nuniform vec4 Global_Left_Index_Tip_Position;\nuniform vec4 Global_Right_Index_Tip_Position;\nuniform vec4 Global_Left_Thumb_Tip_Position;\nuniform vec4 Global_Right_Thumb_Tip_Position;\nuniform vec4 Global_Left_Index_Middle_Position;\nuniform vec4 Global_Right_Index_Middle_Position;\nuniform float Global_Left_Index_Tip_Proximity;\nuniform float Global_Right_Index_Tip_Proximity;\nvoid Blob_Fragment_B180(\nsampler2D Blob_Texture,\nvec4 Blob_Info1,\nvec4 Blob_Info2,\nout vec4 Blob_Color)\n{\nfloat k1=dot(Blob_Info1.xy,Blob_Info1.xy);\nfloat k2=dot(Blob_Info2.xy,Blob_Info2.xy);\nvec3 closer=k1<k2 ? vec3(k1,Blob_Info1.z,Blob_Info1.w) : vec3(k2,Blob_Info2.z,Blob_Info2.w);\nBlob_Color=closer.z*texture(Blob_Texture,vec2(vec2(sqrt(closer.x),closer.y).x,1.0-vec2(sqrt(closer.x),closer.y).y))*clamp(1.0-closer.x,0.0,1.0);\n}\nvoid FastLinearTosRGB_B192(\nvec4 Linear,\nout vec4 sRGB)\n{\nsRGB.rgb=sqrt(clamp(Linear.rgb,0.0,1.0));\nsRGB.a=Linear.a;\n}\nvoid Scale_RGB_B209(\nvec4 Color,\nfloat Scalar,\nout vec4 Result)\n{\nResult=vec4(Scalar,Scalar,Scalar,1)*Color;\n}\nvoid Fragment_Main_B271(\nfloat Sun_Intensity,\nfloat Sun_Theta,\nfloat Sun_Phi,\nvec3 Normal,\nvec4 Albedo,\nfloat Fresnel_Reflect,\nfloat Shininess,\nvec3 Incident,\nvec4 Horizon_Color,\nvec4 Sky_Color,\nvec4 Ground_Color,\nfloat Indirect_Diffuse,\nfloat Specular,\nfloat Horizon_Power,\nfloat Reflection,\nvec4 Reflection_Sample,\nvec4 Indirect_Sample,\nfloat Sharpness,\nfloat SSS,\nfloat Subsurface,\nvec4 Translucence,\nvec4 Rim_Light,\nvec4 Iridescence,\nout vec4 Result)\n{\nfloat theta=Sun_Theta*2.0*3.14159;\nfloat phi=Sun_Phi*3.14159;\nvec3 lightDir= vec3(cos(phi)*cos(theta),sin(phi),cos(phi)*sin(theta));\nfloat NdotL=max(dot(lightDir,Normal),0.0);\nvec3 R=reflect(Incident,Normal);\nfloat RdotL=max(0.0,dot(R,lightDir));\nfloat specular=pow(RdotL,Shininess);\nspecular=mix(specular,smoothstep(0.495*Sharpness,1.0-0.495*Sharpness,specular),Sharpness);\nvec4 gi=mix(Ground_Color,Sky_Color,Normal.y*0.5+0.5);\nResult=((Sun_Intensity*NdotL+Indirect_Sample*Indirect_Diffuse+Translucence)*(1.0+SSS*Subsurface))*Albedo*(1.0-Fresnel_Reflect)+(Sun_Intensity*specular*Specular+Fresnel_Reflect*Reflection*Reflection_Sample)+Fresnel_Reflect*Rim_Light+Iridescence;\n}\nvoid Bulge_B229(\nbool Enabled,\nvec3 Normal,\nvec3 Tangent,\nfloat Bulge_Height,\nvec4 UV,\nfloat Bulge_Radius,\nvec3 ButtonN,\nout vec3 New_Normal)\n{\nvec2 xy=clamp(UV.xy*2.0,vec2(-1,-1),vec2(1,1));\nvec3 B=(cross(Normal,Tangent));\nfloat k=-clamp(1.0-length(xy)/Bulge_Radius,0.0,1.0)*Bulge_Height;\nk=sin(k*3.14159*0.5);\nk*=smoothstep(0.9998,0.9999,abs(dot(ButtonN,Normal)));\nNew_Normal=Normal*sqrt(1.0-k*k)+(xy.x*Tangent+xy.y*B)*k;\nNew_Normal=Enabled ? New_Normal : Normal;\n}\nvoid SSS_B227(\nvec3 ButtonN,\nvec3 Normal,\nvec3 Incident,\nout float Result)\n{\nfloat NdotI=abs(dot(Normal,Incident));\nfloat BdotI=abs(dot(ButtonN,Incident));\nResult=(abs(NdotI-BdotI)); \n}\nvoid FingerOcclusion_B217(\nfloat Width,\nfloat DistToCenter,\nfloat Fuzz,\nfloat Min_Fuzz,\nvec3 Position,\nvec3 Forward,\nvec3 Nearest,\nfloat Fade_Out,\nout float NotInShadow)\n{\nfloat d=dot((Nearest-Position),Forward);\nfloat sh=smoothstep(Width*0.5,Width*0.5+Fuzz*max(d,0.0)+Min_Fuzz,DistToCenter);\nNotInShadow=1.0-(1.0-sh)*smoothstep(-Fade_Out,0.0,d);\n}\nvoid FingerOcclusion_B218(\nfloat Width,\nfloat DistToCenter,\nfloat Fuzz,\nfloat Min_Fuzz,\nvec3 Position,\nvec3 