babylonjs-gui 5.0.0-beta.10 → 5.0.0-beta.11
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/babylon.gui.js +104 -93
- package/babylon.gui.js.map +1 -1
- package/babylon.gui.min.js +2 -2
- package/babylon.gui.module.d.ts +7 -0
- package/package.json +2 -2
package/babylon.gui.module.d.ts
CHANGED
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@@ -784,6 +784,7 @@ declare module "babylonjs-gui/2D/advancedDynamicTexture" {
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*/
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scaleTo(width: number, height: number): void;
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}
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+
export { IFocusableControl };
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}
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declare module "babylonjs-gui/2D/controls/control" {
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import { Nullable } from "babylonjs/types";
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@@ -1853,6 +1854,7 @@ declare module "babylonjs-gui/2D/controls/textBlock" {
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protected _applyStates(context: ICanvasRenderingContext): void;
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protected _breakLines(refWidth: number, refHeight: number, context: ICanvasRenderingContext): object[];
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protected _parseLine(line: string | undefined, context: ICanvasRenderingContext): object;
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private _getCharsToRemove;
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protected _parseLineEllipsis(line: string | undefined, width: number, context: ICanvasRenderingContext): object;
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protected _parseLineWordWrap(line: string | undefined, width: number, context: ICanvasRenderingContext): object[];
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protected _parseLineWordWrapEllipsis(line: string | undefined, width: number, height: number, context: ICanvasRenderingContext): object[];
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@@ -2416,6 +2418,8 @@ declare module "babylonjs-gui/2D/controls/inputText" {
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private _autoStretchWidth;
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private _maxWidth;
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private _isFocused;
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/** the type of device that most recently focused the input: "mouse", "touch" or "pen" */
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private _focusedBy;
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private _blinkTimeout;
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private _blinkIsEven;
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private _cursorOffset;
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@@ -8971,6 +8975,7 @@ declare module BABYLON.GUI {
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protected _applyStates(context: BABYLON.ICanvasRenderingContext): void;
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protected _breakLines(refWidth: number, refHeight: number, context: BABYLON.ICanvasRenderingContext): object[];
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protected _parseLine(line: string | undefined, context: BABYLON.ICanvasRenderingContext): object;
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+
private _getCharsToRemove;
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protected _parseLineEllipsis(line: string | undefined, width: number, context: BABYLON.ICanvasRenderingContext): object;
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protected _parseLineWordWrap(line: string | undefined, width: number, context: BABYLON.ICanvasRenderingContext): object[];
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protected _parseLineWordWrapEllipsis(line: string | undefined, width: number, height: number, context: BABYLON.ICanvasRenderingContext): object[];
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@@ -9494,6 +9499,8 @@ declare module BABYLON.GUI {
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private _autoStretchWidth;
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private _maxWidth;
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private _isFocused;
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/** the type of device that most recently focused the input: "mouse", "touch" or "pen" */
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private _focusedBy;
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private _blinkTimeout;
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private _blinkIsEven;
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private _cursorOffset;
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package/package.json
CHANGED
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@@ -4,7 +4,7 @@
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},
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"name": "babylonjs-gui",
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"description": "The Babylon.js GUI library is an extension you can use to generate interactive user interface. It is build on top of the DynamicTexture.",
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-
"version": "5.0.0-beta.
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"version": "5.0.0-beta.11",
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"repository": {
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"type": "git",
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"url": "https://github.com/BabylonJS/Babylon.js.git"
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@@ -28,7 +28,7 @@
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],
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"license": "Apache-2.0",
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"dependencies": {
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-
"babylonjs": "5.0.0-beta.
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"babylonjs": "5.0.0-beta.11"
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},
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"engines": {
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"node": "*"
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