babylonjs-gui 5.0.0-beta.11 → 5.0.0-beta.12
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/babylon.gui.js +259 -152
- package/babylon.gui.js.map +1 -1
- package/babylon.gui.min.js +2 -2
- package/babylon.gui.module.d.ts +89 -46
- package/package.json +2 -2
package/babylon.gui.module.d.ts
CHANGED
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@@ -4380,7 +4380,8 @@ declare module "babylonjs-gui/3D/controls/touchButton3D" {
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export class TouchButton3D extends Button3D {
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private _collisionMesh;
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private _collidableFrontDirection;
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-
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private _isNearPressed;
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private _interactionSurfaceHeight;
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private _isToggleButton;
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private _toggleState;
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private _toggleButtonCallback;
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@@ -4394,6 +4395,10 @@ declare module "babylonjs-gui/3D/controls/touchButton3D" {
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* @param collisionMesh mesh to track collisions with
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*/
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constructor(name?: string, collisionMesh?: Mesh);
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/**
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* Whether the current interaction is caused by near interaction or not
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*/
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get isActiveNearInteraction(): boolean;
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/**
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* Sets the front-facing direction of the button. Pass in Vector3.Zero to allow interactions from any direction
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* @param frontDir the forward direction of the button
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@@ -4422,6 +4427,12 @@ declare module "babylonjs-gui/3D/controls/touchButton3D" {
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get isToggled(): boolean;
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protected _onToggle(newState: boolean): void;
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private _isInteractionInFrontOfButton;
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/**
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* Get the height of the touchPoint from the collidable part of the button
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* @param touchPoint the point to compare to the button, in absolute position
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* @returns the depth of the touch point into the front of the button
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*/
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getPressDepth(touchPoint: Vector3): number;
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protected _getInteractionHeight(interactionPos: Vector3, basePos: Vector3): number;
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/** @hidden */
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_generatePointerEventType(providedType: number, nearMeshPosition: Vector3, activeInteractionCount: number): number;
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@@ -5128,6 +5139,7 @@ declare module "babylonjs-gui/3D/controls/touchHolographicButton" {
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import { FluentButtonMaterial } from "babylonjs-gui/3D/materials/fluentButton/fluentButtonMaterial";
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import { AdvancedDynamicTexture } from "babylonjs-gui/2D/advancedDynamicTexture";
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import { TouchButton3D } from "babylonjs-gui/3D/controls/touchButton3D";
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+
import { AbstractMesh } from "babylonjs/Meshes/abstractMesh";
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/**
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* Class used to create a holographic button in 3D
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* @since 5.0.0
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@@ -5169,6 +5181,10 @@ declare module "babylonjs-gui/3D/controls/touchHolographicButton" {
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*/
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set renderingGroupId(id: number);
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get renderingGroupId(): number;
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/**
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* Gets the mesh used to render this control
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*/
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get mesh(): Nullable<AbstractMesh>;
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/**
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* Text to be displayed on the tooltip shown when hovering on the button. When set to null tooltip is disabled. (Default: null)
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*/
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@@ -5518,6 +5534,7 @@ declare module "babylonjs-gui/3D/gizmos/slateGizmo" {
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* Value we use to offset handles from mesh
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*/
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private _margin;
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+
private _handleSize;
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private _attachedSlate;
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private _existingSlateScale;
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/**
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@@ -5528,10 +5545,6 @@ declare module "babylonjs-gui/3D/gizmos/slateGizmo" {
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* The distance away from the object which the draggable meshes should appear world sized when fixedScreenSize is set to true (default: 10)
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*/
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fixedScreenSizeDistanceFactor: number;
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-
/**
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* Size of the handles (meters in XR)
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-
*/
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-
handleSize: number;
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/**
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* The slate attached to this gizmo
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*/
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@@ -5550,6 +5563,7 @@ declare module "babylonjs-gui/3D/gizmos/slateGizmo" {
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*/
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updateBoundingBox(): void;
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private _updateHandlesPosition;
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private _updateHandlesScaling;
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protected _update(): void;
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dispose(): void;
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}
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@@ -5753,22 +5767,6 @@ declare module "babylonjs-gui/3D/controls/holographicSlate" {
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*/
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static FOLLOW_ICON_FILENAME: string;
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private static DEFAULT_TEXT_RESOLUTION_Y;
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-
/**
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* 2D dimensions of the slate
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-
*/
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dimensions: Vector2;
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-
/**
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* Minimum dimensions of the slate
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-
*/
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minDimensions: Vector2;
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-
/**
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* Default dimensions of the slate
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-
*/
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-
readonly defaultDimensions: Vector2;
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-
/**
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* Height of the title bar component
