babylonjs-gui 5.0.0-beta.3 → 5.0.0-beta.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/babylon.gui.js +135 -119
- package/babylon.gui.js.map +1 -1
- package/babylon.gui.min.js +2 -2
- package/babylon.gui.module.d.ts +68 -72
- package/package.json +2 -2
package/babylon.gui.module.d.ts
CHANGED
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@@ -1298,6 +1298,15 @@ declare module "babylonjs-gui/2D/controls/control" {
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* @returns the ascendant or null if not found
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*/
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getAscendantOfClass(className: string): Nullable<Control>;
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/**
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* Mark control element as dirty
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* @param force force non visible elements to be marked too
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*/
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markAsDirty(force: false): void;
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/**
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* Mark the element and its children as dirty
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*/
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markAllAsDirty(): void;
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/** @hidden */
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_resetFontCache(): void;
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/**
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@@ -4348,6 +4357,7 @@ declare module "babylonjs-gui/3D/controls/touchButton3D" {
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import { Mesh } from "babylonjs/Meshes/mesh";
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import { TransformNode } from "babylonjs/Meshes/transformNode";
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import { Scene } from "babylonjs/scene";
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import { Observable } from "babylonjs/Misc/observable";
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import { Button3D } from "babylonjs-gui/3D/controls/button3D";
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/**
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* Class used to create a touchable button in 3D
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@@ -4356,6 +4366,13 @@ declare module "babylonjs-gui/3D/controls/touchButton3D" {
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private _collisionMesh;
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private _collidableFrontDirection;
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protected _isNearPressed: boolean;
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private _isToggleButton;
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private _toggleState;
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private _toggleButtonCallback;
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/**
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* An event triggered when the button is toggled. Only fired if 'isToggleButton' is true
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*/
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onToggleObservable: Observable<boolean>;
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/**
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* Creates a new touchable button
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* @param name defines the control name
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@@ -4376,6 +4393,19 @@ declare module "babylonjs-gui/3D/controls/touchButton3D" {
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* @param collisionMesh the new collision mesh for the button
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*/
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set collisionMesh(collisionMesh: Mesh);
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/**
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* Setter for if this TouchButton3D should be treated as a toggle button
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* @param value If this TouchHolographicButton should act like a toggle button
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*/
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set isToggleButton(value: boolean);
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get isToggleButton(): boolean;
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/**
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* A public entrypoint to set the toggle state of the TouchHolographicButton. Only works if 'isToggleButton' is true
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* @param newState The new state to set the TouchHolographicButton's toggle state to
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*/
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set isToggled(newState: boolean);
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get isToggled(): boolean;
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protected _onToggle(newState: boolean): void;
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private _isInteractionInFrontOfButton;
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protected _getInteractionHeight(interactionPos: Vector3, basePos: Vector3): number;
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/** @hidden */
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@@ -5079,6 +5109,7 @@ declare module "babylonjs-gui/3D/controls/touchHolographicButton" {
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import { TransformNode } from "babylonjs/Meshes/transformNode";
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import { Mesh } from "babylonjs/Meshes/mesh";
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import { Scene } from "babylonjs/scene";
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+
import { FluentMaterial } from "babylonjs-gui/3D/materials/fluent/fluentMaterial";
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import { FluentButtonMaterial } from "babylonjs-gui/3D/materials/fluentButton/fluentButtonMaterial";
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import { AdvancedDynamicTexture } from "babylonjs-gui/2D/advancedDynamicTexture";
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import { TouchButton3D } from "babylonjs-gui/3D/controls/touchButton3D";
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@@ -5109,6 +5140,8 @@ declare module "babylonjs-gui/3D/controls/touchHolographicButton" {
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private _pointerHoverObserver;
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private _frontPlateDepth;
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private _backPlateDepth;
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private _backplateColor;
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private _backplateToggledColor;
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private _tooltipFade;
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private _tooltipTextBlock;
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private _tooltipTexture;
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@@ -5139,7 +5172,7 @@ declare module "babylonjs-gui/3D/controls/touchHolographicButton" {
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/**
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* Gets the back material used by this button
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*/
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-
get backMaterial():
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get backMaterial(): FluentMaterial;
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/**
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* Gets the front material used by this button
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*/
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@@ -5168,6 +5201,7 @@ declare module "babylonjs-gui/3D/controls/touchHolographicButton" {
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private _createBackMaterial;
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private _createFrontMaterial;
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private _createPlateMaterial;
