babylonjs-gui 5.24.0 → 5.25.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/babylon.gui.js CHANGED
@@ -501,15 +501,15 @@ var AdvancedDynamicTexture = /** @class */ (function (_super) {
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  if (invertY === void 0) { invertY = true; }
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  var _this = _super.call(this, name, { width: width, height: height }, scene, generateMipMaps, samplingMode, core_Misc_observable__WEBPACK_IMPORTED_MODULE_1__.Constants.TEXTUREFORMAT_RGBA, invertY) || this;
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  _this._isDirty = false;
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- /** @hidden */
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+ /** @internal */
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  _this._rootContainer = new _controls_container__WEBPACK_IMPORTED_MODULE_2__.Container("root");
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- /** @hidden */
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+ /** @internal */
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  _this._lastControlOver = {};
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- /** @hidden */
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+ /** @internal */
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  _this._lastControlDown = {};
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- /** @hidden */
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+ /** @internal */
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  _this._capturingControl = {};
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- /** @hidden */
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+ /** @internal */
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  _this._linkedControls = new Array();
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  _this._isFullscreen = false;
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  _this._fullscreenViewport = new core_Misc_observable__WEBPACK_IMPORTED_MODULE_1__.Viewport(0, 0, 1, 1);
@@ -521,11 +521,11 @@ var AdvancedDynamicTexture = /** @class */ (function (_super) {
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  _this._renderScale = 1;
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  _this._cursorChanged = false;
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  _this._defaultMousePointerId = 0;
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- /** @hidden */
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+ /** @internal */
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  _this._capturedPointerIds = new Set();
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- /** @hidden */
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+ /** @internal */
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  _this._numLayoutCalls = 0;
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- /** @hidden */
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+ /** @internal */
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  _this._numRenderCalls = 0;
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  /**
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  * Define type to string to ensure compatibility across browsers
@@ -576,8 +576,7 @@ var AdvancedDynamicTexture = /** @class */ (function (_super) {
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  _this._invalidatedRectangle = null;
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  _this._clearMeasure = new _measure__WEBPACK_IMPORTED_MODULE_5__.Measure(0, 0, 0, 0);
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  /**
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- * @param rawEvt
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- * @hidden
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+ * @internal
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  */
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  _this._onClipboardCopy = function (rawEvt) {
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  var evt = rawEvt;
@@ -586,8 +585,7 @@ var AdvancedDynamicTexture = /** @class */ (function (_super) {
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  evt.preventDefault();
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  };
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  /**
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- * @param rawEvt
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- * @hidden
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+ * @internal
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  */
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  _this._onClipboardCut = function (rawEvt) {
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  var evt = rawEvt;
@@ -596,8 +594,7 @@ var AdvancedDynamicTexture = /** @class */ (function (_super) {
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  evt.preventDefault();
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  };
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  /**
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- * @param rawEvt
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- * @hidden
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+ * @internal
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  */
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  _this._onClipboardPaste = function (rawEvt) {
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  var evt = rawEvt;
@@ -1118,7 +1115,7 @@ var AdvancedDynamicTexture = /** @class */ (function (_super) {
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  }
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  this.invalidateRect(0, 0, textureSize.width - 1, textureSize.height - 1);
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  };
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- /** @hidden */
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+ /** @internal */
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  AdvancedDynamicTexture.prototype._getGlobalViewport = function () {
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  var size = this.getSize();
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  var globalViewPort = this._fullscreenViewport.toGlobal(size.width, size.height);
@@ -1235,8 +1232,7 @@ var AdvancedDynamicTexture = /** @class */ (function (_super) {
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  this._invalidatedRectangle = null;
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  };
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  /**
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- * @param cursor
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- * @hidden
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+ * @internal
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  */
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  AdvancedDynamicTexture.prototype._changeCursor = function (cursor) {
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  if (this._rootElement) {
@@ -1245,9 +1241,7 @@ var AdvancedDynamicTexture = /** @class */ (function (_super) {
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  }
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  };
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  /**
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- * @param control
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- * @param pointerId
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- * @hidden
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+ * @internal
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  */
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  AdvancedDynamicTexture.prototype._registerLastControlDown = function (control, pointerId) {
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  this._lastControlDown[pointerId] = control;
@@ -1294,9 +1288,7 @@ var AdvancedDynamicTexture = /** @class */ (function (_super) {
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  this._manageFocus();
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  };
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  /**
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- * @param list
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- * @param control
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- * @hidden
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+ * @internal
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  */
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  AdvancedDynamicTexture.prototype._cleanControlAfterRemovalFromList = function (list, control) {
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  for (var pointerId in list) {
@@ -1310,8 +1302,7 @@ var AdvancedDynamicTexture = /** @class */ (function (_super) {
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  }
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  };
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  /**
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- * @param control
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- * @hidden
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+ * @internal
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  */
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  AdvancedDynamicTexture.prototype._cleanControlAfterRemoval = function (control) {
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  this._cleanControlAfterRemovalFromList(this._lastControlDown, control);
@@ -1980,15 +1971,7 @@ var Button = /** @class */ (function (_super) {
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  };
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  // While being a container, the button behaves like a control.
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  /**
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- * @param x
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- * @param y
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- * @param pi
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- * @param type
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- * @param pointerId
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- * @param buttonIndex
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- * @param deltaX
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- * @param deltaY
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- * @hidden
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+ * @internal
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  */
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  Button.prototype._processPicking = function (x, y, pi, type, pointerId, buttonIndex, deltaX, deltaY) {
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  if (!this._isEnabled || !this.isHitTestVisible || !this.isVisible || this.notRenderable) {
@@ -2014,9 +1997,7 @@ var Button = /** @class */ (function (_super) {
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  return true;
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  };
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  /**
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- * @param target
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- * @param pi
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- * @hidden
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+ * @internal
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  */
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  Button.prototype._onPointerEnter = function (target, pi) {
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  if (!_super.prototype._onPointerEnter.call(this, target, pi)) {
@@ -2028,10 +2009,7 @@ var Button = /** @class */ (function (_super) {
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  return true;
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  };
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  /**
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- * @param target
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- * @param pi
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- * @param force
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- * @hidden
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+ * @internal
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  */
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  Button.prototype._onPointerOut = function (target, pi, force) {
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  if (force === void 0) { force = false; }
@@ -2041,12 +2019,7 @@ var Button = /** @class */ (function (_super) {
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  _super.prototype._onPointerOut.call(this, target, pi, force);
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  };
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  /**
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- * @param target
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- * @param coordinates
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- * @param pointerId
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- * @param buttonIndex
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- * @param pi
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- * @hidden
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+ * @internal
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  */
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  Button.prototype._onPointerDown = function (target, coordinates, pointerId, buttonIndex, pi) {
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  if (!_super.prototype._onPointerDown.call(this, target, coordinates, pointerId, buttonIndex, pi)) {
@@ -2058,13 +2031,7 @@ var Button = /** @class */ (function (_super) {
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  return true;
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  };
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  /**
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- * @param target
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- * @param coordinates
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- * @param pointerId
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- * @param buttonIndex
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- * @param notifyClick
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- * @param pi
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- * @hidden
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+ * @internal
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  */
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  Button.prototype._onPointerUp = function (target, coordinates, pointerId, buttonIndex, notifyClick, pi) {
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  if (!this.isReadOnly && this.pointerUpAnimation) {
@@ -2086,9 +2053,7 @@ var Button = /** @class */ (function (_super) {
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  }
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  };
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  /**
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- * @param serializedObject
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- * @param host
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- * @hidden
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+ * @internal
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  */
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  Button.prototype._parseFromContent = function (serializedObject, host) {
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  _super.prototype._parseFromContent.call(this, serializedObject, host);
@@ -2303,8 +2268,7 @@ var Checkbox = /** @class */ (function (_super) {
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  return "Checkbox";
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  };
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  /**
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- * @param context
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- * @hidden
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+ * @internal
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  */
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  Checkbox.prototype._draw = function (context) {
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  context.save();
@@ -2337,12 +2301,7 @@ var Checkbox = /** @class */ (function (_super) {
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  };
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  // Events
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  /**
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- * @param target
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- * @param coordinates
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- * @param pointerId
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- * @param buttonIndex
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- * @param pi
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- * @hidden
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+ * @internal
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  */
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  Checkbox.prototype._onPointerDown = function (target, coordinates, pointerId, buttonIndex, pi) {
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  if (!_super.prototype._onPointerDown.call(this, target, coordinates, pointerId, buttonIndex, pi)) {
@@ -2564,8 +2523,7 @@ var ColorPicker = /** @class */ (function (_super) {
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  return "ColorPicker";
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  };
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  /**
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- * @param parentMeasure
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- * @hidden
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+ * @internal
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  */
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  ColorPicker.prototype._preMeasure = function (parentMeasure) {
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  if (parentMeasure.width < parentMeasure.height) {
@@ -2668,8 +2626,7 @@ var ColorPicker = /** @class */ (function (_super) {
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  return canvas;
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  };
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  /**
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- * @param context
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- * @hidden
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+ * @internal
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  */
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  ColorPicker.prototype._draw = function (context) {
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  context.save();
@@ -3876,19 +3833,19 @@ var Container = /** @class */ (function (_super) {
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  function Container(name) {
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  var _this = _super.call(this, name) || this;
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  _this.name = name;
3879
- /** @hidden */
3836
+ /** @internal */
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  _this._children = new Array();
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- /** @hidden */
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+ /** @internal */
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  _this._measureForChildren = _measure__WEBPACK_IMPORTED_MODULE_3__.Measure.Empty();
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- /** @hidden */
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+ /** @internal */
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  _this._background = "";
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- /** @hidden */
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+ /** @internal */
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  _this._adaptWidthToChildren = false;
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- /** @hidden */
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+ /** @internal */
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  _this._adaptHeightToChildren = false;
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- /** @hidden */
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+ /** @internal */
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  _this._renderToIntermediateTexture = false;
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- /** @hidden */
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+ /** @internal */
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  _this._intermediateTexture = null;
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  /**
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  * Gets or sets a boolean indicating that layout cycle errors should be displayed on the console
@@ -4085,8 +4042,7 @@ var Container = /** @class */ (function (_super) {
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  return this;
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  };
4087
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  /**
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- * @param control
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- * @hidden
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+ * @internal
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  */
4091
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  Container.prototype._reOrderControl = function (control) {
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  var linkedMesh = control.linkedMesh;
@@ -4109,8 +4065,7 @@ var Container = /** @class */ (function (_super) {
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  this._markAsDirty();
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  };
4111
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  /**
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- * @param offset
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- * @hidden
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+ * @internal
4114
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  */
4115
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  Container.prototype._offsetLeft = function (offset) {
4116
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  _super.prototype._offsetLeft.call(this, offset);
@@ -4120,8 +4075,7 @@ var Container = /** @class */ (function (_super) {
4120
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  }
4121
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  };
4122
4077
  /**
4123
- * @param offset
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- * @hidden
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+ * @internal
4125
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  */
4126
4080
  Container.prototype._offsetTop = function (offset) {
4127
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  _super.prototype._offsetTop.call(this, offset);
@@ -4130,7 +4084,7 @@ var Container = /** @class */ (function (_super) {
4130
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  child._offsetTop(offset);
4131
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  }
4132
4086
  };
4133
- /** @hidden */
4087
+ /** @internal */
4134
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  Container.prototype._markAllAsDirty = function () {
4135
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  _super.prototype._markAllAsDirty.call(this);
4136
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  for (var index = 0; index < this._children.length; index++) {
@@ -4138,8 +4092,7 @@ var Container = /** @class */ (function (_super) {
4138
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  }
4139
4093
  };
4140
4094
  /**
4141
- * @param context
4142
- * @hidden
4095
+ * @internal
4143
4096
  */
4144
4097
  Container.prototype._localDraw = function (context) {
4145
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  if (this._background) {
@@ -4156,8 +4109,7 @@ var Container = /** @class */ (function (_super) {
4156
4109
  }
4157
4110
  };
4158
4111
  /**
4159
- * @param host
4160
- * @hidden
4112
+ * @internal
4161
4113
  */
4162
4114
  Container.prototype._link = function (host) {
4163
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  _super.prototype._link.call(this, host);
@@ -4166,14 +4118,12 @@ var Container = /** @class */ (function (_super) {
4166
4118
  child._link(host);
4167
4119
  }
4168
4120
  };
4169
- /** @hidden */
4121
+ /** @internal */
4170
4122
  Container.prototype._beforeLayout = function () {
4171
4123
  // Do nothing
4172
4124
  };
4173
4125
  /**
4174
- * @param parentMeasure
4175
- * @param context
4176
- * @hidden
4126
+ * @internal
4177
4127
  */
4178
4128
  Container.prototype._processMeasures = function (parentMeasure, context) {
4179
4129
  if (this._isDirty || !this._cachedParentMeasure.isEqualsTo(parentMeasure)) {
@@ -4195,9 +4145,7 @@ var Container = /** @class */ (function (_super) {
4195
4145
  }
4196
4146
  };
4197
4147
  /**
4198
- * @param parentMeasure
4199
- * @param context
4200
- * @hidden
4148
+ * @internal
4201
4149
  */
4202
4150
  Container.prototype._layout = function (parentMeasure, context) {
4203
4151
  var _a, _b;
@@ -4268,9 +4216,7 @@ var Container = /** @class */ (function (_super) {
4268
4216
  // Do nothing by default
4269
4217
  };
4270
4218
  /**
4271
- * @param context
4272
- * @param invalidatedRectangle
4273
- * @hidden
4219
+ * @internal
4274
4220
  */
4275
4221
  Container.prototype._draw = function (context, invalidatedRectangle) {
4276
4222
  var renderToIntermediateTextureThisDraw = this._renderToIntermediateTexture && this._intermediateTexture;
@@ -4325,15 +4271,7 @@ var Container = /** @class */ (function (_super) {
4325
4271
  }
4326
4272
  };
4327
4273
  /**
4328
- * @param x
4329
- * @param y
4330
- * @param pi
4331
- * @param type
4332
- * @param pointerId
4333
- * @param buttonIndex
4334
- * @param deltaX
4335
- * @param deltaY
4336
- * @hidden
4274
+ * @internal
4337
4275
  */
4338
4276
  Container.prototype._processPicking = function (x, y, pi, type, pointerId, buttonIndex, deltaX, deltaY) {
4339
4277
  if (!this._isEnabled || !this.isVisible || this.notRenderable) {
@@ -4364,9 +4302,7 @@ var Container = /** @class */ (function (_super) {
4364
4302
  return this._processObservables(type, x, y, pi, pointerId, buttonIndex, deltaX, deltaY);
4365
4303
  };
4366
4304
  /**
4367
- * @param parentMeasure
4368
- * @param context
4369
- * @hidden
4305
+ * @internal
4370
4306
  */
4371
4307
  Container.prototype._additionalProcessing = function (parentMeasure, context) {
4372
4308
  _super.prototype._additionalProcessing.call(this, parentMeasure, context);
@@ -4399,9 +4335,7 @@ var Container = /** @class */ (function (_super) {
4399
4335
  (_a = this._intermediateTexture) === null || _a === void 0 ? void 0 : _a.dispose();
4400
4336
  };
4401
4337
  /**
4402
- * @param serializedObject
4403
- * @param host
4404
- * @hidden
4338
+ * @internal
4405
4339
  */
4406
4340
  Container.prototype._parseFromContent = function (serializedObject, host) {
4407
4341
  _super.prototype._parseFromContent.call(this, serializedObject, host);
@@ -4482,53 +4416,53 @@ var Control = /** @class */ (function () {
4482
4416
  this._alpha = 1;
4483
4417
  this._alphaSet = false;
4484
4418
  this._zIndex = 0;
4485
- /** @hidden */
4419
+ /** @internal */
4486
4420
  this._currentMeasure = _measure__WEBPACK_IMPORTED_MODULE_3__.Measure.Empty();
4487
- /** @hidden */
4421
+ /** @internal */
4488
4422
  this._tempPaddingMeasure = _measure__WEBPACK_IMPORTED_MODULE_3__.Measure.Empty();
4489
4423
  this._fontFamily = "Arial";
4490
4424
  this._fontStyle = "";
4491
4425
  this._fontWeight = "";
4492
4426
  this._fontSize = new _valueAndUnit__WEBPACK_IMPORTED_MODULE_2__.ValueAndUnit(18, _valueAndUnit__WEBPACK_IMPORTED_MODULE_2__.ValueAndUnit.UNITMODE_PIXEL, false);
4493
- /** @hidden */
4427
+ /** @internal */
4494
4428
  this._width = new _valueAndUnit__WEBPACK_IMPORTED_MODULE_2__.ValueAndUnit(1, _valueAndUnit__WEBPACK_IMPORTED_MODULE_2__.ValueAndUnit.UNITMODE_PERCENTAGE, false);
4495
- /** @hidden */
4429
+ /** @internal */
4496
4430
  this._height = new _valueAndUnit__WEBPACK_IMPORTED_MODULE_2__.ValueAndUnit(1, _valueAndUnit__WEBPACK_IMPORTED_MODULE_2__.ValueAndUnit.UNITMODE_PERCENTAGE, false);
4497
4431
  this._color = "";
4498
4432
  this._style = null;
4499
- /** @hidden */
4433
+ /** @internal */
4500
4434
  this._horizontalAlignment = Control.HORIZONTAL_ALIGNMENT_CENTER;
4501
- /** @hidden */
4435
+ /** @internal */
4502
4436
  this._verticalAlignment = Control.VERTICAL_ALIGNMENT_CENTER;
4503
- /** @hidden */
4437
+ /** @internal */
4504
4438
  this._isDirty = true;
4505
- /** @hidden */
4439
+ /** @internal */
4506
4440
  this._wasDirty = false;
4507
- /** @hidden */
4441
+ /** @internal */
4508
4442
  this._tempParentMeasure = _measure__WEBPACK_IMPORTED_MODULE_3__.Measure.Empty();
4509
- /** @hidden */
4443
+ /** @internal */
4510
4444
  this._prevCurrentMeasureTransformedIntoGlobalSpace = _measure__WEBPACK_IMPORTED_MODULE_3__.Measure.Empty();
4511
- /** @hidden */
4445
+ /** @internal */
4512
4446
  this._cachedParentMeasure = _measure__WEBPACK_IMPORTED_MODULE_3__.Measure.Empty();
4513
4447
  this._descendantsOnlyPadding = false;
4514
4448
  this._paddingLeft = new _valueAndUnit__WEBPACK_IMPORTED_MODULE_2__.ValueAndUnit(0);
4515
4449
  this._paddingRight = new _valueAndUnit__WEBPACK_IMPORTED_MODULE_2__.ValueAndUnit(0);
4516
4450
  this._paddingTop = new _valueAndUnit__WEBPACK_IMPORTED_MODULE_2__.ValueAndUnit(0);
4517
4451
  this._paddingBottom = new _valueAndUnit__WEBPACK_IMPORTED_MODULE_2__.ValueAndUnit(0);
4518
- /** @hidden */
4452
+ /** @internal */
4519
4453
  this._left = new _valueAndUnit__WEBPACK_IMPORTED_MODULE_2__.ValueAndUnit(0);
4520
- /** @hidden */
4454
+ /** @internal */
4521
4455
  this._top = new _valueAndUnit__WEBPACK_IMPORTED_MODULE_2__.ValueAndUnit(0);
4522
4456
  this._scaleX = 1.0;
4523
4457
  this._scaleY = 1.0;
4524
4458
  this._rotation = 0;
4525
4459
  this._transformCenterX = 0.5;
4526
4460
  this._transformCenterY = 0.5;
4527
- /** @hidden */
4461
+ /** @internal */
4528
4462
  this._transformMatrix = _math2D__WEBPACK_IMPORTED_MODULE_4__.Matrix2D.Identity();
4529
- /** @hidden */
4463
+ /** @internal */
4530
4464
  this._invertTransformMatrix = _math2D__WEBPACK_IMPORTED_MODULE_4__.Matrix2D.Identity();
4531
- /** @hidden */
4465
+ /** @internal */
4532
4466
  this._transformedPosition = core_Misc_observable__WEBPACK_IMPORTED_MODULE_1__.Vector2.Zero();
4533
4467
  this._isMatrixDirty = true;
4534
4468
  this._isVisible = true;
@@ -4547,13 +4481,13 @@ var Control = /** @class */ (function () {
4547
4481
  this._disabledColor = "#9a9a9a";
4548
4482
  this._disabledColorItem = "#6a6a6a";
4549
4483
  this._isReadOnly = false;
4550
- /** @hidden */
4484
+ /** @internal */
4551
4485
  this._rebuildLayout = false;
4552
- /** @hidden */
4486
+ /** @internal */
4553
4487
  this._customData = {};
4554
- /** @hidden */
4488
+ /** @internal */
4555
4489
  this._isClipped = false;
4556
- /** @hidden */
4490
+ /** @internal */
4557
4491
  this._automaticSize = false;
4558
4492
  /**
4559
4493
  * Gets or sets an object used to store user defined information for the node
@@ -4592,9 +4526,9 @@ var Control = /** @class */ (function () {
4592
4526
  this._shadowColor = "black";
4593
4527
  /** Gets or sets the cursor to use when the control is hovered */
4594
4528
  this.hoverCursor = "";
4595
- /** @hidden */
4529
+ /** @internal */
4596
4530
  this._linkOffsetX = new _valueAndUnit__WEBPACK_IMPORTED_MODULE_2__.ValueAndUnit(0);
4597
- /** @hidden */
4531
+ /** @internal */
4598
4532
  this._linkOffsetY = new _valueAndUnit__WEBPACK_IMPORTED_MODULE_2__.ValueAndUnit(0);
4599
4533
  /**
4600
4534
  * An event triggered when pointer wheel is scrolled
@@ -5114,7 +5048,7 @@ var Control = /** @class */ (function () {
5114
5048
  configurable: true
5115
5049
  });
5116
5050
  Object.defineProperty(Control.prototype, "_isFontSizeInPercentage", {
5117
- /** @hidden */
5051
+ /** @internal */
5118
5052
  get: function () {
5119
5053
  return this._fontSize.isPercentage;
5120
5054
  },
@@ -5288,7 +5222,7 @@ var Control = /** @class */ (function () {
5288
5222
  configurable: true
5289
5223
  });
5290
5224
  Object.defineProperty(Control.prototype, "_paddingLeftInPixels", {
5291
- /** @hidden */
5225
+ /** @internal */
5292
5226
  get: function () {
5293
5227
  if (this._descendantsOnlyPadding) {
5294
5228
  return 0;
@@ -5332,7 +5266,7 @@ var Control = /** @class */ (function () {
5332
5266
  configurable: true
5333
5267
  });
5334
5268
  Object.defineProperty(Control.prototype, "_paddingRightInPixels", {
5335
- /** @hidden */
5269
+ /** @internal */
5336
5270
  get: function () {
5337
5271
  if (this._descendantsOnlyPadding) {
5338
5272
  return 0;
@@ -5376,7 +5310,7 @@ var Control = /** @class */ (function () {
5376
5310
  configurable: true
5377
5311
  });
5378
5312
  Object.defineProperty(Control.prototype, "_paddingTopInPixels", {
5379
- /** @hidden */
5313
+ /** @internal */
5380
5314
  get: function () {
5381
5315
  if (this._descendantsOnlyPadding) {
5382
5316
  return 0;
@@ -5420,7 +5354,7 @@ var Control = /** @class */ (function () {
5420
5354
  configurable: true
5421
5355
  });
5422
5356
  Object.defineProperty(Control.prototype, "_paddingBottomInPixels", {
5423
- /** @hidden */
5357
+ /** @internal */
5424
5358
  get: function () {
5425
5359
  if (this._descendantsOnlyPadding) {
5426
5360
  return 0;
@@ -5640,7 +5574,7 @@ var Control = /** @class */ (function () {
5640
5574
  enumerable: false,
5641
5575
  configurable: true
5642
5576
  });
5643
- /** @hidden */
5577
+ /** @internal */
5644
5578
  Control.prototype._getTypeName = function () {
5645
5579
  return "Control";
5646
5580
  };
@@ -5672,7 +5606,7 @@ var Control = /** @class */ (function () {
5672
5606
  Control.prototype.markAllAsDirty = function () {
5673
5607
  this._markAllAsDirty();
5674
5608
  };
5675
- /** @hidden */
5609
+ /** @internal */
5676
5610
  Control.prototype._resetFontCache = function () {
5677
5611
  this._fontSet = true;
5678
5612
  this._markAsDirty();
@@ -5830,8 +5764,7 @@ var Control = /** @class */ (function () {
5830
5764
  this.paddingLeftInPixels = left;
5831
5765
  };
5832
5766
  /**
5833
- * @param projectedPosition
5834
- * @hidden
5767
+ * @internal
5835
5768
  */
5836
5769
  Control.prototype._moveToProjectedPosition = function (projectedPosition) {
5837
5770
  var _a;
@@ -5858,34 +5791,30 @@ var Control = /** @class */ (function () {
5858
5791
  this._markAsDirty();
5859
5792
  };
5860
5793
  /**
5861
- * @param offset
5862
- * @hidden
5794
+ * @internal
5863
5795
  */
5864
5796
  Control.prototype._offsetLeft = function (offset) {
5865
5797
  this._isDirty = true;
5866
5798
  this._currentMeasure.left += offset;
5867
5799
  };
5868
5800
  /**
5869
- * @param offset
5870
- * @hidden
5801
+ * @internal
5871
5802
  */
5872
5803
  Control.prototype._offsetTop = function (offset) {
5873
5804
  this._isDirty = true;
5874
5805
  this._currentMeasure.top += offset;
5875
5806
  };
5876
- /** @hidden */
5807
+ /** @internal */
5877
5808
  Control.prototype._markMatrixAsDirty = function () {
5878
5809
  this._isMatrixDirty = true;
5879
5810
  this._flagDescendantsAsMatrixDirty();
5880
5811
  };
5881
- /** @hidden */
5812
+ /** @internal */
5882
5813
  Control.prototype._flagDescendantsAsMatrixDirty = function () {
5883
5814
  // No child
5884
5815
  };
5885
5816
  /**
5886
- * @param rect
5887
- * @param context
5888
- * @hidden
5817
+ * @internal
5889
5818
  */
5890
5819
  Control.prototype._intersectsRect = function (rect, context) {
5891
5820
  // make sure we are transformed correctly before checking intersections. no-op if nothing is dirty.
@@ -5904,15 +5833,15 @@ var Control = /** @class */ (function () {
5904
5833
  }
5905
5834
  return true;
5906
5835
  };
5907
- /** @hidden */
5836
+ /** @internal */
5908
5837
  Control.prototype._computeAdditionnalOffsetX = function () {
5909
5838
  return 0;
5910
5839
  };
5911
- /** @hidden */
5840
+ /** @internal */
5912
5841
  Control.prototype._computeAdditionnalOffsetY = function () {
5913
5842
  return 0;
5914
5843
  };
5915
- /** @hidden */
5844
+ /** @internal */
5916
5845
  // eslint-disable-next-line @typescript-eslint/naming-convention
5917
5846
  Control.prototype.invalidateRect = function () {
5918
5847
  this._transform();
@@ -5936,8 +5865,7 @@ var Control = /** @class */ (function () {
5936
5865
  }
5937
5866
  };
5938
5867
  /**
5939
- * @param force
5940
- * @hidden
5868
+ * @internal
5941
5869
  */
5942
5870
  Control.prototype._markAsDirty = function (force) {
5943
5871
  if (force === void 0) { force = false; }
@@ -5951,7 +5879,7 @@ var Control = /** @class */ (function () {
5951
5879
  this._host.markAsDirty();
5952
5880
  }
5953
5881
  };
5954
- /** @hidden */
5882
+ /** @internal */
5955
5883
  Control.prototype._markAllAsDirty = function () {
5956
5884
  this._markAsDirty();
5957
5885
  if (this._font) {
@@ -5959,8 +5887,7 @@ var Control = /** @class */ (function () {
5959
5887
  }
5960
5888
  };
5961
5889
  /**
5962
- * @param host
5963
- * @hidden
5890
+ * @internal
5964
5891
  */
5965
5892
  Control.prototype._link = function (host) {
5966
5893
  this._host = host;
@@ -5969,8 +5896,7 @@ var Control = /** @class */ (function () {
5969
5896
  }
5970
5897
  };
5971
5898
  /**
5972
- * @param context
5973
- * @hidden
5899
+ * @internal
5974
5900
  */
5975
5901
  Control.prototype._transform = function (context) {
5976
5902
  if (!this._isMatrixDirty && this._scaleX === 1 && this._scaleY === 1 && this._rotation === 0) {
@@ -6000,8 +5926,7 @@ var Control = /** @class */ (function () {
6000
5926
  }
6001
5927
  };
6002
5928
  /**
6003
- * @param context
6004
- * @hidden
5929
+ * @internal
6005
5930
  */
6006
5931
  Control.prototype._renderHighlight = function (context) {
6007
5932
  if (!this.isHighlighted) {
@@ -6014,15 +5939,13 @@ var Control = /** @class */ (function () {
6014
5939
  context.restore();
6015
5940
  };
6016
5941
  /**
6017
- * @param context
6018
- * @hidden
5942
+ * @internal
6019
5943
  */
6020
5944
  Control.prototype._renderHighlightSpecific = function (context) {
6021
5945
  context.strokeRect(this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height);
6022
5946
  };
6023
5947
  /**
6024
- * @param context
6025
- * @hidden
5948
+ * @internal
6026
5949
  */
6027
5950
  Control.prototype._applyStates = function (context) {
6028
5951
  if (this._isFontSizeInPercentage) {
@@ -6049,9 +5972,7 @@ var Control = /** @class */ (function () {
6049
5972
  }
6050
5973
  };
6051
5974
  /**
6052
- * @param parentMeasure
6053
- * @param context
6054
- * @hidden
5975
+ * @internal
6055
5976
  */
6056
5977
  Control.prototype._layout = function (parentMeasure, context) {
6057
5978
  if (!this.isDirty && (!this.isVisible || this.notRenderable)) {
@@ -6080,9 +6001,7 @@ var Control = /** @class */ (function () {
6080
6001
  return true;
6081
6002
  };
6082
6003
  /**
6083
- * @param parentMeasure
6084
- * @param context
6085
- * @hidden
6004
+ * @internal
6086
6005
  */
6087
6006
  Control.prototype._processMeasures = function (parentMeasure, context) {
6088
6007
  this._tempPaddingMeasure.copyFrom(parentMeasure);
@@ -6135,7 +6054,7 @@ var Control = /** @class */ (function () {
6135
6054
  }
6136
6055
  this._isClipped = false;
6137
6056
  };
6138
- /** @hidden */
6057
+ /** @internal */
6139
6058
  Control.prototype._measure = function () {
6140
6059
  // Width / Height
6141
6060
  if (this._width.isPixel) {
@@ -6160,9 +6079,7 @@ var Control = /** @class */ (function () {
6160
6079
  }
6161
6080
  };
6162
6081
  /**
6163
- * @param parentMeasure
6164
- * @param context
6165
- * @hidden
6082
+ * @internal
6166
6083
  */
6167
6084
  Control.prototype._computeAlignment = function (parentMeasure, context) {
6168
6085
  var width = this._currentMeasure.width;
@@ -6240,24 +6157,19 @@ var Control = /** @class */ (function () {
6240
6157
  this._currentMeasure.top += y;
6241
6158
  };
6242
6159
  /**
6243
- * @param parentMeasure
6244
- * @param context
6245
- * @hidden
6160
+ * @internal
6246
6161
  */
6247
6162
  Control.prototype._preMeasure = function (parentMeasure, context) {
6248
6163
  // Do nothing
6249
6164
  };
6250
6165
  /**
6251
- * @param parentMeasure
6252
- * @param context
6253
- * @hidden
6166
+ * @internal
6254
6167
  */
6255
6168
  Control.prototype._additionalProcessing = function (parentMeasure, context) {
6256
6169
  // Do nothing
6257
6170
  };
6258
6171
  /**
6259
- * @param context
6260
- * @hidden
6172
+ * @internal
6261
6173
  */
6262
6174
  Control.prototype._clipForChildren = function (context) {
6263
6175
  // DO nothing
@@ -6292,9 +6204,7 @@ var Control = /** @class */ (function () {
6292
6204
  context.clip();
6293
6205
  };
6294
6206
  /**
6295
- * @param context
6296
- * @param invalidatedRectangle
6297
- * @hidden
6207
+ * @internal
6298
6208
  */
6299
6209
  Control.prototype._render = function (context, invalidatedRectangle) {
6300
6210
  if (!this.isVisible || this.notRenderable || this._isClipped) {
@@ -6330,9 +6240,7 @@ var Control = /** @class */ (function () {
6330
6240
  return true;
6331
6241
  };
6332
6242
  /**
6333
- * @param context
6334
- * @param invalidatedRectangle
6335
- * @hidden
6243
+ * @internal
6336
6244
  */
6337
6245
  Control.prototype._draw = function (context, invalidatedRectangle) {
6338
6246
  // Do nothing
@@ -6367,15 +6275,7 @@ var Control = /** @class */ (function () {
6367
6275
  return true;
6368
6276
  };
6369
6277
  /**
6370
- * @param x
6371
- * @param y
6372
- * @param pi
6373
- * @param type
6374
- * @param pointerId
6375
- * @param buttonIndex
6376
- * @param deltaX
6377
- * @param deltaY
6378
- * @hidden
6278
+ * @internal
6379
6279
  */
6380
6280
  Control.prototype._processPicking = function (x, y, pi, type, pointerId, buttonIndex, deltaX, deltaY) {
6381
6281
  if (!this._isEnabled) {
@@ -6391,11 +6291,7 @@ var Control = /** @class */ (function () {
6391
6291
  return true;
6392
6292
  };
6393
6293
  /**
6394
- * @param target
6395
- * @param coordinates
6396
- * @param pointerId
6397
- * @param pi
6398
- * @hidden
6294
+ * @internal
6399
6295
  */
6400
6296
  Control.prototype._onPointerMove = function (target, coordinates, pointerId, pi) {
6401
6297
  var canNotify = this.onPointerMoveObservable.notifyObservers(coordinates, -1, target, this, pi);
@@ -6404,9 +6300,7 @@ var Control = /** @class */ (function () {
6404
6300
  }
6405
6301
  };
6406
6302
  /**
6407
- * @param target
6408
- * @param pi
6409
- * @hidden
6303
+ * @internal
6410
6304
  */
6411
6305
  Control.prototype._onPointerEnter = function (target, pi) {
6412
6306
  if (!this._isEnabled) {
@@ -6427,10 +6321,7 @@ var Control = /** @class */ (function () {
6427
6321
  return true;
6428
6322
  };
6429
6323
  /**
6430
- * @param target
6431
- * @param pi
6432
- * @param force
6433
- * @hidden
6324
+ * @internal
6434
6325
  */
6435
6326
  Control.prototype._onPointerOut = function (target, pi, force) {
6436
6327
  if (force === void 0) { force = false; }
@@ -6447,12 +6338,7 @@ var Control = /** @class */ (function () {
6447
6338
  }
6448
6339
  };
6449
6340
  /**
6450
- * @param target
6451
- * @param coordinates
6452
- * @param pointerId
6453
- * @param buttonIndex
6454
- * @param pi
6455
- * @hidden
6341
+ * @internal
6456
6342
  */
6457
6343
  Control.prototype._onPointerDown = function (target, coordinates, pointerId, buttonIndex, pi) {
6458
6344
  // Prevent pointerout to lose control context.
@@ -6473,13 +6359,7 @@ var Control = /** @class */ (function () {
6473
6359
  return true;
6474
6360
  };
6475
6361
  /**
6476
- * @param target
6477
- * @param coordinates
6478
- * @param pointerId
6479
- * @param buttonIndex
6480
- * @param notifyClick
6481
- * @param pi
6482
- * @hidden
6362
+ * @internal
6483
6363
  */
6484
6364
  Control.prototype._onPointerUp = function (target, coordinates, pointerId, buttonIndex, notifyClick, pi) {
6485
6365
  if (!this._isEnabled) {
@@ -6500,8 +6380,7 @@ var Control = /** @class */ (function () {
6500
6380
  }
6501
6381
  };
6502
6382
  /**
6503
- * @param pointerId
6504
- * @hidden
6383
+ * @internal
6505
6384
  */
6506
6385
  Control.prototype._forcePointerUp = function (pointerId) {
6507
6386
  if (pointerId === void 0) { pointerId = null; }
@@ -6515,9 +6394,7 @@ var Control = /** @class */ (function () {
6515
6394
  }
6516
6395
  };
6517
6396
  /**
6518
- * @param deltaX
6519
- * @param deltaY
6520
- * @hidden
6397
+ * @internal
6521
6398
  */
6522
6399
  Control.prototype._onWheelScroll = function (deltaX, deltaY) {
6523
6400
  if (!this._isEnabled) {
@@ -6528,18 +6405,10 @@ var Control = /** @class */ (function () {
6528
6405
  this.parent._onWheelScroll(deltaX, deltaY);
6529
6406
  }
6530
6407
  };
6531
- /** @hidden */
6408
+ /** @internal */
6532
6409
  Control.prototype._onCanvasBlur = function () { };
6533
6410
  /**
6534
- * @param type
6535
- * @param x
6536
- * @param y
6537
- * @param pi
6538
- * @param pointerId
6539
- * @param buttonIndex
6540
- * @param deltaX
6541
- * @param deltaY
6542
- * @hidden
6411
+ * @internal
6543
6412
  */
6544
6413
  Control.prototype._processObservables = function (type, x, y, pi, pointerId, buttonIndex, deltaX, deltaY) {
6545
6414
  if (!this._isEnabled) {
@@ -6609,9 +6478,7 @@ var Control = /** @class */ (function () {
6609
6478
  }
6610
6479
  };
6611
6480
  /**
6612
- * @param serializedObject
6613
- * @param host
6614
- * @hidden
6481
+ * @internal
6615
6482
  */
6616
6483
  Control.prototype._parseFromContent = function (serializedObject, host) {
6617
6484
  if (serializedObject.fontFamily) {
@@ -6706,8 +6573,7 @@ var Control = /** @class */ (function () {
6706
6573
  configurable: true
6707
6574
  });
6708
6575
  /**
6709
- * @param font
6710
- * @hidden
6576
+ * @internal
6711
6577
  */
6712
6578
  Control._GetFontOffset = function (font) {
6713
6579
  if (Control._FontHeightSizes[font]) {
@@ -6735,12 +6601,7 @@ var Control = /** @class */ (function () {
6735
6601
  return control;
6736
6602
  };
6737
6603
  /**
6738
- * @param x
6739
- * @param y
6740
- * @param width
6741
- * @param height
6742
- * @param context
6743
- * @hidden
6604
+ * @internal
6744
6605
  */
6745
6606
  Control.drawEllipse = function (x, y, width, height, context) {
6746
6607
  context.translate(x, y);
@@ -7309,7 +7170,7 @@ var FocusableButton = /** @class */ (function (_super) {
7309
7170
  _this._unfocusedColor = _this.color;
7310
7171
  return _this;
7311
7172
  }
7312
- /** @hidden */
7173
+ /** @internal */
7313
7174
  FocusableButton.prototype.onBlur = function () {
7314
7175
  if (this._isFocused) {
7315
7176
  this._isFocused = false;
@@ -7320,7 +7181,7 @@ var FocusableButton = /** @class */ (function (_super) {
7320
7181
  this.onBlurObservable.notifyObservers(this);
7321
7182
  }
7322
7183
  };
7323
- /** @hidden */
7184
+ /** @internal */
7324
7185
  FocusableButton.prototype.onFocus = function () {
7325
7186
  this._isFocused = true;
7326
7187
  if (this.focusedColor) {
@@ -7357,12 +7218,7 @@ var FocusableButton = /** @class */ (function (_super) {
7357
7218
  this.onKeyboardEventProcessedObservable.notifyObservers(evt, -1, this);
7358
7219
  };
7359
7220
  /**
7360
- * @param target
7361
- * @param coordinates
7362
- * @param pointerId
7363
- * @param buttonIndex
7364
- * @param pi
7365
- * @hidden
7221
+ * @internal
7366
7222
  */
7367
7223
  FocusableButton.prototype._onPointerDown = function (target, coordinates, pointerId, buttonIndex, pi) {
7368
7224
  if (!this.isReadOnly) {
@@ -7371,7 +7227,7 @@ var FocusableButton = /** @class */ (function (_super) {
7371
7227
  }
7372
7228
  return _super.prototype._onPointerDown.call(this, target, coordinates, pointerId, buttonIndex, pi);
7373
7229
  };
7374
- /** @hidden */
7230
+ /** @internal */
7375
7231
  FocusableButton.prototype.displose = function () {
7376
7232
  _super.prototype.dispose.call(this);
7377
7233
  this.onBlurObservable.clear();
@@ -7904,9 +7760,7 @@ var Grid = /** @class */ (function (_super) {
7904
7760
  });
7905
7761
  };
7906
7762
  /**
7907
- * @param serializedObject
7908
- * @param host
7909
- * @hidden
7763
+ * @internal
7910
7764
  */
7911
7765
  Grid.prototype._parseFromContent = function (serializedObject, host) {
7912
7766
  _super.prototype._parseFromContent.call(this, serializedObject, host);
@@ -8262,9 +8116,7 @@ var Image = /** @class */ (function (_super) {
8262
8116
  configurable: true
8263
8117
  });
8264
8118
  /**
8265
- * @param n
8266
- * @param preserveProperties
8267
- * @hidden
8119
+ * @internal
8268
8120
  */
8269
8121
  Image.prototype._rotate90 = function (n, preserveProperties) {
8270
8122
  var _a, _b;
@@ -9394,7 +9246,7 @@ var InputText = /** @class */ (function (_super) {
9394
9246
  enumerable: false,
9395
9247
  configurable: true
9396
9248
  });
9397
- /** @hidden */
9249
+ /** @internal */
9398
9250
  InputText.prototype.onBlur = function () {
9399
9251
  this._isFocused = false;
9400
9252
  this._scrollLeft = null;
@@ -9411,7 +9263,7 @@ var InputText = /** @class */ (function (_super) {
9411
9263
  scene.onPointerObservable.remove(this._onPointerDblTapObserver);
9412
9264
  }
9413
9265
  };
9414
- /** @hidden */
9266
+ /** @internal */
9415
9267
  InputText.prototype.onFocus = function () {
9416
9268
  var _this = this;
9417
9269
  if (!this._isEnabled) {
@@ -9493,10 +9345,7 @@ var InputText = /** @class */ (function (_super) {
9493
9345
  return [this._connectedVirtualKeyboard];
9494
9346
  };
9495
9347
  /**
9496
- * @param keyCode
9497
- * @param key
9498
- * @param evt
9499
- * @hidden
9348
+ * @internal
9500
9349
  */
9501
9350
  InputText.prototype.processKey = function (keyCode, key, evt) {
9502
9351
  if (this.isReadOnly) {
@@ -9776,8 +9625,7 @@ var InputText = /** @class */ (function (_super) {
9776
9625
  }
9777
9626
  };
9778
9627
  /**
9779
- * @param offset
9780
- * @hidden
9628
+ * @internal
9781
9629
  */
9782
9630
  InputText.prototype._updateValueFromCursorIndex = function (offset) {
9783
9631
  //update the cursor
@@ -9804,8 +9652,7 @@ var InputText = /** @class */ (function (_super) {
9804
9652
  this._markAsDirty();
9805
9653
  };
9806
9654
  /**
9807
- * @param evt
9808
- * @hidden
9655
+ * @internal
9809
9656
  */
9810
9657
  // eslint-disable-next-line @typescript-eslint/no-unused-vars
9811
9658
  InputText.prototype._processDblClick = function (evt) {
@@ -9825,7 +9672,7 @@ var InputText = /** @class */ (function (_super) {
9825
9672
  this._cursorIndex = -1;
9826
9673
  this._markAsDirty();
9827
9674
  };
9828
- /** @hidden */
9675
+ /** @internal */
9829
9676
  InputText.prototype._selectAllText = function () {
9830
9677
  this._blinkIsEven = true;
9831
9678
  this._isTextHighlightOn = true;
@@ -9845,8 +9692,7 @@ var InputText = /** @class */ (function (_super) {
9845
9692
  this.onKeyboardEventProcessedObservable.notifyObservers(evt);
9846
9693
  };
9847
9694
  /**
9848
- * @param ev
9849
- * @hidden
9695
+ * @internal
9850
9696
  */
9851
9697
  InputText.prototype._onCopyText = function (ev) {
9852
9698
  this._isTextHighlightOn = false;
@@ -9858,8 +9704,7 @@ var InputText = /** @class */ (function (_super) {
9858
9704
  this._host.clipboardData = this._highlightedText;
9859
9705
  };
9860
9706
  /**
9861
- * @param ev
9862
- * @hidden
9707
+ * @internal
9863
9708
  */
9864
9709
  InputText.prototype._onCutText = function (ev) {
9865
9710
  if (!this._highlightedText) {
@@ -9878,8 +9723,7 @@ var InputText = /** @class */ (function (_super) {
9878
9723
  this._highlightedText = "";
9879
9724
  };
9880
9725
  /**
9881
- * @param ev
9882
- * @hidden
9726
+ * @internal
9883
9727
  */
9884
9728
  InputText.prototype._onPasteText = function (ev) {
9885
9729
  var data = "";
@@ -10332,7 +10176,7 @@ var InputTextArea = /** @class */ (function (_super) {
10332
10176
  * @param code The ascii input number
10333
10177
  * @param key The key string representation
10334
10178
  * @param evt The keyboard event emits with input
10335
- * @hidden
10179
+ * @internal
10336
10180
  */
10337
10181
  InputTextArea.prototype.alternativeProcessKey = function (code, key, evt) {
10338
10182
  //return if clipboard event keys (i.e -ctr/cmd + c,v,x)
@@ -10708,7 +10552,7 @@ var InputTextArea = /** @class */ (function (_super) {
10708
10552
  *
10709
10553
  * @param parentMeasure The parent measure
10710
10554
  * @param context The rendering canvas
10711
- * @hidden
10555
+ * @internal
10712
10556
  */
10713
10557
  InputTextArea.prototype._preMeasure = function (parentMeasure, context) {
10714
10558
  if (!this._fontOffset || this._wasDirty) {
@@ -10767,7 +10611,7 @@ var InputTextArea = /** @class */ (function (_super) {
10767
10611
  *
10768
10612
  * @param parentMeasure The parent measure
10769
10613
  * @param context The rendering canvas
10770
- * @hidden
10614
+ * @internal
10771
10615
  */
10772
10616
  // eslint-disable-next-line @typescript-eslint/no-unused-vars
10773
10617
  InputTextArea.prototype._additionalProcessing = function (parentMeasure, context) {
@@ -10825,7 +10669,7 @@ var InputTextArea = /** @class */ (function (_super) {
10825
10669
  * Copy the text in the clipboard
10826
10670
  *
10827
10671
  * @param ev The clipboard event
10828
- * @hidden
10672
+ * @internal
10829
10673
  */
10830
10674
  InputTextArea.prototype._onCopyText = function (ev) {
10831
10675
  this._isTextHighlightOn = false;
@@ -10840,7 +10684,7 @@ var InputTextArea = /** @class */ (function (_super) {
10840
10684
  * Cut the text and copy it in the clipboard
10841
10685
  *
10842
10686
  * @param ev The clipboard event
10843
- * @hidden
10687
+ * @internal
10844
10688
  */
10845
10689
  InputTextArea.prototype._onCutText = function (ev) {
10846
10690
  if (!this._highlightedText) {
@@ -10859,7 +10703,7 @@ var InputTextArea = /** @class */ (function (_super) {
10859
10703
  * Paste the copied text from the clipboard
10860
10704
  *
10861
10705
  * @param ev The clipboard event
10862
- * @hidden
10706
+ * @internal
10863
10707
  */
10864
10708
  InputTextArea.prototype._onPasteText = function (ev) {
10865
10709
  var data = "";
@@ -11185,7 +11029,7 @@ var InputTextArea = /** @class */ (function (_super) {
11185
11029
  * Update all values of cursor information based on cursorIndex value
11186
11030
  *
11187
11031
  * @param offset The index to take care of
11188
- * @hidden
11032
+ * @internal
11189
11033
  */
11190
11034
  // eslint-disable-next-line @typescript-eslint/no-unused-vars
11191
11035
  InputTextArea.prototype._updateValueFromCursorIndex = function (offset) {
@@ -11195,7 +11039,7 @@ var InputTextArea = /** @class */ (function (_super) {
11195
11039
  * Select the word immediatly under the cursor on double click
11196
11040
  *
11197
11041
  * @param _evt Pointer informations of double click
11198
- * @hidden
11042
+ * @internal
11199
11043
  */
11200
11044
  InputTextArea.prototype._processDblClick = function (_evt) {
11201
11045
  //pre-find the start and end index of the word under cursor, speeds up the rendering
@@ -11212,7 +11056,7 @@ var InputTextArea = /** @class */ (function (_super) {
11212
11056
  this._blinkIsEven = true;
11213
11057
  this._markAsDirty();
11214
11058
  };
11215
- /** @hidden */
11059
+ /** @internal */
11216
11060
  InputTextArea.prototype._selectAllText = function () {
11217
11061
  this._isTextHighlightOn = true;
11218
11062
  this._blinkIsEven = true;
@@ -12112,7 +11956,7 @@ var Rectangle = /** @class */ (function (_super) {
12112
11956
  Rectangle.prototype._getTypeName = function () {
12113
11957
  return "Rectangle";
12114
11958
  };
12115
- /** @hidden */
11959
+ /** @internal */
12116
11960
  Rectangle.prototype._computeAdditionnalOffsetX = function () {
12117
11961
  if (this._cornerRadius) {
12118
11962
  // Take in account the aliasing
@@ -12120,7 +11964,7 @@ var Rectangle = /** @class */ (function (_super) {
12120
11964
  }
12121
11965
  return 0;
12122
11966
  };
12123
- /** @hidden */
11967
+ /** @internal */
12124
11968
  Rectangle.prototype._computeAdditionnalOffsetY = function () {
12125
11969
  if (this._cornerRadius) {
12126
11970
  // Take in account the aliasing
@@ -12804,7 +12648,7 @@ var ScrollViewer = /** @class */ (function (_super) {
12804
12648
  }
12805
12649
  }
12806
12650
  };
12807
- /** @hidden */
12651
+ /** @internal */
12808
12652
  ScrollViewer.prototype._updateScroller = function () {
12809
12653
  var windowContentsWidth = this._window._currentMeasure.width;
12810
12654
  var windowContentsHeight = this._window._currentMeasure.height;
@@ -12840,11 +12684,7 @@ var ScrollViewer = /** @class */ (function (_super) {
12840
12684
  this._attachWheel();
12841
12685
  };
12842
12686
  /**
12843
- * @param barControl
12844
- * @param barContainer
12845
- * @param isVertical
12846
- * @param rotation
12847
- * @hidden
12687
+ * @internal
12848
12688
  */
12849
12689
  ScrollViewer.prototype._addBar = function (barControl, barContainer, isVertical, rotation) {
12850
12690
  var _this = this;
@@ -12864,7 +12704,7 @@ var ScrollViewer = /** @class */ (function (_super) {
12864
12704
  _this._setWindowPosition();
12865
12705
  });
12866
12706
  };
12867
- /** @hidden */
12707
+ /** @internal */
12868
12708
  ScrollViewer.prototype._attachWheel = function () {
12869
12709
  var _this = this;
12870
12710
  if (!this._host || this._onWheelObserver) {
@@ -12951,7 +12791,7 @@ __webpack_require__.r(__webpack_exports__);
12951
12791
 
