babylonjs-gui 5.0.0-beta.5 → 5.0.0-beta.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -583,7 +583,7 @@ declare module "babylonjs-gui/2D/advancedDynamicTexture" {
583
583
  * @param samplingMode defines the texture sampling mode (Texture.NEAREST_SAMPLINGMODE by default)
584
584
  * @param invertY defines if the texture needs to be inverted on the y axis during loading (true by default)
585
585
  */
586
- constructor(name: string, width: number | undefined, height: number | undefined, scene: Nullable<Scene>, generateMipMaps?: boolean, samplingMode?: number, invertY?: boolean);
586
+ constructor(name: string, width?: number, height?: number, scene?: Nullable<Scene>, generateMipMaps?: boolean, samplingMode?: number, invertY?: boolean);
587
587
  /**
588
588
  * Get the current class name of the texture useful for serialization or dynamic coding.
589
589
  * @returns "AdvancedDynamicTexture"
@@ -1266,10 +1266,10 @@ declare module "babylonjs-gui/2D/controls/control" {
1266
1266
  /** Gets or sets if control is Enabled */
1267
1267
  get isEnabled(): boolean;
1268
1268
  set isEnabled(value: boolean);
1269
- /** Gets or sets background color of control if it's disabled */
1269
+ /** Gets or sets background color of control if it's disabled. Only applies to Button class. */
1270
1270
  get disabledColor(): string;
1271
1271
  set disabledColor(value: string);
1272
- /** Gets or sets front color of control if it's disabled */
1272
+ /** Gets or sets front color of control if it's disabled. Only applies to Checkbox class. */
1273
1273
  get disabledColorItem(): string;
1274
1274
  set disabledColorItem(value: string);
1275
1275
  /**
@@ -4798,7 +4798,7 @@ declare module "babylonjs-gui/3D/materials/fluent/fluentMaterial" {
4798
4798
  * @param name defines the name of the material
4799
4799
  * @param scene defines the hosting scene
4800
4800
  */
4801
- constructor(name: string, scene: Scene);
4801
+ constructor(name: string, scene?: Scene);
4802
4802
  needAlphaBlending(): boolean;
4803
4803
  needAlphaTesting(): boolean;
4804
4804
  getAlphaTestTexture(): Nullable<BaseTexture>;
@@ -5085,7 +5085,7 @@ declare module "babylonjs-gui/3D/materials/fluentButton/fluentButtonMaterial" {
5085
5085
  */
5086
5086
  globalRightIndexTipPosition: Vector3;
5087
5087
  private _blobTexture;
5088
- constructor(name: string, scene: Scene);
5088
+ constructor(name: string, scene?: Scene);
5089
5089
  needAlphaBlending(): boolean;
5090
5090
  needAlphaTesting(): boolean;
5091
5091
  getAlphaTestTexture(): Nullable<BaseTexture>;
@@ -5691,7 +5691,7 @@ declare module "babylonjs-gui/3D/materials/fluentBackplate/fluentBackplateMateri
5691
5691
  */
5692
5692
  globalRightIndexTipPosition: Vector3;
5693
5693
  private _globalRightIndexTipPosition4;
5694
- constructor(name: string, scene: Scene);
5694
+ constructor(name: string, scene?: Scene);
5695
5695
  needAlphaBlending(): boolean;
5696
5696
  needAlphaTesting(): boolean;
5697
5697
  getAlphaTestTexture(): Nullable<BaseTexture>;
@@ -6353,7 +6353,7 @@ declare module "babylonjs-gui/3D/materials/mrdl/mrdlSliderBarMaterial" {
6353
6353
  * @hidden
6354
6354
  */
6355
6355
  globalRightIndexMiddlePosition: Vector4;
6356
- constructor(name: string, scene: Scene);
6356
+ constructor(name: string, scene?: Scene);
6357
6357
  needAlphaBlending(): boolean;
6358
6358
  needAlphaTesting(): boolean;
6359
6359
  getAlphaTestTexture(): Nullable<BaseTexture>;
@@ -6702,7 +6702,7 @@ declare module "babylonjs-gui/3D/materials/mrdl/mrdlSliderThumbMaterial" {
6702
6702
  * @hidden
6703
6703
  */
6704
6704
  globalRightIndexMiddlePosition: Vector4;
6705
- constructor(name: string, scene: Scene);
6705
+ constructor(name: string, scene?: Scene);
6706
6706
  needAlphaBlending(): boolean;
6707
6707
  needAlphaTesting(): boolean;
6708
6708
  getAlphaTestTexture(): Nullable<BaseTexture>;
@@ -6865,7 +6865,7 @@ declare module "babylonjs-gui/3D/materials/mrdl/mrdlBackplateMaterial" {
6865
6865
  * Gets or sets the edge width of the backplate.
6866
6866
  */
6867
6867
  edgeLineGradientBlend: number;
6868
- constructor(name: string, scene: Scene);
6868
+ constructor(name: string, scene?: Scene);
6869
6869
  needAlphaBlending(): boolean;
6870
6870
  needAlphaTesting(): boolean;
6871
6871
  getAlphaTestTexture(): Nullable<BaseTexture>;
@@ -7716,7 +7716,7 @@ declare module BABYLON.GUI {
7716
7716
  * @param samplingMode defines the texture sampling mode (Texture.NEAREST_SAMPLINGMODE by default)
7717
7717
  * @param invertY defines if the texture needs to be inverted on the y axis during loading (true by default)
7718
7718
  */
7719
- constructor(name: string, width: number | undefined, height: number | undefined, scene: BABYLON.Nullable<BABYLON.Scene>, generateMipMaps?: boolean, samplingMode?: number, invertY?: boolean);
7719
+ constructor(name: string, width?: number, height?: number, scene?: BABYLON.Nullable<BABYLON.Scene>, generateMipMaps?: boolean, samplingMode?: number, invertY?: boolean);
7720
7720
  /**
7721
7721
  * Get the current class name of the texture useful for serialization or dynamic coding.
