babylonjs-gui 5.0.0-rc.9 → 5.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -57,7 +57,8 @@ export class AdvancedDynamicTextureInstrumentation implements IDisposable {
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  declare module "babylonjs-gui/2D/advancedDynamicTexture" {
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  import { Nullable } from "babylonjs/types";
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  import { Observable } from "babylonjs/Misc/observable";
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- import { Vector2, Vector3, Matrix } from "babylonjs/Maths/math.vector";
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+ import { Matrix } from "babylonjs/Maths/math.vector";
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+ import { Vector2, Vector3 } from "babylonjs/Maths/math.vector";
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  import { ClipboardInfo } from "babylonjs/Events/clipboardEvents";
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  import { DynamicTexture } from "babylonjs/Materials/Textures/dynamicTexture";
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  import { AbstractMesh } from "babylonjs/Meshes/abstractMesh";
@@ -2425,6 +2426,7 @@ import { TextWrapper } from "babylonjs-gui/2D/controls/textWrapper";
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  * Class used to create a password control
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  */
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  export class InputPassword extends InputText {
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+ protected _getTypeName(): string;
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  protected _beforeRenderText(textWrapper: TextWrapper): TextWrapper;
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  }
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@@ -6257,7 +6259,8 @@ export * from "babylonjs-gui/3D/vector3WithInfo";
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  }
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  declare module "babylonjs-gui/3D/materials/fluent/fluentMaterial" {
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  import { Nullable } from "babylonjs/types";
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- import { Vector3, Matrix } from "babylonjs/Maths/math.vector";
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+ import { Matrix } from "babylonjs/Maths/math.vector";
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+ import { Vector3 } from "babylonjs/Maths/math.vector";
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  import { BaseTexture } from "babylonjs/Materials/Textures/baseTexture";
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  import { MaterialDefines } from "babylonjs/Materials/materialDefines";
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  import { PushMaterial } from "babylonjs/Materials/pushMaterial";
@@ -6370,7 +6373,8 @@ export const fluentVertexShader: {
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  }
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  declare module "babylonjs-gui/3D/materials/fluentBackplate/fluentBackplateMaterial" {
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  import { Nullable } from "babylonjs/types";
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- import { Matrix, Vector3, Vector4 } from "babylonjs/Maths/math.vector";
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+ import { Matrix } from "babylonjs/Maths/math.vector";
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+ import { Vector3, Vector4 } from "babylonjs/Maths/math.vector";
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  import { IAnimatable } from "babylonjs/Animations/animatable.interface";
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  import { BaseTexture } from "babylonjs/Materials/Textures/baseTexture";
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  import { PushMaterial } from "babylonjs/Materials/pushMaterial";
@@ -6547,7 +6551,8 @@ export const fluentBackplateVertexShader: {
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  }
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  declare module "babylonjs-gui/3D/materials/fluentButton/fluentButtonMaterial" {
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  import { Nullable } from "babylonjs/types";
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- import { Matrix, Vector3 } from "babylonjs/Maths/math.vector";
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+ import { Matrix } from "babylonjs/Maths/math.vector";
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+ import { Vector3 } from "babylonjs/Maths/math.vector";
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  import { IAnimatable } from "babylonjs/Animations/animatable.interface";
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  import { BaseTexture } from "babylonjs/Materials/Textures/baseTexture";
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  import { PushMaterial } from "babylonjs/Materials/pushMaterial";
@@ -6871,7 +6876,8 @@ export * from "babylonjs-gui/3D/materials/mrdl/mrdlBackplateMaterial";
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  }
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  declare module "babylonjs-gui/3D/materials/mrdl/mrdlBackplateMaterial" {
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  import { Nullable } from "babylonjs/types";
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- import { Matrix, Vector4 } from "babylonjs/Maths/math.vector";
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+ import { Matrix } from "babylonjs/Maths/math.vector";
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+ import { Vector4 } from "babylonjs/Maths/math.vector";
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  import { IAnimatable } from "babylonjs/Animations/animatable.interface";
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  import { BaseTexture } from "babylonjs/Materials/Textures/baseTexture";
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  import { PushMaterial } from "babylonjs/Materials/pushMaterial";
@@ -7021,7 +7027,8 @@ export class MRDLBackplateMaterial extends PushMaterial {
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  }
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  declare module "babylonjs-gui/3D/materials/mrdl/mrdlSliderBarMaterial" {
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  import { Nullable } from "babylonjs/types";
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- import { Matrix, Vector2, Vector3, Vector4 } from "babylonjs/Maths/math.vector";
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+ import { Matrix } from "babylonjs/Maths/math.vector";
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+ import { Vector2, Vector3, Vector4 } from "babylonjs/Maths/math.vector";
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  import { IAnimatable } from "babylonjs/Animations/animatable.interface";
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  import { BaseTexture } from "babylonjs/Materials/Textures/baseTexture";
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  import { Texture } from "babylonjs/Materials/Textures/texture";
@@ -7357,7 +7364,8 @@ export class MRDLSliderBarMaterial extends PushMaterial {
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  }
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  declare module "babylonjs-gui/3D/materials/mrdl/mrdlSliderThumbMaterial" {
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  import { Nullable } from "babylonjs/types";
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- import { Matrix, Vector2, Vector3, Vector4 } from "babylonjs/Maths/math.vector";
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+ import { Matrix } from "babylonjs/Maths/math.vector";
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+ import { Vector2, Vector3, Vector4 } from "babylonjs/Maths/math.vector";
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  import { IAnimatable } from "babylonjs/Animations/animatable.interface";
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  import { BaseTexture } from "babylonjs/Materials/Textures/baseTexture";
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  import { Texture } from "babylonjs/Materials/Textures/texture";
@@ -7774,10 +7782,10 @@ declare module "babylonjs-gui" {
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  declare module BABYLON.GUI {
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- /**
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+ /**
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  * This class can be used to get instrumentation data from a AdvancedDynamicTexture object
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  */
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- export class AdvancedDynamicTextureInstrumentation implements BABYLON.IDisposable {
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+ export class AdvancedDynamicTextureInstrumentation implements IDisposable {
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  /**
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  * Define the instrumented AdvancedDynamicTexture.
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  */
@@ -7865,7 +7873,7 @@ declare module BABYLON.GUI {
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  /** @hidden */
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  _shouldBlockPointer: boolean;
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  /** @hidden */
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- _layerToDispose: BABYLON.Nullable<BABYLON.Layer>;
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+ _layerToDispose: Nullable<BABYLON.Layer>;
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  /** @hidden */
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  _linkedControls: Control[];
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  private _isFullscreen;
@@ -7968,7 +7976,7 @@ declare module BABYLON.GUI {
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  /**
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  * Gets the underlying layer used to render the texture when in fullscreen mode
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  */
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- get layer(): BABYLON.Nullable<BABYLON.Layer>;
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+ get layer(): Nullable<BABYLON.Layer>;
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  /**
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  * Gets the root container control
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  */
@@ -7997,13 +8005,13 @@ declare module BABYLON.GUI {
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  * @param name defines the name to search for
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  * @return the first control found or null
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  */
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- getControlByName(name: string): BABYLON.Nullable<Control>;
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+ getControlByName(name: string): Nullable<Control>;
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  private _getControlByKey;
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  /**
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  * Gets or sets the current focused control
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  */
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- get focusedControl(): BABYLON.Nullable<IFocusableControl>;
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- set focusedControl(control: BABYLON.Nullable<IFocusableControl>);
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+ get focusedControl(): Nullable<IFocusableControl>;
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+ set focusedControl(control: Nullable<IFocusableControl>);
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  /**
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  * Gets or sets a boolean indicating if the texture must be rendered in background or foreground when in fullscreen mode
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  */
@@ -8031,7 +8039,7 @@ declare module BABYLON.GUI {
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  * @param samplingMode defines the texture sampling mode (Texture.NEAREST_SAMPLINGMODE by default)
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  * @param invertY defines if the texture needs to be inverted on the y axis during loading (true by default)
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  */
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- constructor(name: string, width?: number, height?: number, scene?: BABYLON.Nullable<BABYLON.Scene>, generateMipMaps?: boolean, samplingMode?: number, invertY?: boolean);
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+ constructor(name: string, width?: number, height?: number, scene?: Nullable<Scene>, generateMipMaps?: boolean, samplingMode?: number, invertY?: boolean);
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  /**
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  * Get the current class name of the texture useful for serialization or dynamic coding.
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  * @returns "AdvancedDynamicTexture"
@@ -8101,14 +8109,14 @@ declare module BABYLON.GUI {
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  * @param worldMatrix defines the world matrix to use
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  * @returns the projected position
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  */
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- getProjectedPosition(position: BABYLON.Vector3, worldMatrix: BABYLON.Matrix): BABYLON.Vector2;
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+ getProjectedPosition(position: BABYLON.Vector3, worldMatrix: Matrix): BABYLON.Vector2;
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  /**
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  * Get screen coordinates for a vector3
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  * @param position defines the position to project
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  * @param worldMatrix defines the world matrix to use
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  * @returns the projected position with Z
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  */
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- getProjectedPositionWithZ(position: BABYLON.Vector3, worldMatrix: BABYLON.Matrix): BABYLON.Vector3;
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+ getProjectedPositionWithZ(position: BABYLON.Vector3, worldMatrix: Matrix): BABYLON.Vector3;
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  private _checkUpdate;
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  private _clearMeasure;
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  private _render;
@@ -8168,7 +8176,7 @@ declare module BABYLON.GUI {
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  * @param mesh defines the mesh to attach to
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  * @param supportPointerMove defines a boolean indicating if pointer move events must be catched as well
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  */
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- attachToMesh(mesh: BABYLON.AbstractMesh, supportPointerMove?: boolean): void;
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+ attachToMesh(mesh: AbstractMesh, supportPointerMove?: boolean): void;
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  /**
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  * Move the focus to a specific control
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  * @param control defines the control which will receive the focus
@@ -8221,7 +8229,7 @@ declare module BABYLON.GUI {
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  * @param materialSetupCallback defines a custom way of creating and setting up the material on the mesh
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  * @returns a new AdvancedDynamicTexture
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  */
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- static CreateForMesh(mesh: BABYLON.AbstractMesh, width?: number, height?: number, supportPointerMove?: boolean, onlyAlphaTesting?: boolean, invertY?: boolean, materialSetupCallback?: (mesh: BABYLON.AbstractMesh, uniqueId: string, texture: AdvancedDynamicTexture, onlyAlphaTesting: boolean) => void): AdvancedDynamicTexture;
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+ static CreateForMesh(mesh: AbstractMesh, width?: number, height?: number, supportPointerMove?: boolean, onlyAlphaTesting?: boolean, invertY?: boolean, materialSetupCallback?: (mesh: AbstractMesh, uniqueId: string, texture: AdvancedDynamicTexture, onlyAlphaTesting: boolean) => void): AdvancedDynamicTexture;
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  private static _CreateMaterial;
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  /**
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  * Creates a new AdvancedDynamicTexture in projected mode (ie. attached to a mesh) BUT do not create a new material for the mesh. You will be responsible for connecting the texture
@@ -8232,7 +8240,7 @@ declare module BABYLON.GUI {
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  * @param invertY defines if the texture needs to be inverted on the y axis during loading (true by default)
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  * @returns a new AdvancedDynamicTexture
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  */
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- static CreateForMeshTexture(mesh: BABYLON.AbstractMesh, width?: number, height?: number, supportPointerMove?: boolean, invertY?: boolean): AdvancedDynamicTexture;
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+ static CreateForMeshTexture(mesh: AbstractMesh, width?: number, height?: number, supportPointerMove?: boolean, invertY?: boolean): AdvancedDynamicTexture;
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  /**
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  * Creates a new AdvancedDynamicTexture in fullscreen mode.
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  * In this mode the texture will rely on a layer for its rendering.
@@ -8246,7 +8254,7 @@ declare module BABYLON.GUI {
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  * @param adaptiveScaling defines whether to automatically scale root to match hardwarescaling (false by default)
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  * @returns a new AdvancedDynamicTexture
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  */
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- static CreateFullscreenUI(name: string, foreground?: boolean, scene?: BABYLON.Nullable<BABYLON.Scene>, sampling?: number, adaptiveScaling?: boolean): AdvancedDynamicTexture;
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+ static CreateFullscreenUI(name: string, foreground?: boolean, scene?: Nullable<Scene>, sampling?: number, adaptiveScaling?: boolean): AdvancedDynamicTexture;
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  /**
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  * Scales the texture
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  * @param ratio the scale factor to apply to both width and height
@@ -8290,12 +8298,12 @@ declare module BABYLON.GUI {
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  /**
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  * Returns the image part of the button (if any)
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  */
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- get image(): BABYLON.Nullable<Image>;
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+ get image(): Nullable<Image>;
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  private _textBlock;
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  /**
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  * Returns the image part of the button (if any)
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  */
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- get textBlock(): BABYLON.Nullable<TextBlock>;
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+ get textBlock(): Nullable<TextBlock>;
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  /**
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  * Creates a new Button
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  * @param name defines the name of the button
@@ -8313,20 +8321,20 @@ declare module BABYLON.GUI {
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  * @param deltaY
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  * @hidden
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  */
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- _processPicking(x: number, y: number, pi: BABYLON.PointerInfoBase, type: number, pointerId: number, buttonIndex: number, deltaX?: number, deltaY?: number): boolean;
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+ _processPicking(x: number, y: number, pi: PointerInfoBase, type: number, pointerId: number, buttonIndex: number, deltaX?: number, deltaY?: number): boolean;
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  /**
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  * @param target
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  * @param pi
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  * @hidden
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  */
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- _onPointerEnter(target: Control, pi: BABYLON.PointerInfoBase): boolean;
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+ _onPointerEnter(target: Control, pi: PointerInfoBase): boolean;
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  /**
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  * @param target
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  * @param pi
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  * @param force
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  * @hidden
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  */
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- _onPointerOut(target: Control, pi: BABYLON.PointerInfoBase, force?: boolean): void;
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+ _onPointerOut(target: Control, pi: PointerInfoBase, force?: boolean): void;
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  /**
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  * @param target
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  * @param coordinates
@@ -8335,7 +8343,7 @@ declare module BABYLON.GUI {
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  * @param pi
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  * @hidden
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  */
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- _onPointerDown(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number, pi: BABYLON.PointerInfoBase): boolean;