12952
12792
  /**
12953
12793
  * Class used to hold a the container for ScrollViewer
12954
- * @hidden
12794
+ * @internal
12955
12795
  */
12956
12796
  var _ScrollViewerWindow = /** @class */ (function (_super) {
12957
12797
  (0,tslib__WEBPACK_IMPORTED_MODULE_0__.__extends)(_ScrollViewerWindow, _super);
@@ -13094,9 +12934,7 @@ var _ScrollViewerWindow = /** @class */ (function (_super) {
13094
12934
  return "ScrollViewerWindow";
13095
12935
  };
13096
12936
  /**
13097
- * @param parentMeasure
13098
- * @param context
13099
- * @hidden
12937
+ * @internal
13100
12938
  */
13101
12939
  _ScrollViewerWindow.prototype._additionalProcessing = function (parentMeasure, context) {
13102
12940
  _super.prototype._additionalProcessing.call(this, parentMeasure, context);
@@ -13107,9 +12945,7 @@ var _ScrollViewerWindow = /** @class */ (function (_super) {
13107
12945
  this._measureForChildren.height = parentMeasure.height;
13108
12946
  };
13109
12947
  /**
13110
- * @param parentMeasure
13111
- * @param context
13112
- * @hidden
12948
+ * @internal
13113
12949
  */
13114
12950
  _ScrollViewerWindow.prototype._layout = function (parentMeasure, context) {
13115
12951
  if (this._freezeControls) {
@@ -13148,9 +12984,7 @@ var _ScrollViewerWindow = /** @class */ (function (_super) {
13148
12984
  }
13149
12985
  };
13150
12986
  /**
13151
- * @param context
13152
- * @param invalidatedRectangle
13153
- * @hidden
12987
+ * @internal
13154
12988
  */
13155
12989
  _ScrollViewerWindow.prototype._draw = function (context, invalidatedRectangle) {
13156
12990
  if (!this._freezeControls) {
@@ -13307,8 +13141,7 @@ var SelectorGroup = /** @class */ (function () {
13307
13141
  configurable: true
13308
13142
  });
13309
13143
  /**
13310
- * @param text
13311
- * @hidden
13144
+ * @internal
13312
13145
  */
13313
13146
  SelectorGroup.prototype._addGroupHeader = function (text) {
13314
13147
  var groupHeading = new _textBlock__WEBPACK_IMPORTED_MODULE_4__.TextBlock("groupHead", text);
@@ -13323,8 +13156,7 @@ var SelectorGroup = /** @class */ (function () {
13323
13156
  return groupHeading;
13324
13157
  };
13325
13158
  /**
13326
- * @param selectorNb
13327
- * @hidden
13159
+ * @internal
13328
13160
  */
13329
13161
  SelectorGroup.prototype._getSelector = function (selectorNb) {
13330
13162
  if (selectorNb < 0 || selectorNb >= this._selectors.length) {
@@ -13385,33 +13217,25 @@ var CheckboxGroup = /** @class */ (function (_super) {
13385
13217
  }
13386
13218
  };
13387
13219
  /**
13388
- * @param selectorNb
13389
- * @param label
13390
- * @hidden
13220
+ * @internal
13391
13221
  */
13392
13222
  CheckboxGroup.prototype._setSelectorLabel = function (selectorNb, label) {
13393
13223
  this.selectors[selectorNb].children[1].text = label;
13394
13224
  };
13395
13225
  /**
13396
- * @param selectorNb
13397
- * @param color
13398
- * @hidden
13226
+ * @internal
13399
13227
  */
13400
13228
  CheckboxGroup.prototype._setSelectorLabelColor = function (selectorNb, color) {
13401
13229
  this.selectors[selectorNb].children[1].color = color;
13402
13230
  };
13403
13231
  /**
13404
- * @param selectorNb
13405
- * @param color
13406
- * @hidden
13232
+ * @internal
13407
13233
  */
13408
13234
  CheckboxGroup.prototype._setSelectorButtonColor = function (selectorNb, color) {
13409
13235
  this.selectors[selectorNb].children[0].color = color;
13410
13236
  };
13411
13237
  /**
13412
- * @param selectorNb
13413
- * @param color
13414
- * @hidden
13238
+ * @internal
13415
13239
  */
13416
13240
  CheckboxGroup.prototype._setSelectorButtonBackground = function (selectorNb, color) {
13417
13241
  this.selectors[selectorNb].children[0].background = color;
@@ -13465,33 +13289,25 @@ var RadioGroup = /** @class */ (function (_super) {
13465
13289
  }
13466
13290
  };
13467
13291
  /**
13468
- * @param selectorNb
13469
- * @param label
13470
- * @hidden
13292
+ * @internal
13471
13293
  */
13472
13294
  RadioGroup.prototype._setSelectorLabel = function (selectorNb, label) {
13473
13295
  this.selectors[selectorNb].children[1].text = label;
13474
13296
  };
13475
13297
  /**
13476
- * @param selectorNb
13477
- * @param color
13478
- * @hidden
13298
+ * @internal
13479
13299
  */
13480
13300
  RadioGroup.prototype._setSelectorLabelColor = function (selectorNb, color) {
13481
13301
  this.selectors[selectorNb].children[1].color = color;
13482
13302
  };
13483
13303
  /**
13484
- * @param selectorNb
13485
- * @param color
13486
- * @hidden
13304
+ * @internal
13487
13305
  */
13488
13306
  RadioGroup.prototype._setSelectorButtonColor = function (selectorNb, color) {
13489
13307
  this.selectors[selectorNb].children[0].color = color;
13490
13308
  };
13491
13309
  /**
13492
- * @param selectorNb
13493
- * @param color
13494
- * @hidden
13310
+ * @internal
13495
13311
  */
13496
13312
  RadioGroup.prototype._setSelectorButtonBackground = function (selectorNb, color) {
13497
13313
  this.selectors[selectorNb].children[0].background = color;
@@ -13558,9 +13374,7 @@ var SliderGroup = /** @class */ (function (_super) {
13558
13374
  }
13559
13375
  };
13560
13376
  /**
13561
- * @param selectorNb
13562
- * @param label
13563
- * @hidden
13377
+ * @internal
13564
13378
  */
13565
13379
  SliderGroup.prototype._setSelectorLabel = function (selectorNb, label) {
13566
13380
  this.selectors[selectorNb].children[0].name = label;
@@ -13568,25 +13382,19 @@ var SliderGroup = /** @class */ (function (_super) {
13568
13382
  label + ": " + this.selectors[selectorNb].children[1].value + " " + this.selectors[selectorNb].children[1].name;
13569
13383
  };
13570
13384
  /**
13571
- * @param selectorNb
13572
- * @param color
13573
- * @hidden
13385
+ * @internal
13574
13386
  */
13575
13387
  SliderGroup.prototype._setSelectorLabelColor = function (selectorNb, color) {
13576
13388
  this.selectors[selectorNb].children[0].color = color;
13577
13389
  };
13578
13390
  /**
13579
- * @param selectorNb
13580
- * @param color
13581
- * @hidden
13391
+ * @internal
13582
13392
  */
13583
13393
  SliderGroup.prototype._setSelectorButtonColor = function (selectorNb, color) {
13584
13394
  this.selectors[selectorNb].children[1].color = color;
13585
13395
  };
13586
13396
  /**
13587
- * @param selectorNb
13588
- * @param color
13589
- * @hidden
13397
+ * @internal
13590
13398
  */
13591
13399
  SliderGroup.prototype._setSelectorButtonBackground = function (selectorNb, color) {
13592
13400
  this.selectors[selectorNb].children[1].background = color;
@@ -14226,9 +14034,7 @@ var BaseSlider = /** @class */ (function (_super) {
14226
14034
  }
14227
14035
  };
14228
14036
  /**
14229
- * @param x
14230
- * @param y
14231
- * @hidden
14037
+ * @internal
14232
14038
  */
14233
14039
  BaseSlider.prototype._updateValueFromPointer = function (x, y) {
14234
14040
  if (this.rotation != 0) {
@@ -14502,9 +14308,7 @@ var ImageBasedSlider = /** @class */ (function (_super) {
14502
14308
  serializationObject.valueBarImage = valueBarImage;
14503
14309
  };
14504
14310
  /**
14505
- * @param serializedObject
14506
- * @param host
14507
- * @hidden
14311
+ * @internal
14508
14312
  */
14509
14313
  ImageBasedSlider.prototype._parseFromContent = function (serializedObject, host) {
14510
14314
  _super.prototype._parseFromContent.call(this, serializedObject, host);
@@ -14764,9 +14568,7 @@ var ImageScrollBar = /** @class */ (function (_super) {
14764
14568
  context.restore();
14765
14569
  };
14766
14570
  /**
14767
- * @param x
14768
- * @param y
14769
- * @hidden
14571
+ * @internal
14770
14572
  */
14771
14573
  ImageScrollBar.prototype._updateValueFromPointer = function (x, y) {
14772
14574
  if (this.rotation != 0) {
@@ -14939,9 +14741,7 @@ var ScrollBar = /** @class */ (function (_super) {
14939
14741
  context.restore();
14940
14742
  };
14941
14743
  /**
14942
- * @param x
14943
- * @param y
14944
- * @hidden
14744
+ * @internal
14945
14745
  */
14946
14746
  ScrollBar.prototype._updateValueFromPointer = function (x, y) {
14947
14747
  if (this.rotation != 0) {
@@ -15412,9 +15212,7 @@ var StackPanel = /** @class */ (function (_super) {
15412
15212
  return "StackPanel";
15413
15213
  };
15414
15214
  /**
15415
- * @param parentMeasure
15416
- * @param context
15417
- * @hidden
15215
+ * @internal
15418
15216
  */
15419
15217
  StackPanel.prototype._preMeasure = function (parentMeasure, context) {
15420
15218
  for (var _i = 0, _a = this._children; _i < _a.length; _i++) {
@@ -15521,9 +15319,7 @@ var StackPanel = /** @class */ (function (_super) {
15521
15319
  serializationObject.manualHeight = this._manualHeight;
15522
15320
  };
15523
15321
  /**
15524
- * @param serializedObject
15525
- * @param host
15526
- * @hidden
15322
+ * @internal
15527
15323
  */
15528
15324
  StackPanel.prototype._parseFromContent = function (serializedObject, host) {
15529
15325
  this._manualWidth = serializedObject.manualWidth;
@@ -15571,7 +15367,7 @@ __webpack_require__.r(__webpack_exports__);
15571
15367
 
15572
15368
  /**
15573
15369
  * Forcing an export so that this code will execute
15574
- * @hidden
15370
+ * @internal
15575
15371
  */
15576
15372
  var name = "Statics";
15577
15373
 
@@ -16022,8 +15818,7 @@ var TextBlock = /** @class */ (function (_super) {
16022
15818
  }
16023
15819
  };
16024
15820
  /**
16025
- * @param context
16026
- * @hidden
15821
+ * @internal
16027
15822
  */
16028
15823
  TextBlock.prototype._draw = function (context) {
16029
15824
  context.save();
@@ -16279,7 +16074,7 @@ __webpack_require__.r(__webpack_exports__);
16279
16074
  /* harmony export */ });
16280
16075
  /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../../../node_modules/tslib/tslib.es6.js");
16281
16076
 
