babylonjs-gui 5.15.0 → 5.17.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/babylon.gui.d.ts +41 -9
- package/babylon.gui.js +132 -50
- package/babylon.gui.js.map +1 -1
- package/babylon.gui.min.js +1 -1
- package/babylon.gui.min.js.map +1 -1
- package/babylon.gui.module.d.ts +83 -18
- package/package.json +2 -2
package/babylon.gui.module.d.ts
CHANGED
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@@ -84,7 +84,7 @@ export class AdvancedDynamicTexture extends DynamicTexture {
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private _renderObserver;
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private _resizeObserver;
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private _preKeyboardObserver;
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-
private
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private _prePointerObserver;
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private _sceneRenderObserver;
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private _pointerObserver;
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private _canvasPointerOutObserver;
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@@ -432,21 +432,45 @@ export class AdvancedDynamicTexture extends DynamicTexture {
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* @param serializedObject define the JSON serialized object to restore from
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* @param scaleToSize defines whether to scale to texture to the saved size
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*/
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-
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parseSerializedObject(serializedObject: any, scaleToSize?: boolean): void;
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/**
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* Recreate the content of the ADT from a JSON object
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* @param serializedObject define the JSON serialized object to restore from
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* @param scaleToSize defines whether to scale to texture to the saved size
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* @deprecated Please use parseSerializedObject instead
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*/
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parseContent: (serializedObject: any, scaleToSize?: boolean | undefined) => void;
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/**
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* Recreate the content of the ADT from a snippet saved by the GUI editor
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* @param snippetId defines the snippet to load
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* @param scaleToSize defines whether to scale to texture to the saved size
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* @param appendToAdt if provided the snippet will be appended to the adt. Otherwise a fullscreen ADT will be created.
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* @returns a promise that will resolve on success
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*/
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static ParseFromSnippetAsync(snippetId: string, scaleToSize?: boolean, appendToAdt?: AdvancedDynamicTexture): Promise<AdvancedDynamicTexture>;
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/**
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* Recreate the content of the ADT from a snippet saved by the GUI editor
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* @param snippetId defines the snippet to load
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* @param scaleToSize defines whether to scale to texture to the saved size
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* @returns a promise that will resolve on success
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*/
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-
parseFromSnippetAsync(snippetId: string, scaleToSize?: boolean): Promise<
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parseFromSnippetAsync(snippetId: string, scaleToSize?: boolean): Promise<AdvancedDynamicTexture>;
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/**
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* Recreate the content of the ADT from a url json
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* @param url defines the url to load
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* @param scaleToSize defines whether to scale to texture to the saved size
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* @param appendToAdt if provided the snippet will be appended to the adt. Otherwise a fullscreen ADT will be created.
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* @returns a promise that will resolve on success
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*/
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static ParseFromFileAsync(url: string, scaleToSize?: boolean, appendToAdt?: AdvancedDynamicTexture): Promise<AdvancedDynamicTexture>;
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/**
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* Recreate the content of the ADT from a url json
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* @param url defines the url to load
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* @param scaleToSize defines whether to scale to texture to the saved size
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* @returns a promise that will resolve on success
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*/
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-
parseFromURLAsync(url: string, scaleToSize?: boolean): Promise<
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parseFromURLAsync(url: string, scaleToSize?: boolean): Promise<AdvancedDynamicTexture>;
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private static _LoadURLContentAsync;
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/**
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* Compares two rectangle based controls for pixel overlap
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* @param control1 The first control to compare
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@@ -1128,7 +1152,13 @@ export class Control {
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metadata: any;
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/** Gets or sets a boolean indicating if the control can be hit with pointer events */
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isHitTestVisible: boolean;
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/** Gets or sets a boolean indicating if the control can block pointer events
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/** Gets or sets a boolean indicating if the control can block pointer events. False by default except on the following controls:
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* * Button controls (Button, RadioButton, ToggleButton)
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* * Checkbox
