babylonjs-gui 5.0.0-beta.7 → 5.0.0-beta.8

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package/babylon.gui.js CHANGED
@@ -1777,6 +1777,23 @@ var AdvancedDynamicTexture = /** @class */ (function (_super) {
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  result.attach();
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  return result;
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  };
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+ /**
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+ * Scales the texture
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+ * @param ratio the scale factor to apply to both width and height
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+ */
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+ AdvancedDynamicTexture.prototype.scale = function (ratio) {
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+ _super.prototype.scale.call(this, ratio);
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+ this.markAsDirty();
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+ };
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+ /**
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+ * Resizes the texture
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+ * @param width the new width
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+ * @param height the new height
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+ */
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+ AdvancedDynamicTexture.prototype.scaleTo = function (width, height) {
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+ _super.prototype.scaleTo.call(this, width, height);
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+ this.markAsDirty();
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+ };
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  /** Define the Uurl to load snippets */
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  AdvancedDynamicTexture.SnippetUrl = "https://snippet.babylonjs.com";
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  /** Indicates if some optimizations can be performed in GUI GPU management (the downside is additional memory/GPU texture memory used) */
@@ -5361,6 +5378,9 @@ var Control = /** @class */ (function () {
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  this._markAsDirty();
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  // if this control or any of it's descendants are under a pointer, we need to fire a pointerOut event
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  var recursivelyFirePointerOut = function (control) {
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+ if (!control.host) {
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+ return;
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+ }
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  for (var pointer in control.host._lastControlOver) {
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  if (control === _this.host._lastControlOver[pointer]) {
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  control._onPointerOut(control, null, true);
@@ -18346,6 +18366,10 @@ var HolographicSlate = /** @class */ (function (_super) {
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  */
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  HolographicSlate.prototype._applyFacade = function (facadeTexture) {
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  this._contentMaterial.albedoTexture = facadeTexture;
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+ // We should have a content plate by this point, but check for safety
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+ if (this._contentPlate) {
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+ facadeTexture.attachToMesh(this._contentPlate, true);
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+ }
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  };
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  HolographicSlate.prototype._rebuildContent = function () {
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  this._disposeFacadeTexture();