16282
- /** @hidden */
16077
+ /** @internal */
16283
16078
  var TextWrapper = /** @class */ (function () {
16284
16079
  function TextWrapper() {
16285
16080
  }
@@ -16531,15 +16326,7 @@ var ToggleButton = /** @class */ (function (_super) {
16531
16326
  };
16532
16327
  // While being a container, the toggle button behaves like a control.
16533
16328
  /**
16534
- * @param x
16535
- * @param y
16536
- * @param pi
16537
- * @param type
16538
- * @param pointerId
16539
- * @param buttonIndex
16540
- * @param deltaX
16541
- * @param deltaY
16542
- * @hidden
16329
+ * @internal
16543
16330
  */
16544
16331
  ToggleButton.prototype._processPicking = function (x, y, pi, type, pointerId, buttonIndex, deltaX, deltaY) {
16545
16332
  if (!this._isEnabled || !this.isHitTestVisible || !this.isVisible || this.notRenderable) {
@@ -16565,9 +16352,7 @@ var ToggleButton = /** @class */ (function (_super) {
16565
16352
  return true;
16566
16353
  };
16567
16354
  /**
16568
- * @param target
16569
- * @param pi
16570
- * @hidden
16355
+ * @internal
16571
16356
  */
16572
16357
  ToggleButton.prototype._onPointerEnter = function (target, pi) {
16573
16358
  if (!_super.prototype._onPointerEnter.call(this, target, pi)) {
@@ -16589,10 +16374,7 @@ var ToggleButton = /** @class */ (function (_super) {
16589
16374
  return true;
16590
16375
  };
16591
16376
  /**
16592
- * @param target
16593
- * @param pi
16594
- * @param force
16595
- * @hidden
16377
+ * @internal
16596
16378
  */
16597
16379
  ToggleButton.prototype._onPointerOut = function (target, pi, force) {
16598
16380
  if (force === void 0) { force = false; }
@@ -16611,12 +16393,7 @@ var ToggleButton = /** @class */ (function (_super) {
16611
16393
  _super.prototype._onPointerOut.call(this, target, pi, force);
16612
16394
  };
16613
16395
  /**
16614
- * @param target
16615
- * @param coordinates
16616
- * @param pointerId
16617
- * @param buttonIndex
16618
- * @param pi
16619
- * @hidden
16396
+ * @internal
16620
16397
  */
16621
16398
  ToggleButton.prototype._onPointerDown = function (target, coordinates, pointerId, buttonIndex, pi) {
16622
16399
  if (!_super.prototype._onPointerDown.call(this, target, coordinates, pointerId, buttonIndex, pi)) {
@@ -16638,13 +16415,7 @@ var ToggleButton = /** @class */ (function (_super) {
16638
16415
  return true;
16639
16416
  };
16640
16417
  /**
16641
- * @param target
16642
- * @param coordinates
16643
- * @param pointerId
16644
- * @param buttonIndex
16645
- * @param notifyClick
16646
- * @param pi
16647
- * @hidden
16418
+ * @internal
16648
16419
  */
16649
16420
  ToggleButton.prototype._onPointerUp = function (target, coordinates, pointerId, buttonIndex, notifyClick, pi) {
16650
16421
  if (!this.isReadOnly) {
@@ -16955,9 +16726,7 @@ var VirtualKeyboard = /** @class */ (function (_super) {
16955
16726
  return returnValue;
16956
16727
  };
16957
16728
  /**
16958
- * @param serializedObject
16959
- * @param host
16960
- * @hidden
16729
+ * @internal
16961
16730
  */
16962
16731
  VirtualKeyboard.prototype._parseFromContent = function (serializedObject, host) {
16963
16732
  var _this = this;
@@ -17631,7 +17400,7 @@ var Style = /** @class */ (function () {
17631
17400
  this._fontFamily = "Arial";
17632
17401
  this._fontStyle = "";
17633
17402
  this._fontWeight = "";
17634
- /** @hidden */
17403
+ /** @internal */
17635
17404
  this._fontSize = new _valueAndUnit__WEBPACK_IMPORTED_MODULE_1__.ValueAndUnit(18, _valueAndUnit__WEBPACK_IMPORTED_MODULE_1__.ValueAndUnit.UNITMODE_PIXEL, false);
17636
17405
  /**
17637
17406
  * Observable raised when the style values are changed
@@ -18904,7 +18673,7 @@ var Control3D = /** @class */ (function () {
18904
18673
  this._enterCount = -1;
18905
18674
  this._downPointerIds = {}; // Store number of pointer downs per ID, from near and far interactions
18906
18675
  this._isVisible = true;
18907
- /** @hidden */
18676
+ /** @internal */
18908
18677
  this._isScaledByManager = false;
18909
18678
  /**
18910
18679
  * An event triggered when the pointer moves over the control
@@ -19108,8 +18877,7 @@ var Control3D = /** @class */ (function () {
19108
18877
  return this;
19109
18878
  };
19110
18879
  /**
19111
- * @param scene
19112
- * @hidden*
18880
+ * @internal*
19113
18881
  */
19114
18882
  Control3D.prototype._prepareNode = function (scene) {
19115
18883
  if (!this._node) {
@@ -19154,16 +18922,13 @@ var Control3D = /** @class */ (function () {
19154
18922
  };
19155
18923
  // Pointers
19156
18924
  /**
19157
- * @param target
19158
- * @param coordinates
19159
- * @hidden
18925
+ * @internal
19160
18926
  */
19161
18927
  Control3D.prototype._onPointerMove = function (target, coordinates) {
19162
18928
  this.onPointerMoveObservable.notifyObservers(coordinates, -1, target, this);
19163
18929
  };
19164
18930
  /**
19165
- * @param target
19166
- * @hidden
18931
+ * @internal
19167
18932
  */
19168
18933
  Control3D.prototype._onPointerEnter = function (target) {
19169
18934
  if (this._enterCount === -1) {
@@ -19181,8 +18946,7 @@ var Control3D = /** @class */ (function () {
19181
18946
  return true;
19182
18947
  };
19183
18948
  /**
19184
- * @param target
19185
- * @hidden
18949
+ * @internal
19186
18950
  */
19187
18951
  Control3D.prototype._onPointerOut = function (target) {
19188
18952
  this._enterCount--;
@@ -19196,11 +18960,7 @@ var Control3D = /** @class */ (function () {
19196
18960
  }
19197
18961
  };
19198
18962
  /**
19199
- * @param target
19200
- * @param coordinates
19201
- * @param pointerId
19202
- * @param buttonIndex
19203
- * @hidden
18963
+ * @internal
19204
18964
  */
19205
18965
  Control3D.prototype._onPointerDown = function (target, coordinates, pointerId, buttonIndex) {
19206
18966
  this._downCount++;
@@ -19215,12 +18975,7 @@ var Control3D = /** @class */ (function () {
19215
18975
  return true;
19216
18976
  };
19217
18977
  /**
19218
- * @param target
19219
- * @param coordinates
19220
- * @param pointerId
19221
- * @param buttonIndex
19222
- * @param notifyClick
19223
- * @hidden
18978
+ * @internal
19224
18979
  */
19225
18980
  Control3D.prototype._onPointerUp = function (target, coordinates, pointerId, buttonIndex, notifyClick) {
19226
18981
  this._downCount--;
@@ -19244,8 +18999,7 @@ var Control3D = /** @class */ (function () {
19244
18999
  }
19245
19000
  };
19246
19001
  /**
19247
- * @param pointerId
19248
- * @hidden
19002
+ * @internal
19249
19003
  */
19250
19004
  Control3D.prototype.forcePointerUp = function (pointerId) {
19251
19005
  if (pointerId === void 0) { pointerId = null; }
@@ -19263,12 +19017,7 @@ var Control3D = /** @class */ (function () {
19263
19017
  }
19264
19018
  };
19265
19019
  /**
19266
- * @param type
19267
- * @param pickedPoint
19268
- * @param originMeshPosition
19269
- * @param pointerId
19270
- * @param buttonIndex
19271
- * @hidden
19020
+ * @internal
19272
19021
  */
19273
19022
  Control3D.prototype._processObservables = function (type, pickedPoint, originMeshPosition, pointerId, buttonIndex) {
19274
19023
  if (this._isTouchButton3D(this) && originMeshPosition) {
@@ -19301,7 +19050,7 @@ var Control3D = /** @class */ (function () {
19301
19050
  }
19302
19051
  return false;
19303
19052
  };
19304
- /** @hidden */
19053
+ /** @internal */
19305
19054
  Control3D.prototype._disposeNode = function () {
19306
19055
  if (this._node) {
19307
19056
  this._node.dispose();
@@ -20171,7 +19920,7 @@ var HolographicSlate = /** @class */ (function (_super) {
20171
19920
  return "HolographicSlate";
20172
19921
  };
20173
19922
  /**
20174
- * @hidden
19923
+ * @internal
20175
19924
  */
20176
19925
  HolographicSlate.prototype._positionElements = function () {
20177
19926
  var followButton = this._followButton;
@@ -20226,7 +19975,7 @@ var HolographicSlate = /** @class */ (function (_super) {
20226
19975
  this._contentScaleRatio = 1;
20227
19976
  };
20228
19977
  /**
20229
- * @hidden
19978
+ * @internal
20230
19979
  */
20231
19980
  HolographicSlate.prototype._updatePivot = function () {
20232
19981
  if (!this.mesh) {
@@ -20358,8 +20107,7 @@ var HolographicSlate = /** @class */ (function (_super) {
20358
20107
  this._applyContentViewport();
20359
20108
  };
20360
20109
  /**
20361
- * @param scene
20362
- * @hidden*
20110
+ * @internal*
20363
20111
  */
20364
20112
  HolographicSlate.prototype._prepareNode = function (scene) {
20365
20113
  var _this = this;
@@ -21623,10 +21371,7 @@ var TouchButton3D = /** @class */ (function (_super) {
21623
21371
  return abc - d;
21624
21372
  };
21625
21373
  /**
21626
- * @param providedType
21627
- * @param nearMeshPosition
21628
- * @param activeInteractionCount
21629
- * @hidden
21374
+ * @internal
21630
21375
  */
21631
21376
  TouchButton3D.prototype._generatePointerEventType = function (providedType, nearMeshPosition, activeInteractionCount) {
21632
21377
  if (providedType === core_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__.PointerEventTypes.POINTERDOWN || providedType === core_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__.PointerEventTypes.POINTERMOVE) {
@@ -23254,9 +22999,9 @@ var GUI3DManager = /** @class */ (function () {
23254
22999
  function GUI3DManager(scene) {
23255
23000
  var _this = this;
23256
23001
  this._customControlScaling = 1.0;
23257
- /** @hidden */
23002
+ /** @internal */
23258
23003
  this._lastControlOver = {};
23259
- /** @hidden */
23004
+ /** @internal */
23260
23005
  this._lastControlDown = {};
23261
23006
  /**
23262
23007
  * Observable raised when the point picked by the pointer events changed
@@ -23267,9 +23012,9 @@ var GUI3DManager = /** @class */ (function () {
23267
23012
  */
23268
23013
  this.onPickingObservable = new core_Misc_observable__WEBPACK_IMPORTED_MODULE_0__.Observable();
23269
23014
  // Shared resources
23270
- /** @hidden */
23015
+ /** @internal */
23271
23016
  this._sharedMaterials = {};
23272
- /** @hidden */
23017
+ /** @internal */
23273
23018
  this._touchSharedMaterials = {};
23274
23019
  this._scene = scene || core_Misc_observable__WEBPACK_IMPORTED_MODULE_0__.EngineStore.LastCreatedScene;
23275
23020
  this._sceneDisposeObserver = this._scene.onDisposeObservable.add(function () {
@@ -23583,7 +23328,7 @@ __webpack_require__.r(__webpack_exports__);
23583
23328
 
23584
23329
 
23585
23330
 
23586
- /** @hidden */
23331
+ /** @internal */
23587
23332
  var FluentMaterialDefines = /** @class */ (function (_super) {
23588
23333
  (0,tslib__WEBPACK_IMPORTED_MODULE_0__.__extends)(FluentMaterialDefines, _super);
23589
23334
  function FluentMaterialDefines() {
@@ -23903,7 +23648,7 @@ var name = "fluentPixelShader";
23903
23648
  var shader = "precision highp float;\nvarying vec2 vUV;\nuniform vec4 albedoColor;\n#ifdef INNERGLOW\nuniform vec4 innerGlowColor;\n#endif\n#ifdef BORDER\nvarying vec2 scaleInfo;\nuniform float edgeSmoothingValue;\nuniform float borderMinValue;\n#endif\n#ifdef HOVERLIGHT\nvarying vec3 worldPosition;\nuniform vec3 hoverPosition;\nuniform vec4 hoverColor;\nuniform float hoverRadius;\n#endif\n#ifdef TEXTURE\nuniform sampler2D albedoSampler;\nuniform mat4 textureMatrix;\nvec2 finalUV;\n#endif\nvoid main(void) {\nvec3 albedo=albedoColor.rgb;\nfloat alpha=albedoColor.a;\n#ifdef TEXTURE\nfinalUV=vec2(textureMatrix*vec4(vUV,1.0,0.0));\nalbedo=texture2D(albedoSampler,finalUV).rgb;\n#endif\n#ifdef HOVERLIGHT\nfloat pointToHover=(1.0-clamp(length(hoverPosition-worldPosition)/hoverRadius,0.,1.))*hoverColor.a;\nalbedo=clamp(albedo+hoverColor.rgb*pointToHover,0.,1.);\n#else\nfloat pointToHover=1.0;\n#endif\n#ifdef BORDER \nfloat borderPower=10.0;\nfloat inverseBorderPower=1.0/borderPower;\nvec3 borderColor=albedo*borderPower;\nvec2 distanceToEdge;\ndistanceToEdge.x=abs(vUV.x-0.5)*2.0;\ndistanceToEdge.y=abs(vUV.y-0.5)*2.0;\nfloat borderValue=max(smoothstep(scaleInfo.x-edgeSmoothingValue,scaleInfo.x+edgeSmoothingValue,distanceToEdge.x),\nsmoothstep(scaleInfo.y-edgeSmoothingValue,scaleInfo.y+edgeSmoothingValue,distanceToEdge.y));\nborderColor=borderColor*borderValue*max(borderMinValue*inverseBorderPower,pointToHover); \nalbedo+=borderColor;\nalpha=max(alpha,borderValue);\n#endif\n#ifdef INNERGLOW\nvec2 uvGlow=(vUV-vec2(0.5,0.5))*(innerGlowColor.a*2.0);\nuvGlow=uvGlow*uvGlow;\nuvGlow=uvGlow*uvGlow;\nalbedo+=mix(vec3(0.0,0.0,0.0),innerGlowColor.rgb,uvGlow.x+uvGlow.y); \n#endif\ngl_FragColor=vec4(albedo,alpha);\n}";
23904
23649
  // Sideeffect
23905
23650
  core_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__.ShaderStore.ShadersStore[name] = shader;
23906
- /** @hidden */
23651
+ /** @internal */
23907
23652
  var fluentPixelShader = { name: name, shader: shader };
23908
23653
 
23909
23654
 
@@ -23927,7 +23672,7 @@ var name = "fluentVertexShader";
23927
23672
  var shader = "precision highp float;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nuniform mat4 world;\nuniform mat4 viewProjection;\nvarying vec2 vUV;\n#ifdef BORDER\nvarying vec2 scaleInfo;\nuniform float borderWidth;\nuniform vec3 scaleFactor;\n#endif\n#ifdef HOVERLIGHT\nvarying vec3 worldPosition;\n#endif\nvoid main(void) {\nvUV=uv;\n#ifdef BORDER\nvec3 scale=scaleFactor;\nfloat minScale=min(min(scale.x,scale.y),scale.z);\nfloat maxScale=max(max(scale.x,scale.y),scale.z);\nfloat minOverMiddleScale=minScale/(scale.x+scale.y+scale.z-minScale-maxScale);\nfloat areaYZ=scale.y*scale.z;\nfloat areaXZ=scale.x*scale.z;\nfloat areaXY=scale.x*scale.y;\nfloat scaledBorderWidth=borderWidth; \nif (abs(normal.x)==1.0) \n{\nscale.x=scale.y;\nscale.y=scale.z;\nif (areaYZ>areaXZ && areaYZ>areaXY)\n{\nscaledBorderWidth*=minOverMiddleScale;\n}\n}\nelse if (abs(normal.y)==1.0) \n{\nscale.x=scale.z;\nif (areaXZ>areaXY && areaXZ>areaYZ)\n{\nscaledBorderWidth*=minOverMiddleScale;\n}\n}\nelse \n{\nif (areaXY>areaYZ && areaXY>areaXZ)\n{\nscaledBorderWidth*=minOverMiddleScale;\n}\n}\nfloat scaleRatio=min(scale.x,scale.y)/max(scale.x,scale.y);\nif (scale.x>scale.y)\n{\nscaleInfo.x=1.0-(scaledBorderWidth*scaleRatio);\nscaleInfo.y=1.0-scaledBorderWidth;\n}\nelse\n{\nscaleInfo.x=1.0-scaledBorderWidth;\nscaleInfo.y=1.0-(scaledBorderWidth*scaleRatio);\n} \n#endif \nvec4 worldPos=world*vec4(position,1.0);\n#ifdef HOVERLIGHT\nworldPosition=worldPos.xyz;\n#endif\ngl_Position=viewProjection*worldPos;\n}\n";
23928
23673
  // Sideeffect
23929
23674
  core_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__.ShaderStore.ShadersStore[name] = shader;
23930
- /** @hidden */
23675
+ /** @internal */
23931
23676
  var fluentVertexShader = { name: name, shader: shader };
23932
23677
 
23933
23678
 
@@ -23962,7 +23707,7 @@ __webpack_require__.r(__webpack_exports__);
23962
23707
 
23963
23708
 
23964
23709
 
23965
- /** @hidden */
23710
+ /** @internal */
23966
23711
  var FluentBackplateMaterialDefines = /** @class */ (function (_super) {
23967
23712
  (0,tslib__WEBPACK_IMPORTED_MODULE_0__.__extends)(FluentBackplateMaterialDefines, _super);
23968
23713
  function FluentBackplateMaterialDefines() {
@@ -23997,7 +23742,7 @@ var FluentBackplateMaterial = /** @class */ (function (_super) {
23997
23742
  * Since desktop and VR/AR have different relative sizes, it's usually best to keep this false.
23998
23743
  */
23999
23744
  _this.absoluteSizes = false;
24000
- /** @hidden */
23745
+ /** @internal */
24001
23746
  _this._filterWidth = 1;
24002
23747
  /**
24003
23748
  * Gets or sets the base color of the backplate.
@@ -24051,7 +23796,7 @@ var FluentBackplateMaterial = /** @class */ (function (_super) {
24051
23796
  * Gets or sets the opacity of the fluent hover glow effect corresponding to the right pointer (0.0 - 1.0). Default is 0.
24052
23797
  */
24053
23798
  _this.blobFade2 = 0;
24054
- /** @hidden */
23799
+ /** @internal */
24055
23800
  _this._rate = 0.135;
24056
23801
  /**
24057
23802
  * Gets or sets the color of the highlights on the backplate line.
@@ -24061,9 +23806,9 @@ var FluentBackplateMaterial = /** @class */ (function (_super) {
24061
23806
  * Gets or sets the width of the highlights on the backplate line.
24062
23807
  */
24063
23808
  _this.highlightWidth = 0.25;
24064
- /** @hidden */
23809
+ /** @internal */
24065
23810
  _this._highlightTransform = new core_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__.Vector4(1, 1, 0, 0);
24066
- /** @hidden */
23811
+ /** @internal */
24067
23812
  _this._highlight = 1;
24068
23813
  /**
24069
23814
  * Gets or sets the intensity of the iridescence effect.
@@ -24073,17 +23818,17 @@ var FluentBackplateMaterial = /** @class */ (function (_super) {
24073
23818
  * Gets or sets the intensity of the iridescence effect on the backplate edges.
24074
23819
  */
24075
23820
  _this.iridescenceEdgeIntensity = 1;
24076
- /** @hidden */
23821
+ /** @internal */
24077
23822
  _this._angle = -45;
24078
23823
  /**
24079
23824
  * Gets or sets the opacity of the backplate (0.0 - 1.0).
24080
23825
  */
24081
23826
  _this.fadeOut = 1;
24082
- /** @hidden */
23827
+ /** @internal */
24083
23828
  _this._reflected = true;
24084
- /** @hidden */
23829
+ /** @internal */
24085
23830
  _this._frequency = 1;
24086
- /** @hidden */
23831
+ /** @internal */
24087
23832
  _this._verticalOffset = 0;
24088
23833
  /**
24089
23834
  * Gets or sets the world-space position of the tip of the left index finger.
@@ -24455,7 +24200,7 @@ var name = "fluentBackplatePixelShader";
24455
24200
  var shader = "uniform vec3 cameraPosition;\nvarying vec3 vPosition;\nvarying vec3 vNormal;\nvarying vec2 vUV;\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec4 vColor;\nvarying vec4 vExtra1;\nvarying vec4 vExtra2;\nvarying vec4 vExtra3;\nuniform float _Radius_;\nuniform float _Line_Width_;\nuniform bool _Absolute_Sizes_;\nuniform float _Filter_Width_;\nuniform vec4 _Base_Color_;\nuniform vec4 _Line_Color_;\nuniform float _Radius_Top_Left_;\nuniform float _Radius_Top_Right_;\nuniform float _Radius_Bottom_Left_;\nuniform float _Radius_Bottom_Right_;\nuniform vec3 _Blob_Position_;\nuniform float _Blob_Intensity_;\nuniform float _Blob_Near_Size_;\nuniform float _Blob_Far_Size_;\nuniform float _Blob_Near_Distance_;\nuniform float _Blob_Far_Distance_;\nuniform float _Blob_Fade_Length_;\nuniform float _Blob_Pulse_;\nuniform float _Blob_Fade_;\nuniform sampler2D _Blob_Texture_;\nuniform vec3 _Blob_Position_2_;\nuniform float _Blob_Near_Size_2_;\nuniform float _Blob_Pulse_2_;\nuniform float _Blob_Fade_2_;\nuniform float _Rate_;\nuniform vec4 _Highlight_Color_;\nuniform float _Highlight_Width_;\nuniform vec4 _Highlight_Transform_;\nuniform float _Highlight_;\nuniform float _Iridescence_Intensity_;\nuniform float _Iridescence_Edge_Intensity_;\nuniform float _Angle_;\nuniform float _Fade_Out_;\nuniform bool _Reflected_;\nuniform float _Frequency_;\nuniform float _Vertical_Offset_;\nuniform sampler2D _Iridescent_Map_;\nuniform bool _Use_Global_Left_Index_;\nuniform bool _Use_Global_Right_Index_;\nuniform vec4 Global_Left_Index_Tip_Position;\nuniform vec4 Global_Right_Index_Tip_Position;\nvoid Round_Rect_Fragment_B31(\nfloat Radius,\nfloat Line_Width,\nvec4 Line_Color,\nfloat Filter_Width,\nvec2 UV,\nfloat Line_Visibility,\nvec4 Rect_Parms,\nvec4 Fill_Color,\nout vec4 Color)\n{\nfloat d=length(max(abs(UV)-Rect_Parms.xy,0.0));\nfloat dx=max(fwidth(d)*Filter_Width,0.00001);\nfloat g=min(Rect_Parms.z,Rect_Parms.w);\nfloat dgrad=max(fwidth(g)*Filter_Width,0.00001);\nfloat Inside_Rect=clamp(g/dgrad,0.0,1.0);\nfloat inner=clamp((d+dx*0.5-max(Radius-Line_Width,d-dx*0.5))/dx,0.0,1.0);\nColor=clamp(mix(Fill_Color,Line_Color,inner),0.0,1.0)*Inside_Rect;\n}\nvoid Blob_Fragment_B71(\nsampler2D Blob_Texture,\nvec4 Blob_Info1,\nvec4 Blob_Info2,\nout vec4 Blob_Color)\n{\nfloat k1=dot(Blob_Info1.xy,Blob_Info1.xy);\nfloat k2=dot(Blob_Info2.xy,Blob_Info2.xy);\nvec3 closer=k1<k2 ? vec3(k1,Blob_Info1.z,Blob_Info1.w) : vec3(k2,Blob_Info2.z,Blob_Info2.w);\nBlob_Color=closer.z*texture(Blob_Texture,vec2(vec2(sqrt(closer.x),closer.y).x,1.0-vec2(sqrt(closer.x),closer.y).y))*clamp(1.0-closer.x,0.0,1.0);\n}\nvoid Line_Fragment_B48(\nvec4 Base_Color,\nvec4 Highlight_Color,\nfloat Highlight_Width,\nvec3 Line_Vertex,\nfloat Highlight,\nout vec4 Line_Color)\n{\nfloat k2=1.0-clamp(abs(Line_Vertex.y/Highlight_Width),0.0,1.0);\nLine_Color=mix(Base_Color,Highlight_Color,Highlight*k2);\n}\nvoid Scale_RGB_B54(\nvec4 Color,\nfloat Scalar,\nout vec4 Result)\n{\nResult=vec4(Scalar,Scalar,Scalar,1)*Color;\n}\nvoid Conditional_Float_B38(\nbool Which,\nfloat If_True,\nfloat If_False,\nout float Result)\n{\nResult=Which ? If_True : If_False;\n}\nvoid main()\n{\nfloat R_Q72;\nfloat G_Q72;\nfloat B_Q72;\nfloat A_Q72;\nR_Q72=vColor.r; G_Q72=vColor.g; B_Q72=vColor.b; A_Q72=vColor.a;\nvec4 Blob_Color_Q71;\n#if BLOB_ENABLE\nfloat k1=dot(vExtra2.xy,vExtra2.xy);\nfloat k2=dot(vExtra3.xy,vExtra3.xy);\nvec3 closer=k1<k2 ? vec3(k1,vExtra2.z,vExtra2.w) : vec3(k2,vExtra3.z,vExtra3.w);\nBlob_Color_Q71=closer.z*texture(_Blob_Texture_,vec2(vec2(sqrt(closer.x),closer.y).x,1.0-vec2(sqrt(closer.x),closer.y).y))*clamp(1.0-closer.x,0.0,1.0);\n#else\nBlob_Color_Q71=vec4(0,0,0,0);\n#endif\nvec4 Line_Color_Q48;\nLine_Fragment_B48(_Line_Color_,_Highlight_Color_,_Highlight_Width_,vTangent,_Highlight_,Line_Color_Q48);\nfloat X_Q67;\nfloat Y_Q67;\nX_Q67=vUV.x;\nY_Q67=vUV.y;\nvec3 Incident_Q66=normalize(vPosition-cameraPosition);\nvec3 Reflected_Q60=reflect(Incident_Q66,vBinormal);\nfloat Product_Q63=Y_Q67*_Vertical_Offset_;\nfloat Dot_Q68=dot(Incident_Q66, Reflected_Q60);\nfloat Dot_Q57=dot(vNormal, Incident_Q66);\nfloat Result_Q38;\nConditional_Float_B38(_Reflected_,Dot_Q68,Dot_Q57,Result_Q38);\nfloat Product_Q64=Result_Q38*_Frequency_;\nfloat Sum_Q69=Product_Q64+1.0;\nfloat Product_Q70=Sum_Q69*0.5;\nfloat Sum_Q62=Product_Q63+Product_Q70;\nfloat FractF_Q59=fract(Sum_Q62);\nvec2 Vec2_Q65=vec2(FractF_Q59,0.5);\nvec4 Color_Q58;\n#if IRIDESCENT_MAP_ENABLE\nColor_Q58=texture(_Iridescent_Map_,Vec2_Q65);\n#else\nColor_Q58=vec4(0,0,0,0);\n#endif\nvec4 Result_Q54;\nScale_RGB_B54(Color_Q58,_Iridescence_Edge_Intensity_,Result_Q54);\nvec4 Result_Q55;\nScale_RGB_B54(Color_Q58,_Iridescence_Intensity_,Result_Q55);\nvec4 Base_And_Iridescent_Q53;\nBase_And_Iridescent_Q53=Line_Color_Q48+vec4(Result_Q54.rgb,0.0);\nvec4 Base_And_Iridescent_Q56;\nBase_And_Iridescent_Q56=_Base_Color_+vec4(Result_Q55.rgb,0.0);\nvec4 Result_Q52=Base_And_Iridescent_Q53; Result_Q52.a=1.0;\nvec4 Result_Q35=Blob_Color_Q71+(1.0-Blob_Color_Q71.a)*Base_And_Iridescent_Q56;\nvec4 Color_Q31;\nRound_Rect_Fragment_B31(R_Q72,G_Q72,Result_Q52,_Filter_Width_,vUV,1.0,vExtra1,Result_Q35,Color_Q31);\nvec4 Result_Q47=_Fade_Out_*Color_Q31;\nvec4 Out_Color=Result_Q47;\nfloat Clip_Threshold=0.001;\nbool To_sRGB=false;\ngl_FragColor=Out_Color;\n}";
24456
24201
  // Sideeffect
24457
24202
  core_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__.ShaderStore.ShadersStore[name] = shader;
24458
- /** @hidden */
24203
+ /** @internal */
24459
24204
  var fluentBackplatePixelShader = { name: name, shader: shader };
24460
24205
 