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-
*/
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-
titleBarHeight: number;
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/**
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* Margin between title bar and contentplate
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*/
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@@ -5777,7 +5775,10 @@ declare module "babylonjs-gui/3D/controls/holographicSlate" {
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* Origin in local coordinates (top left corner)
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*/
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origin: Vector3;
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+
private _dimensions;
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private _titleBarHeight;
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private _titleBarMaterial;
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private _backMaterial;
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private _contentMaterial;
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private _pickedPointObserver;
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private _positionChangedObserver;
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@@ -5795,9 +5796,29 @@ declare module "babylonjs-gui/3D/controls/holographicSlate" {
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protected _titleBar: Mesh;
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protected _titleBarTitle: Mesh;
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protected _contentPlate: Mesh;
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-
protected
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protected _backPlate: Mesh;
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/** @hidden */
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_followButton: TouchHolographicButton;
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protected _closeButton: TouchHolographicButton;
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protected _contentScaleRatio: number;
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/**
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* 2D dimensions of the slate
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*/
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get dimensions(): Vector2;
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set dimensions(value: Vector2);
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/**
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* Minimum dimensions of the slate
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*/
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minDimensions: Vector2;
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/**
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* Default dimensions of the slate
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*/
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readonly defaultDimensions: Vector2;
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/**
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* Height of the title bar component
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*/
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get titleBarHeight(): number;
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set titleBarHeight(value: number);
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/**
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* Rendering ground id of all the meshes
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*/
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@@ -5838,8 +5859,9 @@ declare module "babylonjs-gui/3D/controls/holographicSlate" {
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_prepareNode(scene: Scene): void;
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/**
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* Resets the aspect and pose of the slate so it is right in front of the active camera, facing towards it.
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* @param resetAspect Should the slate's dimensions/aspect ratio be reset as well
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*/
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-
resetDefaultAspectAndPose(): void;
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+
resetDefaultAspectAndPose(resetAspect?: boolean): void;
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/**
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* Releases all associated resources
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*/
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@@ -11288,7 +11310,8 @@ declare module BABYLON.GUI {
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export class TouchButton3D extends Button3D {
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private _collisionMesh;
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private _collidableFrontDirection;
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-
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+
private _isNearPressed;
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private _interactionSurfaceHeight;
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private _isToggleButton;
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private _toggleState;
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private _toggleButtonCallback;
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@@ -11302,6 +11325,10 @@ declare module BABYLON.GUI {
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* @param collisionMesh mesh to track collisions with
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*/
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constructor(name?: string, collisionMesh?: BABYLON.Mesh);
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/**
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* Whether the current interaction is caused by near interaction or not
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*/
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+
get isActiveNearInteraction(): boolean;
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/**
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* Sets the front-facing direction of the button. Pass in BABYLON.Vector3.Zero to allow interactions from any direction
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* @param frontDir the forward direction of the button
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@@ -11330,6 +11357,12 @@ declare module BABYLON.GUI {
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get isToggled(): boolean;
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protected _onToggle(newState: boolean): void;
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private _isInteractionInFrontOfButton;
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+
/**
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* Get the height of the touchPoint from the collidable part of the button
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* @param touchPoint the point to compare to the button, in absolute position
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* @returns the depth of the touch point into the front of the button
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+
*/
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+
getPressDepth(touchPoint: BABYLON.Vector3): number;
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protected _getInteractionHeight(interactionPos: BABYLON.Vector3, basePos: BABYLON.Vector3): number;
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/** @hidden */
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_generatePointerEventType(providedType: number, nearMeshPosition: BABYLON.Vector3, activeInteractionCount: number): number;
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@@ -12012,6 +12045,10 @@ declare module BABYLON.GUI {
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*/
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set renderingGroupId(id: number);
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get renderingGroupId(): number;
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+
/**
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+
* Gets the mesh used to render this control
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+
*/
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+
get mesh(): BABYLON.Nullable<BABYLON.AbstractMesh>;
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/**
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* Text to be displayed on the tooltip shown when hovering on the button. When set to null tooltip is disabled. (Default: null)
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*/
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@@ -12337,6 +12374,7 @@ declare module BABYLON.GUI {
