babylonjs-gui 5.15.1 → 5.16.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/babylon.gui.d.ts +5 -3
- package/babylon.gui.js +17 -0
- package/babylon.gui.js.map +1 -1
- package/babylon.gui.min.js +1 -1
- package/babylon.gui.min.js.map +1 -1
- package/babylon.gui.module.d.ts +10 -6
- package/package.json +2 -2
package/babylon.gui.d.ts
CHANGED
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@@ -4735,13 +4735,13 @@ declare module BABYLON.GUI {
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export class Control3D implements BABYLON.IDisposable, BABYLON.IBehaviorAware<Control3D> {
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/** Defines the control name */
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name?: string | undefined;
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-
/** @hidden */
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-
_host: GUI3DManager;
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private _node;
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private _downCount;
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private _enterCount;
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private _downPointerIds;
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-
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+
protected _isVisible: boolean;
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/** @hidden */
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_host: GUI3DManager;
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/** @hidden */
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_isScaledByManager: boolean;
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/** Gets or sets the control position in world space */
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@@ -5355,6 +5355,8 @@ declare module BABYLON.GUI {
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* Gets the slider backplate material used by this control
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*/
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get sliderBackplateMaterial(): MRDLBackplateMaterial;
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+
/** Sets a boolean indicating if the control is visible */
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set isVisible(value: boolean);
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protected _createNode(scene: BABYLON.Scene): BABYLON.TransformNode;
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protected _affectMaterial(mesh: BABYLON.AbstractMesh): void;
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private _createBehavior;
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package/babylon.gui.js
CHANGED
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@@ -20911,6 +20911,19 @@ var Slider3D = /** @class */ (function (_super) {
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enumerable: false,
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configurable: true
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});
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+
Object.defineProperty(Slider3D.prototype, "isVisible", {
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/** Sets a boolean indicating if the control is visible */
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set: function (value) {
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var _a;
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if (this._isVisible === value) {
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return;
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}
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this._isVisible = value;
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(_a = this.node) === null || _a === void 0 ? void 0 : _a.setEnabled(value);
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},
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enumerable: false,
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configurable: true
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});
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// Mesh association
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Slider3D.prototype._createNode = function (scene) {
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var _this = this;
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@@ -20961,6 +20974,10 @@ var Slider3D = /** @class */ (function (_super) {
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}
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_this._sliderThumb = sliderThumbModel;
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}
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+
_this._injectGUI3DReservedDataStore(sliderBackplate).control = _this;
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+
sliderBackplate.getChildMeshes().forEach(function (mesh) {
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_this._injectGUI3DReservedDataStore(mesh).control = _this;
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});
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});
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this._affectMaterial(sliderBackplate);
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return sliderBackplate;
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