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+ _onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, pi: PointerInfoBase): boolean;
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  /**
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  * @param target
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  * @param coordinates
@@ -8345,7 +8353,7 @@ declare module BABYLON.GUI {
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  * @param pi
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  * @hidden
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  */
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- _onPointerUp(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number, notifyClick: boolean, pi: BABYLON.PointerInfoBase): void;
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+ _onPointerUp(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, notifyClick: boolean, pi: PointerInfoBase): void;
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  /**
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  * Serializes the current button
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  * @param serializationObject defines the JSON serialized object
@@ -8425,7 +8433,7 @@ declare module BABYLON.GUI {
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  * @param context
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  * @hidden
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  */
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- _draw(context: BABYLON.ICanvasRenderingContext): void;
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+ _draw(context: ICanvasRenderingContext): void;
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  /**
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  * @param target
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  * @param coordinates
@@ -8434,7 +8442,7 @@ declare module BABYLON.GUI {
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  * @param pi
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  * @hidden
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  */
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- _onPointerDown(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number, pi: BABYLON.PointerInfoBase): boolean;
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+ _onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, pi: PointerInfoBase): boolean;
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  /**
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  * Utility function to easily create a checkbox with a header
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  * @param title defines the label to use for the header
@@ -8503,14 +8511,14 @@ declare module BABYLON.GUI {
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  * @param context
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  * @hidden
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  */
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- _draw(context: BABYLON.ICanvasRenderingContext): void;
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+ _draw(context: ICanvasRenderingContext): void;
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  private _pointerIsDown;
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  private _updateValueFromPointer;
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  private _isPointOnSquare;
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  private _isPointOnWheel;
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- _onPointerDown(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number, pi: BABYLON.PointerInfoBase): boolean;
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- _onPointerMove(target: Control, coordinates: BABYLON.Vector2, pointerId: number, pi: BABYLON.PointerInfoBase): void;
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- _onPointerUp(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number, notifyClick: boolean, pi: BABYLON.PointerInfoBase): void;
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+ _onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, pi: PointerInfoBase): boolean;
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+ _onPointerMove(target: Control, coordinates: Vector2, pointerId: number, pi: PointerInfoBase): void;
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+ _onPointerUp(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, notifyClick: boolean, pi: PointerInfoBase): void;
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  _onCanvasBlur(): void;
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  /**
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  * This function expands the color picker by creating a color picker dialog with manual
@@ -8561,7 +8569,7 @@ declare module BABYLON.GUI {
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  /** @hidden */
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  protected _renderToIntermediateTexture: boolean;
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  /** @hidden */
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- protected _intermediateTexture: BABYLON.Nullable<BABYLON.DynamicTexture>;
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+ protected _intermediateTexture: Nullable<BABYLON.DynamicTexture>;
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  /** Gets or sets boolean indicating if children should be rendered to an intermediate texture rather than directly to host, useful for alpha blending */
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  get renderToIntermediateTexture(): boolean;
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  set renderToIntermediateTexture(value: boolean);
@@ -8598,14 +8606,14 @@ declare module BABYLON.GUI {
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  * @param name defines the child name to look for
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  * @returns the child control if found
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  */
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- getChildByName(name: string): BABYLON.Nullable<Control>;
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+ getChildByName(name: string): Nullable<Control>;
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  /**
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  * Gets a child using its type and its name
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  * @param name defines the child name to look for
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  * @param type defines the child type to look for
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  * @returns the child control if found
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  */
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- getChildByType(name: string, type: string): BABYLON.Nullable<Control>;
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+ getChildByType(name: string, type: string): Nullable<Control>;
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  /**
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  * Search for a specific control in children
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  * @param control defines the control to look for
@@ -8617,7 +8625,7 @@ declare module BABYLON.GUI {
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  * @param control defines the control to add
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  * @returns the current container
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  */
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- addControl(control: BABYLON.Nullable<Control>): Container;
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+ addControl(control: Nullable<Control>): Container;
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  /**
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  * Removes all controls from the current container
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  * @returns the current container
@@ -8650,7 +8658,7 @@ declare module BABYLON.GUI {
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  * @param context
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  * @hidden
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  */
8653
- protected _localDraw(context: BABYLON.ICanvasRenderingContext): void;
8661
+ protected _localDraw(context: ICanvasRenderingContext): void;
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  /**
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  * @param host
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  * @hidden
@@ -8663,20 +8671,20 @@ declare module BABYLON.GUI {
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  * @param context
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  * @hidden
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  */
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- protected _processMeasures(parentMeasure: Measure, context: BABYLON.ICanvasRenderingContext): void;
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+ protected _processMeasures(parentMeasure: Measure, context: ICanvasRenderingContext): void;
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  /**
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  * @param parentMeasure
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  * @param context
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  * @hidden
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  */
8672
- _layout(parentMeasure: Measure, context: BABYLON.ICanvasRenderingContext): boolean;
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+ _layout(parentMeasure: Measure, context: ICanvasRenderingContext): boolean;
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  protected _postMeasure(): void;
8674
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  /**
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  * @param context
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  * @param invalidatedRectangle
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  * @hidden
8678
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  */
8679
- _draw(context: BABYLON.ICanvasRenderingContext, invalidatedRectangle?: Measure): void;
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+ _draw(context: ICanvasRenderingContext, invalidatedRectangle?: Measure): void;
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  getDescendantsToRef(results: Control[], directDescendantsOnly?: boolean, predicate?: (control: Control) => boolean): void;
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  /**
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  * @param x
@@ -8689,13 +8697,13 @@ declare module BABYLON.GUI {
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  * @param deltaY
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  * @hidden
8691
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  */
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- _processPicking(x: number, y: number, pi: BABYLON.Nullable<BABYLON.PointerInfoBase>, type: number, pointerId: number, buttonIndex: number, deltaX?: number, deltaY?: number): boolean;
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+ _processPicking(x: number, y: number, pi: Nullable<PointerInfoBase>, type: number, pointerId: number, buttonIndex: number, deltaX?: number, deltaY?: number): boolean;
8693
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  /**
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  * @param parentMeasure
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  * @param context
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  * @hidden
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8705
  */
8698
- protected _additionalProcessing(parentMeasure: Measure, context: BABYLON.ICanvasRenderingContext): void;
8706
+ protected _additionalProcessing(parentMeasure: Measure, context: ICanvasRenderingContext): void;
8699
8707
  /**
8700
8708
  * Serializes the current control
8701
8709
  * @param serializationObject defined the JSON serialized object
@@ -8729,7 +8737,7 @@ declare module BABYLON.GUI {
8729
8737
  /** @hidden */
8730
8738
  _host: AdvancedDynamicTexture;
8731
8739
  /** Gets or sets the control parent */
8732
- parent: BABYLON.Nullable<Container>;
8740
+ parent: Nullable<Container>;
8733
8741
  /** @hidden */
8734
8742
  _currentMeasure: Measure;
8735
8743
  /** @hidden */
@@ -8794,7 +8802,7 @@ declare module BABYLON.GUI {
8794
8802
  private _highlightColor;
8795
8803
  protected _highlightLineWidth: number;
8796
8804
  /** @hidden */
8797
- _linkedMesh: BABYLON.Nullable<BABYLON.TransformNode>;
8805
+ _linkedMesh: Nullable<TransformNode>;
8798
8806
  private _fontSet;
8799
8807
  private _dummyVector2;
8800
8808
  private _downCount;
@@ -9045,8 +9053,8 @@ declare module BABYLON.GUI {
9045
9053
  * Gets or sets style
9046
9054
  * @see https://doc.babylonjs.com/how_to/gui#styles
9047
9055
  */
9048
- get style(): BABYLON.Nullable<Style>;
9049
- set style(value: BABYLON.Nullable<Style>);
9056
+ get style(): Nullable<Style>;
9057
+ set style(value: Nullable<Style>);
9050
9058
  /** @hidden */
9051
9059
  get _isFontSizeInPercentage(): boolean;
9052
9060
  /** Gets or sets font size in pixels */
@@ -9072,7 +9080,7 @@ declare module BABYLON.GUI {
9072
9080
  /**
9073
9081
  * Gets the current linked mesh (or null if none)
9074
9082
  */
9075
- get linkedMesh(): BABYLON.Nullable<BABYLON.TransformNode>;
9083
+ get linkedMesh(): Nullable<TransformNode>;
9076
9084
  /**
9077
9085
  * Gets or sets a value indicating the padding should work like in CSS.
9078
9086
  * Basically, it will add the padding amount on each side of the parent control for its children.
@@ -9221,7 +9229,7 @@ declare module BABYLON.GUI {
9221
9229
  * @param className defines the required type
9222
9230
  * @returns the ascendant or null if not found
9223
9231
  */
9224
- getAscendantOfClass(className: string): BABYLON.Nullable<Control>;
9232
+ getAscendantOfClass(className: string): Nullable<Control>;
9225
9233
  /**
9226
9234
  * Mark control element as dirty
9227
9235
  * @param force force non visible elements to be marked too
@@ -9263,7 +9271,7 @@ declare module BABYLON.GUI {
9263
9271
  * @param position defines the target position
9264
9272
  * @param scene defines the hosting scene
9265
9273
  */
9266
- moveToVector3(position: BABYLON.Vector3, scene: BABYLON.Scene): void;
9274
+ moveToVector3(position: BABYLON.Vector3, scene: Scene): void;
9267
9275
  /**
9268
9276
  * Will store all controls that have this control as ascendant in a given array
9269
9277
  * @param results defines the array where to store the descendants
@@ -9283,7 +9291,7 @@ declare module BABYLON.GUI {
9283
9291
  * @param mesh defines the mesh to link with
9284
9292
  * @see https://doc.babylonjs.com/how_to/gui#tracking-positions
9285
9293
  */
9286
- linkWithMesh(mesh: BABYLON.Nullable<BABYLON.TransformNode>): void;
9294
+ linkWithMesh(mesh: Nullable<TransformNode>): void;
9287
9295
  /**
9288
9296
  * Shorthand function to set the top, right, bottom, and left padding values on the control.
9289
9297
  * @param { string | number} paddingTop - The value of the top padding.
@@ -9326,7 +9334,7 @@ declare module BABYLON.GUI {
9326
9334
  * @param context
9327
9335
  * @hidden
9328
9336
  */
9329
- _intersectsRect(rect: Measure, context?: BABYLON.ICanvasRenderingContext): boolean;
9337
+ _intersectsRect(rect: Measure, context?: ICanvasRenderingContext): boolean;
9330
9338
  /** @hidden */
9331
9339
  protected _computeAdditionnalOffsetX(): number;
9332
9340
  /** @hidden */
@@ -9349,34 +9357,34 @@ declare module BABYLON.GUI {
9349
9357
  * @param context
9350
9358
  * @hidden
9351
9359
  */
9352
- protected _transform(context?: BABYLON.ICanvasRenderingContext): void;
9360
+ protected _transform(context?: ICanvasRenderingContext): void;
9353
9361
  /**
9354
9362
  * @param context
9355
9363
  * @hidden
9356
9364
  */
9357
- _renderHighlight(context: BABYLON.ICanvasRenderingContext): void;
9365
+ _renderHighlight(context: ICanvasRenderingContext): void;
9358
9366
  /**
9359
9367
  * @param context
9360
9368
  * @hidden
9361
9369
  */
9362
- _renderHighlightSpecific(context: BABYLON.ICanvasRenderingContext): void;
9370
+ _renderHighlightSpecific(context: ICanvasRenderingContext): void;
9363
9371
  /**
9364
9372
  * @param context
9365
9373
  * @hidden
9366
9374
  */
9367
- protected _applyStates(context: BABYLON.ICanvasRenderingContext): void;
9375
+ protected _applyStates(context: ICanvasRenderingContext): void;
9368
9376
  /**
9369
9377
  * @param parentMeasure
9370
9378
  * @param context
9371
9379
  * @hidden
9372
9380
  */
9373
- _layout(parentMeasure: Measure, context: BABYLON.ICanvasRenderingContext): boolean;
9381
+ _layout(parentMeasure: Measure, context: ICanvasRenderingContext): boolean;
9374
9382
  /**
9375
9383
  * @param parentMeasure
9376
9384
  * @param context
9377
9385
  * @hidden
9378
9386
  */
9379
- protected _processMeasures(parentMeasure: Measure, context: BABYLON.ICanvasRenderingContext): void;
9387
+ protected _processMeasures(parentMeasure: Measure, context: ICanvasRenderingContext): void;
9380
9388
  protected _evaluateClippingState(parentMeasure: Measure): void;
9381
9389
  /** @hidden */
9382
9390
  _measure(): void;
@@ -9385,24 +9393,24 @@ declare module BABYLON.GUI {
9385
9393
  * @param context
9386
9394
  * @hidden
9387
9395
  */
9388
- protected _computeAlignment(parentMeasure: Measure, context: BABYLON.ICanvasRenderingContext): void;
9396
+ protected _computeAlignment(parentMeasure: Measure, context: ICanvasRenderingContext): void;
9389
9397
  /**
9390
9398
  * @param parentMeasure
9391
9399
  * @param context
9392
9400
  * @hidden
9393
9401
  */
9394
- protected _preMeasure(parentMeasure: Measure, context: BABYLON.ICanvasRenderingContext): void;
9402
+ protected _preMeasure(parentMeasure: Measure, context: ICanvasRenderingContext): void;
9395
9403
  /**
9396
9404
  * @param parentMeasure
9397
9405
  * @param context
9398
9406
  * @hidden
9399
9407
  */
9400
- protected _additionalProcessing(parentMeasure: Measure, context: BABYLON.ICanvasRenderingContext): void;
9408
+ protected _additionalProcessing(parentMeasure: Measure, context: ICanvasRenderingContext): void;
9401
9409
  /**
9402
9410
  * @param context
9403
9411
  * @hidden
9404
9412
  */
9405
- protected _clipForChildren(context: BABYLON.ICanvasRenderingContext): void;
9413
+ protected _clipForChildren(context: ICanvasRenderingContext): void;
9406
9414
  private static _ClipMeasure;
9407
9415
  private _tmpMeasureA;
9408
9416
  private _clip;
@@ -9411,13 +9419,13 @@ declare module BABYLON.GUI {
9411
9419
  * @param invalidatedRectangle
9412
9420
  * @hidden
9413
9421
  */
9414
- _render(context: BABYLON.ICanvasRenderingContext, invalidatedRectangle?: BABYLON.Nullable<Measure>): boolean;
9422
+ _render(context: ICanvasRenderingContext, invalidatedRectangle?: Nullable<Measure>): boolean;
9415
9423
  /**
9416
9424
  * @param context
9417
9425
  * @param invalidatedRectangle
9418
9426
  * @hidden
9419
9427
  */
9420
- _draw(context: BABYLON.ICanvasRenderingContext, invalidatedRectangle?: BABYLON.Nullable<Measure>): void;
9428
+ _draw(context: ICanvasRenderingContext, invalidatedRectangle?: Nullable<Measure>): void;
9421
9429
  /**
9422
9430
  * Tests if a given coordinates belong to the current control
9423
9431
  * @param x defines x coordinate to test
@@ -9436,7 +9444,7 @@ declare module BABYLON.GUI {
9436
9444
  * @param deltaY
9437
9445
  * @hidden
9438
9446
  */
9439
- _processPicking(x: number, y: number, pi: BABYLON.Nullable<BABYLON.PointerInfoBase>, type: number, pointerId: number, buttonIndex: number, deltaX?: number, deltaY?: number): boolean;
9447
+ _processPicking(x: number, y: number, pi: Nullable<PointerInfoBase>, type: number, pointerId: number, buttonIndex: number, deltaX?: number, deltaY?: number): boolean;
9440
9448
  /**
9441
9449
  * @param target
9442
9450
  * @param coordinates
@@ -9444,20 +9452,20 @@ declare module BABYLON.GUI {
9444
9452
  * @param pi
9445
9453
  * @hidden
9446
9454
  */
9447
- _onPointerMove(target: Control, coordinates: BABYLON.Vector2, pointerId: number, pi: BABYLON.Nullable<BABYLON.PointerInfoBase>): void;
9455
+ _onPointerMove(target: Control, coordinates: BABYLON.Vector2, pointerId: number, pi: Nullable<PointerInfoBase>): void;
9448
9456
  /**
9449
9457
  * @param target
9450
9458
  * @param pi
9451
9459
  * @hidden
9452
9460
  */
9453
- _onPointerEnter(target: Control, pi: BABYLON.Nullable<BABYLON.PointerInfoBase>): boolean;
9461
+ _onPointerEnter(target: Control, pi: Nullable<PointerInfoBase>): boolean;
9454
9462
  /**
9455
9463
  * @param target
9456
9464
  * @param pi
9457
9465
  * @param force
9458
9466
  * @hidden
9459
9467
  */
9460
- _onPointerOut(target: Control, pi: BABYLON.Nullable<BABYLON.PointerInfoBase>, force?: boolean): void;
9468
+ _onPointerOut(target: Control, pi: Nullable<PointerInfoBase>, force?: boolean): void;
9461
9469
  /**
9462
9470
  * @param target
9463
9471
  * @param coordinates
@@ -9466,7 +9474,7 @@ declare module BABYLON.GUI {
9466
9474
  * @param pi
9467
9475
  * @hidden
9468
9476
  */
9469
- _onPointerDown(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number, pi: BABYLON.Nullable<BABYLON.PointerInfoBase>): boolean;
9477
+ _onPointerDown(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number, pi: Nullable<PointerInfoBase>): boolean;
9470
9478
  /**
9471
9479
  * @param target
9472
9480
  * @param coordinates
@@ -9476,12 +9484,12 @@ declare module BABYLON.GUI {
9476
9484
  * @param pi
9477
9485
  * @hidden
9478
9486
  */
9479
- _onPointerUp(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number, notifyClick: boolean, pi?: BABYLON.Nullable<BABYLON.PointerInfoBase>): void;
9487
+ _onPointerUp(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number, notifyClick: boolean, pi?: Nullable<PointerInfoBase>): void;
9480
9488
  /**
9481
9489
  * @param pointerId
9482
9490
  * @hidden
9483
9491
  */
9484
- _forcePointerUp(pointerId?: BABYLON.Nullable<number>): void;
9492
+ _forcePointerUp(pointerId?: Nullable<number>): void;
9485
9493
  /**
9486
9494
  * @param deltaX
9487
9495
  * @param deltaY
@@ -9501,7 +9509,7 @@ declare module BABYLON.GUI {
9501
9509
  * @param deltaY
9502
9510
  * @hidden
9503
9511
  */
9504
- _processObservables(type: number, x: number, y: number, pi: BABYLON.Nullable<BABYLON.PointerInfoBase>, pointerId: number, buttonIndex: number, deltaX?: number, deltaY?: number): boolean;
9512
+ _processObservables(type: number, x: number, y: number, pi: Nullable<PointerInfoBase>, pointerId: number, buttonIndex: number, deltaX?: number, deltaY?: number): boolean;
9505
9513
  private _prepareFont;
9506
9514
  /**
9507
9515
  * Serializes the current control
@@ -9563,7 +9571,7 @@ declare module BABYLON.GUI {
9563
9571
  * @param context
9564
9572
  * @hidden
9565
9573
  */
9566
- protected static drawEllipse(x: number, y: number, width: number, height: number, context: BABYLON.ICanvasRenderingContext): void;
9574
+ protected static drawEllipse(x: number, y: number, width: number, height: number, context: ICanvasRenderingContext): void;
9567
9575
  }
9568
9576
 