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* Value we use to offset handles from mesh
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*/
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private _margin;
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+
private _handleSize;
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private _attachedSlate;
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private _existingSlateScale;
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/**
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@@ -12347,10 +12385,6 @@ declare module BABYLON.GUI {
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* The distance away from the object which the draggable meshes should appear world sized when fixedScreenSize is set to true (default: 10)
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*/
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fixedScreenSizeDistanceFactor: number;
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-
/**
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-
* Size of the handles (meters in XR)
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-
*/
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-
handleSize: number;
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/**
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* The slate attached to this gizmo
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*/
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@@ -12369,6 +12403,7 @@ declare module BABYLON.GUI {
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*/
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updateBoundingBox(): void;
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private _updateHandlesPosition;
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+
private _updateHandlesScaling;
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protected _update(): void;
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dispose(): void;
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}
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@@ -12550,22 +12585,6 @@ declare module BABYLON.GUI {
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*/
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static FOLLOW_ICON_FILENAME: string;
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private static DEFAULT_TEXT_RESOLUTION_Y;
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-
/**
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* 2D dimensions of the slate
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-
*/
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-
dimensions: BABYLON.Vector2;
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/**
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* Minimum dimensions of the slate
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*/
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minDimensions: BABYLON.Vector2;
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/**
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* Default dimensions of the slate
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*/
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readonly defaultDimensions: BABYLON.Vector2;
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/**
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* Height of the title bar component
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-
*/
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titleBarHeight: number;
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/**
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* Margin between title bar and contentplate
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*/
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@@ -12574,7 +12593,10 @@ declare module BABYLON.GUI {
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* Origin in local coordinates (top left corner)
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*/
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origin: BABYLON.Vector3;
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+
private _dimensions;
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private _titleBarHeight;
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private _titleBarMaterial;
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private _backMaterial;
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private _contentMaterial;
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private _pickedPointObserver;
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private _positionChangedObserver;
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@@ -12592,9 +12614,29 @@ declare module BABYLON.GUI {
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protected _titleBar: BABYLON.Mesh;
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protected _titleBarTitle: BABYLON.Mesh;
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protected _contentPlate: BABYLON.Mesh;
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-
protected
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+
protected _backPlate: BABYLON.Mesh;
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/** @hidden */
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12619
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+
_followButton: TouchHolographicButton;
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protected _closeButton: TouchHolographicButton;
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protected _contentScaleRatio: number;
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+
/**
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|
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* 2D dimensions of the slate
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+
*/
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+
get dimensions(): BABYLON.Vector2;
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+
set dimensions(value: BABYLON.Vector2);
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12627
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+
/**
|
|
12628
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+
* Minimum dimensions of the slate
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|
12629
|
+
*/
|
|
12630
|
+
minDimensions: BABYLON.Vector2;
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|
12631
|
+
/**
|
|
12632
|
+
* Default dimensions of the slate
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|
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|
+
*/
|
|
12634
|
+
readonly defaultDimensions: BABYLON.Vector2;
|
|
12635
|
+
/**
|
|
12636
|
+
* Height of the title bar component
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|
12637
|
+
*/
|
|
12638
|
+
get titleBarHeight(): number;
|
|
12639
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+
set titleBarHeight(value: number);
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|
12598
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/**
|
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12599
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* Rendering ground id of all the meshes
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*/
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|
@@ -12635,8 +12677,9 @@ declare module BABYLON.GUI {
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|
|
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_prepareNode(scene: BABYLON.Scene): void;
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|
12636
12678
|
/**
|
|
12637
12679
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* Resets the aspect and pose of the slate so it is right in front of the active camera, facing towards it.
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|
12680
|
+
* @param resetAspect Should the slate's dimensions/aspect ratio be reset as well
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*/
|
|
12639
|
-
resetDefaultAspectAndPose(): void;
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|
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+
resetDefaultAspectAndPose(resetAspect?: boolean): void;
|
|
12640
12683
|
/**
|
|
12641
12684
|
* Releases all associated resources
|
|
12642
12685
|
*/
|
package/package.json
CHANGED
|
@@ -4,7 +4,7 @@
|
|
|
4
4
|
},
|
|
5
5
|
"name": "babylonjs-gui",
|
|
6
6
|
"description": "The Babylon.js GUI library is an extension you can use to generate interactive user interface. It is build on top of the DynamicTexture.",
|
|
7
|
-
"version": "5.0.0-beta.
|
|
7
|
+
"version": "5.0.0-beta.12",
|
|
8
8
|
"repository": {
|
|
9
9
|
"type": "git",
|
|
10
10
|
"url": "https://github.com/BabylonJS/Babylon.js.git"
|
|
@@ -28,7 +28,7 @@
|
|
|
28
28
|
],
|
|
29
29
|
"license": "Apache-2.0",
|
|
30
30
|
"dependencies": {
|
|
31
|
-
"babylonjs": "5.0.0-beta.
|
|
31
|
+
"babylonjs": "5.0.0-beta.12"
|
|
32
32
|
},
|
|
33
33
|
"engines": {
|
|
34
34
|
"node": "*"
|