24461
24206
 
@@ -24479,7 +24224,7 @@ var name = "fluentBackplateVertexShader";
24479
24224
  var shader = "uniform mat4 world;\nuniform mat4 viewProjection;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\n#ifdef TANGENT\nattribute vec3 tangent;\n#else\nconst vec3 tangent=vec3(0.);\n#endif\nuniform float _Radius_;\nuniform float _Line_Width_;\nuniform bool _Absolute_Sizes_;\nuniform float _Filter_Width_;\nuniform vec4 _Base_Color_;\nuniform vec4 _Line_Color_;\nuniform float _Radius_Top_Left_;\nuniform float _Radius_Top_Right_;\nuniform float _Radius_Bottom_Left_;\nuniform float _Radius_Bottom_Right_;\nuniform vec3 _Blob_Position_;\nuniform float _Blob_Intensity_;\nuniform float _Blob_Near_Size_;\nuniform float _Blob_Far_Size_;\nuniform float _Blob_Near_Distance_;\nuniform float _Blob_Far_Distance_;\nuniform float _Blob_Fade_Length_;\nuniform float _Blob_Pulse_;\nuniform float _Blob_Fade_;\nuniform sampler2D _Blob_Texture_;\nuniform vec3 _Blob_Position_2_;\nuniform float _Blob_Near_Size_2_;\nuniform float _Blob_Pulse_2_;\nuniform float _Blob_Fade_2_;\nuniform float _Rate_;\nuniform vec4 _Highlight_Color_;\nuniform float _Highlight_Width_;\nuniform vec4 _Highlight_Transform_;\nuniform float _Highlight_;\nuniform float _Iridescence_Intensity_;\nuniform float _Iridescence_Edge_Intensity_;\nuniform float _Angle_;\nuniform float _Fade_Out_;\nuniform bool _Reflected_;\nuniform float _Frequency_;\nuniform float _Vertical_Offset_;\nuniform sampler2D _Iridescent_Map_;\nuniform bool _Use_Global_Left_Index_;\nuniform bool _Use_Global_Right_Index_;\nuniform vec4 Global_Left_Index_Tip_Position;\nuniform vec4 Global_Right_Index_Tip_Position;\nvarying vec3 vPosition;\nvarying vec3 vNormal;\nvarying vec2 vUV;\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec4 vColor;\nvarying vec4 vExtra1;\nvarying vec4 vExtra2;\nvarying vec4 vExtra3;\nvoid Object_To_World_Pos_B115(\nvec3 Pos_Object,\nout vec3 Pos_World)\n{\nPos_World=(world*vec4(Pos_Object,1.0)).xyz;\n}\nvoid PickDir_B140(\nfloat Degrees,\nvec3 DirX,\nvec3 DirY,\nout vec3 Dir)\n{\nfloat a=Degrees*3.14159/180.0;\nDir=cos(a)*DirX+sin(a)*DirY;\n}\nvoid Round_Rect_Vertex_B139(\nvec2 UV,\nfloat Radius,\nfloat Margin,\nfloat Anisotropy,\nfloat Gradient1,\nfloat Gradient2,\nout vec2 Rect_UV,\nout vec4 Rect_Parms,\nout vec2 Scale_XY,\nout vec2 Line_UV)\n{\nScale_XY=vec2(Anisotropy,1.0);\nLine_UV=(UV-vec2(0.5,0.5));\nRect_UV=Line_UV*Scale_XY;\nRect_Parms.xy=Scale_XY*0.5-vec2(Radius,Radius)-vec2(Margin,Margin);\nRect_Parms.z=Gradient1; \nRect_Parms.w=Gradient2;\n}\nvoid Line_Vertex_B135(\nvec2 Scale_XY,\nvec2 UV,\nfloat Time,\nfloat Rate,\nvec4 Highlight_Transform,\nout vec3 Line_Vertex)\n{\nfloat angle2=(Rate*Time)*2.0*3.1416;\nfloat sinAngle2=sin(angle2);\nfloat cosAngle2=cos(angle2);\nvec2 xformUV=UV*Highlight_Transform.xy+Highlight_Transform.zw;\nLine_Vertex.x=0.0;\nLine_Vertex.y=cosAngle2*xformUV.x-sinAngle2*xformUV.y;\nLine_Vertex.z=0.0; \n}\nvoid Blob_Vertex_B180(\nvec3 Position,\nvec3 Normal,\nvec3 Tangent,\nvec3 Bitangent,\nvec3 Blob_Position,\nfloat Intensity,\nfloat Blob_Near_Size,\nfloat Blob_Far_Size,\nfloat Blob_Near_Distance,\nfloat Blob_Far_Distance,\nfloat Blob_Fade_Length,\nfloat Blob_Pulse,\nfloat Blob_Fade,\nout vec4 Blob_Info)\n{\nvec3 blob=Blob_Position;\nvec3 delta=blob-Position;\nfloat dist=dot(Normal,delta);\nfloat lerpValue=clamp((abs(dist)-Blob_Near_Distance)/(Blob_Far_Distance-Blob_Near_Distance),0.0,1.0);\nfloat fadeValue=1.0-clamp((abs(dist)-Blob_Far_Distance)/Blob_Fade_Length,0.0,1.0);\nfloat size=Blob_Near_Size+(Blob_Far_Size-Blob_Near_Size)*lerpValue;\nvec2 blobXY=vec2(dot(delta,Tangent),dot(delta,Bitangent))/(0.0001+size);\nfloat Fade=fadeValue*Intensity*Blob_Fade;\nfloat Distance=(lerpValue*0.5+0.5)*(1.0-Blob_Pulse);\nBlob_Info=vec4(blobXY.x,blobXY.y,Distance,Fade);\n}\nvoid Move_Verts_B129(\nfloat Anisotropy,\nvec3 P,\nfloat Radius,\nout vec3 New_P,\nout vec2 New_UV,\nout float Radial_Gradient,\nout vec3 Radial_Dir)\n{\nvec2 UV=P.xy*2.0+0.5;\nvec2 center=clamp(UV,0.0,1.0);\nvec2 delta=UV-center;\nvec2 r2=2.0*vec2(Radius/Anisotropy,Radius);\nNew_UV=center+r2*(UV-2.0*center+0.5);\nNew_P=vec3(New_UV-0.5,P.z);\nRadial_Gradient=1.0-length(delta)*2.0;\nRadial_Dir=vec3(delta*r2,0.0);\n}\nvoid Object_To_World_Dir_B132(\nvec3 Dir_Object,\nout vec3 Binormal_World,\nout vec3 Binormal_World_N,\nout float Binormal_Length)\n{\nBinormal_World=(world*vec4(Dir_Object,0.0)).xyz;\nBinormal_Length=length(Binormal_World);\nBinormal_World_N=Binormal_World/Binormal_Length;\n}\nvoid RelativeOrAbsoluteDetail_B147(\nfloat Nominal_Radius,\nfloat Nominal_LineWidth,\nbool Absolute_Measurements,\nfloat Height,\nout float Radius,\nout float Line_Width)\n{\nfloat scale=Absolute_Measurements ? 1.0/Height : 1.0;\nRadius=Nominal_Radius*scale;\nLine_Width=Nominal_LineWidth*scale;\n}\nvoid Edge_AA_Vertex_B130(\nvec3 Position_World,\nvec3 Position_Object,\nvec3 Normal_Object,\nvec3 Eye,\nfloat Radial_Gradient,\nvec3 Radial_Dir,\nvec3 Tangent,\nout float Gradient1,\nout float Gradient2)\n{\nvec3 I=(Eye-Position_World);\nvec3 T=(world* vec4(Tangent,0.0)).xyz;\nfloat g=(dot(T,I)<0.0) ? 0.0 : 1.0;\nif (Normal_Object.z==0.0) { \nGradient1=Position_Object.z>0.0 ? g : 1.0;\nGradient2=Position_Object.z>0.0 ? 1.0 : g;\n} else {\nGradient1=g+(1.0-g)*(Radial_Gradient);\nGradient2=1.0;\n}\n}\nvoid Pick_Radius_B144(\nfloat Radius,\nfloat Radius_Top_Left,\nfloat Radius_Top_Right,\nfloat Radius_Bottom_Left,\nfloat Radius_Bottom_Right,\nvec3 Position,\nout float Result)\n{\nbool whichY=Position.y>0.0;\nResult=Position.x<0.0 ? (whichY ? Radius_Top_Left : Radius_Bottom_Left) : (whichY ? Radius_Top_Right : Radius_Bottom_Right);\nResult*=Radius;\n}\nvoid main()\n{\nvec3 Nrm_World_Q128;\nNrm_World_Q128=normalize((world*vec4(normal,0.0)).xyz);\nvec3 Tangent_World_Q131;\nvec3 Tangent_World_N_Q131;\nfloat Tangent_Length_Q131;\nTangent_World_Q131=(world*vec4(vec3(1,0,0),0.0)).xyz;\nTangent_Length_Q131=length(Tangent_World_Q131);\nTangent_World_N_Q131=Tangent_World_Q131/Tangent_Length_Q131;\nvec3 Binormal_World_Q132;\nvec3 Binormal_World_N_Q132;\nfloat Binormal_Length_Q132;\nObject_To_World_Dir_B132(vec3(0,1,0),Binormal_World_Q132,Binormal_World_N_Q132,Binormal_Length_Q132);\nfloat Anisotropy_Q133=Tangent_Length_Q131/Binormal_Length_Q132;\nvec3 Result_Q177;\nResult_Q177=mix(_Blob_Position_,Global_Left_Index_Tip_Position.xyz,float(_Use_Global_Left_Index_));\nvec3 Result_Q178;\nResult_Q178=mix(_Blob_Position_2_,Global_Right_Index_Tip_Position.xyz,float(_Use_Global_Right_Index_));\nfloat Result_Q144;\nPick_Radius_B144(_Radius_,_Radius_Top_Left_,_Radius_Top_Right_,_Radius_Bottom_Left_,_Radius_Bottom_Right_,position,Result_Q144);\nvec3 Dir_Q140;\nPickDir_B140(_Angle_,Tangent_World_N_Q131,Binormal_World_N_Q132,Dir_Q140);\nfloat Radius_Q147;\nfloat Line_Width_Q147;\nRelativeOrAbsoluteDetail_B147(Result_Q144,_Line_Width_,_Absolute_Sizes_,Binormal_Length_Q132,Radius_Q147,Line_Width_Q147);\nvec4 Out_Color_Q145=vec4(Radius_Q147,Line_Width_Q147,0,1);\nvec3 New_P_Q129;\nvec2 New_UV_Q129;\nfloat Radial_Gradient_Q129;\nvec3 Radial_Dir_Q129;\nMove_Verts_B129(Anisotropy_Q133,position,Radius_Q147,New_P_Q129,New_UV_Q129,Radial_Gradient_Q129,Radial_Dir_Q129);\nvec3 Pos_World_Q115;\nObject_To_World_Pos_B115(New_P_Q129,Pos_World_Q115);\nvec4 Blob_Info_Q180;\n#if BLOB_ENABLE\nBlob_Vertex_B180(Pos_World_Q115,Nrm_World_Q128,Tangent_World_N_Q131,Binormal_World_N_Q132,Result_Q177,_Blob_Intensity_,_Blob_Near_Size_,_Blob_Far_Size_,_Blob_Near_Distance_,_Blob_Far_Distance_,_Blob_Fade_Length_,_Blob_Pulse_,_Blob_Fade_,Blob_Info_Q180);\n#else\nBlob_Info_Q180=vec4(0,0,0,0);\n#endif\nvec4 Blob_Info_Q181;\n#if BLOB_ENABLE_2\nBlob_Vertex_B180(Pos_World_Q115,Nrm_World_Q128,Tangent_World_N_Q131,Binormal_World_N_Q132,Result_Q178,_Blob_Intensity_,_Blob_Near_Size_2_,_Blob_Far_Size_,_Blob_Near_Distance_,_Blob_Far_Distance_,_Blob_Fade_Length_,_Blob_Pulse_2_,_Blob_Fade_2_,Blob_Info_Q181);\n#else\nBlob_Info_Q181=vec4(0,0,0,0);\n#endif\nfloat Gradient1_Q130;\nfloat Gradient2_Q130;\n#if SMOOTH_EDGES\nEdge_AA_Vertex_B130(Pos_World_Q115,position,normal,cameraPosition,Radial_Gradient_Q129,Radial_Dir_Q129,tangent,Gradient1_Q130,Gradient2_Q130);\n#else\nGradient1_Q130=1.0;\nGradient2_Q130=1.0;\n#endif\nvec2 Rect_UV_Q139;\nvec4 Rect_Parms_Q139;\nvec2 Scale_XY_Q139;\nvec2 Line_UV_Q139;\nRound_Rect_Vertex_B139(New_UV_Q129,Radius_Q147,0.0,Anisotropy_Q133,Gradient1_Q130,Gradient2_Q130,Rect_UV_Q139,Rect_Parms_Q139,Scale_XY_Q139,Line_UV_Q139);\nvec3 Line_Vertex_Q135;\nLine_Vertex_B135(Scale_XY_Q139,Line_UV_Q139,0.0,_Rate_,_Highlight_Transform_,Line_Vertex_Q135);\nvec3 Position=Pos_World_Q115;\nvec3 Normal=Dir_Q140;\nvec2 UV=Rect_UV_Q139;\nvec3 Tangent=Line_Vertex_Q135;\nvec3 Binormal=Nrm_World_Q128;\nvec4 Color=Out_Color_Q145;\nvec4 Extra1=Rect_Parms_Q139;\nvec4 Extra2=Blob_Info_Q180;\nvec4 Extra3=Blob_Info_Q181;\ngl_Position=viewProjection*vec4(Position,1);\nvPosition=Position;\nvNormal=Normal;\nvUV=UV;\nvTangent=Tangent;\nvBinormal=Binormal;\nvColor=Color;\nvExtra1=Extra1;\nvExtra2=Extra2;\nvExtra3=Extra3;\n}";
24480
24225
  // Sideeffect
24481
24226
  core_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__.ShaderStore.ShadersStore[name] = shader;
24482
- /** @hidden */
24227
+ /** @internal */
24483
24228
  var fluentBackplateVertexShader = { name: name, shader: shader };
24484
24229
 
24485
24230
 
@@ -24514,7 +24259,7 @@ __webpack_require__.r(__webpack_exports__);
24514
24259
 
24515
24260
 
24516
24261
 
24517
- /** @hidden */
24262
+ /** @internal */
24518
24263
  var FluentButtonMaterialDefines = /** @class */ (function (_super) {
24519
24264
  (0,tslib__WEBPACK_IMPORTED_MODULE_0__.__extends)(FluentButtonMaterialDefines, _super);
24520
24265
  function FluentButtonMaterialDefines() {
@@ -25077,7 +24822,7 @@ var name = "fluentButtonPixelShader";
25077
24822
  var shader = "uniform vec3 cameraPosition;\nvarying vec3 vPosition;\nvarying vec3 vNormal;\nvarying vec2 vUV;\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec4 vColor;\nvarying vec4 vExtra1;\nuniform float _Edge_Width_;\nuniform vec4 _Edge_Color_;\nuniform bool _Relative_Width_;\nuniform float _Proximity_Max_Intensity_;\nuniform float _Proximity_Far_Distance_;\nuniform float _Proximity_Near_Radius_;\nuniform float _Proximity_Anisotropy_;\nuniform float _Selection_Fuzz_;\nuniform float _Selected_;\nuniform float _Selection_Fade_;\nuniform float _Selection_Fade_Size_;\nuniform float _Selected_Distance_;\nuniform float _Selected_Fade_Length_;\nuniform bool _Blob_Enable_;\nuniform vec3 _Blob_Position_;\nuniform float _Blob_Intensity_;\nuniform float _Blob_Near_Size_;\nuniform float _Blob_Far_Size_;\nuniform float _Blob_Near_Distance_;\nuniform float _Blob_Far_Distance_;\nuniform float _Blob_Fade_Length_;\nuniform float _Blob_Inner_Fade_;\nuniform float _Blob_Pulse_;\nuniform float _Blob_Fade_;\nuniform sampler2D _Blob_Texture_;\nuniform bool _Blob_Enable_2_;\nuniform vec3 _Blob_Position_2_;\nuniform float _Blob_Near_Size_2_;\nuniform float _Blob_Inner_Fade_2_;\nuniform float _Blob_Pulse_2_;\nuniform float _Blob_Fade_2_;\nuniform vec3 _Active_Face_Dir_;\nuniform vec3 _Active_Face_Up_;\nuniform bool Enable_Fade;\nuniform float _Fade_Width_;\nuniform bool _Smooth_Active_Face_;\nuniform bool _Show_Frame_;\nuniform bool _Use_Blob_Texture_;\nuniform bool Use_Global_Left_Index;\nuniform bool Use_Global_Right_Index;\nuniform vec4 Global_Left_Index_Tip_Position;\nuniform vec4 Global_Right_Index_Tip_Position;\nuniform vec4 Global_Left_Thumb_Tip_Position;\nuniform vec4 Global_Right_Thumb_Tip_Position;\nuniform float Global_Left_Index_Tip_Proximity;\nuniform float Global_Right_Index_Tip_Proximity;\nvoid Holo_Edge_Fragment_B35(\nvec4 Edges,\nfloat Edge_Width,\nout float NotEdge)\n{\nvec2 c=vec2(min(Edges.r,Edges.g),min(Edges.b,Edges.a));\nvec2 df=fwidth(c)*Edge_Width;\nvec2 g=clamp(c/df,0.0,1.0);\nNotEdge=g.x*g.y;\n}\nvoid Blob_Fragment_B39(\nvec2 UV,\nvec3 Blob_Info,\nsampler2D Blob_Texture,\nout vec4 Blob_Color)\n{\nfloat k=dot(UV,UV);\nBlob_Color=Blob_Info.y*texture(Blob_Texture,vec2(vec2(sqrt(k),Blob_Info.x).x,1.0-vec2(sqrt(k),Blob_Info.x).y))*(1.0-clamp(k,0.0,1.0));\n}\nvec2 FilterStep(vec2 Edge,vec2 X)\n{\nvec2 dX=max(fwidth(X),vec2(0.00001,0.00001));\nreturn clamp( (X+dX-max(Edge,X-dX))/(dX*2.0),0.0,1.0);\n}\nvoid Wireframe_Fragment_B59(\nvec3 Widths,\nvec2 UV,\nfloat Proximity,\nvec4 Edge_Color,\nout vec4 Wireframe)\n{\nvec2 c=min(UV,vec2(1.0,1.0)-UV);\nvec2 g=FilterStep(Widths.xy*0.5,c); \nWireframe=(1.0-min(g.x,g.y))*Proximity*Edge_Color;\n}\nvoid Proximity_B53(\nvec3 Proximity_Center,\nvec3 Proximity_Center_2,\nfloat Proximity_Max_Intensity,\nfloat Proximity_Near_Radius,\nvec3 Position,\nvec3 Show_Selection,\nvec4 Extra1,\nfloat Dist_To_Face,\nfloat Intensity,\nout float Proximity)\n{\nvec2 delta1=Extra1.xy;\nvec2 delta2=Extra1.zw;\nfloat d2=sqrt(min(dot(delta1,delta1),dot(delta2,delta2))+Dist_To_Face*Dist_To_Face);\nProximity=Intensity*Proximity_Max_Intensity*(1.0-clamp(d2/Proximity_Near_Radius,0.0,1.0))*(1.0-Show_Selection.x)+Show_Selection.x;\n}\nvoid To_XYZ_B46(\nvec3 Vec3,\nout float X,\nout float Y,\nout float Z)\n{\nX=Vec3.x;\nY=Vec3.y;\nZ=Vec3.z;\n}\nvoid main()\n{\nfloat NotEdge_Q35;\n#if ENABLE_FADE\nHolo_Edge_Fragment_B35(vColor,_Fade_Width_,NotEdge_Q35);\n#else\nNotEdge_Q35=1.0;\n#endif\nvec4 Blob_Color_Q39;\nfloat k=dot(vUV,vUV);\nvec2 blobTextureCoord=vec2(vec2(sqrt(k),vTangent.x).x,1.0-vec2(sqrt(k),vTangent.x).y);\nvec4 blobColor=mix(vec4(1.0,1.0,1.0,1.0)*step(1.0-vTangent.x,clamp(sqrt(k)+0.1,0.0,1.0)),texture(_Blob_Texture_,blobTextureCoord),float(_Use_Blob_Texture_));\nBlob_Color_Q39=vTangent.y*blobColor*(1.0-clamp(k,0.0,1.0));\nfloat Is_Quad_Q24;\nIs_Quad_Q24=vNormal.z;\nvec3 Blob_Position_Q41= mix(_Blob_Position_,Global_Left_Index_Tip_Position.xyz,float(Use_Global_Left_Index));\nvec3 Blob_Position_Q42= mix(_Blob_Position_2_,Global_Right_Index_Tip_Position.xyz,float(Use_Global_Right_Index));\nfloat X_Q46;\nfloat Y_Q46;\nfloat Z_Q46;\nTo_XYZ_B46(vBinormal,X_Q46,Y_Q46,Z_Q46);\nfloat Proximity_Q53;\nProximity_B53(Blob_Position_Q41,Blob_Position_Q42,_Proximity_Max_Intensity_,_Proximity_Near_Radius_,vPosition,vBinormal,vExtra1,Y_Q46,Z_Q46,Proximity_Q53);\nvec4 Wireframe_Q59;\nWireframe_Fragment_B59(vNormal,vUV,Proximity_Q53,_Edge_Color_,Wireframe_Q59);\nvec4 Wire_Or_Blob_Q23=mix(Wireframe_Q59,Blob_Color_Q39,Is_Quad_Q24);\nvec4 Result_Q22;\nResult_Q22=mix(Wire_Or_Blob_Q23,vec4(0.3,0.3,0.3,0.3),float(_Show_Frame_));\nvec4 Final_Color_Q37=NotEdge_Q35*Result_Q22;\nvec4 Out_Color=Final_Color_Q37;\nfloat Clip_Threshold=0.0;\nbool To_sRGB=false;\ngl_FragColor=Out_Color;\n}";
25078
24823
  // Sideeffect
25079
24824
  core_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__.ShaderStore.ShadersStore[name] = shader;
25080
- /** @hidden */
24825
+ /** @internal */
25081
24826
  var fluentButtonPixelShader = { name: name, shader: shader };
25082
24827
 
25083
24828
 
@@ -25101,7 +24846,7 @@ var name = "fluentButtonVertexShader";
25101
24846
  var shader = "uniform mat4 world;\nuniform mat4 viewProjection;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec3 tangent;\nattribute vec4 color;\nuniform float _Edge_Width_;\nuniform vec4 _Edge_Color_;\nuniform float _Proximity_Max_Intensity_;\nuniform float _Proximity_Far_Distance_;\nuniform float _Proximity_Near_Radius_;\nuniform float _Proximity_Anisotropy_;\nuniform float _Selection_Fuzz_;\nuniform float _Selected_;\nuniform float _Selection_Fade_;\nuniform float _Selection_Fade_Size_;\nuniform float _Selected_Distance_;\nuniform float _Selected_Fade_Length_;\nuniform bool _Blob_Enable_;\nuniform vec3 _Blob_Position_;\nuniform float _Blob_Intensity_;\nuniform float _Blob_Near_Size_;\nuniform float _Blob_Far_Size_;\nuniform float _Blob_Near_Distance_;\nuniform float _Blob_Far_Distance_;\nuniform float _Blob_Fade_Length_;\nuniform float _Blob_Inner_Fade_;\nuniform float _Blob_Pulse_;\nuniform float _Blob_Fade_;\nuniform sampler2D _Blob_Texture_;\nuniform bool _Blob_Enable_2_;\nuniform vec3 _Blob_Position_2_;\nuniform float _Blob_Near_Size_2_;\nuniform float _Blob_Inner_Fade_2_;\nuniform float _Blob_Pulse_2_;\nuniform float _Blob_Fade_2_;\nuniform vec3 _Active_Face_Dir_;\nuniform vec3 _Active_Face_Up_;\nuniform bool _Enable_Fade_;\nuniform float _Fade_Width_;\nuniform bool _Smooth_Active_Face_;\nuniform bool _Show_Frame_;\nuniform bool Use_Global_Left_Index;\nuniform bool Use_Global_Right_Index;\nuniform vec4 Global_Left_Index_Tip_Position;\nuniform vec4 Global_Right_Index_Tip_Position;\nuniform vec4 Global_Left_Thumb_Tip_Position;\nuniform vec4 Global_Right_Thumb_Tip_Position;\nuniform float Global_Left_Index_Tip_Proximity;\nuniform float Global_Right_Index_Tip_Proximity;\nvarying vec3 vPosition;\nvarying vec3 vNormal;\nvarying vec2 vUV;\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec4 vColor;\nvarying vec4 vExtra1;\nvoid Blob_Vertex_B47(\nvec3 Position,\nvec3 Normal,\nvec3 Tangent,\nvec3 Bitangent,\nvec3 Blob_Position,\nfloat Intensity,\nfloat Blob_Near_Size,\nfloat Blob_Far_Size,\nfloat Blob_Near_Distance,\nfloat Blob_Far_Distance,\nvec4 Vx_Color,\nvec2 UV,\nvec3 Face_Center,\nvec2 Face_Size,\nvec2 In_UV,\nfloat Blob_Fade_Length,\nfloat Selection_Fade,\nfloat Selection_Fade_Size,\nfloat Inner_Fade,\nvec3 Active_Face_Center,\nfloat Blob_Pulse,\nfloat Blob_Fade,\nfloat Blob_Enabled,\nout vec3 Out_Position,\nout vec2 Out_UV,\nout vec3 Blob_Info)\n{\nfloat blobSize,fadeIn;\nvec3 Hit_Position;\nBlob_Info=vec3(0.0,0.0,0.0);\nfloat Hit_Distance=dot(Blob_Position-Face_Center,Normal);\nHit_Position=Blob_Position-Hit_Distance*Normal;\nfloat absD=abs(Hit_Distance);\nfloat lerpVal=clamp((absD-Blob_Near_Distance)/(Blob_Far_Distance-Blob_Near_Distance),0.0,1.0);\nfadeIn=1.0-clamp((absD-Blob_Far_Distance)/Blob_Fade_Length,0.0,1.0);\nfloat innerFade=1.0-clamp(-Hit_Distance/Inner_Fade,0.0,1.0);\nfloat farClip=clamp(1.0-step(Blob_Far_Distance+Blob_Fade_Length,absD),0.0,1.0);\nfloat size=mix(Blob_Near_Size,Blob_Far_Size,lerpVal)*farClip;\nblobSize=mix(size,Selection_Fade_Size,Selection_Fade)*innerFade*Blob_Enabled;\nBlob_Info.x=lerpVal*0.5+0.5;\nBlob_Info.y=fadeIn*Intensity*(1.0-Selection_Fade)*Blob_Fade;\nBlob_Info.x*=(1.0-Blob_Pulse);\nvec3 delta=Hit_Position-Face_Center;\nvec2 blobCenterXY=vec2(dot(delta,Tangent),dot(delta,Bitangent));\nvec2 quadUVin=2.0*UV-1.0; \nvec2 blobXY=blobCenterXY+quadUVin*blobSize;\nvec2 blobClipped=clamp(blobXY,-Face_Size*0.5,Face_Size*0.5);\nvec2 blobUV=(blobClipped-blobCenterXY)/max(blobSize,0.0001)*2.0;\nvec3 blobCorner=Face_Center+blobClipped.x*Tangent+blobClipped.y*Bitangent;\nOut_Position=mix(Position,blobCorner,Vx_Color.rrr);\nOut_UV=mix(In_UV,blobUV,Vx_Color.rr);\n}\nvec2 ProjectProximity(\nvec3 blobPosition,\nvec3 position,\nvec3 center,\nvec3 dir,\nvec3 xdir,\nvec3 ydir,\nout float vdistance\n)\n{\nvec3 delta=blobPosition-position;\nvec2 xy=vec2(dot(delta,xdir),dot(delta,ydir));\nvdistance=abs(dot(delta,dir));\nreturn xy;\n}\nvoid Proximity_Vertex_B66(\nvec3 Blob_Position,\nvec3 Blob_Position_2,\nvec3 Active_Face_Center,\nvec3 Active_Face_Dir,\nvec3 Position,\nfloat Proximity_Far_Distance,\nfloat Relative_Scale,\nfloat Proximity_Anisotropy,\nvec3 Up,\nout vec4 Extra1,\nout float Distance_To_Face,\nout float Intensity)\n{\nvec3 Active_Face_Dir_X=normalize(cross(Active_Face_Dir,Up));\nvec3 Active_Face_Dir_Y=cross(Active_Face_Dir,Active_Face_Dir_X);\nfloat distz1,distz2;\nExtra1.xy=ProjectProximity(Blob_Position,Position,Active_Face_Center,Active_Face_Dir,Active_Face_Dir_X*Proximity_Anisotropy,Active_Face_Dir_Y,distz1)/Relative_Scale;\nExtra1.zw=ProjectProximity(Blob_Position_2,Position,Active_Face_Center,Active_Face_Dir,Active_Face_Dir_X*Proximity_Anisotropy,Active_Face_Dir_Y,distz2)/Relative_Scale;\nDistance_To_Face=dot(Active_Face_Dir,Position-Active_Face_Center);\nIntensity=1.0-clamp(min(distz1,distz2)/Proximity_Far_Distance,0.0,1.0);\n}\nvoid Holo_Edge_Vertex_B44(\nvec3 Incident,\nvec3 Normal,\nvec2 UV,\nvec3 Tangent,\nvec3 Bitangent,\nbool Smooth_Active_Face,\nfloat Active,\nout vec4 Holo_Edges)\n{\nfloat NdotI=dot(Incident,Normal);\nvec2 flip=(UV-vec2(0.5,0.5));\nfloat udot=dot(Incident,Tangent)*flip.x*NdotI;\nfloat uval=1.0-float(udot>0.0);\nfloat vdot=-dot(Incident,Bitangent)*flip.y*NdotI;\nfloat vval=1.0-float(vdot>0.0);\nfloat Smooth_And_Active=step(1.0,float(Smooth_Active_Face && Active>0.0));\nuval=mix(uval,max(1.0,uval),Smooth_And_Active); \nvval=mix(vval,max(1.0,vval),Smooth_And_Active);\nHolo_Edges=vec4(1.0,1.0,1.0,1.0)-vec4(uval*UV.x,uval*(1.0-UV.x),vval*UV.y,vval*(1.0-UV.y));\n}\nvoid Object_To_World_Pos_B13(\nvec3 Pos_Object,\nout vec3 Pos_World)\n{\nPos_World=(world*vec4(Pos_Object,1.0)).xyz;\n}\nvoid Choose_Blob_B38(\nvec4 Vx_Color,\nvec3 Position1,\nvec3 Position2,\nbool Blob_Enable_1,\nbool Blob_Enable_2,\nfloat Near_Size_1,\nfloat Near_Size_2,\nfloat Blob_Inner_Fade_1,\nfloat Blob_Inner_Fade_2,\nfloat Blob_Pulse_1,\nfloat Blob_Pulse_2,\nfloat Blob_Fade_1,\nfloat Blob_Fade_2,\nout vec3 Position,\nout float Near_Size,\nout float Inner_Fade,\nout float Blob_Enable,\nout float Fade,\nout float Pulse)\n{\nPosition=Position1*(1.0-Vx_Color.g)+Vx_Color.g*Position2;\nfloat b1=float(Blob_Enable_1);\nfloat b2=float(Blob_Enable_2);\nBlob_Enable=b1+(b2-b1)*Vx_Color.g;\nPulse=Blob_Pulse_1*(1.0-Vx_Color.g)+Vx_Color.g*Blob_Pulse_2;\nFade=Blob_Fade_1*(1.0-Vx_Color.g)+Vx_Color.g*Blob_Fade_2;\nNear_Size=Near_Size_1*(1.0-Vx_Color.g)+Vx_Color.g*Near_Size_2;\nInner_Fade=Blob_Inner_Fade_1*(1.0-Vx_Color.g)+Vx_Color.g*Blob_Inner_Fade_2;\n}\nvoid Wireframe_Vertex_B51(\nvec3 Position,\nvec3 Normal,\nvec3 Tangent,\nvec3 Bitangent,\nfloat Edge_Width,\nvec2 Face_Size,\nout vec3 Wire_Vx_Pos,\nout vec2 UV,\nout vec2 Widths)\n{\nWidths.xy=Edge_Width/Face_Size;\nfloat x=dot(Position,Tangent);\nfloat y=dot(Position,Bitangent);\nfloat dx=0.5-abs(x);\nfloat newx=(0.5-dx*Widths.x*2.0)*sign(x);\nfloat dy=0.5-abs(y);\nfloat newy=(0.5-dy*Widths.y*2.0)*sign(y);\nWire_Vx_Pos=Normal*0.5+newx*Tangent+newy*Bitangent;\nUV.x=dot(Wire_Vx_Pos,Tangent)+0.5;\nUV.y=dot(Wire_Vx_Pos,Bitangent)+0.5;\n}\nvec2 ramp2(vec2 start,vec2 end,vec2 x)\n{\nreturn clamp((x-start)/(end-start),vec2(0.0,0.0),vec2(1.0,1.0));\n}\nfloat computeSelection(\nvec3 blobPosition,\nvec3 normal,\nvec3 tangent,\nvec3 bitangent,\nvec3 faceCenter,\nvec2 faceSize,\nfloat selectionFuzz,\nfloat farDistance,\nfloat fadeLength\n)\n{\nvec3 delta=blobPosition-faceCenter;\nfloat absD=abs(dot(delta,normal));\nfloat fadeIn=1.0-clamp((absD-farDistance)/fadeLength,0.0,1.0);\nvec2 blobCenterXY=vec2(dot(delta,tangent),dot(delta,bitangent));\nvec2 innerFace=faceSize*(1.0-selectionFuzz)*0.5;\nvec2 selectPulse=ramp2(-faceSize*0.5,-innerFace,blobCenterXY)-ramp2(innerFace,faceSize*0.5,blobCenterXY);\nreturn selectPulse.x*selectPulse.y*fadeIn;\n}\nvoid Selection_Vertex_B48(\nvec3 Blob_Position,\nvec3 Blob_Position_2,\nvec3 Face_Center,\nvec2 Face_Size,\nvec3 Normal,\nvec3 Tangent,\nvec3 Bitangent,\nfloat Selection_Fuzz,\nfloat Selected,\nfloat Far_Distance,\nfloat Fade_Length,\nvec3 Active_Face_Dir,\nout float Show_Selection)\n{\nfloat select1=computeSelection(Blob_Position,Normal,Tangent,Bitangent,Face_Center,Face_Size,Selection_Fuzz,Far_Distance,Fade_Length);\nfloat select2=computeSelection(Blob_Position_2,Normal,Tangent,Bitangent,Face_Center,Face_Size,Selection_Fuzz,Far_Distance,Fade_Length);\nfloat Active=max(0.0,dot(Active_Face_Dir,Normal));\nShow_Selection=mix(max(select1,select2),1.0,Selected)*Active;\n}\nvoid Proximity_Visibility_B54(\nfloat Selection,\nvec3 Proximity_Center,\nvec3 Proximity_Center_2,\nfloat Input_Width,\nfloat Proximity_Far_Distance,\nfloat Proximity_Radius,\nvec3 Active_Face_Center,\nvec3 Active_Face_Dir,\nout float Width)\n{\nvec3 boxEdges=(world*vec4(vec3(0.5,0.5,0.5),0.0)).xyz;\nfloat boxMaxSize=length(boxEdges);\nfloat d1=dot(Proximity_Center-Active_Face_Center,Active_Face_Dir);\nvec3 blob1=Proximity_Center-d1*Active_Face_Dir;\nfloat d2=dot(Proximity_Center_2-Active_Face_Center,Active_Face_Dir);\nvec3 blob2=Proximity_Center_2-d2*Active_Face_Dir;\nvec3 delta1=blob1-Active_Face_Center;\nvec3 delta2=blob2-Active_Face_Center;\nfloat dist1=dot(delta1,delta1);\nfloat dist2=dot(delta2,delta2);\nfloat nearestProxDist=sqrt(min(dist1,dist2));\nWidth=Input_Width*(1.0-step(boxMaxSize+Proximity_Radius,nearestProxDist))*(1.0-step(Proximity_Far_Distance,min(d1,d2))*(1.0-step(0.0001,Selection)));\n}\nvoid Object_To_World_Dir_B67(\nvec3 Dir_Object,\nout vec3 Dir_World)\n{\nDir_World=(world*vec4(Dir_Object,0.0)).xyz;\n}\nvoid main()\n{\nvec3 Active_Face_Center_Q49;\nActive_Face_Center_Q49=(world*vec4(_Active_Face_Dir_*0.5,1.0)).xyz;\nvec3 Blob_Position_Q41= mix(_Blob_Position_,Global_Left_Index_Tip_Position.xyz,float(Use_Global_Left_Index));\nvec3 Blob_Position_Q42= mix(_Blob_Position_2_,Global_Right_Index_Tip_Position.xyz,float(Use_Global_Right_Index));\nvec3 Active_Face_Dir_Q64=normalize((world*vec4(_Active_Face_Dir_,0.0)).xyz);\nfloat Relative_Scale_Q57;\n#if RELATIVE_WIDTH\nRelative_Scale_Q57=length((world*vec4(vec3(0,1,0),0.0)).xyz);\n#else\nRelative_Scale_Q57=1.0;\n#endif\nvec3 Tangent_World_Q30;\nTangent_World_Q30=(world*vec4(tangent,0.0)).xyz;\nvec3 Binormal_World_Q31;\nBinormal_World_Q31=(world*vec4((cross(normal,tangent)),0.0)).xyz;\nvec3 Normal_World_Q60;\nNormal_World_Q60=(world*vec4(normal,0.0)).xyz;\nvec3 Result_Q18=0.5*normal;\nvec3 Dir_World_Q67;\nObject_To_World_Dir_B67(_Active_Face_Up_,Dir_World_Q67);\nfloat Product_Q56=_Edge_Width_*Relative_Scale_Q57;\nvec3 Normal_World_N_Q29=normalize(Normal_World_Q60);\nvec3 Tangent_World_N_Q28=normalize(Tangent_World_Q30);\nvec3 Binormal_World_N_Q32=normalize(Binormal_World_Q31);\nvec3 Position_Q38;\nfloat Near_Size_Q38;\nfloat Inner_Fade_Q38;\nfloat Blob_Enable_Q38;\nfloat Fade_Q38;\nfloat Pulse_Q38;\nChoose_Blob_B38(color,Blob_Position_Q41,Blob_Position_Q42,_Blob_Enable_,_Blob_Enable_2_,_Blob_Near_Size_,_Blob_Near_Size_2_,_Blob_Inner_Fade_,_Blob_Inner_Fade_2_,_Blob_Pulse_,_Blob_Pulse_2_,_Blob_Fade_,_Blob_Fade_2_,Position_Q38,Near_Size_Q38,Inner_Fade_Q38,Blob_Enable_Q38,Fade_Q38,Pulse_Q38);\nvec3 Face_Center_Q33;\nFace_Center_Q33=(world*vec4(Result_Q18,1.0)).xyz;\nvec2 Face_Size_Q50=vec2(length(Tangent_World_Q30),length(Binormal_World_Q31));\nfloat Show_Selection_Q48;\nSelection_Vertex_B48(Blob_Position_Q41,Blob_Position_Q42,Face_Center_Q33,Face_Size_Q50,Normal_World_N_Q29,Tangent_World_N_Q28,Binormal_World_N_Q32,_Selection_Fuzz_,_Selected_,_Selected_Distance_,_Selected_Fade_Length_,Active_Face_Dir_Q64,Show_Selection_Q48);\nvec3 Normalized_Q72=normalize(Dir_World_Q67);\nfloat Active_Q34=max(0.0,dot(Active_Face_Dir_Q64,Normal_World_N_Q29));\nfloat Width_Q54;\nProximity_Visibility_B54(Show_Selection_Q48,Blob_Position_Q41,Blob_Position_Q42,Product_Q56,_Proximity_Far_Distance_,_Proximity_Near_Radius_,Active_Face_Center_Q49,Active_Face_Dir_Q64,Width_Q54);\nvec3 Wire_Vx_Pos_Q51;\nvec2 UV_Q51;\nvec2 Widths_Q51;\nWireframe_Vertex_B51(position,normal,tangent,(cross(normal,tangent)),Width_Q54,Face_Size_Q50,Wire_Vx_Pos_Q51,UV_Q51,Widths_Q51);\nvec3 Vec3_Q27=vec3(Widths_Q51.x,Widths_Q51.y,color.r);\nvec3 Pos_World_Q13;\nObject_To_World_Pos_B13(Wire_Vx_Pos_Q51,Pos_World_Q13);\nvec3 Incident_Q36=normalize(Pos_World_Q13-cameraPosition);\nvec3 Out_Position_Q47;\nvec2 Out_UV_Q47;\nvec3 Blob_Info_Q47;\nBlob_Vertex_B47(Pos_World_Q13,Normal_World_N_Q29,Tangent_World_N_Q28,Binormal_World_N_Q32,Position_Q38,_Blob_Intensity_,Near_Size_Q38,_Blob_Far_Size_,_Blob_Near_Distance_,_Blob_Far_Distance_,color,uv,Face_Center_Q33,Face_Size_Q50,UV_Q51,_Blob_Fade_Length_,_Selection_Fade_,_Selection_Fade_Size_,Inner_Fade_Q38,Active_Face_Center_Q49,Pulse_Q38,Fade_Q38,Blob_Enable_Q38,Out_Position_Q47,Out_UV_Q47,Blob_Info_Q47);\nvec4 Extra1_Q66;\nfloat Distance_To_Face_Q66;\nfloat Intensity_Q66;\nProximity_Vertex_B66(Blob_Position_Q41,Blob_Position_Q42,Active_Face_Center_Q49,Active_Face_Dir_Q64,Pos_World_Q13,_Proximity_Far_Distance_,Relative_Scale_Q57,_Proximity_Anisotropy_,Normalized_Q72,Extra1_Q66,Distance_To_Face_Q66,Intensity_Q66);\nvec4 Holo_Edges_Q44;\nHolo_Edge_Vertex_B44(Incident_Q36,Normal_World_N_Q29,uv,Tangent_World_Q30,Binormal_World_Q31,_Smooth_Active_Face_,Active_Q34,Holo_Edges_Q44);\nvec3 Vec3_Q19=vec3(Show_Selection_Q48,Distance_To_Face_Q66,Intensity_Q66);\nvec3 Position=Out_Position_Q47;\nvec2 UV=Out_UV_Q47;\nvec3 Tangent=Blob_Info_Q47;\nvec3 Binormal=Vec3_Q19;\nvec3 Normal=Vec3_Q27;\nvec4 Extra1=Extra1_Q66;\nvec4 Color=Holo_Edges_Q44;\ngl_Position=viewProjection*vec4(Position,1);\nvPosition=Position;\nvNormal=Normal;\nvUV=UV;\nvTangent=Tangent;\nvBinormal=Binormal;\nvColor=Color;\nvExtra1=Extra1;\n}";
25102
24847
  // Sideeffect
25103
24848
  core_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__.ShaderStore.ShadersStore[name] = shader;
25104
- /** @hidden */
24849
+ /** @internal */
25105
24850
  var fluentButtonVertexShader = { name: name, shader: shader };
25106
24851
 