9569
9577
 
@@ -9615,7 +9623,7 @@ declare module BABYLON.GUI {
9615
9623
  * @param name defines the control name
9616
9624
  */
9617
9625
  constructor(name?: string | undefined);
9618
- _draw(context: BABYLON.ICanvasRenderingContext): void;
9626
+ _draw(context: ICanvasRenderingContext): void;
9619
9627
  protected _getTypeName(): string;
9620
9628
  }
9621
9629
 
@@ -9633,10 +9641,10 @@ declare module BABYLON.GUI {
9633
9641
  */
9634
9642
  constructor(name?: string | undefined);
9635
9643
  protected _getTypeName(): string;
9636
- protected _localDraw(context: BABYLON.ICanvasRenderingContext): void;
9637
- protected _additionalProcessing(parentMeasure: Measure, context: BABYLON.ICanvasRenderingContext): void;
9638
- protected _clipForChildren(context: BABYLON.ICanvasRenderingContext): void;
9639
- _renderHighlightSpecific(context: BABYLON.ICanvasRenderingContext): void;
9644
+ protected _localDraw(context: ICanvasRenderingContext): void;
9645
+ protected _additionalProcessing(parentMeasure: Measure, context: ICanvasRenderingContext): void;
9646
+ protected _clipForChildren(context: ICanvasRenderingContext): void;
9647
+ _renderHighlightSpecific(context: ICanvasRenderingContext): void;
9640
9648
  }
9641
9649
 
9642
9650
 
@@ -9647,7 +9655,7 @@ declare module BABYLON.GUI {
9647
9655
  export class FocusableButton extends Button implements IFocusableControl {
9648
9656
  name?: string | undefined;
9649
9657
  /** Highlight color when button is focused */
9650
- focusedColor: BABYLON.Nullable<string>;
9658
+ focusedColor: Nullable<string>;
9651
9659
  private _isFocused;
9652
9660
  private _unfocusedColor;
9653
9661
  /** BABYLON.Observable raised when the control gets the focus */
@@ -9655,7 +9663,7 @@ declare module BABYLON.GUI {
9655
9663
  /** BABYLON.Observable raised when the control loses the focus */
9656
9664
  onBlurObservable: BABYLON.Observable<Button>;
9657
9665
  /** BABYLON.Observable raised when a key event was processed */
9658
- onKeyboardEventProcessedObservable: BABYLON.Observable<BABYLON.IKeyboardEvent>;
9666
+ onKeyboardEventProcessedObservable: BABYLON.Observable<IKeyboardEvent>;
9659
9667
  constructor(name?: string | undefined);
9660
9668
  /** @hidden */
9661
9669
  onBlur(): void;
@@ -9665,7 +9673,7 @@ declare module BABYLON.GUI {
9665
9673
  * Function called to get the list of controls that should not steal the focus from this control
9666
9674
  * @returns an array of controls
9667
9675
  */
9668
- keepsFocusWith(): BABYLON.Nullable<Control[]>;
9676
+ keepsFocusWith(): Nullable<Control[]>;
9669
9677
  /**
9670
9678
  * Function to focus a button programmatically
9671
9679
  */
@@ -9678,7 +9686,7 @@ declare module BABYLON.GUI {
9678
9686
  * Handles the keyboard event
9679
9687
  * @param evt Defines the KeyboardEvent
9680
9688
  */
9681
- processKeyboard(evt: BABYLON.IKeyboardEvent): void;
9689
+ processKeyboard(evt: IKeyboardEvent): void;
9682
9690
  /**
9683
9691
  * @param target
9684
9692
  * @param coordinates
@@ -9687,7 +9695,7 @@ declare module BABYLON.GUI {
9687
9695
  * @param pi
9688
9696
  * @hidden
9689
9697
  */
9690
- _onPointerDown(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number, pi: BABYLON.PointerInfoBase): boolean;
9698
+ _onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, pi: PointerInfoBase): boolean;
9691
9699
  /** @hidden */
9692
9700
  displose(): void;
9693
9701
  }
@@ -9709,12 +9717,12 @@ declare module BABYLON.GUI {
9709
9717
  * Function called to let the control handle keyboard events
9710
9718
  * @param evt defines the current keyboard event
9711
9719
  */
9712
- processKeyboard(evt: BABYLON.IKeyboardEvent): void;
9720
+ processKeyboard(evt: IKeyboardEvent): void;
9713
9721
  /**
9714
9722
  * Function called to get the list of controls that should not steal the focus from this control
9715
9723
  * @returns an array of controls
9716
9724
  */
9717
- keepsFocusWith(): BABYLON.Nullable<Control[]>;
9725
+ keepsFocusWith(): Nullable<Control[]>;
9718
9726
  /**
9719
9727
  * Function to focus the control programmatically
9720
9728
  */
@@ -9756,13 +9764,13 @@ declare module BABYLON.GUI {
9756
9764
  * @param index defines the index of the row
9757
9765
  * @returns the row definition
9758
9766
  */
9759
- getRowDefinition(index: number): BABYLON.Nullable<ValueAndUnit>;
9767
+ getRowDefinition(index: number): Nullable<ValueAndUnit>;
9760
9768
  /**
9761
9769
  * Gets the definition of a specific column
9762
9770
  * @param index defines the index of the column
9763
9771
  * @returns the column definition
9764
9772
  */
9765
- getColumnDefinition(index: number): BABYLON.Nullable<ValueAndUnit>;
9773
+ getColumnDefinition(index: number): Nullable<ValueAndUnit>;
9766
9774
  /**
9767
9775
  * Adds a new row to the grid
9768
9776
  * @param height defines the height of the row (either in pixel or a value between 0 and 1)
@@ -9799,7 +9807,7 @@ declare module BABYLON.GUI {
9799
9807
  * @param column defines the column to check
9800
9808
  * @returns the list of controls
9801
9809
  */
9802
- getChildrenAt(row: number, column: number): BABYLON.Nullable<Array<Control>>;
9810
+ getChildrenAt(row: number, column: number): Nullable<Array<Control>>;
9803
9811
  /**
9804
9812
  * Gets a string representing the child cell info (row x column)
9805
9813
  * @param child defines the control to get info from
@@ -9841,9 +9849,9 @@ declare module BABYLON.GUI {
9841
9849
  constructor(name?: string | undefined);
9842
9850
  protected _getTypeName(): string;
9843
9851
  protected _getGridDefinitions(definitionCallback: (lefts: number[], tops: number[], widths: number[], heights: number[]) => void): void;
9844
- protected _additionalProcessing(parentMeasure: Measure, context: BABYLON.ICanvasRenderingContext): void;
9852
+ protected _additionalProcessing(parentMeasure: Measure, context: ICanvasRenderingContext): void;
9845
9853
  _flagDescendantsAsMatrixDirty(): void;
9846
- _renderHighlightSpecific(context: BABYLON.ICanvasRenderingContext): void;
9854
+ _renderHighlightSpecific(context: ICanvasRenderingContext): void;
9847
9855
  /** Releases associated resources */
9848
9856
  dispose(): void;
9849
9857
  /**
@@ -9985,17 +9993,17 @@ declare module BABYLON.GUI {
9985
9993
  /**
9986
9994
  * Gets or sets the internal DOM image used to render the control
9987
9995
  */
9988
- set domImage(value: BABYLON.IImage);
9989
- get domImage(): BABYLON.IImage;
9996
+ set domImage(value: IImage);
9997
+ get domImage(): IImage;
9990
9998
  private _onImageLoaded;
9991
9999
  /**
9992
10000
  * Gets the image source url
9993
10001
  */
9994
- get source(): BABYLON.Nullable<string>;
10002
+ get source(): Nullable<string>;
9995
10003
  /**
9996
10004
  * Gets or sets image source url
9997
10005
  */
9998
- set source(value: BABYLON.Nullable<string>);
10006
+ set source(value: Nullable<string>);
9999
10007
  /**
10000
10008
  * Checks for svg document with icon id present
10001
10009
  * @param value
@@ -10031,7 +10039,7 @@ declare module BABYLON.GUI {
10031
10039
  * @param name defines the control name
10032
10040
  * @param url defines the image url
10033
10041
  */
10034
- constructor(name?: string | undefined, url?: BABYLON.Nullable<string>);
10042
+ constructor(name?: string | undefined, url?: Nullable<string>);
10035
10043
  /**
10036
10044
  * Tests if a given coordinates belong to the current control
10037
10045
  * @param x defines x coordinate to test
@@ -10042,10 +10050,10 @@ declare module BABYLON.GUI {
10042
10050
  protected _getTypeName(): string;
10043
10051
  /** Force the control to synchronize with its content */
10044
10052
  synchronizeSizeWithContent(): void;
10045
- protected _processMeasures(parentMeasure: Measure, context: BABYLON.ICanvasRenderingContext): void;
10053
+ protected _processMeasures(parentMeasure: Measure, context: ICanvasRenderingContext): void;
10046
10054
  private _prepareWorkingCanvasForOpaqueDetection;
10047
10055
  private _drawImage;
10048
- _draw(context: BABYLON.ICanvasRenderingContext): void;
10056
+ _draw(context: ICanvasRenderingContext): void;
10049
10057
  private _renderNinePatch;
10050
10058
  dispose(): void;
10051
10059
  /** STRETCH_NONE */
@@ -10067,6 +10075,7 @@ declare module BABYLON.GUI {
10067
10075
  * Class used to create a password control
10068
10076
  */
10069
10077
  export class InputPassword extends InputText {
10078
+ protected _getTypeName(): string;
10070
10079
  protected _beforeRenderText(textWrapper: TextWrapper): TextWrapper;
10071
10080
  }
10072
10081
 