Forward,\nvec3 Nearest,\nfloat Fade_Out,\nout float NotInShadow)\n{\nfloat d=dot((Nearest-Position),Forward);\nfloat sh=smoothstep(Width*0.5,Width*0.5+Fuzz*max(d,0.0)+Min_Fuzz,DistToCenter);\nNotInShadow=1.0-(1.0-sh)*smoothstep(-Fade_Out,0.0,d);\n}\nvoid Scale_Color_B241(\nvec4 Color,\nfloat Scalar,\nout vec4 Result)\n{\nResult=Scalar*Color;\n}\nvoid From_HSV_B223(\nfloat Hue,\nfloat Saturation,\nfloat Value,\nfloat Alpha,\nout vec4 Color)\n{\nvec4 K=vec4(1.0,2.0/3.0,1.0/3.0,3.0);\nvec3 p=abs(fract(vec3(Hue,Hue,Hue)+K.xyz)*6.0-K.www);\nColor.rgb=Value*mix(K.xxx,clamp(p-K.xxx,0.0,1.0),Saturation);\nColor.a=Alpha;\n}\nvoid Fast_Fresnel_B272(\nfloat Front_Reflect,\nfloat Edge_Reflect,\nfloat Power,\nvec3 Normal,\nvec3 Incident,\nout float Transmit,\nout float Reflect)\n{\nfloat d=max(-dot(Incident,Normal),0.0);\nReflect=Front_Reflect+(Edge_Reflect-Front_Reflect)*pow(1.0-d,Power);\nTransmit=1.0-Reflect;\n}\nvoid Mapped_Environment_B201(\nsampler2D Reflected_Environment,\nsampler2D Indirect_Environment,\nvec3 Dir,\nout vec4 Reflected_Color,\nout vec4 Indirect_Diffuse)\n{\nReflected_Color=texture(Reflected_Environment,vec2(atan(Dir.z,Dir.x)/3.14159*0.5,asin(Dir.y)/3.14159+0.5));\nIndirect_Diffuse=texture(Indirect_Environment,vec2(atan(Dir.z,Dir.x)/3.14159*0.5,asin(Dir.y)/3.14159+0.5));\n}\nvec4 SampleEnv_Bid200(vec3 D,vec4 S,vec4 H,vec4 G,float exponent)\n{\nfloat k=pow(abs(D.y),exponent);\nvec4 C;\nif (D.y>0.0) {\nC=mix(H,S,k);\n} else {\nC=mix(H,G,k); \n}\nreturn C;\n}\nvoid Sky_Environment_B200(\nvec3 Normal,\nvec3 Reflected,\nvec4 Sky_Color,\nvec4 Horizon_Color,\nvec4 Ground_Color,\nfloat Horizon_Power,\nout vec4 Reflected_Color,\nout vec4 Indirect_Color)\n{\nReflected_Color=SampleEnv_Bid200(Reflected,Sky_Color,Horizon_Color,Ground_Color,Horizon_Power);\nIndirect_Color=mix(Ground_Color,Sky_Color,Normal.y*0.5+0.5);\n}\nvoid Min_Segment_Distance_B215(\nvec3 P0,\nvec3 P1,\nvec3 Q0,\nvec3 Q1,\nout vec3 NearP,\nout vec3 NearQ,\nout float Distance)\n{\nvec3 u=P1-P0;\nvec3 v=Q1-Q0;\nvec3 w=P0-Q0;\nfloat a=dot(u,u);\nfloat b=dot(u,v);\nfloat c=dot(v,v);\nfloat d=dot(u,w);\nfloat e=dot(v,w);\nfloat D=a*c-b*b;\nfloat sD=D;\nfloat tD=D;\nfloat sc,sN,tc,tN;\nif (D<0.00001) {\nsN=0.0;\nsD=1.0;\ntN=e;\ntD=c;\n} else {\nsN=(b*e-c*d);\ntN=(a*e-b*d);\nif (sN<0.0) {\nsN=0.0;\ntN=e;\ntD=c;\n} else if (sN>sD) {\nsN=sD;\ntN=e+b;\ntD=c;\n}\n}\nif (tN<0.0) {\ntN=0.0;\nif (-d<0.0) {\nsN=0.0;\n} else if (-d>a) {\nsN=sD;\n} else {\nsN=-d;\nsD=a;\n}\n} else if (tN>tD) {\ntN=tD;\nif ((-d+b)<0.0) {\nsN=0.0;\n} else if ((-d+b)>a) {\nsN=sD;\n} else {\nsN=(-d+b);\nsD=a;\n}\n}\nsc=abs(sN)<0.000001 ? 0.0 : sN/sD;\ntc=abs(tN)<0.000001 ? 0.0 : tN/tD;\nNearP=P0+sc*u;\nNearQ=Q0+tc*v;\nDistance=distance(NearP,NearQ);\n}\nvoid To_XYZ_B224(\nvec3 Vec3,\nout float X,\nout float Y,\nout float Z)\n{\nX=Vec3.x;\nY=Vec3.y;\nZ=Vec3.z;\n}\nvoid Finger_Positions_B214(\nvec3 Left_Index_Pos,\nvec3 Right_Index_Pos,\nvec3 Left_Index_Middle_Pos,\nvec3 Right_Index_Middle_Pos,\nout vec3 Left_Index,\nout vec3 Right_Index,\nout vec3 Left_Index_Middle,\nout vec3 Right_Index_Middle)\n{\nLeft_Index= (Use_Global_Left_Index ? Global_Left_Index_Tip_Position.xyz : Left_Index_Pos);\nRight_Index= (Use_Global_Right_Index ? Global_Right_Index_Tip_Position.xyz : Right_Index_Pos);\nLeft_Index_Middle= (Use_Global_Left_Index ? Global_Left_Index_Middle_Position.xyz : Left_Index_Middle_Pos);\nRight_Index_Middle= (Use_Global_Right_Index ? Global_Right_Index_Middle_Position.xyz : Right_Index_Middle_Pos);\n}\nvoid VaryHSV_B258(\nvec3 HSV_In,\nfloat Hue_Shift,\nfloat Saturation_Shift,\nfloat Value_Shift,\nout vec3 HSV_Out)\n{\nHSV_Out=vec3(fract(HSV_In.x+Hue_Shift),clamp(HSV_In.y+Saturation_Shift,0.0,1.0),clamp(HSV_In.z+Value_Shift,0.0,1.0));\n}\nvoid Remap_Range_B264(\nfloat In_Min,\nfloat In_Max,\nfloat Out_Min,\nfloat Out_Max,\nfloat In,\nout float Out)\n{\nOut=mix(Out_Min,Out_Max,clamp((In-In_Min)/(In_Max-In_Min),0.0,1.0));\n}\nvoid To_HSV_B225(\nvec4 Color,\nout float Hue,\nout float Saturation,\nout float Value,\nout float Alpha,\nout vec3 HSV)\n{\nvec4 K=vec4(0.0,-1.0/3.0,2.0/3.0,-1.0);\nvec4 p=Color.g<Color.b ? vec4(Color.bg,K.wz) : vec4(Color.gb,K.xy);\nvec4 q=Color.r<p.x ? vec4(p.xyw,Color.r) : vec4(Color.r,p.yzx);\nfloat d=q.x-min(q.w,q.y);\nfloat e=1.0e-10;\nHue=abs(q.z+(q.w-q.y)/(6.0*d+e));\nSaturation=d/(q.x+e);\nValue=q.x;\nAlpha=Color.a;\nHSV=vec3(Hue,Saturation,Value);\n}\nvoid Code_B260(\nfloat X,\nout float Result)\n{\nResult=(acos(X)/3.14159-0.5)*2.0;\n}\nvoid Rim_Light_B282(\nvec3 Front,\nvec3 Normal,\nvec3 Incident,\nfloat Rim_Intensity,\nsampler2D Texture,\nout vec4 Result)\n{\nvec3 R=reflect(Incident,Normal);\nfloat RdotF=dot(R,Front);\nfloat RdotL=sqrt(1.0-RdotF*RdotF);\nvec2 UV=vec2(R.y*0.5+0.5,0.5);\nvec4 Color=texture(Texture,UV);\nResult=Color;\n}\nvoid main()\n{\nvec4 Blob_Color_Q180;\n#if BLOB_ENABLE\nBlob_Fragment_B180(_Blob_Texture_,vExtra2,vExtra3,Blob_Color_Q180);\n#else\nBlob_Color_Q180=vec4(0,0,0,0);\n#endif\nvec3 Incident_Q189=normalize(vPosition-cameraPosition);\nvec3 Normalized_Q188=normalize(vNormal);\nvec3 Normalized_Q221=normalize(vTangent);\nvec4 Color_Q233;\n#if DECAL_ENABLE\nColor_Q233=texture(_Decal_,vUV);\n#else\nColor_Q233=vec4(0,0,0,0);\n#endif\nfloat X_Q240;\nfloat Y_Q240;\nfloat Z_Q240;\nfloat W_Q240;\nX_Q240=vExtra1.x;\nY_Q240=vExtra1.y;\nZ_Q240=vExtra1.z;\nW_Q240=vExtra1.w;\nvec4 Linear_Q193;\nLinear_Q193.rgb=clamp(_Sky_Color_.rgb*_Sky_Color_.rgb,0.0,1.0);\nLinear_Q193.a=_Sky_Color_.a;\nvec4 Linear_Q194;\nLinear_Q194.rgb=clamp(_Horizon_Color_.rgb*_Horizon_Color_.rgb,0.0,1.0);\nLinear_Q194.a=_Horizon_Color_.a;\nvec4 Linear_Q195;\nLinear_Q195.rgb=clamp(_Ground_Color_.rgb*_Ground_Color_.rgb,0.0,1.0);\nLinear_Q195.a=_Ground_Color_.a;\nvec3 Left_Index_Q214;\nvec3 Right_Index_Q214;\nvec3 Left_Index_Middle_Q214;\nvec3 Right_Index_Middle_Q214;\nFinger_Positions_B214(_Left_Index_Pos_,_Right_Index_Pos_,_Left_Index_Middle_Pos_,_Right_Index_Middle_Pos_,Left_Index_Q214,Right_Index_Q214,Left_Index_Middle_Q214,Right_Index_Middle_Q214);\nvec4 Linear_Q196;\nLinear_Q196.rgb=clamp(_Albedo_.rgb*_Albedo_.rgb,0.0,1.0);\nLinear_Q196.a=_Albedo_.a;\nvec3 Normalized_Q257=normalize(vBinormal);\nvec3 Incident_Q220=normalize(vPosition-cameraPosition);\nvec3 New_Normal_Q229;\nBulge_B229(_Bulge_Enabled_,Normalized_Q188,Normalized_Q221,_Bulge_Height_,vColor,_Bulge_Radius_,vBinormal,New_Normal_Q229);\nfloat Result_Q227;\nSSS_B227(vBinormal,New_Normal_Q229,Incident_Q189,Result_Q227);\nvec4 Result_Q241;\nScale_Color_B241(Color_Q233,X_Q240,Result_Q241);\nfloat Transmit_Q272;\nfloat Reflect_Q272;\nFast_Fresnel_B272(_Front_Reflect_,_Edge_Reflect_,_Power_,New_Normal_Q229,Incident_Q189,Transmit_Q272,Reflect_Q272);\nfloat Product_Q275=Y_Q240*Y_Q240;\nvec3 NearP_Q215;\nvec3 NearQ_Q215;\nfloat