babylonjs-gui 5.15.1 → 5.17.1

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@@ -84,7 +84,7 @@ export class AdvancedDynamicTexture extends DynamicTexture {
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  private _renderObserver;
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  private _resizeObserver;
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  private _preKeyboardObserver;
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- private _pointerMoveObserver;
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+ private _prePointerObserver;
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  private _sceneRenderObserver;
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  private _pointerObserver;
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  private _canvasPointerOutObserver;
@@ -432,21 +432,45 @@ export class AdvancedDynamicTexture extends DynamicTexture {
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  * @param serializedObject define the JSON serialized object to restore from
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  * @param scaleToSize defines whether to scale to texture to the saved size
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  */
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- parseContent(serializedObject: any, scaleToSize?: boolean): void;
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+ parseSerializedObject(serializedObject: any, scaleToSize?: boolean): void;
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+ /**
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+ * Recreate the content of the ADT from a JSON object
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+ * @param serializedObject define the JSON serialized object to restore from
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+ * @param scaleToSize defines whether to scale to texture to the saved size
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+ * @deprecated Please use parseSerializedObject instead
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+ */
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+ parseContent: (serializedObject: any, scaleToSize?: boolean | undefined) => void;
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+ /**
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+ * Recreate the content of the ADT from a snippet saved by the GUI editor
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+ * @param snippetId defines the snippet to load
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+ * @param scaleToSize defines whether to scale to texture to the saved size
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+ * @param appendToAdt if provided the snippet will be appended to the adt. Otherwise a fullscreen ADT will be created.
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+ * @returns a promise that will resolve on success
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+ */
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+ static ParseFromSnippetAsync(snippetId: string, scaleToSize?: boolean, appendToAdt?: AdvancedDynamicTexture): Promise<AdvancedDynamicTexture>;
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  /**
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  * Recreate the content of the ADT from a snippet saved by the GUI editor
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  * @param snippetId defines the snippet to load
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  * @param scaleToSize defines whether to scale to texture to the saved size
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  * @returns a promise that will resolve on success
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  */
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- parseFromSnippetAsync(snippetId: string, scaleToSize?: boolean): Promise<void>;
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+ parseFromSnippetAsync(snippetId: string, scaleToSize?: boolean): Promise<AdvancedDynamicTexture>;
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+ /**
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+ * Recreate the content of the ADT from a url json
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+ * @param url defines the url to load
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+ * @param scaleToSize defines whether to scale to texture to the saved size
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+ * @param appendToAdt if provided the snippet will be appended to the adt. Otherwise a fullscreen ADT will be created.
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+ * @returns a promise that will resolve on success
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+ */
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+ static ParseFromFileAsync(url: string, scaleToSize?: boolean, appendToAdt?: AdvancedDynamicTexture): Promise<AdvancedDynamicTexture>;
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  /**
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  * Recreate the content of the ADT from a url json
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  * @param url defines the url to load
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  * @param scaleToSize defines whether to scale to texture to the saved size
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  * @returns a promise that will resolve on success
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  */
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- parseFromURLAsync(url: string, scaleToSize?: boolean): Promise<void>;
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+ parseFromURLAsync(url: string, scaleToSize?: boolean): Promise<AdvancedDynamicTexture>;
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+ private static _LoadURLContentAsync;
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  /**
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  * Compares two rectangle based controls for pixel overlap
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  * @param control1 The first control to compare
@@ -1128,7 +1152,13 @@ export class Control {
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  metadata: any;
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  /** Gets or sets a boolean indicating if the control can be hit with pointer events */
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  isHitTestVisible: boolean;
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- /** Gets or sets a boolean indicating if the control can block pointer events */
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+ /** Gets or sets a boolean indicating if the control can block pointer events. False by default except on the following controls:
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+ * * Button controls (Button, RadioButton, ToggleButton)
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+ * * Checkbox
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+ * * ColorPicker
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+ * * InputText
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+ * * Slider
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+ */
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  isPointerBlocker: boolean;
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  /** Gets or sets a boolean indicating if the control can be focusable */
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  isFocusInvisible: boolean;
@@ -5058,13 +5088,13 @@ import { Container3D } from "babylonjs-gui/3D/controls/container3D";
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  export class Control3D implements IDisposable, IBehaviorAware<Control3D> {
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  /** Defines the control name */
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  name?: string | undefined;
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- /** @hidden */
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- _host: GUI3DManager;
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  private _node;
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  private _downCount;
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  private _enterCount;
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  private _downPointerIds;
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- private _isVisible;
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+ protected _isVisible: boolean;
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+ /** @hidden */
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+ _host: GUI3DManager;
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  /** @hidden */
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  _isScaledByManager: boolean;
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  /** Gets or sets the control position in world space */
@@ -5769,6 +5799,8 @@ export class Slider3D extends Control3D {
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  * Gets the slider backplate material used by this control
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  */
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  get sliderBackplateMaterial(): MRDLBackplateMaterial;
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+ /** Sets a boolean indicating if the control is visible */
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+ set isVisible(value: boolean);
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  protected _createNode(scene: Scene): TransformNode;
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  protected _affectMaterial(mesh: AbstractMesh): void;
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  private _createBehavior;
@@ -8038,7 +8070,7 @@ declare module BABYLON.GUI {
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  private _renderObserver;
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  private _resizeObserver;
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  private _preKeyboardObserver;
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- private _pointerMoveObserver;
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+ private _prePointerObserver;
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  private _sceneRenderObserver;
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  private _pointerObserver;
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  private _canvasPointerOutObserver;
@@ -8386,21 +8418,45 @@ declare module BABYLON.GUI {
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  * @param serializedObject define the JSON serialized object to restore from
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  * @param scaleToSize defines whether to scale to texture to the saved size
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  */
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- parseContent(serializedObject: any, scaleToSize?: boolean): void;
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+ parseSerializedObject(serializedObject: any, scaleToSize?: boolean): void;
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+ /**
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+ * Recreate the content of the ADT from a JSON object
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+ * @param serializedObject define the JSON serialized object to restore from
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+ * @param scaleToSize defines whether to scale to texture to the saved size
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+ * @deprecated Please use parseSerializedObject instead
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+ */
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+ parseContent: (serializedObject: any, scaleToSize?: boolean | undefined) => void;
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+ /**
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+ * Recreate the content of the ADT from a snippet saved by the GUI editor
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+ * @param snippetId defines the snippet to load
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+ * @param scaleToSize defines whether to scale to texture to the saved size
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+ * @param appendToAdt if provided the snippet will be appended to the adt. Otherwise a fullscreen ADT will be created.