@@ -10110,7 +10119,7 @@ declare module BABYLON.GUI {
10110
10119
  private _onClipboardObserver;
10111
10120
  private _onPointerDblTapObserver;
10112
10121
  /** @hidden */
10113
- _connectedVirtualKeyboard: BABYLON.Nullable<VirtualKeyboard>;
10122
+ _connectedVirtualKeyboard: Nullable<VirtualKeyboard>;
10114
10123
  /** Gets or sets a string representing the message displayed on mobile when the control gets the focus */
10115
10124
  promptMessage: string;
10116
10125
  /** Force disable prompt on mobile device */
@@ -10132,7 +10141,7 @@ declare module BABYLON.GUI {
10132
10141
  /** BABYLON.Observable raised when paste event is triggered */
10133
10142
  onTextPasteObservable: BABYLON.Observable<InputText>;
10134
10143
  /** BABYLON.Observable raised when a key event was processed */
10135
- onKeyboardEventProcessedObservable: BABYLON.Observable<BABYLON.IKeyboardEvent>;
10144
+ onKeyboardEventProcessedObservable: BABYLON.Observable<IKeyboardEvent>;
10136
10145
  /** Gets or sets the maximum width allowed by the control */
10137
10146
  get maxWidth(): string | number;
10138
10147
  /** Gets the maximum width allowed by the control in pixels */
@@ -10215,14 +10224,14 @@ declare module BABYLON.GUI {
10215
10224
  * Function called to get the list of controls that should not steal the focus from this control
10216
10225
  * @returns an array of controls
10217
10226
  */
10218
- keepsFocusWith(): BABYLON.Nullable<Control[]>;
10227
+ keepsFocusWith(): Nullable<Control[]>;
10219
10228
  /**
10220
10229
  * @param keyCode
10221
10230
  * @param key
10222
10231
  * @param evt
10223
10232
  * @hidden
10224
10233
  */
10225
- processKey(keyCode: number, key?: string, evt?: BABYLON.IKeyboardEvent): void;
10234
+ processKey(keyCode: number, key?: string, evt?: IKeyboardEvent): void;
10226
10235
  /**
10227
10236
  * @param offset
10228
10237
  * @hidden
@@ -10239,7 +10248,7 @@ declare module BABYLON.GUI {
10239
10248
  * Handles the keyboard event
10240
10249
  * @param evt Defines the KeyboardEvent
10241
10250
  */
10242
- processKeyboard(evt: BABYLON.IKeyboardEvent): void;
10251
+ processKeyboard(evt: IKeyboardEvent): void;
10243
10252
  /**
10244
10253
  * @param ev
10245
10254
  * @hidden
@@ -10255,10 +10264,10 @@ declare module BABYLON.GUI {
10255
10264
  * @hidden
10256
10265
  */
10257
10266
  private _onPasteText;
10258
- _draw(context: BABYLON.ICanvasRenderingContext): void;
10259
- _onPointerDown(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number, pi: BABYLON.PointerInfoBase): boolean;
10260
- _onPointerMove(target: Control, coordinates: BABYLON.Vector2, pointerId: number, pi: BABYLON.PointerInfoBase): void;
10261
- _onPointerUp(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number, notifyClick: boolean): void;
10267
+ _draw(context: ICanvasRenderingContext): void;
10268
+ _onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, pi: PointerInfoBase): boolean;
10269
+ _onPointerMove(target: Control, coordinates: Vector2, pointerId: number, pi: PointerInfoBase): void;
10270
+ _onPointerUp(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, notifyClick: boolean): void;
10262
10271
  protected _beforeRenderText(textWrapper: TextWrapper): TextWrapper;
10263
10272
  dispose(): void;
10264
10273
  }
@@ -10308,16 +10317,16 @@ declare module BABYLON.GUI {
10308
10317
  */
10309
10318
  constructor(name?: string | undefined);
10310
10319
  protected _getTypeName(): string;
10311
- _draw(context: BABYLON.ICanvasRenderingContext): void;
10320
+ _draw(context: ICanvasRenderingContext): void;
10312
10321
  _measure(): void;
10313
10322
  protected _computeAlignment(parentMeasure: Measure): void;
10314
10323
  /**
10315
10324
  * Move one end of the line given 3D cartesian coordinates.
10316
10325
  * @param position Targeted world position
10317
- * @param scene BABYLON.Scene
10326
+ * @param scene Scene
10318
10327
  * @param end (opt) Set to true to assign x2 and y2 coordinates of the line. Default assign to x1 and y1.
10319
10328
  */
10320
- moveToVector3(position: BABYLON.Vector3, scene: BABYLON.Scene, end?: boolean): void;
10329
+ moveToVector3(position: BABYLON.Vector3, scene: Scene, end?: boolean): void;
10321
10330
  /**
10322
10331
  * Move one end of the line to a position in screen absolute space.
10323
10332
  * @param projectedPosition Position in screen absolute space (X, Y)
@@ -10392,7 +10401,7 @@ declare module BABYLON.GUI {
10392
10401
  set horizontalAlignment(value: number);
10393
10402
  set verticalAlignment(value: number);
10394
10403
  protected _getTypeName(): string;
10395
- _draw(context: BABYLON.ICanvasRenderingContext): void;
10404
+ _draw(context: ICanvasRenderingContext): void;
10396
10405
  protected _additionalProcessing(): void;
10397
10406
  _measure(): void;
10398
10407
  protected _computeAlignment(): void;
@@ -10431,8 +10440,8 @@ declare module BABYLON.GUI {
10431
10440
  */
10432
10441
  constructor(name?: string | undefined);
10433
10442
  protected _getTypeName(): string;
10434
- _draw(context: BABYLON.ICanvasRenderingContext): void;
10435
- _onPointerDown(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number, pi: BABYLON.PointerInfoBase): boolean;
10443
+ _draw(context: ICanvasRenderingContext): void;
10444
+ _onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, pi: PointerInfoBase): boolean;
10436
10445
  /**
10437
10446
  * Utility function to easily create a radio button with a header
10438
10447
  * @param title defines the label to use for the header
@@ -10466,10 +10475,10 @@ declare module BABYLON.GUI {
10466
10475
  protected _computeAdditionnalOffsetX(): 1 | 0;
10467
10476
  /** @hidden */
10468
10477
  protected _computeAdditionnalOffsetY(): 1 | 0;
10469
- protected _localDraw(context: BABYLON.ICanvasRenderingContext): void;
10470
- protected _additionalProcessing(parentMeasure: Measure, context: BABYLON.ICanvasRenderingContext): void;
10478
+ protected _localDraw(context: ICanvasRenderingContext): void;
10479
+ protected _additionalProcessing(parentMeasure: Measure, context: ICanvasRenderingContext): void;
10471
10480
  private _drawRoundedRect;
10472
- protected _clipForChildren(context: BABYLON.ICanvasRenderingContext): void;
10481
+ protected _clipForChildren(context: ICanvasRenderingContext): void;
10473
10482
  }
10474
10483
 
10475
10484
 
@@ -10519,7 +10528,7 @@ declare module BABYLON.GUI {
10519
10528
  * @param control defines the control to add
10520
10529
  * @returns the current container
10521
10530
  */
10522
- addControl(control: BABYLON.Nullable<Control>): Container;
10531
+ addControl(control: Nullable<Control>): Container;
10523
10532
  /**
10524
10533
  * Removes a control from the current container
10525
10534
  * @param control defines the control to remove
@@ -10574,7 +10583,7 @@ declare module BABYLON.GUI {
10574
10583
  resetWindow(): void;
10575
10584
  protected _getTypeName(): string;
10576
10585
  private _buildClientSizes;
10577
- protected _additionalProcessing(parentMeasure: Measure, context: BABYLON.ICanvasRenderingContext): void;
10586
+ protected _additionalProcessing(parentMeasure: Measure, context: ICanvasRenderingContext): void;
10578
10587
  protected _postMeasure(): void;
10579
10588
  /**
10580
10589
  * Gets or sets the mouse wheel precision
@@ -10641,7 +10650,7 @@ declare module BABYLON.GUI {
10641
10650
  private _addBar;
10642
10651
  /** @hidden */
10643
10652
  private _attachWheel;
10644
- _renderHighlightSpecific(context: BABYLON.ICanvasRenderingContext): void;
10653
+ _renderHighlightSpecific(context: ICanvasRenderingContext): void;
10645
10654
  /** Releases associated resources */
10646
10655
  dispose(): void;
10647
10656
  }
@@ -10684,13 +10693,13 @@ declare module BABYLON.GUI {
10684
10693
  * @param context
10685
10694
  * @hidden
10686
10695
  */
10687
- protected _additionalProcessing(parentMeasure: Measure, context: BABYLON.ICanvasRenderingContext): void;
10696
+ protected _additionalProcessing(parentMeasure: Measure, context: ICanvasRenderingContext): void;
10688
10697
  /**
10689
10698
  * @param parentMeasure
10690
10699
  * @param context
10691
10700
  * @hidden
10692
10701
  */
10693
- _layout(parentMeasure: Measure, context: BABYLON.ICanvasRenderingContext): boolean;
10702
+ _layout(parentMeasure: Measure, context: ICanvasRenderingContext): boolean;
10694
10703
  private _scrollChildren;
10695
10704
  private _scrollChildrenWithBuckets;
10696
10705
  /**
@@ -10698,7 +10707,7 @@ declare module BABYLON.GUI {
10698
10707
  * @param invalidatedRectangle
10699
10708
  * @hidden
10700
10709
  */
10701
- _draw(context: BABYLON.ICanvasRenderingContext, invalidatedRectangle?: Measure): void;
10710
+ _draw(context: ICanvasRenderingContext, invalidatedRectangle?: Measure): void;
10702
10711
  protected _postMeasure(): void;
10703
10712
  }
10704
10713
 