Distance_Q215;\nMin_Segment_Distance_B215(Left_Index_Q214,Left_Index_Middle_Q214,vPosition,cameraPosition,NearP_Q215,NearQ_Q215,Distance_Q215);\nvec3 NearP_Q213;\nvec3 NearQ_Q213;\nfloat Distance_Q213;\nMin_Segment_Distance_B215(Right_Index_Q214,Right_Index_Middle_Q214,vPosition,cameraPosition,NearP_Q213,NearQ_Q213,Distance_Q213);\nvec3 Reflected_Q197=reflect(Incident_Q189,New_Normal_Q229);\nvec4 Product_Q253=Linear_Q196*vec4(1,1,1,1);\nvec4 Result_Q282;\nRim_Light_B282(Normalized_Q257,Normalized_Q188,Incident_Q220,_Rim_Intensity_,_Rim_Texture_,Result_Q282);\nfloat Dot_Q222=dot(Incident_Q220, Normalized_Q221);\nfloat MaxAB_Q273=max(Reflect_Q272,Product_Q275);\nfloat NotInShadow_Q217;\n#if OCCLUSION_ENABLED\nFingerOcclusion_B217(_Width_,Distance_Q215,_Fuzz_,_Min_Fuzz_,vPosition,vBinormal,NearP_Q215,_Clip_Fade_,NotInShadow_Q217);\n#else\nNotInShadow_Q217=1.0;\n#endif\nfloat NotInShadow_Q218;\n#if OCCLUSION_ENABLED\nFingerOcclusion_B218(_Width_,Distance_Q213,_Fuzz_,_Min_Fuzz_,vPosition,vBinormal,NearP_Q213,_Clip_Fade_,NotInShadow_Q218);\n#else\nNotInShadow_Q218=1.0;\n#endif\nvec4 Reflected_Color_Q201;\nvec4 Indirect_Diffuse_Q201;\n#if ENV_ENABLE\nMapped_Environment_B201(_Reflection_Map_,_Indirect_Environment_,Reflected_Q197,Reflected_Color_Q201,Indirect_Diffuse_Q201);\n#else\nReflected_Color_Q201=vec4(0,0,0,1);\nIndirect_Diffuse_Q201=vec4(0,0,0,1);\n#endif\nvec4 Reflected_Color_Q200;\nvec4 Indirect_Color_Q200;\n#if SKY_ENABLED\nSky_Environment_B200(New_Normal_Q229,Reflected_Q197,Linear_Q193,Linear_Q194,Linear_Q195,_Horizon_Power_,Reflected_Color_Q200,Indirect_Color_Q200);\n#else\nReflected_Color_Q200=vec4(0,0,0,1);\nIndirect_Color_Q200=vec4(0,0,0,1);\n#endif\nfloat Hue_Q225;\nfloat Saturation_Q225;\nfloat Value_Q225;\nfloat Alpha_Q225;\nvec3 HSV_Q225;\nTo_HSV_B225(Product_Q253,Hue_Q225,Saturation_Q225,Value_Q225,Alpha_Q225,HSV_Q225);\nfloat Hue_Q277;\nfloat Saturation_Q277;\nfloat Value_Q277;\nfloat Alpha_Q277;\nvec3 HSV_Q277;\nTo_HSV_B225(Result_Q282,Hue_Q277,Saturation_Q277,Value_Q277,Alpha_Q277,HSV_Q277);\nfloat Result_Q260;\nCode_B260(Dot_Q222,Result_Q260);\nfloat AbsA_Q226=abs(Result_Q260);\nfloat MinAB_Q208=min(NotInShadow_Q217,NotInShadow_Q218);\nvec4 Sum_Q198=Reflected_Color_Q201+Reflected_Color_Q200;\nvec4 Sum_Q199=Indirect_Diffuse_Q201+Indirect_Color_Q200;\nvec3 HSV_Out_Q276;\nVaryHSV_B258(HSV_Q277,_Rim_Hue_Shift_,_Rim_Saturation_Shift_,_Rim_Value_Shift_,HSV_Out_Q276);\nfloat Out_Q264;\nRemap_Range_B264(-1.0,1.0,0.0,1.0,Result_Q260,Out_Q264);\nfloat Product_Q256;\nProduct_Q256=AbsA_Q226*_Hue_Shift_;\nfloat X_Q278;\nfloat Y_Q278;\nfloat Z_Q278;\nTo_XYZ_B224(HSV_Out_Q276,X_Q278,Y_Q278,Z_Q278);\nvec2 Vec2_Q262=vec2(Out_Q264,0.5);\nvec3 HSV_Out_Q258;\nVaryHSV_B258(HSV_Q225,Product_Q256,_Saturation_Shift_,_Value_Shift_,HSV_Out_Q258);\nvec4 Color_Q279;\nFrom_HSV_B223(X_Q278,Y_Q278,Z_Q278,0.0,Color_Q279);\nvec4 Color_Q261;\n#if IRIDESCENCE_ENABLED\nColor_Q261=texture(_Iridescence_Texture_,Vec2_Q262);\n#else\nColor_Q261=vec4(0,0,0,0);\n#endif\nfloat X_Q224;\nfloat Y_Q224;\nfloat Z_Q224;\nTo_XYZ_B224(HSV_Out_Q258,X_Q224,Y_Q224,Z_Q224);\nvec4 Result_Q281=_Rim_Intensity_*Color_Q279;\nvec4 Result_Q263=_Iridescence_Intensity_*Color_Q261;\nvec4 Color_Q223;\nFrom_HSV_B223(X_Q224,Y_Q224,Z_Q224,0.0,Color_Q223);\nvec4 Result_Q234=Result_Q241+(1.0-Result_Q241.a)*Color_Q223;\nvec4 