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+ * @returns a promise that will resolve on success
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+ */
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+ static ParseFromSnippetAsync(snippetId: string, scaleToSize?: boolean, appendToAdt?: AdvancedDynamicTexture): Promise<AdvancedDynamicTexture>;
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  /**
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  * Recreate the content of the ADT from a snippet saved by the GUI editor
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  * @param snippetId defines the snippet to load
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  * @param scaleToSize defines whether to scale to texture to the saved size
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  * @returns a promise that will resolve on success
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  */
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- parseFromSnippetAsync(snippetId: string, scaleToSize?: boolean): Promise<void>;
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+ parseFromSnippetAsync(snippetId: string, scaleToSize?: boolean): Promise<AdvancedDynamicTexture>;
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+ /**
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+ * Recreate the content of the ADT from a url json
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+ * @param url defines the url to load
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+ * @param scaleToSize defines whether to scale to texture to the saved size
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+ * @param appendToAdt if provided the snippet will be appended to the adt. Otherwise a fullscreen ADT will be created.
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+ * @returns a promise that will resolve on success
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+ */
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+ static ParseFromFileAsync(url: string, scaleToSize?: boolean, appendToAdt?: AdvancedDynamicTexture): Promise<AdvancedDynamicTexture>;
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  /**
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  * Recreate the content of the ADT from a url json
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  * @param url defines the url to load
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  * @param scaleToSize defines whether to scale to texture to the saved size
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  * @returns a promise that will resolve on success
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  */
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- parseFromURLAsync(url: string, scaleToSize?: boolean): Promise<void>;
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+ parseFromURLAsync(url: string, scaleToSize?: boolean): Promise<AdvancedDynamicTexture>;
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+ private static _LoadURLContentAsync;
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  /**
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  * Compares two rectangle based controls for pixel overlap
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  * @param control1 The first control to compare
@@ -9035,7 +9091,13 @@ declare module BABYLON.GUI {
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  metadata: any;
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  /** Gets or sets a boolean indicating if the control can be hit with pointer events */
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  isHitTestVisible: boolean;
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- /** Gets or sets a boolean indicating if the control can block pointer events */
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+ /** Gets or sets a boolean indicating if the control can block pointer events. False by default except on the following controls:
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+ * * Button controls (Button, RadioButton, ToggleButton)
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+ * * Checkbox
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+ * * ColorPicker
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+ * * InputText
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+ * * Slider
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+ */
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  isPointerBlocker: boolean;
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  /** Gets or sets a boolean indicating if the control can be focusable */
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  isFocusInvisible: boolean;
@@ -12707,13 +12769,13 @@ declare module BABYLON.GUI {
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  export class Control3D implements BABYLON.IDisposable, BABYLON.IBehaviorAware<Control3D> {
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  /** Defines the control name */
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  name?: string | undefined;
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- /** @hidden */
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- _host: GUI3DManager;
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  private _node;
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  private _downCount;
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  private _enterCount;
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  private _downPointerIds;
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- private _isVisible;
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+ protected _isVisible: boolean;
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+ /** @hidden */
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+ _host: GUI3DManager;
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  /** @hidden */
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  _isScaledByManager: boolean;
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  /** Gets or sets the control position in world space */
@@ -13327,6 +13389,8 @@ declare module BABYLON.GUI {
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  * Gets the slider backplate material used by this control
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  */
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  get sliderBackplateMaterial(): MRDLBackplateMaterial;
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+ /** Sets a boolean indicating if the control is visible */
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+ set isVisible(value: boolean);
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  protected _createNode(scene: BABYLON.Scene): BABYLON.TransformNode;
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  protected _affectMaterial(mesh: BABYLON.AbstractMesh): void;
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  private _createBehavior;
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "babylonjs-gui",
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- "version": "5.15.1",
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+ "version": "5.17.1",
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  "main": "babylon.gui.js",
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  "types": "babylon.gui.module.d.ts",
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  "files": [
@@ -14,7 +14,7 @@
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  "clean": "rimraf dist && rimraf babylon*.*"
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  },
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  "dependencies": {
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- "babylonjs": "^5.15.1"
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+ "babylonjs": "^5.17.1"
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  },
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  "devDependencies": {
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  "@dev/build-tools": "1.0.0",