@@ -11038,9 +11047,9 @@ declare module BABYLON.GUI {
11038
11047
  * @hidden
11039
11048
  */
11040
11049
  protected _updateValueFromPointer(x: number, y: number): void;
11041
- _onPointerDown(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number, pi: BABYLON.PointerInfoBase): boolean;
11042
- _onPointerMove(target: Control, coordinates: BABYLON.Vector2, pointerId: number, pi: BABYLON.PointerInfoBase): void;
11043
- _onPointerUp(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number, notifyClick: boolean): void;
11050
+ _onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, pi: PointerInfoBase): boolean;
11051
+ _onPointerMove(target: Control, coordinates: Vector2, pointerId: number, pi: PointerInfoBase): void;
11052
+ _onPointerUp(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, notifyClick: boolean): void;
11044
11053
  _onCanvasBlur(): void;
11045
11054
  }
11046
11055
 
@@ -11077,7 +11086,7 @@ declare module BABYLON.GUI {
11077
11086
  */
11078
11087
  constructor(name?: string | undefined);
11079
11088
  protected _getTypeName(): string;
11080
- _draw(context: BABYLON.ICanvasRenderingContext): void;
11089
+ _draw(context: ICanvasRenderingContext): void;
11081
11090
  /**
11082
11091
  * Serializes the current control
11083
11092
  * @param serializationObject defined the JSON serialized object
@@ -11139,7 +11148,7 @@ declare module BABYLON.GUI {
11139
11148
  constructor(name?: string | undefined);
11140
11149
  protected _getTypeName(): string;
11141
11150
  protected _getThumbThickness(): number;
11142
- _draw(context: BABYLON.ICanvasRenderingContext): void;
11151
+ _draw(context: ICanvasRenderingContext): void;
11143
11152
  private _first;
11144
11153
  private _originX;
11145
11154
  private _originY;
@@ -11149,7 +11158,7 @@ declare module BABYLON.GUI {
11149
11158
  * @hidden
11150
11159
  */
11151
11160
  protected _updateValueFromPointer(x: number, y: number): void;
11152
- _onPointerDown(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number, pi: BABYLON.PointerInfoBase): boolean;
11161
+ _onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, pi: PointerInfoBase): boolean;
11153
11162
  }
11154
11163
 
11155
11164
 
@@ -11174,7 +11183,7 @@ declare module BABYLON.GUI {
11174
11183
  constructor(name?: string | undefined);
11175
11184
  protected _getTypeName(): string;
11176
11185
  protected _getThumbThickness(): number;
11177
- _draw(context: BABYLON.ICanvasRenderingContext): void;
11186
+ _draw(context: ICanvasRenderingContext): void;
11178
11187
  private _first;
11179
11188
  private _originX;
11180
11189
  private _originY;
@@ -11184,7 +11193,7 @@ declare module BABYLON.GUI {
11184
11193
  * @hidden
11185
11194
  */
11186
11195
  protected _updateValueFromPointer(x: number, y: number): void;
11187
- _onPointerDown(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number, pi: BABYLON.PointerInfoBase): boolean;
11196
+ _onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, pi: PointerInfoBase): boolean;
11188
11197
  }
11189
11198
 
11190
11199
 
@@ -11219,7 +11228,7 @@ declare module BABYLON.GUI {
11219
11228
  */
11220
11229
  constructor(name?: string | undefined);
11221
11230
  protected _getTypeName(): string;
11222
- _draw(context: BABYLON.ICanvasRenderingContext): void;
11231
+ _draw(context: ICanvasRenderingContext): void;
11223
11232
  }
11224
11233
 
11225
11234
 
@@ -11268,8 +11277,8 @@ declare module BABYLON.GUI {
11268
11277
  * @param context
11269
11278
  * @hidden
11270
11279
  */
11271
- protected _preMeasure(parentMeasure: Measure, context: BABYLON.ICanvasRenderingContext): void;
11272
- protected _additionalProcessing(parentMeasure: Measure, context: BABYLON.ICanvasRenderingContext): void;
11280
+ protected _preMeasure(parentMeasure: Measure, context: ICanvasRenderingContext): void;
11281
+ protected _additionalProcessing(parentMeasure: Measure, context: ICanvasRenderingContext): void;
11273
11282
  protected _postMeasure(): void;
11274
11283
  /**
11275
11284
  * Serializes the current control
@@ -11343,7 +11352,7 @@ declare module BABYLON.GUI {
11343
11352
  /**
11344
11353
  * Function used to split a string into words. By default, a string is split at each space character found
11345
11354
  */
11346
- wordSplittingFunction: BABYLON.Nullable<(line: string) => string[]>;
11355
+ wordSplittingFunction: Nullable<(line: string) => string[]>;
11347
11356
  /**
11348
11357
  * Return the line list (you may need to use the onLinesReadyObservable to make sure the list is ready)
11349
11358
  */
@@ -11439,21 +11448,21 @@ declare module BABYLON.GUI {
11439
11448
  */
11440
11449
  name?: string | undefined, text?: string);
11441
11450
  protected _getTypeName(): string;
11442
- protected _processMeasures(parentMeasure: Measure, context: BABYLON.ICanvasRenderingContext): void;
11451
+ protected _processMeasures(parentMeasure: Measure, context: ICanvasRenderingContext): void;
11443
11452
  private _drawText;
11444
11453
  /**
11445
11454
  * @param context
11446
11455
  * @hidden
11447
11456
  */
11448
- _draw(context: BABYLON.ICanvasRenderingContext): void;
11449
- protected _applyStates(context: BABYLON.ICanvasRenderingContext): void;
11450
- protected _breakLines(refWidth: number, refHeight: number, context: BABYLON.ICanvasRenderingContext): object[];
11451
- protected _parseLine(line: string | undefined, context: BABYLON.ICanvasRenderingContext): object;
11457
+ _draw(context: ICanvasRenderingContext): void;
11458
+ protected _applyStates(context: ICanvasRenderingContext): void;
11459
+ protected _breakLines(refWidth: number, refHeight: number, context: ICanvasRenderingContext): object[];
11460
+ protected _parseLine(line: string | undefined, context: ICanvasRenderingContext): object;
11452
11461
  private _getCharsToRemove;
11453
- protected _parseLineEllipsis(line: string | undefined, width: number, context: BABYLON.ICanvasRenderingContext): object;
11454
- protected _parseLineWordWrap(line: string | undefined, width: number, context: BABYLON.ICanvasRenderingContext): object[];
11455
- protected _parseLineWordWrapEllipsis(line: string | undefined, width: number, height: number, context: BABYLON.ICanvasRenderingContext): object[];
11456
- protected _renderLines(context: BABYLON.ICanvasRenderingContext): void;
11462
+ protected _parseLineEllipsis(line: string | undefined, width: number, context: ICanvasRenderingContext): object;
11463
+ protected _parseLineWordWrap(line: string | undefined, width: number, context: ICanvasRenderingContext): object[];
11464
+ protected _parseLineWordWrapEllipsis(line: string | undefined, width: number, height: number, context: ICanvasRenderingContext): object[];
11465
+ protected _renderLines(context: ICanvasRenderingContext): void;
11457
11466
  private _computeHeightForLinesOf;
11458
11467
  /**
11459
11468
  * Given a width constraint applied on the text block, find the expected height
@@ -11557,20 +11566,20 @@ declare module BABYLON.GUI {
11557
11566
  * @param deltaY
11558
11567
  * @hidden
11559
11568
  */
11560
- _processPicking(x: number, y: number, pi: BABYLON.PointerInfoBase, type: number, pointerId: number, buttonIndex: number, deltaX?: number, deltaY?: number): boolean;
11569
+ _processPicking(x: number, y: number, pi: PointerInfoBase, type: number, pointerId: number, buttonIndex: number, deltaX?: number, deltaY?: number): boolean;
11561
11570
  /**
11562
11571
  * @param target
11563
11572
  * @param pi
11564
11573
  * @hidden
11565
11574
  */
11566
- _onPointerEnter(target: Control, pi: BABYLON.PointerInfoBase): boolean;
11575
+ _onPointerEnter(target: Control, pi: PointerInfoBase): boolean;
11567
11576
  /**
11568
11577
  * @param target
11569
11578
  * @param pi
11570
11579
  * @param force
11571
11580
  * @hidden
11572
11581
  */
11573
- _onPointerOut(target: Control, pi: BABYLON.PointerInfoBase, force?: boolean): void;
11582
+ _onPointerOut(target: Control, pi: PointerInfoBase, force?: boolean): void;
11574
11583
  /**
11575
11584
  * @param target
11576
11585
  * @param coordinates
@@ -11579,7 +11588,7 @@ declare module BABYLON.GUI {
11579
11588
  * @param pi
11580
11589
  * @hidden
11581
11590
  */
11582
- _onPointerDown(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number, pi: BABYLON.PointerInfoBase): boolean;
11591
+ _onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, pi: PointerInfoBase): boolean;
11583
11592
  /**
11584
11593
  * @param target
11585
11594
  * @param coordinates
@@ -11589,7 +11598,7 @@ declare module BABYLON.GUI {
11589
11598
  * @param pi
11590
11599
  * @hidden
11591
11600
  */
11592
- _onPointerUp(target: Control, coordinates: BABYLON.Vector2, pointerId: number, buttonIndex: number, notifyClick: boolean, pi: BABYLON.PointerInfoBase): void;
11601
+ _onPointerUp(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, notifyClick: boolean, pi: PointerInfoBase): void;
11593
11602
  }
11594
11603
 
11595
11604
 
@@ -11659,7 +11668,7 @@ declare module BABYLON.GUI {
11659
11668
  private _connectedInputTexts;
11660
11669
  private _onKeyPressObserver;
11661
11670
  /** Gets the input text control currently attached to the keyboard */
11662
- get connectedInputText(): BABYLON.Nullable<InputText>;
11671
+ get connectedInputText(): Nullable<InputText>;
11663
11672
  /**
11664
11673
  * Connects the keyboard with an input text control
11665
11674
  *
@@ -11802,7 +11811,7 @@ declare module BABYLON.GUI {
11802
11811
  * @param parentMatrix defines the parent matrix to multiply by (can be null)
11803
11812
  * @param result defines the target matrix
11804
11813
  */
11805
- static ComposeToRef(tx: number, ty: number, angle: number, scaleX: number, scaleY: number, parentMatrix: BABYLON.Nullable<Matrix2D>, result: Matrix2D): void;
11814
+ static ComposeToRef(tx: number, ty: number, angle: number, scaleX: number, scaleY: number, parentMatrix: Nullable<Matrix2D>, result: Matrix2D): void;
11806
11815
  }
11807
11816
 
11808
11817
 
@@ -11910,11 +11919,11 @@ declare module BABYLON.GUI {
11910
11919
  get y(): string | number;
11911
11920
  set y(value: string | number);
11912
11921
  /** Gets or sets the control associated with this point */
11913
- get control(): BABYLON.Nullable<Control>;
11914
- set control(value: BABYLON.Nullable<Control>);
11922
+ get control(): Nullable<Control>;
11923
+ set control(value: Nullable<Control>);
11915
11924
  /** Gets or sets the mesh associated with this point */
11916
- get mesh(): BABYLON.Nullable<BABYLON.AbstractMesh>;
11917
- set mesh(value: BABYLON.Nullable<BABYLON.AbstractMesh>);
11925
+ get mesh(): Nullable<AbstractMesh>;
11926
+ set mesh(value: Nullable<AbstractMesh>);
11918
11927
  /** Resets links */
11919
11928
  resetLinks(): void;
11920
11929
  /**
@@ -11932,7 +11941,7 @@ declare module BABYLON.GUI {
11932
11941
  * Define a style used by control to automatically setup properties based on a template.
11933
11942
  * Only support font related properties so far
11934
11943
  */
11935
- export class Style implements BABYLON.IDisposable {
11944
+ export class Style implements IDisposable {
11936
11945
  private _fontFamily;
11937
11946
  private _fontStyle;
11938
11947
  private _fontWeight;
@@ -12111,7 +12120,7 @@ declare module BABYLON.GUI {
12111
12120
  * @param onSuccess defines the callback called on layout load successfully.
12112
12121
  * @param onError defines the callback called on layout load failure.
12113
12122
  */
12114
- loadLayout(xmlFile: any, rootNode: any, onSuccess?: BABYLON.Nullable<() => void>, onError?: BABYLON.Nullable<(error: string) => void>): void;
12123
+ loadLayout(xmlFile: any, rootNode: any, onSuccess?: Nullable<() => void>, onError?: Nullable<(error: string) => void>): void;
12115
12124
  /**
12116
12125
  * Initiates the xml layout loading asynchronously
12117
12126
  * @param xmlFile defines the xml layout to load
@@ -12127,7 +12136,7 @@ declare module BABYLON.GUI {
12127
12136
  * Handles a BABYLON.FollowBehavior, SixDofBehavior and BABYLON.SurfaceMagnetismBehavior
12128
12137
  * @since 5.0.0
12129
12138
  */
12130
- export class DefaultBehavior implements BABYLON.Behavior<BABYLON.Mesh> {
12139
+ export class DefaultBehavior implements Behavior<Mesh> {
12131
12140
  private _scene;
12132
12141
  private _followBehavior;
12133
12142
  private _sixDofDragBehavior;
@@ -12141,7 +12150,7 @@ declare module BABYLON.GUI {
12141
12150
  /**
12142
12151
  * Attached node of this behavior
12143
12152
  */
12144
- attachedNode: BABYLON.Nullable<BABYLON.Mesh>;
12153
+ attachedNode: Nullable<Mesh>;
12145
12154
  /**
12146
12155
  * The name of the behavior
12147
12156
  */
@@ -12180,7 +12189,7 @@ declare module BABYLON.GUI {
12180
12189
  * @param draggablesMeshes Descendant meshes that can be used for dragging the owner mesh
12181
12190
  * @param sceneUnderstandingMeshes Meshes from the scene understanding that will be used for surface magnetism
12182
12191
  */
12183
- attach(ownerMesh: BABYLON.Mesh, draggablesMeshes?: BABYLON.Mesh[], sceneUnderstandingMeshes?: BABYLON.AbstractMesh[]): void;
12192
+ attach(ownerMesh: Mesh, draggablesMeshes?: Mesh[], sceneUnderstandingMeshes?: AbstractMesh[]): void;
12184
12193
  /**
12185
12194
  * Detaches the behavior from the mesh
12186
12195
  */
@@ -12200,7 +12209,7 @@ declare module BABYLON.GUI {
12200
12209
  */
12201
12210
  constructor(name?: string);
12202
12211
  protected _getTypeName(): string;
12203
- protected _createNode(scene: BABYLON.Scene): BABYLON.TransformNode;
12212
+ protected _createNode(scene: Scene): BABYLON.TransformNode;
12204
12213
  }
12205
12214
 