Result_Q271;\nFragment_Main_B271(_Sun_Intensity_,_Sun_Theta_,_Sun_Phi_,New_Normal_Q229,Result_Q234,MaxAB_Q273,_Shininess_,Incident_Q189,_Horizon_Color_,_Sky_Color_,_Ground_Color_,_Indirect_Diffuse_,_Specular_,_Horizon_Power_,_Reflection_,Sum_Q198,Sum_Q199,_Sharpness_,Result_Q227,_Subsurface_,vec4(0,0,0,0),Result_Q281,Result_Q263,Result_Q271);\nvec4 Result_Q209;\nScale_RGB_B209(Result_Q271,MinAB_Q208,Result_Q209);\nvec4 sRGB_Q192;\nFastLinearTosRGB_B192(Result_Q209,sRGB_Q192);\nvec4 Result_Q181=Blob_Color_Q180+(1.0-Blob_Color_Q180.a)*sRGB_Q192;\nvec4 Result_Q190=Result_Q181; Result_Q190.a=1.0;\nvec4 Out_Color=Result_Q190;\nfloat Clip_Threshold=0.001;\nbool To_sRGB=false;\ngl_FragColor=Out_Color;\n}";
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  // Sideeffect
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  core_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__.ShaderStore.ShadersStore[name] = shader;
27682
- /** @hidden */
27442
+ /** @internal */
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  var mrdlSliderThumbPixelShader = { name: name, shader: shader };
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@@ -27703,7 +27463,7 @@ var name = "mrdlSliderThumbVertexShader";
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  var shader = "uniform mat4 world;\nuniform mat4 viewProjection;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n#ifdef TANGENT\nattribute vec3 tangent;\n#else\nconst vec3 tangent=vec3(0.);\n#endif\nuniform float _Radius_;\nuniform float _Bevel_Front_;\nuniform float _Bevel_Front_Stretch_;\nuniform float _Bevel_Back_;\nuniform float _Bevel_Back_Stretch_;\nuniform float _Radius_Top_Left_;\nuniform float _Radius_Top_Right_;\nuniform float _Radius_Bottom_Left_;\nuniform float _Radius_Bottom_Right_;\nuniform bool _Bulge_Enabled_;\nuniform float _Bulge_Height_;\nuniform float _Bulge_Radius_;\nuniform float _Sun_Intensity_;\nuniform float _Sun_Theta_;\nuniform float _Sun_Phi_;\nuniform float _Indirect_Diffuse_;\nuniform vec4 _Albedo_;\nuniform float _Specular_;\nuniform float _Shininess_;\nuniform float _Sharpness_;\nuniform float _Subsurface_;\nuniform vec4 _Left_Color_;\nuniform vec4 _Right_Color_;\nuniform float _Reflection_;\nuniform float _Front_Reflect_;\nuniform float _Edge_Reflect_;\nuniform float _Power_;\nuniform vec4 _Sky_Color_;\nuniform vec4 _Horizon_Color_;\nuniform vec4 _Ground_Color_;\nuniform float _Horizon_Power_;\nuniform sampler2D _Reflection_Map_;\nuniform sampler2D _Indirect_Environment_;\nuniform float _Width_;\nuniform float _Fuzz_;\nuniform float _Min_Fuzz_;\nuniform float _Clip_Fade_;\nuniform float _Hue_Shift_;\nuniform float _Saturation_Shift_;\nuniform float _Value_Shift_;\nuniform vec3 _Blob_Position_;\nuniform float _Blob_Intensity_;\nuniform float _Blob_Near_Size_;\nuniform float _Blob_Far_Size_;\nuniform float _Blob_Near_Distance_;\nuniform float _Blob_Far_Distance_;\nuniform float _Blob_Fade_Length_;\nuniform float _Blob_Pulse_;\nuniform float _Blob_Fade_;\nuniform sampler2D _Blob_Texture_;\nuniform vec3 _Blob_Position_2_;\nuniform float _Blob_Near_Size_2_;\nuniform float _Blob_Pulse_2_;\nuniform float _Blob_Fade_2_;\nuniform vec3 _Left_Index_Pos_;\nuniform vec3 _Right_Index_Pos_;\nuniform vec3 _Left_Index_Middle_Pos_;\nuniform vec3 _Right_Index_Middle_Pos_;\nuniform sampler2D _Decal_;\nuniform vec2 _Decal_Scale_XY_;\nuniform bool _Decal_Front_Only_;\nuniform float _Rim_Intensity_;\nuniform sampler2D _Rim_Texture_;\nuniform float _Rim_Hue_Shift_;\nuniform float _Rim_Saturation_Shift_;\nuniform float _Rim_Value_Shift_;\nuniform float _Iridescence_Intensity_;\nuniform sampler2D _Iridescence_Texture_;\nuniform bool Use_Global_Left_Index;\nuniform bool Use_Global_Right_Index;\nuniform vec4 Global_Left_Index_Tip_Position;\nuniform vec4 Global_Right_Index_Tip_Position;\nuniform vec4 Global_Left_Thumb_Tip_Position;\nuniform vec4 Global_Right_Thumb_Tip_Position;\nuniform float Global_Left_Index_Tip_Proximity;\nuniform float Global_Right_Index_Tip_Proximity;\nvarying vec3 vPosition;\nvarying vec3 vNormal;\nvarying vec2 vUV;\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec4 vColor;\nvarying vec4 vExtra1;\nvarying vec4 vExtra2;\nvarying vec4 vExtra3;\nvoid Object_To_World_Pos_B162(\nvec3 Pos_Object,\nout vec3 Pos_World)\n{\nPos_World=(world*vec4(Pos_Object,1.0)).xyz;\n}\nvoid Object_To_World_Normal_B182(\nvec3 Nrm_Object,\nout vec3 Nrm_World)\n{\nNrm_World=(vec4(Nrm_Object,0.0)).xyz;\n}\nvoid Blob_Vertex_B173(\nvec3 Position,\nvec3 Normal,\nvec3 Tangent,\nvec3 Bitangent,\nvec3 Blob_Position,\nfloat Intensity,\nfloat Blob_Near_Size,\nfloat Blob_Far_Size,\nfloat Blob_Near_Distance,\nfloat Blob_Far_Distance,\nfloat Blob_Fade_Length,\nfloat Blob_Pulse,\nfloat Blob_Fade,\nout vec4 Blob_Info)\n{\nvec3 blob= (Use_Global_Left_Index ? Global_Left_Index_Tip_Position.xyz : Blob_Position);\nvec3 delta=blob-Position;\nfloat dist=dot(Normal,delta);\nfloat lerpValue=clamp((abs(dist)-Blob_Near_Distance)/(Blob_Far_Distance-Blob_Near_Distance),0.0,1.0);\nfloat fadeValue=1.0-clamp((abs(dist)-Blob_Far_Distance)/Blob_Fade_Length,0.0,1.0);\nfloat size=Blob_Near_Size+(Blob_Far_Size-Blob_Near_Size)*lerpValue;\nvec2 blobXY=vec2(dot(delta,Tangent),dot(delta,Bitangent))/(0.0001+size);\nfloat Fade=fadeValue*Intensity*Blob_Fade;\nfloat Distance=(lerpValue*0.5+0.5)*(1.0-Blob_Pulse);\nBlob_Info=vec4(blobXY.x,blobXY.y,Distance,Fade);\n}\nvoid Blob_Vertex_B174(\nvec3 Position,\nvec3 Normal,\nvec3 Tangent,\nvec3 Bitangent,\nvec3 Blob_Position,\nfloat Intensity,\nfloat Blob_Near_Size,\nfloat Blob_Far_Size,\nfloat Blob_Near_Distance,\nfloat Blob_Far_Distance,\nfloat Blob_Fade_Length,\nfloat Blob_Pulse,\nfloat Blob_Fade,\nout vec4 Blob_Info)\n{\nvec3 blob= (Use_Global_Right_Index ? Global_Right_Index_Tip_Position.xyz : Blob_Position);\nvec3 delta=blob-Position;\nfloat dist=dot(Normal,delta);\nfloat lerpValue=clamp((abs(dist)-Blob_Near_Distance)/(Blob_Far_Distance-Blob_Near_Distance),0.0,1.0);\nfloat fadeValue=1.0-clamp((abs(dist)-Blob_Far_Distance)/Blob_Fade_Length,0.0,1.0);\nfloat size=Blob_Near_Size+(Blob_Far_Size-Blob_Near_Size)*lerpValue;\nvec2 blobXY=vec2(dot(delta,Tangent),dot(delta,Bitangent))/(0.0001+size);\nfloat Fade=fadeValue*Intensity*Blob_Fade;\nfloat Distance=(lerpValue*0.5+0.5)*(1.0-Blob_Pulse);\nBlob_Info=vec4(blobXY.x,blobXY.y,Distance,Fade);\n}\nvoid Move_Verts_B280(\nfloat Anisotropy,\nvec3 P,\nfloat Radius,\nfloat Bevel,\nvec3 Normal_Object,\nfloat ScaleZ,\nfloat Stretch,\nout vec3 New_P,\nout vec2 New_UV,\nout float Radial_Gradient,\nout vec3 Radial_Dir,\nout vec3 New_Normal)\n{\nvec2 UV=P.xy*2.0+0.5;\nvec2 center=clamp(UV,0.0,1.0);\nvec2 delta=UV-center;\nfloat deltad=(length(delta)*2.0);\nfloat f=(Bevel+(Radius-Bevel)*Stretch)/Radius;\nfloat innerd=clamp(deltad*2.0,0.0,1.0);\nfloat outerd=clamp(deltad*2.0-1.0,0.0,1.0);\nfloat bevelAngle=outerd*3.14159*0.5;\nfloat sinb=sin(bevelAngle);\nfloat cosb=cos(bevelAngle);\nfloat beveld=(1.0-f)*innerd+f*sinb;\nfloat br=outerd;\nvec2 r2=2.0*vec2(Radius/Anisotropy,Radius);\nfloat dir=P.z<0.0001 ? 