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+
protected _onToggle(newState: boolean): void;
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protected _affectMaterial(mesh: Mesh): void;
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/**
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* Releases all associated resources
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@@ -5931,7 +5965,6 @@ declare module "babylonjs-gui/3D/controls/nearMenu" {
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*/
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private static PIN_ICON_FILENAME;
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private _pinButton;
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-
private _pinMaterial;
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private _dragObserver;
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private _defaultBehavior;
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/**
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@@ -6999,43 +7032,6 @@ declare module "babylonjs-gui/3D/controls/touchMeshButton3D" {
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protected _affectMaterial(mesh: AbstractMesh): void;
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}
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}
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-
declare module "babylonjs-gui/3D/controls/touchToggleButton3D" {
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import { AbstractMesh } from "babylonjs/Meshes/abstractMesh";
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import { Mesh } from "babylonjs/Meshes/mesh";
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import { Observable } from "babylonjs/Misc/observable";
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import { Scene } from "babylonjs/scene";
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import { TransformNode } from "babylonjs/Meshes/transformNode";
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import { Vector3 } from "babylonjs/Maths/math.vector";
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import { TouchButton3D } from "babylonjs-gui/3D/controls/touchButton3D";
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/**
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* Class used as base class for touch-enabled toggleable buttons
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*/
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export class TouchToggleButton3D extends TouchButton3D {
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private _isPressed;
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/**
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* An event triggered when the button is toggled on
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*/
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onToggleOnObservable: Observable<Vector3>;
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/**
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* An event triggered when the button is toggled off
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*/
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onToggleOffObservable: Observable<Vector3>;
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/**
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* Creates a new button
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* @param name defines the control name
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* @param collisionMesh defines the mesh to track near interactions with
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*/
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constructor(name?: string, collisionMesh?: Mesh);
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private _onToggle;
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protected _getTypeName(): string;
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protected _createNode(scene: Scene): TransformNode;
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protected _affectMaterial(mesh: AbstractMesh): void;
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/**
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* Releases all associated resources
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*/
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dispose(): void;
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-
}
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-
}
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declare module "babylonjs-gui/3D/controls/holographicBackplate" {
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import { TransformNode } from "babylonjs/Meshes/transformNode";
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import { Mesh } from "babylonjs/Meshes/mesh";
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@@ -7106,7 +7102,6 @@ declare module "babylonjs-gui/3D/controls/index" {
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export * from "babylonjs-gui/3D/controls/touchMeshButton3D";
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export * from "babylonjs-gui/3D/controls/touchHolographicButton";
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export * from "babylonjs-gui/3D/controls/touchHolographicMenu";
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export * from "babylonjs-gui/3D/controls/touchToggleButton3D";
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export * from "babylonjs-gui/3D/controls/volumeBasedPanel";
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export * from "babylonjs-gui/3D/controls/holographicBackplate";
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}
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@@ -8423,6 +8418,15 @@ declare module BABYLON.GUI {
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* @returns the ascendant or null if not found
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*/
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getAscendantOfClass(className: string): BABYLON.Nullable<Control>;
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/**
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* Mark control element as dirty
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* @param force force non visible elements to be marked too
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*/
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markAsDirty(force: false): void;
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/**
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* Mark the element and its children as dirty
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*/
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markAllAsDirty(): void;
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/** @hidden */
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_resetFontCache(): void;
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/**
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private _collisionMesh;
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private _collidableFrontDirection;
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protected _isNearPressed: boolean;
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private _isToggleButton;
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private _toggleState;
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private _toggleButtonCallback;
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/**
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* An event triggered when the button is toggled. Only fired if 'isToggleButton' is true
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*/
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onToggleObservable: BABYLON.Observable<boolean>;
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/**
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* Creates a new touchable button
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* @param name defines the control name
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@@ -11274,6 +11285,19 @@ declare module BABYLON.GUI {
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* @param collisionMesh the new collision mesh for the button
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*/
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set collisionMesh(collisionMesh: BABYLON.Mesh);
