babylonjs-gui 5.14.1 → 5.16.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/babylon.gui.d.ts +7 -5
- package/babylon.gui.js +45 -5
- package/babylon.gui.js.map +1 -1
- package/babylon.gui.min.js +1 -1
- package/babylon.gui.min.js.map +1 -1
- package/babylon.gui.module.d.ts +15 -10
- package/package.json +2 -2
package/babylon.gui.d.ts
CHANGED
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@@ -4053,7 +4053,7 @@ declare module BABYLON.GUI {
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private _connectedInputTexts;
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private _onKeyPressObserver;
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/** Gets the input text control currently attached to the keyboard */
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-
get connectedInputText(): BABYLON.Nullable<InputText>;
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+
get connectedInputText(): BABYLON.Nullable<InputText | InputTextArea>;
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/**
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* Connects the keyboard with an input text control
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*
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@@ -4735,13 +4735,13 @@ declare module BABYLON.GUI {
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export class Control3D implements BABYLON.IDisposable, BABYLON.IBehaviorAware<Control3D> {
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/** Defines the control name */
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name?: string | undefined;
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-
/** @hidden */
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-
_host: GUI3DManager;
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private _node;
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private _downCount;
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private _enterCount;
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private _downPointerIds;
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-
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+
protected _isVisible: boolean;
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/** @hidden */
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_host: GUI3DManager;
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/** @hidden */
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_isScaledByManager: boolean;
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/** Gets or sets the control position in world space */
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@@ -5355,6 +5355,8 @@ declare module BABYLON.GUI {
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* Gets the slider backplate material used by this control
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*/
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get sliderBackplateMaterial(): MRDLBackplateMaterial;
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/** Sets a boolean indicating if the control is visible */
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set isVisible(value: boolean);
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protected _createNode(scene: BABYLON.Scene): BABYLON.TransformNode;
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protected _affectMaterial(mesh: BABYLON.AbstractMesh): void;
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private _createBehavior;
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@@ -6000,7 +6002,7 @@ declare module BABYLON.GUI {
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*/
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renderHoverLight: boolean;
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/**
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-
* Gets or sets the radius used to render the hover light (default is
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* Gets or sets the radius used to render the hover light (default is 0.01)
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*/
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hoverRadius: number;
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/**
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package/babylon.gui.js
CHANGED
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@@ -3974,6 +3974,7 @@ var Container = /** @class */ (function (_super) {
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* @hidden
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*/
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Container.prototype._reOrderControl = function (control) {
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var linkedMesh = control.linkedMesh;
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this.removeControl(control);
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var wasAdded = false;
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for (var index = 0; index < this._children.length; index++) {
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@@ -3987,6 +3988,9 @@ var Container = /** @class */ (function (_super) {
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this._children.push(control);
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}
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control.parent = this;
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if (linkedMesh) {
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control.linkWithMesh(linkedMesh);
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}
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this._markAsDirty();
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};
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/**
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@@ -16505,6 +16509,8 @@ __webpack_require__.r(__webpack_exports__);
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/* harmony import */ var core_Misc_observable__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(core_Misc_observable__WEBPACK_IMPORTED_MODULE_1__);
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/* harmony import */ var _stackPanel__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./stackPanel */ "../../../lts/gui/dist/2D/controls/stackPanel.js");
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/* harmony import */ var _button__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./button */ "../../../lts/gui/dist/2D/controls/button.js");
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+
/* harmony import */ var _inputTextArea__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ./inputTextArea */ "../../../lts/gui/dist/2D/controls/inputTextArea.js");
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+
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@@ -16666,13 +16672,28 @@ var VirtualKeyboard = /** @class */ (function (_super) {
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_this.applyShiftState(_this.shiftState);
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return;
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case "\u2190":
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-
_this._currentlyConnectedInputText.
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if (_this._currentlyConnectedInputText instanceof _inputTextArea__WEBPACK_IMPORTED_MODULE_4__.InputTextArea) {
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_this._currentlyConnectedInputText.alternativeProcessKey("Backspace");
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}
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else {
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_this._currentlyConnectedInputText.processKey(8);
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}
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return;
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case "\u21B5":
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-
_this._currentlyConnectedInputText.
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if (_this._currentlyConnectedInputText instanceof _inputTextArea__WEBPACK_IMPORTED_MODULE_4__.InputTextArea) {
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_this._currentlyConnectedInputText.alternativeProcessKey("Enter");
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}
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else {
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_this._currentlyConnectedInputText.processKey(13);
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}
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return;
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}
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-
_this._currentlyConnectedInputText
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if (_this._currentlyConnectedInputText instanceof _inputTextArea__WEBPACK_IMPORTED_MODULE_4__.InputTextArea) {
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_this._currentlyConnectedInputText.alternativeProcessKey("", _this.shiftState ? key.toUpperCase() : key);
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}
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else {
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_this._currentlyConnectedInputText.processKey(-1, _this.shiftState ? key.toUpperCase() : key);
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}
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if (_this.shiftState === 1) {
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_this.shiftState = 0;
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_this.applyShiftState(_this.shiftState);
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@@ -20890,6 +20911,19 @@ var Slider3D = /** @class */ (function (_super) {
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enumerable: false,
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configurable: true
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});
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Object.defineProperty(Slider3D.prototype, "isVisible", {
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/** Sets a boolean indicating if the control is visible */
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set: function (value) {
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var _a;
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if (this._isVisible === value) {
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return;
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}
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this._isVisible = value;
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(_a = this.node) === null || _a === void 0 ? void 0 : _a.setEnabled(value);
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},
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enumerable: false,
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configurable: true
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});
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// Mesh association
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Slider3D.prototype._createNode = function (scene) {
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var _this = this;
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@@ -20940,6 +20974,10 @@ var Slider3D = /** @class */ (function (_super) {
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}
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_this._sliderThumb = sliderThumbModel;
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}
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_this._injectGUI3DReservedDataStore(sliderBackplate).control = _this;
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sliderBackplate.getChildMeshes().forEach(function (mesh) {
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_this._injectGUI3DReservedDataStore(mesh).control = _this;
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});
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});
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this._affectMaterial(sliderBackplate);
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return sliderBackplate;
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@@ -23429,7 +23467,7 @@ var FluentMaterial = /** @class */ (function (_super) {
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*/
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_this.renderHoverLight = false;
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/**
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* Gets or sets the radius used to render the hover light (default is
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* Gets or sets the radius used to render the hover light (default is 0.01)
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*/
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_this.hoverRadius = 0.01;
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/**
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@@ -27736,7 +27774,9 @@ __webpack_require__.r(__webpack_exports__);
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var globalObject = typeof __webpack_require__.g !== "undefined" ? __webpack_require__.g : typeof window !== "undefined" ? window : undefined;
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if (typeof globalObject !== "undefined") {
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globalObject.BABYLON = globalObject.BABYLON || {};
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-
globalObject.BABYLON.GUI
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if (!globalObject.BABYLON.GUI) {
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globalObject.BABYLON.GUI = _index__WEBPACK_IMPORTED_MODULE_0__;
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}
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}
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