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* * ColorPicker
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* * InputText
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* * Slider
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*/
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isPointerBlocker: boolean;
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/** Gets or sets a boolean indicating if the control can be focusable */
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isFocusInvisible: boolean;
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@@ -4239,6 +4269,7 @@ import { Observable } from "babylonjs/Misc/observable";
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import { StackPanel } from "babylonjs-gui/2D/controls/stackPanel";
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import { InputText } from "babylonjs-gui/2D/controls/inputText";
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import { AdvancedDynamicTexture } from "babylonjs-gui/2D/advancedDynamicTexture";
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import { InputTextArea } from "babylonjs-gui/2D/controls/inputTextArea";
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/**
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* Class used to store key control properties
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*/
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@@ -4305,7 +4336,7 @@ export class VirtualKeyboard extends StackPanel {
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private _connectedInputTexts;
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private _onKeyPressObserver;
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/** Gets the input text control currently attached to the keyboard */
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get connectedInputText(): Nullable<InputText>;
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get connectedInputText(): Nullable<InputText | InputTextArea>;
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/**
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* Connects the keyboard with an input text control
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*
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@@ -5057,13 +5088,13 @@ import { Container3D } from "babylonjs-gui/3D/controls/container3D";
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export class Control3D implements IDisposable, IBehaviorAware<Control3D> {
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/** Defines the control name */
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name?: string | undefined;
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/** @hidden */
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-
_host: GUI3DManager;
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private _node;
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private _downCount;
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private _enterCount;
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private _downPointerIds;
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-
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protected _isVisible: boolean;
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/** @hidden */
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_host: GUI3DManager;
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/** @hidden */
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_isScaledByManager: boolean;
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/** Gets or sets the control position in world space */
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@@ -5768,6 +5799,8 @@ export class Slider3D extends Control3D {
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* Gets the slider backplate material used by this control
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*/
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get sliderBackplateMaterial(): MRDLBackplateMaterial;
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/** Sets a boolean indicating if the control is visible */
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set isVisible(value: boolean);
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protected _createNode(scene: Scene): TransformNode;
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protected _affectMaterial(mesh: AbstractMesh): void;
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private _createBehavior;
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@@ -8037,7 +8070,7 @@ declare module BABYLON.GUI {
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private _renderObserver;
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private _resizeObserver;
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private _preKeyboardObserver;
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-
private
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private _prePointerObserver;
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private _sceneRenderObserver;
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private _pointerObserver;
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private _canvasPointerOutObserver;
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@@ -8385,21 +8418,45 @@ declare module BABYLON.GUI {
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* @param serializedObject define the JSON serialized object to restore from
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* @param scaleToSize defines whether to scale to texture to the saved size
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*/
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-
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parseSerializedObject(serializedObject: any, scaleToSize?: boolean): void;
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/**
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* Recreate the content of the ADT from a JSON object
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* @param serializedObject define the JSON serialized object to restore from
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* @param scaleToSize defines whether to scale to texture to the saved size
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* @deprecated Please use parseSerializedObject instead
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*/
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parseContent: (serializedObject: any, scaleToSize?: boolean | undefined) => void;
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/**
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* Recreate the content of the ADT from a snippet saved by the GUI editor
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* @param snippetId defines the snippet to load
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* @param scaleToSize defines whether to scale to texture to the saved size
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* @param appendToAdt if provided the snippet will be appended to the adt. Otherwise a fullscreen ADT will be created.