25107
24852
 
@@ -25175,7 +24920,7 @@ var HandleMaterial = /** @class */ (function (_super) {
25175
24920
  */
25176
24921
  _this.dragScale = 0.55;
25177
24922
  /**
25178
- * @hidden
24923
+ * @internal
25179
24924
  */
25180
24925
  _this._positionOffset = core_Materials_shaderMaterial__WEBPACK_IMPORTED_MODULE_1__.Vector3.Zero();
25181
24926
  _this._updateInterpolationTarget();
@@ -25286,7 +25031,7 @@ var name = "handlePixelShader";
25286
25031
  var shader = "uniform vec3 color;\nvoid main(void) {\ngl_FragColor=vec4(color,1.0);\n}";
25287
25032
  // Sideeffect
25288
25033
  core_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__.ShaderStore.ShadersStore[name] = shader;
25289
- /** @hidden */
25034
+ /** @internal */
25290
25035
  var handlePixelShader = { name: name, shader: shader };
25291
25036
 
25292
25037
 
@@ -25310,7 +25055,7 @@ var name = "handleVertexShader";
25310
25055
  var shader = "precision highp float;\nattribute vec3 position;\nuniform vec3 positionOffset;\nuniform mat4 worldViewProjection;\nuniform float scale;\nvoid main(void) {\nvec4 vPos=vec4((vec3(position)+positionOffset)*scale,1.0);\ngl_Position=worldViewProjection*vPos;\n}";
25311
25056
  // Sideeffect
25312
25057
  core_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__.ShaderStore.ShadersStore[name] = shader;
25313
- /** @hidden */
25058
+ /** @internal */
25314
25059
  var handleVertexShader = { name: name, shader: shader };
25315
25060
 
25316
25061
 
@@ -25399,7 +25144,7 @@ __webpack_require__.r(__webpack_exports__);
25399
25144
 
25400
25145
 
25401
25146
 
25402
- /** @hidden */
25147
+ /** @internal */
25403
25148
  var MRDLBackplateMaterialDefines = /** @class */ (function (_super) {
25404
25149
  (0,tslib__WEBPACK_IMPORTED_MODULE_0__.__extends)(MRDLBackplateMaterialDefines, _super);
25405
25150
  function MRDLBackplateMaterialDefines() {
@@ -25435,7 +25180,7 @@ var MRDLBackplateMaterial = /** @class */ (function (_super) {
25435
25180
  * Since desktop and VR/AR have different relative sizes, it's usually best to keep this false.
25436
25181
  */
25437
25182
  _this.absoluteSizes = false;
25438
- /** @hidden */
25183
+ /** @internal */
25439
25184
  _this._filterWidth = 1;
25440
25185
  /**
25441
25186
  * Gets or sets the base color of the backplate.
@@ -25461,7 +25206,7 @@ var MRDLBackplateMaterial = /** @class */ (function (_super) {
25461
25206
  * Gets or sets the top left Radii Multiplier.
25462
25207
  */
25463
25208
  _this.radiusBottomRight = 1.0;
25464
- /** @hidden */
25209
+ /** @internal */
25465
25210
  _this._rate = 0;
25466
25211
  /**
25467
25212
  * Gets or sets the color of the highlights on the backplate line.
@@ -25471,9 +25216,9 @@ var MRDLBackplateMaterial = /** @class */ (function (_super) {
25471
25216
  * Gets or sets the width of the highlights on the backplate line.
25472
25217
  */
25473
25218
  _this.highlightWidth = 0;
25474
- /** @hidden */
25219
+ /** @internal */
25475
25220
  _this._highlightTransform = new core_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__.Vector4(1, 1, 0, 0);
25476
- /** @hidden */
25221
+ /** @internal */
25477
25222
  _this._highlight = 1;
25478
25223
  /**
25479
25224
  * Gets or sets the intensity of the iridescence effect.
@@ -25487,17 +25232,17 @@ var MRDLBackplateMaterial = /** @class */ (function (_super) {
25487
25232
  * Gets or sets the Tint of the iridescence effect on the backplate.
25488
25233
  */
25489
25234
  _this.iridescenceTint = new core_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__.Color4(1, 1, 1, 1);
25490
- /** @hidden */
25235
+ /** @internal */
25491
25236
  _this._angle = -45;
25492
25237
  /**
25493
25238
  * Gets or sets the opacity of the backplate (0.0 - 1.0).
25494
25239
  */
25495
25240
  _this.fadeOut = 1;
25496
- /** @hidden */
25241
+ /** @internal */
25497
25242
  _this._reflected = true;
25498
- /** @hidden */
25243
+ /** @internal */
25499
25244
  _this._frequency = 1;
25500
- /** @hidden */
25245
+ /** @internal */
25501
25246
  _this._verticalOffset = 0;
25502
25247
  /**
25503
25248
  * Gets or sets the gradient color effect on the backplate.
@@ -25854,7 +25599,7 @@ __webpack_require__.r(__webpack_exports__);
25854
25599
 
25855
25600
 
25856
25601
 
25857
- /** @hidden */
25602
+ /** @internal */
25858
25603
  var MRDLSliderBarMaterialDefines = /** @class */ (function (_super) {
25859
25604
  (0,tslib__WEBPACK_IMPORTED_MODULE_0__.__extends)(MRDLSliderBarMaterialDefines, _super);
25860
25605
  function MRDLSliderBarMaterialDefines() {
@@ -26134,43 +25879,43 @@ var MRDLSliderBarMaterial = /** @class */ (function (_super) {
26134
25879
  */
26135
25880
  _this.iridescenceIntensity = 0;
26136
25881
  /**
26137
- * @hidden
25882
+ * @internal
26138
25883
  */
26139
25884
  _this.useGlobalLeftIndex = 1.0;
26140
25885
  /**
26141
- * @hidden
25886
+ * @internal
26142
25887
  */
26143
25888
  _this.useGlobalRightIndex = 1.0;
26144
25889
  /**
26145
- * @hidden
25890
+ * @internal
26146
25891
  */
26147
25892
  _this.globalLeftIndexTipProximity = 0.0;
26148
25893
  /**
26149
- * @hidden
25894
+ * @internal
26150
25895
  */
26151
25896
  _this.globalRightIndexTipProximity = 0.0;
26152
25897
  /**
26153
- * @hidden
25898
+ * @internal
26154
25899
  */
26155
25900
  _this.globalLeftIndexTipPosition = new core_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__.Vector4(0.5, 0.0, -0.55, 1.0);
26156
25901
  /**
26157
- * @hidden
25902
+ * @internal
26158
25903
  */
26159
25904
  _this.globaRightIndexTipPosition = new core_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__.Vector4(0.0, 0.0, 0.0, 1.0);
26160
25905
  /**
26161
- * @hidden
25906
+ * @internal
26162
25907
  */
26163
25908
  _this.globalLeftThumbTipPosition = new core_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__.Vector4(0.5, 0.0, -0.55, 1.0);
26164
25909
  /**
26165
- * @hidden
25910
+ * @internal
26166
25911
  */
26167
25912
  _this.globalRightThumbTipPosition = new core_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__.Vector4(0.0, 0.0, 0.0, 1.0);
26168
25913
  /**
26169
- * @hidden
25914
+ * @internal
26170
25915
  */
26171
25916
  _this.globalLeftIndexMiddlePosition = new core_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__.Vector4(0.5, 0.0, -0.55, 1.0);
26172
25917
  /**
26173
- * @hidden
25918
+ * @internal
26174
25919
  */
26175
25920
  _this.globalRightIndexMiddlePosition = new core_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__.Vector4(0.0, 0.0, 0.0, 1.0);
26176
25921
  _this.alphaMode = core_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__.Constants.ALPHA_DISABLE;
@@ -26724,7 +26469,7 @@ __webpack_require__.r(__webpack_exports__);
26724
26469
 
26725
26470
 
26726
26471
 
26727
- /** @hidden */
26472
+ /** @internal */
26728
26473
  var MRDLSliderThumbMaterialDefines = /** @class */ (function (_super) {
26729
26474
  (0,tslib__WEBPACK_IMPORTED_MODULE_0__.__extends)(MRDLSliderThumbMaterialDefines, _super);
26730
26475
  function MRDLSliderThumbMaterialDefines() {
@@ -27004,43 +26749,43 @@ var MRDLSliderThumbMaterial = /** @class */ (function (_super) {
27004
26749
  */
27005
26750
  _this.iridescenceIntensity = 0;
27006
26751
  /**
27007
- * @hidden
26752
+ * @internal
27008
26753
  */
27009
26754
  _this.useGlobalLeftIndex = 1.0;
27010
26755
  /**
27011
- * @hidden
26756
+ * @internal
27012
26757
  */
27013
26758
  _this.useGlobalRightIndex = 1.0;
27014
26759
  /**
27015
- * @hidden
26760
+ * @internal
27016
26761
  */
27017
26762
  _this.globalLeftIndexTipProximity = 0.0;
27018
26763
  /**
27019
- * @hidden
26764
+ * @internal
27020
26765
  */
27021
26766
  _this.globalRightIndexTipProximity = 0.0;
27022
26767
  /**
27023
- * @hidden
26768
+ * @internal
27024
26769
  */
27025
26770
  _this.globalLeftIndexTipPosition = new core_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__.Vector4(0.5, 0.0, -0.55, 1.0);
27026
26771
  /**
27027
- * @hidden
26772
+ * @internal
27028
26773
  */
27029
26774
  _this.globaRightIndexTipPosition = new core_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__.Vector4(0.0, 0.0, 0.0, 1.0);
27030
26775
  /**
27031
- * @hidden
26776
+ * @internal
27032
26777
  */
27033
26778
  _this.globalLeftThumbTipPosition = new core_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__.Vector4(0.5, 0.0, -0.55, 1.0);
27034
26779
  /**
27035
- * @hidden
26780
+ * @internal
27036
26781
  */
27037
26782
  _this.globalRightThumbTipPosition = new core_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__.Vector4(0.0, 0.0, 0.0, 1.0);
27038
26783
  /**
27039
- * @hidden
26784
+ * @internal
27040
26785
  */
27041
26786
  _this.globalLeftIndexMiddlePosition = new core_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__.Vector4(0.5, 0.0, -0.55, 1.0);
27042
26787
  /**
27043
- * @hidden
26788
+ * @internal
27044
26789
  */
27045
26790
  _this.globalRightIndexMiddlePosition = new core_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__.Vector4(0.0, 0.0, 0.0, 1.0);
27046
26791
  _this.alphaMode = core_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__.Constants.ALPHA_DISABLE;
@@ -27583,7 +27328,7 @@ var name = "mrdlBackplatePixelShader";
27583
27328
  var shader = "uniform vec3 cameraPosition;\nvarying vec3 vPosition;\nvarying vec3 vNormal;\nvarying vec2 vUV;\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec4 vExtra1;\nvarying vec4 vExtra2;\nuniform float _Radius_;\nuniform float _Line_Width_;\nuniform bool _Absolute_Sizes_;\nuniform float _Filter_Width_;\nuniform vec4 _Base_Color_;\nuniform vec4 _Line_Color_;\nuniform float _Radius_Top_Left_;\nuniform float _Radius_Top_Right_;\nuniform float _Radius_Bottom_Left_;\nuniform float _Radius_Bottom_Right_;\nuniform float _Rate_;\nuniform vec4 _Highlight_Color_;\nuniform float _Highlight_Width_;\nuniform vec4 _Highlight_Transform_;\nuniform float _Highlight_;\nuniform float _Iridescence_Intensity_;\nuniform float _Iridescence_Edge_Intensity_;\nuniform vec4 _Iridescence_Tint_;\nuniform sampler2D _Iridescent_Map_;\nuniform float _Angle_;\nuniform bool _Reflected_;\nuniform float _Frequency_;\nuniform float _Vertical_Offset_;\nuniform vec4 _Gradient_Color_;\nuniform vec4 _Top_Left_;\nuniform vec4 _Top_Right_;\nuniform vec4 _Bottom_Left_;\nuniform vec4 _Bottom_Right_;\nuniform float _Edge_Width_;\nuniform float _Edge_Power_;\nuniform float _Line_Gradient_Blend_;\nuniform float _Fade_Out_;\nvoid FastLinearTosRGB_B353(\nvec4 Linear,\nout vec4 sRGB)\n{\nsRGB.rgb=sqrt(clamp(Linear.rgb,0.0,1.0));\nsRGB.a=Linear.a;\n}\nvoid Round_Rect_Fragment_B332(\nfloat Radius,\nfloat Line_Width,\nvec4 Line_Color,\nfloat Filter_Width,\nvec2 UV,\nfloat Line_Visibility,\nvec4 Rect_Parms,\nvec4 Fill_Color,\nout vec4 Color)\n{\nfloat d=length(max(abs(UV)-Rect_Parms.xy,0.0));\nfloat dx=max(fwidth(d)*Filter_Width,0.00001);\nfloat g=min(Rect_Parms.z,Rect_Parms.w);\nfloat dgrad=max(fwidth(g)*Filter_Width,0.00001);\nfloat Inside_Rect=clamp(g/dgrad,0.0,1.0);\nfloat inner=clamp((d+dx*0.5-max(Radius-Line_Width,d-dx*0.5))/dx,0.0,1.0);\nColor=clamp(mix(Fill_Color,Line_Color,inner),0.0,1.0)*Inside_Rect;\n}\nvoid Iridescence_B343(\nvec3 Position,\nvec3 Normal,\nvec2 UV,\nvec3 Axis,\nvec3 Eye,\nvec4 Tint,\nsampler2D Texture,\nbool Reflected,\nfloat Frequency,\nfloat Vertical_Offset,\nout vec4 Color)\n{\nvec3 i=normalize(Position-Eye);\nvec3 r=reflect(i,Normal);\nfloat idota=dot(i,Axis);\nfloat idotr=dot(i,r);\nfloat x=Reflected ? idotr : idota;\nvec2 xy;\nxy.x=fract((x*Frequency+1.0)*0.5+UV.y*Vertical_Offset);\nxy.y=0.5;\nColor=texture(Texture,xy);\nColor.rgb*=Tint.rgb;\n}\nvoid Scale_RGB_B346(\nvec4 Color,\nfloat Scalar,\nout vec4 Result)\n{\nResult=vec4(Scalar,Scalar,Scalar,1)*Color;\n}\nvoid Scale_RGB_B344(\nfloat Scalar,\nvec4 Color,\nout vec4 Result)\n{\nResult=vec4(Scalar,Scalar,Scalar,1)*Color;\n}\nvoid Line_Fragment_B362(\nvec4 Base_Color,\nvec4 Highlight_Color,\nfloat Highlight_Width,\nvec3 Line_Vertex,\nfloat Highlight,\nout vec4 Line_Color)\n{\nfloat k2=1.0-clamp(abs(Line_Vertex.y/Highlight_Width),0.0,1.0);\nLine_Color=mix(Base_Color,Highlight_Color,Highlight*k2);\n}\nvoid Edge_B356(\nvec4 RectParms,\nfloat Radius,\nfloat Line_Width,\nvec2 UV,\nfloat Edge_Width,\nfloat Edge_Power,\nout float Result)\n{\nfloat d=length(max(abs(UV)-RectParms.xy,0.0));\nfloat edge=1.0-clamp((1.0-d/(Radius-Line_Width))/Edge_Width,0.0,1.0);\nResult=pow(edge,Edge_Power);\n}\nvoid Gradient_B355(\nvec4 Gradient_Color,\nvec4 Top_Left,\nvec4 Top_Right,\nvec4 Bottom_Left,\nvec4 Bottom_Right,\nvec2 UV,\nout vec4 Result)\n{\nvec3 top=Top_Left.rgb+(Top_Right.rgb-Top_Left.rgb)*UV.x;\nvec3 bottom=Bottom_Left.rgb+(Bottom_Right.rgb-Bottom_Left.rgb)*UV.x;\nResult.rgb=Gradient_Color.rgb*(bottom+(top-bottom)*UV.y);\nResult.a=1.0;\n}\nvoid main()\n{\nfloat X_Q338;\nfloat Y_Q338;\nfloat Z_Q338;\nfloat W_Q338;\nX_Q338=vExtra2.x;\nY_Q338=vExtra2.y;\nZ_Q338=vExtra2.z;\nW_Q338=vExtra2.w;\nvec4 Color_Q343;\n#if IRIDESCENCE_ENABLE\nIridescence_B343(vPosition,vNormal,vUV,vBinormal,cameraPosition,_Iridescence_Tint_,_Iridescent_Map_,_Reflected_,_Frequency_,_Vertical_Offset_,Color_Q343);\n#else\nColor_Q343=vec4(0,0,0,0);\n#endif\nvec4 Result_Q344;\nScale_RGB_B344(_Iridescence_Intensity_,Color_Q343,Result_Q344);\nvec4 Line_Color_Q362;\nLine_Fragment_B362(_Line_Color_,_Highlight_Color_,_Highlight_Width_,vTangent,_Highlight_,Line_Color_Q362);\nfloat Result_Q356;\n#if EDGE_ONLY\nEdge_B356(vExtra1,Z_Q338,W_Q338,vUV,_Edge_Width_,_Edge_Power_,Result_Q356);\n#else\nResult_Q356=1.0;\n#endif\nvec2 Vec2_Q339=vec2(X_Q338,Y_Q338);\nvec4 Result_Q355;\nGradient_B355(_Gradient_Color_,_Top_Left_,_Top_Right_,_Bottom_Left_,_Bottom_Right_,Vec2_Q339,Result_Q355);\nvec4 Linear_Q348;\nLinear_Q348.rgb=clamp(Result_Q355.rgb*Result_Q355.rgb,0.0,1.0);\nLinear_Q348.a=Result_Q355.a;\nvec4 Result_Q346;\nScale_RGB_B346(Linear_Q348,Result_Q356,Result_Q346);\nvec4 Sum_Q345=Result_Q346+Result_Q344;\nvec4 Color_At_T_Q347=mix(Line_Color_Q362,Result_Q346,_Line_Gradient_Blend_);\nvec4 Base_And_Iridescent_Q350;\nBase_And_Iridescent_Q350=_Base_Color_+vec4(Sum_Q345.rgb,0.0);\nvec4 Sum_Q349=Color_At_T_Q347+_Iridescence_Edge_Intensity_*Color_Q343;\nvec4 Result_Q351=Sum_Q349; Result_Q351.a=1.0;\nvec4 Color_Q332;\nRound_Rect_Fragment_B332(Z_Q338,W_Q338,Result_Q351,_Filter_Width_,vUV,1.0,vExtra1,Base_And_Iridescent_Q350,Color_Q332);\nvec4 Result_Q354=_Fade_Out_*Color_Q332;\nvec4 sRGB_Q353;\nFastLinearTosRGB_B353(Result_Q354,sRGB_Q353);\nvec4 Out_Color=sRGB_Q353;\nfloat Clip_Threshold=0.001;\nbool To_sRGB=false;\ngl_FragColor=Out_Color;\n}";
27584
27329
  // Sideeffect
27585
27330
  core_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__.ShaderStore.ShadersStore[name] = shader;
27586
- /** @hidden */
27331
+ /** @internal */
27587
27332
  var mrdlBackplatePixelShader = { name: name, shader: shader };
27588
27333
 
27589
27334
 
@@ -27607,7 +27352,7 @@ var name = "mrdlBackplateVertexShader";
27607
27352
  var shader = "uniform mat4 world;\nuniform mat4 viewProjection;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec3 tangent;\nuniform float _Radius_;\nuniform float _Line_Width_;\nuniform bool _Absolute_Sizes_;\nuniform float _Filter_Width_;\nuniform vec4 _Base_Color_;\nuniform vec4 _Line_Color_;\nuniform float _Radius_Top_Left_;\nuniform float _Radius_Top_Right_;\nuniform float _Radius_Bottom_Left_;\nuniform float _Radius_Bottom_Right_;\nuniform float _Rate_;\nuniform vec4 _Highlight_Color_;\nuniform float _Highlight_Width_;\nuniform vec4 _Highlight_Transform_;\nuniform float _Highlight_;\nuniform float _Iridescence_Intensity_;\nuniform float _Iridescence_Edge_Intensity_;\nuniform vec4 _Iridescence_Tint_;\nuniform sampler2D _Iridescent_Map_;\nuniform float _Angle_;\nuniform bool _Reflected_;\nuniform float _Frequency_;\nuniform float _Vertical_Offset_;\nuniform vec4 _Gradient_Color_;\nuniform vec4 _Top_Left_;\nuniform vec4 _Top_Right_;\nuniform vec4 _Bottom_Left_;\nuniform vec4 _Bottom_Right_;\nuniform float _Edge_Width_;\nuniform float _Edge_Power_;\nuniform float _Line_Gradient_Blend_;\nuniform float _Fade_Out_;\nvarying vec3 vPosition;\nvarying vec3 vNormal;\nvarying vec2 vUV;\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec4 vExtra1;\nvarying vec4 vExtra2;\nvoid Object_To_World_Pos_B314(\nvec3 Pos_Object,\nout vec3 Pos_World)\n{\nPos_World=(world*vec4(Pos_Object,1.0)).xyz;\n}\nvoid Round_Rect_Vertex_B357(\nvec2 UV,\nfloat Radius,\nfloat Margin,\nfloat Anisotropy,\nfloat Gradient1,\nfloat Gradient2,\nvec3 Normal,\nvec4 Color_Scale_Translate,\nout vec2 Rect_UV,\nout vec4 Rect_Parms,\nout vec2 Scale_XY,\nout vec2 Line_UV,\nout vec2 Color_UV_Info)\n{\nScale_XY=vec2(Anisotropy,1.0);\nLine_UV=(UV-vec2(0.5,0.5));\nRect_UV=Line_UV*Scale_XY;\nRect_Parms.xy=Scale_XY*0.5-vec2(Radius,Radius)-vec2(Margin,Margin);\nRect_Parms.z=Gradient1; \nRect_Parms.w=Gradient2;\nColor_UV_Info=(Line_UV+vec2(0.5,0.5))*Color_Scale_Translate.xy+Color_Scale_Translate.zw;\n}\nvoid Line_Vertex_B333(\nvec2 Scale_XY,\nvec2 UV,\nfloat Time,\nfloat Rate,\nvec4 Highlight_Transform,\nout vec3 Line_Vertex)\n{\nfloat angle2=(Rate*Time)*2.0*3.1416;\nfloat sinAngle2=sin(angle2);\nfloat cosAngle2=cos(angle2);\nvec2 xformUV=UV*Highlight_Transform.xy+Highlight_Transform.zw;\nLine_Vertex.x=0.0;\nLine_Vertex.y=cosAngle2*xformUV.x-sinAngle2*xformUV.y;\nLine_Vertex.z=0.0; \n}\nvoid PickDir_B334(\nfloat Degrees,\nvec3 DirX,\nvec3 DirY,\nout vec3 Dir)\n{\nfloat a=Degrees*3.14159/180.0;\nDir=cos(a)*DirX+sin(a)*DirY;\n}\nvoid Move_Verts_B327(\nfloat Anisotropy,\nvec3 P,\nfloat Radius,\nout vec3 New_P,\nout vec2 New_UV,\nout float Radial_Gradient,\nout vec3 Radial_Dir)\n{\nvec2 UV=P.xy*2.0+0.5;\nvec2 center=clamp(UV,0.0,1.0);\nvec2 delta=UV-center;\nvec2 r2=2.0*vec2(Radius/Anisotropy,Radius);\nNew_UV=center+r2*(UV-2.0*center+0.5);\nNew_P=vec3(New_UV-0.5,P.z);\nRadial_Gradient=1.0-length(delta)*2.0;\nRadial_Dir=vec3(delta*r2,0.0);\n}\nvoid Pick_Radius_B336(\nfloat Radius,\nfloat Radius_Top_Left,\nfloat Radius_Top_Right,\nfloat Radius_Bottom_Left,\nfloat Radius_Bottom_Right,\nvec3 Position,\nout float Result)\n{\nbool whichY=Position.y>0.0;\nResult=Position.x<0.0 ? (whichY ? Radius_Top_Left : Radius_Bottom_Left) : (whichY ? Radius_Top_Right : Radius_Bottom_Right);\nResult*=Radius;\n}\nvoid Edge_AA_Vertex_B328(\nvec3 Position_World,\nvec3 Position_Object,\nvec3 Normal_Object,\nvec3 Eye,\nfloat Radial_Gradient,\nvec3 Radial_Dir,\nvec3 Tangent,\nout float Gradient1,\nout float Gradient2)\n{\nvec3 I=(Eye-Position_World);\nvec3 T=(vec4(Tangent,0.0)).xyz;\nfloat g=(dot(T,I)<0.0) ? 0.0 : 1.0;\nif (Normal_Object.z==0.0) { \nGradient1=Position_Object.z>0.0 ? g : 1.0;\nGradient2=Position_Object.z>0.0 ? 1.0 : g;\n} else {\nGradient1=g+(1.0-g)*(Radial_Gradient);\nGradient2=1.0;\n}\n}\nvoid Object_To_World_Dir_B330(\nvec3 Dir_Object,\nout vec3 Binormal_World,\nout vec3 Binormal_World_N,\nout float Binormal_Length)\n{\nBinormal_World=(world*vec4(Dir_Object,0.0)).xyz;\nBinormal_Length=length(Binormal_World);\nBinormal_World_N=Binormal_World/Binormal_Length;\n}\nvoid RelativeOrAbsoluteDetail_B341(\nfloat Nominal_Radius,\nfloat Nominal_LineWidth,\nbool Absolute_Measurements,\nfloat Height,\nout float Radius,\nout float Line_Width)\n{\nfloat scale=Absolute_Measurements ? 1.0/Height : 1.0;\nRadius=Nominal_Radius*scale;\nLine_Width=Nominal_LineWidth*scale;\n}\nvoid main()\n{\nvec3 Nrm_World_Q326;\nNrm_World_Q326=normalize((world*vec4(normal,0.0)).xyz);\nvec3 Tangent_World_Q329;\nvec3 Tangent_World_N_Q329;\nfloat Tangent_Length_Q329;\nTangent_World_Q329=(world*vec4(vec3(1,0,0),0.0)).xyz;\nTangent_Length_Q329=length(Tangent_World_Q329);\nTangent_World_N_Q329=Tangent_World_Q329/Tangent_Length_Q329;\nvec3 Binormal_World_Q330;\nvec3 Binormal_World_N_Q330;\nfloat Binormal_Length_Q330;\nObject_To_World_Dir_B330(vec3(0,1,0),Binormal_World_Q330,Binormal_World_N_Q330,Binormal_Length_Q330);\nfloat Radius_Q341;\nfloat Line_Width_Q341;\nRelativeOrAbsoluteDetail_B341(_Radius_,_Line_Width_,_Absolute_Sizes_,Binormal_Length_Q330,Radius_Q341,Line_Width_Q341);\nvec3 Dir_Q334;\nPickDir_B334(_Angle_,Tangent_World_N_Q329,Binormal_World_N_Q330,Dir_Q334);\nfloat Result_Q336;\nPick_Radius_B336(Radius_Q341,_Radius_Top_Left_,_Radius_Top_Right_,_Radius_Bottom_Left_,_Radius_Bottom_Right_,position,Result_Q336);\nfloat Anisotropy_Q331=Tangent_Length_Q329/Binormal_Length_Q330;\nvec4 Out_Color_Q337=vec4(Result_Q336,Line_Width_Q341,0,1);\nvec3 New_P_Q327;\nvec2 New_UV_Q327;\nfloat Radial_Gradient_Q327;\nvec3 Radial_Dir_Q327;\nMove_Verts_B327(Anisotropy_Q331,position,Result_Q336,New_P_Q327,New_UV_Q327,Radial_Gradient_Q327,Radial_Dir_Q327);\nvec3 Pos_World_Q314;\nObject_To_World_Pos_B314(New_P_Q327,Pos_World_Q314);\nfloat Gradient1_Q328;\nfloat Gradient2_Q328;\n#if SMOOTH_EDGES\nEdge_AA_Vertex_B328(Pos_World_Q314,position,normal,cameraPosition,Radial_Gradient_Q327,Radial_Dir_Q327,tangent,Gradient1_Q328,Gradient2_Q328);\n#else\nGradient1_Q328=1.0;\nGradient2_Q328=1.0;\n#endif\nvec2 Rect_UV_Q357;\nvec4 Rect_Parms_Q357;\nvec2 Scale_XY_Q357;\nvec2 Line_UV_Q357;\nvec2 Color_UV_Info_Q357;\nRound_Rect_Vertex_B357(New_UV_Q327,Result_Q336,0.0,Anisotropy_Q331,Gradient1_Q328,Gradient2_Q328,normal,vec4(1,1,0,0),Rect_UV_Q357,Rect_Parms_Q357,Scale_XY_Q357,Line_UV_Q357,Color_UV_Info_Q357);\nvec3 Line_Vertex_Q333;\nLine_Vertex_B333(Scale_XY_Q357,Line_UV_Q357,(20.0),_Rate_,_Highlight_Transform_,Line_Vertex_Q333);\nfloat X_Q359;\nfloat Y_Q359;\nX_Q359=Color_UV_Info_Q357.x;\nY_Q359=Color_UV_Info_Q357.y;\nvec4 Vec4_Q358=vec4(X_Q359,Y_Q359,Result_Q336,Line_Width_Q341);\nvec3 Position=Pos_World_Q314;\nvec3 Normal=Nrm_World_Q326;\nvec2 UV=Rect_UV_Q357;\nvec3 Tangent=Line_Vertex_Q333;\nvec3 Binormal=Dir_Q334;\nvec4 Color=Out_Color_Q337;\nvec4 Extra1=Rect_Parms_Q357;\nvec4 Extra2=Vec4_Q358;\nvec4 Extra3=vec4(0,0,0,0);\ngl_Position=viewProjection*vec4(Position,1);\nvPosition=Position;\nvNormal=Normal;\nvUV=UV;\nvTangent=Tangent;\nvBinormal=Binormal;\nvExtra1=Extra1;\nvExtra2=Extra2;\n}";
27608
27353
  // Sideeffect
27609
27354
  core_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__.ShaderStore.ShadersStore[name] = shader;
27610
- /** @hidden */
27355
+ /** @internal */
27611
27356
  var mrdlBackplateVertexShader = { name: name, shader: shader };
27612
27357
 