1.0 : -1.0;\nNew_UV=center+r2*((0.5-center)+normalize(delta+vec2(0.0,0.000001))*beveld*0.5);\nNew_P=vec3(New_UV-0.5,P.z+dir*(1.0-cosb)*Bevel*ScaleZ);\nRadial_Gradient=clamp((deltad-0.5)*2.0,0.0,1.0);\nRadial_Dir=vec3(delta*r2,0.0);\nvec3 beveledNormal=cosb*Normal_Object+sinb*vec3(delta.x,delta.y,0.0);\nNew_Normal=Normal_Object.z==0.0 ? Normal_Object : beveledNormal;\n}\nvoid Object_To_World_Dir_B210(\nvec3 Dir_Object,\nout vec3 Normal_World,\nout vec3 Normal_World_N,\nout float Normal_Length)\n{\nNormal_World=(world*vec4(Dir_Object,0.0)).xyz;\nNormal_Length=length(Normal_World);\nNormal_World_N=Normal_World/Normal_Length;\n}\nvoid To_XYZ_B228(\nvec3 Vec3,\nout float X,\nout float Y,\nout float Z)\n{\nX=Vec3.x;\nY=Vec3.y;\nZ=Vec3.z;\n}\nvoid Conditional_Float_B243(\nbool Which,\nfloat If_True,\nfloat If_False,\nout float Result)\n{\nResult=Which ? If_True : If_False;\n}\nvoid Object_To_World_Dir_B178(\nvec3 Dir_Object,\nout vec3 Binormal_World,\nout vec3 Binormal_World_N,\nout float Binormal_Length)\n{\nBinormal_World=(world*vec4(Dir_Object,0.0)).xyz;\nBinormal_Length=length(Binormal_World);\nBinormal_World_N=Binormal_World/Binormal_Length;\n}\nvoid Pick_Radius_B219(\nfloat Radius,\nfloat Radius_Top_Left,\nfloat Radius_Top_Right,\nfloat Radius_Bottom_Left,\nfloat Radius_Bottom_Right,\nvec3 Position,\nout float Result)\n{\nbool whichY=Position.y>0.0;\nResult=Position.x<0.0 ? (whichY ? Radius_Top_Left : Radius_Bottom_Left) : (whichY ? Radius_Top_Right : Radius_Bottom_Right);\nResult*=Radius;\n}\nvoid Conditional_Float_B186(\nbool Which,\nfloat If_True,\nfloat If_False,\nout float Result)\n{\nResult=Which ? If_True : If_False;\n}\nvoid Greater_Than_B187(\nfloat Left,\nfloat Right,\nout bool Not_Greater_Than,\nout bool Greater_Than)\n{\nGreater_Than=Left>Right;\nNot_Greater_Than=!Greater_Than;\n}\nvoid Remap_Range_B255(\nfloat In_Min,\nfloat In_Max,\nfloat Out_Min,\nfloat Out_Max,\nfloat In,\nout float Out)\n{\nOut=mix(Out_Min,Out_Max,clamp((In-In_Min)/(In_Max-In_Min),0.0,1.0));\n}\nvoid main()\n{\nvec2 XY_Q235;\nXY_Q235=(uv-vec2(0.5,0.5))*_Decal_Scale_XY_+vec2(0.5,0.5);\nvec3 Tangent_World_Q177;\nvec3 Tangent_World_N_Q177;\nfloat Tangent_Length_Q177;\nTangent_World_Q177=(world*vec4(vec3(1,0,0),0.0)).xyz;\nTangent_Length_Q177=length(Tangent_World_Q177);\nTangent_World_N_Q177=Tangent_World_Q177/Tangent_Length_Q177;\nvec3 Normal_World_Q210;\nvec3 Normal_World_N_Q210;\nfloat Normal_Length_Q210;\nObject_To_World_Dir_B210(vec3(0,0,1),Normal_World_Q210,Normal_World_N_Q210,Normal_Length_Q210);\nfloat X_Q228;\nfloat Y_Q228;\nfloat Z_Q228;\nTo_XYZ_B228(position,X_Q228,Y_Q228,Z_Q228);\nvec3 Nrm_World_Q176;\nNrm_World_Q176=normalize((world*vec4(normal,0.0)).xyz);\nvec3 Binormal_World_Q178;\nvec3 Binormal_World_N_Q178;\nfloat Binormal_Length_Q178;\nObject_To_World_Dir_B178(vec3(0,1,0),Binormal_World_Q178,Binormal_World_N_Q178,Binormal_Length_Q178);\nfloat Anisotropy_Q179=Tangent_Length_Q177/Binormal_Length_Q178;\nfloat Result_Q219;\nPick_Radius_B219(_Radius_,_Radius_Top_Left_,_Radius_Top_Right_,_Radius_Bottom_Left_,_Radius_Bottom_Right_,position,Result_Q219);\nfloat Anisotropy_Q203=Binormal_Length_Q178/Normal_Length_Q210;\nbool Not_Greater_Than_Q187;\nbool