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* @returns a promise that will resolve on success
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*/
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static ParseFromSnippetAsync(snippetId: string, scaleToSize?: boolean, appendToAdt?: AdvancedDynamicTexture): Promise<AdvancedDynamicTexture>;
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/**
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* Recreate the content of the ADT from a snippet saved by the GUI editor
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* @param snippetId defines the snippet to load
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* @param scaleToSize defines whether to scale to texture to the saved size
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* @returns a promise that will resolve on success
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*/
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-
parseFromSnippetAsync(snippetId: string, scaleToSize?: boolean): Promise<
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parseFromSnippetAsync(snippetId: string, scaleToSize?: boolean): Promise<AdvancedDynamicTexture>;
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/**
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* Recreate the content of the ADT from a url json
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* @param url defines the url to load
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* @param scaleToSize defines whether to scale to texture to the saved size
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* @param appendToAdt if provided the snippet will be appended to the adt. Otherwise a fullscreen ADT will be created.
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* @returns a promise that will resolve on success
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*/
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static ParseFromFileAsync(url: string, scaleToSize?: boolean, appendToAdt?: AdvancedDynamicTexture): Promise<AdvancedDynamicTexture>;
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/**
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* Recreate the content of the ADT from a url json
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* @param url defines the url to load
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* @param scaleToSize defines whether to scale to texture to the saved size
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* @returns a promise that will resolve on success
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*/
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parseFromURLAsync(url: string, scaleToSize?: boolean): Promise<
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parseFromURLAsync(url: string, scaleToSize?: boolean): Promise<AdvancedDynamicTexture>;
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private static _LoadURLContentAsync;
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/**
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* Compares two rectangle based controls for pixel overlap
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* @param control1 The first control to compare
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@@ -9034,7 +9091,13 @@ declare module BABYLON.GUI {
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metadata: any;
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/** Gets or sets a boolean indicating if the control can be hit with pointer events */
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isHitTestVisible: boolean;
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/** Gets or sets a boolean indicating if the control can block pointer events
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/** Gets or sets a boolean indicating if the control can block pointer events. False by default except on the following controls:
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* * Button controls (Button, RadioButton, ToggleButton)
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* * Checkbox
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* * ColorPicker
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* * InputText
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* * Slider
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*/
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isPointerBlocker: boolean;
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/** Gets or sets a boolean indicating if the control can be focusable */
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isFocusInvisible: boolean;
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@@ -12024,7 +12087,7 @@ declare module BABYLON.GUI {
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private _connectedInputTexts;
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private _onKeyPressObserver;
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/** Gets the input text control currently attached to the keyboard */
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get connectedInputText(): BABYLON.Nullable<InputText>;
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get connectedInputText(): BABYLON.Nullable<InputText | InputTextArea>;
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/**
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* Connects the keyboard with an input text control
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*
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@@ -12706,13 +12769,13 @@ declare module BABYLON.GUI {
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export class Control3D implements BABYLON.IDisposable, BABYLON.IBehaviorAware<Control3D> {
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/** Defines the control name */
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name?: string | undefined;
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/** @hidden */
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_host: GUI3DManager;
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private _node;
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private _downCount;
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private _enterCount;
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private _downPointerIds;
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-
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protected _isVisible: boolean;
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/** @hidden */
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_host: GUI3DManager;
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/** @hidden */
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_isScaledByManager: boolean;
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/** Gets or sets the control position in world space */
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@@ -13326,6 +13389,8 @@ declare module BABYLON.GUI {
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* Gets the slider backplate material used by this control
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*/
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get sliderBackplateMaterial(): MRDLBackplateMaterial;
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/** Sets a boolean indicating if the control is visible */
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set isVisible(value: boolean);
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protected _createNode(scene: BABYLON.Scene): BABYLON.TransformNode;
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protected _affectMaterial(mesh: BABYLON.AbstractMesh): void;
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private _createBehavior;
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "babylonjs-gui",
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"version": "5.
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"version": "5.17.0",
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"main": "babylon.gui.js",
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"types": "babylon.gui.module.d.ts",
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"files": [
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@@ -14,7 +14,7 @@
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"clean": "rimraf dist && rimraf babylon*.*"
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},
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"dependencies": {
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"babylonjs": "^5.
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"babylonjs": "^5.17.0"
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},
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"devDependencies": {
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"@dev/build-tools": "1.0.0",
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