27613
27358
 
@@ -27631,7 +27376,7 @@ var name = "mrdlSliderBarPixelShader";
27631
27376
  var shader = "uniform vec3 cameraPosition;\nvarying vec3 vPosition;\nvarying vec3 vNormal;\nvarying vec2 vUV;\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec4 vColor;\nvarying vec4 vExtra1;\nvarying vec4 vExtra2;\nvarying vec4 vExtra3;\nuniform float _Radius_;\nuniform float _Bevel_Front_;\nuniform float _Bevel_Front_Stretch_;\nuniform float _Bevel_Back_;\nuniform float _Bevel_Back_Stretch_;\nuniform float _Radius_Top_Left_;\nuniform float _Radius_Top_Right_;\nuniform float _Radius_Bottom_Left_;\nuniform float _Radius_Bottom_Right_;\nuniform bool _Bulge_Enabled_;\nuniform float _Bulge_Height_;\nuniform float _Bulge_Radius_;\nuniform float _Sun_Intensity_;\nuniform float _Sun_Theta_;\nuniform float _Sun_Phi_;\nuniform float _Indirect_Diffuse_;\nuniform vec4 _Albedo_;\nuniform float _Specular_;\nuniform float _Shininess_;\nuniform float _Sharpness_;\nuniform float _Subsurface_;\nuniform vec4 _Left_Color_;\nuniform vec4 _Right_Color_;\nuniform float _Reflection_;\nuniform float _Front_Reflect_;\nuniform float _Edge_Reflect_;\nuniform float _Power_;\nuniform vec4 _Sky_Color_;\nuniform vec4 _Horizon_Color_;\nuniform vec4 _Ground_Color_;\nuniform float _Horizon_Power_;\nuniform sampler2D _Reflection_Map_;\nuniform sampler2D _Indirect_Environment_;\nuniform float _Width_;\nuniform float _Fuzz_;\nuniform float _Min_Fuzz_;\nuniform float _Clip_Fade_;\nuniform float _Hue_Shift_;\nuniform float _Saturation_Shift_;\nuniform float _Value_Shift_;\nuniform vec3 _Blob_Position_;\nuniform float _Blob_Intensity_;\nuniform float _Blob_Near_Size_;\nuniform float _Blob_Far_Size_;\nuniform float _Blob_Near_Distance_;\nuniform float _Blob_Far_Distance_;\nuniform float _Blob_Fade_Length_;\nuniform float _Blob_Pulse_;\nuniform float _Blob_Fade_;\nuniform sampler2D _Blob_Texture_;\nuniform vec3 _Blob_Position_2_;\nuniform float _Blob_Near_Size_2_;\nuniform float _Blob_Pulse_2_;\nuniform float _Blob_Fade_2_;\nuniform vec3 _Left_Index_Pos_;\nuniform vec3 _Right_Index_Pos_;\nuniform vec3 _Left_Index_Middle_Pos_;\nuniform vec3 _Right_Index_Middle_Pos_;\nuniform sampler2D _Decal_;\nuniform vec2 _Decal_Scale_XY_;\nuniform bool _Decal_Front_Only_;\nuniform float _Rim_Intensity_;\nuniform sampler2D _Rim_Texture_;\nuniform float _Rim_Hue_Shift_;\nuniform float _Rim_Saturation_Shift_;\nuniform float _Rim_Value_Shift_;\nuniform float _Iridescence_Intensity_;\nuniform sampler2D _Iridescence_Texture_;\nuniform bool Use_Global_Left_Index;\nuniform bool Use_Global_Right_Index;\nuniform vec4 Global_Left_Index_Tip_Position;\nuniform vec4 Global_Right_Index_Tip_Position;\nuniform vec4 Global_Left_Thumb_Tip_Position;\nuniform vec4 Global_Right_Thumb_Tip_Position;\nuniform vec4 Global_Left_Index_Middle_Position;\nuniform vec4 Global_Right_Index_Middle_Position;\nuniform float Global_Left_Index_Tip_Proximity;\nuniform float Global_Right_Index_Tip_Proximity;\nvoid Blob_Fragment_B30(\nsampler2D Blob_Texture,\nvec4 Blob_Info1,\nvec4 Blob_Info2,\nout vec4 Blob_Color)\n{\nfloat k1=dot(Blob_Info1.xy,Blob_Info1.xy);\nfloat k2=dot(Blob_Info2.xy,Blob_Info2.xy);\nvec3 closer=k1<k2 ? vec3(k1,Blob_Info1.z,Blob_Info1.w) : vec3(k2,Blob_Info2.z,Blob_Info2.w);\nBlob_Color=closer.z*texture(Blob_Texture,vec2(vec2(sqrt(closer.x),closer.y).x,1.0-vec2(sqrt(closer.x),closer.y).y))*clamp(1.0-closer.x,0.0,1.0);\n}\nvoid FastLinearTosRGB_B42(\nvec4 Linear,\nout vec4 sRGB)\n{\nsRGB.rgb=sqrt(clamp(Linear.rgb,0.0,1.0));\nsRGB.a=Linear.a;\n}\nvoid Scale_RGB_B59(\nvec4 Color,\nfloat Scalar,\nout vec4 Result)\n{\nResult=vec4(Scalar,Scalar,Scalar,1)*Color;\n}\nvoid Fragment_Main_B121(\nfloat Sun_Intensity,\nfloat Sun_Theta,\nfloat Sun_Phi,\nvec3 Normal,\nvec4 Albedo,\nfloat Fresnel_Reflect,\nfloat Shininess,\nvec3 Incident,\nvec4 Horizon_Color,\nvec4 Sky_Color,\nvec4 Ground_Color,\nfloat Indirect_Diffuse,\nfloat Specular,\nfloat Horizon_Power,\nfloat Reflection,\nvec4 Reflection_Sample,\nvec4 Indirect_Sample,\nfloat Sharpness,\nfloat SSS,\nfloat Subsurface,\nvec4 Translucence,\nvec4 Rim_Light,\nvec4 Iridescence,\nout vec4 Result)\n{\nfloat theta=Sun_Theta*2.0*3.14159;\nfloat phi=Sun_Phi*3.14159;\nvec3 lightDir= vec3(cos(phi)*cos(theta),sin(phi),cos(phi)*sin(theta));\nfloat NdotL=max(dot(lightDir,Normal),0.0);\nvec3 R=reflect(Incident,Normal);\nfloat RdotL=max(0.0,dot(R,lightDir));\nfloat specular=pow(RdotL,Shininess);\nspecular=mix(specular,smoothstep(0.495*Sharpness,1.0-0.495*Sharpness,specular),Sharpness);\nvec4 gi=mix(Ground_Color,Sky_Color,Normal.y*0.5+0.5);\nResult=((Sun_Intensity*NdotL+Indirect_Sample*Indirect_Diffuse+Translucence)*(1.0+SSS*Subsurface))*Albedo*(1.0-Fresnel_Reflect)+(Sun_Intensity*specular*Specular+Fresnel_Reflect*Reflection*Reflection_Sample)+Fresnel_Reflect*Rim_Light+Iridescence;\n}\nvoid Bulge_B79(\nbool Enabled,\nvec3 Normal,\nvec3 Tangent,\nfloat Bulge_Height,\nvec4 UV,\nfloat Bulge_Radius,\nvec3 ButtonN,\nout vec3 New_Normal)\n{\nvec2 xy=clamp(UV.xy*2.0,vec2(-1,-1),vec2(1,1));\nvec3 B=(cross(Normal,Tangent));\nfloat k=-clamp(1.0-length(xy)/Bulge_Radius,0.0,1.0)*Bulge_Height;\nk=sin(k*3.14159*0.5);\nk*=smoothstep(0.9998,0.9999,abs(dot(ButtonN,Normal)));\nNew_Normal=Normal*sqrt(1.0-k*k)+(xy.x*Tangent+xy.y*B)*k;\nNew_Normal=Enabled ? New_Normal : Normal;\n}\nvoid SSS_B77(\nvec3 ButtonN,\nvec3 Normal,\nvec3 Incident,\nout float Result)\n{\nfloat NdotI=abs(dot(Normal,Incident));\nfloat BdotI=abs(dot(ButtonN,Incident));\nResult=(abs(NdotI-BdotI)); \n}\nvoid FingerOcclusion_B67(\nfloat Width,\nfloat DistToCenter,\nfloat Fuzz,\nfloat Min_Fuzz,\nvec3 Position,\nvec3 Forward,\nvec3 Nearest,\nfloat Fade_Out,\nout float NotInShadow)\n{\nfloat d=dot((Nearest-Position),Forward);\nfloat sh=smoothstep(Width*0.5,Width*0.5+Fuzz*max(d,0.0)+Min_Fuzz,DistToCenter);\nNotInShadow=1.0-(1.0-sh)*smoothstep(-Fade_Out,0.0,d);\n}\nvoid FingerOcclusion_B68(\nfloat Width,\nfloat DistToCenter,\nfloat Fuzz,\nfloat Min_Fuzz,\nvec3 Position,\nvec3 Forward,\nvec3 Nearest,\nfloat Fade_Out,\nout float NotInShadow)\n{\nfloat d=dot((Nearest-Position),Forward);\nfloat sh=smoothstep(Width*0.5,Width*0.5+Fuzz*max(d,0.0)+Min_Fuzz,DistToCenter);\nNotInShadow=1.0-(1.0-sh)*smoothstep(-Fade_Out,0.0,d);\n}\nvoid Scale_Color_B91(\nvec4 Color,\nfloat Scalar,\nout vec4 Result)\n{\nResult=Scalar*Color;\n}\nvoid From_HSV_B73(\nfloat Hue,\nfloat Saturation,\nfloat Value,\nfloat Alpha,\nout vec4 Color)\n{\nvec4 K=vec4(1.0,2.0/3.0,1.0/3.0,3.0);\nvec3 p=abs(fract(vec3(Hue,Hue,Hue)+K.xyz)*6.0-K.www);\nColor.rgb=Value*mix(K.xxx,clamp(p-K.xxx,0.0,1.0),Saturation);\nColor.a=Alpha;\n}\nvoid Fast_Fresnel_B122(\nfloat Front_Reflect,\nfloat Edge_Reflect,\nfloat Power,\nvec3 Normal,\nvec3 Incident,\nout float Transmit,\nout float Reflect)\n{\nfloat d=max(-dot(Incident,Normal),0.0);\nReflect=Front_Reflect+(Edge_Reflect-Front_Reflect)*pow(.01-d,Power);\nTransmit=1.0-Reflect;\n}\nvoid Mapped_Environment_B51(\nsampler2D Reflected_Environment,\nsampler2D Indirect_Environment,\nvec3 Dir,\nout vec4 Reflected_Color,\nout vec4 Indirect_Diffuse)\n{\nReflected_Color=texture(Reflected_Environment,vec2(atan(Dir.z,Dir.x)/3.14159*0.5,asin(Dir.y)/3.14159+0.5));\nIndirect_Diffuse=texture(Indirect_Environment,vec2(atan(Dir.z,Dir.x)/3.14159*0.5,asin(Dir.y)/3.14159+0.5));\n}\nvec4 SampleEnv_Bid50(vec3 D,vec4 S,vec4 H,vec4 G,float exponent)\n{\nfloat k=pow(abs(D.y),exponent);\nvec4 C;\nif (D.y>0.0) {\nC=mix(H,S,k);\n} else {\nC=mix(H,G,k); \n}\nreturn C;\n}\nvoid Sky_Environment_B50(\nvec3 Normal,\nvec3 Reflected,\nvec4 Sky_Color,\nvec4 Horizon_Color,\nvec4 Ground_Color,\nfloat Horizon_Power,\nout vec4 Reflected_Color,\nout vec4 Indirect_Color)\n{\nReflected_Color=SampleEnv_Bid50(Reflected,Sky_Color,Horizon_Color,Ground_Color,Horizon_Power);\nIndirect_Color=mix(Ground_Color,Sky_Color,Normal.y*0.5+0.5);\n}\nvoid Min_Segment_Distance_B65(\nvec3 P0,\nvec3 P1,\nvec3 Q0,\nvec3 Q1,\nout vec3 NearP,\nout vec3 NearQ,\nout float Distance)\n{\nvec3 u=P1-P0;\nvec3 v=Q1-Q0;\nvec3 w=P0-Q0;\nfloat a=dot(u,u);\nfloat b=dot(u,v);\nfloat c=dot(v,v);\nfloat d=dot(u,w);\nfloat e=dot(v,w);\nfloat D=a*c-b*b;\nfloat sD=D;\nfloat tD=D;\nfloat sc,sN,tc,tN;\nif (D<0.00001) {\nsN=0.0;\nsD=1.0;\ntN=e;\ntD=c;\n} else {\nsN=(b*e-c*d);\ntN=(a*e-b*d);\nif (sN<0.0) {\nsN=0.0;\ntN=e;\ntD=c;\n} else if (sN>sD) {\nsN=sD;\ntN=e+b;\ntD=c;\n}\n}\nif (tN<0.0) {\ntN=0.0;\nif (-d<0.0) {\nsN=0.0;\n} else if (-d>a) {\nsN=sD;\n} else {\nsN=-d;\nsD=a;\n}\n} else if (tN>tD) {\ntN=tD;\nif ((-d+b)<0.0) {\nsN=0.0;\n} else if ((-d+b)>a) {\nsN=sD;\n} else {\nsN=(-d+b);\nsD=a;\n}\n}\nsc=abs(sN)<0.000001 ? 0.0 : sN/sD;\ntc=abs(tN)<0.000001 ? 0.0 : tN/tD;\nNearP=P0+sc*u;\nNearQ=Q0+tc*v;\nDistance=distance(NearP,NearQ);\n}\nvoid To_XYZ_B74(\nvec3 Vec3,\nout float X,\nout float Y,\nout float Z)\n{\nX=Vec3.x;\nY=Vec3.y;\nZ=Vec3.z;\n}\nvoid Finger_Positions_B64(\nvec3 Left_Index_Pos,\nvec3 Right_Index_Pos,\nvec3 Left_Index_Middle_Pos,\nvec3 Right_Index_Middle_Pos,\nout vec3 Left_Index,\nout vec3 Right_Index,\nout vec3 Left_Index_Middle,\nout vec3 Right_Index_Middle)\n{\nLeft_Index= (Use_Global_Left_Index ? Global_Left_Index_Tip_Position.xyz : Left_Index_Pos);\nRight_Index= (Use_Global_Right_Index ? Global_Right_Index_Tip_Position.xyz : Right_Index_Pos);\nLeft_Index_Middle= (Use_Global_Left_Index ? Global_Left_Index_Middle_Position.xyz : Left_Index_Middle_Pos);\nRight_Index_Middle= (Use_Global_Right_Index ? Global_Right_Index_Middle_Position.xyz : Right_Index_Middle_Pos);\n}\nvoid VaryHSV_B108(\nvec3 HSV_In,\nfloat Hue_Shift,\nfloat Saturation_Shift,\nfloat Value_Shift,\nout vec3 HSV_Out)\n{\nHSV_Out=vec3(fract(HSV_In.x+Hue_Shift),clamp(HSV_In.y+Saturation_Shift,0.0,1.0),clamp(HSV_In.z+Value_Shift,0.0,1.0));\n}\nvoid Remap_Range_B114(\nfloat In_Min,\nfloat In_Max,\nfloat Out_Min,\nfloat Out_Max,\nfloat In,\nout float Out)\n{\nOut=mix(Out_Min,Out_Max,clamp((In-In_Min)/(In_Max-In_Min),0.0,1.0));\n}\nvoid To_HSV_B75(\nvec4 Color,\nout float Hue,\nout float Saturation,\nout float Value,\nout float Alpha,\nout vec3 HSV)\n{\nvec4 K=vec4(0.0,-1.0/3.0,2.0/3.0,-1.0);\nvec4 p=Color.g<Color.b ? vec4(Color.bg,K.wz) : vec4(Color.gb,K.xy);\nvec4 q=Color.r<p.x ? vec4(p.xyw,Color.r) : vec4(Color.r,p.yzx);\nfloat d=q.x-min(q.w,q.y);\nfloat e=1.0e-10;\nHue=abs(q.z+(q.w-q.y)/(6.0*d+e));\nSaturation=d/(q.x+e);\nValue=q.x;\nAlpha=Color.a;\nHSV=vec3(Hue,Saturation,Value);\n}\nvoid Code_B110(\nfloat X,\nout float Result)\n{\nResult=(acos(X)/3.14159-0.5)*2.0;\n}\nvoid Rim_Light_B132(\nvec3 Front,\nvec3 Normal,\nvec3 Incident,\nfloat Rim_Intensity,\nsampler2D Texture,\nout vec4 Result)\n{\nvec3 R=reflect(Incident,Normal);\nfloat RdotF=dot(R,Front);\nfloat RdotL=sqrt(1.0-RdotF*RdotF);\nvec2 UV=vec2(R.y*0.5+0.5,0.5);\nvec4 Color=texture(Texture,UV);\nResult=Color;\n}\nvoid main()\n{\nvec4 Blob_Color_Q30;\n#if BLOB_ENABLE\nBlob_Fragment_B30(_Blob_Texture_,vExtra2,vExtra3,Blob_Color_Q30);\n#else\nBlob_Color_Q30=vec4(0,0,0,0);\n#endif\nvec3 Incident_Q39=normalize(vPosition-cameraPosition);\nvec3 Normalized_Q38=normalize(vNormal);\nvec3 Normalized_Q71=normalize(vTangent);\nvec4 Color_Q83;\n#if DECAL_ENABLE\nColor_Q83=texture(_Decal_,vUV);\n#else\nColor_Q83=vec4(0,0,0,0);\n#endif\nfloat X_Q90;\nfloat Y_Q90;\nfloat Z_Q90;\nfloat W_Q90;\nX_Q90=vExtra1.x;\nY_Q90=vExtra1.y;\nZ_Q90=vExtra1.z;\nW_Q90=vExtra1.w;\nvec4 Linear_Q43;\nLinear_Q43.rgb=clamp(_Sky_Color_.rgb*_Sky_Color_.rgb,0.0,1.0);\nLinear_Q43.a=_Sky_Color_.a;\nvec4 Linear_Q44;\nLinear_Q44.rgb=clamp(_Horizon_Color_.rgb*_Horizon_Color_.rgb,0.0,1.0);\nLinear_Q44.a=_Horizon_Color_.a;\nvec4 Linear_Q45;\nLinear_Q45.rgb=clamp(_Ground_Color_.rgb*_Ground_Color_.rgb,0.0,1.0);\nLinear_Q45.a=_Ground_Color_.a;\nvec3 Left_Index_Q64;\nvec3 Right_Index_Q64;\nvec3 Left_Index_Middle_Q64;\nvec3 Right_Index_Middle_Q64;\nFinger_Positions_B64(_Left_Index_Pos_,_Right_Index_Pos_,_Left_Index_Middle_Pos_,_Right_Index_Middle_Pos_,Left_Index_Q64,Right_Index_Q64,Left_Index_Middle_Q64,Right_Index_Middle_Q64);\nvec4 Linear_Q46;\nLinear_Q46.rgb=clamp(_Albedo_.rgb*_Albedo_.rgb,0.0,1.0);\nLinear_Q46.a=_Albedo_.a;\nvec3 Normalized_Q107=normalize(vBinormal);\nvec3 Incident_Q70=normalize(vPosition-cameraPosition);\nvec3 New_Normal_Q79;\nBulge_B79(_Bulge_Enabled_,Normalized_Q38,Normalized_Q71,_Bulge_Height_,vColor,_Bulge_Radius_,vBinormal,New_Normal_Q79);\nfloat Result_Q77;\nSSS_B77(vBinormal,New_Normal_Q79,Incident_Q39,Result_Q77);\nvec4 Result_Q91;\nScale_Color_B91(Color_Q83,X_Q90,Result_Q91);\nfloat Transmit_Q122;\nfloat Reflect_Q122;\nFast_Fresnel_B122(_Front_Reflect_,_Edge_Reflect_,_Power_,New_Normal_Q79,Incident_Q39,Transmit_Q122,Reflect_Q122);\nfloat Product_Q125=Y_Q90*Y_Q90;\nvec3 NearP_Q65;\nvec3 NearQ_Q65;\nfloat Distance_Q65;\nMin_Segment_Distance_B65(Left_Index_Q64,Left_Index_Middle_Q64,vPosition,cameraPosition,NearP_Q65,NearQ_Q65,Distance_Q65);\nvec3 NearP_Q63;\nvec3 NearQ_Q63;\nfloat Distance_Q63;\nMin_Segment_Distance_B65(Right_Index_Q64,Right_Index_Middle_Q64,vPosition,cameraPosition,NearP_Q63,NearQ_Q63,Distance_Q63);\nvec3 Reflected_Q47=reflect(Incident_Q39,New_Normal_Q79);\nvec4 Product_Q103=Linear_Q46*vec4(1,1,1,1);\nvec4 Result_Q132;\nRim_Light_B132(Normalized_Q107,Normalized_Q38,Incident_Q70,_Rim_Intensity_,_Rim_Texture_,Result_Q132);\nfloat Dot_Q72=dot(Incident_Q70, Normalized_Q71);\nfloat MaxAB_Q123=max(Reflect_Q122,Product_Q125);\nfloat NotInShadow_Q67;\n#if OCCLUSION_ENABLED\nFingerOcclusion_B67(_Width_,Distance_Q65,_Fuzz_,_Min_Fuzz_,vPosition,vBinormal,NearP_Q65,_Clip_Fade_,NotInShadow_Q67);\n#else\nNotInShadow_Q67=1.0;\n#endif\nfloat NotInShadow_Q68;\n#if OCCLUSION_ENABLED\nFingerOcclusion_B68(_Width_,Distance_Q63,_Fuzz_,_Min_Fuzz_,vPosition,vBinormal,NearP_Q63,_Clip_Fade_,NotInShadow_Q68);\n#else\nNotInShadow_Q68=1.0;\n#endif\nvec4 Reflected_Color_Q51;\nvec4 Indirect_Diffuse_Q51;\n#if ENV_ENABLE\nMapped_Environment_B51(_Reflection_Map_,_Indirect_Environment_,Reflected_Q47,Reflected_Color_Q51,Indirect_Diffuse_Q51);\n#else\nReflected_Color_Q51=vec4(0,0,0,1);\nIndirect_Diffuse_Q51=vec4(0,0,0,1);\n#endif\nvec4 Reflected_Color_Q50;\nvec4 Indirect_Color_Q50;\n#if SKY_ENABLED\nSky_Environment_B50(New_Normal_Q79,Reflected_Q47,Linear_Q43,Linear_Q44,Linear_Q45,_Horizon_Power_,Reflected_Color_Q50,Indirect_Color_Q50);\n#else\nReflected_Color_Q50=vec4(0,0,0,1);\nIndirect_Color_Q50=vec4(0,0,0,1);\n#endif\nfloat Hue_Q75;\nfloat Saturation_Q75;\nfloat Value_Q75;\nfloat Alpha_Q75;\nvec3 HSV_Q75;\nTo_HSV_B75(Product_Q103,Hue_Q75,Saturation_Q75,Value_Q75,Alpha_Q75,HSV_Q75);\nfloat Hue_Q127;\nfloat Saturation_Q127;\nfloat Value_Q127;\nfloat Alpha_Q127;\nvec3 HSV_Q127;\nTo_HSV_B75(Result_Q132,Hue_Q127,Saturation_Q127,Value_Q127,Alpha_Q127,HSV_Q127);\nfloat Result_Q110;\nCode_B110(Dot_Q72,Result_Q110);\nfloat AbsA_Q76=abs(Result_Q110);\nfloat MinAB_Q58=min(NotInShadow_Q67,NotInShadow_Q68);\nvec4 Sum_Q48=Reflected_Color_Q51+Reflected_Color_Q50;\nvec4 Sum_Q49=Indirect_Diffuse_Q51+Indirect_Color_Q50;\nvec3 HSV_Out_Q126;\nVaryHSV_B108(HSV_Q127,_Rim_Hue_Shift_,_Rim_Saturation_Shift_,_Rim_Value_Shift_,HSV_Out_Q126);\nfloat Out_Q114;\nRemap_Range_B114(-1.0,1.0,0.0,1.0,Result_Q110,Out_Q114);\nfloat Product_Q106;\nProduct_Q106=AbsA_Q76*_Hue_Shift_;\nfloat X_Q128;\nfloat Y_Q128;\nfloat Z_Q128;\nTo_XYZ_B74(HSV_Out_Q126,X_Q128,Y_Q128,Z_Q128);\nvec2 Vec2_Q112=vec2(Out_Q114,0.5);\nvec3 HSV_Out_Q108;\nVaryHSV_B108(HSV_Q75,Product_Q106,_Saturation_Shift_,_Value_Shift_,HSV_Out_Q108);\nvec4 Color_Q129;\nFrom_HSV_B73(X_Q128,Y_Q128,Z_Q128,0.0,Color_Q129);\nvec4 Color_Q111;\n#if IRIDESCENCE_ENABLED\nColor_Q111=texture(_Iridescence_Texture_,Vec2_Q112);\n#else\nColor_Q111=vec4(0,0,0,0);\n#endif\nfloat X_Q74;\nfloat Y_Q74;\nfloat Z_Q74;\nTo_XYZ_B74(HSV_Out_Q108,X_Q74,Y_Q74,Z_Q74);\nvec4 Result_Q131=_Rim_Intensity_*Color_Q129;\nvec4 Result_Q113=_Iridescence_Intensity_*Color_Q111;\nvec4 Color_Q73;\nFrom_HSV_B73(X_Q74,Y_Q74,Z_Q74,0.0,Color_Q73);\nvec4 Result_Q84=Result_Q91+(1.0-Result_Q91.a)*Color_Q73;\nvec4 Result_Q121;\nFragment_Main_B121(_Sun_Intensity_,_Sun_Theta_,_Sun_Phi_,New_Normal_Q79,Result_Q84,MaxAB_Q123,_Shininess_,Incident_Q39,_Horizon_Color_,_Sky_Color_,_Ground_Color_,_Indirect_Diffuse_,_Specular_,_Horizon_Power_,_Reflection_,Sum_Q48,Sum_Q49,_Sharpness_,Result_Q77,_Subsurface_,vec4(0,0,0,0),Result_Q131,Result_Q113,Result_Q121);\nvec4 Result_Q59;\nScale_RGB_B59(Result_Q121,MinAB_Q58,Result_Q59);\nvec4 sRGB_Q42;\nFastLinearTosRGB_B42(Result_Q59,sRGB_Q42);\nvec4 Result_Q31=Blob_Color_Q30+(1.0-Blob_Color_Q30.a)*sRGB_Q42;\nvec4 Result_Q40=Result_Q31; Result_Q40.a=1.0;\nvec4 Out_Color=Result_Q40;\nfloat Clip_Threshold=0.001;\nbool To_sRGB=false;\ngl_FragColor=Out_Color;\n}";
27632
27377
  // Sideeffect
27633
27378
  core_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__.ShaderStore.ShadersStore[name] = shader;
27634
- /** @hidden */
27379
+ /** @internal */
27635
27380
  var mrdlSliderBarPixelShader = { name: name, shader: shader };
27636
27381
 