Greater_Than_Q187;\nGreater_Than_B187(Z_Q228,0.0,Not_Greater_Than_Q187,Greater_Than_Q187);\nvec4 Linear_Q251;\nLinear_Q251.rgb=clamp(_Left_Color_.rgb*_Left_Color_.rgb,0.0,1.0);\nLinear_Q251.a=_Left_Color_.a;\nvec4 Linear_Q252;\nLinear_Q252.rgb=clamp(_Right_Color_.rgb*_Right_Color_.rgb,0.0,1.0);\nLinear_Q252.a=_Right_Color_.a;\nvec3 Difference_Q211=vec3(0,0,0)-Normal_World_N_Q210;\nvec4 Out_Color_Q184=vec4(X_Q228,Y_Q228,Z_Q228,1);\nfloat Result_Q186;\nConditional_Float_B186(Greater_Than_Q187,_Bevel_Back_,_Bevel_Front_,Result_Q186);\nfloat Result_Q244;\nConditional_Float_B186(Greater_Than_Q187,_Bevel_Back_Stretch_,_Bevel_Front_Stretch_,Result_Q244);\nvec3 New_P_Q280;\nvec2 New_UV_Q280;\nfloat Radial_Gradient_Q280;\nvec3 Radial_Dir_Q280;\nvec3 New_Normal_Q280;\nMove_Verts_B280(Anisotropy_Q179,position,Result_Q219,Result_Q186,normal,Anisotropy_Q203,Result_Q244,New_P_Q280,New_UV_Q280,Radial_Gradient_Q280,Radial_Dir_Q280,New_Normal_Q280);\nfloat X_Q248;\nfloat Y_Q248;\nX_Q248=New_UV_Q280.x;\nY_Q248=New_UV_Q280.y;\nvec3 Pos_World_Q162;\nObject_To_World_Pos_B162(New_P_Q280,Pos_World_Q162);\nvec3 Nrm_World_Q182;\nObject_To_World_Normal_B182(New_Normal_Q280,Nrm_World_Q182);\nvec4 Blob_Info_Q173;\n#if BLOB_ENABLE\nBlob_Vertex_B173(Pos_World_Q162,Nrm_World_Q176,Tangent_World_N_Q177,Binormal_World_N_Q178,_Blob_Position_,_Blob_Intensity_,_Blob_Near_Size_,_Blob_Far_Size_,_Blob_Near_Distance_,_Blob_Far_Distance_,_Blob_Fade_Length_,_Blob_Pulse_,_Blob_Fade_,Blob_Info_Q173);\n#else\nBlob_Info_Q173=vec4(0,0,0,0);\n#endif\nvec4 Blob_Info_Q174;\n#if BLOB_ENABLE_2\nBlob_Vertex_B174(Pos_World_Q162,Nrm_World_Q176,Tangent_World_N_Q177,Binormal_World_N_Q178,_Blob_Position_2_,_Blob_Intensity_,_Blob_Near_Size_2_,_Blob_Far_Size_,_Blob_Near_Distance_,_Blob_Far_Distance_,_Blob_Fade_Length_,_Blob_Pulse_2_,_Blob_Fade_2_,Blob_Info_Q174);\n#else\nBlob_Info_Q174=vec4(0,0,0,0);\n#endif\nfloat Out_Q255;\nRemap_Range_B255(0.0,1.0,0.0,1.0,X_Q248,Out_Q255);\nfloat X_Q236;\nfloat Y_Q236;\nfloat Z_Q236;\nTo_XYZ_B228(Nrm_World_Q182,X_Q236,Y_Q236,Z_Q236);\nvec4 Color_At_T_Q247=mix(Linear_Q251,Linear_Q252,Out_Q255);\nfloat Minus_F_Q237=-Z_Q236;\nfloat R_Q249;\nfloat G_Q249;\nfloat B_Q249;\nfloat A_Q249;\nR_Q249=Color_At_T_Q247.r; G_Q249=Color_At_T_Q247.g; B_Q249=Color_At_T_Q247.b; A_Q249=Color_At_T_Q247.a;\nfloat ClampF_Q238=clamp(0.0,Minus_F_Q237,1.0);\nfloat Result_Q243;\nConditional_Float_B243(_Decal_Front_Only_,ClampF_Q238,1.0,Result_Q243);\nvec4 Vec4_Q239=vec4(Result_Q243,Radial_Gradient_Q280,G_Q249,B_Q249);\nvec3 Position=Pos_World_Q162;\nvec3 Normal=Nrm_World_Q182;\nvec2 UV=XY_Q235;\nvec3 Tangent=Tangent_World_N_Q177;\nvec3 Binormal=Difference_Q211;\nvec4 Color=Out_Color_Q184;\nvec4 Extra1=Vec4_Q239;\nvec4 Extra2=Blob_Info_Q173;\nvec4 Extra3=Blob_Info_Q174;\ngl_Position=viewProjection*vec4(Position,1);\nvPosition=Position;\nvNormal=Normal;\nvUV=UV;\nvTangent=Tangent;\nvBinormal=Binormal;\nvColor=Color;\nvExtra1=Extra1;\nvExtra2=Extra2;\nvExtra3=Extra3;\n}";
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27464
  // Sideeffect
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  core_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__.ShaderStore.ShadersStore[name] = shader;
27706
- /** @hidden */
27466
+ /** @internal */
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  var mrdlSliderThumbVertexShader = { name: name, shader: shader };
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