12206
12215
 
@@ -12209,7 +12218,7 @@ declare module BABYLON.GUI {
12209
12218
  */
12210
12219
  export class Button3D extends AbstractButton3D {
12211
12220
  /** @hidden */
12212
- protected _currentMaterial: BABYLON.Material;
12221
+ protected _currentMaterial: Material;
12213
12222
  /**
12214
12223
  * Creates a new button
12215
12224
  * @param name defines the control name
@@ -12221,8 +12230,8 @@ declare module BABYLON.GUI {
12221
12230
  */
12222
12231
  protected _applyFacade(facadeTexture: AdvancedDynamicTexture): void;
12223
12232
  protected _getTypeName(): string;
12224
- protected _createNode(scene: BABYLON.Scene): BABYLON.TransformNode;
12225
- protected _affectMaterial(mesh: BABYLON.AbstractMesh): void;
12233
+ protected _createNode(scene: Scene): TransformNode;
12234
+ protected _affectMaterial(mesh: AbstractMesh): void;
12226
12235
  /**
12227
12236
  * Releases all associated resources
12228
12237
  */
@@ -12275,7 +12284,7 @@ declare module BABYLON.GUI {
12275
12284
  * This function will be called everytime a new control is added
12276
12285
  */
12277
12286
  protected _arrangeChildren(): void;
12278
- protected _createNode(scene: BABYLON.Scene): BABYLON.Nullable<BABYLON.TransformNode>;
12287
+ protected _createNode(scene: Scene): Nullable<BABYLON.TransformNode>;
12279
12288
  /**
12280
12289
  * Removes a control from the children of this control
12281
12290
  * @param control defines the control to remove
@@ -12332,7 +12341,7 @@ declare module BABYLON.GUI {
12332
12341
  /**
12333
12342
  * Class used as base class for controls
12334
12343
  */
12335
- export class Control3D implements BABYLON.IDisposable, BABYLON.IBehaviorAware<Control3D> {
12344
+ export class Control3D implements IDisposable, IBehaviorAware<Control3D> {
12336
12345
  /** Defines the control name */
12337
12346
  name?: string | undefined;
12338
12347
  /** @hidden */
@@ -12385,34 +12394,34 @@ declare module BABYLON.GUI {
12385
12394
  /**
12386
12395
  * Gets or sets the parent container
12387
12396
  */
12388
- parent: BABYLON.Nullable<Container3D>;
12397
+ parent: Nullable<Container3D>;
12389
12398
  private _behaviors;
12390
12399
  /**
12391
12400
  * Gets the list of attached behaviors
12392
12401
  * @see https://doc.babylonjs.com/features/behaviour
12393
12402
  */
12394
- get behaviors(): BABYLON.Behavior<Control3D>[];
12403
+ get behaviors(): Behavior<Control3D>[];
12395
12404
  /**
12396
12405
  * Attach a behavior to the control
12397
12406
  * @see https://doc.babylonjs.com/features/behaviour
12398
12407
  * @param behavior defines the behavior to attach
12399
12408
  * @returns the current control
12400
12409
  */
12401
- addBehavior(behavior: BABYLON.Behavior<Control3D>): Control3D;
12410
+ addBehavior(behavior: Behavior<Control3D>): Control3D;
12402
12411
  /**
12403
12412
  * Remove an attached behavior
12404
12413
  * @see https://doc.babylonjs.com/features/behaviour
12405
12414
  * @param behavior defines the behavior to attach
12406
12415
  * @returns the current control
12407
12416
  */
12408
- removeBehavior(behavior: BABYLON.Behavior<Control3D>): Control3D;
12417
+ removeBehavior(behavior: Behavior<Control3D>): Control3D;
12409
12418
  /**
12410
12419
  * Gets an attached behavior by name
12411
12420
  * @param name defines the name of the behavior to look for
12412
12421
  * @see https://doc.babylonjs.com/features/behaviour
12413
12422
  * @returns null if behavior was not found else the requested behavior
12414
12423
  */
12415
- getBehaviorByName(name: string): BABYLON.Nullable<BABYLON.Behavior<Control3D>>;
12424
+ getBehaviorByName(name: string): Nullable<Behavior<Control3D>>;
12416
12425
  /** Gets or sets a boolean indicating if the control is visible */
12417
12426
  get isVisible(): boolean;
12418
12427
  set isVisible(value: boolean);
@@ -12436,30 +12445,30 @@ declare module BABYLON.GUI {
12436
12445
  /**
12437
12446
  * Gets the transform node used by this control
12438
12447
  */
12439
- get node(): BABYLON.Nullable<BABYLON.TransformNode>;
12448
+ get node(): Nullable<TransformNode>;
12440
12449
  /**
12441
12450
  * Gets the mesh used to render this control
12442
12451
  */
12443
- get mesh(): BABYLON.Nullable<BABYLON.AbstractMesh>;
12452
+ get mesh(): Nullable<BABYLON.AbstractMesh>;
12444
12453
  /**
12445
12454
  * Link the control as child of the given node
12446
12455
  * @param node defines the node to link to. Use null to unlink the control
12447
12456
  * @returns the current control
12448
12457
  */
12449
- linkToTransformNode(node: BABYLON.Nullable<BABYLON.TransformNode>): Control3D;
12458
+ linkToTransformNode(node: Nullable<TransformNode>): Control3D;
12450
12459
  /**
12451
12460
  * @param scene
12452
12461
  * @hidden*
12453
12462
  */
12454
- _prepareNode(scene: BABYLON.Scene): void;
12455
- protected _injectGUI3DReservedDataStore(node: BABYLON.TransformNode): any;
12463
+ _prepareNode(scene: Scene): void;
12464
+ protected _injectGUI3DReservedDataStore(node: TransformNode): any;
12456
12465
  /**
12457
12466
  * Node creation.
12458
12467
  * Can be overriden by children
12459
12468
  * @param scene defines the scene where the node must be attached
12460
12469
  * @returns the attached node or null if none. Must return a Mesh or BABYLON.AbstractMesh if there is an attached visible object
12461
12470
  */
12462
- protected _createNode(scene: BABYLON.Scene): BABYLON.Nullable<BABYLON.TransformNode>;
12471
+ protected _createNode(scene: Scene): Nullable<TransformNode>;
12463
12472
  /**
12464
12473
  * Affect a material to the given mesh
12465
12474
  * @param mesh defines the mesh which will represent the control
@@ -12503,7 +12512,7 @@ declare module BABYLON.GUI {
12503
12512
  * @param pointerId
12504
12513
  * @hidden
12505
12514
  */
12506
- forcePointerUp(pointerId?: BABYLON.Nullable<number>): void;
12515
+ forcePointerUp(pointerId?: Nullable<number>): void;
12507
12516
  /**
12508
12517
  * @param type
12509
12518
  * @param pickedPoint
@@ -12512,7 +12521,7 @@ declare module BABYLON.GUI {
12512
12521
  * @param buttonIndex
12513
12522
  * @hidden
12514
12523
  */
12515
- _processObservables(type: number, pickedPoint: BABYLON.Vector3, originMeshPosition: BABYLON.Nullable<BABYLON.Vector3>, pointerId: number, buttonIndex: number): boolean;
12524
+ _processObservables(type: number, pickedPoint: BABYLON.Vector3, originMeshPosition: Nullable<BABYLON.Vector3>, pointerId: number, buttonIndex: number): boolean;
12516
12525
  /** @hidden */
12517
12526
  _disposeNode(): void;
12518
12527
  /**
@@ -12530,8 +12539,8 @@ declare module BABYLON.GUI {
12530
12539
  /**
12531
12540
  * Gets or sets the radius of the cylinder where to project controls (5 by default)
12532
12541
  */
12533
- get radius(): BABYLON.float;
12534
- set radius(value: BABYLON.float);
12542
+ get radius(): float;
12543
+ set radius(value: float);
12535
12544
  protected _mapGridNode(control: Control3D, nodePosition: BABYLON.Vector3): void;
12536
12545
  private _cylindricalMapping;
12537
12546
  }
@@ -12547,13 +12556,13 @@ declare module BABYLON.GUI {
12547
12556
  * The hand constraint behavior setting the transformation of this node
12548
12557
  */
12549
12558
  get handConstraintBehavior(): BABYLON.HandConstraintBehavior;
12550
- protected _createNode(scene: BABYLON.Scene): BABYLON.Nullable<BABYLON.TransformNode>;
12559
+ protected _createNode(scene: Scene): Nullable<TransformNode>;
12551
12560
  /**
12552
12561
  * Creates a hand menu GUI 3D control
12553
- * @param xr the BABYLON.WebXRExperienceHelper used to link this control to the enabled WebXRHandTracking feature
12562
+ * @param xr the WebXRExperienceHelper used to link this control to the enabled WebXRHandTracking feature
12554
12563
  * @param name name of the hand menu
12555
12564
  */
12556
- constructor(xr: BABYLON.WebXRExperienceHelper, name?: string);
12565
+ constructor(xr: WebXRExperienceHelper, name?: string);
12557
12566
  /**
12558
12567
  * Disposes the hand menu
12559
12568
  */
@@ -12597,9 +12606,9 @@ declare module BABYLON.GUI {
12597
12606
  */
12598
12607
  constructor(name?: string, _shareMaterials?: boolean);
12599
12608
  protected _getTypeName(): string;
12600
- protected _createNode(scene: BABYLON.Scene): BABYLON.TransformNode;
12609
+ protected _createNode(scene: Scene): TransformNode;
12601
12610
  private _createMaterial;
12602
- protected _affectMaterial(mesh: BABYLON.Mesh): void;
12611
+ protected _affectMaterial(mesh: Mesh): void;
12603
12612
  /**
12604
12613
  * Releases all associated resources
12605
12614
  */
@@ -12636,8 +12645,8 @@ declare module BABYLON.GUI {
12636
12645
  /**
12637
12646
  * Text to be displayed on the tooltip shown when hovering on the button. When set to null tooltip is disabled. (Default: null)
12638
12647
  */
12639
- set tooltipText(text: BABYLON.Nullable<string>);
12640
- get tooltipText(): BABYLON.Nullable<string>;
12648
+ set tooltipText(text: Nullable<string>);
12649
+ get tooltipText(): Nullable<string>;
12641
12650
  /**
12642
12651
  * Gets or sets text for the button
12643
12652
  */
@@ -12672,7 +12681,7 @@ declare module BABYLON.GUI {
12672
12681
  constructor(name?: string, shareMaterials?: boolean);
12673
12682
  protected _getTypeName(): string;
12674
12683
  private _rebuildContent;
12675
- protected _createNode(scene: BABYLON.Scene): BABYLON.TransformNode;
12684
+ protected _createNode(scene: Scene): TransformNode;
12676
12685
  protected _applyFacade(facadeTexture: AdvancedDynamicTexture): void;
12677
12686
  private _createBackMaterial;
12678
12687
  private _createFrontMaterial;
@@ -12788,14 +12797,14 @@ declare module BABYLON.GUI {
12788
12797
  * @hidden
12789
12798
  */
12790
12799
  _updatePivot(): void;
12791
- protected _createNode(scene: BABYLON.Scene): BABYLON.TransformNode;
12800
+ protected _createNode(scene: Scene): TransformNode;
12792
12801
  private _attachContentPlateBehavior;
12793
- protected _affectMaterial(mesh: BABYLON.AbstractMesh): void;
12802
+ protected _affectMaterial(mesh: AbstractMesh): void;
12794
12803
  /**
12795
12804
  * @param scene
12796
12805
  * @hidden*
12797
12806
  */
12798
- _prepareNode(scene: BABYLON.Scene): void;
12807
+ _prepareNode(scene: Scene): void;
12799
12808
  /**
12800
12809
  * Resets the aspect and pose of the slate so it is right in front of the active camera, facing towards it.
12801
12810
  * @param resetAspect Should the slate's dimensions/aspect ratio be reset as well
@@ -12815,16 +12824,16 @@ declare module BABYLON.GUI {
12815
12824
  */
12816
12825
  export class MeshButton3D extends Button3D {
12817
12826
  /** @hidden */
12818
- protected _currentMesh: BABYLON.Mesh;
12827
+ protected _currentMesh: Mesh;
12819
12828
  /**
12820
12829
  * Creates a new 3D button based on a mesh
12821
12830
  * @param mesh mesh to become a 3D button
12822
12831
  * @param name defines the control name
12823
12832
  */
12824
- constructor(mesh: BABYLON.Mesh, name?: string);
12833
+ constructor(mesh: Mesh, name?: string);
12825
12834
  protected _getTypeName(): string;
12826
- protected _createNode(scene: BABYLON.Scene): BABYLON.TransformNode;
12827
- protected _affectMaterial(mesh: BABYLON.AbstractMesh): void;
12835
+ protected _createNode(scene: Scene): TransformNode;
12836
+ protected _affectMaterial(mesh: AbstractMesh): void;
12828
12837
  }
12829
12838
 