27637
27382
 
@@ -27655,7 +27400,7 @@ var name = "mrdlSliderBarVertexShader";
27655
27400
  var shader = "uniform mat4 world;\nuniform mat4 viewProjection;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n#ifdef TANGENT\nattribute vec3 tangent;\n#else\nconst vec3 tangent=vec3(0.);\n#endif\nuniform float _Radius_;\nuniform float _Bevel_Front_;\nuniform float _Bevel_Front_Stretch_;\nuniform float _Bevel_Back_;\nuniform float _Bevel_Back_Stretch_;\nuniform float _Radius_Top_Left_;\nuniform float _Radius_Top_Right_;\nuniform float _Radius_Bottom_Left_;\nuniform float _Radius_Bottom_Right_;\nuniform bool _Bulge_Enabled_;\nuniform float _Bulge_Height_;\nuniform float _Bulge_Radius_;\nuniform float _Sun_Intensity_;\nuniform float _Sun_Theta_;\nuniform float _Sun_Phi_;\nuniform float _Indirect_Diffuse_;\nuniform vec4 _Albedo_;\nuniform float _Specular_;\nuniform float _Shininess_;\nuniform float _Sharpness_;\nuniform float _Subsurface_;\nuniform vec4 _Left_Color_;\nuniform vec4 _Right_Color_;\nuniform float _Reflection_;\nuniform float _Front_Reflect_;\nuniform float _Edge_Reflect_;\nuniform float _Power_;\nuniform vec4 _Sky_Color_;\nuniform vec4 _Horizon_Color_;\nuniform vec4 _Ground_Color_;\nuniform float _Horizon_Power_;\nuniform sampler2D _Reflection_Map_;\nuniform sampler2D _Indirect_Environment_;\nuniform float _Width_;\nuniform float _Fuzz_;\nuniform float _Min_Fuzz_;\nuniform float _Clip_Fade_;\nuniform float _Hue_Shift_;\nuniform float _Saturation_Shift_;\nuniform float _Value_Shift_;\nuniform vec3 _Blob_Position_;\nuniform float _Blob_Intensity_;\nuniform float _Blob_Near_Size_;\nuniform float _Blob_Far_Size_;\nuniform float _Blob_Near_Distance_;\nuniform float _Blob_Far_Distance_;\nuniform float _Blob_Fade_Length_;\nuniform float _Blob_Pulse_;\nuniform float _Blob_Fade_;\nuniform sampler2D _Blob_Texture_;\nuniform vec3 _Blob_Position_2_;\nuniform float _Blob_Near_Size_2_;\nuniform float _Blob_Pulse_2_;\nuniform float _Blob_Fade_2_;\nuniform vec3 _Left_Index_Pos_;\nuniform vec3 _Right_Index_Pos_;\nuniform vec3 _Left_Index_Middle_Pos_;\nuniform vec3 _Right_Index_Middle_Pos_;\nuniform sampler2D _Decal_;\nuniform vec2 _Decal_Scale_XY_;\nuniform bool _Decal_Front_Only_;\nuniform float _Rim_Intensity_;\nuniform sampler2D _Rim_Texture_;\nuniform float _Rim_Hue_Shift_;\nuniform float _Rim_Saturation_Shift_;\nuniform float _Rim_Value_Shift_;\nuniform float _Iridescence_Intensity_;\nuniform sampler2D _Iridescence_Texture_;\nuniform bool Use_Global_Left_Index;\nuniform bool Use_Global_Right_Index;\nuniform vec4 Global_Left_Index_Tip_Position;\nuniform vec4 Global_Right_Index_Tip_Position;\nuniform vec4 Global_Left_Thumb_Tip_Position;\nuniform vec4 Global_Right_Thumb_Tip_Position;\nuniform float Global_Left_Index_Tip_Proximity;\nuniform float Global_Right_Index_Tip_Proximity;\nvarying vec3 vPosition;\nvarying vec3 vNormal;\nvarying vec2 vUV;\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec4 vColor;\nvarying vec4 vExtra1;\nvarying vec4 vExtra2;\nvarying vec4 vExtra3;\nvoid Object_To_World_Pos_B12(\nvec3 Pos_Object,\nout vec3 Pos_World)\n{\nPos_World=(world*vec4(Pos_Object,1.0)).xyz;\n}\nvoid Object_To_World_Normal_B32(\nvec3 Nrm_Object,\nout vec3 Nrm_World)\n{\nNrm_World=(vec4(Nrm_Object,0.0)).xyz;\n}\nvoid Blob_Vertex_B23(\nvec3 Position,\nvec3 Normal,\nvec3 Tangent,\nvec3 Bitangent,\nvec3 Blob_Position,\nfloat Intensity,\nfloat Blob_Near_Size,\nfloat Blob_Far_Size,\nfloat Blob_Near_Distance,\nfloat Blob_Far_Distance,\nfloat Blob_Fade_Length,\nfloat Blob_Pulse,\nfloat Blob_Fade,\nout vec4 Blob_Info)\n{\nvec3 blob= (Use_Global_Left_Index ? Global_Left_Index_Tip_Position.xyz : Blob_Position);\nvec3 delta=blob-Position;\nfloat dist=dot(Normal,delta);\nfloat lerpValue=clamp((abs(dist)-Blob_Near_Distance)/(Blob_Far_Distance-Blob_Near_Distance),0.0,1.0);\nfloat fadeValue=1.0-clamp((abs(dist)-Blob_Far_Distance)/Blob_Fade_Length,0.0,1.0);\nfloat size=Blob_Near_Size+(Blob_Far_Size-Blob_Near_Size)*lerpValue;\nvec2 blobXY=vec2(dot(delta,Tangent),dot(delta,Bitangent))/(0.0001+size);\nfloat Fade=fadeValue*Intensity*Blob_Fade;\nfloat Distance=(lerpValue*0.5+0.5)*(1.0-Blob_Pulse);\nBlob_Info=vec4(blobXY.x,blobXY.y,Distance,Fade);\n}\nvoid Blob_Vertex_B24(\nvec3 Position,\nvec3 Normal,\nvec3 Tangent,\nvec3 Bitangent,\nvec3 Blob_Position,\nfloat Intensity,\nfloat Blob_Near_Size,\nfloat Blob_Far_Size,\nfloat Blob_Near_Distance,\nfloat Blob_Far_Distance,\nfloat Blob_Fade_Length,\nfloat Blob_Pulse,\nfloat Blob_Fade,\nout vec4 Blob_Info)\n{\nvec3 blob= (Use_Global_Right_Index ? Global_Right_Index_Tip_Position.xyz : Blob_Position);\nvec3 delta=blob-Position;\nfloat dist=dot(Normal,delta);\nfloat lerpValue=clamp((abs(dist)-Blob_Near_Distance)/(Blob_Far_Distance-Blob_Near_Distance),0.0,1.0);\nfloat fadeValue=1.0-clamp((abs(dist)-Blob_Far_Distance)/Blob_Fade_Length,0.0,1.0);\nfloat size=Blob_Near_Size+(Blob_Far_Size-Blob_Near_Size)*lerpValue;\nvec2 blobXY=vec2(dot(delta,Tangent),dot(delta,Bitangent))/(0.0001+size);\nfloat Fade=fadeValue*Intensity*Blob_Fade;\nfloat Distance=(lerpValue*0.5+0.5)*(1.0-Blob_Pulse);\nBlob_Info=vec4(blobXY.x,blobXY.y,Distance,Fade);\n}\nvoid Move_Verts_B130(\nfloat Anisotropy,\nvec3 P,\nfloat Radius,\nfloat Bevel,\nvec3 Normal_Object,\nfloat ScaleZ,\nfloat Stretch,\nout vec3 New_P,\nout vec2 New_UV,\nout float Radial_Gradient,\nout vec3 Radial_Dir,\nout vec3 New_Normal)\n{\nvec2 UV=P.xy*2.0+0.5;\nvec2 center=clamp(UV,0.0,1.0);\nvec2 delta=UV-center;\nfloat deltad=(length(delta)*2.0);\nfloat f=(Bevel+(Radius-Bevel)*Stretch)/Radius;\nfloat innerd=clamp(deltad*2.0,0.0,1.0);\nfloat outerd=clamp(deltad*2.0-1.0,0.0,1.0);\nfloat bevelAngle=outerd*3.14159*0.5;\nfloat sinb=sin(bevelAngle);\nfloat cosb=cos(bevelAngle);\nfloat beveld=(1.0-f)*innerd+f*sinb;\nfloat br=outerd;\nvec2 r2=2.0*vec2(Radius/Anisotropy,Radius);\nfloat dir=P.z<0.0001 ? 1.0 : -1.0;\nNew_UV=center+r2*((0.5-center)+normalize(delta+vec2(0.0,0.000001))*beveld*0.5);\nNew_P=vec3(New_UV-0.5,P.z+dir*(1.0-cosb)*Bevel*ScaleZ);\nRadial_Gradient=clamp((deltad-0.5)*2.0,0.0,1.0);\nRadial_Dir=vec3(delta*r2,0.0);\nvec3 beveledNormal=cosb*Normal_Object+sinb*vec3(delta.x,delta.y,0.0);\nNew_Normal=Normal_Object.z==0.0 ? Normal_Object : beveledNormal;\n}\nvoid Object_To_World_Dir_B60(\nvec3 Dir_Object,\nout vec3 Normal_World,\nout vec3 Normal_World_N,\nout float Normal_Length)\n{\nNormal_World=(world*vec4(Dir_Object,0.0)).xyz;\nNormal_Length=length(Normal_World);\nNormal_World_N=Normal_World/Normal_Length;\n}\nvoid To_XYZ_B78(\nvec3 Vec3,\nout float X,\nout float Y,\nout float Z)\n{\nX=Vec3.x;\nY=Vec3.y;\nZ=Vec3.z;\n}\nvoid Conditional_Float_B93(\nbool Which,\nfloat If_True,\nfloat If_False,\nout float Result)\n{\nResult=Which ? If_True : If_False;\n}\nvoid Object_To_World_Dir_B28(\nvec3 Dir_Object,\nout vec3 Binormal_World,\nout vec3 Binormal_World_N,\nout float Binormal_Length)\n{\nBinormal_World=(world*vec4(Dir_Object,0.0)).xyz;\nBinormal_Length=length(Binormal_World);\nBinormal_World_N=Binormal_World/Binormal_Length;\n}\nvoid Pick_Radius_B69(\nfloat Radius,\nfloat Radius_Top_Left,\nfloat Radius_Top_Right,\nfloat Radius_Bottom_Left,\nfloat Radius_Bottom_Right,\nvec3 Position,\nout float Result)\n{\nbool whichY=Position.y>0.0;\nResult=Position.x<0.0 ? (whichY ? Radius_Top_Left : Radius_Bottom_Left) : (whichY ? Radius_Top_Right : Radius_Bottom_Right);\nResult*=Radius;\n}\nvoid Conditional_Float_B36(\nbool Which,\nfloat If_True,\nfloat If_False,\nout float Result)\n{\nResult=Which ? If_True : If_False;\n}\nvoid Greater_Than_B37(\nfloat Left,\nfloat Right,\nout bool Not_Greater_Than,\nout bool Greater_Than)\n{\nGreater_Than=Left>Right;\nNot_Greater_Than=!Greater_Than;\n}\nvoid Remap_Range_B105(\nfloat In_Min,\nfloat In_Max,\nfloat Out_Min,\nfloat Out_Max,\nfloat In,\nout float Out)\n{\nOut=mix(Out_Min,Out_Max,clamp((In-In_Min)/(In_Max-In_Min),0.0,1.0));\n}\nvoid main()\n{\nvec2 XY_Q85;\nXY_Q85=(uv-vec2(0.5,0.5))*_Decal_Scale_XY_+vec2(0.5,0.5);\nvec3 Tangent_World_Q27;\nvec3 Tangent_World_N_Q27;\nfloat Tangent_Length_Q27;\nTangent_World_Q27=(world*vec4(vec3(1,0,0),0.0)).xyz;\nTangent_Length_Q27=length(Tangent_World_Q27);\nTangent_World_N_Q27=Tangent_World_Q27/Tangent_Length_Q27;\nvec3 Normal_World_Q60;\nvec3 Normal_World_N_Q60;\nfloat Normal_Length_Q60;\nObject_To_World_Dir_B60(vec3(0,0,1),Normal_World_Q60,Normal_World_N_Q60,Normal_Length_Q60);\nfloat X_Q78;\nfloat Y_Q78;\nfloat Z_Q78;\nTo_XYZ_B78(position,X_Q78,Y_Q78,Z_Q78);\nvec3 Nrm_World_Q26;\nNrm_World_Q26=normalize((world*vec4(normal,0.0)).xyz);\nvec3 Binormal_World_Q28;\nvec3 Binormal_World_N_Q28;\nfloat Binormal_Length_Q28;\nObject_To_World_Dir_B28(vec3(0,1,0),Binormal_World_Q28,Binormal_World_N_Q28,Binormal_Length_Q28);\nfloat Anisotropy_Q29=Tangent_Length_Q27/Binormal_Length_Q28;\nfloat Result_Q69;\nPick_Radius_B69(_Radius_,_Radius_Top_Left_,_Radius_Top_Right_,_Radius_Bottom_Left_,_Radius_Bottom_Right_,position,Result_Q69);\nfloat Anisotropy_Q53=Binormal_Length_Q28/Normal_Length_Q60;\nbool Not_Greater_Than_Q37;\nbool Greater_Than_Q37;\nGreater_Than_B37(Z_Q78,0.0,Not_Greater_Than_Q37,Greater_Than_Q37);\nvec4 Linear_Q101;\nLinear_Q101.rgb=clamp(_Left_Color_.rgb*_Left_Color_.rgb,0.0,1.0);\nLinear_Q101.a=_Left_Color_.a;\nvec4 Linear_Q102;\nLinear_Q102.rgb=clamp(_Right_Color_.rgb*_Right_Color_.rgb,0.0,1.0);\nLinear_Q102.a=_Right_Color_.a;\nvec3 Difference_Q61=vec3(0,0,0)-Normal_World_N_Q60;\nvec4 Out_Color_Q34=vec4(X_Q78,Y_Q78,Z_Q78,1);\nfloat Result_Q36;\nConditional_Float_B36(Greater_Than_Q37,_Bevel_Back_,_Bevel_Front_,Result_Q36);\nfloat Result_Q94;\nConditional_Float_B36(Greater_Than_Q37,_Bevel_Back_Stretch_,_Bevel_Front_Stretch_,Result_Q94);\nvec3 New_P_Q130;\nvec2 New_UV_Q130;\nfloat Radial_Gradient_Q130;\nvec3 Radial_Dir_Q130;\nvec3 New_Normal_Q130;\nMove_Verts_B130(Anisotropy_Q29,position,Result_Q69,Result_Q36,normal,Anisotropy_Q53,Result_Q94,New_P_Q130,New_UV_Q130,Radial_Gradient_Q130,Radial_Dir_Q130,New_Normal_Q130);\nfloat X_Q98;\nfloat Y_Q98;\nX_Q98=New_UV_Q130.x;\nY_Q98=New_UV_Q130.y;\nvec3 Pos_World_Q12;\nObject_To_World_Pos_B12(New_P_Q130,Pos_World_Q12);\nvec3 Nrm_World_Q32;\nObject_To_World_Normal_B32(New_Normal_Q130,Nrm_World_Q32);\nvec4 Blob_Info_Q23;\n#if BLOB_ENABLE\nBlob_Vertex_B23(Pos_World_Q12,Nrm_World_Q26,Tangent_World_N_Q27,Binormal_World_N_Q28,_Blob_Position_,_Blob_Intensity_,_Blob_Near_Size_,_Blob_Far_Size_,_Blob_Near_Distance_,_Blob_Far_Distance_,_Blob_Fade_Length_,_Blob_Pulse_,_Blob_Fade_,Blob_Info_Q23);\n#else\nBlob_Info_Q23=vec4(0,0,0,0);\n#endif\nvec4 Blob_Info_Q24;\n#if BLOB_ENABLE_2\nBlob_Vertex_B24(Pos_World_Q12,Nrm_World_Q26,Tangent_World_N_Q27,Binormal_World_N_Q28,_Blob_Position_2_,_Blob_Intensity_,_Blob_Near_Size_2_,_Blob_Far_Size_,_Blob_Near_Distance_,_Blob_Far_Distance_,_Blob_Fade_Length_,_Blob_Pulse_2_,_Blob_Fade_2_,Blob_Info_Q24);\n#else\nBlob_Info_Q24=vec4(0,0,0,0);\n#endif\nfloat Out_Q105;\nRemap_Range_B105(0.0,1.0,0.0,1.0,X_Q98,Out_Q105);\nfloat X_Q86;\nfloat Y_Q86;\nfloat Z_Q86;\nTo_XYZ_B78(Nrm_World_Q32,X_Q86,Y_Q86,Z_Q86);\nvec4 Color_At_T_Q97=mix(Linear_Q101,Linear_Q102,Out_Q105);\nfloat Minus_F_Q87=-Z_Q86;\nfloat R_Q99;\nfloat G_Q99;\nfloat B_Q99;\nfloat A_Q99;\nR_Q99=Color_At_T_Q97.r; G_Q99=Color_At_T_Q97.g; B_Q99=Color_At_T_Q97.b; A_Q99=Color_At_T_Q97.a;\nfloat ClampF_Q88=clamp(0.0,Minus_F_Q87,1.0);\nfloat Result_Q93;\nConditional_Float_B93(_Decal_Front_Only_,ClampF_Q88,1.0,Result_Q93);\nvec4 Vec4_Q89=vec4(Result_Q93,Radial_Gradient_Q130,G_Q99,B_Q99);\nvec3 Position=Pos_World_Q12;\nvec3 Normal=Nrm_World_Q32;\nvec2 UV=XY_Q85;\nvec3 Tangent=Tangent_World_N_Q27;\nvec3 Binormal=Difference_Q61;\nvec4 Color=Out_Color_Q34;\nvec4 Extra1=Vec4_Q89;\nvec4 Extra2=Blob_Info_Q23;\nvec4 Extra3=Blob_Info_Q24;\ngl_Position=viewProjection*vec4(Position,1);\nvPosition=Position;\nvNormal=Normal;\nvUV=UV;\nvTangent=Tangent;\nvBinormal=Binormal;\nvColor=Color;\nvExtra1=Extra1;\nvExtra2=Extra2;\nvExtra3=Extra3;\n}";
27656
27401
  // Sideeffect
27657
27402
  core_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__.ShaderStore.ShadersStore[name] = shader;
27658
- /** @hidden */
27403
+ /** @internal */
27659
27404
  var mrdlSliderBarVertexShader = { name: name, shader: shader };
27660
27405
 