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/**
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* Setter for if this TouchButton3D should be treated as a toggle button
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* @param value If this TouchHolographicButton should act like a toggle button
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*/
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set isToggleButton(value: boolean);
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get isToggleButton(): boolean;
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/**
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* A public entrypoint to set the toggle state of the TouchHolographicButton. Only works if 'isToggleButton' is true
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* @param newState The new state to set the TouchHolographicButton's toggle state to
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*/
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set isToggled(newState: boolean);
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get isToggled(): boolean;
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protected _onToggle(newState: boolean): void;
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private _isInteractionInFrontOfButton;
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protected _getInteractionHeight(interactionPos: BABYLON.Vector3, basePos: BABYLON.Vector3): number;
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/** @hidden */
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@@ -11943,6 +11967,8 @@ declare module BABYLON.GUI {
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private _pointerHoverObserver;
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private _frontPlateDepth;
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private _backPlateDepth;
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private _backplateColor;
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private _backplateToggledColor;
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private _tooltipFade;
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private _tooltipTextBlock;
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private _tooltipTexture;
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/**
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* Gets the back material used by this button
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*/
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get backMaterial():
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get backMaterial(): FluentMaterial;
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/**
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* Gets the front material used by this button
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*/
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private _createBackMaterial;
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private _createFrontMaterial;
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private _createPlateMaterial;
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protected _onToggle(newState: boolean): void;
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protected _affectMaterial(mesh: BABYLON.Mesh): void;
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/**
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* Releases all associated resources
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*/
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private static PIN_ICON_FILENAME;
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private _pinButton;
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private _pinMaterial;
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private _dragObserver;
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private _defaultBehavior;
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/**
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protected _affectMaterial(mesh: BABYLON.AbstractMesh): void;
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}
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}
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declare module BABYLON.GUI {
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/**
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* Class used as base class for touch-enabled toggleable buttons
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*/
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export class TouchToggleButton3D extends TouchButton3D {
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private _isPressed;
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/**
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* An event triggered when the button is toggled on
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*/
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onToggleOnObservable: BABYLON.Observable<BABYLON.Vector3>;
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/**
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* An event triggered when the button is toggled off
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*/
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onToggleOffObservable: BABYLON.Observable<BABYLON.Vector3>;
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/**
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* Creates a new button
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* @param name defines the control name
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* @param collisionMesh defines the mesh to track near interactions with
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*/
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constructor(name?: string, collisionMesh?: BABYLON.Mesh);
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private _onToggle;
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protected _getTypeName(): string;
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protected _createNode(scene: BABYLON.Scene): BABYLON.TransformNode;
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protected _affectMaterial(mesh: BABYLON.AbstractMesh): void;
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/**
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* Releases all associated resources
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*/
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dispose(): void;
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}
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}
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declare module BABYLON.GUI {
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/**
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* Class used to create a holographic backplate in 3D
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package/package.json
CHANGED
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@@ -4,7 +4,7 @@
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4
4
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},
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"name": "babylonjs-gui",
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6
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"description": "The Babylon.js GUI library is an extension you can use to generate interactive user interface. It is build on top of the DynamicTexture.",
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"version": "5.0.0-beta.
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"version": "5.0.0-beta.4",
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"repository": {
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"type": "git",
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"url": "https://github.com/BabylonJS/Babylon.js.git"
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],
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"license": "Apache-2.0",
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"dependencies": {
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"babylonjs": "5.0.0-beta.
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"babylonjs": "5.0.0-beta.4"
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},
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"engines": {
|
|
34
34
|
"node": "*"
|