7722
7722
  * @returns "AdvancedDynamicTexture"
@@ -8386,10 +8386,10 @@ declare module BABYLON.GUI {
8386
8386
  /** Gets or sets if control is Enabled */
8387
8387
  get isEnabled(): boolean;
8388
8388
  set isEnabled(value: boolean);
8389
- /** Gets or sets background color of control if it's disabled */
8389
+ /** Gets or sets background color of control if it's disabled. Only applies to Button class. */
8390
8390
  get disabledColor(): string;
8391
8391
  set disabledColor(value: string);
8392
- /** Gets or sets front color of control if it's disabled */
8392
+ /** Gets or sets front color of control if it's disabled. Only applies to Checkbox class. */
8393
8393
  get disabledColorItem(): string;
8394
8394
  set disabledColorItem(value: string);
8395
8395
  /**
@@ -11654,7 +11654,7 @@ declare module BABYLON.GUI {
11654
11654
  * @param name defines the name of the material
11655
11655
  * @param scene defines the hosting scene
11656
11656
  */
11657
- constructor(name: string, scene: BABYLON.Scene);
11657
+ constructor(name: string, scene?: BABYLON.Scene);
11658
11658
  needAlphaBlending(): boolean;
11659
11659
  needAlphaTesting(): boolean;
11660
11660
  getAlphaTestTexture(): BABYLON.Nullable<BABYLON.BaseTexture>;
@@ -11921,7 +11921,7 @@ declare module BABYLON.GUI {
11921
11921
  */
11922
11922
  globalRightIndexTipPosition: BABYLON.Vector3;
11923
11923
  private _blobTexture;
11924
- constructor(name: string, scene: BABYLON.Scene);
11924
+ constructor(name: string, scene?: BABYLON.Scene);
11925
11925
  needAlphaBlending(): boolean;
11926
11926
  needAlphaTesting(): boolean;
11927
11927
  getAlphaTestTexture(): BABYLON.Nullable<BABYLON.BaseTexture>;
@@ -12482,7 +12482,7 @@ declare module BABYLON.GUI {
12482
12482
  */
12483
12483
  globalRightIndexTipPosition: BABYLON.Vector3;
12484
12484
  private _globalRightIndexTipPosition4;
12485
- constructor(name: string, scene: BABYLON.Scene);
12485
+ constructor(name: string, scene?: BABYLON.Scene);
12486
12486
  needAlphaBlending(): boolean;
12487
12487
  needAlphaTesting(): boolean;
12488
12488
  getAlphaTestTexture(): BABYLON.Nullable<BABYLON.BaseTexture>;
@@ -13088,7 +13088,7 @@ declare module BABYLON.GUI {
13088
13088
  * @hidden
13089
13089
  */
13090
13090
  globalRightIndexMiddlePosition: BABYLON.Vector4;
13091
- constructor(name: string, scene: BABYLON.Scene);
13091
+ constructor(name: string, scene?: BABYLON.Scene);
13092
13092
  needAlphaBlending(): boolean;
13093
13093
  needAlphaTesting(): boolean;
13094
13094
  getAlphaTestTexture(): BABYLON.Nullable<BABYLON.BaseTexture>;
@@ -13424,7 +13424,7 @@ declare module BABYLON.GUI {
13424
13424
  * @hidden
13425
13425
  */
13426
13426
  globalRightIndexMiddlePosition: BABYLON.Vector4;
13427
- constructor(name: string, scene: BABYLON.Scene);
13427
+ constructor(name: string, scene?: BABYLON.Scene);
13428
13428
  needAlphaBlending(): boolean;
13429
13429
  needAlphaTesting(): boolean;
13430
13430
  getAlphaTestTexture(): BABYLON.Nullable<BABYLON.BaseTexture>;
@@ -13575,7 +13575,7 @@ declare module BABYLON.GUI {
13575
13575
  * Gets or sets the edge width of the backplate.
13576
13576
  */
13577
13577
  edgeLineGradientBlend: number;
13578
- constructor(name: string, scene: BABYLON.Scene);
13578
+ constructor(name: string, scene?: BABYLON.Scene);
13579
13579
  needAlphaBlending(): boolean;
13580
13580
  needAlphaTesting(): boolean;
13581
13581
  getAlphaTestTexture(): BABYLON.Nullable<BABYLON.BaseTexture>;
package/package.json CHANGED
@@ -4,7 +4,7 @@
4
4
  },
5
5
  "name": "babylonjs-gui",
6
6
  "description": "The Babylon.js GUI library is an extension you can use to generate interactive user interface. It is build on top of the DynamicTexture.",
7
- "version": "5.0.0-beta.5",
7
+ "version": "5.0.0-beta.6",
8
8
  "repository": {
9
9
  "type": "git",
10
10
  "url": "https://github.com/BabylonJS/Babylon.js.git"
@@ -28,7 +28,7 @@
28
28
  ],
29
29
  "license": "Apache-2.0",
30
30
  "dependencies": {
31
- "babylonjs": "5.0.0-beta.5"
31
+ "babylonjs": "5.0.0-beta.6"
32
32
  },
33
33
  "engines": {
34
34
  "node": "*"