27661
27406
 
@@ -27679,7 +27424,7 @@ var name = "mrdlSliderThumbPixelShader";
27679
27424
  var shader = "uniform vec3 cameraPosition;\nvarying vec3 vPosition;\nvarying vec3 vNormal;\nvarying vec2 vUV;\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec4 vColor;\nvarying vec4 vExtra1;\nvarying vec4 vExtra2;\nvarying vec4 vExtra3;\nuniform float _Radius_;\nuniform float _Bevel_Front_;\nuniform float _Bevel_Front_Stretch_;\nuniform float _Bevel_Back_;\nuniform float _Bevel_Back_Stretch_;\nuniform float _Radius_Top_Left_;\nuniform float _Radius_Top_Right_;\nuniform float _Radius_Bottom_Left_;\nuniform float _Radius_Bottom_Right_;\nuniform bool _Bulge_Enabled_;\nuniform float _Bulge_Height_;\nuniform float _Bulge_Radius_;\nuniform float _Sun_Intensity_;\nuniform float _Sun_Theta_;\nuniform float _Sun_Phi_;\nuniform float _Indirect_Diffuse_;\nuniform vec4 _Albedo_;\nuniform float _Specular_;\nuniform float _Shininess_;\nuniform float _Sharpness_;\nuniform float _Subsurface_;\nuniform vec4 _Left_Color_;\nuniform vec4 _Right_Color_;\nuniform float _Reflection_;\nuniform float _Front_Reflect_;\nuniform float _Edge_Reflect_;\nuniform float _Power_;\nuniform vec4 _Sky_Color_;\nuniform vec4 _Horizon_Color_;\nuniform vec4 _Ground_Color_;\nuniform float _Horizon_Power_;\nuniform sampler2D _Reflection_Map_;\nuniform sampler2D _Indirect_Environment_;\nuniform float _Width_;\nuniform float _Fuzz_;\nuniform float _Min_Fuzz_;\nuniform float _Clip_Fade_;\nuniform float _Hue_Shift_;\nuniform float _Saturation_Shift_;\nuniform float _Value_Shift_;\nuniform vec3 _Blob_Position_;\nuniform float _Blob_Intensity_;\nuniform float _Blob_Near_Size_;\nuniform float _Blob_Far_Size_;\nuniform float _Blob_Near_Distance_;\nuniform float _Blob_Far_Distance_;\nuniform float _Blob_Fade_Length_;\nuniform float _Blob_Pulse_;\nuniform float _Blob_Fade_;\nuniform sampler2D _Blob_Texture_;\nuniform vec3 _Blob_Position_2_;\nuniform float _Blob_Near_Size_2_;\nuniform float _Blob_Pulse_2_;\nuniform float _Blob_Fade_2_;\nuniform vec3 _Left_Index_Pos_;\nuniform vec3 _Right_Index_Pos_;\nuniform vec3 _Left_Index_Middle_Pos_;\nuniform vec3 _Right_Index_Middle_Pos_;\nuniform sampler2D _Decal_;\nuniform vec2 _Decal_Scale_XY_;\nuniform bool _Decal_Front_Only_;\nuniform float _Rim_Intensity_;\nuniform sampler2D _Rim_Texture_;\nuniform float _Rim_Hue_Shift_;\nuniform float _Rim_Saturation_Shift_;\nuniform float _Rim_Value_Shift_;\nuniform float _Iridescence_Intensity_;\nuniform sampler2D _Iridescence_Texture_;\nuniform bool Use_Global_Left_Index;\nuniform bool Use_Global_Right_Index;\nuniform vec4 Global_Left_Index_Tip_Position;\nuniform vec4 Global_Right_Index_Tip_Position;\nuniform vec4 Global_Left_Thumb_Tip_Position;\nuniform vec4 Global_Right_Thumb_Tip_Position;\nuniform vec4 Global_Left_Index_Middle_Position;\nuniform vec4 Global_Right_Index_Middle_Position;\nuniform float Global_Left_Index_Tip_Proximity;\nuniform float Global_Right_Index_Tip_Proximity;\nvoid Blob_Fragment_B180(\nsampler2D Blob_Texture,\nvec4 Blob_Info1,\nvec4 Blob_Info2,\nout vec4 Blob_Color)\n{\nfloat k1=dot(Blob_Info1.xy,Blob_Info1.xy);\nfloat k2=dot(Blob_Info2.xy,Blob_Info2.xy);\nvec3 closer=k1<k2 ? vec3(k1,Blob_Info1.z,Blob_Info1.w) : vec3(k2,Blob_Info2.z,Blob_Info2.w);\nBlob_Color=closer.z*texture(Blob_Texture,vec2(vec2(sqrt(closer.x),closer.y).x,1.0-vec2(sqrt(closer.x),closer.y).y))*clamp(1.0-closer.x,0.0,1.0);\n}\nvoid FastLinearTosRGB_B192(\nvec4 Linear,\nout vec4 sRGB)\n{\nsRGB.rgb=sqrt(clamp(Linear.rgb,0.0,1.0));\nsRGB.a=Linear.a;\n}\nvoid Scale_RGB_B209(\nvec4 Color,\nfloat Scalar,\nout vec4 Result)\n{\nResult=vec4(Scalar,Scalar,Scalar,1)*Color;\n}\nvoid Fragment_Main_B271(\nfloat Sun_Intensity,\nfloat Sun_Theta,\nfloat Sun_Phi,\nvec3 Normal,\nvec4 Albedo,\nfloat Fresnel_Reflect,\nfloat Shininess,\nvec3 Incident,\nvec4 Horizon_Color,\nvec4 Sky_Color,\nvec4 Ground_Color,\nfloat Indirect_Diffuse,\nfloat Specular,\nfloat Horizon_Power,\nfloat Reflection,\nvec4 Reflection_Sample,\nvec4 Indirect_Sample,\nfloat Sharpness,\nfloat SSS,\nfloat Subsurface,\nvec4 Translucence,\nvec4 Rim_Light,\nvec4 Iridescence,\nout vec4 Result)\n{\nfloat theta=Sun_Theta*2.0*3.14159;\nfloat phi=Sun_Phi*3.14159;\nvec3 lightDir= vec3(cos(phi)*cos(theta),sin(phi),cos(phi)*sin(theta));\nfloat NdotL=max(dot(lightDir,Normal),0.0);\nvec3 R=reflect(Incident,Normal);\nfloat RdotL=max(0.0,dot(R,lightDir));\nfloat specular=pow(RdotL,Shininess);\nspecular=mix(specular,smoothstep(0.495*Sharpness,1.0-0.495*Sharpness,specular),Sharpness);\nvec4 gi=mix(Ground_Color,Sky_Color,Normal.y*0.5+0.5);\nResult=((Sun_Intensity*NdotL+Indirect_Sample*Indirect_Diffuse+Translucence)*(1.0+SSS*Subsurface))*Albedo*(1.0-Fresnel_Reflect)+(Sun_Intensity*specular*Specular+Fresnel_Reflect*Reflection*Reflection_Sample)+Fresnel_Reflect*Rim_Light+Iridescence;\n}\nvoid Bulge_B229(\nbool Enabled,\nvec3 Normal,\nvec3 Tangent,\nfloat Bulge_Height,\nvec4 UV,\nfloat Bulge_Radius,\nvec3 ButtonN,\nout vec3 New_Normal)\n{\nvec2 xy=clamp(UV.xy*2.0,vec2(-1,-1),vec2(1,1));\nvec3 B=(cross(Normal,Tangent));\nfloat k=-clamp(1.0-length(xy)/Bulge_Radius,0.0,1.0)*Bulge_Height;\nk=sin(k*3.14159*0.5);\nk*=smoothstep(0.9998,0.9999,abs(dot(ButtonN,Normal)));\nNew_Normal=Normal*sqrt(1.0-k*k)+(xy.x*Tangent+xy.y*B)*k;\nNew_Normal=Enabled ? New_Normal : Normal;\n}\nvoid SSS_B227(\nvec3 ButtonN,\nvec3 Normal,\nvec3 Incident,\nout float Result)\n{\nfloat NdotI=abs(dot(Normal,Incident));\nfloat BdotI=abs(dot(ButtonN,Incident));\nResult=(abs(NdotI-BdotI)); \n}\nvoid FingerOcclusion_B217(\nfloat Width,\nfloat DistToCenter,\nfloat Fuzz,\nfloat Min_Fuzz,\nvec3 Position,\nvec3 Forward,\nvec3 Nearest,\nfloat Fade_Out,\nout float NotInShadow)\n{\nfloat d=dot((Nearest-Position),Forward);\nfloat sh=smoothstep(Width*0.5,Width*0.5+Fuzz*max(d,0.0)+Min_Fuzz,DistToCenter);\nNotInShadow=1.0-(1.0-sh)*smoothstep(-Fade_Out,0.0,d);\n}\nvoid FingerOcclusion_B218(\nfloat Width,\nfloat DistToCenter,\nfloat Fuzz,\nfloat Min_Fuzz,\nvec3 Position,\nvec3 Forward,\nvec3 Nearest,\nfloat Fade_Out,\nout float NotInShadow)\n{\nfloat d=dot((Nearest-Position),Forward);\nfloat sh=smoothstep(Width*0.5,Width*0.5+Fuzz*max(d,0.0)+Min_Fuzz,DistToCenter);\nNotInShadow=1.0-(1.0-sh)*smoothstep(-Fade_Out,0.0,d);\n}\nvoid Scale_Color_B241(\nvec4 Color,\nfloat Scalar,\nout vec4 Result)\n{\nResult=Scalar*Color;\n}\nvoid From_HSV_B223(\nfloat Hue,\nfloat Saturation,\nfloat Value,\nfloat Alpha,\nout vec4 Color)\n{\nvec4 K=vec4(1.0,2.0/3.0,1.0/3.0,3.0);\nvec3 p=abs(fract(vec3(Hue,Hue,Hue)+K.xyz)*6.0-K.www);\nColor.rgb=Value*mix(K.xxx,clamp(p-K.xxx,0.0,1.0),Saturation);\nColor.a=Alpha;\n}\nvoid Fast_Fresnel_B272(\nfloat Front_Reflect,\nfloat Edge_Reflect,\nfloat Power,\nvec3 Normal,\nvec3 Incident,\nout float Transmit,\nout float Reflect)\n{\nfloat d=max(-dot(Incident,Normal),0.0);\nReflect=Front_Reflect+(Edge_Reflect-Front_Reflect)*pow(1.0-d,Power);\nTransmit=1.0-Reflect;\n}\nvoid Mapped_Environment_B201(\nsampler2D Reflected_Environment,\nsampler2D Indirect_Environment,\nvec3 Dir,\nout vec4 Reflected_Color,\nout vec4 Indirect_Diffuse)\n{\nReflected_Color=texture(Reflected_Environment,vec2(atan(Dir.z,Dir.x)/3.14159*0.5,asin(Dir.y)/3.14159+0.5));\nIndirect_Diffuse=texture(Indirect_Environment,vec2(atan(Dir.z,Dir.x)/3.14159*0.5,asin(Dir.y)/3.14159+0.5));\n}\nvec4 SampleEnv_Bid200(vec3 D,vec4 S,vec4 H,vec4 G,float exponent)\n{\nfloat k=pow(abs(D.y),exponent);\nvec4 C;\nif (D.y>0.0) {\nC=mix(H,S,k);\n} else {\nC=mix(H,G,k); \n}\nreturn C;\n}\nvoid Sky_Environment_B200(\nvec3 Normal,\nvec3 Reflected,\nvec4 Sky_Color,\nvec4 Horizon_Color,\nvec4 Ground_Color,\nfloat Horizon_Power,\nout vec4 Reflected_Color,\nout vec4 Indirect_Color)\n{\nReflected_Color=SampleEnv_Bid200(Reflected,Sky_Color,Horizon_Color,Ground_Color,Horizon_Power);\nIndirect_Color=mix(Ground_Color,Sky_Color,Normal.y*0.5+0.5);\n}\nvoid Min_Segment_Distance_B215(\nvec3 P0,\nvec3 P1,\nvec3 Q0,\nvec3 Q1,\nout vec3 NearP,\nout vec3 NearQ,\nout float Distance)\n{\nvec3 u=P1-P0;\nvec3 v=Q1-Q0;\nvec3 w=P0-Q0;\nfloat a=dot(u,u);\nfloat b=dot(u,v);\nfloat c=dot(v,v);\nfloat d=dot(u,w);\nfloat e=dot(v,w);\nfloat D=a*c-b*b;\nfloat sD=D;\nfloat tD=D;\nfloat sc,sN,tc,tN;\nif (D<0.00001) {\nsN=0.0;\nsD=1.0;\ntN=e;\ntD=c;\n} else {\nsN=(b*e-c*d);\ntN=(a*e-b*d);\nif (sN<0.0) {\nsN=0.0;\ntN=e;\ntD=c;\n} else if (sN>sD) {\nsN=sD;\ntN=e+b;\ntD=c;\n}\n}\nif (tN<0.0) {\ntN=0.0;\nif (-d<0.0) {\nsN=0.0;\n} else if (-d>a) {\nsN=sD;\n} else {\nsN=-d;\nsD=a;\n}\n} else if (tN>tD) {\ntN=tD;\nif ((-d+b)<0.0) {\nsN=0.0;\n} else if ((-d+b)>a) {\nsN=sD;\n} else {\nsN=(-d+b);\nsD=a;\n}\n}\nsc=abs(sN)<0.000001 ? 0.0 : sN/sD;\ntc=abs(tN)<0.000001 ? 0.0 : tN/tD;\nNearP=P0+sc*u;\nNearQ=Q0+tc*v;\nDistance=distance(NearP,NearQ);\n}\nvoid To_XYZ_B224(\nvec3 Vec3,\nout float X,\nout float Y,\nout float Z)\n{\nX=Vec3.x;\nY=Vec3.y;\nZ=Vec3.z;\n}\nvoid Finger_Positions_B214(\nvec3 Left_Index_Pos,\nvec3 Right_Index_Pos,\nvec3 Left_Index_Middle_Pos,\nvec3 Right_Index_Middle_Pos,\nout vec3 Left_Index,\nout vec3 Right_Index,\nout vec3 Left_Index_Middle,\nout vec3 Right_Index_Middle)\n{\nLeft_Index= (Use_Global_Left_Index ? Global_Left_Index_Tip_Position.xyz : Left_Index_Pos);\nRight_Index= (Use_Global_Right_Index ? Global_Right_Index_Tip_Position.xyz : Right_Index_Pos);\nLeft_Index_Middle= (Use_Global_Left_Index ? Global_Left_Index_Middle_Position.xyz : Left_Index_Middle_Pos);\nRight_Index_Middle= (Use_Global_Right_Index ? Global_Right_Index_Middle_Position.xyz : Right_Index_Middle_Pos);\n}\nvoid VaryHSV_B258(\nvec3 HSV_In,\nfloat Hue_Shift,\nfloat Saturation_Shift,\nfloat Value_Shift,\nout vec3 HSV_Out)\n{\nHSV_Out=vec3(fract(HSV_In.x+Hue_Shift),clamp(HSV_In.y+Saturation_Shift,0.0,1.0),clamp(HSV_In.z+Value_Shift,0.0,1.0));\n}\nvoid Remap_Range_B264(\nfloat In_Min,\nfloat In_Max,\nfloat Out_Min,\nfloat Out_Max,\nfloat In,\nout float Out)\n{\nOut=mix(Out_Min,Out_Max,clamp((In-In_Min)/(In_Max-In_Min),0.0,1.0));\n}\nvoid To_HSV_B225(\nvec4 Color,\nout float Hue,\nout float Saturation,\nout float Value,\nout float Alpha,\nout vec3 HSV)\n{\nvec4 K=vec4(0.0,-1.0/3.0,2.0/3.0,-1.0);\nvec4 p=Color.g<Color.b ? vec4(Color.bg,K.wz) : vec4(Color.gb,K.xy);\nvec4 q=Color.r<p.x ? vec4(p.xyw,Color.r) : vec4(Color.r,p.yzx);\nfloat d=q.x-min(q.w,q.y);\nfloat e=1.0e-10;\nHue=abs(q.z+(q.w-q.y)/(6.0*d+e));\nSaturation=d/(q.x+e);\nValue=q.x;\nAlpha=Color.a;\nHSV=vec3(Hue,Saturation,Value);\n}\nvoid Code_B260(\nfloat X,\nout float Result)\n{\nResult=(acos(X)/3.14159-0.5)*2.0;\n}\nvoid Rim_Light_B282(\nvec3 Front,\nvec3 Normal,\nvec3 Incident,\nfloat Rim_Intensity,\nsampler2D Texture,\nout vec4 Result)\n{\nvec3 R=reflect(Incident,Normal);\nfloat RdotF=dot(R,Front);\nfloat RdotL=sqrt(1.0-RdotF*RdotF);\nvec2 UV=vec2(R.y*0.5+0.5,0.5);\nvec4 Color=texture(Texture,UV);\nResult=Color;\n}\nvoid main()\n{\nvec4 Blob_Color_Q180;\n#if BLOB_ENABLE\nBlob_Fragment_B180(_Blob_Texture_,vExtra2,vExtra3,Blob_Color_Q180);\n#else\nBlob_Color_Q180=vec4(0,0,0,0);\n#endif\nvec3 Incident_Q189=normalize(vPosition-cameraPosition);\nvec3 Normalized_Q188=normalize(vNormal);\nvec3 Normalized_Q221=normalize(vTangent);\nvec4 Color_Q233;\n#if DECAL_ENABLE\nColor_Q233=texture(_Decal_,vUV);\n#else\nColor_Q233=vec4(0,0,0,0);\n#endif\nfloat X_Q240;\nfloat Y_Q240;\nfloat Z_Q240;\nfloat W_Q240;\nX_Q240=vExtra1.x;\nY_Q240=vExtra1.y;\nZ_Q240=vExtra1.z;\nW_Q240=vExtra1.w;\nvec4 Linear_Q193;\nLinear_Q193.rgb=clamp(_Sky_Color_.rgb*_Sky_Color_.rgb,0.0,1.0);\nLinear_Q193.a=_Sky_Color_.a;\nvec4 Linear_Q194;\nLinear_Q194.rgb=clamp(_Horizon_Color_.rgb*_Horizon_Color_.rgb,0.0,1.0);\nLinear_Q194.a=_Horizon_Color_.a;\nvec4 Linear_Q195;\nLinear_Q195.rgb=clamp(_Ground_Color_.rgb*_Ground_Color_.rgb,0.0,1.0);\nLinear_Q195.a=_Ground_Color_.a;\nvec3 Left_Index_Q214;\nvec3 Right_Index_Q214;\nvec3 Left_Index_Middle_Q214;\nvec3 Right_Index_Middle_Q214;\nFinger_Positions_B214(_Left_Index_Pos_,_Right_Index_Pos_,_Left_Index_Middle_Pos_,_Right_Index_Middle_Pos_,Left_Index_Q214,Right_Index_Q214,Left_Index_Middle_Q214,Right_Index_Middle_Q214);\nvec4 Linear_Q196;\nLinear_Q196.rgb=clamp(_Albedo_.rgb*_Albedo_.rgb,0.0,1.0);\nLinear_Q196.a=_Albedo_.a;\nvec3 Normalized_Q257=normalize(vBinormal);\nvec3 Incident_Q220=normalize(vPosition-cameraPosition);\nvec3 New_Normal_Q229;\nBulge_B229(_Bulge_Enabled_,Normalized_Q188,Normalized_Q221,_Bulge_Height_,vColor,_Bulge_Radius_,vBinormal,New_Normal_Q229);\nfloat Result_Q227;\nSSS_B227(vBinormal,New_Normal_Q229,Incident_Q189,Result_Q227);\nvec4 Result_Q241;\nScale_Color_B241(Color_Q233,X_Q240,Result_Q241);\nfloat Transmit_Q272;\nfloat Reflect_Q272;\nFast_Fresnel_B272(_Front_Reflect_,_Edge_Reflect_,_Power_,New_Normal_Q229,Incident_Q189,Transmit_Q272,Reflect_Q272);\nfloat Product_Q275=Y_Q240*Y_Q240;\nvec3 NearP_Q215;\nvec3 NearQ_Q215;\nfloat Distance_Q215;\nMin_Segment_Distance_B215(Left_Index_Q214,Left_Index_Middle_Q214,vPosition,cameraPosition,NearP_Q215,NearQ_Q215,Distance_Q215);\nvec3 NearP_Q213;\nvec3 NearQ_Q213;\nfloat Distance_Q213;\nMin_Segment_Distance_B215(Right_Index_Q214,Right_Index_Middle_Q214,vPosition,cameraPosition,NearP_Q213,NearQ_Q213,Distance_Q213);\nvec3 Reflected_Q197=reflect(Incident_Q189,New_Normal_Q229);\nvec4 Product_Q253=Linear_Q196*vec4(1,1,1,1);\nvec4 Result_Q282;\nRim_Light_B282(Normalized_Q257,Normalized_Q188,Incident_Q220,_Rim_Intensity_,_Rim_Texture_,Result_Q282);\nfloat Dot_Q222=dot(Incident_Q220, Normalized_Q221);\nfloat MaxAB_Q273=max(Reflect_Q272,Product_Q275);\nfloat NotInShadow_Q217;\n#if OCCLUSION_ENABLED\nFingerOcclusion_B217(_Width_,Distance_Q215,_Fuzz_,_Min_Fuzz_,vPosition,vBinormal,NearP_Q215,_Clip_Fade_,NotInShadow_Q217);\n#else\nNotInShadow_Q217=1.0;\n#endif\nfloat NotInShadow_Q218;\n#if OCCLUSION_ENABLED\nFingerOcclusion_B218(_Width_,Distance_Q213,_Fuzz_,_Min_Fuzz_,vPosition,vBinormal,NearP_Q213,_Clip_Fade_,NotInShadow_Q218);\n#else\nNotInShadow_Q218=1.0;\n#endif\nvec4 Reflected_Color_Q201;\nvec4 Indirect_Diffuse_Q201;\n#if ENV_ENABLE\nMapped_Environment_B201(_Reflection_Map_,_Indirect_Environment_,Reflected_Q197,Reflected_Color_Q201,Indirect_Diffuse_Q201);\n#else\nReflected_Color_Q201=vec4(0,0,0,1);\nIndirect_Diffuse_Q201=vec4(0,0,0,1);\n#endif\nvec4 Reflected_Color_Q200;\nvec4 Indirect_Color_Q200;\n#if SKY_ENABLED\nSky_Environment_B200(New_Normal_Q229,Reflected_Q197,Linear_Q193,Linear_Q194,Linear_Q195,_Horizon_Power_,Reflected_Color_Q200,Indirect_Color_Q200);\n#else\nReflected_Color_Q200=vec4(0,0,0,1);\nIndirect_Color_Q200=vec4(0,0,0,1);\n#endif\nfloat Hue_Q225;\nfloat Saturation_Q225;\nfloat Value_Q225;\nfloat Alpha_Q225;\nvec3 HSV_Q225;\nTo_HSV_B225(Product_Q253,Hue_Q225,Saturation_Q225,Value_Q225,Alpha_Q225,HSV_Q225);\nfloat Hue_Q277;\nfloat Saturation_Q277;\nfloat Value_Q277;\nfloat Alpha_Q277;\nvec3 HSV_Q277;\nTo_HSV_B225(Result_Q282,Hue_Q277,Saturation_Q277,Value_Q277,Alpha_Q277,HSV_Q277);\nfloat Result_Q260;\nCode_B260(Dot_Q222,Result_Q260);\nfloat AbsA_Q226=abs(Result_Q260);\nfloat MinAB_Q208=min(NotInShadow_Q217,NotInShadow_Q218);\nvec4 Sum_Q198=Reflected_Color_Q201+Reflected_Color_Q200;\nvec4 Sum_Q199=Indirect_Diffuse_Q201+Indirect_Color_Q200;\nvec3 HSV_Out_Q276;\nVaryHSV_B258(HSV_Q277,_Rim_Hue_Shift_,_Rim_Saturation_Shift_,_Rim_Value_Shift_,HSV_Out_Q276);\nfloat Out_Q264;\nRemap_Range_B264(-1.0,1.0,0.0,1.0,Result_Q260,Out_Q264);\nfloat Product_Q256;\nProduct_Q256=AbsA_Q226*_Hue_Shift_;\nfloat X_Q278;\nfloat Y_Q278;\nfloat Z_Q278;\nTo_XYZ_B224(HSV_Out_Q276,X_Q278,Y_Q278,Z_Q278);\nvec2 Vec2_Q262=vec2(Out_Q264,0.5);\nvec3 HSV_Out_Q258;\nVaryHSV_B258(HSV_Q225,Product_Q256,_Saturation_Shift_,_Value_Shift_,HSV_Out_Q258);\nvec4 Color_Q279;\nFrom_HSV_B223(X_Q278,Y_Q278,Z_Q278,0.0,Color_Q279);\nvec4 Color_Q261;\n#if IRIDESCENCE_ENABLED\nColor_Q261=texture(_Iridescence_Texture_,Vec2_Q262);\n#else\nColor_Q261=vec4(0,0,0,0);\n#endif\nfloat X_Q224;\nfloat Y_Q224;\nfloat Z_Q224;\nTo_XYZ_B224(HSV_Out_Q258,X_Q224,Y_Q224,Z_Q224);\nvec4 Result_Q281=_Rim_Intensity_*Color_Q279;\nvec4 Result_Q263=_Iridescence_Intensity_*Color_Q261;\nvec4 Color_Q223;\nFrom_HSV_B223(X_Q224,Y_Q224,Z_Q224,0.0,Color_Q223);\nvec4 Result_Q234=Result_Q241+(1.0-Result_Q241.a)*Color_Q223;\nvec4 Result_Q271;\nFragment_Main_B271(_Sun_Intensity_,_Sun_Theta_,_Sun_Phi_,New_Normal_Q229,Result_Q234,MaxAB_Q273,_Shininess_,Incident_Q189,_Horizon_Color_,_Sky_Color_,_Ground_Color_,_Indirect_Diffuse_,_Specular_,_Horizon_Power_,_Reflection_,Sum_Q198,Sum_Q199,_Sharpness_,Result_Q227,_Subsurface_,vec4(0,0,0,0),Result_Q281,Result_Q263,Result_Q271);\nvec4 Result_Q209;\nScale_RGB_B209(Result_Q271,MinAB_Q208,Result_Q209);\nvec4 sRGB_Q192;\nFastLinearTosRGB_B192(Result_Q209,sRGB_Q192);\nvec4 Result_Q181=Blob_Color_Q180+(1.0-Blob_Color_Q180.a)*sRGB_Q192;\nvec4 Result_Q190=Result_Q181; Result_Q190.a=1.0;\nvec4 Out_Color=Result_Q190;\nfloat Clip_Threshold=0.001;\nbool To_sRGB=false;\ngl_FragColor=Out_Color;\n}";
27680
27425
  // Sideeffect
27681
27426
  core_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__.ShaderStore.ShadersStore[name] = shader;
27682
- /** @hidden */
27427
+ /** @internal */
27683
27428
  var mrdlSliderThumbPixelShader = { name: name, shader: shader };
27684
27429
 
27685
27430
 
@@ -27703,7 +27448,7 @@ var name = "mrdlSliderThumbVertexShader";
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  var shader = "uniform mat4 world;\nuniform mat4 viewProjection;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n#ifdef TANGENT\nattribute vec3 tangent;\n#else\nconst vec3 tangent=vec3(0.);\n#endif\nuniform float _Radius_;\nuniform float _Bevel_Front_;\nuniform float _Bevel_Front_Stretch_;\nuniform float _Bevel_Back_;\nuniform float _Bevel_Back_Stretch_;\nuniform float _Radius_Top_Left_;\nuniform float _Radius_Top_Right_;\nuniform float _Radius_Bottom_Left_;\nuniform float _Radius_Bottom_Right_;\nuniform bool _Bulge_Enabled_;\nuniform float _Bulge_Height_;\nuniform float _Bulge_Radius_;\nuniform float _Sun_Intensity_;\nuniform float _Sun_Theta_;\nuniform float _Sun_Phi_;\nuniform float _Indirect_Diffuse_;\nuniform vec4 _Albedo_;\nuniform float _Specular_;\nuniform float _Shininess_;\nuniform float _Sharpness_;\nuniform float _Subsurface_;\nuniform vec4 _Left_Color_;\nuniform vec4 _Right_Color_;\nuniform float _Reflection_;\nuniform float _Front_Reflect_;\nuniform float _Edge_Reflect_;\nuniform float _Power_;\nuniform vec4 _Sky_Color_;\nuniform vec4 _Horizon_Color_;\nuniform vec4 _Ground_Color_;\nuniform float _Horizon_Power_;\nuniform sampler2D _Reflection_Map_;\nuniform sampler2D _Indirect_Environment_;\nuniform float _Width_;\nuniform float _Fuzz_;\nuniform float _Min_Fuzz_;\nuniform float _Clip_Fade_;\nuniform float _Hue_Shift_;\nuniform float _Saturation_Shift_;\nuniform float _Value_Shift_;\nuniform vec3 _Blob_Position_;\nuniform float _Blob_Intensity_;\nuniform float _Blob_Near_Size_;\nuniform float _Blob_Far_Size_;\nuniform float _Blob_Near_Distance_;\nuniform float _Blob_Far_Distance_;\nuniform float _Blob_Fade_Length_;\nuniform float _Blob_Pulse_;\nuniform float _Blob_Fade_;\nuniform sampler2D _Blob_Texture_;\nuniform vec3 _Blob_Position_2_;\nuniform float _Blob_Near_Size_2_;\nuniform float _Blob_Pulse_2_;\nuniform float _Blob_Fade_2_;\nuniform vec3 _Left_Index_Pos_;\nuniform vec3 _Right_Index_Pos_;\nuniform vec3 _Left_Index_Middle_Pos_;\nuniform vec3 _Right_Index_Middle_Pos_;\nuniform sampler2D _Decal_;\nuniform vec2 _Decal_Scale_XY_;\nuniform bool _Decal_Front_Only_;\nuniform float _Rim_Intensity_;\nuniform sampler2D _Rim_Texture_;\nuniform float _Rim_Hue_Shift_;\nuniform float _Rim_Saturation_Shift_;\nuniform float _Rim_Value_Shift_;\nuniform float _Iridescence_Intensity_;\nuniform sampler2D _Iridescence_Texture_;\nuniform bool Use_Global_Left_Index;\nuniform bool Use_Global_Right_Index;\nuniform vec4 Global_Left_Index_Tip_Position;\nuniform vec4 Global_Right_Index_Tip_Position;\nuniform vec4 Global_Left_Thumb_Tip_Position;\nuniform vec4 Global_Right_Thumb_Tip_Position;\nuniform float Global_Left_Index_Tip_Proximity;\nuniform float Global_Right_Index_Tip_Proximity;\nvarying vec3 vPosition;\nvarying vec3 vNormal;\nvarying vec2 vUV;\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec4 vColor;\nvarying vec4 vExtra1;\nvarying vec4 vExtra2;\nvarying vec4 vExtra3;\nvoid Object_To_World_Pos_B162(\nvec3 Pos_Object,\nout vec3 Pos_World)\n{\nPos_World=(world*vec4(Pos_Object,1.0)).xyz;\n}\nvoid Object_To_World_Normal_B182(\nvec3 Nrm_Object,\nout vec3 Nrm_World)\n{\nNrm_World=(vec4(Nrm_Object,0.0)).xyz;\n}\nvoid Blob_Vertex_B173(\nvec3 Position,\nvec3 Normal,\nvec3 Tangent,\nvec3 Bitangent,\nvec3 Blob_Position,\nfloat Intensity,\nfloat Blob_Near_Size,\nfloat Blob_Far_Size,\nfloat Blob_Near_Distance,\nfloat Blob_Far_Distance,\nfloat Blob_Fade_Length,\nfloat Blob_Pulse,\nfloat Blob_Fade,\nout vec4 Blob_Info)\n{\nvec3 blob= (Use_Global_Left_Index ? Global_Left_Index_Tip_Position.xyz : Blob_Position);\nvec3 delta=blob-Position;\nfloat dist=dot(Normal,delta);\nfloat lerpValue=clamp((abs(dist)-Blob_Near_Distance)/(Blob_Far_Distance-Blob_Near_Distance),0.0,1.0);\nfloat fadeValue=1.0-clamp((abs(dist)-Blob_Far_Distance)/Blob_Fade_Length,0.0,1.0);\nfloat size=Blob_Near_Size+(Blob_Far_Size-Blob_Near_Size)*lerpValue;\nvec2 blobXY=vec2(dot(delta,Tangent),dot(delta,Bitangent))/(0.0001+size);\nfloat Fade=fadeValue*Intensity*Blob_Fade;\nfloat Distance=(lerpValue*0.5+0.5)*(1.0-Blob_Pulse);\nBlob_Info=vec4(blobXY.x,blobXY.y,Distance,Fade);\n}\nvoid Blob_Vertex_B174(\nvec3 Position,\nvec3 Normal,\nvec3 Tangent,\nvec3 Bitangent,\nvec3 Blob_Position,\nfloat Intensity,\nfloat Blob_Near_Size,\nfloat Blob_Far_Size,\nfloat Blob_Near_Distance,\nfloat Blob_Far_Distance,\nfloat Blob_Fade_Length,\nfloat Blob_Pulse,\nfloat Blob_Fade,\nout vec4 Blob_Info)\n{\nvec3 blob= (Use_Global_Right_Index ? Global_Right_Index_Tip_Position.xyz : Blob_Position);\nvec3 delta=blob-Position;\nfloat dist=dot(Normal,delta);\nfloat lerpValue=clamp((abs(dist)-Blob_Near_Distance)/(Blob_Far_Distance-Blob_Near_Distance),0.0,1.0);\nfloat fadeValue=1.0-clamp((abs(dist)-Blob_Far_Distance)/Blob_Fade_Length,0.0,1.0);\nfloat size=Blob_Near_Size+(Blob_Far_Size-Blob_Near_Size)*lerpValue;\nvec2 blobXY=vec2(dot(delta,Tangent),dot(delta,Bitangent))/(0.0001+size);\nfloat Fade=fadeValue*Intensity*Blob_Fade;\nfloat Distance=(lerpValue*0.5+0.5)*(1.0-Blob_Pulse);\nBlob_Info=vec4(blobXY.x,blobXY.y,Distance,Fade);\n}\nvoid Move_Verts_B280(\nfloat Anisotropy,\nvec3 P,\nfloat Radius,\nfloat Bevel,\nvec3 Normal_Object,\nfloat ScaleZ,\nfloat Stretch,\nout vec3 New_P,\nout vec2 New_UV,\nout float Radial_Gradient,\nout vec3 Radial_Dir,\nout vec3 New_Normal)\n{\nvec2 UV=P.xy*2.0+0.5;\nvec2 center=clamp(UV,0.0,1.0);\nvec2 delta=UV-center;\nfloat deltad=(length(delta)*2.0);\nfloat f=(Bevel+(Radius-Bevel)*Stretch)/Radius;\nfloat innerd=clamp(deltad*2.0,0.0,1.0);\nfloat outerd=clamp(deltad*2.0-1.0,0.0,1.0);\nfloat bevelAngle=outerd*3.14159*0.5;\nfloat sinb=sin(bevelAngle);\nfloat cosb=cos(bevelAngle);\nfloat beveld=(1.0-f)*innerd+f*sinb;\nfloat br=outerd;\nvec2 r2=2.0*vec2(Radius/Anisotropy,Radius);\nfloat dir=P.z<0.0001 ? 1.0 : -1.0;\nNew_UV=center+r2*((0.5-center)+normalize(delta+vec2(0.0,0.000001))*beveld*0.5);\nNew_P=vec3(New_UV-0.5,P.z+dir*(1.0-cosb)*Bevel*ScaleZ);\nRadial_Gradient=clamp((deltad-0.5)*2.0,0.0,1.0);\nRadial_Dir=vec3(delta*r2,0.0);\nvec3 beveledNormal=cosb*Normal_Object+sinb*vec3(delta.x,delta.y,0.0);\nNew_Normal=Normal_Object.z==0.0 ? Normal_Object : beveledNormal;\n}\nvoid Object_To_World_Dir_B210(\nvec3 Dir_Object,\nout vec3 Normal_World,\nout vec3 Normal_World_N,\nout float Normal_Length)\n{\nNormal_World=(world*vec4(Dir_Object,0.0)).xyz;\nNormal_Length=length(Normal_World);\nNormal_World_N=Normal_World/Normal_Length;\n}\nvoid To_XYZ_B228(\nvec3 Vec3,\nout float X,\nout float Y,\nout float Z)\n{\nX=Vec3.x;\nY=Vec3.y;\nZ=Vec3.z;\n}\nvoid Conditional_Float_B243(\nbool Which,\nfloat If_True,\nfloat If_False,\nout float Result)\n{\nResult=Which ? If_True : If_False;\n}\nvoid Object_To_World_Dir_B178(\nvec3 Dir_Object,\nout vec3 Binormal_World,\nout vec3 Binormal_World_N,\nout float Binormal_Length)\n{\nBinormal_World=(world*vec4(Dir_Object,0.0)).xyz;\nBinormal_Length=length(Binormal_World);\nBinormal_World_N=Binormal_World/Binormal_Length;\n}\nvoid Pick_Radius_B219(\nfloat Radius,\nfloat Radius_Top_Left,\nfloat Radius_Top_Right,\nfloat Radius_Bottom_Left,\nfloat Radius_Bottom_Right,\nvec3 Position,\nout float Result)\n{\nbool whichY=Position.y>0.0;\nResult=Position.x<0.0 ? (whichY ? Radius_Top_Left : Radius_Bottom_Left) : (whichY ? Radius_Top_Right : Radius_Bottom_Right);\nResult*=Radius;\n}\nvoid Conditional_Float_B186(\nbool Which,\nfloat If_True,\nfloat If_False,\nout float Result)\n{\nResult=Which ? If_True : If_False;\n}\nvoid Greater_Than_B187(\nfloat Left,\nfloat Right,\nout bool Not_Greater_Than,\nout bool Greater_Than)\n{\nGreater_Than=Left>Right;\nNot_Greater_Than=!Greater_Than;\n}\nvoid Remap_Range_B255(\nfloat In_Min,\nfloat In_Max,\nfloat Out_Min,\nfloat Out_Max,\nfloat In,\nout float Out)\n{\nOut=mix(Out_Min,Out_Max,clamp((In-In_Min)/(In_Max-In_Min),0.0,1.0));\n}\nvoid main()\n{\nvec2 XY_Q235;\nXY_Q235=(uv-vec2(0.5,0.5))*_Decal_Scale_XY_+vec2(0.5,0.5);\nvec3 Tangent_World_Q177;\nvec3 Tangent_World_N_Q177;\nfloat Tangent_Length_Q177;\nTangent_World_Q177=(world*vec4(vec3(1,0,0),0.0)).xyz;\nTangent_Length_Q177=length(Tangent_World_Q177);\nTangent_World_N_Q177=Tangent_World_Q177/Tangent_Length_Q177;\nvec3 Normal_World_Q210;\nvec3 Normal_World_N_Q210;\nfloat Normal_Length_Q210;\nObject_To_World_Dir_B210(vec3(0,0,1),Normal_World_Q210,Normal_World_N_Q210,Normal_Length_Q210);\nfloat X_Q228;\nfloat Y_Q228;\nfloat Z_Q228;\nTo_XYZ_B228(position,X_Q228,Y_Q228,Z_Q228);\nvec3 Nrm_World_Q176;\nNrm_World_Q176=normalize((world*vec4(normal,0.0)).xyz);\nvec3 Binormal_World_Q178;\nvec3 Binormal_World_N_Q178;\nfloat Binormal_Length_Q178;\nObject_To_World_Dir_B178(vec3(0,1,0),Binormal_World_Q178,Binormal_World_N_Q178,Binormal_Length_Q178);\nfloat Anisotropy_Q179=Tangent_Length_Q177/Binormal_Length_Q178;\nfloat Result_Q219;\nPick_Radius_B219(_Radius_,_Radius_Top_Left_,_Radius_Top_Right_,_Radius_Bottom_Left_,_Radius_Bottom_Right_,position,Result_Q219);\nfloat Anisotropy_Q203=Binormal_Length_Q178/Normal_Length_Q210;\nbool Not_Greater_Than_Q187;\nbool Greater_Than_Q187;\nGreater_Than_B187(Z_Q228,0.0,Not_Greater_Than_Q187,Greater_Than_Q187);\nvec4 Linear_Q251;\nLinear_Q251.rgb=clamp(_Left_Color_.rgb*_Left_Color_.rgb,0.0,1.0);\nLinear_Q251.a=_Left_Color_.a;\nvec4 Linear_Q252;\nLinear_Q252.rgb=clamp(_Right_Color_.rgb*_Right_Color_.rgb,0.0,1.0);\nLinear_Q252.a=_Right_Color_.a;\nvec3 Difference_Q211=vec3(0,0,0)-Normal_World_N_Q210;\nvec4 Out_Color_Q184=vec4(X_Q228,Y_Q228,Z_Q228,1);\nfloat Result_Q186;\nConditional_Float_B186(Greater_Than_Q187,_Bevel_Back_,_Bevel_Front_,Result_Q186);\nfloat Result_Q244;\nConditional_Float_B186(Greater_Than_Q187,_Bevel_Back_Stretch_,_Bevel_Front_Stretch_,Result_Q244);\nvec3 New_P_Q280;\nvec2 New_UV_Q280;\nfloat Radial_Gradient_Q280;\nvec3 Radial_Dir_Q280;\nvec3 New_Normal_Q280;\nMove_Verts_B280(Anisotropy_Q179,position,Result_Q219,Result_Q186,normal,Anisotropy_Q203,Result_Q244,New_P_Q280,New_UV_Q280,Radial_Gradient_Q280,Radial_Dir_Q280,New_Normal_Q280);\nfloat X_Q248;\nfloat Y_Q248;\nX_Q248=New_UV_Q280.x;\nY_Q248=New_UV_Q280.y;\nvec3 Pos_World_Q162;\nObject_To_World_Pos_B162(New_P_Q280,Pos_World_Q162);\nvec3 Nrm_World_Q182;\nObject_To_World_Normal_B182(New_Normal_Q280,Nrm_World_Q182);\nvec4 Blob_Info_Q173;\n#if BLOB_ENABLE\nBlob_Vertex_B173(Pos_World_Q162,Nrm_World_Q176,Tangent_World_N_Q177,Binormal_World_N_Q178,_Blob_Position_,_Blob_Intensity_,_Blob_Near_Size_,_Blob_Far_Size_,_Blob_Near_Distance_,_Blob_Far_Distance_,_Blob_Fade_Length_,_Blob_Pulse_,_Blob_Fade_,Blob_Info_Q173);\n#else\nBlob_Info_Q173=vec4(0,0,0,0);\n#endif\nvec4 Blob_Info_Q174;\n#if BLOB_ENABLE_2\nBlob_Vertex_B174(Pos_World_Q162,Nrm_World_Q176,Tangent_World_N_Q177,Binormal_World_N_Q178,_Blob_Position_2_,_Blob_Intensity_,_Blob_Near_Size_2_,_Blob_Far_Size_,_Blob_Near_Distance_,_Blob_Far_Distance_,_Blob_Fade_Length_,_Blob_Pulse_2_,_Blob_Fade_2_,Blob_Info_Q174);\n#else\nBlob_Info_Q174=vec4(0,0,0,0);\n#endif\nfloat Out_Q255;\nRemap_Range_B255(0.0,1.0,0.0,1.0,X_Q248,Out_Q255);\nfloat X_Q236;\nfloat Y_Q236;\nfloat Z_Q236;\nTo_XYZ_B228(Nrm_World_Q182,X_Q236,Y_Q236,Z_Q236);\nvec4 Color_At_T_Q247=mix(Linear_Q251,Linear_Q252,Out_Q255);\nfloat Minus_F_Q237=-Z_Q236;\nfloat R_Q249;\nfloat G_Q249;\nfloat B_Q249;\nfloat A_Q249;\nR_Q249=Color_At_T_Q247.r; G_Q249=Color_At_T_Q247.g; B_Q249=Color_At_T_Q247.b; A_Q249=Color_At_T_Q247.a;\nfloat ClampF_Q238=clamp(0.0,Minus_F_Q237,1.0);\nfloat Result_Q243;\nConditional_Float_B243(_Decal_Front_Only_,ClampF_Q238,1.0,Result_Q243);\nvec4 Vec4_Q239=vec4(Result_Q243,Radial_Gradient_Q280,G_Q249,B_Q249);\nvec3 Position=Pos_World_Q162;\nvec3 Normal=Nrm_World_Q182;\nvec2 UV=XY_Q235;\nvec3 Tangent=Tangent_World_N_Q177;\nvec3 Binormal=Difference_Q211;\nvec4 Color=Out_Color_Q184;\nvec4 Extra1=Vec4_Q239;\nvec4 Extra2=Blob_Info_Q173;\nvec4 Extra3=Blob_Info_Q174;\ngl_Position=viewProjection*vec4(Position,1);\nvPosition=Position;\nvNormal=Normal;\nvUV=UV;\nvTangent=Tangent;\nvBinormal=Binormal;\nvColor=Color;\nvExtra1=Extra1;\nvExtra2=Extra2;\nvExtra3=Extra3;\n}";
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  // Sideeffect
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  core_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__.ShaderStore.ShadersStore[name] = shader;
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- /** @hidden */
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+ /** @internal */
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  var mrdlSliderThumbVertexShader = { name: name, shader: shader };
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