12830
12839
 
@@ -12855,7 +12864,7 @@ declare module BABYLON.GUI {
12855
12864
  get isPinned(): boolean;
12856
12865
  set isPinned(value: boolean);
12857
12866
  private _createPinButton;
12858
- protected _createNode(scene: BABYLON.Scene): BABYLON.Nullable<BABYLON.TransformNode>;
12867
+ protected _createNode(scene: Scene): Nullable<TransformNode>;
12859
12868
  protected _finalProcessing(): void;
12860
12869
  /**
12861
12870
  * Creates a near menu GUI 3D control
@@ -12885,8 +12894,8 @@ declare module BABYLON.GUI {
12885
12894
  /**
12886
12895
  * Gets or sets the number of iteration to use to scatter the controls (100 by default)
12887
12896
  */
12888
- get iteration(): BABYLON.float;
12889
- set iteration(value: BABYLON.float);
12897
+ get iteration(): float;
12898
+ set iteration(value: float);
12890
12899
  protected _mapGridNode(control: Control3D, nodePosition: BABYLON.Vector3): void;
12891
12900
  private _scatterMapping;
12892
12901
  protected _finalProcessing(): void;
@@ -12928,7 +12937,7 @@ declare module BABYLON.GUI {
12928
12937
  /**
12929
12938
  * Gets the mesh used to render this control
12930
12939
  */
12931
- get mesh(): BABYLON.Nullable<BABYLON.AbstractMesh>;
12940
+ get mesh(): Nullable<AbstractMesh>;
12932
12941
  /** Gets or sets minimum value */
12933
12942
  get minimum(): number;
12934
12943
  set minimum(value: number);
@@ -12955,8 +12964,8 @@ declare module BABYLON.GUI {
12955
12964
  * Gets the slider backplate material used by this control
12956
12965
  */
12957
12966
  get sliderBackplateMaterial(): MRDLBackplateMaterial;
12958
- protected _createNode(scene: BABYLON.Scene): BABYLON.TransformNode;
12959
- protected _affectMaterial(mesh: BABYLON.AbstractMesh): void;
12967
+ protected _createNode(scene: Scene): TransformNode;
12968
+ protected _affectMaterial(mesh: AbstractMesh): void;
12960
12969
  private _createBehavior;
12961
12970
  private _convertToPosition;
12962
12971
  private _convertToValue;
@@ -12975,8 +12984,8 @@ declare module BABYLON.GUI {
12975
12984
  /**
12976
12985
  * Gets or sets the radius of the sphere where to project controls (5 by default)
12977
12986
  */
12978
- get radius(): BABYLON.float;
12979
- set radius(value: BABYLON.float);
12987
+ get radius(): float;
12988
+ set radius(value: float);
12980
12989
  protected _mapGridNode(control: Control3D, nodePosition: BABYLON.Vector3): void;
12981
12990
  private _sphericalMapping;
12982
12991
  }
@@ -13025,7 +13034,7 @@ declare module BABYLON.GUI {
13025
13034
  * @param name defines the control name
13026
13035
  * @param collisionMesh mesh to track collisions with
13027
13036
  */
13028
- constructor(name?: string, collisionMesh?: BABYLON.Mesh);
13037
+ constructor(name?: string, collisionMesh?: Mesh);
13029
13038
  /**
13030
13039
  * Whether the current interaction is caused by near interaction or not
13031
13040
  */
@@ -13043,7 +13052,7 @@ declare module BABYLON.GUI {
13043
13052
  * Sets the mesh used for testing input collision
13044
13053
  * @param collisionMesh the new collision mesh for the button
13045
13054
  */
13046
- set collisionMesh(collisionMesh: BABYLON.Mesh);
13055
+ set collisionMesh(collisionMesh: Mesh);
13047
13056
  /**
13048
13057
  * Setter for if this TouchButton3D should be treated as a toggle button
13049
13058
  * @param value If this TouchHolographicButton should act like a toggle button
@@ -13073,7 +13082,7 @@ declare module BABYLON.GUI {
13073
13082
  */
13074
13083
  _generatePointerEventType(providedType: number, nearMeshPosition: BABYLON.Vector3, activeInteractionCount: number): number;
13075
13084
  protected _getTypeName(): string;
13076
- protected _createNode(scene: BABYLON.Scene): BABYLON.TransformNode;
13085
+ protected _createNode(scene: Scene): TransformNode;
13077
13086
  /**
13078
13087
  * Releases all associated resources
13079
13088
  */
@@ -13125,12 +13134,12 @@ declare module BABYLON.GUI {
13125
13134
  /**
13126
13135
  * Gets the mesh used to render this control
13127
13136
  */
13128
- get mesh(): BABYLON.Nullable<BABYLON.AbstractMesh>;
13137
+ get mesh(): Nullable<AbstractMesh>;
13129
13138
  /**
13130
13139
  * Text to be displayed on the tooltip shown when hovering on the button. When set to null tooltip is disabled. (Default: null)
13131
13140
  */
13132
- set tooltipText(text: BABYLON.Nullable<string>);
13133
- get tooltipText(): BABYLON.Nullable<string>;
13141
+ set tooltipText(text: Nullable<string>);
13142
+ get tooltipText(): Nullable<string>;
13134
13143
  /**
13135
13144
  * Gets or sets text for the button
13136
13145
  */
@@ -13169,7 +13178,7 @@ declare module BABYLON.GUI {
13169
13178
  constructor(name?: string, shareMaterials?: boolean);
13170
13179
  protected _getTypeName(): string;
13171
13180
  private _rebuildContent;
13172
- protected _createNode(scene: BABYLON.Scene): BABYLON.TransformNode;
13181
+ protected _createNode(scene: Scene): BABYLON.TransformNode;
13173
13182
  protected _applyFacade(facadeTexture: AdvancedDynamicTexture): void;
13174
13183
  private _createBackMaterial;
13175
13184
  private _createFrontMaterial;
@@ -13203,9 +13212,9 @@ declare module BABYLON.GUI {
13203
13212
  */
13204
13213
  get backPlateMargin(): number;
13205
13214
  set backPlateMargin(value: number);
13206
- protected _createNode(scene: BABYLON.Scene): BABYLON.Nullable<BABYLON.TransformNode>;
13207
- protected _affectMaterial(mesh: BABYLON.AbstractMesh): void;
13208
- protected _mapGridNode(control: Control3D, nodePosition: BABYLON.Vector3): void;
13215
+ protected _createNode(scene: Scene): Nullable<TransformNode>;
13216
+ protected _affectMaterial(mesh: AbstractMesh): void;
13217
+ protected _mapGridNode(control: Control3D, nodePosition: Vector3): void;
13209
13218
  protected _finalProcessing(): void;
13210
13219
  private _updateCurrentMinMax;
13211
13220
  private _updateMargins;
@@ -13242,16 +13251,16 @@ declare module BABYLON.GUI {
13242
13251
  */
13243
13252
  export class TouchMeshButton3D extends TouchButton3D {
13244
13253
  /** @hidden */
13245
- protected _currentMesh: BABYLON.Mesh;
13254
+ protected _currentMesh: Mesh;
13246
13255
  /**
13247
13256
  * Creates a new 3D button based on a mesh
13248
13257
  * @param mesh mesh to become a 3D button. By default this is also the mesh for near interaction collision checking
13249
13258
  * @param name defines the control name
13250
13259
  */
13251
- constructor(mesh: BABYLON.Mesh, name?: string);
13260
+ constructor(mesh: Mesh, name?: string);
13252
13261
  protected _getTypeName(): string;
13253
- protected _createNode(): BABYLON.TransformNode;
13254
- protected _affectMaterial(mesh: BABYLON.AbstractMesh): void;
13262
+ protected _createNode(): TransformNode;
13263
+ protected _affectMaterial(mesh: AbstractMesh): void;
13255
13264
  }
13256
13265
 
13257
13266
 
@@ -13285,14 +13294,14 @@ declare module BABYLON.GUI {
13285
13294
  * Gets or sets the number of columns requested (10 by default).
13286
13295
  * The panel will automatically compute the number of rows based on number of child controls.
13287
13296
  */
13288
- get columns(): BABYLON.int;
13289
- set columns(value: BABYLON.int);
13297
+ get columns(): int;
13298
+ set columns(value: int);
13290
13299
  /**
13291
13300
  * Gets or sets a the number of rows requested.
13292
13301
  * The panel will automatically compute the number of columns based on number of child controls.
13293
13302
  */
13294
- get rows(): BABYLON.int;
13295
- set rows(value: BABYLON.int);
13303
+ get rows(): int;
13304
+ set rows(value: int);
13296
13305
  /**
13297
13306
  * Creates new VolumeBasedPanel
13298
13307
  * @param name
@@ -13327,7 +13336,7 @@ declare module BABYLON.GUI {
13327
13336
  * Base class for SlateGizmo handles
13328
13337
  */
13329
13338
  export abstract class GizmoHandle {
13330
- protected _scene: BABYLON.Scene;
13339
+ protected _scene: Scene;
13331
13340
  protected _state: HandleState;
13332
13341
  protected _materials: HandleMaterial[];
13333
13342
  private _dragStartObserver;
@@ -13363,7 +13372,7 @@ declare module BABYLON.GUI {
13363
13372
  * @param gizmo associated SlateGizmo
13364
13373
  * @param scene scene
13365
13374
  */
13366
- constructor(gizmo: SlateGizmo, scene: BABYLON.Scene);
13375
+ constructor(gizmo: SlateGizmo, scene: Scene);
13367
13376
  protected _createMaterial(positionOffset?: BABYLON.Vector3): HandleMaterial;
13368
13377
  private _updateMaterial;
13369
13378
  /**
@@ -13445,16 +13454,16 @@ declare module BABYLON.GUI {
13445
13454
  /**
13446
13455
  * The slate attached to this gizmo
13447
13456
  */
13448
- set attachedSlate(control: BABYLON.Nullable<HolographicSlate>);
13449
- get attachedSlate(): BABYLON.Nullable<HolographicSlate>;
13450
- constructor(utilityLayer?: BABYLON.UtilityLayerRenderer);
13457
+ set attachedSlate(control: Nullable<HolographicSlate>);
13458
+ get attachedSlate(): Nullable<HolographicSlate>;
13459
+ constructor(utilityLayer?: UtilityLayerRenderer);
13451
13460
  private _createNode;
13452
13461
  private _keepAspectRatio;
13453
13462
  private _clampDimensions;
13454
13463
  private _moveHandle;
13455
13464
  private _assignDragBehaviorCorners;
13456
13465
  private _assignDragBehaviorSides;
13457
- protected _attachedNodeChanged(value: BABYLON.Nullable<BABYLON.AbstractMesh>): void;
13466
+ protected _attachedNodeChanged(value: Nullable<AbstractMesh>): void;
13458
13467
  /**
13459
13468
  * Updates the bounding box information for the gizmo
13460
13469
  */
@@ -13470,7 +13479,7 @@ declare module BABYLON.GUI {
13470
13479
  * Class used to manage 3D user interface
13471
13480
  * @see https://doc.babylonjs.com/how_to/gui3d
13472
13481
  */
13473
- export class GUI3DManager implements BABYLON.IDisposable {
13482
+ export class GUI3DManager implements IDisposable {
13474
13483
  private _scene;
13475
13484
  private _sceneDisposeObserver;
13476
13485
  private _utilityLayer;
@@ -13492,23 +13501,23 @@ declare module BABYLON.GUI {
13492
13501
  /**
13493
13502
  * BABYLON.Observable raised when the point picked by the pointer events changed
13494
13503
  */
13495
- onPickedPointChangedObservable: BABYLON.Observable<BABYLON.Nullable<BABYLON.Vector3>>;
13504
+ onPickedPointChangedObservable: BABYLON.Observable<Nullable<BABYLON.Vector3>>;
13496
13505
  /**
13497
13506
  * BABYLON.Observable raised when a picking happens
13498
13507
  */
13499
- onPickingObservable: BABYLON.Observable<BABYLON.Nullable<BABYLON.AbstractMesh>>;
13508
+ onPickingObservable: BABYLON.Observable<Nullable<AbstractMesh>>;
13500
13509
  /** @hidden */
13501
13510
  _sharedMaterials: {
13502
- [key: string]: BABYLON.Material;
13511
+ [key: string]: Material;
13503
13512
  };
13504
13513
  /** @hidden */
13505
13514
  _touchSharedMaterials: {
13506
- [key: string]: BABYLON.Material;
13515
+ [key: string]: Material;
13507
13516
  };
13508
13517
  /** Gets the hosting scene */
13509
- get scene(): BABYLON.Scene;
13518
+ get scene(): Scene;
13510
13519
  /** Gets associated utility layer */
13511
- get utilityLayer(): BABYLON.Nullable<BABYLON.UtilityLayerRenderer>;
13520
+ get utilityLayer(): Nullable<BABYLON.UtilityLayerRenderer>;
13512
13521
  /** Gets the scaling for all UI elements owned by this manager */
13513
13522
  get controlScaling(): number;
13514
13523
  /** Sets the scaling adjustment for all UI elements owned by this manager */
@@ -13521,7 +13530,7 @@ declare module BABYLON.GUI {
13521
13530
  * Creates a new GUI3DManager
13522
13531
  * @param scene
13523
13532
  */
13524
- constructor(scene?: BABYLON.Scene);
13533
+ constructor(scene?: Scene);
13525
13534
  private _handlePointerOut;
13526
13535
  private _doPicking;
13527
13536
  /**
@@ -13613,25 +13622,25 @@ declare module BABYLON.GUI {
13613
13622
  hoverPosition: BABYLON.Vector3;
13614
13623
  private _albedoTexture;
13615
13624
  /** Gets or sets the texture to use for albedo color */
13616
- albedoTexture: BABYLON.Nullable<BABYLON.BaseTexture>;
13625
+ albedoTexture: Nullable<BaseTexture>;
13617
13626
  /**
13618
13627
  * Creates a new Fluent material
13619
13628
  * @param name defines the name of the material
13620
13629
  * @param scene defines the hosting scene
13621
13630
  */
13622
- constructor(name: string, scene?: BABYLON.Scene);
13631
+ constructor(name: string, scene?: Scene);
13623
13632
  needAlphaBlending(): boolean;
13624
13633
  needAlphaTesting(): boolean;
13625
- getAlphaTestTexture(): BABYLON.Nullable<BABYLON.BaseTexture>;
13626
- isReadyForSubMesh(mesh: BABYLON.AbstractMesh, subMesh: BABYLON.SubMesh): boolean;
13627
- bindForSubMesh(world: BABYLON.Matrix, mesh: BABYLON.Mesh, subMesh: BABYLON.SubMesh): void;
13628
- getActiveTextures(): BABYLON.BaseTexture[];
13629
- hasTexture(texture: BABYLON.BaseTexture): boolean;
13634
+ getAlphaTestTexture(): Nullable<BaseTexture>;
13635
+ isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh): boolean;
13636
+ bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void;
13637
+ getActiveTextures(): BaseTexture[];
13638
+ hasTexture(texture: BaseTexture): boolean;
13630
13639
  dispose(forceDisposeEffect?: boolean): void;
13631
13640
  clone(name: string): FluentMaterial;
13632
13641
  serialize(): any;
13633
13642
  getClassName(): string;
13634
- static Parse(source: any, scene: BABYLON.Scene, rootUrl: string): FluentMaterial;
13643
+ static Parse(source: any, scene: Scene, rootUrl: string): FluentMaterial;
13635
13644
  }
13636
13645
 
13637
13646
 
@@ -13776,22 +13785,22 @@ declare module BABYLON.GUI {
13776
13785
  */
13777
13786
  globalRightIndexTipPosition: BABYLON.Vector3;
13778
13787
  private _globalRightIndexTipPosition4;
13779
- constructor(name: string, scene?: BABYLON.Scene);
13788
+ constructor(name: string, scene?: Scene);
13780
13789
  needAlphaBlending(): boolean;
13781
13790
  needAlphaTesting(): boolean;
13782
- getAlphaTestTexture(): BABYLON.Nullable<BABYLON.BaseTexture>;
13783
- isReadyForSubMesh(mesh: BABYLON.AbstractMesh, subMesh: BABYLON.SubMesh): boolean;
13784
- bindForSubMesh(world: BABYLON.Matrix, mesh: BABYLON.Mesh, subMesh: BABYLON.SubMesh): void;
13791
+ getAlphaTestTexture(): Nullable<BaseTexture>;
13792
+ isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh): boolean;
13793
+ bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void;
13785
13794
  /**
13786
13795
  * Get the list of animatables in the material.
13787
13796
  * @returns the list of animatables object used in the material
13788
13797
  */
13789
- getAnimatables(): BABYLON.IAnimatable[];
13798
+ getAnimatables(): IAnimatable[];
13790
13799
  dispose(forceDisposeEffect?: boolean): void;
13791
13800
  clone(name: string): FluentBackplateMaterial;
13792
13801
  serialize(): any;
13793
13802
  getClassName(): string;
13794
- static Parse(source: any, scene: BABYLON.Scene, rootUrl: string): FluentBackplateMaterial;
13803
+ static Parse(source: any, scene: Scene, rootUrl: string): FluentBackplateMaterial;
13795
13804
  }
13796
13805
 
13797
13806
 
@@ -13971,22 +13980,22 @@ declare module BABYLON.GUI {
13971
13980
  */
13972
13981
  globalRightIndexTipPosition: BABYLON.Vector3;
13973
13982
  private _blobTexture;
13974
- constructor(name: string, scene?: BABYLON.Scene);
13983
+ constructor(name: string, scene?: Scene);
13975
13984
  needAlphaBlending(): boolean;
13976
13985
  needAlphaTesting(): boolean;
13977
- getAlphaTestTexture(): BABYLON.Nullable<BABYLON.BaseTexture>;
13978
- isReadyForSubMesh(mesh: BABYLON.AbstractMesh, subMesh: BABYLON.SubMesh): boolean;
13979
- bindForSubMesh(world: BABYLON.Matrix, mesh: BABYLON.Mesh, subMesh: BABYLON.SubMesh): void;
13986
+ getAlphaTestTexture(): Nullable<BaseTexture>;
13987
+ isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh): boolean;
13988
+ bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void;
13980
13989
  /**
13981
13990
  * Get the list of animatables in the material.
13982
13991
  * @returns the list of animatables object used in the material
13983
13992
  */
13984
- getAnimatables(): BABYLON.IAnimatable[];
13993
+ getAnimatables(): IAnimatable[];
13985
13994
  dispose(forceDisposeEffect?: boolean): void;
13986
13995
  clone(name: string): FluentButtonMaterial;
13987
13996
  serialize(): any;
13988
13997
  getClassName(): string;
13989
- static Parse(source: any, scene: BABYLON.Scene, rootUrl: string): FluentButtonMaterial;
13998
+ static Parse(source: any, scene: Scene, rootUrl: string): FluentButtonMaterial;
13990
13999
  }
13991
14000
 
13992
14001
 
@@ -14064,9 +14073,9 @@ declare module BABYLON.GUI {
14064
14073
  /**
14065
14074
  * Creates a handle material
14066
14075
  * @param name Name of the material
14067
- * @param scene BABYLON.Scene
14076
+ * @param scene Scene
14068
14077
  */
14069
- constructor(name: string, scene: BABYLON.Scene);
14078
+ constructor(name: string, scene: Scene);
14070
14079
  private _updateInterpolationTarget;
14071
14080
  /**
14072
14081
  * Disposes the handle material
@@ -14213,22 +14222,22 @@ declare module BABYLON.GUI {
14213
14222
  * Gets or sets the edge width of the backplate.
14214
14223
  */
14215
14224
  edgeLineGradientBlend: number;
14216
- constructor(name: string, scene?: BABYLON.Scene);
14225
+ constructor(name: string, scene?: Scene);
14217
14226
  needAlphaBlending(): boolean;
14218
14227
  needAlphaTesting(): boolean;
14219
- getAlphaTestTexture(): BABYLON.Nullable<BABYLON.BaseTexture>;
14220
- isReadyForSubMesh(mesh: BABYLON.AbstractMesh, subMesh: BABYLON.SubMesh): boolean;
14221
- bindForSubMesh(world: BABYLON.Matrix, mesh: BABYLON.Mesh, subMesh: BABYLON.SubMesh): void;
14228
+ getAlphaTestTexture(): Nullable<BaseTexture>;
14229
+ isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh): boolean;
14230
+ bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void;
14222
14231
  /**
14223
14232
  * Get the list of animatables in the material.
14224
14233
  * @returns the list of animatables object used in the material
14225
14234
  */
14226
- getAnimatables(): BABYLON.IAnimatable[];
14235
+ getAnimatables(): IAnimatable[];
14227
14236
  dispose(forceDisposeEffect?: boolean): void;
14228
14237
  clone(name: string): MRDLBackplateMaterial;
14229
14238
  serialize(): any;
14230
14239
  getClassName(): string;
14231
- static Parse(source: any, scene: BABYLON.Scene, rootUrl: string): MRDLBackplateMaterial;
14240
+ static Parse(source: any, scene: Scene, rootUrl: string): MRDLBackplateMaterial;
14232
14241
  }
14233
14242
 
14234
14243
 
@@ -14535,22 +14544,22 @@ declare module BABYLON.GUI {
14535
14544
  * @hidden
14536
14545
  */
14537
14546
  globalRightIndexMiddlePosition: BABYLON.Vector4;
14538
- constructor(name: string, scene?: BABYLON.Scene);
14547
+ constructor(name: string, scene?: Scene);
14539
14548
  needAlphaBlending(): boolean;
14540
14549
  needAlphaTesting(): boolean;
14541
- getAlphaTestTexture(): BABYLON.Nullable<BABYLON.BaseTexture>;
14542
- isReadyForSubMesh(mesh: BABYLON.AbstractMesh, subMesh: BABYLON.SubMesh): boolean;
14543
- bindForSubMesh(world: BABYLON.Matrix, mesh: BABYLON.Mesh, subMesh: BABYLON.SubMesh): void;
14550
+ getAlphaTestTexture(): Nullable<BaseTexture>;
14551
+ isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh): boolean;
14552
+ bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void;
14544
14553
  /**
14545
14554
  * Get the list of animatables in the material.
14546
14555
  * @returns the list of animatables object used in the material
14547
14556
  */
14548
- getAnimatables(): BABYLON.IAnimatable[];
14557
+ getAnimatables(): IAnimatable[];
14549
14558
  dispose(forceDisposeEffect?: boolean): void;
14550
14559
  clone(name: string): MRDLSliderBarMaterial;
14551
14560
  serialize(): any;
14552
14561
  getClassName(): string;
14553
- static Parse(source: any, scene: BABYLON.Scene, rootUrl: string): MRDLSliderBarMaterial;
14562
+ static Parse(source: any, scene: Scene, rootUrl: string): MRDLSliderBarMaterial;
14554
14563
  }
14555
14564
 
14556
14565
 
@@ -14857,22 +14866,22 @@ declare module BABYLON.GUI {
14857
14866
  * @hidden
14858
14867
  */
14859
14868
  globalRightIndexMiddlePosition: BABYLON.Vector4;
14860
- constructor(name: string, scene?: BABYLON.Scene);
14869
+ constructor(name: string, scene?: Scene);
14861
14870
  needAlphaBlending(): boolean;
14862
14871
  needAlphaTesting(): boolean;
14863
- getAlphaTestTexture(): BABYLON.Nullable<BABYLON.BaseTexture>;
14864
- isReadyForSubMesh(mesh: BABYLON.AbstractMesh, subMesh: BABYLON.SubMesh): boolean;
14865
- bindForSubMesh(world: BABYLON.Matrix, mesh: BABYLON.Mesh, subMesh: BABYLON.SubMesh): void;
14872
+ getAlphaTestTexture(): Nullable<BaseTexture>;
14873
+ isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh): boolean;
14874
+ bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void;
14866
14875
  /**
14867
14876
  * Get the list of animatables in the material.
14868
14877
  * @returns the list of animatables object used in the material
14869
14878
  */
14870
- getAnimatables(): BABYLON.IAnimatable[];
14879
+ getAnimatables(): IAnimatable[];
14871
14880
  dispose(forceDisposeEffect?: boolean): void;
14872
14881
  clone(name: string): MRDLSliderThumbMaterial;
14873
14882
  serialize(): any;
14874
14883
  getClassName(): string;
14875
- static Parse(source: any, scene: BABYLON.Scene, rootUrl: string): MRDLSliderThumbMaterial;
14884
+ static Parse(source: any, scene: Scene, rootUrl: string): MRDLSliderThumbMaterial;
14876
14885
  }
14877
14886
 
14878
14887